Info about Atelier Ryza 2: Lost Legends & the Secret Fairy:

Official game description:
Digital Deluxe Edition
======================
\[Set Contents\]  
● The main game “Atelier Ryza 2: Lost Legends & the Secret Fairy”  
● Kurken Island Gathering Tour  
Progress to a certain point in the game to unlock some of the gathering areas of the previous title “Atelier Ryza”.  
Areas featured: Traveler's Road (from Shipyard), Pixie Forest (from Flower Guard's Garden), Maple Delta (from Sweet River), Weissberg Volcano (from Smoky Mountain Path), Meteor Castle (from Heatwave Gate)  
● Another Style Costume Set  
A set of 21 costumes, 3 each for the following characters: Ryza, Lent, Tao, Klaudia, Patricia, Serri, and Clifford.  
● Summer Memories Costume Set  
Includes: “Summer Adventure!” costume for Ryza that was featured as an early-purchase bonus for the previous title; “Another Fashion” costume set and “Summer Style” costume set featured in the Digital Deluxe edition. 16 costumes for Ryza, Lent, Tao, and Klaudia, 4 each.  
● Helpful Items Set  
A set of four different items to help you out in the early game. They will be added to the Container in the Atelier.  
Items featured: Wind Shoes (increases movement speed), Traveler's Coat (increases EXP gain), True Handmade Staff (increases AP gain), Uni Charm (boosts stats, health recovery, and skill power).  
● All You Need! Gem Pack  
100,000 gems that can be used for item rebuilds and other. Gems become available as you progress through the game.  
Note:  
\- Please beware that this title is can also be purchased separately, and as apart of the “Atelier Ryza 2: Lost Legends & the Secret Fairy Ultimate Edition”.
Ultimate Edition
================
\[Season Pass bonus\]  
\- "Mysterious Book Alchemist" Costume for Ryza  
\[Set Contents\]  
● Atelier Ryza 2: Lost Legends & the Secret Fairy Digital Deluxe Edition  
● Atelier Ryza 2: Season Pass: features 12 DLC listed below that will be released in stages starting from March 2021.  
\[Content included in the Season Pass\]  
① Ryza's Swimsuit "Tropical Summer"  
② Lent's Swimsuit "Beach Flag King"  
③ Tao's Swimsuit "School Trip"  
④ Klaudia's Swimsuit "Black Monokini"  
⑤ Patricia's Swimsuit "White Beach Corset"  
⑥ Clifford's Swimsuit "Ocean Treasure"  
⑦ Serri's Swimsuit "Bitter Chocolate"  
⑧ Recipe Expansion Pack "The Art of Synthesis"  
⑨ Recipe Expansion Pack "The Art of Battle"  
⑩ Additional Area "Keldorah Castle"  
⑪ High-difficulty Area "Flame Sun Island"  
⑫ Gust Extra BGM Pack  
Note:  
\- ① - ⑧⑩⑫ are expected to be released before the end of April 2021; ⑨⑪ are expected to be released before the end of May 2021.  
Contents of the Season Pass, release dates, and the release order are subject to change without prior notification.
About the Game
==============
**Note: This product will no longer be available for purchase as of November 13th, 2025 at UTC 0:59, but we hope that you will continue to enjoy your purchase.**  
This story takes place three years after the events of the previous game “Atelier Ryza: Ever Darkness & the Secret Hideout,” and depicts the reunion of Ryza and her friends, who go through new encounters and goodbyes to discover a true priceless treasure.  
《The Story》  
Three years have passed since Ryza’s secret grand adventure on Kurken Island. Ryza, the only member of her group to remain on the island, receives a letter from her friend telling her about ruins that may be related to alchemy, along with a mysterious request involving a glowing stone. This inspires her to leave the island and venture out to the royal capital, Ashra-am Baird. However, Ryza is unaware that this will lead to the beginning of an imaginative new adventure involving a pursuit of the mysteries of the ruins surrounding the royal capital and a meeting with a strange creature that will change her life.  
《Main Features》  
■ Exploring with new field actions!  
Ryza can now perform many new actions in the field, including diving underwater, using plants to climb walls, moving through narrow gaps, and using magic ropes to travel between separated areas. These and other abilities allow Ryza to explore various areas and ruins more fully and actively.  
■ More action-filled real-time battles!  
Take on your enemies using an improved “real-time tactics” battle system, which is now faster and more thrilling than ever. Speedily switch between characters, choose varied skills, and utilize items in just the right moments for best results.  
■ Straightforward and easy-to-use synthesis!  
Utilize several new synthesis systems, including the new intuitive “Linkage Synthesis” system where items are placed in cells called “Material Loops”, that are designed to allow both new players to easily learn synthesis, and experienced players to create unique customized items. Created items can also be mixed and matched with “Evolution Link” to create entirely new items.  
Note:  
\- Sets that include the main game, such as “Atelier Ryza 2: Lost Legends & the Secret Fairy Digital Deluxe Edition” and “Atelier Ryza 2: Lost Legends & the Secret Fairy Ultimate Edition” are also currently on sale.

Release date: Jan 25, 2021

Categories: JRPG, Alchemy System, Crafting, Real-time with Pause, Exploration, Skill Tree Progression System, Anime-themed Gameplay, Cozy Game

Feature scans:
- Proton/Linux: score 60; verdict: Tinkering Required; summary: Linux/Steam Deck compatibility is functional but not clean out of the box. Users report that default Steam Deck settings run poorly at 15-30 FPS, and community workarounds such as disabling esync/fsync, using the atelier sync fix, and recommending GE Proton are needed for stable or improved performance. Positive reports confirm users can reach playable performance, including 60 FPS on Deck after fixes, so the game is not considered broken.
- Steam Deck: score 55; verdict: Tinkering Required; summary: Steam Deck feedback shows a playable but not seamless experience. Default settings produce low frame rates and high GPU load, with noticeable battery and thermal pressure. Users rely on GE Proton and community sync fixes to reach stable performance, and missing-controller polling can cause periodic stutter. Controller support works, but button prompts are fixed to Xbox. No anti-cheat failure, unreadable UI, or launch-blocking crash was reported.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $30.00 - $40.00
  - Reasoning: The reviews repeatedly describe the base-game price as too high, especially for newcomers, and recommend waiting for a discount. The cited original price of 349 RMB is treated as excessive, while sale prices around 30-50% off are presented as the more reasonable purchase point. Since the game's content is still praised as worthwhile on discount, the community fair base-game range appears to be roughly $30-$40 rather than full price.
- Playtime Metrics:
  - Game completion: 70.0h
  - Story completion: 40.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: One completionist report states 70 hours to platinum, supporting gameCompletion at about 70 hours. Two direct main-story reports place story completion around 40 hours, while another player reports 50+ hours to reach the ending, indicating some variance from optional content. No review gives a typical play-session length or a separate post-game/endgame duration, so sessionLength and endgame are null.
- Time-to-fun:
  - Summary: Players often report the gather-craft alchemy loop becomes addictive once they get into it, though others find the core loop immediately engaging; tedious clue hunting and repetitive combat can delay enjoyment.
  - Stance: Clicks after
  - Anchor: Getting into the alchemy or gameplay system
  - Time to anchor: N/A
  - Friction: Tedious clue backtracking and puzzle matching; Repetitive combat with identical enemies; Boring, non-combinable traits; Poorly balanced gear, item, and shop progression; Reused and predictable storyline; One-dimensional characters tied to boring side quests
  - Unlock drivers: Getting into the alchemy system; Unlocking and creating new items; Working for gear and tool progression; Engaging with the gather-crafting core loop
  - Conditions: Liking slice-of-life stories and character interactions; Enjoying alchemy and crafting systems; Tolerating simple or generic story and level design; Willingness to work for gear and item progression
- Player Archetypes:
  - Betrayed Series Veteran (no buy)
    - Motivation: Loyalty to the Atelier franchise and a long-term investment (including buying every DLC) that they expect to be respected and upgraded rather than re-sold.
    - Playstyle: Deep systems mastery carried over from past entries, judging each new alchemy and combat iteration against the series history they know inside out.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: veterans; old fans; long-time Atelier players
    - Reference games: A21; Atelier Ryza
  - Curious Atelier Newcomer (sale)
    - Motivation: Getting an accessible, low-pressure entry point into a cozy crafting RPG they have never tried before.
    - Playstyle: Learns the explore-gather-craft loop step by step, relying on guides and community advice about early tool upgrades and pacing.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: first-time Atelier player; new player
    - Reference games: Atelier Ryza
  - Min-Max Crafter (buy)
    - Motivation: Breaking the game open through optimized alchemy — crafting perfect gear, compressed items, and one-shot combos.
    - Playstyle: Optimizes recipes and item rebuilds early, stacks traits and essences, and chases 100 percent completion and achievement goals.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: alchemist
    - Reference games: Atelier Ryza
  - Cozy Anime Story Seeker (sale)
    - Motivation: Living in a warm, character-driven adventure with cute anime aesthetics and a relaxing slice-of-life tone.
    - Playstyle: Plays for narrative and character relationships, accepting long dialogue and cutscene stretches and light exploration between story beats.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: JRPG fan
    - Reference games: Trails in the Sky; Octopath Traveler; Final Fantasy


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong improvement over predecessor (weight 0.43): Multiple clusters highlight that the game is a significant upgrade over the first title, with better story, combat, exploration, crafting, graphics, and pacing. Players see it as a sincere sequel that builds on the original's strengths.
- Enjoyable overall experience (weight 0.26): General feedback is positive, with many stating the game is fun, good, or passable and playable. It is well-received by fans of the series.
- Appealing character design (weight 0.24): Character designs, including Ryza's, are frequently praised as attractive and top-tier. Models are noted to be more detailed and carefully crafted than in the first game.
- Accessible and deep alchemy (weight 0.24): The alchemy system is easy to learn for newcomers but also offers depth through material attributes, traits, and item restructuring. It is simpler than previous entries but still allows crafting strong equipment.
- Cute anime aesthetic (weight 0.19): The game features a cute anime style and beautiful 2D cartoon rendering that appeals to fans of anime aesthetics. Characters like Fi are often described as adorable.
- Expanded exploration mechanics (weight 0.17): Exploration is enhanced with swimming, diving, climbing cliffs, rope swinging, and mounts, adding vertical movement. These new elements make exploration more engaging.
- Rewarding ruins exploration (weight 0.17): Ruin exploration is a major gameplay focus with archaeologist/detective elements, memory fragment puzzles, and an appealing story. It is enjoyable and well-made.
- Improved graphics and music (weight 0.17): Graphics and backgrounds are much more vivid, colorful, and detailed. Music tracks are enjoyable and voice acting fits the characters well.
- Quality of life improvements (weight 0.16): The game includes many nice quality of life changes such as cursor auto-move toggle, retained material sort settings, and equippable gathering tools from the start. These make the experience smoother.
- Engaging story and combat (weight 0.13): The story is interesting and well-received, and combat is fun with mechanics that are enjoyable. The narrative and battle system are key strengths.
- Addictive and unique crafting (weight 0.13): Crafting is described as addictive, satisfying, and fun, with a unique and distinctive alchemy gameplay that stands out. Perfecting synthesis feels rewarding.
- Faster, fluid combat system (weight 0.13): Combat is a massive step up from Ryza 1's active turn system, playing faster and more fluidly. It is more exciting and enjoyable than the previous game's battles.
- Strategic combat features (weight 0.12): Combat allows chaining skills and normal attacks with mid-attack character swaps, and time pauses during item selection, adding strategic depth.
- Emotional ending (weight 0.07): The farewell scenes and ending are emotionally moving and impactful, resonating with players.
- Freedom in alchemy skill tree (weight 0.07): The alchemy skill tree gives players freedom to choose which recipes to unlock and control quality, enhancing player agency.

Common complaints:
- No DX upgrade for existing owners (weight 0.34): Players who already own the original game are not offered any upgrade path to the DX version, even those who purchased all DLC.
- DX version requires full-price repurchase (weight 0.22): The additional story and characters in the DX version can only be accessed by buying it at full price, making previous purchases feel inadequate.
- Story weaker than predecessor (weight 0.16): The story is considered plain, smaller in scale, and weaker than the previous game's narrative.
- Abrupt and rushed ending (weight 0.15): The story ending is abrupt, anti-climactic, and feels sloppy, with the final boss appearing suddenly.
- Publisher greed and money grab (weight 0.12): The publisher is criticized as greedy, and the DX version is seen as a cash grab to repeatedly milk money.
- High price in Chinese region (weight 0.1): Players find the price in the Chinese region to be uncomfortably high.
- Low-quality character models and graphics (weight 0.07): Character models are of low quality and the graphics lack texture detail.
- Unhelpful minimap lacking terrain (weight 0.07): The minimap does not show terrain features like land, water, or cliffs, making navigation difficult.
- Unresolved story and character threads (weight 0.07): The story ends without exploring the other world or resolving unresolved character arcs, leaving the main story improperly concluded.
- Basket capacity cannot be increased (weight 0.07): The collection basket capacity is limited to 200 with no way to expand it.
- Ryza 1 lacks content and exploration (weight 0.07): The game has too little content, with few maps and a short story, and field maps lack valuable materials and exploration elements.
- Tedious ruins exploration (weight 0.07): Exploring ruins requires tedious fragment collection and repeated map checking, making it a chore.
- Story dominated by mascot Fi (weight 0.07): The story is criticized for being dominated by the mascot character Fi, detracting from the overall narrative.
- Ryza's character lacks depth (weight 0.07): The protagonist Ryza is underdeveloped and lacks depth.
- Clichéd and predictable storyline (weight 0.07): The story is extremely clichéd and reuses familiar plot elements, making it boring and predictable.
- Too easy even on hard (weight 0.07): The base difficulty is low, and even hard mode feels like easy.
- Slow-paced story with little drama (weight 0.07): The story pacing is slow and lacks dramatic moments.
- Alchemy system lacks depth (weight 0.07): The alchemy system has a low ceiling and narrow trait selection compared to older titles, which veterans may find simplistic.

Gameplay feedback:
- Real-time turn-based combat (weight 0.34): The combat is described as real-time turn-based or active time battle, blending turn-based strategy with real-time elements. Players select skills, items, or basic attacks in a dynamic system.
- Alchemy crafting system core (weight 0.33): Multiple clusters highlight the alchemy synthesis system, where players combine materials to create items with various attributes and categories. It is the central gameplay mechanic.
- Ruins exploration with puzzles (weight 0.24): The game features exploration of ruins with puzzles and memory fragments, where players collect clues and solve puzzles.
- Memory fragments tell story (weight 0.19): Ruins contain memory fragments that are pieced together to reveal a hidden story or deduce lore, adding narrative depth to exploration.
- Combat resources and switching (weight 0.17): Combat uses AP and CC resources with tactical levels; players can switch party members during combat to continue combos and control different characters.
- Field movement and exploration (weight 0.16): Field exploration includes jumping over ledges, swimming, diving, mounts, climbing, rope swinging, and a large open-world map.
- Skill tree progression (weight 0.15): The game has a skill tree unlocked by SP, which is also used for learning recipes, replacing traditional alchemy leveling.
- Quest board system (weight 0.12): A quest board system allows accepting multiple quests, and the game features a hybrid of NPC story requests and bulletin board tasks.
- Alchemy simplified from predecessors (weight 0.1): Several reviews note that the alchemy system is simpler than in previous entries, streamlining the synthesis process.
- Material quality and attributes (weight 0.1): The alchemy system allows raising material quality by spending points and follows a clear attribute and material requirement structure to create high-quality items.
- AP and tactics level (weight 0.1): Skills accumulate points to raise tactics level rather than directly using AP, and AP is accumulated by normal attacks. Tactics level rises on its own without spending AP.
- Carried over systems (weight 0.1): The alchemy and combat systems are carried over from the previous game, maintaining continuity in the series.
- Gameplay balance shifts (weight 0.07): Early game combat takes about 2 hours while alchemy takes 5 minutes; late game with essences, alchemy takes 2 hours and combat takes 5 minutes. Combat takes about 5 minutes, alchemy takes about 5 hours.
- Evolve and Essence features (weight 0.07): The alchemy system includes Evolve and Essence additions, enhancing item synthesis and evolution.
- Boss encounters (weight 0.07): Boss encounters are placed throughout the game, providing challenging fights.
- DX version extras (weight 0.07): The DX version adds characters, story content, and DLC, expanding the game.
- Fast travel anywhere (weight 0.07): Players can fast travel to any map from anywhere at any time, improving convenience.
- Easier than first game (weight 0.07): Leveling is easier than in the first game, and the overall game is considered easier.
- Traditional JRPG story (weight 0.07): The game features a traditional JRPG story with a focus on narrative and alchemy, involving exploration of ruins to uncover lost-era lore.
- Dynamic camera zoom (weight 0.07): The camera auto-zooms when obstacles pass between the camera and the protagonist, improving visibility.

Performance notes:
- Controller detection causes stuttering (weight 0.18): The game continuously checks for a controller connection, causing stuttering, especially when no controller is connected. Disabling HID-compliant devices in Device Manager can fix the issue.
- Performance issues on high-end hardware (weight 0.13): The game stutters and has frame drops on high-end systems like RTX 3090 and RTX 2060 laptops, and maxes out GPUs each frame, hurting performance and battery life.
- Settings and configuration issues (weight 0.13): The game has a settings-saving issue possibly related to Steam cloud, starts in windowed mode, and requires editing Setting.ini to change resolution and fullscreen mode.
- Stuttering despite stable FPS (weight 0.11): Stuttering occurs even at a stable 60 FPS and when moving the mouse or character, indicating frame pacing issues rather than low frame rates.
- Hanging during fast travel on Steam Deck (weight 0.08): Regular hanging occurs during fast travel on Steam Deck with default settings. Turning off esync and fsync fixes the hanging problem.
- Steam Deck performance and workarounds (weight 0.08): On Steam Deck, the game runs at 15-30 fps, especially during lantern sections. Using the atelier sync fix hardlocks FPS to 60 after initial loading.
- Mouse camera jump bug (weight 0.04): Mouse movement causes the camera to jump 180 degrees, which severely disrupts gameplay.
- Audio stuttering in game and cutscenes (weight 0.04): Audio stuttering occurs both during gameplay and in cutscenes, detracting from the experience.
- Poor anti-aliasing causes jagged edges (weight 0.04): Anti-aliasing is poor and causes noticeable jagged edges, reducing visual quality.
- Bloom broken when enabled (weight 0.04): Enabling bloom results in broken visual effects, likely a rendering bug.
- Frequent loading screens (weight 0.04): The game has frequent loading screens, which can disrupt immersion.
- Frequent auto-saves may damage SSDs (weight 0.04): Frequent auto-saves can potentially destroy SSDs due to excessive write operations.
- Long cutscene before graphics settings (weight 0.04): The game starts with a long cutscene before graphics settings are accessible, delaying configuration.
- Run/walk toggle is hold button (weight 0.04): The run/walk toggle is actually a hold button, causing discomfort for players expecting a toggle.
- Console-style FOV nauseating (weight 0.04): The console-style field of view can be nauseating for some players.
- GPU usage and power draw (weight 0.04): On an RX7900XTX at 2K, 60Hz, max settings, the game used 35-40% GPU resources and 115-145W, indicating high power draw for the performance delivered.
- Capping FPS improves battery life (weight 0.04): Capping the frame rate at 40fps provides better battery life and a stable 40fps is better than unstable 60fps in large areas.
- High performance power plan recommended (weight 0.04): Setting the power plan to high performance is recommended to improve PC performance.
- Manual NVIDIA settings might help (weight 0.04): Low FPS and launch issues may require manual NVIDIA control panel settings to resolve.
- Stuttering persists after repair or reinstall (weight 0.04): The stuttering issue is not fixed by repairing or reinstalling the game, indicating a persistent bug.

Recommendations:
- Enjoyable for series fans (weight 0.36): Reviewers who liked the first game consistently recommend this sequel, saying there is no reason to skip it. It is especially praised for fans of the Atelier series and those invested in the characters.
- Must play first game (weight 0.34): Many reviewers strongly advise playing the previous game first to understand the story and characters; without it, much of the narrative impact is lost. Some suggest playing the entire series in order for the best experience.
- Mixed or negative reviews (weight 0.25): Some reviewers do not recommend the game, citing disappointment with the story, characters, or gameplay compared to the first game. A few find it skippable or only worth it for specific aspects.
- Wait for DX version (weight 0.24): Multiple reviewers recommend waiting for the upcoming DX version instead of buying this original release, as the DX includes all DLCs and refreshed content. Some even refuse to buy until the DX is available.
- Great for JRPG fans (weight 0.23): Reviewers recommend the game to JRPG enthusiasts, especially those who enjoy warm stories, cute anime aesthetics, and engaging crafting systems. It is also suggested for fans of classic lighthearted JRPGs.
- Recommended with caveats (weight 0.21): Several reviewers give a positive recommendation overall but note that it may not appeal to everyone, especially non-fans of the series or those who dislike the price. They suggest waiting for a sale or being cautious.
- Boycott publisher practices (weight 0.2): A few reviewers express strong dissatisfaction with the publisher's practices, such as releasing DX versions later or other issues, and state they will not buy future games from the company. Some extend this to all Atelier or Koei games.
- Buy on sale (weight 0.14): Many reviewers advise waiting for a discount or buying at a historical low price, citing the high cost or the availability of better deals. Some specify a 75% discount as a good threshold.
- Avoid non-DX Atelier releases (weight 0.13): Reviewers express frustration with the practice of releasing DX versions later and advise against buying non-DX versions of Atelier games. Some plan to avoid future titles until a DX version is confirmed.
- Specific DLC recommendations (weight 0.11): Reviewers recommend certain DLC packs, such as Alchemy Top, Combat Top, and Sun Island, as must-buys, while advising against others like skin DLC. Some also suggest waiting for all promised DLC content before purchasing.
- Newcomer friendly (weight 0.11): Some reviewers suggest the game is suitable as a first Atelier game or can be played without the first, especially for those who missed it due to language barriers. Others say it's fine to start here if you want a less grindy experience.
- Gameplay and difficulty tips (weight 0.1): Reviewers offer various tips: play with a controller, avoid crafting the Roseflame item to keep battle balance, use default outfit to see wet clothes, and try hard difficulty for veterans.
- Story and character focus (weight 0.06): Reviewers highlight that the game is for those interested in story and character interactions, but warn that those expecting a deep plot may be disappointed. It is also noted for having a well-made female protagonist.
- Cute anime aesthetic (weight 0.06): The game is recommended for players who enjoy cute anime girls, slice-of-life interactions, and lighthearted fantasy settings.
- Steam Deck performance tips (weight 0.04): One reviewer provides detailed settings for better Steam Deck performance, including using an unofficial fix, latest GE Proton, medium settings, and a 40Hz cap.
- Motion sickness warning (weight 0.03): A reviewer warns that players prone to motion sickness should avoid this game due to potential discomfort.
- Optional side stories (weight 0.03): One reviewer advises finishing side stories before defeating the main boss to fully enjoy the extra content.
- Basic edition sufficient (weight 0.03): A reviewer recommends buying the basic edition because the DLC is not necessary for enjoyment.
- Try before buying (weight 0.03): Some suggest trying classic affordable JRPGs first or watching gameplay to see if the game appeals, as it may be boring to some.
- Positive overall score (weight 0.03): A few reviewers give a perfect or very high score, such as 10/10, and strongly recommend the game.

Other player notes:
- DX version exists (weight 0.25): Multiple reviewers mention that a DX version of the game exists, with some noting it includes additional content. The non-DX version lacks the DX designation.
- Original version delisted (weight 0.2): The original version has been removed from sale on Steam and other stores. This delisting is often done in favor of a DX release to prevent purchases of an inferior version.
- Sequel set three years later (weight 0.19): The story is set three years after the previous game, continuing the narrative. Reviewers highlight this time gap as a key plot point.
- Improvement over first game (weight 0.15): Compared to the first game, the story and gameplay are described as a large improvement with richer content. Many see it as a huge step forward.
- Purchasable DLC available (weight 0.14): The game offers DLC for purchase, including cosmetic items and additional dungeons. Reviewers note that all DLC is available for buying.
- Continues from Ryza 1 (weight 0.1): The story directly continues from Ryza 1 and requires playing the first game to fully enjoy. Character relationships carry over, making it confusing if played without prior knowledge.
- High price criticized (weight 0.1): Reviewers criticize the game's high price, especially in regional stores. The pricing is seen as a negative point.
- DX sold as separate game (weight 0.07): The DX version is sold as a separate new game rather than as DLC or an upgrade. It is released years after the original.
- About 40 hours to complete (weight 0.07): Completing the main game takes around 40 hours, with more time needed for achievements. Reviewers note it can be platinumed in about 40 hours if focused.
- Part of Atelier series (weight 0.07): The game is part of the Atelier series and is noted to be taste-dependent. Some reviewers mention it as a factor.
- Settings only in new game (weight 0.07): Graphics and key binding settings are only accessible after starting a new game and pressing ESC on the keyboard. This is inconvenient for players wanting to adjust before playing.
- Compared to Final Fantasy (weight 0.06): The game's ATB system is compared to the Final Fantasy series. Reviewers draw parallels to that franchise.
- Ultimate Edition available (weight 0.06): An Ultimate Edition of the game is available, and some reviewers purchased it. It likely includes extra content.

Emotions:
- Frustration (weight 0.21): Players are frustrated by severe grinding and high difficulty, especially on Yangyan Island without item-based playstyles, and by obstructive terrain and poor map design causing frequent interruptions. Technical issues like stuttering, hanging during fast travel, and eye-straining visuals compound the frustration. Business practices such as no upgrade path for original owners and being asked to pay full price again for the DX version also contribute.
- Disappointment (weight 0.15): Disappointment stems from a rushed and abrupt ending, a thin and clichéd story, and simplified alchemy and combat that lack strategic depth. The handling of the DX version and the delisting of the original without an upgrade path further let down fans. Low active player count and poor PC port quality also contribute to the letdown.
- Anger (weight 0.08): Anger is primarily directed at the publisher for delisting the original game and releasing a DX version without an upgrade pack, which many see as greedy and unfair to loyal early buyers. Technical problems like constant stuttering and an auto-save system damaging hardware also provoke anger. The removal of purchased DLC without refunds intensifies the backlash.
- Satisfaction (weight 0.08): Satisfaction comes from improved synthesis, combat, and exploration systems that feel more intuitive and rewarding than the first game. Crafting high-quality equipment and steamrolling bosses provide a strong sense of accomplishment. The refined synthesis and well-placed bosses contribute to a satisfying experience.
- Enjoyment (weight 0.06): Players enjoy the addictive combat and alchemy systems, the new exploration mechanics, and the improved field movement and camera. The engaging story and characters, along with quality-of-life changes in synthesizing, add to the fun. Ruin exploration and fragment analysis are also highlighted as enjoyable activities.
- Annoyance (weight 0.05): Annoyance arises from minor but persistent issues like the compass map adding extra steps, having to fully roll back traits when materials are missing, and frequent cutscenes interrupting the flow. Fanservice scenes and the absence of Spanish localization also irritate players. Controller detection causing stuttering every few seconds is particularly bothersome.
- Excitement (weight 0.03): Excitement is driven by the addictive crafting system that makes players feel like a chef of bombs and potions, and the fluid party-switching combos in combat. The innovative battle system and its potential for the series, along with anime-style animations, generate enthusiasm. Boss fights and exploration also contribute to the excitement.
- Amusement (weight 0.03): Amusement comes from humorous moments like accidentally making items so strong the final boss dies in two throws, and realistic details such as characters' clothing getting wet in the rain. Character interactions and voice actor remarks, along with Ryza's rapid alchemy mastery, provide lighthearted fun.
- Boredom (weight 0.03): Boredom sets in due to a bland and childish story that loses motivation midway, and uninteresting ruin exploration with text puzzles. One-dimensional characters and a weak crafting system with boring traits fail to engage. Long, unnutritious introductory cutscenes and a slow alchemy pace for uninterested players also lead to boredom.
- Affection (weight 0.02): Affection is felt for the likable cast and their growth after the first game, as well as the cute mascot Fi and appealing character designs. The Ryza and Klaudia pairing and the characters' maturation foster a warm attachment.
- Nostalgia (weight 0.02): Nostalgia is evoked by watching the main cast grow up and reunite with previous companions, reminding players of childhood hideouts and free days. The farewell scenes and the return of characters and their adventures stir fond memories of earlier games.
- Discomfort (weight 0.02): Discomfort is caused by the overt sexualization of the protagonist and over-the-top fanservice that detracts from immersion. Unnatural camera zooming when objects block the view and the need to constantly hold the run button add to the unease. The high price in the Chinese region also contributes.
- Sadness (weight 0.02): Sadness comes from the final farewells and ending animation, marking the end of the series and the parting with Ryza. Realizing that save data bonuses require paying full price for the DX version adds to the sorrow. Returning characters feeling degraded also contributes to the sadness.
- Irritation (weight 0.01): Irritation is caused by repeated backtracking and constant monster encounters, unpleasant map traversal, and events triggering right when returning to the atelier to synthesize. The over-pushed mascot Fi dominating the story also irritates players.
- Anticipation (weight 0.01): Anticipation is high for the release of Ryza 3, with players looking forward to pre-ordering the third game and continuing the series.
- Appreciation (weight 0.01): Appreciation is expressed for improvements over the first game, including the inclusion of old areas, and for the emotional and upbeat music. The wholesome and well-told story is also valued.
- Betrayal (weight 0.01): Betrayal is felt due to the publisher's treatment of veteran players, who feel backstabbed and tossed aside with the DX release and lack of upgrade path. The sense of being forgotten by the publisher is strong.
- Regret (weight 0.01): Regret stems from having bought the original version before the DX version with extra content was released, and from purchasing this version without realizing the DX version is a different product. Buying before the complete version release also leads to regret.
- Loss of motivation (weight 0.01): Loss of motivation occurs when players realize the required ruin checklist will continue for the rest of the game, and from too many event interruptions during synthesis. These repetitive and disruptive elements drain enthusiasm.
- Joy (weight 0.01): Joy is felt from seeing characters reconnect after the first game, the return of the cast, and the overall relaxing experience.}