Info about Hyperbolica:

Official game description:
**Hyperbolica** is true Non-Euclidean game full of bizarre landscapes, mind-bending puzzles, oddball characters, and secrets around every corner. Get fully immersed on Desktop or VR.  
*   Explore Non-Euclidean worlds  
*   First-Person Shooting in a spherical dimension  
*   Fly drones in a hyperbolic race  
*   Navigate a Non-Euclidean labyrinth  
*   Speed skate inside The Infinity Cafe  
*   Reach new heights with hyperbolic platforming  
*   Ride in a hyperbolic trebuchet and catapult  
*   Try hyperbolic speed dating  
*   Complete your collection to unlock the secret ending
**How is hyperbolic space different?**  
Hyperbolic space allows exponentially more volume to fit in the same 'space' than you'd normally expect. This allows you to explore enormous areas while taking very little time to walk anywhere. You'll find that building a mental map of your surroundings becomes impossible. Lines can no longer stay parallel. Traversing the map can result in unexpected rotations. And many more strange consequences that will make you question reality. You'll also explore spherical space, which has the opposite outcomes. For example, a reverse-perspective: Objects appear larger the farther away they are.  
It's a difficult concept to explain, and first-hand experience really is the best way to understand and build an intuition about these interesting geometries. Hyperbolica was created specifically for this purpose, to break the mold and to have a fun experience in an alternative universe different from our own.

Release date: Mar 14, 2022

Categories: First-Person Shooter, Puzzle Solving, Exploration, Platformer, Speedrunning, VR Compatible, Educational Simulation, Non-linear Progression


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $8.00 - $12.00
  - Reasoning: The evidence suggests that users find the game worth purchasing at a lower price point, around $10, due to its short playtime and limited content. Several reviews mention that the game is not worth its full price, which is around $18, but would be worth it if it were on sale for a lower price. The general sentiment is that the game is an interesting experience but lacks sufficient content to justify a higher price.
- Playtime Metrics:
  - Game completion: 2.2h
  - Story completion: 1.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided by users indicates that the game can be completed relatively quickly. Several reviews mention that going through all the content took less than 2 hours, and one user specifically stated that they completed the main game in 2.2 hours, including side quests. Additionally, it is noted that the main quest takes little more than an hour, and another user mentioned completing the entire game in a single night. These points suggest that the game is not particularly long and can be finished within a few hours of gameplay.
- Time-to-fun:
  - Summary: The game initially intrigues players with its unique geometry, but the fun quickly drops due to repetitive and boring tasks.
  - Stance: Fun then drops
  - Anchor: Novelty of hyperbolic space
  - Time to anchor: 0h 10m
  - Friction: Repetitive tasks; Boring NPC interactions; Slow movement; Lack of engaging gameplay mechanics
  - Unlock drivers: Unique geometry; Initial intrigue of hyperbolic space
  - Conditions: Exploration of hyperbolic space; Initial novelty
- Player Archetypes:
  - Geometry Enthusiast (sale)
    - Motivation: Interest in non-Euclidean geometry and technical achievements.
    - Playstyle: Explores the game environment to appreciate the unique geometric design and technical aspects.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: fans of non-euclidean games; graphics programmers
    - Reference games: Portal; Superliminal; The Stanley Parable
  - Value Seeker (deep sale)
    - Motivation: Getting the best value for their money.
    - Playstyle: Plays games that offer a good amount of content and replayability for the price.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: bargain hunter
    - Reference games: Broken Reality
  - Completionist Explorer (buy)
    - Motivation: Achieving 100% completion and exploring every aspect of the game.
    - Playstyle: Thoroughly explores the game world, completes all side quests, and collects all items.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist; explorer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fascinating non-Euclidean geometry exploration (weight 0.97): The game offers an amazing experience of hyperbolic and spherical geometries, providing an excellent introduction to non-Euclidean spaces. It illustrates these complex mathematical concepts in a visually stunning and engaging way.
- Impressive tech demo (weight 0.23): The game is seen as a really fun and funky tech demo with very cool graphics. It is appreciated for its technical impressiveness and unique visual design.
- Charming story and characters (weight 0.17): The game features a short and cool story with cute and charming writing. The characters are endearing and add to the overall charm of the game.
- Worth the money (weight 0.17): Many players feel that the game is worth the money spent. The novelty and curiosity of the game justify the cost and time invested.
- Clever and humorous dialogue (weight 0.16): The game features funny and mostly unique dialogue. The writing is witty and performed well, adding to the game's charm.
- Mathematically interesting (weight 0.1): The game is particularly interesting for those fascinated by mathematics and geometry. It provides a unique exploration of mathematical concepts.
- Enjoyable soundtrack and gameplay (weight 0.1): Players enjoyed playing the game and found the soundtrack to be pleasant. The overall experience is described as enjoyable.
- Variety of challenges and puzzles (weight 0.1): The game offers a nice variety of challenges, puzzles, and platforming. The puzzles and mini-games are interesting and well-designed.

Common complaints:
- Limited replayability and content (weight 0.45): The game is criticized for its lack of replay value and limited content, making it feel short and unrewarding for repeated playthroughs.
- Motion sickness and discomfort (weight 0.3): The game is noted to cause motion sickness, vertigo, and nausea, which can make it difficult for some players to enjoy.
- Underutilized hyperbolic geometry (weight 0.25): The unique hyperbolic geometry aspect of the game is underutilized, with limited impact on gameplay and puzzles.
- Clunky and unresponsive controls (weight 0.24): The controls are described as clunky and unresponsive, detracting from the overall enjoyment and playability of the game.
- Repetitive NPC interactions (weight 0.16): Interactions with NPCs are repetitive and uninteresting, quickly becoming tedious for players.
- Excessive walking and backtracking (weight 0.13): The game involves a lot of walking around and backtracking, which can become tedious and unengaging.
- Tedious and excessive dialogue (weight 0.13): The dialogue in the game is often described as tedious, excessive, and boring, detracting from the overall experience.
- Generic and unmotivating puzzles (weight 0.13): The puzzles in the game are generic and do not effectively motivate players to engage with or understand the game world.
- Poor writing quality (weight 0.1): The writing in the game is criticized for being poor and cringy, affecting the overall narrative experience.
- Lack of substantial story (weight 0.1): The game's story is described as shallow and lacking substance, failing to engage players.
- Overpriced for the content (weight 0.09): Players feel that the game is not worth the full price, suggesting it should be lower given the limited content and gameplay experience.

Gameplay feedback:
- Non-Euclidean and hyperbolic puzzles (weight 0.9): The game features a variety of puzzles and challenges based on non-Euclidean and hyperbolic geometry. Players engage in minigames and exploration that require understanding and navigating these complex spaces.
- Exploration-focused gameplay (weight 0.35): A significant portion of the gameplay revolves around exploring unique environments, including hyperbolic and spherical sub-worlds. Players can freely explore areas and collect trinkets.
- Variety of minigames and activities (weight 0.26): The game offers a range of minigames and activities that are mathematically interesting and physics-focused. These include simple puzzles and scenarios that add variety to the gameplay.
- Story-driven and NPC interactions (weight 0.25): The game includes story-driven elements where players interact with NPCs for quests and story progression. This adds depth to the gameplay through dialogues and interactions.
- Boss fights and quest goals (weight 0.11): The game features boss fights and quest goals that players need to fulfill. These elements add challenge and structure to the gameplay.
- Collectathon elements (weight 0.07): Players can engage in collectathon gameplay, where they explore and collect various trinkets and items throughout the game world.

Performance notes:
- VR Support and Performance (weight 0.12): The game offers VR support and performs well in VR, providing a good experience for VR headset users.
- Good Performance on Modest Hardware (weight 0.12): The game runs well on modest hardware, indicating good optimization and performance.
- Motion Sickness (weight 0.05): The game can cause motion sickness in some players, potentially limiting playtime.
- Eye Strain (weight 0.05): Playing the game for extended periods can cause eye strain, which may affect user comfort.
- Field of View Issues (weight 0.05): There are reported issues with the field of view, which may impact the gaming experience.
- Poor Aiming Mechanics (weight 0.05): The aiming mechanics in the game are reported as poor, needing improvement for better gameplay.
- Inverted Aim Controls (weight 0.04): Some players have reported issues with inverted aim controls, which may affect gameplay.
- Slow Walk Speed (weight 0.04): The walking speed in the game is reported as slow, which may impact the overall gaming experience.

Recommendations:
- Ideal for geometry and math enthusiasts (weight 0.25): This game is highly recommended for those interested in non-Euclidean geometry, mathematical curiosities, and unique geometric experiences. It is particularly appealing to mathematicians and individuals intrigued by hyperbolic space.
- Unique and educational experience (weight 0.11): The game is praised for its uniqueness and educational value, offering a learning experience that stands out. It is recommended for those seeking something different and educational.
- Wait for a sale (weight 0.11): Some reviewers suggest buying the game on sale rather than at full price. It is also mentioned that the game might not be worth the current price.
- Specific appeal to certain interests (weight 0.11): The game is considered a decent purchase for those with specific interests, such as fans of Superliminal's optical illusion parts or those who followed the game's development on YouTube.
- Unique experience not found elsewhere (weight 0.08): The game offers an experience that is unique and cannot be found in other games. It is recommended for those looking for something totally unique.
- Worth experiencing, but try a demo first (weight 0.08): The game is considered worth experiencing, but some suggest trying a demo first to see if it meets your expectations. It is recommended for those interested in unique experiences.
- Not for those seeking replayability (weight 0.07): The game is not recommended for those looking for replayability or high value for money. It might not offer a lot of content for repeated playthroughs.
- Support the developer (weight 0.07): Some reviewers recommend purchasing the game to support the developers. It is suggested for those interested in supporting indie developers.
- Needs more playtesting and updates (weight 0.04): Some reviewers mention that the game needs more playtesting and updates to improve the overall experience.
- Potential motion sickness warning (weight 0.04): The game might not be suitable for those prone to motion sickness. It is recommended to be cautious if you are sensitive to motion sickness.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.33): Players felt let down by the game's lack of engaging content and innovative use of its unique geometric mechanics. Many expected more challenging puzzles, deeper storytelling, and meaningful gameplay, but found the experience shallow, repetitive, and not worth the price.
- Frustration (weight 0.09): Players were annoyed by the game's controls, repetitive NPC interactions, and tedious quests. The mandatory mini-games were seen as unfair and poorly designed, adding to the frustration.
- Enjoyment (weight 0.05): Players appreciated the game's unique gameplay experience, charming characters, and witty writing. The novelty of the hyperbolic space and the variety of challenges also contributed to their enjoyment.
- Fascination (weight 0.05): Players were captivated by the game's use of non-Euclidean space and mathematically interesting concepts. The surreal atmosphere and unique visuals created a fascinating experience.
- Appreciation (weight 0.05): Players valued the game's technical aspects, unique worlds, and innovative ideas. The stunning non-Euclidean environments and the quality of the tech demo were particularly appreciated.
- Excitement (weight 0.05): Players were thrilled by the novelty of non-Euclidean spaces and the unique VR experience. The innovative gameplay and fresh concept generated a sense of excitement.
- Disappointed (weight 0.04): Players felt let down by the shallow gameplay, boring quests, and lack of depth. The game's design and story focus did not meet their expectations.
- Amusement (weight 0.03): Players found humor and charm in the game's clever dialogues and engaging NPC interactions. The unique situations, like getting lost in a room with many walls, also provided amusement.
- Satisfaction (weight 0.03): Players felt satisfied with the game's educational value and its appeal to those interested in geometry. The game being worth the wait and money also contributed to their satisfaction.
- Excited (weight 0.02): Players were excited by the unique mechanics, perception play, and non-Euclidean exploration. The cool boss battles added to their excitement.
- Interest (weight 0.02): Players were interested in the game's unique non-Euclidean environments and its short but intriguing duration. The game's concept piqued their curiosity.
- Joy (weight 0.02): Players experienced joy from the game's strong vibes, charm, and unique exploration of non-Euclidean space. The game's gem-like qualities brought them happiness.
- Interested (weight 0.02): Players were interested in the game's non-Euclidean mechanics and mind-bending geometry. The space exploration aspect also sparked their interest.
- Discomfort (weight 0.02): Players experienced discomfort due to motion sickness, particularly in VR mode. This physical discomfort detracted from their overall experience.
- Boredom (weight 0.02): Players found the game boring due to its uninteresting storyline and quests. The game failed to engage them as much as the development logs had.
- Curiosity (weight 0.02): Players were curious about the game's unique and strange gameplay concept. The experience of hyperbolic geometry piqued their interest.
- Impressed (weight 0.02): Players were impressed by the game's unique approach to conceptualizing space and its overall experience. The story also left a positive impression.
- Hope (weight 0.02): Players hope for more games following this unique concept and are looking forward to a bigger sequel. They desire more gameplay and story in future installments.}