Info about NOeSIS01_诉说谎言记忆物语:

Official game description:
An ordinary sinior high school student meets a girl one day.  
A special girl who can hear dead people talking.  
That ordinary student was then involved in a series of horrific suicides happening in campus.  
From behind the incidents, there hide the secret of the past.  
An horror AVG game in which players can explore the storyline from the main character's perspective and unveil the truth.  
PS:All of characters are more that 18 years old.  
**TAKASHIRO CHIYA**  
Owns the ability to look into others' memory and see people's death.  
Able to destroy others' body.  
Enjoy people's misfortune.  
**TAKASHIRO KAYA/MAYA**  
A grade-three student, gentle but hasty.  
Used to be the chairman of the student union and highly trusted by junior students and teachers.  
Looks like CHIYA but maybe not a twin of him.  
**CHIYODA KOYOMI**  
A grade-two student, neighbor and friend of the main character in her childhood.  
Live with a red puppet.  
Good at housekeeping and of great strength.  
**SHISHIKURA YUKI**  
Younger sister of the main character, a quiet grade-one student.  
Likes philosophy and loves hot chocolate.  
Too weak to go out a lot.  
**UZUSHIKI HARUKA**  
A grade-two student and team lead of the women basketball team.  
Good friend to KOYOMI.  
A cat-person.  
MAD：sm27871804

Release date: Mar 19, 2020

Categories: Visual Novel, Psychological Horror, Multiple Endings, Time Loop Mechanics, Mystery, Interactive Fiction, Horror, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 31.0h
  - Story completion: 10.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The '31 hours of journey' quote directly supports game completion, indicating a full playthrough including all endings and side content. Two separate quotes stating 'about 10 hours to read through' and 'took me about 10 hours to finish' converge on a story completion time of roughly 10 hours. The '7 hours for the first chapter' quote shows a single session spanned an entire chapter, but session lengths vary across other reviews (e.g., 2–3 hours for later chapters), so no reliable average session length is established. Endgame content (e.g., developer room, hidden interactions) is mentioned but without any playtime estimates, so endgame is set to null.
- Time-to-fun:
  - Summary: The game initially frustrates with heavy philosophical references, but becomes engaging from the childhood friend arc onward, with addictive puzzles and writing.
  - Stance: Clicks after
  - Anchor: From childhood friend arc
  - Time to anchor: N/A
  - Friction: excessive philosophical riddles in early chapters; initial annoyance with philosophy references; confusing language style initially
  - Unlock drivers: progressing to childhood friend arc; progressing to little sister arc; adaptation to the philosophical language style
  - Conditions: senpai chapters contain too many philosophical riddles; player may initially find philosophy references annoying; player needs to progress past early chapters to later arcs; language style becomes addictive after adaptation
- Player Archetypes:
  - Philosophical Narrative Analyst (buy)
    - Motivation: Intellectual engagement with deep story and philosophy.
    - Playstyle: Analytically reads, connects plot threads, and reflects on themes.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Immersive Horror Seeker (buy)
    - Motivation: Immerse in atmospheric horror and psychological tension.
    - Playstyle: Actively seeks tension, enjoys dread, and prefers immersive storytelling without jump scares.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Outlast; Silent Hill; Until Dawn
  - Budget Connoisseur (buy)
    - Motivation: Obtain high-quality entertainment at no cost.
    - Playstyle: Plays with openness, appreciates content length, and is forgiving of minor flaws.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging plot with twists (weight 0.72): Multiple clusters highlight the story's clever twists, suspense, and unpredictability, making it highly engaging. The plot is described as mind-bending, tightly interwoven, and full of clever twists.
- Well-developed characters (weight 0.47): Reviewers praise distinctive character designs, development, and likability. Characters are described as well-written, charming, and possessing unique traits, making them memorable and engaging.
- Excellent music and atmosphere (weight 0.43): The soundtrack and background music are consistently praised for setting the mood and enhancing the experience. Music is described as fitting, atmospheric, and well-coordinated with the story.
- Addictive and engaging (weight 0.33): Reviewers find the game highly engaging and addictive, with some staying up all night playing. The story gets more interesting as it progresses, keeping players invested.
- Enjoyable gameplay experience (weight 0.28): The game is described as fun, awesome, and a masterpiece by some reviewers. It provides a large amount of story content and is highly absorbing.
- Appealing art style (weight 0.23): The character art and overall art style are praised for being distinctive, cute, and appealing. Even though it's old-school, the style is acceptable and contributes positively to the game.
- High-quality localization (weight 0.2): The translation and localization receive specific praise for being high quality, well done, and appreciated. Reviewers note the translation is good and enhances the overall experience.
- Valuable free game (weight 0.2): The game is considered a great value for being free, with some calling it the best free game they've played. It's also noted as top-tier among free gal games.
- High replay value (weight 0.1): The game requires multiple playthroughs to fully understand details, indicating strong replayability. The story's complexity and hidden layers reward repeated playthroughs.
- Satisfying romance routes (weight 0.09): The childhood friend romance route is particularly satisfying and interesting. Romance elements contribute to character development and overall enjoyment.

Common complaints:
- Plot and narrative are cryptic (weight 0.54): Players find the plot and narrative structure difficult to follow, with cryptic dialogue and complex storytelling. Many reviews mention the story being hard to understand even after careful play.
- Horror elements are prominent (weight 0.48): The game contains horror elements and jump scares that are frightening, with some players finding them too intense. The horror genre is not expected from the cover or initial presentation.
- Excessive philosophical and literary content (weight 0.36): The game is filled with riddles, philosophical discussions, and literary references that some players find excessive and annoying. This content is often seen as pretentious and detracts from the narrative.
- Art style feels dated (weight 0.33): The character art and overall visual style are considered old-school and rough, with some noting low resolution and dated graphics. This affects immersion and overall presentation.
- Opening and early pacing slow (weight 0.32): The game's opening is bland, confusing, and slow, with early chapters being average at best. This may put off players before the story picks up.
- Sound effects are problematic (weight 0.3): Volume of sound effects cannot be adjusted, and some sounds are unpleasant, loud, or jarring. This includes sudden scares and abrupt music transitions that break immersion.
- Romance and comedy elements flawed (weight 0.23): Romance subplots are confusing or minimal, and the comedy uses exaggerated, illogical humor that feels self-indulgent. This detracts from the overall narrative.
- Overall ending is disappointing (weight 0.2): The ending is anticlimactic and leaves many mysteries unresolved, with the third installment's finale being particularly disappointing. This leaves a negative final impression.
- Writing is verbose and stiff (weight 0.17): Dialogue contains unnecessary verbosity and is hard to read, with stiff transitions and obscure vocabulary. This makes the text feel cumbersome and less engaging.
- Game lacks features and interface issues (weight 0.16): There are no trading cards, achievements, or ability to take screenshots, with a small game window that is hard to read on high-res monitors. The game also lacks Steam overlay support.
- Gameplay limited to reading choices (weight 0.13): Interactivity is limited, with gameplay mostly reading and choosing dialogue. The few choices have minimal impact on branching, making the experience feel linear.
- System requirements are high (weight 0.09): The store page lists absurdly high system requirements, which seems unnecessary for a visual novel. This may deter players with standard hardware.
- Windows Security false positives (weight 0.09): Windows Security may falsely flag the game as a trojan and delete files, causing missing file errors on launch. This is a technical issue that frustrates players.

Gameplay feedback:
- Visual novel genre with routes (weight 0.97): Multiple reviews identify the game as a visual novel with several heroine routes, chapters, and a linear story structure. The genre is consistently described across 24 reviews, making it the most prominent characteristic.
- Philosophical themes present (weight 0.37): The narrative includes philosophical discussions on death, zombies, and other concepts, often paired with scientific explanations. These themes are noted across multiple clusters.
- Approximately ten-hour playtime (weight 0.18): The game takes around 10 hours to complete, with some noting over ten hours. This length is typical for the visual novel genre.
- Choices lead to bad endings (weight 0.18): Some choices result in instant game over or bad endings, while overall the game is mostly linear with limited choice impact. Saving is often not possible before choices.
- Time-loop and reincarnation structure (weight 0.17): The game uses a time-loop or reincarnation-like structure where each loop corresponds to a heroine's route. The protagonist rewinds time to achieve a happy outcome for all.
- Puzzle and detective elements (weight 0.16): The game includes puzzle mechanics and detective elements, though the detective aspects are not very strong. Gameplay primarily involves reading and making dialogue choices.
- Doujin and all-ages presentation (weight 0.15): The game is from a doujin group and has an all-ages presentation without 18+ content. It also has a sequel, indicating ongoing narrative expansion.
- Precognitive dream ability (weight 0.14): The protagonist has a 'precognitive dream' ability that allows glimpses of future events, which is central to the plot. This ability ties into a reincarnation-like time-loop mechanism.
- Slow-paced daily life sections (weight 0.14): The story structure includes early daily-life sections with comedic moments before transitioning into a mystery-driven latter half. This pacing is seen as both a strength and a weakness.
- Multiple endings and hidden content (weight 0.13): The game has multiple bad and true endings (5 Bad, 3 True) and hidden content in the main menu after completion. This adds replay value and encourages exploration.
- Unique character traits (weight 0.12): Each heroine is physically strong, and there is a male character who appears female. The protagonist is indecisive, which is necessary for survival in the story.
- Installation and technical notes (weight 0.11): One review mentions a Chinese APK file in the Steam installation directory, and another notes the game is a text adventure. These technical details are minor but noteworthy.
- Long playtime with many elements (weight 0.1): The game is long with many story elements, including layered mysteries and narrative surprises. Some players find the length overwhelming but rewarding.

Performance notes:
- Fullscreen causes monitor issues (weight 0.06): Players report that using fullscreen mode on a 1080p monitor leads to aspect ratio problems and can even shift desktop shortcuts to another display. This disrupts the gaming experience and causes inconvenience outside the game.

Recommendations:
- Strongly recommended overall (weight 0.34): Many reviewers strongly recommend the game, highlighting its quality and appeal. This feedback is repeated across multiple players.
- Sequel recommended for story (weight 0.15): Reviewers suggest playing the sequel to continue the narrative and resolve remaining mysteries. This indicates a compelling overarching story.
- For niche audience (weight 0.15): The game suits fans of visual novels, psychological horror, and complex stories, but may not appeal to everyone. It has a specific target audience.
- Requires patience (weight 0.14): The game requires patient reading and may start slowly, but it pays off for those who persist. Reviewers recommend staying with it.
- Avoid if scared easily (weight 0.11): Players who dislike scary imagery or are mentally fragile should avoid the game. It contains disturbing content that may be intense.
- Free game with caution (weight 0.1): The game is free, but players advise lowering volume during story scenes, possibly due to sudden loud sounds. This is a practical tip.
- Dark atmosphere readiness (weight 0.1): The game has a dark atmosphere, so players should be ready. This warning helps set expectations for tone.
- Playtime flexibility (weight 0.08): Some players enjoy playing at night with lights off, while others avoid it. This shows the game's atmosphere is immersive.
- Great for mystery AVG newcomers (weight 0.06): The game is recommended for newcomers to mystery adventure games, as it might be a good entry point. This widens its appeal.
- Unpredictable psychological thriller (weight 0.06): Fans of psychological thrillers with unpredictable plots will enjoy this game. The story is engaging and full of twists.
- Multiple platform availability (weight 0.06): The game is free and playable on multiple platforms, making it accessible. This is a practical advantage for players.
- Enjoy art and horror (weight 0.06): Recommended for mystery horror fans who appreciate the art style. The visual presentation is a strong point.
- Good story and translation (weight 0.06): The game is praised for its strong story and quality translation, enhancing the experience. This is a positive aspect.
- Not for first-timers (weight 0.05): Newcomers should play other titles first before starting with this one, suggesting it may be complex or niche. This is a cautionary note.
- Otaku culture barrier (weight 0.05): Non-anime fans may struggle with the heavy otaku culture elements. This limits its appeal to a broader audience.
- Philosophy knowledge helpful (weight 0.05): A basic understanding of philosophy is recommended, and players should accept convenient plot resolutions. This highlights the story's intellectual depth.
- Retro art style adaptation (weight 0.05): Players should be able to adapt to the retro art style, which might not suit everyone. This sets expectations for visuals.
- Avoid reading descriptions (weight 0.05): To preserve the experience, players should avoid reading character descriptions beforehand. This suggests spoilers or meta knowledge reduce impact.

Other player notes:
- Sequel continues story (weight 0.51): The game features a sequel, NOeSIS02, that continues unresolved plot threads and answers questions, leaving players eager for the next installment. The sequel is anticipated and expected on Steam.
- Free game with low barrier (weight 0.48): The game is distributed free of charge on Steam, including its sequel, making it accessible to a wide audience. This free distribution is a significant factor in its appeal.
- Story-driven visual novel (weight 0.33): The game is a narrative-focused visual novel dealing with themes of memory, death, lies, and separation, with philosophical depth. Its story is praised for being extensive and detailed.
- Chinese and Japanese localization (weight 0.3): The game provides high-quality Chinese localization, with translations praised as 'superhuman' and of high literary quality, along with Japanese support. This makes the game accessible to a broader audience.
- Old game with dated visuals (weight 0.29): Released over a decade ago, the game has dated visuals and lower resolution graphics, reflecting its age. Despite this, it remains appealing due to its story and free availability.
- Compared to SubaHibi (weight 0.18): The game is compared to Subarashiki Hibi in style and appeal, suggesting it resembles that acclaimed visual novel in narrative tone. However, it may lack that game's high production values.
- Approximately 10 hours long (weight 0.18): The game's length is around 10 hours, with variations per chapter, making it a moderately lengthy experience. This is suitable for a story-driven visual novel.
- Doujin indie production (weight 0.15): The game is a doujin (indie) work, indicating a small-scale production with limited resources, yet it achieves high quality. This is evident in its passionate creation and story depth.
- Low budget with reused CG (weight 0.14): The game has a low budget, with reused CG and limited character sprites and backgrounds, reflecting its indie roots. However, this does not detract from the narrative quality.
- Developer room feature (weight 0.13): The game includes a developer room where players can click on characters, and character biographies may contain spoilers. This interactive element adds depth for explorers.
- No community explanations (weight 0.13): There are few community explanations for the plot, making it challenging for players to fully understand the story. This may encourage personal interpretation and discussion.
- Compared to Steins;Gate (weight 0.11): The game is compared to Steins;Gate for its use of a core device and atmospheric storytelling, indicating a similar engaging and mysterious plot. This comparison suggests high narrative quality.
- Funding shortages, high quality (weight 0.11): Despite facing funding shortages, the development team maintained high game quality, demonstrating their passion. This is a testament to the creator's dedication.

Emotions:
- Admiration (weight 0.1): Players admire the intricate plot, impactful foreshadowing, and philosophical depth that make the game a masterpiece. The character development, especially that of the senpai, and the memorable sacrifice of Sayomi also earn high praise, alongside the game's impressive quality despite being free.
- Fear (weight 0.09): The game effectively creates a terrifying atmosphere through sound effects, jump scares, and horror elements like dolls and zombies. Many players find it frightening to play at night, with specific moments like sudden door sounds and the red mannequin scene leaving lasting impressions.
- Appreciation (weight 0.08): Players appreciate the game's high-quality narrative, distinctive art, and deep themes given its free price. The effective music, engaging story, and impressive localization are also valued, especially considering the game's low budget.
- Excitement (weight 0.07): Excitement arises from the suspenseful plot, surprising twists, and thrilling mystery that keep players engaged. Anticipation for the sequel and the joy of discovering such an excellent free game also fuel this excitement, along with enjoyable elements like cross-dressing and cliffhangers.
- Enjoyment (weight 0.07): Players enjoy the compelling story, well-written characters, and the blend of horror, philosophy, and romance. The engaging writing style, delightful comic moments, and cute anime girls contribute to an overall enjoyable experience.
- Disappointment (weight 0.06): Disappointment stems from underdeveloped routes, particularly the sister route, and weak endings that don't meet expectations. Issues like lack of Chinese translation in the HD version, poor character design in places, and low popularity also frustrate players.
- Confusion (weight 0.05): Players feel confused due to the cryptic narrative, unclear worldbuilding, and unresolved plot points. The long story and obscure vocabulary make it hard to understand, leaving many aspects ambiguous even after careful play.
- Frustration (weight 0.05): Frustration arises from the slow, cryptic story with too much philosophical and historical dialogue that interrupts gameplay. The lack of interactivity, unresolved worldbuilding, and a technical issue preventing launch also add to the frustration.
- Satisfaction (weight 0.05): Satisfaction comes from the well-arranged plot, strong endings with reversals, and the game's generous amount of content for free. Completing the game and having suspicions confirmed during investigations are also satisfying experiences.
- Amusement (weight 0.04): Amusement is triggered by fourth-wall-breaking moments, humorous interactions, and absurd jump scare sounds. The comedic twists, like yandere characters fighting, and the protagonist's cross-dressing antics add to the entertainment.
- Nostalgia (weight 0.02): Nostalgia arises from past experiences with the game, including purchasing the book edition and replaying after years. The game left a deep impression during the reviewer's youth, evoking fond memories.
- Affection (weight 0.02): Affection is felt towards the charming and well-developed characters, especially Chiye, Yiya, and the strong and kind childhood friend. The appeal of these characters deepens the emotional connection.
- Surprise (weight 0.02): Surprise stems from unexpected plot twists, the shocking truth reveal, and an unexpected epilogue after the credits. Also surprising are the far-apart system requirements and the high quality despite old art and free price.
- Shock (weight 0.02): Shock is caused by dramatic plot twists, such as the protagonist having dumped a woman, and the revelation of original sin. Seeing CG reminiscent of another game also triggered a strong reaction.
- Annoyance (weight 0.02): Annoyance comes from unpleasant and unadjustable sound effects, frequent jump scares, and excessive philosophical references at the start. The yandere character Koyomi's early-game behavior also irritates players.
- Engagement (weight 0.01): Engagement is driven by the complex plot and layered mysteries that deepen, drawing players deeply into the story. The theories and unexplained elements keep players invested.
- Immersion (weight 0.01): Immersion results from tight pacing and suspense that keep players engrossed. The story's engaging nature allows players to become absorbed as if reading a novel.
- Sadness (weight 0.01): Sadness is evoked by tragic endings, painful love stories, and abrupt character deaths. The initial fear that a childhood friend route would be unavailable also contributes to this emotion.
- Love (weight 0.01): Players express love for the mind-bending plot with big twists and good localization, as well as strong affection for characters like '学姐'. The appealing archetypes and their development foster deep attachment.
- Awe (weight 0.01): Awe is inspired by the game's impressive twists, the author's vast knowledge, and mind-blowing concepts like the protagonist's ability. The overall depth of imagination leaves players in amazement.}