Info about Touhou Endless Dream:

Official game description:
**Welcome to 《Touhou Endless Dream》**
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Touhou Endless Dream is a 2D top-down bullet hell shooter game that contains Roguelike or u can say Rogue-lite elements. Players can utilize characters with different abilities, collect and assemble powerful items, and dance and weave through an unending barrage of bullets, to save both yourself and Gensokyo from the darkness that is engulfing everything.  
Touhou Endless Dream features random generation which means no two playthroughs are the same. Every restart will bring forth a new experience in which you will encounter different enemies, bosses, and collect different weapons and items in which you can use to make different builds and experiences. Throughout the course of the game, the map will be constantly consumed by black holes so plot your path, light your torches, and find a way to resist the all-consuming darkness.  
**Features :**
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*   High replay value  
*   Bullet hell battle systems  
*   8 unique touhou player characters  
*   More than 200 passive and active items combination
**Early Access :**
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This game is currently under an early access testing environment. We will be consistently updating the game and fixing bugs to both fix existing content and to add more content. If you have encountered any problems, and would like to leave feedback for the devs, feel free to join the official Steam community group. Please provide a detailed description of the bug via screen shot, or gameplay video, with a description of what the issue you are experiencing is and we will try our best to fix it. Thank you all for your support.  
**Side Note :**
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Nyanco Channel is the official community manager for Touhou Endless Dream. Also, we are a dedicated YouTube channel, content creator, curator, reviewer and translator team for games available on Steam. Please let us know if you have any questions regarding this game, or feel free to visit our community group.
**About MyACG Studio :**
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MyACG Studio is a leading game research and development team based in China that was established in 2016. At present, their main works include 《The Disappearing of Gensokyo》, and 《Touhou Big Big Battle》 which have received positive praise on Steam. The team members are dream chasers who really love games and have skills with dreams to make great titles. Our goal is to make games that players really love and dream to play.

Release date: Nov 1, 2021

Categories: Bullet-hell, Roguelike, Twin-stick Shooter, Top-Down Shooter, Item Synergy System, Touhou Project, Multiple Playable Characters, Boss Fights

Feature scans:
- Steam Deck: score 78; verdict: Broken - Frequent crashes and unreadable UI; summary: This Steam Deck audit of the Touhou Project-themed roguelite surfaced three recurring friction themes. Stability is the dominant problem: users hit several crashes within a couple of hours, lose progress because there is no in-game save, and see frame-rate drops when many enemies spawn. Controller support is widely criticized as feeling like raw key mapping with duplicated, illogical bindings, which is especially damaging on a controller-first device like the Steam Deck. Localization is also incomplete, with missing English text, unexplained progression mechanics, and item descriptions that cannot be read. No users reported needing Proton Experimental or an external launcher, but the combination of frequent crashes and unreadable text places the experience in the Broken tier.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.99 - $9.99
  - Reasoning: Multiple reviews explicitly state the game is worth the money at the current $7.99 base price, with one calling it 'well worth the money.' Caveats about short playtime and incomplete translation temper enthusiasm but do not lead reviewers to call it overpriced. This suggests the community fair base price is centered around the current price, with a reasonable range from about $5.99 to $9.99.
- Playtime Metrics:
  - Game completion: 15.0h
  - Story completion: N/A
  - Session length: 0.3h
  - Endgame: 20.0h
  - Reasoning: The first quote directly reports an average run duration of about 20 minutes, supporting a sessionLength of roughly 0.33 hours. The second quote gives about 15 hours to max upgrades and unlock all characters, which supports gameCompletion at around 15 hours for full progression. The third quote reports 20 hours to unlock everything unlockable, supporting endgame at around 20 hours for completionist content. No quoted evidence provides a specific story completion time, so storyCompletion is null.
- Time-to-fun:
  - Summary: The game is fun from the start but its repetitive progression and grindy late game cause enjoyment to fade over time. Players report the loop becoming a slog and increasingly messy after the early hours.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Controller support is not fully functional; English translation is poor and missing in many places; Important progression information is not explained at all; Plenty of bugs can still break the game; Too much content must be unlocked through grinding; External progression resources granted per run are too small
  - Unlock drivers: Unlocked items make clearing stages easier; Per-run resource rewards upgrade the player's stats regardless of win or loss
  - Conditions: Enjoyment depends on tolerance for grinding; Short, occasional sessions are described as appealing; Normal difficulty lets certain passives clear stages quickly; Unlocking and leveling all characters takes considerable time; Per-run rewards feed permanent stat upgrades
- Player Archetypes:
  - Touhou Doujin Devotee (buy)
    - Motivation: Enjoying Touhou characters, references, and doujin fan-service.
    - Playstyle: Casual bullet-hell runs with roguelike elements, appreciating memes and fan content over deep systems.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Touhou fans
    - Reference games: Touhou Project
  - Roguelike Systems Critic (no buy)
    - Motivation: Finding deep roguelike build variety and meaningful item choices.
    - Playstyle: Repeated runs focused on builds, item synergies, boss choices, and optimization.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: The Binding of Isaac; Touhou Blooming Chaos 2; Touhou Project
  - Casual Drop-In Player (buy)
    - Motivation: Relaxing, short, replayable sessions with pleasant presentation.
    - Playstyle: Occasional 20-minute runs, casual bullet-hell and roguelike play, enjoying music and pixel art.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Touhou Project
  - Achievement and Grind Completionist (buy)
    - Motivation: Completing achievements and mastering the grind.
    - Playstyle: Repeated runs, achievement hunting, and long-term grind.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: completionist; grinding game fans
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall fun and addictive gameplay (weight 0.28): Many players find the game surprisingly fun and addictive, with engaging gameplay that exceeds expectations. This sentiment is widely shared across multiple reviews.
- Enjoyable roguelike experience (weight 0.18): The roguelike elements are well-received, with players describing it as a fun and pleasant roguelike. The roguelike portion is considered quite enjoyable.
- Good value for low price (weight 0.18): Reviewers consistently note that the game is worth its low price and offers good value for money. This makes it an easy recommendation for budget-conscious players.
- Accessible without Touhou knowledge (weight 0.13): Players emphasize that prior knowledge of the Touhou universe is not required to enjoy the game, and it can be enjoyed casually even without familiarity with the franchise.
- Interesting and humorous dialogue (weight 0.13): The dialogue is frequently praised as interesting, straightforward but engaging, and funny. It adds to the overall enjoyment of the game.
- Character variety enhances replayability (weight 0.13): Different characters offer distinct playstyles, shot types, and interactions, which adds a lot of replay value to the game.
- Touhou content adds appeal (weight 0.13): For fans of Touhou, the high amount of Touhou-related content in dialogues, item descriptions, and memes makes the game even better.
- Suitable for casual players (weight 0.13): The game is recommended for casual players and is suitable for casual play, allowing players to pass the time enjoyably.
- Excellent Touhou fan game (weight 0.11): For Touhou fans, this is considered one of the best fan games, providing a satisfying experience with high-quality content and references.
- Good mix of bullet hell and roguelite (weight 0.08): The blend of Touhou's bullet hell and roguelite progression similar to Hades is well-received, resulting in a really fun experience.
- Novel and good gameplay (weight 0.08): The gameplay is considered good and novel, especially for a game released in 2020, providing a fresh experience.
- Decent roguelike beyond fan appeal (weight 0.08): Even without the Touhou fan appeal, the game stands as a decent roguelike, indicating solid core mechanics.
- Simple yet enjoyable gameplay (weight 0.08): Gameplay is described as simple while fun, light, and easy to enjoy without burden, making it accessible to a wide audience.
- Cute and simple art style (weight 0.07): The art style is often described as simple, cute, and likable, contributing to the game's charm.
- Fun initially but may wane (weight 0.07): Some players find the main gameplay fun at first, but the enjoyment may diminish after a while. This suggests potential repetitiveness.
- Current levels not very difficult (weight 0.07): The current levels are not particularly challenging, and easy difficulty is often recommended for a more relaxed experience.

Common complaints:
- Incomplete English translation (weight 0.42): Many players report that the English translation is incomplete, with untranslated text and missing translations in various parts of the game. This affects comprehension of item and upgrade descriptions.
- Game abandoned by developers (weight 0.38): Multiple reviews indicate that the developers have abandoned the game, leaving it unfinished with no updates for years. This has left the community feeling neglected.
- Music lacks Touhou flavor (weight 0.31): Players frequently criticize the music for not fitting the Touhou style, describing it as bland, generic, or out of place. Some also note that the BGM is noisy or repetitive.
- Lunatic difficulty is unfair (weight 0.18): The Lunatic difficulty is described as extremely hard, with tanky enemies, thick bullets, and high damage output that can kill quickly. Some feel the difficulty is misnamed and unbalanced.
- Game feels unfinished (weight 0.18): Reviews often mention that the game appears unfinished and not fully polished, with missing content and an incomplete state. This gives the impression of an abandoned project.
- Severe bugs break game (weight 0.14): Many players encounter severe bugs that can break the game and significantly affect the experience. This includes game-breaking issues that remain unfixed.
- Character balance issues (weight 0.13): There are complaints about character balance: Youmu is considered overpowered, while Suika is seen as weak with short range. These affect gameplay variety.
- Items lack synergy (weight 0.13): Most items are purely stat increases with no functional effects or synergy between them, making itemization feel shallow. Some items, like the shield conversion, are detrimental.
- Resource farming too slow (weight 0.08): Farming leaves, pages, and stones is very slow and sometimes yields no drops in a run, making progression tedious. This is a recurring complaint.
- No multiplayer or co-op (weight 0.07): Players note the absence of multiplayer or co-op modes, which limits the game's appeal for those seeking social play. This is a niche but clear request.
- No ending after Lunatic (weight 0.07): Beating Lunatic difficulty Rumia does not provide an ending or any change, returning players to the campfire. This leaves the game feeling incomplete.

Gameplay feedback:
- Roguelike Structure and Random Items (weight 0.21): The game follows a typical grindy roguelike structure with character unlocking and random items each run. It combines roguelike elements with a strong gameplay focus.
- Bullet Hell Shooting (weight 0.19): The game features bullet hell shooting and twin-stick shooter mechanics, especially in late game. It is a shoot 'em up with intense bullet patterns.
- Lunatic Difficulty Mode (weight 0.18): The game includes a Lunatic difficulty, along with other difficulty levels such as Easy, Normal, and Hard. This provides a challenge for experienced players.
- Touhou Roguelike Fusion (weight 0.18): The game blends Touhou elements with roguelike and bullet hell gameplay. It is often described as Touhou x roguelike style.
- Distinct Playable Characters (weight 0.16): Players can select from multiple characters with distinct playstyles and classes. There are four playable characters with different handling.
- Boss Fights (weight 0.13): The game features boss battles, including mid-bosses and a final boss. These fights are a key part of the progression.
- Item Chests After Stages (weight 0.08): At the end of each stage, players use items from chests without any choice. This limits decision-making regarding item selection.
- Percentage-Based Stat Items (weight 0.08): The item system provides percentage-based stat increases. This affects character progression and build variety.
- Dash and Ultimate Abilities (weight 0.08): The game includes a dash attack and ultimate abilities. These add mobility and powerful moves to combat.
- Permanent Upgrades After Runs (weight 0.08): Players can obtain permanent upgrades after each run. This provides meta-progression and long-term goals.
- Top-Down Shooter (weight 0.08): The game is a top-down shooter. It focuses on shooting enemies from an overhead perspective.
- High Replay Value (weight 0.08): The game has high replay value, requiring multiple runs. This is typical of roguelike games.
- Character Unlock and Leveling (weight 0.08): Characters can be unlocked and leveled up. This adds a progression system outside of individual runs.
- Youmu Lifesteal and Bullet Clear (weight 0.08): Youmu has a lifesteal mechanic and a dash slash that clears bullets in a wide range. This makes her a unique character.
- Difficulty Affects Rewards (weight 0.08): The reward system is tied to the chosen difficulty. Higher difficulties may yield better rewards.

Performance notes:
- Performance drops and crashes (weight 0.16): Players report multiple crashes in short sessions, stuttering during combat, frame drops during heavy enemy spawns or dense bullet hell sections, and a choppy feel from slow early-game attack speed.
- Controller support issues (weight 0.11): Controller support is incomplete: the right stick may control the mouse instead of the game, menus simulate mouse input, and the 'Continue' button can become unclickable after finishing the game with a controller.
- Chinese input method bugs (weight 0.1): Using a Chinese input method can force the game to exit fullscreen, cause the Esc key to only adjust half of the settings, and allow the mouse cursor to leave the window. It can also lead to crashes if the input method is not blocked.
- 16:10 aspect ratio issues (weight 0.04): On 16:10 displays, fullscreen mode shows black bars at the bottom and mouse detection overlaps incorrectly, affecting usability.

Recommendations:
- Only for Touhou fans (weight 0.3): Multiple reviewers agree that this game is primarily enjoyable for Touhou fans and hard to recommend to non-fans. Non-Touhou fans are often advised to stay away.
- Worth the money overall (weight 0.26): Many find the game worth the money, with some specifically citing low price and fun gameplay. It is considered a good value.
- Positive recommendation for Touhou fans (weight 0.23): Several reviewers strongly recommend the game for Touhou fans, saying fans of the original Touhou will be very happy. It is not to be missed if you like Touhou.
- Buy on discount only (weight 0.2): Several reviewers do not recommend buying at full price and suggest waiting for a discount or buying at half price or less.
- Good as casual low-difficulty game (weight 0.13): Reviewers state that on low difficulty or as a casual game, it is very good and worth the price. It is recommended for casual players to pass time.
- High difficulty causes problems (weight 0.07): For true bullet hell players seeking extreme challenge, many problems explode at high difficulty. The game is recommended for hardcore players due to difficulty scaling.
- Repetitive grinding and refund advice (weight 0.07): Reviewers warn that if not interested after one round, refund early to avoid repetitive grinding. It is especially recommended for those who like grinding games.
- Recommended for top-down shooter fans (weight 0.07): The game is recommended for fans of top-down shooters, with enough replay value to warrant the price.
- Memes and cheap price appeal (weight 0.07): Reviewers mention many memes and the price isn't expensive, making it appealing. It is considered a decent snack game not a waste of money.
- Not recommended for non-completionists (weight 0.04): The game is not recommended for those who are not completionists, likely due to grinding or difficulty.
- Wait and see before buying (weight 0.04): Some advise waiting and seeing before buying, indicating uncertainty about the game's current state.

Other player notes:
- Limited Content and Short Playtime (weight 0.23): Players note that the game has limited content, with only one level and few BGM tracks. Completion time is estimated at 15-20 hours, and full unlock leaves only challenges.
- Early Access or Beta State (weight 0.23): The game was in early access or beta for a long time and launched with a final patch. Some still consider it unfinished or unpolished.
- Touhou Fan Game (weight 0.21): The game is widely recognized as a Touhou fan game, but it can be enjoyed without prior knowledge of the Touhou universe. It stands as a good roguelike on its own.
- Positive Comparisons to Other Roguelikes (weight 0.19): Some reviewers compare the game favorably to The Binding of Isaac, Vampire Survivors, and Nuclear Throne, calling it fun and great. It is also considered among the best Touhou fan games.
- Comparison to Enter the Gungeon (weight 0.16): Reviewers frequently compare the game to Enter the Gungeon, noting similarities in gameplay style, control scheme, and overall design. Some describe it as a worse or reskinned version.
- Developer MyACG Studios (weight 0.14): The game is developed by MyACG, a Chinese indie studio. Some players note that the developer is not active after release and their games lack polish.
- Issues with Community and Support (weight 0.11): The community group has gone quiet, and the QQ group link is broken or unmoderated. There is no Steam Workshop support, limiting modding and community engagement.
- Low Price Point (weight 0.1): The game is low cost, with one reviewer comparing the price to 1.25 gallons of gas. It is considered worth the price by some.
- Accessibility and Visual Issues (weight 0.09): The game has slightly flashing lights, screen shakes, and is very dark overall. These visual elements may cause discomfort for some players.
- Grinding and Unlock Mechanics (weight 0.06): There is a grinding element for crystals to unlock limits. Achievements include unlocking all items and upgrades, and completing the game without taking a single hit.
- Miscellaneous Technical Issues (weight 0.06): The application name shows as 'A GameMaker Studio 2 Game' in the task manager. Licensing issues may affect music additions.
- Localized Memes and Humor (weight 0.06): The game contains many memes, but they are very localized. Some players appreciate the humor, while others may not understand it.
- Story and Plot Criticized (weight 0.05): The story and conversations reference character behaviors from other games, and there is not much plot. This may confuse players unfamiliar with the Touhou universe.
- Compared to Blooming Chaos 2 (weight 0.05): One reviewer compares the game to Blooming Chaos 2, disagreeing that this game is better. Another says if you like this, you are likely to enjoy that game.
- Developer's Other Games (weight 0.05): The developer also made another game and a new release. Their games are good but lack polish and have low replay value.
- Portuguese Localization Incomplete (weight 0.03): The Portuguese translation is incomplete, affecting players who prefer that language.
- Premise Similar to FTL (weight 0.03): The premise is very much like FTL, where you try to stay ahead of an oncoming threat. This comparison highlights the game's strategic element.

Emotions:
- Disappointment (weight 0.29): Players are disappointed because the game appears abandoned by its developers, with no updates since 2021 and unfinished content like incomplete translations and missing endings. The music lacks Touhou flavor, and the game has low replay value due to repetitive maps, bland enemies, and shallow roguelike elements.
- Frustration (weight 0.26): Frustration stems from numerous bugs, crashes, and lack of in-game saving that cause progress loss, combined with excessive grinding for achievements and random item acquisition. Poor translation, broken controller support, and unbalanced difficulty further aggravate players.
- Enjoyment (weight 0.06): Players enjoy the well-designed character skills, addictive gameplay, and fun builds, especially at lower difficulties. The combination of Touhou and roguelike elements provides a pleasant and relaxing experience.
- Boredom (weight 0.04): Boredom arises from repetitive gameplay after a few runs, with grinding and repetitive maps becoming tedious. Passive items are mostly stat boosts with little variation, leading to a lack of engagement.
- Amusement (weight 0.04): Amusement comes from funny dialogue, localized memes, and overpowered characters like Youmu making the game comically easy. Broken English descriptions and wacky items add to the humor.
- Confusion (weight 0.04): Confusion is caused by unclear game mechanics, such as the no-hit condition calculation and the benefit of certain items. Players also find the music out of place and struggle to understand Touhou memes without character context.
- Excitement (weight 0.03): Excitement is driven by frantic bullet hell gameplay that captures the Touhou spirit, combined with roguelike elements for high replayability. Powerful builds, like Youmu with lifesteal, and thrilling high difficulty add to the excitement.
- Annoyance (weight 0.03): Annoyance is caused by overpowered characters like Youmu, time limits on item pickup and boss rewards, and accidental item pickups that ruin strategies. Poor music and boring grinding also contribute.
- Satisfaction (weight 0.03): Satisfaction comes from the game being worth its price, offering rewarding permanent progression and short, casual runs. The variety of random items and enjoyable casual play provide a satisfying experience.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from few bosses, overpowered characters, bad BGM, and the game being abandoned by developers. Shallow content, unfun gimmicks, and unrecognizable monsters lead to an unfulfilling experience.
- Enthusiasm (weight 0.02): Enthusiasm is expressed for the game being like Vampire Survivors but better and Touhou-related. Players are eager to share it with others and desire a multiplayer mode.
- Impressed (weight 0.01): Players are impressed by the game's progression system and gameplay that exceeds expectations, even without relying on Touhou nostalgia.
- Appreciation (weight 0.01): Appreciation is shown for the game being one of the best Touhou fan games and an excellent overall experience.
- Anger (weight 0.01): Anger is directed at poorly designed achievements, such as bugged no-damage and excessive 100 wins requirements, and at developers who abandoned the game without completing the promised translation.
- Fun (weight 0.01): Fun is derived from the roguelike bullet hell gameplay, mowing down enemies, and interesting dialogue.
- Anticipation (weight 0.01): Players anticipate possible online co-op and are waiting for new bosses, characters, and improvements.
- Liking (weight 0.01): Liking is based on the unique feature of playing with different combinations of duos.
- Happiness (weight 0.01): Happiness is felt from seeing a Chinese indie studio operating stably.
- Loneliness (weight 0.01): Loneliness is experienced because beating Lunatic Rumia only returns to the campfire with no change or ending.
- Sadness (weight 0.01): Sadness is caused by the translation being in a sorry state despite the game playing great.}