Info about Remnant: From the Ashes - Swamps of Corsus:

Official game description:
Remnant: From the Ashes – Swamps of Corsus requires ownership of Remnant: From the Ashes to play.  
Begin your journey across the dangerous and corrupted worlds of Remnant: From the Ashes with a new mode and expanded map content in the Swamps of Corsus DLC.
New Mode - Survival
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Fight for your life in this new rogue-like game mode! Start off your adventure with nothing but a pistol, some scrap and the skin on your back. Travel randomly through corrupted World Stones to different biomes, scrap-up gear, fight insanely-difficult bosses and test your endurance on how long you can resist The Root’s influence.
The Iskal Rise
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The swamps of Corsus swarm with new content! Discover a new zone in Adventure Mode, fight new bosses, experience new stories, participate in new events, find new quests, and more.
Lock & Load
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Pick up new items, new armor and skins, new weapons, new mods and new traits.
Armor Skins
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By defeating bosses in Survival Mode, or the Hard and Nightmare difficulties in Campaign and Adventure Mode, earn Glowing Shards which you can use to purchase alternate armor skins for every piece of armor available in the game.

Release date: Apr 28, 2020

Categories: Action Horror, Roguelike, Cooperative Multiplayer, Character Progression, Soulslike Combat, Survival

Feature scans:
- MTX: score 10; verdict: Fair / Traditional DLC, No MTX; summary: The reviewed feedback focuses on the price and perceived value of the Swamps of Corsus DLC. Negative comments concern DLC content, pricing, and packaging, which are traditional expansion complaints rather than evidence of in-game microtransactions. Reviews explicitly state that there is no cash shop and that cosmetics are earned in game without real money. There is no evidence of paid gacha, loot boxes, pay-to-win, boosters, or aggressive FOMO monetization.
- Wiki: score 50; verdict: Tier 3: The Student - Instructional Data Dependency; summary: The feedback centers on obscure secrets, hidden mechanics, random-chance discovery, and collectible hunting that push players to use Wikis, Steam guides, Baidu, or QQ groups. There is no primary complaint about farming resources, drop rates, inventory management, crafting, navigation, or bugs. The dominant issue is instructional data dependency: players need external help to learn systems and find content.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The reviews indicate a strongly sale-oriented community that treats around $20 as a reasonable value threshold for content they enjoy, while repeatedly criticizing full-price asks and recommending discounts or bundles. Although the feedback is mostly about add-on content, the base game is consistently framed as the core source of value and the reason the extra content is worthwhile. Therefore, the community's fair base-game price range is estimated at roughly $20-$30, with $20 seen as a good deal and $30 as an upper bound for enthusiastic fans.
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: 10.0h
  - Reasoning: An Italian review states the DLC adds '1-2 hours of additional gameplay', supporting a gameCompletion value of about 2 hours for the new Corsus bosses and enemies content. A Chinese review reports 'farmed for about 10 hours' while trying to see DLC content, which supports an endgame grind estimate of 10 hours. For sessionLength, English reviews describe Survival mode as requiring 'spending hours marathoning it' and note progress loss 'even if your an hour in', indicating typical uninterrupted sessions of around 2 hours. storyCompletion is null because the DLC is repeatedly described as not adding story content.
- Time-to-fun:
  - Summary: The DLC mostly fails to click: players report repetitive Corsus content, excessive RNG and rerolling, and little progression, with praise limited to new bosses, mods, and weapons. No clear moment or duration is linked to enjoyment beginning.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Excessive RNG and repeated rerolling; Repetitive same enemies and environments; Very little new content or character progression; Grindy farming compared with the base game; Unclear event trigger conditions; DLC ownership restriction blocks non-owners from joining a purchased host
  - Unlock drivers: N/A
  - Conditions: Playing co-op with friends; Stable multiplayer session without issues; Host owning the DLC so non-purchaser friends can join; Looking up videos or guides when event triggers are unclear; Tolerance for repeated RNG rerolls
- Player Archetypes:
  - Co-op Devotee (sale)
    - Motivation: To share the game with friends or family in co-op sessions and extend the endgame multiplayer experience.
    - Playstyle: Teams up online with two or more players for campaign, adventure, and endgame content, sometimes mixing solo and co-op.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Hardcore Roguelike Challenger (buy)
    - Motivation: To prove personal skill and enjoy repeatable roguelike challenge through randomized Survival Mode runs.
    - Playstyle: Repeatedly starts Survival Mode from scratch, adapts to random gear, and pushes difficult bosses alone or with confident co-op partners.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore fan of Survival Mode; hardcore players; roguelike lover
    - Reference games: N/A
  - Time-Pressed Solo Player (no buy)
    - Motivation: To enjoy the game in limited, interruption-prone sessions without losing progress or enduring excessive RNG grind.
    - Playstyle: Plays mostly single-player, needs pause and save support, and avoids modes built around repeated randomized grinding.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: people with responsibilities
    - Reference games: N/A
  - Value-Conscious Base-Game Fan (sale)
    - Motivation: To get more of the base game's content at a fair price without feeling that the DLC is overpriced.
    - Playstyle: Engages with base-game campaigns and endgame content, treats the DLC as optional, and waits for sales before buying.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: fan of the game; liked the base game
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Survival mode adds replay value (weight 0.27): Survival mode is widely praised as a strong addition that adds significant replayability and forces players to adapt to what they have. Many describe it as something that was truly missing from the game.
- Survival mode is fun (weight 0.18): A substantial number of players find Survival mode fun and enjoyable for several hours after release. It is consistently described as a good and entertaining addition.
- DLC adds new content (weight 0.18): The DLC is frequently noted for adding new content such as items and dungeons, and is considered more lively than the main game. It delivers what it promises.
- Iskal Queen boss fight (weight 0.16): The Iskal Queen boss fight is included and is considered great and amazingly well done. For many, it is the highlight of the DLC and possibly the favorite boss fight in the entire game.
- New enemies and bosses (weight 0.15): The DLC introduces new enemies that are interesting and keep players on their toes. The new boss fights are impressive and use interesting mechanics.
- Survival mode is a roguelike (weight 0.15): Many players highlight that the new Survival mode plays like a roguelike and does exactly what it says. It is especially fun for those who enjoy other roguelikes.
- Survival mode is alright (weight 0.12): Some players describe Survival mode as alright or not bad, and fun once you get going. It is seen as acceptable but not outstanding by this group.
- Base game is good (weight 0.11): Reviewers mention that they enjoyed the base game and liked the original game. The base game is described as pretty good.
- Survival mode gives glowing fragments (weight 0.11): The survival mode lets you collect Glowing Fragments while focusing on beating survival for achievements. It provides both fun and Glowing Fragments.
- Solid expansion to Remnant (weight 0.09): The DLC is described as a solid expansion to Remnant and Remnant at its core is fantastic. It builds well on the original game.
- Integrates well with base (weight 0.09): The content fits seamlessly into the base game and integrates well as part of its story. It works as a natural extension of the main game.
- New weapons and mods (weight 0.09): The DLC adds new weapons, armor sets, mods, and traits that augment builds. Players appreciate the new options for character customization.
- Try new builds (weight 0.09): Survival mode is great for trying out builds and weapons and is genuinely fun. It is a fun little time-waster that lets you experiment with new gear.
- New cosmetics and gear (weight 0.09): The DLC unlocks a variety of skins and some new gear for customization or collecting. It includes skins and new sets.
- Swamps of Corsus expansion (weight 0.09): The Swamps of Corsus DLC expands the swamp zone with new bosses and several new maps. It extends the Corsus swamps region.
- New bosses are included (weight 0.08): The DLC adds more bosses to the game. Players note that it adds new bosses.
- Decent value for content (weight 0.08): Players describe the DLC as decent content for decent value. The overall content is considered decent.
- Queen boss fight good (weight 0.08): The queen boss fight is considered good. The final boss is also described as good.
- New bosses are okay (weight 0.08): Some players find the new bosses to be just okay. The bosses are described as acceptable but not exceptional.

Common complaints:
- DLC adds little value (weight 0.42): The DLC is criticized for adding minimal content, such as a few achievements and items, without expanding the story or enhancing the experience. It is often described as disappointing and weak.
- Overpriced for content (weight 0.34): Many reviewers feel the game or DLC is not worth the asking price due to limited content. They describe it as underwhelming and lacking sufficient value.
- Survival mode repetitive and shallow (weight 0.21): Survival mode becomes dull after a few runs, repeating the same enemies and bosses with only stat increases. It lacks depth and appeal.
- Corsus content locked to Adventure (weight 0.18): New Corsus content is only available in Adventure mode, not the main campaign, which frustrates players. Some feel it should have been integrated into the base game.
- DLC feels like cut content (weight 0.15): Many believe the DLC should have been part of the base game or a free update. It feels like content that was removed and sold separately.
- Lack of new content (weight 0.15): Reviewers note there is not much new content, especially story, to justify the cost. The additions are minimal and unsatisfying.
- Survival mode lacks pause and save (weight 0.15): Survival mode has no pause option and cannot be saved mid-run, forcing players to complete a run in one sitting. This is inconvenient for those needing breaks.
- Survival mode pointless and unbalanced (weight 0.14): Survival mode feels pointless as it doesn't affect the main game, and it is unbalanced for solo play. Players find it unrewarding and frustrating.
- Content repetitive and frustrating (weight 0.08): The content is described as repetitive and frustrating, leading to boredom. It lacks refreshing elements.
- Bugs in survival mode (weight 0.08): Bugs in survival mode, both solo and with friends, have ruined the fun for some players. Technical issues detract from the experience.
- Skins are just recolors (weight 0.08): New armor skins are merely recolors of existing equipment, which players find unnecessary and unappealing.
- Thin but not bad (weight 0.07): Some reviewers find the content thin but not terrible. It is lacking but not completely without merit.
- Steam support ban issue (weight 0.06): Steam support initially claimed it could not lift a ban, then reversed its story and said the ban was legitimate. This inconsistency frustrated users.

Gameplay feedback:
- Roguelike survival mode (weight 0.43): The Survival mode is a roguelike experience where players start with basic gear, run portals, collect loot, and restart upon death. This adds significant replayability.
- New bosses added (weight 0.41): The DLC introduces several new bosses, including Barbed Terror, Dream Eater, and Iskal Queen. There are also new boss fights and a mode to refight familiar bosses.
- Survival mode included (weight 0.32): The DLC adds a Survival mode, which is a major new feature. It includes achievements and account-wide items to unlock.
- New weapons and gear (weight 0.28): The DLC adds new weapons, mods, rings, armor sets, and accessories. This expands player customization and combat options.
- New area and dungeons (weight 0.24): The DLC adds new locations, dungeons, and items to the game world. It also includes achievements and equipment.
- Armor skins added (weight 0.22): The DLC introduces new armor skins for every armor piece. This provides cosmetic customization options.
- Story integration and expansion (weight 0.21): The DLC integrates into the base game's story with a small expansion. It also includes dungeons, though some note no main story progression.
- Limited new areas (weight 0.2): Some feedback indicates the DLC adds few or no new areas, focusing on other content. This may disappoint players expecting significant exploration.
- Swamp-themed content (weight 0.18): The DLC is set in swamps and features swamp monsters. It adds new enemies and bosses in a swamp area.
- Corsus adventure mode (weight 0.12): The DLC adds an Adventure mode for Corsus, allowing players to explore the swamp separately. This zone is also integrated into the campaign.
- Apocalypse difficulty added (weight 0.12): A new Apocalypse difficulty is introduced, offering a very high challenge above Nightmare. This caters to hardcore players.
- No saving in survival (weight 0.11): Survival mode lacks any saving functionality. Progress cannot be saved, which may frustrate some players.

Performance notes:
- Severe performance issues and lag (weight 0.12): Players experience severe lag and general performance problems. One specific example is The Butcher running at only 25 fps in full screen mode.
- Mixed reports on bug presence (weight 0.11): Some players report that the new mode is not bugged and works fine, while others note that bugs were not present in the beta. The game is also described as barely having bugs that don't overshadow the experience.
- Survival mode has game-breaking bugs (weight 0.09): Players report that survival mode contains bugs that severely hinder gameplay, including dying while walking and getting stuck in the ground. Some consider these issues game-breaking.
- Crashes and freezes during gameplay (weight 0.09): The game crashes during survival mode and freezes when equipping items, sometimes accompanied by Steam client crashes. These stability issues disrupt the experience.
- Right-click gun draw bug persists (weight 0.09): Right-clicking to pull out the gun frequently fails to register, resulting in an unintended melee attack. This bug has existed since the original release and has reportedly worsened.
- Survival mode resurrection failure (weight 0.05): After reaching round 5, players fall over and die without any option to resurrect. This prevents progression in survival mode.

Recommendations:
- Wait for a sale (weight 0.57): Many reviewers advise against paying full price and suggest buying only on discount. This is the most common recommendation across multiple clusters.
- Recommended for base game fans (weight 0.35): Reviewers agree the DLC is worth buying if you enjoyed the base game and want more content. It appeals to those who already like the core experience.
- Buy Subject 2923 instead (weight 0.32): Several reviewers consider the other DLC (Subject 2923) superior and recommend it over this one. Some say to skip this DLC unless bundled with Subject 2923.
- Good for hardcore fans (weight 0.26): The DLC is recommended for dedicated fans and experienced players who want more challenging content. Casual players may not find it appealing.
- Worth it on sale (weight 0.26): Reviewers agree the DLC is worth the money when discounted, often citing a price under $5. It offers good value at a reduced price.
- Not worth full price (weight 0.25): Many reviewers feel the content does not justify the full price tag. They consider it overpriced for what it offers.
- Skip unless on sale bundle (weight 0.21): Many suggest only purchasing if it is part of a bundle or on sale. Standalone purchase is not advised.
- Content lacks for price (weight 0.19): Some reviewers feel the amount of content is insufficient for the price. They mention it should be cheaper or free.
- Recommended for roguelike fans (weight 0.16): The Survival Mode appeals to players who enjoy roguelike mechanics and are ready for repeated deaths. It is specifically recommended for that audience.
- Skip if not hardcore (weight 0.15): Reviewers say the DLC can be skipped if you are not a hardcore fan or only want the story. It is unnecessary for casual players.
- Mixed or neutral reviews (weight 0.1): Some reviewers have mixed feelings or give positive reviews out of respect for the base game rather than the DLC itself. They neither strongly recommend nor condemn it.
- Not recommended for newcomers (weight 0.1): New players are advised to skip this DLC and wait for a complete edition on sale. It is not essential for those new to the game.
- Good for collectors and completionists (weight 0.1): The DLC appeals to those who want to collect all items and fully complete the game. It is recommended for completionists.
- Good for co-op play (weight 0.08): Reviewers recommend bringing friends and playing cooperatively. It is seen as a good experience for co-op players.
- Not worth returning to (weight 0.06): Some reviewers do not plan to return to the DLC unless major changes are made. They found it lacking in long-term appeal.
- Avoid if you disliked swamps (weight 0.04): The Corsus swamps are a turn-off for some players. Those who disliked them in the base game should avoid this DLC.
- Wait for bug fixes (weight 0.04): Game-breaking survival bugs are a concern. Reviewers suggest waiting and reading more comments before buying.
- Positive developer support (weight 0.04): One reviewer praised the developer, Gunfire Games, and suggested other developers should learn from them. This reflects positively on the DLC.
- Wait for price drop (weight 0.04): Several reviewers explicitly advise waiting for a price drop before purchasing. They consider the current price too high.

Other player notes:
- DLC Lacks New Content (weight 0.36): Many players feel the DLC offers very little new content for its price, with some comparing it to a free update. It does not add significant story or make the game more appealing.
- Paid DLC Pricing Concerns (weight 0.26): The DLC is a paid addition to the base game, priced around €9.99, and many consider it too expensive for what it offers. Some negative reviews specifically relate to the price when bought separately.
- Survival Mode Main Addition (weight 0.23): Survival mode is highlighted as the primary new feature, but some feel it is side content and that other additions are not obvious. It requires a single-sitting experience and doesn't feel right being in this DLC.
- Unfavorable Comparison To Subject (weight 0.18): The DLC is often compared unfavorably to the Subject 2923 DLC, with players saying it is far weaker. It is considered the worst of the two DLCs for Remnant and not recommended by some.
- Good Value For Some (weight 0.17): Some players find the DLC offers a lot of content for a small price, and it is priced appropriately for what it includes. It is also frequently on sale, making it more affordable.
- DLC Should Be Base Game (weight 0.15): Many reviewers believe the DLC content should have been part of the base game, as it doesn't feel like a proper expansion. It adds nothing to the main campaign and feels like content locked behind a microtransaction.
- Corsus Adventure Mode Expansion (weight 0.15): The DLC expands the Corsus area in Adventure mode, improving a region that was lacking in the base game. However, it does not add content to the campaign version of Corsus, and some feel it should have included the queen bossfight.
- Developer Support And Updates (weight 0.15): The game is being worked on and not abandoned, with free updates already done and more content expected. The Remnant team is not very large but worked hard on the update.
- Armor Skins Disappointing (weight 0.14): New armor skins barely differ from the base armor look and don't look good. Some players are unsure how to equip them.
- Included In Bundles (weight 0.14): The DLC is available as part of a complete edition, a bundle with the whole series, and was offered at a big discount to new players.
- New Gear And Content (weight 0.12): The DLC adds new gear, weapons, mods, traits, trinkets, and armor. It also introduces a new Roguelike mode, new bosses, a simple transmog system, and a full game rebalance.
- New Biome And Difficulty (weight 0.12): The DLC adds a new biome exclusive to Adventure Mode and introduces Apocalypse difficulty, focusing on swamps as the main setting.
- Mixed Reception On Steam (weight 0.11): The first DLC has a Mixed rating on Steam, with opinions divided among users. Negative reviews are often about the price when bought separately.
- Quest And Story Issues (weight 0.11): Quest steps are not obvious and may require prior information, and the story passes unnoticed. No story content is added.
- Short Completion Time (weight 0.09): The DLC can be completed in under 30 minutes to less than 2 hours, which is very short for the price. This contributes to the perception of little content.
- Visuals And Sound Unchanged (weight 0.08): The visual design and sound design remain the same as the base game, making the DLC feel indistinguishable from the original.
- Corsus Area Incomplete (weight 0.08): Corsus as an area was incomplete at launch, and the developers acknowledged this by not adding it to adventure mode originally. The DLC aimed to expand it.
- Grindy And Aimed At Endgame (weight 0.08): The content is more grindy than the base game and is aimed at endgame players. This may not appeal to all players.
- Survival Mode Rewards Lackluster (weight 0.08): Most survival mode rewards are palette swaps for existing armor sets, and only two base unlocks exist. This adds little incentive to play the mode.
- Bosses Added To Base Game (weight 0.08): Some new bosses, such as Barbed Terror and Dream Eater, were added to the standard game for free, reducing the value of the DLC.

Emotions:
- Disappointment (weight 0.26): The DLC is seen as overpriced, offering little new content such as only one new boss, no new maps, and reuse of existing assets. Survival Mode is criticized as a shallow, RNG-heavy grind that adds little replayability, and many feel the content should have been in the base game.
- Frustration (weight 0.19): Players are frustrated by excessive RNG gating content, such as rare boss spawns and armor unlocks requiring many rerolls. Survival Mode's lack of save or pause functionality causes lost progress, and technical issues like bugs, lag, and performance problems further aggravate.
- Enjoyment (weight 0.07): The new bosses, items, and Survival Mode are found fun and refreshing. The roguelike mode offers enjoyable runs, especially with friends, and the Iskal Queen fight stands out as a highlight.
- Satisfaction (weight 0.07): Players appreciate the well-structured gameplay, interesting bosses, and substantial rewards from Survival Mode that apply to the entire profile. The DLC is considered worth the price for its quality and amount of new content.
- Anger (weight 0.05): Anger stems from severe lag, poorly designed bosses, and the perception that content was cut from the base game to be sold separately. Low drop rates feel designed to prolong playtime, and developer actions like nerfing builds and banning reviewers provoke outrage.
- Boredom (weight 0.05): The DLC is criticized for being repetitive and grindy, with Survival Mode becoming dull after a few runs. Reusing the same map and enemies with only a few new bosses contributes to the boredom.
- Excitement (weight 0.05): New bosses, mods, and weapons are considered incredibly good and unique, and the Survival Mode adds spice with its random mechanics. The challenging Iskal Queen fight and Apocalypse difficulty generate excitement.
- Annoyance (weight 0.04): Annoyance arises from the repetitive Corsus swamp setting, excessive RNG for content like the Iskal Queen, and the need to repeat processes many times for armor. Bugs in Survival Mode and the timer not pausing also irritate players.
- Enthusiasm (weight 0.02): Players are enthusiastic about Adventure mode's massive profits for gear and upgrade materials, as well as the new world type, bosses, and weapons that add fun to the base game. The survival mode's playstyle-growth system also invites experimentation.
- Dissatisfaction (weight 0.02): Dissatisfaction is driven by the DLC offering only about two hours of real content, reusing an old map, and requiring random spawns for new equipment unlocks. The small amount of content is seen as absurd for the price.
- Amusement (weight 0.02): Amusement comes from quirky enemy behaviors like mobs on Yaesha doing backflips to dodge, the funny alternate kill for the Iskal boss, and failing on the third boss during a first Apocalypse run.
- Fun (weight 0.02): Survival Mode is considered great for trying out builds and weapons, and it becomes fun once it gets going. The mode is described as super fun overall.
- Skepticism (weight 0.01): Players are skeptical about the roguelike Survival Mode and question whether the DLC is worth its price.
- Love (weight 0.01): Reviewers express love for the game overall, praising Remnant at its core as fantastic, original, fun, and challenging.
- Confusion (weight 0.01): Confusion arises from not knowing how to equip purchased armor skins and why Survival mode cannot be saved when Adventure and Campaign modes can.
- Surprise (weight 0.01): Surprise is caused by the large amount of new content added in the DLC, which exceeded expectations.
- Feeling scammed (weight 0.01): Players feel scammed because the DLC lacks a complete story as expected and asks for money to redo the same bosses while adding almost nothing new.
- Exasperation (weight 0.01): Exasperation stems from permadeath modes being absurd in a game with instant kills, minion spam, pit deaths, and getting stuck on terrain. Not being able to pause or quit during a run when needing to tend to a child adds to the frustration.
- Addiction (weight 0.01): Survival mode is described as a separate drug, providing adrenaline and risk that keeps players hooked.
- Dislike (weight 0.01): The procedural random-run concept with progression is disliked by some players.}