Info about Sir Whoopass™: Immortal Death:

Official game description:
Many are the tales of heroism and grandeur, of saving the princess and being rewarded her hand and half the kingdom in marriage.  
**This is not one of them.**  
You are **Sir Whoopass**, a valiant knight with a heart of gold!  
…and also the accidental architect of absolute anarchy and chaos in a once-perfect world.  
Through a series of poor life choices you managed to set loose disarray on the world… and now it’s up to you to fix it by knocking your arch-nemesis **‘The Immortal’** into the middle of next week!
HILARIOUS HACK 'N SLASH
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Do you like ragdoll effects? What about Swords? Maces? Magical Wands imbued with the power of a slight pandemic cough?  
We’ve got you covered! Crack open a cold Can of Whoopass on the countless Orcs, Skeletons, Trolls and other nose-picking beasts standing in your way of redemption.  
TRAVERSE THE OPEN WORLD
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The quest for **The Legendary Villain-Beating Artifact™** will take you across the world of Weirdwood, searching high and low. Wander through the forests, delve into the dank caves and scour the heavens on your grand endeavor.  
Along your way you'll stumble upon hidden (and not-so-hidden, some might even say conveniently placed) puzzles, treasures, and artsy artifacts scattered throughout the world.  
(At this point we probably should tell you about the purchasable weapons at The Blackschmidt, freshly brewed Cattucino, secret Wheels of Cheese, relentless IRS agents and all the side quests. But this ‘sales pitch’ is already too long)

Release date: 18 Aug, 2022

Categories: Action RPG, Open-World Exploration, Real-time Combat, Dungeon Crawler, Puzzle Solving, Cooperative Multiplayer, Platformer, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Hilarious, fun, and lighthearted experience (weight 0.95): The game is consistently praised for its humor, lighthearted tone, and overall fun factor. Many reviewers found it enjoyable and amusing, especially in the initial hours, with some highlighting its ability to provide a relaxing and entertaining experience.
- Absurd and unique gameplay elements (weight 0.62): The game contains absurd and unique elements, such as eating gnomes, fighting taxmen, and a Little Red Riding Hood side quest with a flamethrower. These quirky features contribute to the game's overall comedic and memorable experience.
- Game is amazing/fantastic/the best (weight 0.24): These clusters contain hyperbolic praise and emotional language without specific details. The points are not constructive and lack specificity, indicating potential review bombing or overly enthusiastic opinions. Importance reduced by 90%.
- Solid and satisfying gameplay (weight 0.16): Reviewers consistently praise the game's solid gameplay mechanics, including tight controls, responsive combat, and smooth platforming. The game's design ensures a satisfying and engaging experience, reminiscent of classic action platformers.
- Varied dungeons and open world (weight 0.11): The game offers varied and well-designed dungeons, encouraging exploration and discovery. The open world is larger than expected, providing opportunities for free exploration and uncovering secrets.
- Great narrator and engaging story (weight 0.08): The game features a well-executed narrator and engaging story. The voice acting is top-notch, enhancing immersion and setting the tone for the game.
- Responsive and active developers (weight 0.03): The developers are actively working on the game post-release, addressing issues and implementing improvements. Their responsiveness and engagement in the Steam forums are viewed positively.
- Good and cohesive graphics (weight 0.03): The game features good graphics that hold up well and contribute to a cohesive experience. The visual presentation is considered acceptable and fitting for the game.
- Secrets, collectibles, and achievements (weight 0.02): The game features plenty of secrets, hidden items, collectibles, and achievements to discover. This encourages exploration and provides additional goals for players to pursue.
- Well-designed and engaging tutorial (weight 0.02): The game's tutorial is well-designed and engaging, effectively parodying fantasy tropes and lazy game design. Reviewers found the beginning tutorial to be a refreshing and well-made experience.

Common complaints:
- Repetitive gameplay, stale humor (weight 0.51): The game quickly becomes repetitive due to uninspired and similar-looking dungeons, limited enemy variety, and a stale story. The humor, which is a central element, diminishes over time, failing to compensate for the repetitive gameplay loop. This leads to tedium and a lack of engagement after the initial hours.
- Buggy, unpolished, clunky combat (weight 0.47): The game suffers from numerous bugs, glitches, and performance issues, including crashes, frame rate drops, and players falling through the map. Combat is clunky, repetitive, and unbalanced, with poorly implemented mechanics and frustrating enemy encounters. These issues significantly detract from the overall experience, making the game feel unpolished and unfinished.
- Short, rushed, unsatisfying ending (weight 0.13): The game is criticized for being too short and feeling rushed, with an abrupt and unsatisfying ending. Some reviewers felt the game was a waste of time, indicating a lack of substantial content or a fulfilling experience. The puzzles are easy and repetitive.
- Buggy and unenjoyable co-op (weight 0.09): The co-op mode is buggy, janky, and suffers from lag, making it difficult and unenjoyable to play. Issues include friendly fire, black screen bugs, and achievements not unlocking properly. Multiplayer feels like a tacked-on afterthought.
- Generic, uninspired design (weight 0.05): The game feels like a collection of stock assets slapped together, with weak level design and an empty open world. The reviewer could not pinpoint the exact reasons for disliking the game. The game's writing is comparable to Borderlands 3, implying poor quality.
- Frustrating and annoying puzzles (weight 0.03): The puzzles are frustrating and annoying, with some reviewers finding them sexually assaulting. The open world feels unnecessary due to repetitive slider puzzles and Simon Says memory games. Puzzle solving and mechanisms are not enjoyable and should be removed.
- Poorly implemented jetpack mechanics (weight 0.03): The jetpack mechanics are poorly implemented and frustrating to use, potentially breaking the questline if acquired too early. The controls feel poor and unsatisfying, making jetpack jumping sections unenjoyable. The jetpack needs improvement.
- Uninspired weapon progression (weight 0.03): Weapons feel the same after level 4, with only higher stats, and upgraded weapons are overshadowed by replacements found every other level. The game has a level cap, which may reduce motivation to continue playing after reaching it. Limited replayability after completing all dungeons and the main quest.
- Lacks side quests, empty world (weight 0.03): The game lacks trading cards and the reviewer wished there were more side quests. The open world is disappointing, with little to see or do outside of the main quest. The open world lacks interesting content beyond the main mission.
- Tedious hat management (weight 0.02): Hats constantly change to match the host's or switch to a rain hat in rainy areas, requiring frequent readjustment to maintain desired bonuses. The game needs a way to mark favorite hats or add them to a list for quick switching. Navigating a long list of hats in the menu to find the same one repeatedly becomes tedious.
- Lacks audio and QoL options (weight 0.02): The game lacks audio control options, specifically for menu selection sounds. The voice acting is extremely loud and causes disruptive audio tremors. The game requires using analog sticks to move a mouse cursor in the menus, despite having controller support.

Gameplay feedback:
- Accessible, open-world ARPG experience (weight 0.15): The game offers open-world ARPG gameplay with a mix of combat, puzzles, and exploration reminiscent of older fantasy titles. It focuses on accessible, action-oriented gameplay with RPG elements like leveling and loot, but without deep strategic complexity. The world blends medieval, fantasy, and modern elements.
- Limited weapon and gear variety (weight 0.06): The game features a limited selection of weapon types (swords, hammers, staves) and gear slots. Players can level up stats and acquire new equipment from blacksmiths or through exploration. However, weapon upgrades are frequent and can quickly become obsolete.
- Simple but clunky combat system (weight 0.05): Combat is simple and fast-paced, but can feel clunky due to the lack of lock-on and friendly fire. It emphasizes dodging and parrying, with enemies becoming easier to manage once the player understands these mechanics. Difficulty can fluctuate wildly, even between enemies of the same level.
- Silly humor and genre satire (weight 0.04): The game features silly humor and satire, with references to memes and pop culture. It doesn't take itself too seriously, offering a humorous experience. However, some reviewers found the game to be a mishmash of different elements without a clear focus.
- Restore health by eating gnomes (weight 0.04): A unique and humorous mechanic involves restoring health by consuming gnomes found throughout the world. This replaces traditional health potions and adds a bizarre element to the gameplay. The gnomes run away when approached, requiring the player to chase them.
- Random hats grant special powers (weight 0.03): Hats found in chests provide random buffs, such as increased damage or gold. Some hats grant special powers, like making enemies disappear into confetti. The acquisition of hats is entirely random, and some hats are overpowered.
- Narrator guides artifact quest (weight 0.02): The story involves following the instructions of a narrator who guides the player and is focused on killing the immortal. The main objective involves finding the Legendary Villain-Beating Artifact™, which has been split into three pieces.
- Jetpack and Hovercraft available (weight 0.02): The game includes faster methods of transportation, such as a Jetpack and a Hovercraft. These items allow players to traverse the world more quickly. The jetpack is a notable feature.
- Functional but unremarkable gameplay (weight 0.02): Gameplay is functional and solid overall. The game mechanics are adequate and serve their purpose. The overworld has a certain charm that makes it fun to explore, despite the lack of meaningful content.
- Unintelligent, scaling enemy health pools (weight 0.02): Enemies are unintelligent and sometimes fight each other. They are health pools that scale to the player's level, doing high damage regardless of player level.
- Arbitrary leveling system (weight 0.02): Leveling provides arbitrary stat increases with unclear values, and there is no respec option. The game and enemies level up as you progress.
- Unique item system in coop (weight 0.01): The game features a unique item system where the same item cannot be found in the same container by multiple players, adding an element of interest. The game features a coop system where players can enter dungeons together.
- Dungeon crawler gameplay loop (weight 0.01): The game features dungeon crawler gameplay. Dungeon designs have repeating elements, but exploring them to collect gold and crystals for new weapons is enjoyable.

Performance notes:
- Widespread performance issues reported (weight 0.11): Many players report significant performance issues, including low frame rates, stuttering, and high GPU usage, especially in open-world areas and later levels with intense combat. Some users have found workarounds, but these issues appear widespread across different hardware configurations, indicating optimization problems.
- Bugs, crashes, and save corruption (weight 0.06): Several reviews mention bugs, crashes (including during loading screens), broken game saves, and general "jankiness." While some consider these minor, their repeated occurrence impacts the overall player experience.
- Runs well on some systems (weight 0.03): Some players report that the game runs well on specific hardware configurations like the Steam Deck or PCs with Nvidia 3070 GPUs. This suggests that the game's performance may be highly variable depending on the system.
- Stuttering and input lag (weight 0.02): Some players on Linux (using Proton) and others report experiencing stuttering and input lag, specifically with the walking forward key. These issues can hinder responsiveness and negatively affect gameplay.
- Loud default audio volume (weight 0.01): The default audio volume is too loud, requiring players to manually adjust it in the settings. This is a minor inconvenience that can be easily addressed.
- Visually appealing, indie flaws (weight 0.01): The game's graphics are visually appealing and imaginative, with humorous details, but the game has noticeable indie game flaws.

Recommendations:
- Purchase on sale recommended (weight 0.4): Many reviewers suggest purchasing the game, especially when it's on sale. Some recommend buying it to support the developers, while others advise waiting for a significant discount due to perceived value or potential improvements.
- Desire for sequel/more content (weight 0.36): Many reviewers express a strong desire for a sequel or more content. They are eager to see the story continue and hope the developers will expand upon the existing game, indicating a positive experience and investment in the game's world and characters.
- Unplayable due to performance (weight 0.3): Some reviewers cannot recommend the game due to performance issues. They suggest waiting until the performance is improved before considering a purchase.
- Requests for expanded content (weight 0.04): Reviewers suggest improvements such as increasing the level cap, weapon variety, and map size. They also recommend addressing imbalance and control issues, and adding more side quests and interactable NPCs to enhance the overall experience.
- Potential hindered by bugs (weight 0.02): Some reviewers initially advised against buying the game due to bugs. However, they also express that the game has the potential to be amazing if these issues are addressed.
- Disturbed by cat liquidation (weight 0.01): One reviewer cannot continue playing the game because of the cat liquidation mechanic. They came for the humor but left because of the cat torture, indicating a strong negative reaction to this specific element.
- Would TP again, 11/10 (weight 0): This point is based on a meme and lacks specific details or constructive feedback. Therefore, its importance is significantly reduced.

Other player notes:
- Parody-focused, simple plot (weight 0.04): The game heavily relies on parody and humor, drawing comparisons to titles like Goat Simulator, Stanley Parable, Monty Python, and Saints Row. The plot is simple, serving primarily as a vehicle for jokes and references.
- Annoying achievements (weight 0.02): The game includes achievements, some of which are considered annoying by players. This suggests a potential imbalance in achievement design, where some achievements may be tedious or frustrating to unlock.
- Low-budget, decent quality (weight 0.02): The game is a low-budget indie title. Despite its budget constraints, the game maintains a reasonable level of quality.
- Multiplayer workaround needed (weight 0.01): A workaround is needed to resolve multiplayer issues. Players must first load assets in a solo game before joining a multiplayer session, indicating a potential problem with asset loading in multiplayer mode.
- Hero's destructive consequences (weight 0.01): The game highlights the often-overlooked consequences of the hero's actions, such as environmental damage and the destruction of communities. This adds a layer of dark humor and social commentary to the gameplay.
- Non-original assets (weight 0.01): The game uses pre-existing assets. This may affect the game's originality and overall visual appeal.
- Controller support incoming (weight 0.01): Controller support is planned for the game. This will improve accessibility and control options for players who prefer using controllers over keyboard and mouse.

Emotions:
No emotions}