Info about The Sims™ 4 Get Famous:

Official game description:
What's included in this pack
============================
About the Game
==============
Reach for the stars and rise to celebrity status with The Sims™ 4 Get Famous. Build your stardom as you pursue an acting career, become an A-lister, and guide your Sims down the unpredictable path to fame. From the studio lot to VIP parties, you choose how your Sims gain worldwide acclaim. Customize and show off your celebrity style, and decorate your Sim’s luxury house on the hills with over-the-top accessories like a solid-gold toilet. Get ready to shine bright in the spotlight and live your best celebrity life.  
**Key features**  
*   **Claim your fame** — Now your Sims can live out their wildest dreams of fame and fortune! Rise to stardom in your current career, or catapult to fame with a new pursuit. Bask in the limelight as an aspiring actor, or livestream your every moment as an influencer. But remember: the more famous your Sims become, the more attention, perks, and starstruck fans they will attract. Becoming rich and famous can be unpredictable, but whether you make it rain or burn through your Simoleons, you’ll never look back once you’re living that VIP lifestyle.  
*   **Act the part** — Be your own muse and direct your Sim toward a brilliant acting career. Get your big break with commercial gigs or land a part in a television series. When your Sims go the extra mile studying lines and wearing unique costumes, all that hard work might lead to a starring role in the next big blockbuster.  
*   **Run this town** — Join the glitz and glamor of Del Sol Valley, a new world where your Sims discover fame. Get a starter home in Mirage Park, or work your way up to a house in The Pinnacles. Score a legendary diamond on Starlight Boulevard with your Sim’s name on it, and you’ll be the talk of the town in no time.  
*   **Live a lavish lifestyle** — Get noticed around town in chic streetwear, or dress the part with glamorous outfits on set. As your Sim’s status skyrockets, you gain celebrity perks. Decorate a gorgeous mansion with gold-plated furniture and take home a unique set piece to put on display as a tribute to the golden age...of you.

Release date: Jun 18, 2020

Categories: Life Simulation, Social Simulation, Career Mode, Celebrity Simulation, Roleplaying, Character Customization, House Customization

Feature scans:
- MTX: score 15; verdict: Fair / Traditional DLC Concerns; summary: The reviews focus on paid expansion pricing, perceived overpricing, and EA cash-grab sentiment. There is no direct evidence of real-money in-game purchases, loot boxes, paid gacha, currency obfuscation, aggressive FOMO shops, or pay-to-win mechanics. The complaints are about traditional DLC and base expansion pricing, which are capped at a non-predatory score under the audit criteria.
- Steam Deck: score 45; verdict: Tinkering Required; summary: User feedback centers on the mandatory Origin/EA launcher requirement, which forces players to log in with an Origin ID and password rather than launching directly. Reviewers also report unreliable session persistence, with re-login prompts appearing even after selecting 'keep me logged in', and forced account linking that merged Origin data and content into their Steam accounts without clear warning. No crashes or anti-cheat failures were reported, but the external launcher dependency prevents a seamless out-of-the-box experience and mandates tinkering with launcher navigation on Steam Deck.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews repeatedly reject the $40 full price as absurd or not worth it, while the positive price anchors are discounted prices such as $20 and roughly £11. A 75%-off purchase and repeated advice to wait for sales indicate the community values the product well below full price. The available evidence is pack-focused rather than base-game-specific, so confidence is moderate.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The available quotes provide only qualitative statements: 'hours of gameplay,' an unspecified claim that the pack can be completed quickly, and a vague note that the reviewer played 'for hours' with no time recorded. The 195-hour figure refers to the base game before downloading Get Famous, so it is not a target-game playtime metric. No review gives a numeric hours value for completing Get Famous, finishing its story, a typical session length, or endgame progression, so all playtime metrics remain null.
- Time-to-fun: No data
- Player Archetypes:
  - Value-Conscious DLC Shopper (sale)
    - Motivation: Maximize value by avoiding unnecessary DLC purchases and getting a complete experience in one pack.
    - Playstyle: Selective DLC buyer who compares pack contents, waits for sales, and seeks standalone value.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Get To Work; Parenthood; City Living
  - Sims Franchise Veteran (buy)
    - Motivation: Continue enjoying the evolving Sims sandbox and experience improved systems like fame progression.
    - Playstyle: Long-term franchise player who compares entries, explores new DLC systems, and builds fame through various skills.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Sims 3 fan
    - Reference games: The Sims 4; The Sims 3
  - Feature-Requesting Sandbox Tinkerer (no buy)
    - Motivation: Push for more features like multiplayer and live events to expand the game's sandbox.
    - Playstyle: Suggests systemic additions and imagines ways to keep the game active with timed events and account-bound rewards.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Culturally Conscious Reviewer (no buy)
    - Motivation: Ensure cultural respect and historical accuracy from the game company.
    - Playstyle: Not gameplay-focused; evaluates company conduct and cultural messaging rather than mechanics.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: Chinese citizen and player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great CAS and build (weight 0.79): The pack adds many high-quality CAS and build/buy items, including luxury furniture, unique clothing, and decorations. Players find these assets valuable even without gameplay.
- Fame from any skill (weight 0.69): Players appreciate that fame can be earned through many activities such as social media, acting, YouTube, e-sports, writing, and art. This flexibility adds replay value and allows diverse paths to celebrity status.
- Fun acting career (weight 0.59): The acting career is frequently praised as fun, dynamic, and playable. Players enjoy choosing roles, passing auditions, and accompanying their Sims to gigs.
- Highly recommended pack (weight 0.53): Many reviewers strongly recommend this expansion pack, calling it one of the best DLCs for The Sims. It offers a lot of content and is worth buying, especially on sale.
- Fame system depth (weight 0.51): The fame and reputation system is seen as a core mechanic that makes sense and must be maintained. It adds realism and long-term engagement.
- New careers and hobbies (weight 0.46): Beyond acting, players can pursue careers like music mixing, freelance influencing, and YouTuber. These add variety and depth to gameplay.
- Celebrity perks customization (weight 0.4): Players like customizing exclusive celebrity quirks and perks that shape the kind of famous Sim they become. This adds realism and personalization.
- Fame effects on interactions (weight 0.4): High fame changes how Sims interact with others, with fans fainting or cheering and paparazzi following. This creates a sense of power and realism in social situations.
- New Hollywood world (weight 0.39): The new Hollywood-based world, Del Sol Valley, is praised for its beautiful scenery, luxury estates, and night views. It effectively captures the vibe of a star's life.
- Money-making opportunities (weight 0.36): The pack provides numerous ways to earn simoleons, such as mixing music, acting, and being a YouTuber. Players appreciate the financial benefits and luxurious lifestyle.
- Fame quirks and traits (weight 0.19): New traits like Self-Absorbed and fame quirks add humor and allow Sims to become more self-absorbed as they gain fame. Players enjoy the customization and storytelling potential.
- Video creation and trends (weight 0.19): Players can create videos about various topics, look up current trends, and use two different recording stations. The multimedia skill enhances the YouTuber experience.
- Long-term engagement (weight 0.16): The fame system offers long-term gameplay without getting bored, with many features and hours of content to explore.
- Roleplaying and storytelling (weight 0.16): The pack opens up many roleplaying and storytelling opportunities, from rising to fame to managing celebrity status. Players enjoy the creative freedom.
- Paparazzi and fans behavior (weight 0.15): Obsessed fans break into houses and leave flowers, while paparazzi follow and take photos. This adds drama and realism to the celebrity experience.
- Reputation bar addition (weight 0.15): The new reputation bar that changes with a Sim's actions is a cool addition, affecting how others perceive them.
- Celebrity perks social benefits (weight 0.15): Perks like instant friend help complete aspirations like 'World Friends', and boost popularity for promotions. This makes social gameplay easier and more rewarding.
- Starlight Award achievement (weight 0.11): The Starlight Award and placing a star on the walk of fame provide a great sense of achievement for players reaching max fame.
- Opt-out and fame control (weight 0.1): The ability to opt out of fame and turn off fame for a household is appreciated, giving players control over their experience.
- Del Sol Valley lot (weight 0.06): The 64x64 lot on top of Del Sol Valley hill is one of the best and largest lots in The Sims 4, ideal for celebrity homes.

Common complaints:
- Fame system frustrating and unbalanced (weight 0.95): Fame decays quickly, is hard to maintain, and causes annoying side effects like fans and paparazzi disrupting gameplay. Many find the system less enjoyable than in previous Sims games.
- World is small and disappointing (weight 0.71): Del Sol Valley is criticized for being tiny, ugly, and lacking lots and interesting locations. Reviewers note wasted potential like no seafront houses or apartments.
- Poor game stability and bugs (weight 0.63): Many report the game is broken, with numerous technical issues like frame rate drops, long loading times, and crashes. The pack has exacerbated existing problems and introduced new ones.
- World lacks lots and activities (weight 0.46): The included world has very few editable lots and limited activities beyond gawking at celebrities. Players feel there is little to do and the map is barebones.
- Pack not worth the price (weight 0.46): Many reviewers consider the expansion overpriced for its content, even at a discount. Frequent complaints mention the pack feeling like a game pack sold at full expansion price.
- Acting career plagued by bugs (weight 0.45): The actor career is often unplayable due to glitches that block progress, award no mission points, or fail to indicate role outcomes. Some cannot cancel gigs or see job progress updates.
- CAS and build items disappointing (weight 0.43): The clothing and build/buy items are considered ordinary, outdated, or limited, with many not fitting the celebrity theme. Some players find the hairstyles and outfits unappealing.
- Not enough content for price (weight 0.41): The pack is seen as lacking substantial content, with many features that should have been in the base game. The amount of new gameplay is deemed insufficient for the cost.
- Paparazzi intrusive and poorly implemented (weight 0.31): Paparazzi are a constant nuisance, often blocking lots, replacing each other when bribed, and causing glitches like staff stopping work to meet celebrities. They negatively impact businesses and other gameplay.
- Repetitive and boring gameplay (weight 0.22): The acting career and fame progression become monotonous quickly, with repetitive tasks and events. Players find the content loses its appeal after a few times.
- Customer support and refund issues (weight 0.19): Players report slow refund processes and inadequate support responses. Some feel ignored by moderators and frustrated with the lack of assistance.
- Misleading cover causes wrong purchase (weight 0.16): The DLC cover displayed the wrong pack image, leading buyers to purchase Get Famous instead of Get to Work or vice versa. This bait-and-switch caused confusion and refund requests.
- Fame loss on loading save (weight 0.15): A severe bug causes players to lose all fame when loading a save file, which is detrimental to the entire expansion. Support has been aware of this issue for years without fixing it.
- Fame decay too fast (weight 0.15): Fame constantly drops unless actively maintained, requiring constant work to stay famous. This makes the fame system feel like a chore.
- EA greed and milking fans (weight 0.14): Reviewers accuse EA of being greedy, milking loyal fans with overpriced and underdeveloped content, and prioritizing money over quality.
- Fame quirks are annoying (weight 0.12): Fame quirks are easy to acquire and often detrimental, causing unwanted behaviors and disrupting normal gameplay. Many players find them more of a nuisance than a feature.
- Reputation system lacks impact (weight 0.11): The reputation bar has little effect on daily gameplay, making it feel pointless. Players expected more meaningful consequences from the system.
- Paparazzi bribery ineffective (weight 0.11): Bribing paparazzi usually fails, and another paparazzi immediately replaces the one bribed. This makes it nearly impossible to get rid of them.
- Phone spam from fame (weight 0.11): NPCs constantly call and text Sims to ask about famous friends, flooding the phone with notifications. This becomes overwhelming and annoying.
- Toxic community and modder comparison (weight 0.1): The community is described as toxic, and modder-created content is seen as superior to official DLC. This reflects dissatisfaction with the official content and community management.

Gameplay feedback:
- Fame and celebrity system (weight 0.66): The pack features a full fame system with levels, fame points, and perks that allow Sims to ascend celebrity ranks. Fame can be gained through various activities and leads to reactions from other Sims.
- Actor career with gigs (weight 0.46): A new actor career includes auditions, goaled acting gigs, and the ability to follow your Sim to work. Players manage routine tasks such as preparing and performing on set.
- Multiple fame pathways (weight 0.35): Sims can become famous through many non-acting careers and activities, such as social media, painting, writing, and befriending celebrities. This allows any Sim to pursue fame without being an actor.
- Celebrity interactions (weight 0.16): Sims can interact with celebrities and famous people, and other Sims react to celebrities with behaviors like gathering and fainting. This enhances the social aspect of fame.
- Fame decay and maintenance (weight 0.12): Fame levels fade quickly over time and require constant maintenance to sustain. This adds a management aspect to celebrity gameplay.
- Acting skill and practice (weight 0.12): Sims can improve their acting skill by practicing in front of a mirror. This skill is likely required for auditions and gigs.
- Build/Buy and CAS items (weight 0.11): The pack includes new Build/Buy objects and Create-A-Sim items for players to use. These additions expand customization options.
- Reputation system (weight 0.11): A reputation system is included, which likely affects how Sims are perceived by others. It may interact with the fame and celebrity mechanics.

Performance notes:
- Persistent game-breaking issues (weight 0.12): Players report the game is broken and constantly updated to become unusable, and that it was broken immediately upon download. These issues occur frequently and prevent basic play.
- Game rarely works reliably (weight 0.12): Multiple reports indicate the game rarely works as expected, with frequent failures to start or function properly. This undermines confidence in the product's stability.
- Long loading times (weight 0.07): Players experience excessively long loading times that disrupt gameplay flow. This is a common complaint affecting overall enjoyment.
- Frame rate drops (weight 0.07): Frame rate drops are reported, leading to choppy performance during play. This impacts responsiveness and visual smoothness.
- Launcher link failures (weight 0.07): The launcher sometimes cannot reach a required link, preventing access to the game. This connectivity issue blocks players from launching properly.
- Add-ons missing at start (weight 0.07): The game sometimes starts without purchased add-ons, causing confusion and a sense of lost value. This undermines trust in purchase integrity.

Recommendations:
- Recommended For Fame Gameplay (weight 0.67): Many reviewers recommend this pack for players interested in celebrity and fame mechanics, such as becoming an actor or gaining fame. It is especially appealing for those who want their Sims to be stars.
- Buy Only On Sale (weight 0.55): Numerous reviewers strongly recommend purchasing this pack only when discounted, as they feel it is not worth the full price. Many suggest waiting for a sale to get better value.
- High Recommendation Overall (weight 0.45): Many players highly recommend this pack, praising its content and gameplay additions, with some calling it one of the best Sims DLC packs.
- Not Worth The Money (weight 0.27): Some players feel the pack is not worth the money at all, even when on sale. They advise against buying it and suggest saving your money.
- Mixed Or Conditional Recommendation (weight 0.26): Opinions vary, with some recommending it only if you have other packs or if you specifically want fame-related gameplay, while others do not recommend it as a first pack.
- Great For Celebrity Roleplay (weight 0.24): If you dream of a life in the spotlight, this pack provides an exciting journey toward stardom and is highly recommended for aspiring celebrities.
- Good For First DLC (weight 0.19): Some suggest this pack is a good starting point for players new to DLC, as it is self-contained and offers a complete experience. However, others advise against it as a first pack.
- Combines Well With Other Packs (weight 0.16): Players find that this pack synergizes well with other packs like Werewolves, Vampires, City Living, Life & Death, and Realm of Magic, enhancing the overall experience.
- Bugs And Negative Reviews Addressed (weight 0.15): Some negative reviews may be outdated as bugs have been fixed, and the overall pros outweigh the cons according to some players.
- Not A Necessary Pack (weight 0.11): Some consider this expansion optional and not essential, especially if you already own other packs.
- World Needs Refresh (weight 0.07): The included world is considered lackluster and in need of updates, so some advise against buying the pack solely for the world.
- Worth For Create A Sim (weight 0.07): The Create a Sim content is a highlight, making the pack worthwhile for players who enjoy designing Sims.
- Paparazzi Need Mods (weight 0.07): The paparazzi feature can be annoying, and some players recommend using mods to limit or remove them for a better experience.

Other player notes:
- DLCs considered overpriced (weight 0.27): Several reviewers complain that the DLC is expensive or overpriced, with one noting a $40 price tag. Others mention buying it on sale for 75% off or feeling the cost is not justified.
- Expansion pack with focus (weight 0.22): It is an expansion pack for The Sims 4 that focuses on becoming famous and simulating fame. Some consider it more of a game pack.
- Fame system lacks depth (weight 0.21): The celebrity system is criticized as a downgrade from The Sims 3 Late Night, with fame being harder to get and keep. One reviewer notes that being in a couple with a celebrity does not make your Sim a celebrity.
- Adds many gameplay features (weight 0.2): The pack adds many features to the game, including a new marketplace and in-game currency. It offers hours of gameplay and a lot to achieve.
- Empty and low-effort map (weight 0.19): The world Del Sol Valley is described as small with only a few empty lots to build on. The map is criticized as low effort compared to other maps from the same developer.
- Small, self-contained pack (weight 0.19): The pack is self-contained and adds content that complements other packs. However, it is described as mid overall.
- Luxurious build and buy items (weight 0.15): The pack includes luxurious furniture and build/buy items suited for fancy and large mansions. However, these items may not be used if you do not build luxurious houses.
- Better with City Living (weight 0.15): Paired with City Living, the pack evokes The Sims 3 Late Night and is rated 9/10 by one reviewer. Another considers City Living as an alternative for a first pack purchase.
- Mixed reviews from players (weight 0.12): The expansion received mixed reviews from players and critics. Some describe it as a middling expansion compared to others.
- Character design is highlight (weight 0.11): The celeb system is not the best part; instead, the character design options are praised as the standout feature. The pack adds new objects, clothing, and hairstyles.
- EA criticized for monopoly (weight 0.1): Reviewers criticize EA for taking advantage of their monopoly over life simulation games. Some express that EA's practices are not respected.
- Required for actor career (weight 0.1): The DLC is required to become an Actor. The actor career is stated as better than the detective career.
- Compared to Sims 3 (weight 0.1): Compared to its Sims 3 equivalent, Late Night, it holds up decently with deeper mechanics but fewer features. The werewolf scars are stated as better.
- Spent over a grand (weight 0.1): One reviewer has spent over a grand on this game and owns 33 DLCs, still missing many. This highlights the high cost of The Sims 4.
- Origin account issues (weight 0.1): The game requires an Origin account to play. It merges Origin account information without a warning or option to include specific DLC content.
- Better if usable (weight 0.06): The expansion is described as better if you could actually use it. This implies issues with functionality or integration.
- Base game lacks karma (weight 0.06): The base game has no actual karma or real gossip. This affects the overall experience of the fame system.
- Gamepass useful within Sims (weight 0.06): The gamepass is described as useful within The Sims. It provides access to additional content.
- Wrong store listing cover (weight 0.05): The store listing cover was wrong, leading to a wrong purchase. This caused confusion for the buyer.
- Existing saves from Origin (weight 0.05): Existing saved games from Origin account become available. This is a benefit for returning players.

Emotions:
- Disappointment (weight 0.19): Players are disappointed by the expansion pack's poor value, featuring a small, ugly world with few buildable lots and limited CAS and build/buy items. The acting career is glitched and unplayable, and the fame system feels annoying and overpriced. Many feel misled by the cover and that money was wasted.
- Frustration (weight 0.17): Frustration stems from numerous bugs, including glitched auditions, broken makeup and hair salon missions, and acting career progression issues. Fame constantly drops, paparazzi bribery fails, and technical problems like long loading times and save file fame loss persist. The game's instability and lack of support exacerbate the experience.
- Satisfaction (weight 0.1): Players find satisfaction in the improved Create a Sim mode, celebrity perks, and the ability to build fame through various careers like social media, gaming, and acting. The fame system is skill-based and offers gratifying progression. Features like the Youtuber career and actor path provide a sense of achievement.
- Annoyance (weight 0.06): Annoyance is caused by intrusive paparazzi and fans that disrupt gameplay, overpriced DLC, and slow refund processes. Celebrities causing everyone to stop and fame quirks make fame more irritating than interesting. CAS content is also criticized as ugly and lacking.
- Enjoyment (weight 0.06): Players enjoy making sims famous, unlocking perks, attending parties, and signing autographs. The new Hollywood world and options to gain fame, along with funny Fame Quirks, add fun. New content like acting, film editing, and professions is entertaining.
- Love (weight 0.05): Players love the fame system, managing fame-related traits, and the actor career that allows choosing work and passing auditions with skills. The ability to get famous doing anything opens up roleplaying and storytelling possibilities. The beggar to millionaire challenge and gamepass add to the experience.
- Anger (weight 0.03): Anger is directed at EA's practices, including forced updates, greedy monetization, and charging full price for a half-baked expansion. The wrong cover image leading to mistaken purchases and EA's monopoly over life simulation games fuel this anger.
- Excitement (weight 0.03): Excitement comes from fame and superstar features that make players feel like celebrities, creating film productions, and exploring Del Sol Valley. The drone and professions like acting, styling, music, and streaming are thrilling. The overall celebrity experience is highly anticipated.
- Boredom (weight 0.03): Boredom arises from repetitive tasks in the fame process, such as the acting career becoming tiresome and getting acting skills by standing in front of a mirror. The content becomes monotonous after a few repetitions. New jobs lose their appeal over time.
- Joy (weight 0.03): Joy is found in seeing fans collapse when the sim passes by, dressing up the sim prettily, and enjoying the walking style. Various beautiful furniture and aesthetic items also bring happiness. These lighthearted moments enhance the gameplay.
- Amusement (weight 0.03): Amusement comes from humorous situations like making children with Thorne Bailey, the idea of rating people on inept performance, and the world swarming with bikini girls after fame. Fans fainting wherever the sim goes is also entertaining. These quirky moments provide comedic relief.
- Liking (weight 0.03): Players like the famous sims, LA setting, mid-century modern style, and acting features. The many added features and ability to become famous in any field are appreciated. These elements contribute to a positive experience.
- Enthusiasm (weight 0.03): Enthusiasm is driven by the many available paths to fame beyond acting, numerous activities on the path to fame, and hours of gameplay offered. The DLC is considered one of the best. Players are eager to explore all options.
- Surprise (weight 0.02): Surprise stems from the pack being very good despite low expectations, and the acting job being surprisingly fun. These positive revelations exceed initial assumptions. Players are pleasantly taken aback.
- Appreciation (weight 0.02): Appreciation is for the location for acting and its atmosphere, as well as the class distinction from fame adding realism. These details enhance immersion. Players value the thoughtful design.
- Fun (weight 0.02): Fun is had by being famous and playing as famous sims, having fans beat up enemies, and the pack being genuinely enjoyable. These activities provide entertainment. The overall experience is lighthearted and engaging.
- Hatred (weight 0.01): Hatred is expressed for the pack being overpriced and not worth the money, along with the build stuff and the horrible, tiny world with badly made houses. These factors lead to strong negative feelings. Players feel cheated.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from actor jobs repeating too much and having to attend work with your Sim to earn real money. The repetitive nature reduces enjoyment. Players expected more variety.
- Regret (weight 0.01): Regret is felt by those who wish they could uninstall the pack and get their money back, or who bought it alone as it doesn't add much by itself. The purchase feels wasteful. Players lament their decision.
- Outrage (weight 0.01): Outrage is caused by content paid for being moved to another expansion pack. This feels like a betrayal. Players are furious about the bait-and-switch.}