Info about ATRI -My Dear Moments-:

Official game description:
INTRODUCTION
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A new visual novel game co-produced by "The Fruit of Grisaia" creators Frontwing and Makura, written by "If My Heart Had Wings"'s Asuta Konno.
STORY
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In the near future, a sudden and unexplained sea rise has left much of human civilization underwater.  
Ikaruga Natsuki, a boy who lost his mother and his leg in an accident some years earlier, returns disillusioned from a harsh life in the big city to find his old countryside home half-swallowed by the sea.  
Left without a family, all he has to his name is the ship and submarine left to him by his oceanologist grandmother, and her debts.  
His only hope to restore the dreams for the future that he has lost is to take up an opportunity presented to him by the suspicious debt collector Catherine. They set sail to search the sunken ruins of his grandmother's laboratory in order to find a treasure rumor says she left there.  
But what they find is not riches or jewels; it is a strange girl lying asleep in a coffin at the bottom of the sea.  
Atri.  
Atri is a robot, but her appearance and her wealth of emotions would fool anyone into think she's a living, breathing human being. In gratitude for being salvaged, she makes a declaration to Natsuki.  
"I want to fulfill my master's final order. Until I do, I'll be your leg!"  
In a little town slowly being enveloped by the ocean, an unforgettable summer is about to begin for this boy and this mysterious robot girl...
CHARACTER
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**Ikaruga Natsuki**  
_
"What's the point in going to school? It just makes you dumber."
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_  
17 years old (High school, 2nd year)  
A former student of The Academy, an advanced school in the big city for only the brightest of students. After being forced out, he finds himself living back in the tiny coastal town his grandmother called home.  
Having lost his mother and his leg at a young age in an accident, he finds himself stricken with terror when forced into dark, silent spaces.  
In order to obtain the money for an advanced cybernetic leg, he buys into a plan to salvage a hidden treasure from his grandmother's sunken storehouse.  
**Atri**  
_
"I'll be your leg, Natsuki-san!"
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_  
? years old  
A robot girl salvaged from the bottom of the ocean by Natsuki.  
Despite being a robot, her appearance and her ability to express emotion makes her near-indistinguishable from a normal human being.  
It seems like she served as Natsuki's grandmother's assistant in the past, but she has almost no memory of the time before her long sleep beneath the sea. She asks Natsuki for help restoring her lost memories, such that she can fulfill her former master's last order.  
Extremely curious and eager to learn, she prides herself on being 'high-performance.'  
**Kamishiro Minamo**  
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"I've come to take you to school, Natsu-kun."
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_  
16 years old (High school, 1st year)  
A childhood friend of Natsuki, who he met when he came to stay with his grandmother after the accident.  
A cheerful girl who has never been out of the countryside.  
Honest to a fault, she's the kind of person who could never do a bad thing willingly. She often finds herself looking after Natsuki.  
**Nojima Ryuuji**  
_
"Dude, why don't we start up a salvage business?"
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_  
18 years old (High school, 3rd year)  
A strong and hardy local boy. He's the type who prefers to solve problems with brawn over brains.  
The son of a local construction firm, the family workshop has unfortunately long been swallowed by the waves. Though he helps out with the work his family still performs, he longs for independence.  
Straight-talking and reliable, the children of the town view him as their leader.  
**Catherine**  
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"We really have struck the jackpot! This thing will sell for a pretty penny. ♪"
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_  
? years old  
A mysterious, self-proclaimed 'debt collector' who presents Natsuki with a plan to pay off his debts by salvaging his grandmother's sunken treasures.  
Natsuki has no idea who she is, but he suspects 'Catherine' is not her real name.  
Seems like a beautiful, enigmatic woman... Until she opens her mouth.  
**Nanami Ririka**  
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"Ah, I bet you're in love with her, aren't you!? She's real pretty, after all."
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_  
10 years old (Elementary school, 5th year)  
A little orphan girl who lives at the school. Lively and tomboyish, she goes about everything at full speed.  
A little sister figure to Minamo who causes her all kinds of problems. Her first impressions of Natsuki are less postive, however; she calls him the 'Hitman' because of how scary she finds him.
STAFF
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**Concept and Script**: Asuta Konno (Frontwing)  
**Art and Character Design**: Yusano / Moto4  
**Music**: Fuminori Matsumoto  
**Art Direction**: SCA-ji  
**Animation**: Yow  
**Background Art**: y.ish  
**Development**: Frontwing / Makura  
**Production**: ANIPLEX.EXE
CAST
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**Atri**: Hikaru Akao  
**Kamishiro Minamo**: Minami Takahashi  
**Nojima Ryuuji**: Yoshimasa Hosoya  
**Catherine**: Yoko Hikasa  
**Nanami Ririka**: Anzu Haruno

Release date: Jun 18, 2020

Categories: Visual Novel, Character-driven Narrative, Branching Narrative, Multiple Endings, Anime-inspired Gameplay, Story-driven Gameplay, Narrative-driven Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.00 - $20.00
  - Reasoning: The evidence suggests that the community generally finds the game overpriced at its original price and recommends purchasing it at a discount. Specific mentions of acceptable discounted prices range from approximately $9 to $20 USD. These quotes indicate that while the game is valued, it is seen as more reasonably priced within this discounted range.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 10.0h
  - Session length: 6.0h
  - Endgame: N/A
  - Reasoning: The evidence provided includes multiple mentions of the time it took players to complete the game. These mentions help to estimate the typical playtime hours for different aspects of the game. For `gameCompletion`, several reviews mention spending around 10 hours to finish the game, including all endings. For `storyCompletion`, the time to finish the main story is also around 10 hours, as indicated by players who completed the game in one sitting. The `sessionLength` can be inferred from players mentioning they spent several hours in one session to finish the game. There is no specific evidence for `endgame` hours, so it is marked as null.
- Time-to-fun:
  - Summary: The game captures attention quickly but has pacing issues that slow down initial fun. It becomes more engaging as the story progresses, with a significant time investment required to reach the true ending.
  - Stance: Fun then drops
  - Anchor: Reaching the true ending
  - Time to anchor: 15h 0m
  - Friction: Slow pacing; Lack of focus
  - Unlock drivers: Captivating premise; Interesting characters
  - Conditions: Completing the good and bad endings first; Picking up Atri's shoes at the end
- Player Archetypes:
  - Newcomer Story Seeker (buy)
    - Motivation: Emotional engagement and accessibility
    - Playstyle: Immersive and narrative-driven
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: 萌新; 新人
    - Reference games: Plastic Memories; 可塑性记忆
  - Familiar Narrative Enthusiast (sale)
    - Motivation: Narrative depth and character development
    - Playstyle: Story-focused and reflective
    - Experience: familiar
    - Purchase stance: sale
    - Labels: Visual Novel Enthusiast; Story Seeker
    - Reference games: Plastic Memories; CROSS†CHANNEL
  - Veteran Story Critic (deep sale)
    - Motivation: Critical analysis and narrative complexity
    - Playstyle: Analytical and comparative
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: Visual Novel Veteran; Story Critic
    - Reference games: Plastic Memories; CROSS†CHANNEL; 可塑性记忆


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Emotionally impactful narrative (weight 0.46): The game's story is frequently praised for its emotional depth, thought-provoking themes, and engaging narrative structure. Players highlight the philosophical depth and the empathy-evoking storytelling.
- High-quality art and music (weight 0.35): The game features great art design, beautiful illustrations, and excellent music. The visual style and soundtrack are highly praised for their quality and emotional impact.
- Atri's character development (weight 0.26): Atri's story is touching and full of emotions, curiosity, and warmth. Players appreciate the detailed scenes and the character's endearing personality.
- Exploration of meaningful themes (weight 0.23): The game explores themes of love, friendship, responsibility, and redemption. These themes are well-executed and add depth to the narrative.
- Authentic character interactions (weight 0.19): Players appreciate the authentic and human character interactions, which are memorable and contribute to the overall emotional impact of the story.
- Worth playing (weight 0.16): Overall, the game is considered a masterpiece and worth playing. Players find it worth the price and worth thinking about.
- Satisfying ending (weight 0.12): The game's ending is described as emotional, satisfying, and well-crafted. Players find the conclusion to be a masterpiece.
- Short but impactful story (weight 0.09): The story is described as short but pure, sweet, and touching. Players appreciate the simplicity and romantic elements of the narrative.

Common complaints:
- Criticism of plot and character development (weight 0.35): The game's plot is criticized for being inconsistent, illogical, and superficial in handling serious themes. Character development, especially for non-main characters, is seen as insufficient and problematic.
- General disappointment with endings (weight 0.26): Players expressed general dissatisfaction with the game's endings, describing them as rushed, incomplete, and unsatisfactory.
- Lack of depth in story and setting (weight 0.08): The game's story and end-of-the-world setting are criticized for lacking depth and emotional resolution.
- Criticism of choice impact and design (weight 0.05): Players noted issues with the design and impact of choices within the game, though specific details were not provided.
- General flaws in the game (weight 0.05): The game is noted to have numerous flaws and shortcomings, though these are not detailed extensively.
- Weak antagonist (weight 0.05): The antagonist in the game is criticized for being weak and not compelling.
- Visual and scene quality issues (weight 0.05): The game is criticized for having static scenes with occasional low-resolution images, and repeated, unrefined scene images.

Gameplay feedback:
- Narrative-driven gameplay (weight 0.17): The game is heavily focused on its narrative and storytelling elements, providing a rich and engaging experience through its plot and character interactions.
- Visual novel genre (weight 0.16): The game falls within the visual novel genre, emphasizing narrative and character interactions over traditional gameplay mechanics.
- Character focus (weight 0.15): The story revolves around key characters such as Atri and Ikaruga Natsuki, focusing on their relationships and development throughout the game.
- Game length (weight 0.12): The game's length varies, with completion times ranging from around 7.9 hours to 15 hours, making it shorter compared to similar games.
- Gameplay mechanics (weight 0.1): The game includes various mechanics such as adjustable system settings, affection systems, and special interactions on certain days.
- Multiple endings (weight 0.1): The game offers multiple endings, providing different outcomes based on player choices and adding replay value.
- Immersive and unique experience (weight 0.1): The game offers an immersive experience with a unique setting and minimalist character cast, providing a movie-like and casual gameplay experience.
- Futuristic setting (weight 0.09): The story is set in a future with advanced technology and environmental changes, such as rising sea levels, creating a unique and immersive backdrop.
- Philosophical themes (weight 0.08): The game delves into philosophical themes, exploring concepts of life, love, and humanity, offering players thought-provoking content.
- Anime adaptation (weight 0.07): The game is related to an anime adaptation, with some differences between the game and the anime version.
- Replayability (weight 0.05): The game is enjoyable even on subsequent playthroughs, with elements like multiple endings and branching storylines encouraging replayability.
- Daily life and plot twists (weight 0.04): The game includes chapters focused on daily life and features plot twists that keep the story engaging.
- Voice acting (weight 0.03): The game features full voice acting, enhancing the narrative and character interactions.

Performance notes:
- Stable and high performance (weight 0.06): Many players report that the game runs smoothly with stable and high performance.
- Clean user interface (weight 0.03): The game features a clean and user-friendly interface, enhancing the overall user experience.
- Intuitive controls (weight 0.03): Players find the controls to be intuitive, making the game easy to pick up and play.

Recommendations:
- Recommended for story and character lovers (weight 0.25): This game is highly recommended for those who appreciate a good story, rich characters, and emotional depth. It is suitable for both new and experienced visual novel players.
- Highly recommended experience (weight 0.12): Many players describe the game as a must-play masterpiece that is highly recommended and worth trying.
- Worth the price during discounts (weight 0.12): The game is considered worth buying, especially during discounts or promotions. Some reviews mention it's worth the price of a barbecue meal.
- Positive reception and future interest (weight 0.06): Players express high satisfaction with their first playthrough and are willing to buy a sequel, indicating a strong positive reception.
- Play before watching the anime (weight 0.06): Players recommend experiencing the game before watching the anime adaptation to fully appreciate the story.
- Casual and enjoyable gameplay (weight 0.05): The game is recommended for those who enjoy casual games and can be played for its charming elements, such as character cuteness.

Other player notes:
- Collection of peripheral figures (weight 0.03): The game includes a collection of peripheral figures and anime BDs, which adds to the overall appeal for collectors and fans of anime.

Emotions:
- Sadness (weight 0.26): The emotion of sadness is primarily driven by the game's impactful narrative, character arcs, and endings. Players are deeply moved by the tragic elements, character fates, and the emotional depth of the story, often leading to tears and a sense of loss or regret.
- Joy (weight 0.25): Joy in the game is largely attributed to the positive experiences with the story, characters, and various gameplay elements. Players appreciate the character development, emotional depth, beautiful visuals, and engaging narrative, which contribute to a heartwarming and enjoyable experience.
- Disappointment (weight 0.07): Disappointment stems from various aspects of the game, including the ending, character development, and plot inconsistencies. Players express dissatisfaction with the logical flaws, unsatisfactory endings, and the handling of certain characters and plot elements.
- 感动 (weight 0.07): The emotion of '感动' is evoked by the game's emotional storytelling, character development, and specific scenes. Players are touched by the narrative depth, character arcs, and the overall emotional impact of the story.
- Nostalgia (weight 0.07): Nostalgia is triggered by personal memories associated with the game, memorable dialogue, and reflections on past experiences. Players often recall specific scenes, character interactions, and the emotional impact of the story, which brings back fond memories.
- Happiness (weight 0.05): Happiness is derived from the overall positive experience with the game, including its emotional depth, artwork, and dialogue. Players enjoy the joyful emotions experienced during the game and the positive memories associated with it.
- Satisfaction (weight 0.04): Satisfaction comes from the game's strong story, logical conclusions, and enjoyable gameplay. Players appreciate the deep and emotional themes, good plot, and character development, which contribute to a fulfilling experience.
- Frustration (weight 0.04): Frustration is caused by various gameplay mechanics, character development issues, and plot inconsistencies. Players express frustration with the lack of guidance, misleading information, and the overall gameplay experience.
- Moved (weight 0.03): Players are moved by the emotional depth and character interactions in the game. The emotional impact of the story, along with personal connections and ethical themes, contributes to a deeply moving experience.
- Reflective (weight 0.03): The game evokes reflection on themes of life, farewell, love, and the interconnectedness of happiness and sorrow. Players reflect on the narrative themes, emotional impact, and personal realizations.
- Admiration (weight 0.03): Admiration is directed towards the game's overall excellence, including its story, music, art, and unique narrative structure. Players admire the emotional depth, character development, and high performance of the game.
- Happy (weight 0.03): Happiness is derived from enjoying the plot, music, story, and characters. Players express joy and satisfaction with the game's visuals, characters, and emotional aspects.
- Excitement (weight 0.03): Excitement is generated by engaging story progression, plot twists, character development, and the anticipation of additional content. Players look forward to sequels and enjoy the beautiful character designs and updates.
- Positive (weight 0.02): Positive emotions are evoked by the overall plot, character development, and themes explored in the game. Players praise the visual style, story, characters, music, and ending, contributing to a satisfying experience.
- Anger (weight 0.02): Anger is caused by frustration with the game's storyline, character actions, and plot mechanics. Players express dissatisfaction with the game's narrative and character development.
- Affection (weight 0.02): Affection is directed towards lovable characters and their relationships. Players express fondness for specific characters and their interactions.
- Love (weight 0.02): Love is expressed for the game's characters, story, and emotional depth. Players appreciate the lovable characters and their chemistry, contributing to a deep affection for the game.
- Appreciation (weight 0.01): Appreciation is directed towards the game's story, character development, and artwork. Players value the depth of the story and the overall quality of the game.}