Info about Trigon: Space Story:

Official game description:
Trigon: Space Story is a roguelike single-player game that focuses heavily on strategy. Dive into a gripping story campaign that sees you commanding your own spaceship and deciding what sort of captain you want to be: a ruthless barbarian, an adventurous fortune hunter, or the hero the galaxy so desperately needs.  
In Trigon: Space Story, you’ll have a devastating arsenal of up to 100 different weapons at your disposal—including lasers, turrets, plasma cannons, space bombs and combat drones. You can pause the game at any time so you don’t lose sight of things in the heat of battle.  
But it’s on you to make the right tactical decisions and capitalize on your crew’s skills—because death is permanent! Only by experimenting with various strategies will you be able to master the challenging combat situations you must face as captain.  
Choose from a large selection of spaceships: Will you start your journey in a classic human spaceship, an energy-efficient Etari model, a bio-mechanical Rakkhi vessel or a high-tech Taertikon craft? As captain, you’re responsible for upgrading the weapons systems and board technology. You can use any resources you obtain to boost your ship’s weaponry.  
The crew remains the heart of your ship; skilfully deployed, they will give you the edge you need to win battles. Assign your crew important tasks and always keep their strengths and weaknesses in mind, so that everything runs like clockwork in your next encounter. Don’t hesitate over moral decisions—space doesn’t forgive mistakes!  
You’ll have the freedom to roam the galaxy on your conquest campaign: visit space stations, explore abandoned colonies and capture resources. Along the way, you’ll encounter four different races, each with their own characteristics, technologies and philosophies.  
Gain experience through quests, sudden events and tactical space battles and bring your newly acquired skills to bear against your enemies.  
The procedurally generated universe and dynamic events guarantee you a refreshingly different adventure every time. This, along with a sophisticated endless game mode, makes Trigon: Space Story highly replayable.  
*   Roguelike indie title with a sci-fi setting  
*   Action-packed tactical space battles  
*   Thrilling single-player story campaign  
*   High replayability with procedurally generated universe  
*   Endless decision-making possibilities

Release date: 28 Apr, 2022

Categories: Roguelike, Single-player Story, Tactical Combat, Ship Management, Crew Management, Resource Management, Open-World Exploration, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Similar to, improves upon FTL (weight 0.53): The game is heavily inspired by FTL: Faster Than Light, borrowing core mechanics and gameplay loops. Many reviewers directly compare the two, with some considering this game a superior or more modern take on the FTL formula. This point is consistently mentioned and provides specific context for understanding the game's design.
- Excellent graphics and sound design (weight 0.47): The game features high-quality graphics, detailed backgrounds, and appealing ship designs. The music and sound design are also frequently praised for creating an immersive atmosphere. These elements contribute significantly to the overall positive experience.
- Engaging, rewarding gameplay; active support (weight 0.33): Reviewers appreciate the developers' active support and updates to the game. The gameplay is described as engaging, rewarding player skill and strategic thinking. The game offers a good balance of challenge and fun, with many finding it addictive.
- Challenging but rewarding progression (weight 0.17): The game can be challenging initially, but becomes more enjoyable as players learn the mechanics and progress. Unlocking new content and gaining experience eases the difficulty. The game rewards persistence and strategic thinking, appealing to fans of "die and retry" games.
- Interesting story and quests (weight 0.17): The game features an interesting story and quests that contribute to the overall enjoyment. The plot and storytelling are well-received, with choices impacting the game. The game rewards players for exploring the lore and engaging with the narrative.
- Strategic combat, detailed ship design (weight 0.14): The game offers strategic depth in combat, with diverse weapons, detailed ship designs, and satisfying visual effects. Managing the crew and understanding the importance of targeting specific modules on enemy ships adds to the engaging gameplay. The unlockable content, including ship types and crew, provides long-term goals.
- Meaningful crew abilities/specializations (weight 0.11): Crew members have unique abilities and specializations that significantly impact gameplay. Acquiring crew with essential skills is crucial for success, adding a layer of depth to ship management and combat tactics. The importance of individual crew members is emphasized.
- Strategic decision-making, resource management (weight 0.1): The game emphasizes strategic decision-making and resource management. Players must carefully consider their moves and make impactful choices, with resource management and out-of-combat planning feeling fleshed out. The game requires careful and strategic spending of in-game currency.
- Engaging RPG elements, character progression (weight 0.08): The game incorporates RPG elements with character development, detailed stats, and an engaging skill system. Players can acquire upgrades and feel a sense of accomplishment from improving their skills. These elements add depth and progression to the gameplay experience.
- Helpful auto-fire, auto-pause features (weight 0.04): The game includes an auto-fire feature and auto-pause at the start of combat, which allows for strategic targeting of enemy ships. These features enhance the player's ability to manage combat effectively. Setting guns to auto-fire is recommended to maximize cooldown usage.
- Dynamic and intense battles (weight 0.04): The game features dynamic and intense battles where every second matters. The action-packed moments contribute to the overall excitement. Every fight feels tense.
- Meaningful station economies, trading (weight 0.04): The game features differing station economies that require players to consider where to buy and sell goods for the best prices. The variety of stations makes engaging with the economy meaningful. Acquiring food from trade stations is important for success.
- Space ship management simulator (weight 0.04): The game is a space ship management simulator where the player is the captain and commands the crew of a spaceship, trying to survive in a hostile galaxy. This point is a general description of the game's genre and core gameplay loop.
- Strategic approaches to late-game (weight 0.04): The game allows for strategic approaches to overcome late-game challenges, such as high-evasion robot ships. Players can train weapon operators with 100% accuracy or use boarding tactics with explosives to eliminate the captain. The reviewer found a strategy to instantly kill enemy captains using specific skills and missiles.
- Time acceleration, pausing features (weight 0.03): The game includes time acceleration and pausing features. These features allow players to control the pace of the game and make strategic decisions. The game time extends to infinity and beyond.
- Exploration encouraged, immersive risk-reward (weight 0.03): The game doesn't punish the player for exploring, unlike other roguelikes, and encourages side quests and fun grinding. The risk-reward system in the game feels immersive, creating a sense of being on the run. The price of the game is justified for the experience it offers.
- Effective skill combinations (weight 0.03): The Pilot's Duel skill, which sets both the player's and enemy's evasion to 0, can be powerful when combined with shields or tanking. The Shield Expert passive skill doubles shield value for shield managers, and the Shield Activation skill fully restores shields by consuming 1 fuel, providing strong tanking ability. A strong passive skill combination is Shield Expert and Master Engineer, which significantly boosts shield capacity.

Common complaints:
- Inconsistent and unfair difficulty (weight 0.95): The game suffers from significant balance issues, leading to inconsistent difficulty.  This includes resource scarcity, overpowered enemies, and weapons that are either too weak or too strong.  Many reviewers found the game frustrating due to these imbalances and heavy reliance on RNG.
- Inferior to FTL (weight 0.9): The game is frequently compared unfavorably to FTL, with reviewers noting a lack of depth, strategic diversity, and engaging mechanics.  Many feel it's a less polished and less enjoyable clone, missing key features and optimizations that made FTL successful.
- Unbalanced food scarcity (weight 0.86): Food scarcity is a major issue, forcing players to prioritize food over ship upgrades. This creates an unfun and frustrating experience, especially since stations often lack food supplies.  The food mechanic feels poorly balanced and detracts from the core gameplay.
- Lacks content and replayability (weight 0.81): The game lacks content and replayability, with repetitive quests, limited ship and crew variety, and a short lifespan.  The upgrade system feels shallow, and ships lack distinct identities, making runs feel similar and unrewarding in the long term.
- Poor translation and writing (weight 0.77): The game suffers from poor translation quality, with errors in terminology and phrasing that detract from the experience.  The story writing is often described as atrocious, nearly unreadable, and lacking context, making it difficult to become immersed in the game.
- Numerous bugs and glitches (weight 0.74): Reviewers report numerous bugs, ranging from minor graphical glitches to more serious issues that impact gameplay.  These include problems with repairing, ship fires, and inconsistent game mechanics, contributing to a negative player experience.
- Difficult and unforgiving early-game (weight 0.23): The early game is particularly challenging, with unavoidable enemy attacks and a reliance on grinding for materials.  The cost of maintaining a crew strong enough to defend against boarding parties is prohibitively high, making it difficult to progress.
- Poorly implemented bounty system (weight 0.21): The bounty system is poorly implemented, failing to accurately reflect danger levels and allowing for easy exploitation.  Fast cooldown timers diminish the tactical feel of battles, and the game doesn't prevent players from exploiting 'free' actions.
- Visual clutter and unclear story (weight 0.07): Visual clutter and a difficult-to-follow story detract from the player experience. The 3D perspective can obstruct the view, and it's often hard to discern what's happening during combat due to excessive graphical effects.
- Inaccurate descriptions, poor explanations (weight 0.06): Descriptions do not accurately reflect game mechanics, and there is very little explanation of game mechanics. Some tooltips or mechanics do not work properly, leading to confusion and frustration.
- Simplistic and unforgiving combat (weight 0.06): Combat becomes less tactical due to the shield system, often devolving into simply pointing weapons at the enemy and waiting for them to die. There is no way to recover from a disadvantageous position in combat, leading to a snowball effect.
- Inconsistent random events, filler (weight 0.05): Random events sometimes trigger incorrectly, creating lore inconsistencies. 'Filler events' with the same simple ship occur repeatedly, and there are some bugs, such as difficulty selecting things and incorrect messages being displayed after certain events.
- Unbalanced buffs and debuffs (weight 0.05): The game is unbalanced, with massive buffs and debuffs that lead to either being unstoppable or extremely vulnerable. The developers have apparently abandoned patching this issue.

Gameplay feedback:
- Crew skills and management (weight 0.23): Crew management is a core element, with crew members possessing specializations, skills, and abilities that improve as they level up. Managing food for the crew is also a factor, especially in the early game, requiring upgrades to life support systems. Some players find ways to exploit the food system.
- Variety of weapons and equipment (weight 0.12): The game features a variety of weapons, modules and equipment with different stats and rarities. Weapons and ships can be unlocked through achievements. All modules are always available for purchase and can be fitted to all ships during the campaign.
- Specific combat tactics suggested (weight 0.11): Some reviewers suggest specific combat tactics, such as prioritizing the hyperdrive or enemy guns. EMP weapons are useful for disabling enemy systems. If the enemy has a teleporter, one gun should always be used to knock it out.
- Bounty system affects enemy strength (weight 0.09): The game features a bounty system that increases the chance of encountering stronger enemies as you move to new systems. Staying too long in one sector leads to facing stronger enemies. Every sector exit point is guarded, making each jump a mandatory and dangerous fight.
- Linear story with RNG elements (weight 0.07): The game features a main campaign story that is linear and scripted, but quest events and resource management are RNG dependent. The story can become repetitive. The game world has complex faction relationships that require time to understand.
- Fuel management can be trivial (weight 0.05): Fuel can be scarce, requiring players to prioritize stops and manage money for fuel purchases. However, some players find that fuel is not worth buying, as pirates provide a constant supply.
- Combat lacks strategic depth (weight 0.05): Combat is described as smooth but erratic, with moments of confusion. The combat system focuses on sustained combat, but it boils down to DPS and hit rate, lacking strategic depth.
- Shieldbearer teleport ability (weight 0.05): The player can teleport a shieldbearer to their location. Hull and shields are HP-based, requiring players to deplete shield HP before damaging the main hull.
- Demanding but time slow helps (weight 0.04): The game can be demanding, but the ability to slow down time helps manage intense situations. The game is complex and offers solutions for problems, but these are not always obvious.
- Boarding focus in Chapter 3 (weight 0.04): Chapter 3 introduces a boarding-focused playstyle, requiring more micromanagement. Fourth chapter features AI ships with 2 cannons and 4 drones, requiring a strategy of targeting key enemies and finding legendary weapons.
- Preparation is key to battles (weight 0.03): There's uncontrollable time between battles where negative events can occur. Battles heavily depend on pre-battle preparation, with limited opportunities to recover from mistakes.
- Good ship and galaxy design (weight 0.03): Ships, weapon types and galaxy species are well designed. The galaxy map feels more open-ended instead of a linear corridor.
- FTL strategies still effective (weight 0.03): Experienced FTL players can apply some familiar strategies and builds effectively. Crew level up from winning fights and have specialized classes with skill trees.
- Simple to play, hard to master (weight 0.03): The game is simple to play, but hard to master. The game requires strategies and techniques to progress.
- Trading and resource management (weight 0.03): The game uses a new currency for trading. Resources include credits, parts, food, weapons, and consumables.
- Drone-based combat (weight 0.03): The player uses 4 drones: 2 offensive and 2 defensive. Equipping Blaster, Rocket, EMP, and attack drones as weapons.

Performance notes:
- Numerous bugs and technical issues (weight 0.1): Multiple reviews mention various bugs and technical issues. These include game crashes, freezes leading to lost progress, visual glitches like invisible crew members, pathfinding problems, and general instability. These issues detract from the overall experience and need to be addressed.
- Excessive visual effects/performance issues (weight 0.06): Some players report that the game's visual effects, while appealing, can be excessive and obscure the action. Additionally, the game may overload laptop video cards, especially in the menu, causing performance issues.
- Runs well, good presentation (weight 0.04): Some reviewers experienced no bugs and found the 3D models and overall presentation to be acceptable. However, this sentiment is less prevalent than the reports of bugs and technical issues.
- Limited graphics settings options (weight 0.04): Several reviews state that V-Sync and frame limit settings are not working as intended. Additionally, the game lacks options to adjust the resolution in terms of Hertz (Hz). These limit the player's ability to optimize the game's performance and visual settings according to their hardware and preferences.

Recommendations:
- Similar to, but not FTL (weight 0.58): Many reviewers compare Trigon to FTL: Faster Than Light, with some considering it a worthy alternative or even superior due to its graphics and added features. However, others find it an inferior copy, citing balance issues and a lack of depth compared to FTL. The general consensus is that fans of FTL will likely enjoy Trigon, but should manage their expectations.
- Unbalanced, buggy, and unfinished (weight 0.43): Numerous reviews express dissatisfaction with the game's current state, citing balance issues, bugs, and a feeling of being unfinished. Many reviewers recommend waiting for updates or purchasing only at a significant discount. Some even suggest that the game is more frustrating than enjoyable in its current form.
- Decent, but not great (weight 0.21): Some reviewers find the game enjoyable and a good way to pass the time, especially at a discounted price. However, others find it repetitive and lacking in content, leading to a 'meh' experience. The game is considered decent, but not great yet.
- Balance adjustments are needed (weight 0.08): Several reviewers mention the need for better balancing and future patches to improve the game. They believe that the core gameplay has potential, but adjustments are needed to address difficulty spikes and other issues. Some reviewers are looking forward to updates that will address the balance.
- Only worth it on sale (weight 0.06): Many reviewers suggest that the game is only worth buying on sale, with some specifying a 50% or even 75% discount. Some reviewers even suggest a maximum acceptable price of $5. This indicates that the game's full price is not justified by its content and quality.
- Food system needs improvement (weight 0.05): The food system is a point of contention, with some reviewers finding it too difficult to manage. Some reviewers recommend upgrading the Life Support Module or selling certain crew members to address food-related difficulty. One reviewer even suggests that the game would be better without the food system.
- Tactical thinking is essential (weight 0.03): The game requires tactical thinking and efficient route planning. Fully exploring an area before moving on is essential for success. This suggests that the game rewards strategic decision-making and careful planning.
- Overly positive, lacks specifics (weight 0.02): These clusters contain emotional language without specific details. The points are not constructive and do not provide specific feedback. The importance score is reduced by 90%.

Other player notes:
- Inconsistent reports of game updates (weight 0.08): The game's update status is inconsistent. Some reviewers claim the game is abandoned with no recent updates, while others state it has been restored and is actively being updated. This discrepancy affects player perception and expectations.
- Unclear setting and lore (weight 0.04): The game's lore and setting are poorly explained. Players find it difficult to understand the factions, their motivations, and the overall galactic context without piecing together fragmented information.
- Bug report tool non-functional (weight 0.02): The in-game bug report tool is currently non-functional, hindering players' ability to report issues directly to the developers.
- Weaknesses in game design (weight 0.02): A small percentage of players utilize basic game functions or play as intended by the developers. This may indicate weaknesses in the game design that need to be addressed to improve player understanding and engagement.
- Mediocre story (weight 0.02): The story is considered mediocre by at least one reviewer. This is a subjective point, but worth noting for developers focusing on narrative.
- Addressing negative claims (weight 0.01): The reviewer addresses negative claims about the game being a direct FTL clone, too hard, too random, and not worth buying. This point is not specific enough to be actionable.

Emotions:
No emotions}