Info about 他人世界末 On-looker:

Official game description:
就读于泰瑞庆知大学的袁季遥习惯于活在他人的光环之下。  
对他来说，自己的人生使命便是作为配角衬托那些天生的主人公——比如他那个才华横溢、家境殷实又相貌出众室友华昂。  
然而，命运却让他和华昂同时对名为沈岩的冰山美人一见钟情。  
袁季遥明白，自己和华昂这样的人没机会站在同一根起跑线前，他只能是别人故事的旁观者，可他难以克制心中不切实际的奢望。  
该在比赛开始前先放弃，还是堂堂正正站上赛场，在拼尽全力后迎接必然的失败？  
袁季遥做出了选择。  
然而，接二连三的挫折不断动摇着他的决心，同时，他还需要思考另一件事——  
自己的感情究竟是真实的恋慕，或仅仅是对求而不得的执念？  
这不是一款每个人都适合的游戏，会有人很讨厌它，也会有人很喜欢它。它包含十三个结局，这十三个结局构成了一个完整的游戏，但不是每一个结局你都一定能接受，许多人会在半路就选择放弃。  
如果你的人生顺利，没有经历过因自身原因导致的遗憾挫折，充满自信，做事从不犹豫，那你不需要这款游戏；如果故事未顺你心意发展会令你勃然大怒，那也不适合本作，十三个结局里算得上真正让人心满意足的“好结局”并不多；如果你想代入其中体验美好生活，那也可以考虑别的作品，本作几乎没有日常情节，充满了不思考就找不到答案的问题。  
这是凡人追求幸福的过程，人生不像游戏，不能读档，只能通过吸取经验来成长，就算不断经历挫败，只要没有放弃尝试，最终总会迎来天亮的时候——起码在游戏里可以如此。  
那什么样的人适合这个游戏呢？能够平心静气做他人世界旁观者的人，那些希望成为人生主角却缺乏信心的人，有耐心阅读属于这些角色的人生的人。  
希望这款游戏能让人体验到先苦后甜的过程，能通过它得到一些启发，发现一些人生的新方向。但确实不是所有人都接收得到这些信息。  
即便如此，仍然希望它能被更多适合它的人遇见。  
——————————————————————  
制作组非常欢迎大家通过直播、实况视频、讲解视频等形式将本作分享给更多朋友，但是关于游戏的录播、实况视频，请大家只挑选一个结局的实况或录播上传，不要将游戏完整流程全部上传哦！  
游戏一群已满，欢迎加入二群讨论：1091655693  
此游戏由8a\_studio(深圳市昆布科技有限公司制作并发行）

Release date: Jul 10, 2020

Categories: Visual Novel, Multiple Endings, Choice-based Narrative, Romance, Character-driven Story, Emotional Storytelling, NPC Relationships & Romance

Feature scans:
- Wiki: score 50; verdict: High Dependency on External Guides; summary: User feedback indicates a strong dependency on external guides to achieve desired endings in a visual novel. Players report frustration with bad endings and the necessity of consulting guides to avoid them, highlighting a need for in-game guidance or clearer choice consequences.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 2.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Evidence shows varied total playtime (7h, 31h) without consensus, so gameCompletion is null. Multiple explicit reports of single-route playtime: 2.5 hours for the 'Mailman' ending and 'over 2 hours' for the 'Heart' ending, supporting a storyCompletion estimate of ~2.5 hours. No data on session length or endgame content.
- Time-to-fun: No data
- Player Archetypes:
  - Realism Appreciator (buy)
    - Motivation: To experience a deeply realistic and emotionally nuanced story that challenges idealized romance fantasies.
    - Playstyle: Plays multiple routes thoroughly, analyzing narrative structure and thematic deconstruction.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: cynic in love; one who likes watching heartache stories
    - Reference games: White Album 2
  - Painful Self-Reflector (no buy)
    - Motivation: To confront personal experiences of unrequited love and emotional pain through a reflective, often uncomfortable lens.
    - Playstyle: Approaches the game with caution, often revisiting routes for catharsis or avoiding certain painful ones.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: simp; humble
    - Reference games: N/A
  - Newcomer Initiator (buy)
    - Motivation: To explore a new storytelling medium and gain psychological insight or emotional catharsis.
    - Playstyle: Plays guided by recommendations, deeply emotionally invested, open to the medium's artistic possibilities.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: new to galgames
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is a masterpiece (weight 0.34): Many reviewers unanimously praise the game as a masterpiece, describing it as excellent, well-crafted, and highly worthwhile. This overwhelming positive consensus indicates exceptional overall quality.
- Mu Zhuying route outstanding (weight 0.32): The Mu Zhuying route is frequently highlighted as the most suitable, complete, and engaging route, with strong emotional writing and character development. Reviewers also praise its good endings and traditional galgame experience.
- Top-tier visual novel (weight 0.2): The game is praised as an unforgettable and top-tier visual novel, often considered among the best in the genre. Its high quality and literary merit make it stand out among Chinese visual novels.
- Shen Yan route touching (weight 0.2): The Shen Yan route is commended for its emotional impact, thematic depth, and memorable relationships. Its true ending is described as satisfying, heartwarming, and well-presented.
- Excellent music and atmosphere (weight 0.17): The music is consistently lauded as excellent, fitting, and high-quality, greatly enhancing the game's atmosphere. Reviewers appreciate how the soundtrack complements emotional moments.
- Multiple endings with depth (weight 0.15): The game offers a rich variety of endings across multiple routes, including the Stargazer, Mailman, Sand Book, and Shen Yan's true endings. These endings are noted for their depth and emotional significance.
- Good voice acting (weight 0.12): Reviewers note the voice acting is good, with specific praise for Zhao Shi's performance as the best in the game. The production quality, including CG and voice acting, is generally appreciated.
- Mailman ending mesmerizing (weight 0.12): The Mailman ending is described as mesmerizing and poetic, with a reasonable character decision and a realistic, meaningful tone. It is appreciated for its bittersweet authenticity.
- Stargazer ending beloved (weight 0.11): The Stargazer ending is specifically highlighted as perfect, satisfying, and emotional, described as warm and gentle like a gift to players. It stands out as a particularly memorable conclusion.
- Emotional resonance and reflection (weight 0.1): The game evokes strong emotional resonance and melancholy, prompting self-reflection and consideration of choices. It encourages players to think deeply about love, self-respect, and human connections.
- Rewarding good endings (weight 0.1): Good endings are described as rewarding, especially after experiencing bad endings, and are appreciated for their sweetness and emotional payoff. They provide satisfying conclusions for character arcs.
- Memorable romantic line (weight 0.1): The line 'I love you too' is singled out as emotionally moving and the most romantic line in the game. This moment is cherished by players, especially in the Sand Book ending where it emphasizes mutual love.
- High-quality writing (weight 0.09): The writing is consistently praised as good, well-written, and even top-tier, with beautiful and concise language. The script quality is considered exceptionally high, surpassing other Chinese galgames.
- Best Chinese galgame (weight 0.07): Some reviewers consider the game their favorite Chinese galgame, praising its high quality and emotional depth. It is seen as a standout in the domestic visual novel genre.
- Thematic exploration (weight 0.06): The game offers deep thematic exploration of love, self-worth, and human connections, with memorable themes and character moments. It is comparable to a literary work in its reflective nature.
- Mu Zhuying character loved (weight 0.06): The character Mu Zhuying is specifically praised as the favorite among heroines, with a cute personality and a redemption narrative. Players appreciate her route's completeness and emotional impact.
- Sand Book route profound (weight 0.06): The Sand Book route is praised as shocking, profound, and well-written, with a particularly good ending. It offers a deep and impactful narrative experience.
- Relatable characters (weight 0.05): Characters are described as relatable to real life, with thorough and emotionally resonant development. This realism enhances the game's emotional impact and player empathy.
- Worth the price (weight 0.04): Reviewers state the game is good and worth buying, offering good value for its price. The overall quality justifies the purchase for visual novel enthusiasts.

Common complaints:
- Zhao Shi route lacks good ending (weight 0.36): Players consistently report that Zhao Shi's route has no satisfying or happy ending, with all outcomes being bad or open-ended. This is the most frequent complaint, mentioned in multiple clusters.
- Bad endings emotionally painful (weight 0.19): Many players find the bad endings emotionally difficult, depressing, or frustrating to experience. This general sentiment appears across several clusters.
- Protagonist behavior frustrating (weight 0.19): Players are frustrated with the protagonist's lack of communication, cowardice, and simp-like behavior in several routes, especially Zhao Shi's and Shen Yan's.
- Mu Zhuying endings unsatisfying (weight 0.16): Specific complaints about Mu Zhuying's route include shocking bad endings, a rushed good ending, and emotionally unsatisfying conclusions, particularly the 'heart' and mailman endings.
- Shen Yan route emotionally distressing (weight 0.16): The Shen Yan route is highlighted as emotionally painful due to the protagonist's harmful actions toward both Hua Ang and Shen Yan, and the obsessive behavior toward Shen Yan in other routes.
- Zhao Shi route unfair to character (weight 0.15): Reviewers criticize the Zhao Shi route for being cruel, unfair, and unpleasant to Zhao Shi, with the character treated poorly in all endings.
- Mailman ending painful (weight 0.1): The Mailman ending is described as painful and realistic, causing emotional distress and even insomnia for some players.
- Character inconsistencies across routes (weight 0.06): Reviewers note inconsistent character portrayals, particularly with Shen Yan, whose personality and behavior vary across different routes.
- Not for pure love fans (weight 0.06): The game is not recommended for players seeking pure love due to the prevalence of dark and painful endings.
- Gong Ye not romanceable (weight 0.05): Players express disappointment that the character Gong Ye is not a romanceable NPC.
- Graphics quality limited (weight 0.05): The game lacks resolution and higher graphics quality settings, which is a technical drawback for some players.

Gameplay feedback:
- Visual novel with multiple routes (weight 0.97): The game is primarily a visual novel featuring branching narratives and multiple routes, often for different heroines. Players make choices that lead to distinct endings.
- Realistic and mature story (weight 0.49): The narrative aims for realistic and mature storytelling, focusing on character relationships and emotional depth. It avoids typical genre tropes like daily life segments.
- Multiple heroine routes (weight 0.24): The game offers routes for several heroines, each with unique storylines and characteristics. Notable routes involve Shen Yan, Zhao Shi, and Muzhuying.
- Choices determine endings (weight 0.23): Endings are heavily influenced by player choices, including bad, good, and true endings. Some endings require specific sequences or correct choices.
- Includes death and bad endings (weight 0.19): The game features various endings including death and bad endings, adding stakes to player choices. These endings contribute to the game's emotional impact.
- 13 endings total (weight 0.17): The game contains 13 distinct endings, with only a few considered happy. This provides substantial replay value for completionists.
- Chinese visual novel genre (weight 0.13): The game belongs to the Chinese visual novel genre, often exploring themes of youth pain and personal growth. It is text-based with branching storylines.
- Themes of unrequited love (weight 0.13): The story frequently explores unrequited love, love triangles, and personal identity. These themes are central to character development and narrative progression.
- Affection system affects routes (weight 0.08): Player choices influence character affection levels, which in turn affect route outcomes. This adds a layer of strategy to decision-making.
- True ending requires all endings (weight 0.08): To unlock the true ending, players must complete all other endings. This encourages thorough exploration of all routes.
- Includes hidden scenes after credits (weight 0.07): The game contains hidden scenes after the credits, rewarding players who complete the game.
- Themes of regret and redemption (weight 0.06): The story incorporates themes of regret, redemption, and growth, offering emotional depth. Characters often face psychological trauma and realistic outcomes.
- Character-driven narrative (weight 0.06): The story is primarily character-driven, focusing on development and relationships. Some routes become more plot-driven, especially Shen Yan's.
- Branching without major plot changes (weight 0.05): Choices often reflect the protagonist's perspective rather than drastically altering the plot. This limits the impact of choices on the overall narrative.
- Observer perspective in story (weight 0.05): The story often makes players feel like observers rather than active participants. This can reduce engagement for some players.
- Achievements require all endings (weight 0.05): Completing all endings is necessary to unlock achievements and hidden content. This adds replayability but can be time-consuming.
- Story spans several years (weight 0.03): The narrative covers a long time period, showing long-term relationship development. This adds depth to character arcs.
- Technical requirement for OpenAL (weight 0.03): The game uses BKEngine and requires OpenAL to be installed. This technical detail may cause installation issues for some users.
- Save system for route choice (weight 0.03): Players can save before choosing a club to pursue different routes. This facilitates replayability.
- Endings affect title screen weather (weight 0.02): The weather on the title screen changes based on endings achieved, adding a cosmetic touch.

Performance notes:
- Game requires OpenAL installation (weight 0.07): The game may fail to start if OpenAL is not installed, indicating a missing dependency. This technical issue relates to the BKEngine launcher and could frustrate players.

Recommendations:
- Recommended for narrative-driven visual novels (weight 0.59): Many reviews recommend the game for players who enjoy emotional, character-driven, and thoughtful visual novels. It is praised for its immersive storytelling and psychological depth.
- Positive overall recommendation (weight 0.42): Many reviews give a straightforward positive recommendation, calling the game worth playing and praising its quality. The game is highly recommended overall.
- Not recommended for lighthearted tastes (weight 0.21): Several reviewers warn that the game is not suitable for players who prefer pure sweet romance, happy endings, or lighthearted stories. It contains dark, tragic elements and realistic relationship dynamics.
- Mixed recommendation due to flaws (weight 0.19): Some reviewers give a positive recommendation but with reservations, noting inconsistent characterizations or other issues. Others do not recommend the game despite acknowledging its quality.
- Emotional and tragic story appeal (weight 0.15): The game is recommended for players who appreciate tragedy and can handle emotionally heavy stories. The realism and psychological depth are praised.
- Not for those who dislike tragedy (weight 0.11): The game is not recommended for players who dislike tragedy or cannot empathize with the protagonist. The emotionally heavy content may be off-putting for some.
- Avoid Zhao Shi route (weight 0.11): Multiple reviews specifically advise against playing the Zhao Shi route, describing it as painful and emotionally heavy. It is recommended only for achievement completion.
- Comparable to White Album 2 (weight 0.09): The game is compared to the well-known visual novel 'White Album 2' in terms of tone, quality, and emotional impact. It is recommended for fans of such stories.
- Not for pure romance fans (weight 0.09): The game is explicitly stated to be unsuitable for those expecting pure sweet romance. It deals with toxic relationships and NTR themes, which may upset certain players.
- Recommended for introverted players (weight 0.07): The game is recommended for introverted or emotionally resonant players, suggesting a deep personal connection to the story.
- Play order suggestions (weight 0.06): Some reviewers suggest specific play orders, such as playing Zhao Shi, then Mu Zhuying, then Shen Yan, or saving the 'Sand Scripture' ending for last. This indicates a structured narrative experience.
- Not for all galgame players (weight 0.06): The game is noted as not being suitable for the average galgame player due to its heavy themes and unique approach. It may resonate more with certain audiences.
- Request for DLC and next work (weight 0.05): Some reviewers express a desire for DLC, particularly for a character named Gongye, and look forward to the developer's next work. This indicates high engagement and satisfaction.
- Cautious recommendation (weight 0.05): Some reviews advise buying with caution, especially those invited by the developer, and note that the game may not resonate with everyone.
- Not for angry or impatient players (weight 0.05): The game is not suitable for players who get angry when the story doesn't go their way or for those wanting to immerse in a good life. This highlights its challenging narrative.
- Praise for unique storytelling (weight 0.03): The game is praised for its unique approach to romance storytelling, combining realism and emotional depth. It stands out among visual novels.
- Avoid Shen Yan route (weight 0.03): One reviewer explicitly advises not to play the Shen Yan route. This is a specific warning among otherwise varied route recommendations.
- Not recommended despite quality (weight 0.03): A reviewer does not recommend the game despite regarding it as a good title, possibly due to personal preferences or specific flaws.
- Recommendation for true story experience (weight 0.03): The game is recommended for those who want a true story experience, indicating a focus on realism and emotional authenticity.

Other player notes:
- Gongye DLC highly requested (weight 0.22): Multiple reviewers express a strong desire for a DLC featuring the character Gongye (Kong), indicating unmet demand for this character's storyline. This is the most frequently mentioned specific request in the feedback.
- Multiple endings and routes praised (weight 0.17): Players appreciate the game's multiple endings and branching routes, highlighting the variety and consequence of choices. The existence of good, bad, neutral, and hidden endings adds replay value.
- Mobile version limited to one route (weight 0.17): Several reviewers note that the mobile version only contains the Mu Zhuying route, with the PC version offering additional routes for Shen Yan and Zhao Shi. This limitation is a common point mentioned in reviews.
- Comparison to other Chinese visual novels (weight 0.13): Reviewers frequently compare this game to other Chinese visual novels like 'The Color of Love' and 'Gaokao Love 100 Days', often stating that this title is superior. These comparisons highlight its quality and emotional impact within the genre.
- Realistic and tragic undertones (weight 0.13): The game is described as a visual novel with a tragic undertone, emphasizing realism over idealization. Reviewers note that its themes of unrequited love and personal growth may not appeal to everyone.
- Purchase to support developer (weight 0.12): Some reviewers mention buying the PC version even after playing the free mobile version, specifically to support the developer. This indicates a positive sentiment towards the game and its creators.
- Played on TapTap before purchase (weight 0.11): Several players experienced the game on the TapTap platform, either as a demo or a free trial, before purchasing the full version. This platform familiarity is a recurring background detail.
- Chinese visual novel with voice acting (weight 0.11): The game is recognized as a Chinese visual novel with full Chinese voice acting, emphasizing realism and emotional depth. Reviewers note its focus on love and self-development, setting it apart from typical romantic titles.
- High-quality narrative writing (weight 0.11): Reviewers praise the game's writing and narrative quality, comparing it favorably to literary works like 'Dragon Clan' and films like 'Ashes of Time'. The story's depth and emotional impact are frequently commended.
- Theme of personal experiences (weight 0.11): Many reviewers mention that the game resonates with their personal experiences of youth, love, and self-reflection. This emotional connection is a key positive aspect highlighted in feedback.
- Demo version availability (weight 0.1): The game had a demo or free version on mobile, which was available on platforms like TapTap. Some reviewers mention trying this demo before purchasing the full game, which helped them decide to buy it.
- Personal reflection and life insights (weight 0.08): The developer has stated that the game aims to provide life insights, and reviewers echo this by discussing how the story encourages self-reflection. The game's themes are seen as helping players understand love and personal growth.
- Hidden details and easter eggs (weight 0.08): Reviewers mention hidden easter eggs and details, such as a hidden ending, references to other works, and a link in the Mu Zhuying route. These elements enhance the experience for attentive players.
- Not suitable for all players (weight 0.08): Several reviewers note that the game's realistic and tragic themes may not appeal to everyone, with some describing it as having a high ceiling but niche appeal. This is a common caveat in recommendations.
- Comparisons to White Album 2 (weight 0.06): Several reviewers compare the game to 'White Album 2', a well-known visual novel, noting similarities in themes but also stating that this game is unique. This comparison indicates its high standing in the genre.
- Soundtrack enhances atmosphere (weight 0.06): The game uses pure music to create a poignant atmosphere. Reviewers note that the soundtrack significantly contributes to the emotional experience, and it is available for purchase separately.
- Rating around 7.5 out of 10 (weight 0.06): A couple of reviewers gave the game a score of 7.5 or 7-8 out of 10, indicating a generally positive but not perfect reception. This moderate rating reflects the game's strengths and weaknesses.
- Game availability on Steam (weight 0.06): The game is available on Steam as a paid complete version, offering the full experience with all routes. This accessibility is noted positively, especially compared to the limited mobile version.
- Developer interactions criticized (weight 0.04): Some reviewers criticize the developer's response to players, feeling that feedback is not adequately addressed. This negative sentiment is mentioned in a few reviews, indicating a potential area for improvement.
- Based on a novel (weight 0.04): The game is based on a novel, which provides a strong narrative foundation. Reviewers appreciate the source material's depth, contributing to the game's storytelling quality.

Emotions:
- Frustration (weight 0.09): A major source of frustration is the lack of meaningful player agency, as choices often lead to harsh or unfair bad endings, including those in the Zhao Shi route where no good ending exists. The protagonist's cowardice and forced obsession with Shen Yan, along with a plot that feels unresolved and unbalanced, further compound this frustration.
- Sadness (weight 0.08): Sadness primarily stems from the game's tragic endings and its realistic portrayal of loss and unrequited love. Specific scenes like Mu Zhuying waiting in the snow, the Postman ending, and the emotional weight of the Shen Yan and Zhao Shi routes evoke deep sorrow, with many reviewers crying during gameplay.
- Admiration (weight 0.07): The admiration is driven by the game's high-quality writing, intricate plot, and deep character development, particularly in the true endings. Reviewers praise the nuanced portrayal of emotions and the beautiful narration, music, and voice acting, with characters like Zhao Shi and Mu Zhuying being especially lauded.
- Appreciation (weight 0.07): Reviewers appreciate the game's literary quality, emotional depth, and realistic portrayal of love and relationships. The cohesive storytelling when all endings are seen, combined with excellent writing, voice acting, and thematic depth, leaves a lasting positive impression.
- Disappointment (weight 0.05): Disappointment arises from the lack of satisfying good endings for characters like Zhao Shi and Gong Ye, who cannot be romanced. The protagonist's behavior in certain routes, inconsistent character portrayals, and unfulfilled expectations despite the game's high rating also contribute to this feeling.
- Satisfaction (weight 0.05): Satisfaction comes from achieving true or good endings, especially those with emotional catharsis like the Stargazer ending. The overall experience, including completing all endings and understanding the thematic depth, is fulfilling, and the game exceeded expectations in writing and narrative impact.
- Anger (weight 0.04): Anger is fueled by the unfair treatment of Zhao Shi, who has no good endings and is often sidelined in favor of Shen Yan. The protagonist's cowardice, inaction, and forced obsession, along with plot inconsistencies and perceived poor writing, provoke strong negative reactions.
- Nostalgia (weight 0.04): Nostalgia is triggered by memories of playing the game years ago, often during high school or college, and replaying it evokes past relationships and emotions. The time-skip endings and realistic portrayal of complex relationships also contribute to a longing for idealized past experiences.
- Disgust (weight 0.03): Disgust is mainly caused by the protagonist's subservient and obsessive behavior, especially in the Zhao Shi route, and the game's portrayal of characters treating the player as a tool. The unfair treatment of Zhao Shi and the protagonist's simp-like actions are particularly repulsive to reviewers.
- Relief (weight 0.02): Relief is felt when emotional turmoil is resolved, such as the final 'I love you too' line, or when good endings are achieved after multiple attempts. Discoveries like the Postman ending not being a tragedy and the comforting Sand Book ending also bring relief.
- Empathy (weight 0.02): Empathy arises from the protagonist's relatable struggles with love, obsession, and self-doubt, as well as Shen Yan's difficulties. The realistic portrayal of flawed characters and unrequited love resonates deeply with reviewers' own experiences.
- Regret (weight 0.02): Regret stems from bad endings, especially for Zhao Shi, and the sense that every choice leads to loss. The mailman route leaves a lingering sense of abandonment and missed opportunities, reinforcing the theme of inevitable regret.
- Discomfort (weight 0.01): Discomfort is caused by initially encountering bad endings and specific unsettling images, such as Shen Yan smiling with another character. Some endings, like Sand Book and Stargazing, are uncomfortable despite not being tragedies, while others like Liubu and Heart are bleak and distressing.
- Fondness (weight 0.01): Fondness is driven by the realistic portrayal of love and human relationships, and the game serving as a nostalgic 'white moonlight' from the past. The ideal image of a girl in a white dress and strong attachment to characters like Gongye and Mu Zhuying evoke warm feelings.
- Affection (weight 0.01): Affection is strong for characters like Mu Zhuying, whose traits resonate with reviewers, and Gongye, who leaves a lasting impression. These characters are beloved and their interactions create a deep emotional bond.
- Amusement (weight 0.01): Amusement comes from absurd and humorous endings, like the 'Adult Rule' ending where all characters die, and the categorization of defeated heroines. The drastic differences in outcomes based on a single choice are found entertaining, and jokes about pressuring the developer for DLC add to the fun.
- Sympathy (weight 0.01): Sympathy is extended to Zhao Shi, who is unfairly treated and lacks any good ending, and to the protagonist, who battles inner conflicts. Male characters in Shen Yan's route are seen as second choices, evoking pity for their situations.
- Frustrated (weight 0.01): This frustration is specific to the lack of good endings for Zhao Shi and the protagonist's simp-like behavior in her route. Inconsistencies between routes, especially Hua Ang's sudden changes and misleading foreshadowing, also irritate reviewers.
- Nostalgic (weight 0.01): Nostalgia is evoked by memories of first encountering the game in middle school and later buying it in college, or playing it on mobile long ago. Replaying brings back the emotional journey from Shen Yan to Mu Zhuying, connecting to past experiences.
- Resonance (weight 0.01): Resonance is strong because the story closely mirrors reviewers' own lives, with relatable protagonists and reflections of past acquaintances. The portrayal of unrequited love, weakness, and regret aligns with personal experiences, creating a deep connection.}