Info about Necromunda: Hired Gun:

Official game description:
  
Navigate an ocean of crime and corruption to balance the bloody ecosystem of Necromunda as a merciless hired gun. The money’s good, the dog’s loyal, and the gun’s reliable – but can you survive the hunt? Necromunda: Hired Gun is an indie fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.  
For the right price, eliminate the most notorious gangers and mutants. Your armory is a sprawling arsenal. Your body is enhanced with a dozen customizable augments to run on walls and leap over chasms. Your cyber-mastiff will sniff out and kill enemies for you, while your grappling hook allows quick, agile traversal of the massive environments.  
*   An indie fast-paced FPS in the Warhammer 40,000 universe  
*   Upgrade and fight alongside your loyal cyber-mastiff  
*   Endless weapon and augment customisation  
*   Upgrade, advance, and level up as you collect bounties

Release date: 31 May, 2021

Categories: First-Person Shooter, Character Customization, Weapon Customization, Character Progression, Single-player Story, Looter Shooter, Bounty Hunting Gameplay, Movement-based Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Customizable weapons, abilities, movement (weight 0.69): The game offers a wide array of weapons, abilities, and customization options, allowing players to tailor their playstyle.  Movement mechanics like grappling hooks, wall-running, and double jumps enhance the fast-paced action. Upgrading weapons, skills, and the character provides a satisfying sense of progression and power.
- Stunning, atmospheric level design (weight 0.63): The game excels in its environmental and level design, faithfully recreating the grim, industrial atmosphere of the Warhammer 40k universe, particularly the underhive of Necromunda. Reviewers praise the detailed and atmospheric environments, noting the sense of scale and the effective use of gothic architecture and gritty details. The environments are visually stunning and a highlight of the game.
- Excellent graphics and art style (weight 0.54): The game features impressive graphics and a distinct art style that captures the essence of the Warhammer 40k universe.  The visuals are often described as stunning and graphically impressive, contributing significantly to the game's immersive atmosphere. The art direction is a major strength.
- Good enemy and weapon variety (weight 0.16): The game features a variety of enemies and weapons, with different ways to defeat them. The game allows you to handle situations in a variety of ways. The ability to continuously improve weapons and skills allows for adaptation to different combat styles.
- Fitting, energetic metal soundtrack (weight 0.12): The game features a well-suited metal soundtrack that enhances the action and atmosphere. Reviewers find the music energetic and fitting for the fast-paced combat. The sound design, including weapon effects, is also well-received.
- Fun shooter in 40k universe (weight 0.11): The game is a fun shooter in the Warhammer universe. The game is enjoyable for fans of the Necromunda corner of the 40k universe. The game is a horrifically wonderful depiction of the Warhammer 40k universe.
- Customizable, helpful cyber-dog companion (weight 0.11): The game features a customizable cyber-dog companion that assists in combat and can be petted. This companion adds a unique and endearing element to the gameplay experience. The dog's abilities and appearance can be upgraded.

Common complaints:
- Numerous glitches and bugs (weight 0.88): The game is plagued by numerous technical issues, including glitches, bugs, crashes, and unpolished animations. Reviewers frequently mentioned getting stuck in the environment, experiencing frame rate drops, and encountering broken scripts, significantly detracting from the overall experience and immersion.
- Unbalanced, bullet-spongey enemies (weight 0.86): The game suffers from poor balance, with enemies being bullet sponges that deal excessive damage, even on lower difficulties. This is exacerbated by poor AI, limited tactical options, and inconsistent feedback, leading to frustrating and tedious combat encounters. Many reviewers felt the game relied on attrition rather than skillful gameplay.
- Repetitive gameplay and missions (weight 0.85): The game becomes repetitive due to limited enemy variety, uninspired level design, and repetitive mission objectives. Side missions often reuse main story maps and feature endless enemy spawns, leading to a monotonous gameplay loop with little sense of progression.
- Poor and confusing level design (weight 0.77): Level design is flawed, featuring confusing layouts, cramped corridors, and uninspired environments. Movement mechanics like wall-running are poorly implemented and underutilized, and players frequently encounter invisible walls and level-breaking bugs that hinder exploration and progression.
- Unsatisfying and weak gunplay (weight 0.75): The gunplay feels weak and unsatisfying, with weapons lacking impact and failing to provide distinct feedback. Many weapons feel ineffective, requiring excessive farming and upgrades to become viable, and the weapon variety is limited, leading players to stick to a few preferred options.
- Fails Warhammer 40K setting (weight 0.69): The game fails to capture the essence of the Warhammer 40K setting, with weak weapons, uninspired environments, and a generic story. Reviewers felt the game lacked the expected power and depth of the 40K universe, making it a disappointing experience for fans of the franchise.
- Weak and uninspired story (weight 0.54): The story is uninspired, poorly written, and difficult to follow, with underdeveloped characters and a lack of engaging plot elements. Voice acting is often mediocre or terrible, and the dialogue is stale and repetitive, further detracting from the narrative experience.
- Poor UI and inventory system (weight 0.17): The user interface and inventory system are poorly designed, making item management cumbersome and unintuitive. Reviewers found the menus difficult to navigate and the loot system pointless, hindering the overall gameplay experience.
- Dog companion poorly implemented (weight 0.14): The dog companion is poorly implemented, with inconsistent AI, limited usefulness, and frequent glitches. Reviewers found the dog to be more of a gimmick than a helpful companion, often getting stuck or failing to perform as expected.
- Short campaign, lacks content (weight 0.07): The game's campaign is short and lacks replayability, with little incentive to continue playing after completing the main story. The ending is often disappointing, and the overall content feels limited for the price.
- Poor and generic audio design (weight 0.06): The game suffers from poor audio design, with a lackluster soundtrack and missing ambient music, creating an empty and unimmersive environment. The sound mixing is also inconsistent, further detracting from the overall audio experience.
- Unnecessary movement mechanics (weight 0.06): Movement mechanics like wall-running and the grappling hook feel unnecessary and poorly integrated into the gameplay. Wall-running becomes irrelevant after acquiring the grappling hook, and the grappling hook itself is finicky and inconsistent, failing to add substantively to the core gameplay.

Gameplay feedback:
- Fast-paced, movement-focused combat (weight 0.36): The game features fast-paced, movement-based combat with abilities, a grappling hook, wall-running, double jumps, and executions. Many reviewers compare the gameplay loop to that of Doom or Titanfall, emphasizing constant movement and aggressive play. However, some find the gunplay and traversal functional but unexceptional, and the core loop repetitive.
- Customization lacks meaningful impact (weight 0.12): The game offers weapon and character customization, but the impact of these customizations is often minimal. While the weapons themselves feel good to use, the upgrades and attachments provide only slight stat boosts or cosmetic changes. This makes the customization system feel somewhat superficial.
- Repetitive, grindy side missions (weight 0.08): The game includes side missions that are often repetitive and involve simple objectives within the same environments as the main campaign. These missions primarily serve as a means to grind for credits and upgrades, with little variation in their design or objectives.
- Central hub for upgrades/missions (weight 0.04): The game features a hub area where players can buy/upgrade/sell items, start missions, and interact with characters. This hub serves as a central location for managing character progression and accessing both story and side content.
- Short, linear, vertical levels (weight 0.04): The game features short, linear levels with a focus on verticality. These levels often involve fighting waves of enemies in smaller areas, with multiple paths for flanking and strategic movement.
- Mixes movement FPS, looter-shooter (weight 0.04): The game blends elements of movement-based FPS games and looter shooters. It emphasizes speed and aggressive play, with mechanics for regenerating health through damage dealing.
- Bounty hunter in dystopia (weight 0.04): The player takes on the role of a bounty hunter in a cyber dystopia. The game emphasizes fast-paced combat, but some reviewers found the movement to be slippery or bouncy.
- Endless enemies, limited exploration (weight 0.03): The game features a mission system and infinitely spawning enemies, making calm exploration nearly impossible. The game's difficulty relies on throwing endless waves of enemies at the player.
- Unexplained elemental damage system (weight 0.03): The game features an elemental damage system (fire, lightning, radiation, toxin) that is not explained, and enemy weaknesses aren't shown. There are finishing moves that replenish health, but the game doesn't explain this, nor that they don't work on shielded enemies or larger foes like Ogryns.

Performance notes:
- Inconsistent performance and bugs (weight 0.3): The game exhibits a range of technical issues, including crashes, frame rate drops, stuttering, and general bugginess. Some players report smooth performance on high-end systems, while others struggle even with lower settings. Optimization appears inconsistent, and some bugs may be hardware-dependent.
- Stuttering during loading/compilation (weight 0.25): Several reviews mention stuttering, particularly when loading new areas, during shader compilation, or due to texture popping. This can disrupt the flow of gameplay and negatively impact the overall experience.
- Enemies stuck in environment (weight 0.03): Enemies sometimes get stuck in walls or other parts of the environment, which can halt player progress. This issue is reported for regular enemies and bosses.
- Excessive loading times (weight 0.03): The game suffers from long loading times, especially when installed on a mechanical hard drive or when retrying after death. This can lead to frustration and disrupt the pacing of the game.
- Animation and physics glitches (weight 0.03): Several reviews mention animation and physics glitches, such as movement bugs, texture issues, and synchronization problems between sound and animation. These issues detract from the overall polish of the game.
- Miscellaneous unique bugs (weight 0.02): Several unique bugs were reported, such as the video player crashing when visiting the doctor, bosses disappearing during phase transitions, visual effects persisting on screen, and the Mastiff ability causing unexpected behavior. These are isolated incidents but worth noting.
- Grappling hook map escape bug (weight 0.02): The grappling hook mechanic can cause the player to get stuck outside the map, requiring a reload. This is a specific bug related to a core gameplay mechanic.
- Mission generation and HUD bugs (weight 0.02): Side missions can be generated in an uncompletable state, and missions sometimes load without a HUD. These issues can prevent players from progressing or understanding objectives.
- Good compatibility on specific platforms (weight 0.01): The game runs well on specific platforms like Manjaro Linux, Steam Deck, and Legion Go. This indicates good compatibility with these systems.
- Generally good performance (weight 0.01): Some players report good performance and a smooth game engine. This is a positive point, but it is often contrasted with reports of poor optimization.
- High initial FPS/GPU heating (weight 0.01): The game initially ran at 600 FPS, causing the GPU to heat up quickly. This is a specific performance issue that can be addressed with frame rate limiting.
- Execution animation failures (weight 0.01): Execution animations sometimes fail to trigger, or the player will attack empty air if the target is moving. This impacts the fluidity and satisfaction of combat.
- Inconsistent audio levels (weight 0.01): Audio levels are inconsistent between the menu and intro videos, and cannot be adjusted in the settings. This is a minor but noticeable issue that affects the initial user experience.
- Memory leak cause identified (weight 0.01): The memory leak issue seems to be related to the number of missions played and weapon modifications. This is a specific cause identified for a performance issue.
- DX11 as crash workaround (weight 0.01): Switching to DX11 might resolve the crashing issues. This is a potential workaround for a major technical problem.
- Environment limits graphical impact (weight 0.01): The game primarily takes place in dark, enclosed environments, making graphical settings adjustments have minimal impact. This limits the player's ability to improve visual fidelity or performance.
- Fisheye camera effect (weight 0.01): The game features a fisheye camera effect. This is a stylistic choice that may not appeal to all players.
- Disappearing interface (weight 0.01): The interface disappears from time to time. This is a minor but annoying bug that can disrupt gameplay.
- DLSS improves performance (weight 0.01): DLSS can be used on RTX cards to improve performance. This is a useful feature for players with compatible hardware.

Recommendations:
- Buy only on deep sale (weight 0.95): A common sentiment is that the game isn't worth its full price due to various flaws, lack of content, or short length. Reviewers suggest waiting for a significant sale before considering a purchase. This point is mentioned very frequently.
- Inferior to other shooters (weight 0.81): Many reviewers compare the game to other shooters, especially Doom (2016) and Doom Eternal, often unfavorably. Some suggest playing those games instead. This point highlights the game's lack of originality and its failure to meet the standards set by its competitors.
- Short length, low replayability (weight 0.53): Several reviewers mention that the game is short, with limited replay value. This makes it difficult to recommend at full price. This point is often coupled with the recommendation to buy only on sale.
- Questionable design choices/balance (weight 0.5): Some reviewers point out specific design flaws, such as unnecessary elements or unbalanced systems. These issues detract from the overall experience. This point highlights the need for further refinement of the game's mechanics.
- Feels unfinished, underdeveloped (weight 0.5): Several reviewers mention that the game feels unfinished or underdeveloped. This is reflected in the bugs, lack of polish, and unfulfilled potential. This point is a major reason for the negative reviews.
- Appeals mostly to 40k fans (weight 0.38): The game's appeal is heavily tied to the Warhammer 40k universe. Fans of the setting may find it enjoyable despite its flaws, while others may find it uninspired. Some reviewers suggest other 40k games are better.
- Enjoyable 'Eurojank' experience (weight 0.03): The game is a dose of 'Eurojank'. This point is a positive for fans of that genre. This point is specific to a particular genre.
- Good combination of features (weight 0.02): The combination of story, movement, and weapon system results in a really good game. The graphics are beautiful, and exploring the steampunk world with its massive structures is enjoyable. This point is a positive for fans of that genre.
- Poor Steam Deck experience (weight 0.01): Some reviewers mention that the game has visibility issues on Steam Deck. This makes it difficult to recommend for portable play. This point is specific to a particular platform.
- Improvement over Space Hulk (weight 0.01): The game is a significant improvement over Space Hulk Deathwing. This point is a positive for fans of that game. This point is specific to a particular game.
- Ideal for action junkies (weight 0.01): The game is ideal for action junkies who enjoy metal music. This point is a positive for fans of that genre. This point is specific to a particular genre.
- Hope for future projects (weight 0.01): The reviewer looks forward to the studio's next project and hopes it represents another step forward. This point is a positive for fans of that studio. This point is specific to a particular studio.
- Grinding faction reputation (weight 0.01): The reviewer intends to get legendaries for their whole loadout and max out all of the factions, possibly even 100% the achievements. The reviewer does not recommend grinding faction reputation due to lack of interest in the rewards. This point is specific to a particular player.

Other player notes:
- Warhammer setting: immersive but flawed (weight 0.13): The game is set in the Warhammer 40K universe, specifically the grim and dystopian Hive Primus of Necromunda.  The setting is a key element, with awesome lore and set pieces, but some found the story uninteresting or confusing, especially without prior knowledge of the universe.
- AA title with limited budget (weight 0.12): Many reviewers consider the game to be a AA or 'in-between' title, reflecting a smaller budget and scope compared to AAA releases.  While not terrible, it doesn't reach the level of polish or depth of higher-budget competitors like DOOM, but the developers are active and engaged.
- Unremarkable and poorly explained story (weight 0.07): The story is present but generally considered unremarkable, mediocre, or even nonsensical by some reviewers. Cutscenes explain very little, and some UI functionality is never explained, suggesting a lack of focus on narrative depth.
- Gameplay inspired by other titles (weight 0.05): The game borrows elements from other games like Cyberpunk 2077, Doom Eternal, Wolfenstein, Borderlands, Titanfall 2, and especially E.Y.E. Divine Cybermancy. This creates a familiar but unique gameplay experience.
- Incomplete language support (weight 0.02): The game lacks complete language support for some regions, including Brazilian Portuguese and Japanese. This can make understanding objectives and skills difficult for non-English speakers.
- Unrealistic animations (weight 0.01): The animations appear to be done by hand rather than motion capture, resulting in a less realistic look. Characters often have their mouths covered, possibly to avoid the need for detailed lip-syncing.
- Underwhelming loot system (weight 0.01): The loot system feels underwhelming, with most loot being more useful for selling than for its actual effects. Archeotech is an exception, as it can significantly boost damage output with certain weapons.
- Potential for motion sickness (weight 0.01): Some players have reported experiencing motion sickness after playing the game for a certain amount of time. This could be due to the fast-paced action or the level design.
- You can pet the dog (weight 0.01): A minor but positive detail is that the player can pet the dog (mastiff) in the game. This adds a touch of charm and personality to the experience.

Emotions:
No emotions}