Info about Cyber Manhunt:

Official game description:
《Cyber Manhunt 2: New World》is now AVAILABLE
============================================
Follow Us
=========
**Please kindly note: The demo process can not be used in Cyber Manhunt.**  
Facebook: @cybermanhunt  
Twitter: @cyber\_manhunt  
Please email us if you have any questions or feedback: **cmh@mysgame.top**
About the Game
==============
Hello everyone, we are the Aluba Studio, and we are happy to share our game with you that is **_Cyber Manhunt_**.  
Like this game's name mentions, this is a cyber-puzzle game which is combined with the **_network of violence_**, **_big data_**, **_loss of privacy_** and **_other social problems_**.  
Many plots of this series game relate to **_real events_**. So you can find many familiar stories in your life as Deja-vu scene.  
**
Theme
-----
**  
In our creative process, we found that the Internet is more important in our life than everyone's imagination. Social events always have different opinions in the real world. And there is always has a little group of people who enjoy judging others, and because of that, the events would be more complicated, even leading emergencies to happen. When information flow quickly transforms in every place of the world, immorality and illegal news always happen. In this process, more and more people enjoy being judging process.  
After careful consideration, we decided to make an amazing game to let people really know about the dangers of internet world. We focus on the **_dark web_**, **_truly cybercrime_** and **_privacy burglary_**, tried to let gamers can experience being a hacker in the real world. Every little operation would affect the life of the characters in the game, which would let you rethink the relationship between people and the internet.  
**
Features
--------
**  
You can do some really hack in our game:  
**_·Web search_**  
You should collect basic information about the targets through the Internet search.  
**_·Database_**  
You can use the database to get deep information about targets.  
_**·Crack**_  
You would get passwords based on the obtained target's information, and use it to log in to accounts of different platforms (including email, social media, chat application, etc.)  
_**·Chat**_  
The exciting thing is that you need to chat with targets by disguise and use the information to get the trust of the target.  
_**·Picture Analysis**_  
You can get valuable information and relevant clues from pictures.  
_**·Phishing**_  
You can send phishing links to hack the targets' hardware devices (computer, mobile phone), and get private information.  
More advanced hacking methods will be unlocked later!  
**
Gameplay
--------
**  
**·Highly Immersive**  
Gamers play as a hacker in the game, accepts the commission of the company, and solve dangerous incidents.  
**·Rich Gameplay**  
There are lots of features of Social Engineering in the game, which is including Detecting, Tracking, Puzzles-Solving, Destroying and Hacking etc..  
**·Complex Story**  
The game will judge the good and evil of the player's behavior. Different judgments will lead to different plot directions.  
**·Multiple Roles**  
There are many different roles in this game with a flash of personality. Their stories would be dug by yourself.  
**
Written in the end
------------------
**  
When we decided on the subject matter of the game, we thought about it for a long time. Because of **_This War of Mine_**, **_Papers, Please_**, **_Orwell_** and other excellent indie games, we also want to make a game that allows gamers to think outside the game. We tried so many times to brainstorm.  
We set up a Social Engineering group to find some experts and ask them about the skills for giving gamers a real hacking experience. We even read the book **_The Art of Deception_** written by the famous hacker Kevin David Mitnick to figure out how a real hacker's works. These studies directly opened the door to a new world for all of us. The disciplines involved social engineering, psychology, micro-expressions, phrase skills and so on, which kinds of studies make us have great confidence in the theme of the game and gameplay.  
Not just professionals and books, we also get inspiration from cinema. For example, through **_Who Am I: No System Is Safe_**, we have seen another explanation about hacking skills. Through **_Searching_** we have learned how to create storytelling in details and how to let the audiences and games focus on where we expect them to focus. Every times learning makes us closer to the game in my heart.  
So as we mentioned before, this game is very **_special and unique_** which combines a lot of creativity. I really hope that you guys could like this game so much. Please feel free to leave your advice and feedback in Community.

Release date: Feb 2, 2021

Categories: Investigative Gameplay, Deductive Reasoning Puzzle, Hacker Simulation, Interactive Fiction, Multiple Endings, Story-driven Gameplay, Point-and-click Adventure, Single-player Story

Feature scans:
- Wiki: score 50; verdict: Moderate Wiki Tax – Student Level; summary: The primary external data dependency in this game is the need to look up walkthroughs for hidden or easy-to-miss clues (Tier 3: The Student). Players frequently report getting stuck due to missing a small clue and having to consult guides, especially for full information collection achievements. Some complex deduction puzzles also push players to use external tools like spreadsheets. However, the core deduction design is praised for being fair and logical, with guides used more as a safety net than a requirement.
- Steam Deck: score 85; verdict: Broken – High Friction; summary: The game suffers from severe stability and usability issues: it executes unintended Linux commands, the UI frequently freezes or becomes unresponsive, achievements fail to unlock, and cloud saves do not sync between platforms. While the core gameplay is praised, these flaws make the experience on Steam Deck highly frustrating and borderline broken.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Nearly all favorable reviews mention buying on sale or discount, and the single explicit price statement caps the game at $10. Multiple negative or mixed reviews echo that full price is too high relative to the short length and limited polish. This consensus points to a reasonable base-game range of $5–$10.
- Playtime Metrics:
  - Game completion: 12.0h
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews provide explicit playtime ranges: 6-10 hours for standard story completion (not including full clue collection), 8 hours for all clues, and 10-14 hours for full completion including achievements. No evidence for session length or endgame playtime.
- Time-to-fun:
  - Summary: The game hooks players quickly with its hacking premise, but repetitive tasks and mini-games cause enjoyment to fade after a few chapters.
  - Stance: Fun then drops
  - Anchor: Start of game
  - Time to anchor: N/A
  - Friction: boring tutorial; tedious data gathering; repetitive mini-games; unresponsive desktop; failing puzzles cause time setbacks
  - Unlock drivers: N/A
  - Conditions: tolerance for repetitive tasks; interest in online sleuthing; ability to read quickly; patience with mini-games; appreciation of story; early access bugs or translation issues
- Player Archetypes:
  - Story-Immersed Detective (buy)
    - Motivation: Immersive storytelling and emotional payoff
    - Playstyle: Linear text-based exploration with careful reading and deduction, driven by narrative payoff
    - Experience: mixed
    - Purchase stance: buy
    - Labels: 推理爱好者 (deduction enthusiast)
    - Reference games: N/A
  - Gameplay Skeptic (no buy)
    - Motivation: Authentic hacking simulation or challenging puzzle design
    - Playstyle: Expects varied, non-repetitive interactions; criticizes mechanical tasks and seeks authentic hacking simulation
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Completionist Achievement Hunter (no buy)
    - Motivation: 100% achievement completion and perfectionism
    - Playstyle: Meticulous, methodical replaying of chapters to collect all achievements; hyper-aware of save system flaws
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: 全成就党 (achievement hunter)
    - Reference games: N/A
  - Ethically Concerned Player (no buy)
    - Motivation: Ethical consumption of media and avoidance of triggering content
    - Playstyle: Cautious or avoidant approach due to sensitive content; may evaluate games based on ethical representation
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Story is interesting and engaging (weight 0.2): A significant number of reviews highlight the story as interesting, well-crafted, and compelling, with depth and immersion. This is a major strength of the game.
- Plot twists are well-executed (weight 0.08): Players appreciate the clever and well-written plot twists that are not abrupt, contributing to an exciting and intricately designed story.
- Hacker roleplay is enjoyable (weight 0.08): Playing as a hacker is fun and engaging, with gameplay that makes players feel like they are truly hacking and digging for truths.
- Game provides strong immersion (weight 0.08): The game offers a strong sense of immersion, making players feel deeply involved in the experience.
- Puzzles are engaging and fun (weight 0.07): Reviewers find puzzle-solving engaging, fun, and addictive, especially when tied to the story, making the game more immersive.
- Chapters are interconnected (weight 0.06): Each chapter is impressive with well-structured stories that are interconnected, making the overall narrative engaging and meaningful.
- Story and gameplay blend well (weight 0.05): The integration of story with gameplay is interesting and engaging, with a well-told and professional narrative.
- Social engineering is fun (weight 0.05): The focus on social engineering rather than traditional hacking is enjoyable and innovative, adding a unique twist to the experience.
- UI is well-designed (weight 0.04): The user interface is praised for being awesome, reasonable, clear, and organized, enhancing the overall experience.
- Game requires thoughtful play (weight 0.04): Some mini-games require careful thinking, making the game interesting as a puzzle game that challenges the mind.
- Hints and clues are helpful (weight 0.03): The game provides helpful hints and interconnected clues, ensuring players aren't stuck for long.
- Characters are interesting (weight 0.03): Characters are well-developed and interlinked, adding depth to the story and making them interesting to players.
- Mini-games are well-integrated (weight 0.03): Mini-games are good and well-integrated into the main gameplay, adding variety and interest without feeling forced.
- Story has realistic themes (weight 0.03): The story is good with dark, realistic, and impactful themes that resonate with players.
- Ending concludes satisfactorily (weight 0.03): The ending ties up loose ends reasonably, concluding the story well and leaving players satisfied.

Common complaints:
- Gameplay is repetitive (weight 0.23): Many reviews mention that gameplay becomes monotonous and highly repetitive, especially in later stages. The loop of searching, extracting, and cracking is tiring and reduces replayability.
- Voice acting is poor (weight 0.15): Numerous reviews criticize the voice acting, describing it as poor, amateurish, monotone, or greasy. This issue significantly damages the overall experience for players.
- Story is cliché (weight 0.11): The story is frequently labeled as clichéd, formulaic, and predictable, lacking originality and highlights. Players find the plot twists and narrative direction unappealing.
- Characters are stereotypical (weight 0.1): Reviews mention that characters and NPCs are stereotypical and flat, with unrealistic portrayals. This contributes to a lack of depth in the narrative and character development.
- Mini-games are disliked (weight 0.1): Mini-games are described as annoying, pointless, and disconnected from the main theme, feeling like padding. Some mini-games are also too hard or frustrating.
- Missing clues blocks progress (weight 0.1): Players often get stuck when missing a clue, with no indication of where to find it, forcing replays or softlocks. This is a significant frustration point in the game.
- Copy-paste operations tedious (weight 0.09): The game involves many copy-paste operations that become tedious and tiring over time. This repetitive mechanic is highlighted as a low point of gameplay.
- Clues are hard to find (weight 0.08): Several reviewers report that clues are hidden in obscure places, easy to miss, and at times incomprehensible. This makes collecting all clues frustrating and time-consuming.
- Character names in English (weight 0.07): Character names are kept in English, which is confusing for a Chinese-published game and hard to remember. This makes tracking characters in later chapters difficult.
- DLC achievements unfriendly (weight 0.07): Achievements tied to DLC are criticized for being unfriendly to completionists, as they require purchasing and completing DLC. The mini-games in DLC are also time-consuming.
- Translation is awkward (weight 0.06): The English translation is noted as often awkward, stilted, and containing typos or grammatical errors. This detracts from the narrative and overall polish.
- Dialogue cannot be skipped (weight 0.05): Players complain that some voiced dialogue and messages cannot be skipped, requiring them to wait through slow, monotone voice acting. This hampers pacing.
- Collectibles are annoying (weight 0.05): Missing collectibles and clues needed for full collection is a common frustration, requiring backtracking and searching one by one. This affects completionists.
- Achievement collection buggy (weight 0.04): Some achievements, like collecting all clues, fail to trigger or have unclear requirements. This prevents players from achieving 100% completion.
- Controls are cumbersome (weight 0.04): Controls were found to be cumbersome, awkward, and inconvenient by some players. This affects the overall gameplay experience negatively.
- UI is outdated (weight 0.04): The UI is described as rough, old-fashioned, and unrefined, which detracts from the game's presentation. Players find it visually unappealing.
- Chinese voice acting bad (weight 0.04): The Chinese voice acting is specifically criticized as mechanical, awkward, and poorly delivered, especially for certain characters. It cannot be disabled, worsening the experience.
- Art style is ugly (weight 0.04): The art style is described as ugly, messy, or average with a tacky appearance, which negatively impacts visual appeal.

Gameplay feedback:
- Clue-based puzzle solving (weight 0.32): The core gameplay revolves around collecting clues and solving puzzles, often in a linear progression. Players click to gather information and piece together evidence to reach a conclusion.
- Hacker simulation roleplay (weight 0.29): Players assume the role of a hacker, using hacking mechanics to investigate and gather information. The game simulates a hacker's experience with missions involving account cracking and data retrieval.
- Mini-games included throughout (weight 0.13): The game incorporates various mini-games as part of its gameplay, including timed challenges and server invasion tasks. These mini-games are integrated into the case-solving structure.
- Story-driven puzzle adventure (weight 0.13): The game is described as a story-driven puzzle game with a hacking perspective, blending narrative and deductive challenges. It is often categorized as a visual novel with puzzle elements.
- Puzzle solving simplicity (weight 0.07): The puzzle-solving and reasoning are straightforward, with minimal challenge. This makes the game accessible but may not satisfy hardcore puzzle enthusiasts.
- Clicking interface interactions (weight 0.07): Gameplay predominantly involves clicking through interfaces, including highlighted keywords and interactive elements. This point-and-click style is simple and intuitive.
- Social engineering core mechanic (weight 0.06): Social engineering techniques are central to gameplay, as players manipulate characters to extract information. This adds a layer of interactive storytelling and strategy.
- Internet-style information retrieval (weight 0.06): Information gathering is done through simulated internet searches, where players progressively uncover data. This immersive approach enhances the investigation feel.
- Novel gameplay mechanics (weight 0.05): Players find the gameplay mode novel and distinct, offering new mechanics compared to the first game. This freshness adds to the overall appeal.
- Deduction-focused gameplay (weight 0.05): The game emphasizes deduction and reasoning, with players piecing together clues to solve mysteries. This is the primary engagement for players.
- Requires full clue collection (weight 0.04): Players must collect 100% of clues before they can engage in deduction phases. This ensures thorough investigation but can feel restrictive.
- Comparable to Orwell series (weight 0.04): The gameplay closely resembles the Orwell series, following a similar template of investigation and data analysis. This may appeal to fans of that style.
- Linear progression structure (weight 0.04): The game follows a linear narrative, with clues and story events presented in a predetermined order. This ensures a guided experience but limits exploration.

Performance notes:
- Occasional glitches encountered (weight 0.03): Several glitches are encountered during gameplay, though they may not be game-breaking. Players generally find these issues manageable but they still affect the overall polish of the game.
- Game-breaking prologue softlock (weight 0.02): The prologue contains a bug that causes a game-breaking softlock, preventing players from progressing past the early stages. This is a critical issue that halts gameplay entirely for those affected.
- Mac interface nearly unplayable (weight 0.02): On Mac systems, buttons and formatting are misaligned, requiring very specific inputs, sometimes forcing the mouse to the top of the screen to hit center buttons. This makes the game nearly unplayable for affected users.
- Non-functional on MacBook Air M3 (weight 0.02): The game does not work on MacBook Air M3 with MacOS 14.3, indicating compatibility issues with newer Mac hardware and operating systems. This prevents affected players from launching or running the game at all.
- Save files not syncing (weight 0.02): Save files do not sync between Mac and Steam Deck, causing inconvenience for players who switch platforms. This prevents seamless progression across devices and can lead to lost progress.
- Save file loss problem (weight 0.02): Some players experience save file loss, which can erase progress and discourage continued play. This is a serious issue that impacts player retention and satisfaction.
- Interface unresponsive on click (weight 0.02): Players report that the interface becomes unresponsive when clicked, hindering navigation and interaction with the game. This likely affects overall usability and can frustrate players.
- Poor optimization issues (weight 0.02): Some players note poor optimization, which may lead to performance problems such as low frame rates or lag. This can detract from the gaming experience on certain hardware configurations.
- Almost no bugs reported (weight 0.02): A few players report that the game has almost no bugs, indicating a stable and polished experience for some users. This provides a positive perspective amid the various technical issues.

Recommendations:
- Strong overall recommendation (weight 0.12): Multiple clusters express a general recommendation for the game, with some noting it as highly recommended or worth playing. This indicates a positive reception for the core experience.
- Recommended for story and puzzle fans (weight 0.12): The game is repeatedly recommended for players who enjoy story-driven narratives, puzzle-solving, and deduction elements. This suggests that the game's core appeal lies in its narrative and logical challenges.
- DLC adds value (weight 0.08): Several clusters specifically praise the DLC content, stating it is worth buying or even a must-have. This suggests that the DLC enhances the overall experience.
- Recommendation contingent on price (weight 0.07): Some clusters recommend buying the game only on sale or at a discount, while others note it is not worth full price. This indicates price sensitivity, but not an outright negative view.
- Mixed price-value assessment (weight 0.07): Some clusters say the game is worth buying at its current price, while others say it is not worth buying at all. This suggests variance in perceived value depending on player expectations.
- Not recommended for gameplay depth (weight 0.05): A few clusters negatively recommend the game for those seeking engaging gameplay or deep reasoning, highlighting that the gameplay design may be weak for some players.
- Recommended for text-based fans (weight 0.05): Clusters indicate the game is well-suited for players who enjoy text-based adventure games, broad reasoning, and reading long texts.
- Avoid for certain sensitivities (weight 0.05): Specific clusters warn against purchasing for players sensitive to abuse, stereotypes, dark content, or who have low psychological tolerance. These warnings are important for potential buyers.
- Highly recommended for snooping (weight 0.04): The game is strongly recommended for those who enjoy snooping on social media or internet sleuthing, as it fits that niche well.
- Not recommended for action seekers (weight 0.04): Players looking for high freedom, action, or deep reasoning may not enjoy the game, as it focuses on repetitive clicking and text reading.
- Translation and language issues (weight 0.04): A few clusters note that the game is not recommended due to translation issues or lack of language support, such as Turkish. This can be a barrier for non-English speakers.
- Play early or first (weight 0.04): Recommendations suggest playing this game early or before its sequel, indicating it is a good entry point to the series.
- Achievement hunters caution (weight 0.03): Reviews warn achievement hunters about save issues and incomplete achievement availability, which could affect their experience.
- Not for hacker simulator expectations (weight 0.03): The game is not recommended for players expecting a realistic hacker simulator or typing commands, as it may not meet those expectations.
- Avoid if time-limited (weight 0.03): The game is not recommended for players without large uninterrupted play sessions, and it is best played with headphones in a quiet environment for immersion.
- Suitable for beginners (weight 0.02): One cluster notes the game is very suitable for beginners to get started, indicating a low entry barrier.
- Recommended for story once (weight 0.01): The game is recommended if playing through once for the story, but may not have replay value.
- Not for moral choice seekers (weight 0.01): Reviewers note that the game lacks moral choices expected in other games, so players seeking that aspect may be disappointed.

Other player notes:
- DLCs expand story content (weight 0.22): Players frequently mention two DLCs, 'Sweet Home' and 'Hello World', which serve as prequel and postscript, expanding the story. These DLCs are part of the game's narrative and are generally well-received.
- Compared to Orwell game (weight 0.13): Many reviews compare the game to Orwell, often finding Orwell superior or noting similar gameplay styles. Some mention higher puzzle difficulty in this game compared to Orwell.
- Achievements tied to DLC (weight 0.09): A significant portion of achievements are bundled with DLC purchases, leaving base game achievements incomplete without buying DLCs. Reviewers note that only 50% of achievements are in the base game, with the rest in DLC.
- Sequel and series exist (weight 0.07): The game is part of a series that includes DLCs and has a sequel. This suggests ongoing narrative and gameplay support.
- Compared to other titles (weight 0.06): Several reviews compare the game to other titles in the genre (e.g., Orwell, The Operator) and find those games better. This indicates the game may not stand out among similar games.
- Chinese studio, foreign setting (weight 0.05): The game is developed by a Chinese studio and supports Chinese language. The setting is foreign, which some players find interesting given the studio's origin.
- Family sharing issues (weight 0.05): Family sharing was initially not supported but later enabled, or was available but now is not. Conflicting reviews mention limited family sharing features.
- Playtime around 15 hours (weight 0.05): Approximate playtime is about 15 hours for a thorough playthrough, though some report shorter or longer times depending on style.
- Free DLC 'Worker' (weight 0.04): A free DLC titled 'Worker' (or '打工人') is part of the game, adding content without extra cost. This is positively received.
- Many achievements available (weight 0.04): The game has a large number of achievements, with one related to Titan. This appeals to achievement hunters.
- Simplified Hacknet gameplay (weight 0.03): The game is compared to Hacknet but noted as easier to get into, suggesting a simplified hacking gameplay experience.
- Browser-game comparison (weight 0.03): Some reviews compare the game to low-quality browser games like 4399 or 7K7K, implying a lack of polish or depth.
- Character names not localized (weight 0.03): Chinese localization lacks translated names for characters, leaving them in original form. This may be a minor issue for Chinese players.
- Refund issues with CDK (weight 0.03): Purchased as a CDK or bundle, the game cannot be refunded, which some players noted as a drawback.
- Small game size (weight 0.03): The game file size is small, around 1-5 GB, making it accessible for players with limited storage.
- Bought on discount (weight 0.03): Many players bought the game on sale, suggesting it may not be worth full price or that deals are common.
- Chapters take 2-3 hours (weight 0.03): Each chapter takes about 2-3 hours, leading to a total playtime of around 10-15 hours depending on chapter count.

Emotions:
- Frustration (weight 0.23): Players frequently hit progression blockers from missing clues and forced full replay, often stuck at high completion percentages. Repetitive clicking-heavy mechanics, unskippable animations, and punishing mini-games compound the tedium. Technical bugs, poor guidance, and restricted agency further sour the experience.
- Disappointment (weight 0.11): The story and voice acting repeatedly fail expectations, feeling clichéd, shallow, and amateurish. Gameplay becomes mechanical and repetitive, lacking the depth promised by the hacker theme. High praise from others set expectations the game did not meet, leaving players underwhelmed.
- Enjoyment (weight 0.11): Players enjoy the novel hacking and investigation gameplay, which provides a strong sense of immersion as a cyber sleuth. The interconnected story and puzzles are engaging, with many finding the game addictive and fun to play. Positive feedback centers on the satisfying feeling of uncovering secrets and the overall novel experience.
- Satisfaction (weight 0.06): The game delivers a rewarding experience through engaging story and puzzle design that offers intellectual challenge. Players appreciate the sense of accomplishment from piecing together clues and completing achievements. Overall, the game is seen as high quality with satisfying gameplay and narrative payoffs.
- Boredom (weight 0.05): Gameplay becomes monotonous and repetitive, especially in later chapters, with constant copy-paste operations. The predictable story and simple hacking mechanics fail to hold attention over time. Players also cite boring mini-games and tedious clue searching as contributing factors.
- Excitement (weight 0.04): The game's engaging puzzles and well-crafted plot twists create a thrilling experience. Players feel excitement from the immersive hacker role and the addictive nature of uncovering truths. The desire to continue playing, even staying up late, highlights the strong emotional pull.
- Annoyance (weight 0.04): Repetitive and tedious gameplay, along with unskippable cutscenes and poor UI interactions, consistently annoy players. Mini-games feel forced and frustrating, and technical issues like slow keyword addition and interface bugs break the flow. The inability to skip story and constant mouse clicking add to the irritation.
- Disgust (weight 0.04): The story contains disturbing and offensive content, including sexual violence, stereotypes, and misogynistic portrayals. The dark and cruel ending, with an evil character surviving, leaves a bitter taste. Players also express disgust at the forced anti-climactic endings and the game's attempt at social commentary falling flat.
- Anger (weight 0.03): Players are angered by game-breaking bugs, maliciously difficult achievements, and forced narrative choices that lead to disturbing outcomes. The story's victim-blaming and sexist portrayals are particularly infuriating. Additionally, developer arrogance and ignoring feedback further fuel the anger, especially when progress is lost or the game softlocks.
- Admiration (weight 0.02): The game is admired for its novel and smooth gameplay, high-quality story and writing, and philosophical depth. Players consider it a masterpiece, especially with DLCs that add meaningful layers. The immersive experience and clever integration of hacking into narrative storytelling are particularly praised.
- Appreciation (weight 0.01): Players appreciate the well-crafted story logic, twists, and interconnected chapters that create a strong narrative. The immersive hacker perspective and unique gameplay that encourages thinking outside the box are valued. The developer's effort in addressing real-life-inspired dark themes is also recognized.
- Shock (weight 0.01): The game elicits shock through its impactful story events and unexpected twists, such as the reveal that all characters are villains. DLCs deliver shocking truths, and the theme that no secrets on the internet creates unease. The violent and dark content, including the fake god reveal in chapter 5, adds to the surprise.
- Amusement (weight 0.01): Players find amusement in the absurd escalation of the story, such as a live stream doxxing PK, and the unintentionally funny OS crash. The amateurish dark web depiction and humorous AI insults add to the comedy. Van's chuunibyou-like speech and the game's meme-heavy moments are also sources of enjoyment.
- Surprise (weight 0.01): The game surprises players with its reverse narrative and unexpected identity reveals, including the player being the traitor. The quality of writing exceeded expectations, and the ending was completely unexpected. Twist endings that remain plausible are a highlight.
- Sadness (weight 0.01): The story's cruel endings, such as Dora's fate, and the harm to innocent characters evoke sadness. Players feel the game portrays life's brutality and unfairness, leaving a heavy emotional impact. The difficulty of finding similar games after finishing adds to the melancholy.
- Regret (weight 0.01): Players regret spending time and money on a game that did not meet expectations, especially after getting a normal ending due to missed clues. Some regret not playing earlier when they had more energy, or not buying the DLC initially. The sense of wasted potential is strong.
- Interest (weight 0.01): The game's theme of gossip and social engineering is inherently interesting, and the novel gameplay keeps players engaged. The twist of being an AI and the interconnected storylines spark curiosity. Many express intention to play the sequel due to this interest.
- Discomfort (weight 0.01): Players feel discomfort from the excessive abuse of female characters and dark, oppressive cases depicting human evil. The voice acting, especially Van's oily tone, and the inability to skip quickly add to the unease. The use of offensive language like the r-slur contributes to the discomfort.
- Relief (weight 0.01): Players feel relief from having bought the game at a discount rather than full price, and that the hint system helped progress. The later interactions with Van were slightly better than expected, and completing the game brings a sense of relief. Additionally, relief that the AI did not actually delete the save.
- Immersion (weight 0.01): The novel interaction design and realistic simulated computer UI create strong immersion. Players feel like real hackers, absorbed in the game's atmosphere and social engineering mechanics. The process of investigating the truth enhances the immersive experience.}