Info about 100% Orange Juice - Old Guardian Pack:

Official game description:
This Extra Character Pack for 100% Orange Juice adds 2 new playable characters from developer Orange Juice's games - far future version of series protagonist Suguri, **Suguri (46 Billion Years)** and the mischievous ship AI, **Sumika**. The new characters come with announcer voices and have their own campaign!  
**The Old Guardian Pack includes**:  
*   **Suguri (46 Billion Years)** as seen in ‘200% Mixed Juice’, voiced by Yoshida Seiko  
*   **Sumika** as seen in ‘200% Mixed Juice’, voiced by Kadowaki Mai  
*   A new 10-stage campaign that expands the story of the game  
*   New, unique Hyper Cards for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Suguri (46 Billion Years) and Sumika's themes
The new characters are designed by Orange\_Juice’s original staff for the game’s English Steam release, with character and hyper card art by Hono.

Release date: Dec 20, 2019

Categories: Card-based Gameplay, Board Game, Turn-based Strategy, Anime Aesthetic, Digital Board Game


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews mention DLC content such as two characters, a 10-chapter campaign, music, and difficulty finishing the DLC, but they do not provide any hour counts or time ranges for completing the game, completing the story, session length, or endgame. The 10-chapter campaign indicates story content exists but gives no playtime duration. Therefore, all playtime metrics are unsupported and returned as null.
- Time-to-fun: No data
- Player Archetypes:
  - Competitive Character Specialist (buy)
    - Motivation: To master a preferred character's matchups and exploit her tactical strengths in competitive play.
    - Playstyle: Pings opponents for high damage before committing to attacks, and chooses between viable characters based on preference.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Co-op Team Strategist (buy)
    - Motivation: To coordinate effective co-op strategies and use characters that are popular and viable in team play.
    - Playstyle: Plans card economy with allies, discarding and returning expensive cards at reduced cost, and favors co-op-viable characters.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Chill Character Fan (buy)
    - Motivation: To enjoy favorite characters, their personalities, and their music/themes in a relaxed setting.
    - Playstyle: Casually plays preferred characters for their vibe and soundtrack, and recommends the game based on that appeal.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- DLC is worth the price (weight 0.66): The DLC is considered very cheap and offers excellent value, especially for fans who want more characters and to support the company. It is a rewarding experience for those who understand the mechanics.
- Suguri 4.6B hyper gives damaging cards (weight 0.45): Suguri 4.6B's hyper, Observer of Eternity, is free but only usable at level 3 norma or higher, and adds two random damaging Boost or Event cards, possibly including other characters' hypers. This provides strong offensive options.
- Suguri and Sumika are viable and fun (weight 0.44): Both Suguri and Sumika are considered fun to play and viable in the game, with unique mechanics that make them stand out. Players enjoy their playstyles and find them effective.
- Characters have cute designs (weight 0.42): Suguri and Sumika are frequently described as adorable and cute, with Suguri's hoodie and overall character design bringing joy to players. This adds to the game's appeal.
- Sumika's theme is excellent (weight 0.4): Sumika's theme music is highly praised, with some calling it the best theme in the game or the best since Suguri V2. The soundtrack overall is considered fantastic.
- Voice acting and OST praised (weight 0.4): The game's voice acting and soundtrack are highly praised, with the combination of voice actress Kyouko Mizuki and Suguri being particularly exciting for fans.
- Suguri can steal stars (weight 0.32): Suguri has the ability to steal stars by damaging and finishing off foes in combat. This makes her a threat and adds a strategic layer to her gameplay.
- 46B sniper can instakill (weight 0.32): 46B sniper can instantly kill enemies after gathering enough fish, making her a powerful and popular choice, especially in co-op where she is more viable.
- Suguri's evasion and rocket surprise (weight 0.31): Suguri has powerful evasion and can surprise opponents with a rocket, making her unpredictable. These traits contribute to her opportunistic playstyle.
- Sumika is decent with random hyper (weight 0.31): Sumika has decent stats but no passive, and her hyper is random but potentially great. She can become a good war-machine and is useful for achievement hunters.
- Suguri has lower attack but opportunistic (weight 0.19): Suguri 4.6B has lower attack, making her playstyle more opportunistic, pinging players for high damage before attacking. This requires careful timing and strategy.
- Suguri buffs improved her (weight 0.18): After buffs, Suguri turned out alright, indicating that balance changes have made her more viable and enjoyable.
- Cloud of Seagulls high stakes (weight 0.17): The Cloud of Seagulls mode is described as a high-stakes experience, adding tension and excitement to the game.
- Suguri variants fill lobby (weight 0.17): There are enough Suguri variants to nearly fill a full lobby with unique Suguris, which is enjoyable for fans who like playing as different versions of the character.
- Suguri 46B is sick (weight 0.17): Suguri 46B is described as sick, indicating strong approval of the character's design or abilities.
- DLC includes pet Pudim (weight 0.16): The DLC features a pet called Pudim, which is a nice addition for players who enjoy cosmetic or companion elements.
- DLC Suguri resembles Yuzuki Yukari (weight 0.16): DLC Suguri looks like Yuzuki Yukari with her hoodie up, which may appeal to fans of that character.

Common complaints:
- smk is weak and fragile (weight 0.95): smk is described as weak and very easy to die with. This is compounded by a lack of counterplay and effective cards.
- Sumika underpowered and hard to use (weight 0.42): Sumika is fragile and her hyper is hard to use due to not being able to see discarded cards. She is also described as pretty mediocre.
- Copied cards are impractical (weight 0.4): High-level high-cost cards copied by smk are useless because they can only be obtained after someone else uses them once. Copied cards also require skipping a turn before use, making them too slow.
- Toxic community and moderation (weight 0.4): The forum can be toxic, with bullying and fanboyism rampant, and the mods are described as awful. This creates a hostile environment for players.
- Developer misconduct alleged (weight 0.31): Reviewers claim the devs have hidden negative reviews and warned and banned people falsely. This indicates distrust in the developers.
- Greed and declining quality (weight 0.31): There is plenty of greed, and game balance and quality are on the decline, according to one reviewer. This reflects broader dissatisfaction with the game's direction.
- smk's best card comes too late (weight 0.3): smk's best card, extreme speed super energy, comes out when the game is already about to end. This makes it ineffective due to long wind-up and little impact.
- Suguri reliant on DLC (weight 0.3): Suguri may need Card Pack DLCs to play at her best, as her passive is extremely expensive and hard to profit from. This implies pay-to-win elements.
- Campaign too long and boring (weight 0.3): The campaign is awfully long and boring, with 10 chapters, which is a bit too big according to one reviewer. This affects player engagement.
- Dark story and character deaths (weight 0.3): The new campaign story is very dark and implies that most characters other than Suguri, Sumika, and a few witches have died in the far-future setting. This may affect player enjoyment.
- Certain hypers cause instant game over (weight 0.19): The described seagull, Pernet hyper, and Iru hyper damage progression leads to an immediate game over if hit. This is a severe balance problem.
- Counter cards target smk heavily (weight 0.17): Counter cards in card packs are basically all used against smk, according to one reviewer. This suggests an imbalanced meta focused on countering a specific character.
- Character overpowered outside battle (weight 0.17): The character is considered the most broken due to outside-battle attacks, according to one reviewer. This points to a specific balance issue.
- Developer ignores logical bug (weight 0.17): The developer does not want to fix a logical bug, according to one reviewer. This suggests neglect of game issues.
- DLC adds financial burden (weight 0.17): Releasing a DLC featuring a futuristic Suguri adds to the financial burden on the reviewer. This reflects concerns about monetization.
- Suguri receives excessive buffs (weight 0.16): One reviewer states that Suguri receives too many buffs, making her overpowered. This relates to overall game balance concerns.
- DLC completion difficulties (weight 0.14): One reviewer cannot finish the DLC, possibly due to difficulty or length. This is a niche complaint.

Gameplay feedback:
- Sumika's hyper copies discarded cards (weight 0.88): Sumika's hyper allows her to copy the two most recently used or discarded cards, setting their cost to zero and level to one. This enables powerful combos by reusing key cards for free at any level.
- DLC adds campaign and characters (weight 0.8): The DLC includes a 10-chapter campaign with cosmetic rewards, two additional characters, and card pack DLCs. Beating the campaign on Extreme grants a pet and home marker.
- Suguri's passive doubles damage (weight 0.58): Suguri's passive allows paying 1.5 times the cost of a damage-dealing Boost or Event card to double its damage. This is activated via a 2x icon above such cards.
- Discard pile mechanic exists (weight 0.54): The game features a discard pile where used or discarded cards are placed. This mechanic is central to abilities like Sumika's hyper and co-op planning.
- Suguri 4.6B is evasive (weight 0.54): Suguri (46 Billion Years) is an evasion-based fighter with 4HP, high evasion (+2 EVD), and 5 REC. Her hyper provides two damaging cards, but she has lower attack power.
- Card types include Boost Event (weight 0.52): The game includes Boost and Event cards, as well as Hyper cards and counter cards. These card types are fundamental to gameplay mechanics.
- Suguri's hyper generates damaging cards (weight 0.45): Suguri's hyper randomly generates two damage-dealing Event or Boost cards, including Hypers of those types. It is free but only usable at level 3 norma or higher.
- Sumika is evasive offense (weight 0.44): Sumika is an evasive offense character with 5HP, +1 ATK, -1 DEF, +1 EVD, and 5 REC. Her stats and abilities are identical to the free character Hime.
- Game has phase-based strategy (weight 0.4): The game features distinct phases: early game centered on seagulls dealing 4 damage, mid game with Pernet hyper dealing 6 damage, and late game with Iru hyper dealing 10 damage.
- Suguri has out-of-battle damage (weight 0.4): Suguri specializes in out-of-battle damage and has outside-battle attacks. One of her hypers doubles gun damage.
- Co-op mode allows planning (weight 0.31): There is a co-op mode that enables planning with allies around discarded cards. This adds a strategic layer to team play.
- Suguri's passive adds dice (weight 0.17): Suguri's passive adds an extra dice to the next MOV roll, enhancing movement capabilities.
- High-level high-cost cards exist (weight 0.16): There are high-level, high-cost cards in the game, likely powerful but requiring significant resources.
- Long-Distance Shot cards exist (weight 0.16): The game includes Long-Distance Shot cards, which allow attacking from a distance.
- Fish gathering enables attacks (weight 0.16): Players can gather fish to enable powerful attacks, adding a resource management element.
- Transformation mechanic with rocket (weight 0.16): A transformation mechanic exists where a character can be killed by a 46B rocket.
- Lobby supports Suguri variants (weight 0.16): The game supports a lobby that can be filled with multiple unique Suguri variants, allowing for diverse team compositions.
- HY mechanic copies cards (weight 0.14): HY is a mechanic that copies cards, similar to Sumika's hyper.
- Cloud of Seagulls mode exists (weight 0.14): Cloud of Seagulls is a named mode or scenario in the game.
- smk has specific stat line (weight 0.12): smk has a 5 1 -1 1 stat line, indicating high attack and evasion but low defense.

Performance notes:
No performancepoints

Recommendations:
- Advanced players benefit most (weight 0.44): The characters in this pack have high skill ceilings, making them an excellent choice for experienced players. Beginners may find them difficult and might prefer base-game alternatives like Suguri and Hime.
- Great value for fans (weight 0.31): Fans of 100% Orange Juice who enjoy the game and want more variety will find this DLC worthwhile. It also offers a way to support the developers while getting additional characters.
- Very cheap, strong buy (weight 0.31): The pack is heavily recommended because it is very cheap, offering good value for the price. Many reviewers suggest buying it without hesitation.
- Strongly recommended overall (weight 0.18): A large number of players give this DLC a big recommendation. It is generally well-received by the community.
- Some advise against buying (weight 0.16): A minority of reviewers explicitly say not to buy this deck. This negative feedback is rare but worth noting.

Other player notes:
- DLC includes Sumika and Suguri (weight 0.54): The DLC adds two playable characters: Suguri (46 Billion Years) and Sumika, with Suguri from the Suguri series. Cluster 13 also notes that the Old Guardian Pack adds Suguri 4.6B and Sumika.
- Sumika shares theme with Hime (weight 0.4): Sumika's theme music is compared favorably to Suguri V2's theme, and Sumika is an alternate version of the free character Hime.
- Story set in far future (weight 0.16): The story is set an enormous number of years in the future.
- Suguri known as Witch of Forest (weight 0.16): Suguri is known as the Witch of the Forest and lives in a forest with Sumika.
- Post-battle conversation with new characters (weight 0.16): After defeating the final battle, there is a conversation with two new characters, Alyshian Loni and Teotlanta.
- Self-updating bodies and survival speculation (weight 0.16): The characters Suguri and Sumika can self-update their bodies, which the reviewer uses to speculate about who survives in the far-future world.
- Understanding 100% Orange Juice mechanics (weight 0.14): The reviewer references understanding the mechanics of 100% Orange Juice.
- Futuristic Suguri in DLC (weight 0.14): A DLC exists that includes a futuristic version of Suguri.
- Suguri voiced by Kyouko Mizuki (weight 0.14): The character Suguri is voiced by Kyouko Mizuki.
- Witch duo invites Loni (weight 0.14): The witch duo mentions inviting Loni to join them next time.
- Speculation about future DLC (weight 0.14): The reviewer speculates that a future DLC will feature Alyshian Loni and Teotlanta.

Emotions:
- Frustration (weight 0.25): Players are frustrated by Smk being weak and easy to die with, making the DLC difficult to complete. They also complain about a character being broken by outside-battle attacks, developers hiding negative reviews and issuing false warnings or bans, and the financial strain from a DLC release featuring a futuristic Suguri.
- Excitement (weight 0.1): Excitement stems from the high-stakes experience of playing Cloud of Seagulls with life on the line and from the pairing of voice actress Kyouko Mizuki with the character Suguri.
- Disappointment (weight 0.1): Disappointment arises because HY's copied cards are useless and require skipping a turn, and because the game's balance and overall quality are perceived to be declining.
- Love (weight 0.05): Love is driven by the character Sumika being adorable.
- Enjoyment (weight 0.05): Enjoyment comes from Sumika's theme being considered the best theme in the game.
- Desire (weight 0.05): Desire is expressed as a wish to obtain the pet Pudim.
- Annoyance (weight 0.05): Annoyance is caused by a toxic forum environment and poor moderation.
- Boredom (weight 0.05): Boredom results from an awfully long and boring campaign.
- Threatened (weight 0.05): Threatened feelings occur because taking a hit during the late-game Iru hyper combo results in an immediate game over.
- Affection (weight 0.05): Affection is based on love for the character Suguri, who is called a waifu.
- Anticipation (weight 0.05): Anticipation is felt from being one Suguri away from filling a lobby with all unique Suguris.
- Joy (weight 0.05): Joy is caused by the happy character design and the inclusion of Suguri and Illya.
- Sadness (weight 0.05): Sadness comes from the dark story implying that most characters have died in the far-future setting.
- Melancholy (weight 0.05): Melancholy is evoked by character dialogue about memory decline and not having seen each other for a long time.}