Info about Conan Exiles Enhanced: Isle of Siptah:

Official game description:
**Isle of Siptah is a massive expansion to the open world survival game Conan Exiles, featuring a vast new island to explore, huge and vile new creatures to slay, new building sets and a host of new features. Fight the elder races in new underground dungeons. Defeat demonic monstrosities that spawn from a storm of pure chaos. Dominate the surge to capture powerful thralls summoned from the mainland.**  
You arrive at the island shipwrecked and alone. With nothing but the scraps on your back, you craft the tools you need to survive. At first a simple camp and some crude stone tools, with time a fortress and brutal greatswords made from hardened steel or obsidian.  
Your eyes are drawn towards the center of the island, where a dark tower looms above the landscape. The violent storm that swirls around it seems to gather strength and unspeakable horrors stalk within. But your most dangerous foe may be the other survivors on the island, as resources are scarce and the fight for survival is savage and brutal.  
Start a fresh, new experience on the massive Isle of Siptah. Explore sun-drenched beaches strewn with shipwrecks, dense and tall Redwood forests, broad valleys dotted with ancient Acheronian ruins, a resettled Stygian colony, ominous camps overrun with pirates and the foreboding Tower of Siptah at the island’s center.  
Uncover long-forgotten vaults holding the remnants of elder races from a distant past. Discover hidden halls, solve ancient puzzles, and slay the fiends and demons within. Loot valuable treasures and harness the power of the elder races.  
A massive storm swirls around the dark tower at the center of the island. Powered by sinister magic, it spawns horrifying monsters from the outer void, attacking anyone who dares to venture within. Defeat these horrors to get your hands on a brand-new resource and unique rewards.  
Powerful surges of forbidden magic, granted by the elder god of Nyarlathotep, shoot forth from the Tower of Siptah. Humans and creatures appear in their wake, mysteriously teleported from the outside world. Move quick to capture them or be left in the dust as other players build their army.  
Charge into battle and slay your enemies from atop the ferocious rhino mount. Construct a small home or a vast city using two new building sets: the waterlogged remains of shipwrecks or the ancient and majestic stormglass. Find and equip powerful items, including new armor sets, tools and weapons.

Release date: May 27, 2021

Categories: Open-World Survival, Base Building, Crafting, PvP, PvE, Exploration, Dungeon Crawler, Thrall Management

Feature scans:
- MTX: score 10; verdict: Fair - Traditional DLC, No MTX Evidence; summary: The user reviews primarily discuss the quality, content, and technical issues of a paid DLC, with complaints about its price relative to content and its impact on the base game. One review praises fair pricing and developer support. There is no evidence of microtransactions, in-game purchases, or predatory monetization tactics such as pay-to-win, loot boxes, or currency obfuscation. Therefore, the monetization model appears to be a traditional one-time purchase DLC, which falls within the fair range.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $30.00
  - Reasoning: The evidence consistently shows that reviewers wait for discounts or buy the game on sale, and recommend it especially on sale. No reviewer expresses willingness to pay full price. This suggests the community does not consider the standard retail price fair, and instead values the base game at a discounted price. Therefore, the fair base-game price range is likely below the full retail price, in the $15-$30 range.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: One reviewer explicitly reports over 100+ hours on the Isle of Siptah, which supports an approximate gameCompletion of 100 hours for the DLC's full experience. Other reviews mention 20 hours and 20-30 hours on the map, indicating early or partial playtime rather than full completion. The German review states that traveling to the island and back is fun for an hour, supporting a sessionLength of about 1 hour. No review provides a clear story completion time, and the T3 thrall grind is described only as a several-day consuming grind without a numeric hour value, so storyCompletion and endgame are null.
- Time-to-fun:
  - Summary: The Isle of Siptah can be fun at first, especially in co-op or on dedicated multiplayer servers, but the initial enjoyment fades as the map becomes a repetitive, grindy, PvP-oriented slog with little solo or PvE progression.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Repetitive, grindy vaults, wild surges, and world bosses; Solo play feels contentless and barren; PvP-oriented design and progression undercut PvE; Tedious map traversal and movement frustration; Resource gathering for surges and essence is a slog; Weak rewards, bugs, and limited thralls
  - Unlock drivers: Playing on dedicated multiplayer servers; Playing co-op with friends or on a custom server; Using mods in SP or co-op to add village building and exploration
  - Conditions: Enjoyment depends on dedicated multiplayer or co-op play; Solo or PvE play is likely to feel empty and unrewarding; Mods can improve SP or co-op by adding building and random threats; Custom servers with friends make some forgettable content tolerable; PvP interest changes map appeal; the original map may be preferred; Level 45+ is required to tackle vaults or maelstrom creatures; The initial honeymoon phase gives way to repetition; Players seeking story or progression may not enjoy it
- Player Archetypes:
  - Solo PvE Builder-Explorer (no buy)
    - Motivation: Building bases, exploring, and enjoying relaxed PvE or co-op play.
    - Playstyle: Plays solo or with one friend, often modded, focuses on building villages and castles, avoids PvP.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: solo base builder; PVE solo player; single player
    - Reference games: N/A
  - Competitive PvP Clan Player (buy)
    - Motivation: Competitive clan warfare, resource control, and fighting over thralls and territory.
    - Playstyle: Plays on PvP servers in clans, builds bases, sieges rivals, contests resources and thralls.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: PvPers
    - Reference games: N/A
  - Roleplay Community Server Player (sale)
    - Motivation: Roleplaying and community building on modded private servers.
    - Playstyle: Plays on heavily modded roleplay servers, builds communities, often ignores PvP-focused thrall systems.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: RP community; RP player
    - Reference games: N/A
  - Veteran Conan Exiles Co-op Player (buy)
    - Motivation: Experiencing new content and sharing co-op PvE adventures in a familiar world.
    - Playstyle: Plays PvE or PvE-C, often co-op, compares new map to Exiled Lands, seeks novelty.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: single PVE; PVE player
    - Reference games: Conan Exiles


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beautiful New Map Design (weight 0.4): Players highly praise the new map for being large, beautifully crafted, and featuring intricate, spectacular designs with good lighting and attention to detail. This is a major highlight across multiple reviews, with many noting the island's visual appeal and explorable landscape.
- New Enemies and Mobs (weight 0.14): There are many new enemies that look better and perform better than the old ones. Players find some new mobs cool and chilling in appearance.
- Enjoyable Gameplay (weight 0.12): The gameplay is described as very pleasurable and endlessly enjoyable, with time flying by for players. It is suitable for PvP and offers a lot to do.
- More Action and Content (weight 0.12): The DLC offers more action and activities than the base game, providing an extended experience.
- Interesting Mechanics (weight 0.12): Mechanics like Dungeon, Maelstrom, Surge, and Delving are interesting and add depth to the game. The Maelstrom mechanic is specifically called out as cool.
- New Building Pieces (weight 0.11): The building pieces are considered good and look awesome. They are seen as a redeeming feature of the DLC.
- New Thrall System (weight 0.07): The new slave/thrall system is more difficult and encourages exploration with random thrall spawns. It provides a different way of obtaining thralls compared to the old Thrall Camps.
- Cool Armors and Weapons (weight 0.07): The new armors and weapons look really cool, with some described as badass. Visual appeal is a strong point.
- Rhino Riding (weight 0.07): Riding rhinos is great and fun, adding a unique and enjoyable element to the game.
- New Crafting Options (weight 0.06): Some new crafting options exist, including new items to craft. This adds to the gameplay variety.
- Impressive Storm Effects (weight 0.06): The storm looks nice and impressive, adding to the atmospheric experience.
- Improved Sound FX (weight 0.06): Sounds are fixed and nicely done, with sound effects receiving positive feedback.
- Multiple Spawn Points (weight 0.06): Players can spawn at four different points after death, offering flexibility and convenience.
- Large Tree Areas (weight 0.06): The map features large areas with trees, contributing to the immersive environment.

Common complaints:
- Numerous Bugs and Instability (weight 0.32): The expansion is plagued with bugs, including game-breaking issues, freezes, and inventory problems. Many bugs remain unfixed while DLC content is prioritized.
- Empty and Barren Map (weight 0.24): The map is vast but empty, with large areas containing nothing to do or explore. Many locations are devoid of meaningful content.
- Grindy Progression and Tedious (weight 0.24): The game is constantly grindy, with endgame grind being pointless and difficult. Obtaining thralls and resources requires excessive time.
- Designed for PvP, Not Solo (weight 0.16): The map is fully designed for PvP, making it difficult for solo players. It is not beginner-friendly and lacks solo-friendly progression.
- Lack of NPCs and Cities (weight 0.16): There are very few NPCs and no human villages or cities. NPC camps are missing, leaving the world feeling empty of life.
- Not a True DLC (weight 0.14): The content is a separate game rather than an expansion, and the DLC mechanics cannot be used in the base game. This feels like a marketing ploy.
- Map Size Too Small (weight 0.12): The map is significantly smaller than the original, only about a third of the size. This limitation reduces exploration and gameplay variety.
- Repetitive and Boring Vaults (weight 0.12): Vaults and dungeons are nearly identical, lacking variation and challenge. They follow the same patterns, making them dull experiences.
- Little Biome Variety (weight 0.12): The map has few biomes that feel small or similar to each other. There is little variation, with only a couple of distinct biomes.
- Poor Map Design (weight 0.09): The map is poorly made, disorganized, and messy. The center is inhospitable, and the overall layout feels lazy.
- No Teleport System (weight 0.07): There is no teleportation, forcing players to walk everywhere. This adds unnecessary travel time and frustration.
- Rough Start and Difficulty (weight 0.06): Starting the game is difficult, with initial struggles. The experience is rough for new players.

Gameplay feedback:
- PvP-focused expansion map (weight 0.32): The expansion map is heavily oriented toward PvP encounters and base raiding, with raiding described as easier than the original map. Some reviewers note it still works for PvE play.
- New map with biomes (weight 0.29): The DLC adds a separate new map featuring multiple biomes and varied terrain, often described as medium-sized and about 75% of the original map's size. It is distinct from the base game world.
- Thralls summoned via surges (weight 0.27): Thralls are primarily obtained through Wild Surges announced on the map, summoned at leyshrines via ritual waves or altars using decaying Eldarium. Higher-tier thralls rely on this end-game, RNG-based summoning system.
- Maelstrom map event (weight 0.27): The Maelstrom is a challenging weather event that makes roughly half the map uninhabitable and can drop NPCs from the sky. It was later nerfed and is tied to thrall summoning mechanics.
- Dungeons and vaults (weight 0.24): The expansion includes numerous dungeons that function as major content pillars, with vaults acting as dungeons that can be farmed for Eldarium and boss chests. Dungeons are spread across the map.
- Dispersed resource distribution (weight 0.11): Resources are scattered throughout the map, including around dungeons, encouraging exploration. This distribution affects farming and base placement.
- Building and armor sets (weight 0.11): The expansion adds new building pieces, armor sets, weapons, and decor for construction and customization. These provide additional options for base building and character gear.
- Reskinned enemy variety (weight 0.11): Enemies are often reskinned versions of existing creatures and are peppered around the map, including skeletons and lizards. This affects combat variety.
- Survival game with PvE (weight 0.09): The game is an open-world survival title that includes both PvE and PvP elements, with some reviewers emphasizing its PvP focus while others play primarily for PvE.
- Rhino mounts added (weight 0.09): Rideable rhinos are introduced as new mounts in the expansion, providing a novel way to traverse the map.
- Smaller than original map (weight 0.07): The expansion map is significantly smaller, estimated at about 75% of the original map's size. It remains a separate area from the base game world.
- Single-player and co-op (weight 0.07): The expansion supports single-player and cooperative play, with design elements catering to co-op experiences. This allows flexible playstyles beyond PvP.
- Huge map to explore (weight 0.07): Reviewers describe the map as huge with many things to see, though some note it is smaller than the original. It offers extensive areas for exploration.
- Fast respawn timers (weight 0.06): Enemies, resources, and NPCs respawn quickly, typically after 20-30 minutes or by relogging. This impacts farming efficiency and world persistence.
- Thrall pathing and recovery (weight 0.06): Thralls can get lost but often find their way back, or they can be warped in. This affects thrall management during gameplay.
- Early access status (weight 0.06): The map and expansion are in early access, indicating ongoing development and potential changes. Some reviewers note this as a caveat.
- Healing via bandages (weight 0.06): Food provides little to no healing; instead, bandages and health potions are the primary healing methods. This shifts survival strategies away from food-based recovery.

Performance notes:
- Frequent crashes and freezes (weight 0.21): Many players experience random crashes or freezes, often tied to specific areas or assets, making the game unstable. This is one of the most reported technical problems.
- Texture and asset loading failures (weight 0.16): Textures often pop between resolutions, enemies and NPCs load late or not at all, and some mobs fall through the ground. These visual glitches break immersion and gameplay.
- Inconsistent performance and lag (weight 0.14): Performance drops dramatically during longer sessions, and lag can make the game nearly unplayable at times. High ping on official servers further worsens the experience.
- Server connection and login issues (weight 0.14): Many players struggle to connect to servers, with frequent login failures and ping-related blocks. The server list also fails to refresh player counts and ping properly.
- Game-breaking bugs and freezes (weight 0.12): Various bugs can freeze the game or make it unplayable, with some being persistent and unfixed. These issues severely impact the overall experience.
- NPC and mob movement glitches (weight 0.1): Mobs and NPCs often teleport, get stuck in walls, or fly through the air. These issues can make dungeons impossible to complete and disrupt combat.
- Some players report optimization (weight 0.06): A few players find the game well-optimized, with no crashes over long play sessions. This positive experience contrasts with the majority of reports.
- Thralls and pets disappear (weight 0.04): Players report that their thralls and pets randomly vanish every time they log in. This loss of progress is highly frustrating.
- Missing NPCs and animal spawns (weight 0.04): In solo play, the world feels empty because NPCs and animals frequently fail to spawn. This makes the game world feel barren and reduces engagement.
- Falling through textures (weight 0.04): Players frequently fall through the ground or textures, requiring a relog or restart to fix. This breaks exploration and can lead to lost progress.
- Healing and bandaging bugs (weight 0.04): Bandaging and healing sometimes do not work, leaving players unable to recover health. This can be fatal in combat situations.
- Missing file errors (weight 0.04): Players encounter missing file errors even after verifying game files through Steam. This prevents the game from launching properly.
- Loot inaccessible due to underwater NPCs (weight 0.04): NPCs sometimes end up under water, making them impossible to loot. This prevents players from obtaining important items.
- Stuck chests require server restart (weight 0.04): Chests can become stuck, requiring a server restart to resolve. This is a minor but annoying issue that disrupts gameplay.
- Alt-tabbing traps character (weight 0.04): Alt-tabbing out of the game can trap the character in the home area, forcing a restart. This is a niche but frustrating bug.
- Fast NPC respawning impacts performance (weight 0.04): Rapid NPC respawning can negatively affect performance. This is a less common but notable issue.

Recommendations:
- Do not buy DLC (weight 0.24): Many reviewers clearly advise against purchasing this DLC, citing it as not worth the money or time, and some regret buying it. Common reasons include game-breaking bugs, poor support, and overall disappointment.
- Not for PvE or solo (weight 0.2): A recurring theme is that the DLC is not recommended for PvE or solo players, often due to its PvP-focused design and lack of support for single-player experiences. Many advise PvE players to avoid it.
- PvP players enjoy DLC (weight 0.14): Several reviewers highlight that the DLC is particularly suited for PvP players, with some calling it perfect for PvP. The map design and content cater well to competitive play.
- New players play base first (weight 0.14): Multiple reviewers strongly suggest that new players should start with the base game's Exiled Lands map before considering this DLC. The expansion is seen as overwhelming or less polished for newcomers.
- Good for veterans wanting new (weight 0.14): For experienced players who have exhausted the base game and seek a fresh challenge, the DLC offers new enemies, dungeons, and environments. It is recommended as a side adventure for Conan Exiles veterans.
- Wait for sale or patches (weight 0.13): Some advise waiting for a sale or for patches before buying, as the DLC is not worth full price in its current state. They suggest saving money until improvements are made.
- Not worth full price (weight 0.13): Several reviewers feel the DLC is overpriced and not worth the money, especially at full price. They suggest it should be cheaper or included in the base game.
- Inventory bug blocks recommendation (weight 0.12): A specific inventory bug is repeatedly mentioned as a major issue that prevents reviewers from recommending the DLC until it is patched. It causes frustration and negatively impacts gameplay.
- Mixed or meh reception (weight 0.12): Many reviewers express a lukewarm or 'meh' opinion, neither strongly recommending nor condemning the DLC. Some recommend it conditionally or with reservations, indicating it is average.
- Map praised by some (weight 0.12): A number of reviewers praise the new map, with some even calling it better than the base game's map. The island setting and its design are highlighted as a positive aspect.
- Bugs and technical issues (weight 0.09): Technical problems such as game-breaking bugs and connection issues are cited as major drawbacks. Reviewers warn that these issues can ruin the experience.
- Main game is better (weight 0.09): Several reviewers state that the base game is superior and recommend sticking with it over the expansion. They feel the DLC does not live up to the original experience.
- Recommended for PvE with caveats (weight 0.09): Despite the PvP focus, some PvE players still find the DLC enjoyable, though with reservations. They note increased difficulty and other issues but overall have fun.
- Thrall system criticized (weight 0.09): The thrall system in the DLC is seen as lacking, with PvP players unable to get all thrall types and PvE players facing theft issues. This reduces the appeal for players focused on thralls.
- Siptah not a full game (weight 0.09): Some reviewers feel Siptah is not substantial enough to stand alone as a separate game and should have been integrated into the base game. They view it as an add-on rather than a full expansion.
- Teleportation improves recommendation (weight 0.06): The addition of teleportation has turned some negative reviews positive, as it addresses a major convenience issue. This feature makes the DLC more appealing.
- Builders may like pieces (weight 0.06): For players interested in building, the DLC offers new building pieces, particularly the flotsam set, which can be a reason to buy. However, some feel it's not enough on its own.
- Positive with current price (weight 0.06): A few reviewers recommend the DLC at its current low Early Access price, finding it worthwhile for the content offered. They see it as a good deal for the cost.
- Mods recommended over DLC (weight 0.06): Some reviewers suggest that mods like Age of Calamitous offer more fun and game-changing content than this DLC. They would rather support modders than buy the expansion.
- Roleplay elements lacking (weight 0.06): For roleplay and adventure-focused players, the island feels thin on those elements, leading to disappointment. They advise waiting for further development before purchasing.

Other player notes:
- Map compared to Exiled Lands (weight 0.33): The Isle of Siptah is frequently compared to the original Exiled Lands map. While some prefer the new map, many find Exiled Lands more alive, memorable, and better for PvP.
- Sold as paid expansion (weight 0.24): The Isle of Siptah is sold as a separate paid expansion/DLC rather than being included in the base game. Reviewers note it is a distinct product with a $20 price point.
- Early access release status (weight 0.23): The expansion was released in early access, with a full release expected in about six months. Reviewers mention ongoing tweaks and substantial updates during this period.
- Map size smaller than original (weight 0.18): The Isle of Siptah map is roughly 70-90% the size of the Exiled Lands map, with some reviewers claiming it is only one-third the size. This contradicts advertising that promised a giant new map.
- Travel between maps supported (weight 0.15): Players can travel between the Exiled Lands and the Isle of Siptah via teleportation, transportory stones, or an NPC on the main map. This integration allows bringing items and followers between maps.
- Mod support available (weight 0.14): The game supports mods in both single-player and co-op modes. The modding community actively contributes new content, although mods may require updates after major patches.
- Constant updates and DLCs (weight 0.13): The game receives constant updates and has many DLCs offering building variety. The developer has released 20 DLCs, with ongoing support and community collaboration.
- Large download size (weight 0.12): The expansion requires a 61 GB download for what some consider a small map. Additionally, the disk size increased from 60GB to 100GB regardless of owning the new map.
- Long-standing bugs ignored (weight 0.12): Reviewers report that Funcom has not fixed certain bugs for over five years, with bug reports going ignored. This contributes to frustration with the developer's support.
- New content additions (weight 0.12): The expansion includes new weapons, armors, sigils, animals, elder vaults, legendary eldarium recipes, and the Maelstrom event. It also adds building parts and tree platforms.
- Vast map with exploration (weight 0.11): The map is very large, with many places still undiscovered after years, offering abundant resources like iron and black ice near the coast. However, some consider it emptier with fewer POIs than Exiled Lands.
- Aimed at veteran players (weight 0.1): The DLC targets players who have exhausted the mainland content, serving as a side adventure. It does not replace the main game and is intended for those seeking new challenges.
- Procedural generation criticized (weight 0.09): The map is described as an example of lazy procedural generation, lacking the handcrafted feel and identity of the original Exiled Lands. This leads to a barren and repetitive experience.
- Harder early game tasks (weight 0.08): Compared to Exiled Lands, early game tasks on Siptah are harder, with initial start difficulties. Resource distribution may also differ, affecting progression.
- Unfavorable comparisons to mods (weight 0.07): Reviewers compare the expansion unfavorably to the Age of Calamitous mod, stating the mod provides more content, better systems, and fewer bugs. This highlights perceived shortcomings in the official DLC.
- Base game updates cause bugs (weight 0.06): Updates to the base game have made it buggier, according to reviewers. This includes issues that started after buying the DLC and affect overall stability.
- Support through DLC purchases (weight 0.06): Some reviewers bought the DLC to support the game, with one purchasing 14 DLCs. This reflects a desire to back the developer despite criticisms.
- Mixed Steam rating (weight 0.04): The DLC currently has a Mixed rating on Steam, indicating divided player opinions. Many reviews mention the expansion's issues and questionable value.
- Companion disappearance bug (weight 0.04): Companions can disappear in both the main game and on the island, but more frequently on the island. This bug affects gameplay and follower management.
- Transfer feature deactivated (weight 0.03): The feature to transfer progress and inventory from Exiled Lands previously existed but was deactivated. Reviewers note this limitation, though recent updates may have reinstated it.

Emotions:
- Disappointment (weight 0.52): The DLC feels like a separate game rather than an expansion, with a map that is vast but empty and lifeless, lacking meaningful content and variety. Many mechanics are repetitive, such as texture-swapped mobs and identical vaults, and the progression is often grindy and unrewarding. Technical issues, including crashes and bugs, further diminish the experience, leading to a sense that the DLC wasted its potential.
- Frustration (weight 0.41): Players encounter numerous bugs, crashes, and performance issues that hinder progress and enjoyment. Mechanics like thrall pathfinding and RNG-based systems add to the frustration, as do difficulty spikes and a lack of endgame content. The game often feels unfinished, with updates breaking existing features and poor support for single-player or roleplay communities.
- Satisfaction (weight 0.12): The expansion offers abundant loot, powerful gear, and a large, beautiful map with diverse biomes that appeal to different playstyles. The ability to teleport between maps and the addition of new content like thrall camps enhance the experience, making it feel worth the price for many players. The design of armor sets and building pieces also contributes to a sense of satisfaction.
- Boredom (weight 0.11): Repetitive dungeons, predictable vaults, and a lack of story or meaningful progression lead to boredom. The map often feels empty and monotonous, with little variety in biomes and activities, making exploration unrewarding and combat trivial after acquiring overpowered gear.
- Appreciation (weight 0.07): Players appreciate the beautiful landscapes, improved visual quality, and interesting spots for building on the Isle of Siptah. The developers' collaboration with the community and additions like freeing people from cages are also valued, as are the new mobs and environmental improvements.
- Enjoyment (weight 0.07): The new biomes and mechanics bring back a sense of discovery and fun, especially with clan activities, building, and PvP. The map offers a good mix of combat and building, and features like rhino riding and storm combat add to the enjoyment for many players.
- Anger (weight 0.06): Players are angry about forced achievements, persistent bugs, and unresolved issues that make the game unplayable. The expansion is seen as a buggy bundle sold at full price, and the developers' neglect of the main game in favor of new projects adds to the anger.
- Enthusiasm (weight 0.05): New mechanics like surges, vaults, and the Maelstrom are seen as fun and unique, adding action and crazy creatures. The ability to travel between maps and the expansion's extensive content make it feel like a full sequel for enthusiastic players.
- Excitement (weight 0.04): Players are excited about exploring the beautiful landscape, using the new travel system, and experiencing features like rideable combat rhinos. The Maelstrom adds tension, and the well-made dungeons and new gear contribute to the excitement.
- Annoyance (weight 0.04): Annoyances include outdated content, difficulty finding baby pets, and gathering resources. Environmental issues like overly dark shadows and mechanics like thrall warping also irritate players, as do small stack sizes and inconsistent building stability.
- Regret (weight 0.04): Players regret purchasing the DLC due to disappointment, wasted money, and unmet expectations. The expansion often feels unsuited to preferred playstyles, and many wish they could refund their purchase.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from grindy progression, empty map areas, and reskinned enemies. The DLC is seen as PvP-focused with insufficient new items for PvE players and lacks a real endgame, with recipes locked behind delving.
- Hope (weight 0.02): Some players hope that future updates will fix issues and improve the map, adding more content. They express a willingness to return if the problems are addressed.
- Curiosity (weight 0.02): Curiosity is driven by exploring something totally new and discovering changes in the game. Dungeons containing lore also hook players to find out more about the world.
- Admiration (weight 0.02): Admiration stems from the incredibly beautiful design of the map and the landscape of the Isle of Siptah. The visual appeal and artistry are highly praised.
- Sadness (weight 0.02): Sadness is felt when players must stop playing due to the company's behavior, and when the DLC fails to meet expectations despite initial excitement. The disappointment leads to a sense of loss.
- Amazement (weight 0.02): Amazement comes from the visually astounding map with beautiful sights, vibrant camps, and challenges. The overall beauty and scale of the world are stunning to players.
- Amusement (weight 0.02): Amusement arises from unique player-driven events, such as a map configuration leading to a server-wide war, or humorous mishaps like the storm destroying a house yet still earning a high rating. These moments provide lighthearted entertainment.
- Joy (weight 0.02): Joy is experienced when playing the expansion in PvE with friends, and even in defeat by a horde of enraged mobs in the Maelstrom. The social and chaotic fun aspects bring happiness.
- Love (weight 0.02): Love for Conan Exiles is expressed through enjoyment of the game and appreciation for the art direction, look, and mystique of the map. The overall experience fosters a deep affection.}