Info about Granny: Chapter Two:

Official game description:
Official Website: Now Live!
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About the Game
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Welcome to Granny: Chapter Two.  
Now it's time again!  
You have now been moved from Granny\`s old house to her love Grandpa\`s house.  
You wake up in another dark moisty room, you feel dizzy after the bumpy car ride and you have a headache.  
The main door is covered with different locks and you have to search the house and find items to unlock them and the door and escape this house.  
But you have to be careful because Granny hears everything as usual and Grandpa also wanders around the dark house but he doesn't hear very well, but if he sees you then it's best to run.  
There is also a creepy little creature in the back of the house that Granny and Grandpa adore.  
As usual if you drop something on the floor or walking on a creaking floor Granny will start running to the place she heard that sound.  
You also need to watch out for her bear traps.  
You can hide under beds or in wardrobes but be careful that they does not see you when you are hiding.  
There is another way to escape.  
At the bottom of this house there is a sewer. There you can find an old rusty boat. If you manage to start it and open the gate you can escape that way.  
You can protect yourself from Granny and Grandpa using one of the two different types of weapons you can find in the house. But it only stops them for a while. But it's worth it.  
There are five different levels of difficulty.  
Extreme, Hard, Normal, Easy and Practice.  
If you play in Practice mode, you are in the house without Granny and Grandpa and you have the opportunity to try different things without major difficulties. But remember the house is not completely free from dangers.  
Granny and Grandpa gives you five days in the house.  
If you have failed to escape after the last day... well, probably you can figure out what happens then.  
Good luck!

Release date: 30 Dec, 2019

Categories: Survival Horror, Puzzle Solving, Stealth Gameplay, Escape Room Puzzle, Single-player, Multiple Endings, First-Person Perspective


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and Enjoyable Gameplay (weight 0.66): Players consistently find the game fun, addictive, and entertaining, highlighting its polished gameplay, challenging difficulty, and overall well-made design. Many appreciate its ability to evoke nostalgia while offering refreshing content.
- Improved Graphics and Sound (weight 0.48): The game receives praise for its impressive graphics, especially on PC, and its atmospheric sound design. Players note higher resolution textures and overall visual enhancements compared to previous versions.
- Superior Sequel in Series (weight 0.42): Many players consider this installment the best in the Granny series, often preferring it over the first game. It's seen as a great sequel that expands on the original's core gameplay while introducing new elements.
- Effective Horror Experience (weight 0.28): The game is lauded as a good horror title, effectively creating a creepy and scary atmosphere through unpredictable gameplay, eerie sounds, and suspenseful moments. It's considered a standard-setter in the genre.
- Grandpa's Impactful Addition (weight 0.19): The introduction of Grandpa as a new enemy is a significant and well-received addition. He increases the game's intensity and difficulty, forcing players to adapt new strategies to avoid both Granny and Grandpa.
- Smart House Design and Puzzles (weight 0.15): The game's house layout is praised for being smart and conducive to puzzles, creating an enjoyable escape room experience. The creepy atmosphere is enhanced by the house itself, along with voices and music.
- Enhanced Replayability (weight 0.1): The game offers high replayability due to varied solution paths, multiple endings, and dependence on luck. Players enjoy completing different routes and escape methods.
- New Content and Mechanics (weight 0.06): The game introduces a totally new house, additional enemies, and fresh escape methods, along with new mechanics. These additions contribute to a richer and more varied experience.
- Varied Enemy and Weapon Options (weight 0.06): The game allows players to choose the number of enemies (0, 1, or 2) and features three weapons, two of which are exclusive to this installment, adding to strategic depth.
- Humorous Elements (weight 0.05): Some players find humor in the game, particularly through the use of weapons like grenades and the characters themselves, adding a lighter touch to the horror experience.

Common complaints:
- Inferior to First Game (weight 0.45): A significant portion of feedback indicates that the game is a step down from the first installment in the series. Players feel it's worse in terms of gameplay, atmosphere, and overall quality, often regretting their purchase.
- Lack of Updates and Content (weight 0.31): Players express disappointment over the lack of updates, new areas, and additional content. They desire more rooms, items, and general expansions to the main house, feeling the developer has not adequately supported the game post-launch.
- Short, Repetitive, and Easy Gameplay (weight 0.3): Players report that the game is extremely short, easily completable in under an hour even on hard mode, and lacks replayability. This leads to a feeling of repetitiveness and a perception that the game is not worth its price, especially compared to its predecessor.
- Missing Features and Localization (weight 0.25): The game lacks several features, including online multiplayer, achievements, and support for various languages like Brazilian Portuguese and Russian. This limits its appeal to a broader audience.
- Cramped and Poor Map Design (weight 0.2): The map is consistently described as too small, cramped, and claustrophobic, especially for two enemies. Players find the design horrendous and less effective than the first game's map, with issues like insufficient ammo placement and problematic spatial audio.
- Numerous Bugs and Glitches (weight 0.18): The game is plagued by various technical issues, including small bugs, random freezes, and specific glitches related to the stun gun. These bugs often ruin playthroughs and force restarts, significantly impacting the gameplay experience.
- Annoying and Unfair AI (weight 0.17): The AI for Granny and Grandpa is frequently criticized for being annoying, constantly cornering players, and leading to unfair kills. Grandpa, in particular, is noted for his constant presence and disruptive behavior.
- Inferior PC/Paid Version (weight 0.11): The PC version is perceived as inferior to its free mobile counterparts (Android/iOS) in terms of graphics, features, and overall quality. Players are frustrated that they have to pay for a version that seems less polished.
- Not Scary or Atmospheric (weight 0.1): Many players find the game lacks the horror and atmosphere of the first installment. They feel it's no longer scary and is perhaps aimed at a younger audience, failing to evoke the same sense of dread.
- Overall Negative Sentiment (weight 0.08): A general sentiment of disappointment and dissatisfaction pervades many reviews. Players describe the game as 'awful,' 'messed up,' and a 'bullshit experience,' indicating a strong negative reaction to its quality.
- Frustrating Item System (weight 0.05): The item system is criticized for being intentionally frustrating and cumbersome. Players dislike being able to hold only one item at a time and find the randomized items combined with limited lives quickly becomes annoying.
- Poor Controls and Lack of Customization (weight 0.05): Players report difficulties with keyboard controls, finding them hard to manipulate and not standard. The inability to customize control schemes is also a point of frustration.

Gameplay feedback:
- Multiple Antagonists & Mechanics (weight 0.37): The game features multiple antagonists, primarily Granny and Grandpa, along with a 'dog child' or 'monster spider dog son'. Each enemy has distinct behaviors, such as Granny's acute hearing and Grandpa's poor hearing but strong attacks.
- Varied Difficulty & Length (weight 0.26): The game offers multiple difficulty levels, from easy to extreme, impacting playthrough length. While basic completion can be quick, mastering the game, especially on higher difficulties, requires significant time and effort.
- Stun Gun Simplifies Gameplay (weight 0.18): Initially challenging, the game becomes considerably easier once players acquire the stun gun (taser). This item allows players to neutralize enemies, making progression and escape much more manageable.
- Multiple Escape Routes (weight 0.17): Players have three distinct methods to escape the house: the front door, a boat, and a helicopter. Each route presents unique challenges and requirements for completion.
- Granny 2 Difficulty Compared (weight 0.12): Player opinions are divided on whether Granny 2 is harder or easier than its predecessor. The addition of Grandpa as a second antagonist is noted to significantly increase complexity for some, while others find it easier.
- Environmental Interaction & Danger (weight 0.08): The house environment can be manipulated, such as adjusting darkness levels. Certain areas, like stairs, are particularly dangerous due to the risk of being cornered by enemies.
- Minor Gameplay Details (weight 0.08): Minor details include the ability to tranquilize Granny with a crossbow or electric discharge, the presence of numerous locks on doors, and controller support for various layouts.
- Puzzle-Oriented Gameplay (weight 0.08): The game is a puzzle horror experience that demands significant cognitive effort and memory. Players must strategize and think critically to solve puzzles and progress towards escape.
- Game Focus Differences (weight 0.04): Compared to the first game, which emphasized exploration and puzzle-solving in a larger house, the second game is more compact and focuses more on learning and adapting to enemy AI behaviors.

Performance notes:
- Performance issues reported (weight 0.08): Despite some claims of no significant lag, other players report bad optimization, occasional input lag, and the program not responding, indicating inconsistent performance.
- Good visual quality (weight 0.03): Players appreciate the high-quality graphics, contributing positively to the game's aesthetic appeal.
- No major bugs found (weight 0.03): Some players have reported a bug-free experience, suggesting a stable core game, though this contrasts with performance issues.
- Decent PC requirements (weight 0.02): The game's PC requirements are considered reasonable by players, making it accessible to a wider audience.

Recommendations:
- Highly Recommended Game (weight 0.31): Many players enthusiastically recommend the game, often giving it high ratings (8-10/10) and stating it's worth the money and time. They describe it as amazing, really good, and a great game overall.
- Great for Horror Fans (weight 0.12): The game is specifically recommended for players who enjoy horror and puzzle games, especially those who appreciate a fast-paced horror experience. It's suggested for those who aren't easily scared.
- Recommended for Series Fans (weight 0.1): This game is highly recommended for those who enjoyed the first Granny game or are looking for more content within the series. It's also suggested for players who are bored with the original after multiple playthroughs.
- Worth Trying for New Experiences (weight 0.07): Some players recommend trying the game for those who enjoy experimenting with new titles, even if the overall experience might vary.
- Consider Other Granny Games (weight 0.06): Some players suggest that it might be easier or better to purchase Granny 1 or Granny 3 instead. There's also a desire for a Granny 4, indicating a preference for other titles in the series.
- Try the PC Version (weight 0.06): Some players specifically recommend playing this game on PC over its mobile counterpart. The PC version is generally seen as a better experience.
- Familiarize with Mobile Version (weight 0.03): Players suggest trying the free mobile version first to get a feel for the game before committing to the PC purchase.
- Support Developer (weight 0.03): Players express a desire to support the developer, hoping it leads to more interesting games being made faster or simply to support the Granny series.
- Good for New Dvloper Players (weight 0.03): The game is recommended for those new to Dvloper's games, suggesting it's a good entry point to their style.
- Suggests 'Extra Locks' Setting (weight 0.02): A specific recommendation is to enable 'Extra Locks' in the game settings, implying it enhances the experience or difficulty.
- Graphics Upgrade Desired (weight 0.02): One player believes the game would be significantly improved with upgraded shaders and graphics, suggesting a potential area for enhancement.

Other player notes:
- Desire for Multiplayer/Co-op (weight 0.12): Many players expressed a strong desire for online multiplayer or co-op functionality, suggesting it would enhance the game's replayability and appeal. This feature is seen as a significant improvement over the current single-player experience.
- Minor Technical/QoL Improvements (weight 0.1): Players suggested minor quality-of-life improvements such as adding a flashlight feature, new room layouts (basement drop, outdoor stair), Chinese language support, windowed mode, and reducing head-shaking after injury.
- Story is Immersive (weight 0.07): The game's narrative, involving a boy in an abandoned mansion uncovering secrets and encountering a 'homunculus-dog', was described as immersive and engaging by some players.
- Mobile Port Concerns (weight 0.05): Some players noted that the game is an adaptation from a mobile version, with minimal differences apart from slight graphical improvements. This raises questions about the value proposition of the PC version.
- Request for Game Updates (weight 0.04): Players are hoping for new updates, even acknowledging that the last one was a long time ago. This indicates a desire for continued development and fresh content to keep the game engaging.
- Improve Exit Item Variety (weight 0.04): A specific suggestion was made to add more items required for helicopter and boat exits, especially when 'Extra locks' is enabled. This would increase difficulty and potentially player retention.
- Game Length and Pacing (weight 0.04): Feedback on game length was mixed, with some describing it as 'old fashioned' or 'not short', while others found the game time to be average. This suggests varying perceptions of its duration.
- Remake Availability Noted (weight 0.03): A remake of the game is available on GameJolt, but players are informed they need to purchase the original game first. This information might be relevant for potential players.
- Refunded for Free Mobile Version (weight 0.01): One player refunded the PC version to play the free Android version, indicating a potential issue with perceived value for money, especially given the game's mobile origins.

Emotions:
- Satisfaction (weight 0.34): Players feel satisfied due to the game's overall quality, including impressive graphics, polished gameplay, and engaging lore. The game's replayability, value for money, and the successful completion of challenges, especially on extreme modes, also contribute significantly to this emotion. The addition of new content and mechanics, like Grandpa and cameras, further enhances the positive experience.
- Excitement (weight 0.12): Excitement stems from the game's intense and challenging nature, particularly with the addition of new enemies and features. Players are thrilled by the horror elements, chase sequences, and the overall quality of the sequel, often comparing it favorably to the first game. The anticipation of future challenges and new content also fuels this excitement.
- Disappointment (weight 0.12): Disappointment arises from perceived shortcomings such as a small map, lack of replayability after initial completion, and technical bugs. Players also express dissatisfaction with the game's length, ease on normal mode, and the absence of updates or new content. Comparisons to the mobile version or the first game, where the sequel is seen as a step down, also contribute to this feeling.
- Frustration (weight 0.11): Frustration is primarily caused by high difficulty, particularly in extreme modes, and persistent bugs that hinder gameplay. Players are annoyed by constant enemy pursuit, unfair game mechanics, and issues like items getting stuck or poor spatial audio. The cumbersome item system and lack of control scheme editing also contribute to this negative experience.
- Amusement (weight 0.05): Amusement is generated by humorous gameplay interactions, such as 'bonking Grandpa with a crowbar' or shooting characters. The bizarre in-game events, the premise of being chased by an old woman with poor eyesight, and the dancing Grandpa also provide comedic relief and contribute to a fun experience.
- Enjoyment (weight 0.03): Players experience enjoyment from the game's fun and entertaining puzzle-horror gameplay, including engaging escape room elements. The challenge presented by the game's difficulty and the satisfaction of successfully fighting characters or completing escapes contribute to this positive emotion.
- Joy (weight 0.02): Joy is felt by players who find the game exceptionally fun and consider it a favorite in the series. The overall positive experience, including the game's return to Steam and specific enjoyable moments like using grenades, contributes to this strong positive emotion.
- Hope (weight 0.02): Hope is expressed through desires for future game updates, new areas, and the release of a sequel (Granny 4). Players also hope for potential graphic and shader upgrades to enhance the game's visual quality.
- Challenge (weight 0.02): The feeling of challenge comes from the game's inherent difficulty, especially with two enemies and the uncertainty of their locations. New antagonists, environmental hazards, and difficult escape methods like the boat ending contribute to a demanding gameplay experience.
- Fear (weight 0.02): Fear is evoked by the game's creepy atmosphere, jump scares, and the menacing presence of characters like Grandpa. The increased number of enemies and their ability to hide and ambush players intensify the scary experience.
- Desire (weight 0.02): Players express a desire for new features such as co-op multiplayer, increased difficulty options, and additional content. Specific requests include a flashlight feature, Chinese language support, and a windowed mode.
- Nostalgia (weight 0.02): Nostalgia is triggered by the game evoking classic memories and pleasant recollections, often in comparison to the first game. Some players even feel a sentimental connection, missing their actual grandmas due to the game's theme.
- Enthusiasm (weight 0.02): Enthusiasm is shown for the game and its developer, with players recommending it to others, especially new players. The introduction of new features, mechanics, and the trilogy's return to Steam also generate excitement and strong positive feelings.
- Admiration (weight 0.01): Admiration is directed towards the developers for their passion, unique style, and the significant effort put into creating the game. Players acknowledge the developer's good work in crafting the game experience.
- Anger (weight 0.01): Anger arises from perceived unfairness in gameplay and an overall negative experience attributed to numerous bugs and poor design choices. These issues lead to a strong negative emotional response from players.
- Appreciation (weight 0.01): Appreciation is expressed for the developer, DVloper, and the improved game formula. Players also show appreciation for the iconic characters, Granny and Grandpa, and their contribution to the game's experience.
- Annoyance (weight 0.01): Annoyance is specifically caused by the character of Grandpa, whose behavior and presence during gameplay are found to be irritating or bothersome by players.
- Confusion (weight 0.01): Confusion stems from specific narrative elements, such as the unexplained origin of the helicopter, and contradictory aspects of the game, like its simultaneous scariness and lack thereof.
- Recommendation (weight 0.01): Players recommend the game to others, sometimes despite acknowledging its flaws, indicating an overall positive sentiment and belief in the game's value for potential players.
- Mild disappointment (weight 0.01): Mild disappointment is felt due to the game's short length and a perceived lack of shortcuts compared to the first game, suggesting minor unmet expectations rather than significant dissatisfaction.}