Info about Pathfinder: Wrath of the Righteous - Enhanced Edition:

Official game description:
DISCOVER THE STORY
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Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail. 
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
PLAY YOUR HERO, YOUR WAY
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Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
FOR EVERY CHOICE, A CONSEQUENCE
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Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
A NEW WAY TO FIGHT
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Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
GATHER YOUR PARTY
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A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
LEAD THE CRUSADE
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You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
CHOOSE YOUR PATH
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Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Release date: Sep 2, 2021

Categories: Action RPG, Turn-based Combat, Tactical RPG, Character Customization, Class-based Combat, Party-based Combat, Choice-based Narrative, Mythic Path System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep character customization (weight 0.8): The game offers robust character creation with 25 classes, multiclassing, mythic paths, and extensive feat options. Players praise the staggering build variety and replayability due to customization depth.
- Exceptional storytelling and characters (weight 0.75): The game features a rich, immersive narrative with well-developed characters, impactful plot twists, and engaging companion quests. Players highlight the superb writing, voice acting, and replayability due to branching storylines and meaningful choices.
- Massive content and replayability (weight 0.57): The game delivers 100+ hours of content in the first playthrough, with high replay value due to mythic paths, character builds, and branching storylines. Players report minimal bugs despite the game’s size.
- Satisfying tactical combat (weight 0.35): The turn-based and real-time combat systems are praised for their depth, strategic options, and satisfying mechanics (e.g., summons, buffs, map-clearing spells). The Pathfinder-inspired system rewards mastery.
- Meaningful choices and consequences (weight 0.34): Player decisions significantly impact the story, companions, and world, with morally grey options and long-term consequences. The branching paths and alignment shifts add depth and replayability.
- Outstanding soundtrack and audio design (weight 0.24): The game’s soundtrack is praised for elevating the experience, with standout tracks and unobtrusive yet immersive audio design. Voice acting and NPC interactions are also highlighted as excellent.
- Faithful Pathfinder tabletop adaptation (weight 0.2): The game captures the complexity and depth of tabletop Pathfinder, with 25 classes, 161 subclasses, and intricate mechanics. Players appreciate the creative problem-solving and min-maxing potential.
- High-quality visuals and animations (weight 0.2): Players commend the improved graphics, detailed environments, and satisfying visual effects (e.g., dismemberment, lighting). Cutscenes and animations are well-executed, especially in early chapters.
- Improvements over predecessor (weight 0.15): The game addresses flaws from *Kingmaker*, such as removing time limits and improving writing quality. Bug fixes and global map activities are also noted as enhancements.
- New player-friendly tutorials (weight 0.13): The game features the best tutorial system in any CRPG, with clear explanations of mechanics (e.g., AC, spell resistance) and timely advice. Tutorials focus on game logic rather than generic recommendations.
- Balanced and diverse encounters (weight 0.08): Encounters are consistently challenging with great enemy diversity. The game’s balance ensures a rewarding experience for players who enjoy tactical depth.

Common complaints:
- Excessive difficulty spikes (weight 0.97): Players report inconsistent and punishing difficulty spikes, especially in later chapters, making combat frustrating and unfair. This includes arbitrary enemy buffs, high resistances, and poorly balanced encounters.
- Buggy and unoptimized performance (weight 0.89): Frequent bugs, crashes, and technical issues plague the game, including game-breaking glitches, poor optimization, and performance problems even on high-end hardware.
- Frustrating combat mechanics (weight 0.84): Combat is dominated by excessive buffing, unfair enemy stats, and tedious encounter design. Players report needing excessive preparation and micro-management, especially on higher difficulties.
- Overwhelming complexity for newcomers (weight 0.82): The game’s steep learning curve, lack of tutorials, and overwhelming mechanics deter new players. Complexity in classes, skills, and combat systems creates a high barrier to entry.
- Poor late-game pacing and design (weight 0.79): Chapters 5 and 6 are criticized for weaker storytelling, rushed design, and frustrating gameplay elements like tedious navigation and combat. The ending also feels abrupt and unsatisfying.
- Poorly designed puzzles (weight 0.7): Puzzles are overly complex, time-consuming, and lack alternative solutions. Some puzzles in later chapters are particularly obtuse and frustrating.
- Tedious Crusade management system (weight 0.29): The Crusade mode is widely criticized as poorly designed, time-consuming, and unsatisfying. Players find it clunky, boring, and poorly integrated with the main game.
- Excessive reading and text (weight 0.21): The game relies heavily on text with limited voice acting, which can be tedious for players who prefer more immersive or streamlined storytelling.
- Weak companion development (weight 0.16): Companions are criticized for poor writing, lack of depth, and uninteresting character arcs. Some companions are also poorly statted or feel cringe-worthy.
- Poor pathfinding and controls (weight 0.15): AI companions exhibit poor pathfinding, often walking into traps or spells, and controls feel clunky, especially in tight corridors or during combat.
- Simplistic alignment system (weight 0.12): The alignment and morality system is criticized for being overly simplistic, with evil paths feeling unrewarding and lacking depth or meaningful choices.

Gameplay feedback:
- Mythic paths enhance replayability (weight 0.51): The game features 10 distinct mythic paths, each with unique mechanics, storylines, and role-playing consequences. These paths significantly alter gameplay and narrative, encouraging multiple playthroughs with varied experiences.
- Flexible combat modes available (weight 0.4): Players can choose between turn-based or real-time with pause combat systems, catering to different playstyles. The turn-based mode is praised for its tactical depth and strategic requirements, while the RTWP option offers faster-paced action.
- Highly customizable difficulty settings (weight 0.35): The game offers 7 difficulty levels and modular sub-settings (e.g., damage, evasion) that can be adjusted mid-game. This allows players to tailor the challenge to their skill level or desired experience, from auto-leveling for newcomers to 'unfair' for veterans.
- Crusade mode for kingdom management (weight 0.23): A separate strategic layer inspired by *Heroes of Might and Magic*, where players manage armies and territories. While divisive, it adds depth for those seeking a blend of RPG and strategy gameplay.
- Extensive class and subclass system (weight 0.22): The game includes 25 base classes, 13 prestige classes, and numerous subclasses, enabling deep character customization. Multiclassing further expands build diversity, though some combinations may feel unbalanced.
- Rich companion system with quests (weight 0.19): Companions feature unique storylines, dialogues, romances, and loyalty missions. Their interactions add emotional weight and replay value, though some quests feel repetitive.
- Puzzles and dungeon exploration (weight 0.14): The game includes dungeon crawls and puzzles (e.g., *Pyramid of the Maze*), requiring logical problem-solving. These elements break up combat and add variety to gameplay.
- Buff-heavy combat mechanics (weight 0.13): Pre-battle buffing (e.g., *Barkskin*) and party composition (tank/healer/DPS/buffer) are critical to success. This system rewards strategic preparation but may feel tedious to some players.
- Pathfinder 1E mechanics implemented (weight 0.11): The game faithfully adapts *Pathfinder 1E* rules, including 25 classes, 161 subclasses, and complex feats. This appeals to tabletop fans but may overwhelm those unfamiliar with the system.
- 6-character party management (weight 0.11): Players control a party of six characters, each with specialized roles (e.g., melee, healing). Balancing party composition and tactics is key to overcoming challenges.
- Long playtime with open-ended gameplay (weight 0.09): The campaign is estimated to take 3+ months for full completion, with high replayability due to mythic paths, class combinations, and branching narratives. Some players may find it overly lengthy.

Performance notes:
- Widespread bugs and glitches at launch (weight 0.23): Numerous technical issues, including logical bugs (e.g., NPCs respawning, incorrect models), crashes, and game-breaking bugs in critical chapters (e.g., Act 3, Chapter 5). The game suffers from poor testing and stability.
- Severe performance and optimization issues (weight 0.18): Players report frequent FPS drops, overheating on high-end hardware (e.g., 3090Ti), and lag in later chapters, even when settings are lowered. Performance is inconsistent and problematic across devices.
- Game-breaking bugs in core mechanics (weight 0.11): Critical bugs affect gameplay, such as the Crusade mechanic in Act 3, infinite combat loops in Chapter 5, and unplayable strategic mode due to poor balance and bugs. Cavalry units also get stuck on terrain obstacles.
- Hardware-specific bugs and crashes (weight 0.09): Issues include black screens during cutscenes, crashes on integrated GPUs, and minor bugs on M2 Macbook Pros. Some players experience stability problems even on high-end systems.
- Input and minor stability issues (weight 0.08): Players report mouse lag, input delay, and minor quirks in turn-based combat. Shadows also cause performance drops unless disabled.

Recommendations:
- Target Audience: CRPG Enthusiasts (weight 0.46): The game is highly recommended for fans of complex CRPGs (e.g., Baldur's Gate, Pathfinder) and tabletop RPGs, emphasizing deep mechanics and long-term investment. It is not suitable for players seeking casual or fast-paced experiences.
- Difficulty Customization Advised (weight 0.35): Players are encouraged to adjust difficulty settings (e.g., Core for relaxed play, Hard+ for challenge) to match their familiarity with mechanics. Cheats or mods are suggested for story-focused or frustrated players.
- Time Investment Required (weight 0.3): The game demands significant time (100+ hours per playthrough) and patience, making it unsuitable for players with limited availability or those seeking quick sessions.
- Deep Tactical Combat & Customization (weight 0.26): The game excels in tactical combat, character customization, and replayability (e.g., Mythic Paths). It appeals to players who enjoy min-maxing, research, and build diversity.
- Strong Narrative & Lore (weight 0.11): Despite flaws, the game is praised for its rich storytelling, lore, and polished early chapters (1–4), offering value for fans of immersive RPGs.
- Mods Enhance Experience (weight 0.09): Quality-of-life mods (e.g., Toybox, BubbleBuffs) are widely recommended to address frustrations, improve buff management, and streamline gameplay.
- Accessibility Suggestions (weight 0.08): Players suggest adding alternative puzzle solutions (e.g., dialogue options) and trimming repetitive content to improve accessibility and pacing.

Other player notes:
- Inconsistent localization naming (weight 0.04): Players report severe inconsistencies in naming conventions across different languages, leading to confusion and immersion-breaking experiences. This affects the overall clarity and polish of the game.

Emotions:
- Frustration (weight 0.28): Players experience frustration due to repetitive and unsatisfying combat, steep learning curves, and overwhelming complexity in mechanics like buff management and puzzle design. Technical issues, bugs, poor optimization, and inconsistent difficulty spikes—especially in later chapters—further exacerbate the experience, making progression feel tedious or unfair.
- Excitement (weight 0.13): The game evokes excitement through its engaging story, deep lore, and mythic path choices, which offer unique gameplay experiences and replayability. Players appreciate the freedom in character builds, epic power fantasies, and the thrill of overcoming challenging yet rewarding encounters.
- Satisfaction (weight 0.1): Satisfaction stems from tactical combat, successful build optimization, and meaningful choices that lead to fulfilling endings. Players also praise improvements over the predecessor, high replayability, and the depth of companion interactions, particularly in evil or morally complex paths.
- Disappointment (weight 0.09): Disappointment arises from underdeveloped companion stories, poorly optimized graphics, and a decline in quality in later chapters (e.g., Chapters 5 and 6). Issues like limited build viability, shallow exploration of morality, and a cumbersome Crusade/army management system detract from the overall experience.
- Enjoyment (weight 0.04): Players find enjoyment in the game's deep mechanics, narrative, and turn-based combat, which offer satisfying strategic depth. Early campaign moments and build diversity also contribute to a fun and engaging experience despite the game's complexity.
- Nostalgia (weight 0.03): The game triggers nostalgia by drawing comparisons to classic CRPGs like *Baldur’s Gate* and *Icewind Dale*, as well as its connection to tabletop *Pathfinder*. Early chapters and the emotional weight of the story evoke fond memories for veteran players.
- Relief (weight 0.03): Relief is felt when players lower the difficulty to enjoy the game, use mods to fix issues, or experience improvements in later chapters. The absence of time limits (unlike *Kingmaker*) and developer-provided fixes for technical problems also contribute to this emotion.
- Annoyance (weight 0.03): Annoyance is caused by persistent bugs (e.g., characters refusing to act in battles), poorly implemented systems like the Crusade mode, and minor but disruptive issues such as mount behavior or cavalry bugs. Alignment choices and camera limitations also frustrate players.
- Overwhelm (weight 0.02): The sheer volume of content, classes, and mechanics—combined with frequent introduction of new systems—leaves players feeling overwhelmed. The game's complexity and technical demands make it difficult to navigate, especially for newcomers.
- Appreciation (weight 0.02): Players appreciate the game's size, replay value, and adherence to CRPG traditions, as well as improvements in graphics, UI, and quality-of-life features. The tutorial system is also praised for its clarity and helpfulness for new players.
- Admiration (weight 0.02): Admiration is directed toward the developers' effort, ambition, and love for the project, evident in the game's depth and complexity. The story, character writing, and professional polish at launch are also highlighted as standout achievements.
- Amusement (weight 0.02): Amusement arises from the absurdity of mythic path requirements, unique companion personalities, and campy or cartoonish portrayals of evil. Humorous comparisons and satirical takes on game mechanics also contribute to this lighthearted emotion.
- Hope (weight 0.02): Players express hope for future Owlcat games to improve pacing, tactical design, and bug fixes, trusting in the developer's experience to address current issues. The potential for post-launch patches and expansions also fuels optimism.
- Love (weight 0.02): Love stems from personal attachment to the game's crunchy mechanics, build variety, and deep character customization. Players also develop strong emotional connections to the story and companions, making the game a favorite.
- Exhaustion (weight 0.02): Exhaustion is caused by the game's excessive length, repetitive combat encounters, and the time investment required to complete it. The difficulty and sheer volume of content can make the experience feel draining over time.
- Fulfillment (weight 0.01): Fulfillment comes from completing the game and overcoming its challenges, particularly when players see their choices and strategic planning pay off. The sense of accomplishment in finishing a personal story or build is deeply rewarding.
- Gratitude (weight 0.01): Gratitude is expressed for the developer's effort, the game's quality, and features like the detailed combat log, which helps players understand mechanics. The overall experience, despite flaws, is seen as a labor of love worth appreciating.
- Resignation (weight 0.01): Resignation reflects an acceptance of the game's flaws while acknowledging its overall worth. Players may share frustrations but ultimately recommend the game despite its imperfections.}