Info about Doomsday Hunters:

Official game description:
Another game we're making:
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About the Game
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**WISHLIST = <3**  
Procedural generation, lots and lots of upgradeable weapons, spells, perks, alien artefacts, strange technological and magical devices, enemies, NPCs, traps, custom events and hidden shops. So many of those, you'll feel overpowered. On the surface it is a beautiful isometric twin-stick shooter, but inside there's a huge emphasis on depth, variety, replayability and discovering all those amazing synergies that make your eyes pop!
The year is 420 a.c. (After Cataclysm). Whatever you knew as the Earth no longer exists. Physics laws as you knew no longer apply. Monsters, demons, aliens, crazy robots are everywhere. Only Hunters can survive this harsh environment. You are one of them. Right now there's a handful, but we're growing new ones in our secret chambers as we speak.
If you don't like guns you have, why not just break them for parts? Or wait until you find the exact mod that takes it to the next level? Tough choice. And they have random affixes too. But wait, there's more.
A hard game to get into, and even harder to master. Just like it should be for your hardcore gaming itch, right? You will die a lot. And more. Don't even think you can get away until you discover all there is to it. If challenge is not for you - beware! Over 160 enemies and 20 bosses, and growing.
Discover and master over 1200 items: relics, weapons, skills, perks, alien artefacts, consumables, actives and passives. Learn how they work and combine, break the game as you like. Build powerful synergies and obliterate everything - enjoy all the marbles! But if you still think something's missing - tell us. Work goes on, we are very greedy, craving to have absolutely everything!
Meet some of the weirdest folks in this Universe, and negotiate to your advantage. Gamble, trade, buy, everything.
Nine years ago we had an idea, maybe a little ambitious. What if we could build the best roguelike possible? Well after all these years we're now here, at this point in time. Who knows if it's any good, but it's certainly the best we could do! Let's build it together - tell us what you like, don't like, or feel really missing.

Release date: Jul 20, 2023

Categories: Roguelike, Twin-stick Shooter, Procedural Generation, Character Progression, Weapon Customization, Bullet-hell, Isometric Perspective, Action RPG


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The evidence indicates that users find the game's art and content worth the price of admission, suggesting a high perceived value. One user explicitly states that the game is a steal even at full price, implying that the current base price is considered fair or even low. Another user mentions that the game is worth the money at the price of ten dollars, providing a specific lower-end price point that is considered fair. The phrase 'bang for your buck' also suggests that the game offers good value for its price.
- Playtime Metrics:
  - Game completion: 40.0h
  - Story completion: 12.0h
  - Session length: N/A
  - Endgame: 112.0h
  - Reasoning: The evidence provides direct and indirect indications of playtime metrics. The first quote suggests that 15 hours is a solid amount of playtime, indicating a significant investment to evaluate the game. The second quote indicates that completing the first planet out of four takes around 10 hours, suggesting that story completion could be roughly estimated around this timeframe. The third and fourth quotes mention extensive playtimes of 200 hours and 112 hours, respectively, indicating high replayability and potential endgame content engagement.
- Time-to-fun:
  - Summary: The game has a steep learning curve and initial challenges, but it becomes fun and engaging after players get used to the mechanics and unlock more content.
  - Stance: Clicks after
  - Anchor: Unlocking abilities and getting used to the game mechanics.
  - Time to anchor: 1h 0m
  - Friction: Steep learning curve; Tough from the start; Poor tutorial experience
  - Unlock drivers: Gaining abilities; Unlocking classes; Unlocking weapons
  - Conditions: Getting used to the perspective; Progressing through the game; Adapting to the game mechanics
- Player Archetypes:
  - Aesthetic Enthusiast (buy)
    - Motivation: Artistic appreciation and visual enjoyment.
    - Playstyle: Enjoys the game for its visual style and artistic elements, often comparing it to classic games.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: fan of classic games; art lover
    - Reference games: Metal Slug; Speedball; Chaos Engine; Cadaver
  - Mechanics Master (buy)
    - Motivation: Mastery of game mechanics and progression systems.
    - Playstyle: Focuses on understanding and utilizing game mechanics, enjoying the depth and variety of gameplay elements.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: roguelite fan; strategy gamer
    - Reference games: Enter the Gungeon; Binding of Isaac; Risk of Rain
  - Roguelite Fanatic (buy)
    - Motivation: Enjoyment of the roguelite genre and its challenges.
    - Playstyle: Enjoys the game for its roguelite elements, seeking out new challenges and content.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: roguelite fan; genre enthusiast
    - Reference games: Enter the Gungeon; Binding of Isaac


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning pixel art graphics (weight 0.97): The game features excellent pixel art that is visually stunning and detailed. Players appreciate the mix of pixel art and 3D elements, making it one of the best in recent times.
- Variety in gameplay elements (weight 0.66): The game offers a sheer number of weapons, pickups, power-ups, perks, skills, and enemies. This variety enhances the gameplay experience and keeps it interesting.
- Active and dedicated developers (weight 0.22): The development team is active and dedicated, providing good updates and support. Players appreciate the management and dedication from the developers.

Common complaints:
- Game plagued by numerous bugs (weight 0.41): The game suffers from a wide range of bugs, from minor inconveniences to game-breaking issues, significantly impacting the player experience.
- Platforming and jumping issues (weight 0.1): The platforming mechanics are poorly designed, making jumping and navigation difficult and frustrating for players.
- Bosses feel unbalanced and messy (weight 0.1): Boss encounters are often unbalanced and poorly designed, leading to a messy and unsatisfying experience.
- Weapons are often bad and repetitive (weight 0.09): Many of the weapons in the game are considered ineffective and tend to repeat, reducing the variety and enjoyment of combat.
- Aiming issues due to isometric view (weight 0.09): The isometric view makes aiming feel awkward and difficult, especially when using a controller.
- Enemies are fast and bullet-spongy (weight 0.09): Enemies in the game are noted for being too fast and overly resistant to damage, making combat challenging and less enjoyable.
- Game explains very little (weight 0.09): The game fails to adequately explain mechanics and features, leaving players confused and frustrated.
- Lack of difficulty variety (weight 0.08): The game lacks meaningful differences in difficulty levels, with final bosses being the same across all difficulties, reducing replayability.
- Classes are random and often poor (weight 0.08): The class system in the game is random and many of the classes offered are considered subpar, affecting gameplay variety and enjoyment.
- Unlocking items is tedious (weight 0.08): The process of unlocking items in the game is slow and tedious, which can be frustrating for players.
- Monotonous level design (weight 0.08): The level design in the game is repetitive and monotonous, reducing the overall enjoyment and engagement.
- Untracked progress (weight 0.07): The game lacks clear progress tracking, making it difficult for players to see their advancements and goals.

Gameplay feedback:
- Variety of weapons and items (weight 0.48): The game offers a wide variety of weapons, items, and upgrades. This includes different types of armor, spells, weapons, and various upgrades that enhance gameplay.
- Boss fights and events (weight 0.16): Players encounter a range of bosses and events throughout the game. These boss fights are a significant part of the gameplay experience.
- Similar to Enter the Gungeon (weight 0.13): The game is often compared to Enter the Gungeon, with its own unique identity. It plays like a cross between Enter the Gungeon, The Binding of Isaac, and Neon Abyss.
- Unique alien artifacts and tech (weight 0.12): The game includes unique alien artifacts and technology, providing players with distinctive weapons and items.
- Multiple difficulty levels (weight 0.11): The game offers various difficulty levels, catering to different player skill levels and preferences.
- Unique character abilities (weight 0.09): The game features different characters, each with unique abilities and mechanics. This adds variety and depth to the gameplay.
- Loads of unlockables (weight 0.08): The game features a wide range of unlockable content, including characters and other items, adding to its replayability.
- Metaprogression system (weight 0.08): The game includes a metaprogression system, allowing players to unlock various content and upgrades over time.
- Weapon modifications (weight 0.08): Players can modify their weapons, adding a layer of customization and strategy to the gameplay.
- UI improvements needed (weight 0.07): Some players have noted issues with the user interface, suggesting that improvements could enhance the overall experience.

Performance notes:
- Smooth gameplay experience (weight 0.14): The game runs smoothly and provides a fantastic gameplay experience without interruptions.
- High performance on Switch (weight 0.06): The game runs at 60fps on the Nintendo Switch, indicating good performance on the platform.
- Good optimization (weight 0.06): The game is well-optimized, ensuring smooth performance across various platforms and setups.
- Compatibility with Mac (weight 0.05): The game works great on Mac systems using Crossover, providing a good experience for Mac users.
- Good performance on low-end PCs (weight 0.05): The game runs well on low-end PCs, often referred to as 'Potato PCs,' indicating good optimization.
- Compatibility with 21:9 resolution and gamepad (weight 0.05): The game works fine with a 21:9 resolution and gamepad, providing flexibility in how players can enjoy the game.

Recommendations:
- Recommended for rogue-like fans (weight 0.3): The game is highly recommended for fans of rogue-likes, rogue-lites, and twin-stick shooters. It is particularly appealing to those who enjoy action-focused gameplay and permadeath mechanics.
- Potential with updates (weight 0.05): The game has potential to be a great experience with future updates, suggesting that ongoing development could significantly improve the game.
- Read Steam guides (weight 0.05): Players are advised to read the Steam guides to enhance their understanding and enjoyment of the game.

Other player notes:
No miscpoints

Emotions:
- Excitement (weight 0.18): Players are thrilled by the game's complex and engaging gameplay, which offers a variety of synergies and challenging bullet-hell action. The high replayability, frequent updates, and the blend of mechanics and visuals contribute to the excitement, along with the game's potential to become a classic.
- Frustration (weight 0.17): Players are frustrated due to several issues, including game-breaking bugs, unbalanced difficulty, and mechanical flaws. The steep learning curve, unclear unlock conditions, and problems with controls and camera also contribute to this frustration.
- Satisfaction (weight 0.17): Players feel satisfied with the game's active development, challenging gameplay, and variety of content. The detailed mechanics, good management by developers, and the mix of engaging gameplay elements from different genres contribute to this satisfaction.
- Joy (weight 0.1): Players experience joy from the game's unique setting, art style, and enjoyable gameplay. The positive experiences with characters, weapons, abilities, and the overall polish of the game contribute to this feeling.
- Admiration (weight 0.05): Players admire the game's high-quality pixel art and visual design. The impressive graphics and engaging gameplay mechanics are key factors in this admiration.
- Impressed (weight 0.05): Players are impressed by the game's high replayability, variety of content, and its standing as one of the best in its genre. The depth of design and the vast array of weapons and monsters also contribute to this impression.
- Enjoyment (weight 0.04): Players enjoy the game's aesthetic and overall experience, finding it one of the most fun roguelites despite its flaws. The brilliant roguelike experience after getting used to the game adds to this enjoyment.
- Nostalgia (weight 0.03): Players feel nostalgic due to the game's visual style reminiscent of classic Amiga and Sega games. The long-term development and familiarity since early access also evoke this nostalgia.
- Disappointment (weight 0.03): Players are disappointed with the game's design, gameplay, and buggy state. The feeling of the game being unfinished contributes to this disappointment.
- Hopeful (weight 0.03): Players are hopeful about the game's future, expecting it to gain popularity and improve with updates. The optimism about future updates enhancing the game is a key factor.
- Happy (weight 0.02): Players are happy with the game's fun and detailed style. The enjoyable gameplay and stylistic details contribute to this happiness.
- Excited (weight 0.02): Players are excited about the game's unique qualities and depth. The eagerness to uncover more about the game drives this excitement.
- Fascination (weight 0.01): Players are fascinated by the game's weirdness and visuals. The unique and intriguing visual design captures their interest.
- Love (weight 0.01): Players express love for the game despite not typically enjoying roguelikes. The game's unique qualities and enjoyment override their usual preferences.
- Pride (weight 0.01): Players feel pride in supporting national developers. The sense of supporting local talent contributes to this pride.
- Gratitude (weight 0.01): Players feel gratitude for the project despite low sales. The appreciation for the developers' efforts and the game's existence drives this gratitude.
- Concerned (weight 0.01): Players are concerned about experiencing eye strain initially. The potential for physical discomfort is a notable concern.
- Disappointed (weight 0.01): Players are disappointed with the lack of variety in difficulty levels and final bosses. The limited variety in these aspects contributes to this disappointment.
- Frustrated (weight 0.01): Players are frustrated with the game's high difficulty on higher levels. The challenging nature of the game at advanced stages is a key frustration point.
- Joyful (weight 0.01): Players are joyful due to the game's unique and challenging nature, which they have enjoyed for years. The long-term enjoyment and uniqueness of the game contribute to this joy.}