Info about FINAL FANTASY:

Official game description:
FINAL FANTASY I-VI Bundle
=========================
Purchase the bundle now to receive all soundtracks and wallpapers from FF1-6!  
Soundtracks and Wallpapers will unlock in line with each title’s launch. See individual store pages for details.  
The games that inspired a generation come to life once more, in the ultimate 2D pixel remaster!  
Purchase the bundle and receive  
*   FINAL FANTASY  
*   FINAL FANTASY II  
*   FINAL FANTASY III  
*   FINAL FANTASY IV  
*   FINAL FANTASY V  
*   FINAL FANTASY VI
This bundle lets you purchase all six games from FINAL FANTASY 1 to FINAL FANTASY 6 at a discount price. It also contains a sound track, featuring total of 20 tracks and total of 14 unique wallpapers.  
Enjoy universally updated 2D pixel graphics and the beautifully rearranged soundtrack. Gameplay is improved with modernised UI, and extras such as a beastiary, illustration gallery and music player allow further immersion into the world of the game.  
＊These games are newly developed remaster editions based on the original titles. Some of the changes and additional elements found in other remakes of these games are not included.
About the Game
==============
A remodeled 2D take on the first game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.  
Earth, fire, water, wind... The light that once shone within the four Crystals was lost. Darkness covered the land, until the only hope for humanity rested in legends past. Become the Warriors of Light and embark on your own journey to restore power to the Crystals and save the world.  
Switch between classes to improve your characters. Traverse the wide world with your airship and other vessels. Return to the game that started it all.  
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■ Beautifully revived with new graphics and sound!
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*   Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character pixel designs created by Kazuko Shibuya, the original artist and current collaborator.  
*   Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
■Improved gameplay!
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*   Including modernized UI, auto-battle options, and more.  
*   Switch the soundtrack between the rearranged version, created for the pixel remaster, or the original version, capturing the sound of the original game.  
*   Now possible to switch between different fonts, including the default font and a pixel-based font based on the atmosphere of the original game.  
*   Additional boost features to expand gameplay options, including switching off random encounters and adjusting experience gained multipliers between 0 and 4.  
*   Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.
(This remaster is based on the original "FINAL FANTASY" game released in 1987. Features and/or content may differ from previously rereleased versions of the game.)

Release date: 28 Jul, 2021

Categories: Turn-based RPG, Single-player Story, Character Progression, Exploration, Character Customization, Linear Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable Classic JRPG Experience (weight 0.99): Players consistently praise the game for its fun, simple, and engaging classic JRPG gameplay. The remaster successfully evokes nostalgia for long-time fans while remaining accessible and enjoyable for newcomers, often being described as a stress-free and charming adventure.
- Excellent Remaster Quality (weight 0.72): The Pixel Remaster is highly lauded for its faithful yet modernized approach. Reviewers appreciate the updated pixel graphics, reorchestrated soundtrack, and numerous quality-of-life improvements that enhance the original experience without detracting from its core charm.
- Simple Yet Engaging Story (weight 0.54): The game's story, while often described as simple and straightforward, is consistently found to be engaging and well-paced. Players enjoy the classic tale of good versus evil, with some appreciating its archetypal nature and unexpected twists.
- Streamlined Gameplay & QoL (weight 0.43): A significant highlight is the inclusion of quality-of-life features such as auto-battle, adjustable game speed, and the ability to toggle random encounters. These additions drastically reduce tedium, making grinding less of a chore and allowing players to focus on exploration and story progression.
- Iconic & Enhanced Soundtrack (weight 0.38): The game's music, particularly the reorchestrated versions, receives widespread acclaim. Players find the soundtrack to be beautiful, immersive, and capable of evoking strong nostalgic feelings, with the option to switch between original and remastered versions being a highly valued feature.
- Historical Significance & Foundation (weight 0.3): Many reviews emphasize the game's importance as the origin of the Final Fantasy series and a foundational title for the JRPG genre. It's seen as a must-play for understanding the series' DNA and appreciating its historical impact on gaming.
- Effective Map & Exploration (weight 0.08): The improved in-game map and minimap features are highly appreciated, especially for dungeon exploration and tracking treasure chests. This enhancement makes navigating the world more convenient and enjoyable, contributing to a satisfying sense of adventure.

Common complaints:
- Excessive Grinding & Repetitive Combat (weight 0.53): Players report that the game requires extensive grinding for levels, money, and specific items, especially for the final boss. This, combined with a high random encounter rate and simplistic combat, leads to repetitive and tedious gameplay.
- Outdated Gameplay & Design (weight 0.52): Many players find the game's core mechanics, balance, and overall design to be rudimentary and aged by modern standards. This includes bland, repetitive gameplay, a lack of clear direction, and a general feeling of being a 'barebones' experience.
- Remastered Version Issues (weight 0.44): The Pixel Remaster introduces several contentious changes, including a perceived reduction in difficulty, altered music that some find inferior or repetitive, and a lack of options for original visuals or soundtracks. Many feel it doesn't offer a superior experience to prior versions.
- Lack of Player Guidance (weight 0.42): A significant number of players struggle with knowing where to go or what to do next, often requiring external guides. The game lacks quest logs, clear markers, and sufficient in-game hints, leading to aimless wandering and frustration.
- Weak & Unengaging Story (weight 0.41): The narrative is consistently described as minimal, generic, and lacking depth or character development. Players feel the story is often just a pretext for gameplay, with little emotional impact or coherent plot.
- Missing Bonus Content (weight 0.38): A major point of disappointment is the absence of extra dungeons, bosses, and other bonus content that was present in previous versions (GBA, PSP). This makes the Pixel Remaster feel incomplete and less valuable to veteran players.
- Poor Font Choice (weight 0.31): The default font is widely criticized as terrible, unreadable, and clashing with the game's aesthetic. Many players find it an 'assault on the eyes' and a significant design flaw.
- Unappealing Graphics & Sprites (weight 0.31): Players express dissatisfaction with the visual presentation, particularly the character sprites after class change, which are described as ugly or rigid. Some also prefer the graphics of older versions (GBA/PSP) and find the remaster's visuals inconsistent.
- Final Boss Difficulty Spike (weight 0.18): The final boss, Chaos, is overwhelmingly cited as being disproportionately difficult compared to the rest of the game. Many players felt forced to grind significantly to stand a chance, leading to frustration and a broken difficulty curve.
- Tedious Bestiary Completion (weight 0.03): Achieving 100% completion, specifically for the monster bestiary, is described as a frustrating and time-consuming grind due to extremely low spawn rates for certain rare monsters.

Gameplay feedback:
- Adjustable Difficulty & QoL Boosts (weight 0.15): The game includes modern quality-of-life features such as adjustable XP and Gil gain multipliers (0.5x to 4x) and the ability to toggle random encounters on or off. These boosts allow players to customize the difficulty and reduce grinding, though some prefer to avoid them to maintain challenge.
- Simple, Classic RPG Mechanics (weight 0.12): The game is described as very simple and old-fashioned, adhering to classic turn-based RPG mechanics and a straightforward narrative. Its design reflects its age, making it beginner-friendly but potentially repetitive for modern players.
- Short Game Length (weight 0.11): Players report that the game is relatively short, with most playthroughs, including 100% completion and achievements, ranging from 10 to 20 hours. Some note that modern features like increased combat speed and minimaps further reduce playtime compared to the original.
- Customizable Class System (weight 0.1): Players appreciate the ability to choose a party of four from six distinct classes (Warrior, Monk, Thief, White Mage, Black Mage, Red Mage) at the start. While initial class choices are permanent, they can be upgraded mid-game, offering replayability through different party compositions.
- Comparison to Other Versions (weight 0.06): Players frequently compare this version to previous releases like the GBA, PSP, and original NES versions. Some prefer the orchestral soundtrack and MP system of the PSP version, while others note this remaster incorporates difficulty changes from GBA/PSP.
- Pixel Remaster Fidelity (weight 0.04): This version is a pixel remaster of the original 1987 NES/Famicom game, aiming for faithfulness while incorporating quality-of-life improvements like diagonal movement, a minimap, and bug fixes. It updates the visuals to a 16-bit style while retaining the core gameplay.
- NPCs Crucial for Progression (weight 0.04): Players must talk to all NPCs in towns to gather hints and information necessary for plot progression and navigation. This old-school design means the game does not hold the player's hand, requiring active engagement with dialogue to avoid getting stuck.
- Traditional World Exploration (weight 0.04): Gameplay centers around classic RPG exploration, involving a world map, towns, and multi-level dungeons. Players engage in a traditional hero's journey, fighting monsters, pillaging dungeons, and saving the world, which forms the core gameplay loop.

Performance notes:
- Excellent Performance & Low Requirements (weight 0.04): Players consistently report that the game is lightweight, fast, and stable, running well on various systems including Steam Deck with impressive battery life. It has very low PC requirements, making it accessible.
- Minor Performance & Display Issues (weight 0.03): Some players experience stuttering, screen tearing, and poor frame pacing, potentially due to the lack of an in-game Vsync option. Forcing Vsync through external means doesn't always resolve these issues.
- Generally Bug-Free Experience (weight 0.02): Many players report a smooth, bug-free playthrough with no crashes or major issues encountered. This indicates a high level of stability in the core game.
- Language-Related Visual Bugs (weight 0.01): Specific visual and transparency bugs, including one in the Earth Cave, can be resolved by changing the operating system or game language to English (United States). This suggests a localization-related issue.
- Limited Graphics & Display Options (weight 0.01): The game offers very barebones settings, lacking graphical options and in-game frame rate controls. While it supports ultrawide, it does so by adding borders.
- Multi-Monitor Setup Difficulties (weight 0.01): A few users reported issues when trying to use the game with a second monitor, specifically with full-screen mode and requiring monitor detachment to resolve.
- Linux Sound & CPU Frequency (weight 0.01): There are minor sound issues reported on Linux (an unsupported platform). Additionally, the game requires a minimum CPU frequency of 1k MHz to run.
- Specific Door/Chest Bug (weight 0): One specific bug causes all doors to open, preventing chest interaction and allowing players to walk through objects. This can be temporarily fixed by saving, restarting, and loading.
- Faithful Graphics to Original (weight 0): The game's graphics are noted to be an almost complete replica of the original, which is appreciated by players.

Recommendations:
- General Recommendation & Value (weight 0.23): Many players generally recommend the game, often highlighting its value, especially when purchased on sale or as part of a bundle. It's seen as a good, fun, and worthwhile experience, though some suggest waiting for a discount.
- Best Version for New Players (weight 0.17): The Pixel Remaster is widely considered the definitive and most accessible version for newcomers to the Final Fantasy series or those wanting to experience the original game with modern quality-of-life improvements. It's also highly recommended for fans revisiting the classic.
- Series Entry Point Debate (weight 0.08): There's a divided opinion on whether this game is a good starting point for the Final Fantasy series. Some recommend starting here for chronological understanding, while others suggest beginning with later, more refined entries like FF4 or FF6 for a better initial experience.
- Alternative Versions Exist (weight 0.02): Some players suggest that older versions, such as the GBA or PSP releases, might offer a superior or more challenging experience for veteran fans, indicating that the Pixel Remaster isn't universally preferred by all long-time players.
- Minor Criticisms & Future Interest (weight 0.01): Some minor criticisms include issues like random HP gain or a tiresome final boss. Despite this, many players express interest in continuing with or purchasing subsequent titles in the Pixel Remaster series.

Other player notes:
- Strong Nostalgia Factor (weight 0.09): For many veteran players, the game evoked strong feelings of nostalgia, reminding them of their childhood experiences playing the original NES version or other early ports. The Pixel Remaster successfully brought back cherished memories of playing with family or as a kid.
- Remaster Features and Comparisons (weight 0.07): Players appreciate the enhanced features of the Pixel Remaster but often compare it to previous versions like the PSP or GBA, sometimes preferring the art style or additional content found in those older ports. There's a desire for more configurable graphic options or inclusion of past extra content.
- Achievement Completion Time (weight 0.06): The game offers a relatively quick 100% completion experience, with most players reporting around 9-20 hours to unlock all achievements. The achievements are generally considered easy and non-missable, making it an accessible title for completionists.
- Minor Technical and UI Feedback (weight 0.02): Some players noted decent graphics and audio, while others found them 'meh.' There were also specific UI suggestions, such as preferring draw-as-you-go maps or options to hide the mini-map, and a desire for improved encounter systems.
- Difficulty and Gameplay Expectations (weight 0.02): Some players approached the game with low expectations, fearing a boring grind-fest due to its age, but found it to be an alright experience. There's a suggestion for difficulty options, such as controlling experience gain, to tailor the challenge.

Emotions:
- Satisfaction (weight 0.31): Players felt satisfied primarily due to the extensive quality-of-life (QoL) improvements in the remaster, such as reduced grinding, faster progression, and modern conveniences like auto-battle and maps. The faithful yet enhanced presentation, including updated graphics and reorchestrated music, also contributed significantly to a smooth and enjoyable experience, often surpassing expectations for a classic title.
- Appreciation (weight 0.11): Appreciation stemmed from the game's historical significance as the origin of the Final Fantasy series and its foundational role in the JRPG genre. Players valued the faithful remaster, particularly the updated pixel art, reorchestrated soundtrack, and QoL features, which respectfully modernized the classic while preserving its enduring charm and legacy.
- Frustration (weight 0.09): Frustration was frequently caused by archaic game design elements, such as high and repetitive random encounter rates, vague progression hints, and difficult navigation, especially in dungeons. Specific challenges like the difficulty of the final boss, low spawn rates for rare monsters (e.g., Warmech), and technical issues like stuttering or controller problems also contributed to player annoyance.
- Disappointment (weight 0.09): Disappointment arose from the game's perceived lack of challenge due to QoL changes, missing bonus content from previous versions (like GBA dungeons), and a thin or unengaging story for modern players. Some also expressed dissatisfaction with the remaster's visual choices (e.g., font), technical issues, or the game's overall simplicity and repetitiveness, feeling it didn't live up to expectations or its price.
- Nostalgia (weight 0.07): Nostalgia was a powerful emotion, driven by players revisiting a beloved classic from their childhood or experiencing the origins of a cherished franchise. The remastered music, pixel art, and overall faithful recreation of the original game effectively evoked fond memories and a sense of returning to simpler gaming days, even for those playing for the first time but appreciating its retro charm.
- Enjoyment (weight 0.07): Players found enjoyment in the game's charming simplicity, engaging story, and smooth combat, often enhanced by the remaster's QoL features. The overall experience, including exploration, progression, and the quality of the music and visuals, contributed to a fun and entertaining playthrough, even for those new to classic JRPGs.
- Excitement (weight 0.05): Excitement was generated by the opportunity to experience the birth of the Final Fantasy saga and its foundational impact on the JRPG genre. Players were thrilled by the quality of the pixel remaster, the challenging boss fights, and the prospect of continuing their journey through the rest of the series, often recommending it as a must-play.
- Joy (weight 0.03): Joy stemmed from the game being a fun, relaxing, and overall positive experience, often exceeding expectations. Players expressed happiness in discovering or rediscovering the game, enjoying its beautiful music and graphics, and successfully completing challenges, sometimes even connecting with family through the shared experience.
- Admiration (weight 0.02): Admiration was directed towards Square Soft's original achievement in creating a groundbreaking JRPG and the remaster's quality in preserving and enhancing that legacy. Players lauded the game's historical significance, its foundational role in the genre, and the excellent work on the remastered soundtrack and pixel art, often rating it highly.
- Surprise (weight 0.02): Players were surprised by the game exceeding their often low initial expectations, finding it more enjoyable, fun, or well-aged than anticipated. Discovering the game's D&D influences, the unexpected difficulty of the final boss, or the overall quality of the pixel remaster also contributed to this emotion.
- Love (weight 0.01): Love for the game was expressed by those with a deep personal connection to the Final Fantasy series or the original title. This emotion was often tied to the game's classic status, its mechanics, music, and the overall experience provided by the pixel remaster, reinforcing its place as a personal favorite.
- Annoyance (weight 0.01): Annoyance was caused by specific design quirks, such as the combat system's random action order, frequent and incessant random encounters, and changes in the remaster that were perceived negatively. Overly loud music or issues with item sorting also contributed to this feeling.
- Confusion (weight 0.01): Confusion primarily arose from unclear navigation, vague story progression, and sudden difficulty spikes in boss fights. Players also reported being confused by achievements unlocking prematurely or misinformation regarding game mechanics like mana increases.
- Interest (weight 0.01): Interest was sparked by the game's historical significance as the origin of the Final Fantasy series and its role as a time capsule into early RPG design. Players were keen to see the evolution of game elements and learn about the franchise's roots, often influenced by D&D.
- Amusement (weight 0.01): Amusement came from the game's simple, charming story, D&D influences, and humorous moments, such as recognizing elements from Final Fantasy XIV. Quirky party compositions or unexpected situations like misclicking speed mode also elicited this emotion.
- Curiosity (weight 0.01): Curiosity was driven by a desire to understand the game's distinction from other early RPGs like Dragon Quest, its D&D influences, and its role in defining the Final Fantasy identity. New players were curious about experiencing a very old, turn-based 8-bit game.
- Relief (weight 0.01): Relief was felt when the remaster's QoL features, such as EXP modifiers, the ability to turn off random encounters, and 4x speed, alleviated concerns about the original game's notorious grind. These improvements made the game more accessible and less frustrating than anticipated.
- Acceptance (weight 0.01): Acceptance involved acknowledging the game's age-related flaws, such as outdated combat or story limitations, and understanding that it shouldn't be compared to modern titles. Players accepted the need for grinding or the game's slow pace as inherent to its classic design.
- Anticipation (weight 0): Anticipation was generated by the desire to continue playing the Final Fantasy series, particularly the next installment, after a positive experience with the first game. Players looked forward to future Pixel Remaster releases and exploring more of the franchise's history.
- Caution (weight 0): Caution was expressed regarding the game's price, irreversible class choices, and the need for newcomers to manage expectations due to old-school mechanics like grinding and lack of guidance. Players advised constant saving due to the absence of autosave.}