Info about STAR WARS Jedi: Fallen Order™:

Official game description:
STAR WARS JEDI: FALLEN ORDER DELUXE EDITION
===========================================
Get the story behind the game with the Star Wars Jedi: Fallen Order Deluxe Edition, including:  
*   Cosmetic skin for BD-1  
*   Cosmetic skin for the Stinger Mantis  
*   Digital art book  
*   "Director's Cut" behind-the-scenes videos, featuring over 90 minutes of footage from the making of the game
About the Game
==============
A galaxy-spanning adventure awaits in _Star Wars Jedi: Fallen Order_, a new third-person action-adventure title from Respawn Entertainment. This narratively driven, single-player game puts you in the role of a Jedi Padawan who narrowly escaped the purge of Order 66 following the events of Episode 3: Revenge of the Sith. On a quest to rebuild the Jedi Order, you must pick up the pieces of your shattered past to complete your training, develop new powerful Force abilities and master the art of the iconic lightsaber - all while staying one step ahead of the Empire and its deadly Inquisitors.  
While mastering your abilities, players will engage in cinematically charged lightsaber and Force combat designed to deliver the kind of intense Star Wars lightsaber battles as seen in the films. Players will need to approach enemies strategically, sizing up strengths and weaknesses while cleverly utilizing your Jedi training to overcome your opponents and solve the mysteries that lay in your path.  
Star Wars fans will recognize iconic locations, weapons, gear and enemies while also meeting a roster of fresh characters, locations, creatures, droids and adversaries new to Star Wars. As part of this authentic Star Wars story, fans will delve into a galaxy recently seized by the Empire. As a Jedi hero-turned-fugitive, players will need to fight for survival while exploring the mysteries of a long-extinct civilization all in an effort to rebuild the remnants of the Jedi Order as the Empire seeks to erase the Jedi completely.
**KEY FEATURES**
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*   **Cinematic, Immersive Combat** – Jedi: Fallen Order delivers the fantasy of becoming a Jedi through its innovative lightsaber combat system–striking, parrying, dodging–partnered with a suite of powerful Force abilities you’ll need to leverage to overcome obstacles that stand in your way. This combat system is intuitive but takes training and practice to fully master its nuances as you gain new powers and abilities along your adventure.  
*   **A New Jedi Story Begins** - As a former Padawan on the run from the Empire, you must complete your training before Imperial Inquisitors discover your plan to revive the Jedi Order. Aided by a former Jedi Knight, a cantankerous pilot and a fearless droid, you must escape the evil machinations of the Empire in a story-driven adventure. Explore and overcome a wide range of challenges focused on combat, exploration and puzzle-solving.  
*   **The Galaxy Awaits** - Ancient forests, windswept rock faces and haunted jungles are all unique biomes you’ll explore in Jedi: Fallen Order, with the freedom to decide when and where you go next. As you unlock new powers and abilities, opportunities open up to re-traverse maps in new ways; leveraging the Force to augment the way you explore. Move quickly, however, as the Empire is actively hunting your every step in their effort to exterminate all remnants of the Jedi Order.

Release date: Nov 14, 2019

Categories: Metroidvania, Soulslike Combat, Action-adventure, Exploration, Puzzle Solving, Parkour Gameplay, Single-player Story

Feature scans:
- MTX: score 5; verdict: Fair; summary: Star Wars Jedi: Fallen Order is a single-player, one-time purchase game with no microtransactions, pay-to-win mechanics, or loot boxes. The only additional purchases are optional cosmetic DLCs (e.g., Deluxe Edition content). Base price complaints are unrelated to predatory monetization. Player feedback overwhelmingly confirms a fair, non-predatory monetization model.
- Mods: score 40; verdict: Buggy but Playable; summary: Star Wars Jedi: Fallen Order shows moderate reliance on community mods, primarily to address performance stuttering and broken textures, but many other mods are cosmetic or preference-based. The game remains playable without mods, and no reports of crashes on startup were found, keeping the score in the 'buggy but playable' range.
- Wiki: score 10; verdict: The Tourist - High External Dependency on Navigation Guides; summary: The user feedback overwhelmingly indicates that Star Wars Jedi: Fallen Order suffers from a severe 'Wiki Tax' due to poor map navigation, absence of fast travel, unclear quest and puzzle guidance, and technical issues. Players consistently report that progress is nearly impossible without external walkthroughs or maps. While some positive aspects exist (combat, story for fans), the dominant barrier is spatial and instructional, classifying this as a high-dependency navigation problem.
- Proton/Linux: score 62; verdict: Tinkering Required - EA App Issues; summary: The game has mixed Linux/Proton compatibility. While some users report smooth experiences with appropriate tweaks (Proton GE, DXVK, launch options), many encounter significant issues with the EA App causing crashes or requiring additional workarounds. Performance stutters are noted but often mitigated by Vulkan/DXVK. Overall, Linux users can achieve playability but face moderate to high friction depending on setup.
- Steam Deck: score 55; verdict: Tinkering Required; summary: Star Wars Jedi: Fallen Order on Steam Deck suffers from mandatory EA App integration causing launch and controller issues, requiring Proton Experimental and workarounds. Performance varies with stuttering and battery drain, while the map design frustrates navigation. Despite a solid game, the friction from the launcher and tweaks demands moderate tinkering.

- Hardware Profile:
  - Summary: Performance is widely reported as uneven across all hardware tiers, with frequent stuttering, frame drops, and optimization issues even on high-end systems, though some players still find the game playable.
  - Sample size: 1051 (7% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM / <16GB RAM (mixed, 332 reports): Many players experience frame drops and stuttering, but some still recommend the game despite the performance issues.
  - Windows 12-15GB VRAM (mixed, 239 reports): Reports are evenly split; some players have smooth performance while others face severe stuttering and shader compilation problems.
  - Windows <8GB VRAM / 16-31GB RAM (mixed, 186 reports): Most reviews mention stuttering and optimization concerns, though a few report solid performance.
  - Windows 8-11GB VRAM / 16-31GB RAM (mixed, 131 reports): The majority of players highlight inconsistent performance, stuttering, and frame drops, detracting from the experience.
  - Windows 8-11GB VRAM / <16GB RAM (negative, 48 reports): The single review reports resolution problems and poor controls, indicating significant technical issues on this configuration.
  - Windows 16GB+ VRAM (mixed, 45 reports): Even on high-end hardware, stuttering and occasional crashes are common, though some players find it acceptable.
  - Caveats: 1051 of 15589 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews consistently indicate that the full price of $40 is too high, with many stating the game is only worth buying on sale. Specific sale prices mentioned (e.g., $3-4) are considered great deals, but the fair base-game price should be higher than those deep-discount figures. Combining the sentiment that the game is overpriced at $40 but still enjoyable, the community appears to view a base price in the $10-20 range as reasonable for the content and quality offered.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 15.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The translated Spanish review states campaign completion in about 15 hours, establishing story completion time. The translated German review indicates 20 hours to finish the game (likely main story) and 30 hours for all achievements, supporting a typical game completion time of around 30 hours including side content. The English player report of a 2-hour roaming session provides a typical session length. Multiple reviews mention minimal post-story content, with 'not much to do after the ending' justifying a null endgame hours.
- Time-to-fun:
  - Summary: Star Wars Jedi: Fallen Order has a slow, tutorial-heavy opening that many players find boring, but the game becomes engaging and rewarding after the initial planets, once players unlock more Force powers and traversal abilities.
  - Stance: Clicks after
  - Anchor: After completing the tutorial and first planet (bogano)
  - Time to anchor: N/A
  - Friction: Slow and unengaging tutorial section; Limited abilities and weak combat at the start; Tedious backtracking without fast travel; Repetitive early enemy encounters
  - Unlock drivers: Unlocking new Force powers and traversal abilities; Reaching more varied planets like Dathomir; Learning enemy patterns and combat mechanics; Character progression and skill tree growth
  - Conditions: Single-player only; Requires patience for slow pacing in the beginning; Appreciation for Star Wars narrative and atmosphere; Enjoyment of metroidvania-style exploration and backtracking; Preference for challenging, Sekiro-like combat
- Player Archetypes:
  - Star Wars Faithful (buy)
    - Motivation: Living out the Jedi fantasy and experiencing a compelling Star Wars narrative.
    - Playstyle: Focuses on story, cinematic Jedi power fantasy, and lightsaber combat. Typically plays through the main story and may engage with collectibles but does not prioritize 100% completion. Values immersion and connection to the Star Wars universe.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: gordo star wars; fan de la saga; Star Wars fan; single-player lover
    - Reference games: Star Wars: The Force Unleashed; Star Wars: Knights of the Old Republic; Jedi Knight series
  - Souls-like Challenger (sale)
    - Motivation: Seeking a challenging, skill-based combat experience with fair but punishing difficulty.
    - Playstyle: Prefers highest difficulty (Jedi Grandmaster), focuses on mastering parry timing and combat mechanics. May find the game too easy on standard difficulties or too simplistic for true souls-like depth. Engages with boss fights and skill trees but may disregard excessive exploration.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: dark souls veteran; soulslike player; experimentado
    - Reference games: Dark Souls; Sekiro: Shadows Die Twice; Hollow Knight; Stellar Blade
  - Casual Story Explorer (buy)
    - Motivation: Enjoying a polished, story-driven single-player adventure without excessive grind or difficulty spikes.
    - Playstyle: Plays on lower difficulties, follows the linear main story, and appreciates cinematic set pieces. Does not engage heavily with collectibles or optional challenges. Takes breaks and finds the game easy to resume. Values narrative over mechanical depth.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual gamer; story lover; single player fan
    - Reference games: Uncharted; Tomb Raider (2013); God of War (2018)
  - Completionist Explorer (sale)
    - Motivation: Achieving full completion, collecting all cosmetics, scans, and achievements.
    - Playstyle: Methodical exploration, revisiting planets multiple times, using guides for hidden collectibles. Tracks achievements and scans thoroughly. Frustrated by lack of fast travel but persists for 100% completion. May engage in New Game Plus.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: completionist; 全成就党; achievement hunter
    - Reference games: Metroidvania titles; Dark Souls (exploration aspect); Hollow Knight


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Graphics and visuals praised (weight 0.26): Many reviews highlight beautiful graphics, cool visuals, and stunning environments. Specific praise is given to the Venator opening and initial planet visuals.
- Story and narrative strength (weight 0.18): Reviews frequently praise a good storyline, rich and well-told narrative, and immersive story. The story is enjoyed on first playthrough and contributes to the overall appeal.
- Game is well received overall (weight 0.14): Multiple reviews describe the game as good, fantastic, or perfect, indicating strong general satisfaction. The fun gameplay and positive overall experience are frequently mentioned.
- Likeable characters and performances (weight 0.12): Characters such as BD-1, Greez, and Merin are liked, and the actors do a great job. Good performances from the cast enhance the narrative.
- Good for Star Wars fans (weight 0.1): The game is considered great Star Wars content, with classic characters, authentic atmosphere, and content that truly feels like Star Wars. Fans find it especially appealing.
- Cinematics and music highlights (weight 0.1): Cinematics are very successful, with impressive opening and final character appearance. Opening music and set pieces are gorgeous, adding to the experience.
- Smooth animation and physics (weight 0.07): Smooth animation and high-standard physics contribute to a polished feel. Travel and traversal are fun at first.
- Neat cosmetics and variety (weight 0.06): Neat cosmetics and good variation of enemies add visual and gameplay variety. Lightsaber customization is appreciated.
- Replayability and mod support (weight 0.05): Game is fun and addictive for multiple playthroughs, and mod support improves damage satisfaction. This extends the game's lifespan.
- Game performance and options (weight 0.05): Game is good on console, and the option to turn off button mashing is a plus. These aspects improve accessibility and platform satisfaction.

Common complaints:
- Forced EA app usage (weight 0.4): Players are required to install and use the EA app even when launching through Steam, causing frustration and additional setup. This requirement is seen as unnecessary and disruptive.
- Weak lightsaber feel (weight 0.25): Lightsabers feel weak like wiffle ball bats, requiring multiple hits to kill stormtroopers and not cutting through objects properly. This undermines the fantasy of being a Jedi.
- Clunky combat system (weight 0.18): Combat is described as slow, clunky, janky, and lacking responsiveness with input lag. This makes fighting feel frustrating and unenjoyable.
- No fast travel option (weight 0.18): The game lacks fast travel between meditation points, forcing players into tedious backtracking. This makes navigation and exploration feel punishing.
- Poor map design (weight 0.16): The map provides poor guidance, unclear positioning, and is generally bad, requiring frequent checking even on repeated routes. This leads to confusion and frustration.
- Unskippable cutscenes (weight 0.15): Cutscenes and dialogue cannot be skipped, which annoys players who want to replay the game or skip lengthy sequences. This reduces player agency and pacing.
- Online requirement for single-player (weight 0.11): A mandatory internet connection is needed to play the single-player campaign, which feels unnecessary and limiting for offline players. This also ties into the forced EA app usage.
- Game fails to launch (weight 0.09): The game often refuses to launch or fails to start properly, often related to the EA app or other technical issues. This is a major barrier to entry.
- Frequent bugs and glitches (weight 0.08): Players encounter many bugs including visual glitches, enemies flying away, and graphical issues like rainbow screens and black models. These bugs harm immersion and stability.
- Too much platforming (weight 0.08): The gameplay is imbalanced with excessive platforming, pathfinding, and puzzles, which detracts from combat and exploration. Players find this repetitive and boring.
- Not a true Star Wars feel (weight 0.08): The game does not feel like a proper Star Wars experience or make the player feel like a Jedi. This disappoints fans expecting authentic atmosphere and power.
- Uninteresting skill tree (weight 0.08): The skill tree is considered useless because all skills can be unlocked eventually with no meaningful choices. This removes strategic depth and engagement.

Gameplay feedback:
- Parkour and platforming focus (weight 0.24): The game is strongly described as a jumping puzzle platformer with parkour, climbing, and zipline mechanics. Players highlight this as a core gameplay loop.
- Soulslike combat elements (weight 0.21): Many reviews note the game incorporates Souls-like combat, including stamina management, dodge rolls, parrying, and high difficulty. This is a key feature.
- Exploration and puzzles (weight 0.2): Exploration is a major component, featuring puzzles, secrets, chests, and cosmetic rewards. This is compared to Metroidvania or Tomb Raider styles.
- Lightsaber and sword combat (weight 0.18): The game features lightsaber or sword combat with mechanics like combos, parry systems, and force abilities. This is a central combat style.
- Enemy AI behavior (weight 0.13): Enemy AI has specific behaviors, including detection limits, combo attacks, and parries. Some reviews note both positive and limited aspects.
- Cinematic narrative focus (weight 0.12): The game includes cutscenes, a narrative-driven story, and boss battles that follow a pattern. This gives a cinematic quality.
- Tomb Raider similarity (weight 0.11): Reviews compare the game to Tomb Raider, specifically for its exploration, climbing, and puzzle platformer elements. This combination defines the exploration style.
- Difficulty level options (weight 0.1): The game offers multiple difficulty levels, including a challenging Grandmaster or Master Jedi setting. This allows players to adjust challenge.
- Poor navigation guidance (weight 0.1): Players report it is easy to get lost due to poor map display, lack of objective guidance, and large multi-layered maps. This hurts progression flow.
- Save system flaws (weight 0.08): The save system requires reaching meditation points, which are sometimes placed in unfriendly locations and cause enemy respawn. This is a recurring negative.
- Skill tree and progression (weight 0.08): There is a skill tree with active and passive skills, along with skill point and stat upgrade systems. This adds RPG depth.
- Mixed genre elements (weight 0.06): Players describe the game as a mix of Souls-like, exploration/puzzle, and parkour, combining elements from Dark Souls, Tomb Raider, and Star Wars.
- Animation cancel missing (weight 0.06): Combat lacks animation cancel, which can feel clunky or punishing. This is a specific negative point about combat responsiveness.
- Metroidvania progression (weight 0.06): The game is described as a Metroidvania with large maps designed for re-exploration after acquiring new upgrades. This encourages backtracking.
- Cosmetic customization limited (weight 0.06): Customization is mostly limited to lightsaber color and poncho/jacket colors, which some players find underwhelming.
- Single-player space exploration (weight 0.06): The game is single-player and involves space travel between planets, emphasizing a personal narrative journey.
- Enemy multi-hit combos (weight 0.06): Enemies use multi-hit combos and can parry, strike, and dodge, making combat challenging and varied.
- Game suggests using controller (weight 0.05): Reviews note the game suggests using a controller, and some mechanics like grab ledge require an extra button press.
- Meditation circles like bonfires (weight 0.03): Meditation circles function as checkpoints and rest points similar to Dark Souls bonfires, tying into the Souls-like structure.

Performance notes:
- Severe FPS drops and stuttering (weight 0.21): The game suffers from extreme frame rate drops, from over 200 FPS down to 1 FPS, along with constant stuttering and freezing, especially during transitions.
- Poor overall optimization (weight 0.11): Many players cite poor optimization, with performance worse than expected on capable hardware, including issues even on low settings.
- EA App blocking game launch (weight 0.09): The EA app frequently crashes or prevents the game from launching, with multiple reports of game failure at startup due to the app.
- Visual glitches and texture issues (weight 0.08): Players encounter visual glitches such as textures not loading, pop-ins during cutscenes, and other graphical artifacts.
- Audio issues with crackling and delay (weight 0.06): Players experience audio bugs including crackling sounds, delays, and other audio problems.
- Freezing when switching windows (weight 0.06): The game freezes or becomes unresponsive when switching windows or returning to the game.
- Mouse and keyboard controls unresponsive (weight 0.06): Mouse and keyboard controls randomly stop working, indicating poor keyboard optimization.
- Awful shader compilation stutter (weight 0.04): The game has severe stutter caused by shader compilation, making it unpleasant to play.
- Corrupted save files (weight 0.04): A player reported that save files get corrupted, causing loss of progress.
- Crashes at specific location on Dathomir (weight 0.04): The game crashes consistently at a specific location on the planet Dathomir, halting progress.
- Controller not working properly (weight 0.03): One player reported that the controller does not work correctly, impacting gameplay.
- Server instability issues (weight 0.03): One player noted server instability, which may affect online features.

Recommendations:
- Not worth any price (weight 0.28): A recurring sentiment is that the game is not worth buying even at steep discounts like 80% off or 90% off. Some call it a total waste of money or their most regretted purchase.
- EA App requirement is terrible (weight 0.23): Many users strongly dislike the mandatory EA Desktop App or Origin requirement. Issues include forced login, unskippable popups, and general app instability.
- Only for Star Wars fans (weight 0.21): The game is mainly recommended for hardcore Star Wars fans. Others, especially non-fans or casual players, are advised to skip it.
- Buy on deep discount only (weight 0.14): Several reviewers suggest waiting for a significant sale before purchasing. Some specifically say buy at 90% discount or historical low price.
- Refund or skip entirely (weight 0.1): Multiple players advised refunding within 2 hours or simply not buying. Some called it a 'skip even on sale'.
- Not a good Souls-like (weight 0.1): Players seeking a Souls-like experience are advised against this game. The combat and design do not meet expectations for that genre.
- Not for impatient or casual players (weight 0.08): The game is described as not suitable for impatient players or those seeking casual fun. It requires patience and may frustrate.
- Better on console (weight 0.03): A few players recommend the console version over PC, suggesting it runs better there.
- Story worth watching on YouTube (weight 0.03): A recommendation to get the story from YouTube and skip playing the game entirely.
- Avoid if using VPN or cloud gaming (weight 0.03): One user warns about issues with external EA accounts, VPNs, and cloud gaming services.
- Play at easiest difficulty (weight 0.03): One review suggests playing on the easiest difficulty to enjoy the experience without frustration.
- Use mods for improvement (weight 0.03): One reviewer recommends installing a realistic damage mod from Nexus Mods to enhance the experience.
- 30 fps limit warning (weight 0.03): A specific warning not to play the game over 30 fps, likely due to performance issues.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.42): The game is plagued by technical issues including crashes, launcher failures (EA app), poor optimization, stuttering, and save corruption. Gameplay frustrations stem from combat that feels slow, clunky, and unrewarding, with lightsabers feeling weak against enemies, combined with excessive platforming, unskippable cutscenes, poor map guidance, lack of fast travel, and forced backtracking. The heavy reliance on the EA launcher and online requirements for a single-player game further exacerbates frustration.
- Disappointment (weight 0.21): Players expected a satisfying Star Wars power fantasy or a polished soulslike experience, but instead found a game overemphasizing platforming and puzzles at the expense of meaningful combat. The lightsaber lacks impact, exploration feels unrewarding with cosmetic-only loot, and the weak story and unlikeable characters fail to capture the Star Wars atmosphere.
- Anger (weight 0.13): Anger is driven by persistent technical issues like game refusal to launch, poor optimization, and forced EA app and online requirements for single-player play. Gameplay design choices such as bad dodge mechanics, excessive parrying with minimal damage, unfair enemy design, and lack of checkpoints contribute, along with perceived lack of support and refund denial.
- Boredom (weight 0.04): Boredom arises from repetitive gameplay cycles dominated by tedious parkour, backtracking, and monotonous exploration without fast travel. Combat fails to make the player feel powerful, and the unskippable cutscenes and boring progression further drain engagement.
- Excitement (weight 0.03): Brief excitement was generated by the strong opening action sequence, cinematic introduction, and early sense of potentially feeling like a Jedi, as well as positive impressions of the story and combat in initial moments.
- Annoyance (weight 0.03): Annoyance stems from minor but cumulative issues: constant tutorials, unskippable cutscenes and intros, lack of fast travel, confusing map, repetitive climbing, and the inconvenience of needing a VPN or using a controller on PC.
- Disgust (weight 0.02): Disgust is rooted in the overwhelming presence of platforming, puzzles, and poor pathfinding that replace meaningful combat, combined with a confusing map and buggy combat mechanics.
- Regret (weight 0.02): Regret comes from purchasing a game that failed to meet expectations of being a soulslike or a satisfying lightsaber experience, with many feeling it was a waste of money even at deep discounts.
- Tedium (weight 0.01): Tedium results from the combination of a checkpoint save system that forces repetition, clunky combat, and weak level design that makes progression feel like a chore.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by repetitive gameplay with too many mini-bosses, unsatisfying combat, and strange control feel that compares unfavorably to other action games.
- Appreciation (weight 0.01): Appreciation is limited to the good music, optional button mashing toggle, and the beautiful opening visuals and classic character appearances.
- Stress (weight 0.01): Stress is generated by downloading unwanted software (EA launcher) and by combat that feels punishing and unenjoyable for casual play.
- Exasperation (weight 0.01): Exasperation is a direct result of EA's incompetence with controller support, adding another layer of frustration to the experience.
- Sarcasm (weight 0.01): Sarcasm is directed at the mandatory registration requirement for the EA app, viewed as an unnecessary barrier to playing a purchased single-player game.
- Satisfaction (weight 0.01): Satisfaction comes from the lightsaber gameplay and physics when they function well, combined with a positive reception of the story and control responsiveness in certain moments.
- Relief (weight 0.01): Relief is simply the feeling of being finished with the game, implying a negative overall experience rather than any specific positive feature.
- Confusion (weight 0.01): Confusion arises from the lack of in-game guidance and unclear hints, leaving players unsure of where to go or what to do.
- Enjoyment (weight 0.01): Enjoyment is derived from the rich story, stunning graphics, and the variety in combat when it works as intended.
- Displeasure (weight 0.01): Displeasure is a general dissatisfaction with the quality of the story mode, indicating weak narrative execution.
- Fatigue (weight 0.01): Fatigue is caused by slow and repetitive combat coupled with tedious exploration, making the game feel draining rather than engaging.}