Info about Necesse:

Official game description:
Roadmap
=======
About the Game
==============
Build. Quest. Conquer. The infinite procedurally generated world of Necesse is full of mysteries to uncover as you grow your settlement and lead expeditions against pirate kings, dragons, and fallen wizards alike. Will you spend your days crawling through dungeons, searching for treasures and raw materials with which to craft your equipment? Or will you answer the call to adventure, traversing the seas and seeking out great foes to test your prowess? Recruit settlers with particular skills and work alongside them to mine a wide variety of ores, craft gear tailored to your preferred playstyle, and establish a flourishing village.  
Play singleplayer or co-op - or establish a dedicated server with hundreds of other players. The world is infinite and adapts to whatever mode you choose.  
Grow your settlement from humble beginnings, establishing orchards, farms, and workshops alike. Recruit settlers that can work your fields, tend to your animals, and acquire resources without needing your constant attention and supervision. Use their expertise to help prepare for your next expedition as they expand your settlement's capabilities. Hire guards and craft traps to defend against the many dangers of the world. Sell your wares and use your wealth to trade with neighbouring settlements, acquiring much-needed equipment well ahead of what would otherwise be possible.  
Whether playing alone or with a few friends, or even creating a dedicated server for hundreds of players, the world of Necesse and its threats adapts to provide a meaningful challenge. Explore freely or take on specific quests as you face off against unique monsters spread across a variety of biomes. Will you be a deadeye archer, a melee champion, or a master of the magical arts? Will you and your friends establish separate competing colonies, or will you pool your resources and divide roles to build a giant settlement together? When faced with a tough boss, will you team up to form a carefully balanced party with powerful synergies, or will you attempt to steal all the glory for yourself?  
Cut down trees, mine and process ores, pick herbs, and harvest the bodies of defeated monsters to craft everything from walls and furniture to armour, potions, scrolls, trinkets, and weapons. While some unique equipment can only be acquired by defeating special enemies, everything else can be crafted through a multitude of workshops to equip yourself, your visiting friends, and your loyal settlers. Unlock additional gear as you acquire new resources and discover countless ways to craft, build, and play – endless combinations of equipment mean there's always something new to try.  
Play as you want, customising difficulty and multiple gameplay rules to fit your preferences. If you don’t like raiders showing up at your settlement, turn them off, and fine-tune gameplay rules like the length of the day/night cycle or the difficulty of boss battles however you like. From pet parrots and penguins to genie lamps, ostrich mounts, and unique outfits, Necesse has countless options to explore. Whether you're playing singleplayer or with friends, and whether you’re cranking up the difficulty or taking it easy, each session is an opportunity to weave an epic tale unlike any that came before it.

Release date: Oct 16, 2025

Categories: Base Building, Survival, Crafting, Procedural Generation, Multiplayer, Sandbox, Exploration, Automation

Feature scans:
- Wiki: score 10; verdict: Needs Improvement; summary: The analysis of user feedback reveals several key themes. Significant issues include the rarity of essential resources like Ivy ore, which affects progression, particularly for summoners. The game's learning curve, while generally intuitive, still requires occasional wiki consultations for obscure information. There is a notable lack of in-game descriptions for certain elements, forcing players to rely on external resources. Additionally, the wiki's accuracy and completeness are major concerns, as it is often outdated and incomplete. Despite these issues, many users have expressed positive experiences, finding the game fun and engaging without needing external guides.
- Proton/Linux: score 55; verdict: Tinkering Required; summary: The game has mixed reviews regarding its compatibility and performance on Linux. While some users report success with Proton and minor tweaks, others experience significant stability issues such as frequent crashes and world corruption. These problems are not exclusive to Linux, as crashes are also reported on Windows. Overall, the game can run on Linux with some effort, but stability issues may hinder the experience.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The analysis of user feedback reveals significant issues with the Steam Deck experience. Key problems include UI/UX issues with small text and icons, poor controller support, audio issues, stability and performance problems, and compatibility issues requiring manual adjustments. These issues collectively detract from the user experience and indicate that the game is not well-optimized for the Steam Deck.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The evidence suggests that the game is considered a good value at both discounted and full prices. Many users mention that the game is worth the price due to its extensive content and gameplay hours. The sentiment indicates that even at full price, the game provides significant value, with some users specifically mentioning that the full price is justified by the amount of content and enjoyment they derive from the game.
- Playtime Metrics:
  - Game completion: 55.0h
  - Story completion: 20.0h
  - Session length: N/A
  - Endgame: 20.0h
  - Reasoning: The evidence provides direct statements about the playtime required for various aspects of the game. The first quote mentions a total playtime of 35-45 hours to beat the main bosses and an additional 10-20 hours for the endgame loop called 'incursions.' The second quote supports the story completion time of around 20+ hours. The third and fourth quotes provide additional context on the overall playtime and endgame content, suggesting significant playtime hours for both game completion and endgame activities.
- Time-to-fun:
  - Summary: The game is highly enjoyable in the early stages due to engaging mechanics like town-building and automation, but the fun drops significantly during the end game due to repetitive tasks and excessive grinding.
  - Stance: Fun then drops
  - Anchor: Establishing towns and automating tasks through villagers.
  - Time to anchor: 1h 0m
  - Friction: Repetitive missions; Excessive grinding; Lack of clear progression in the late game
  - Unlock drivers: Establishing towns; Automating tasks through villagers
  - Conditions: Playing with friends; Enjoying early to mid-game content
- Player Archetypes:
  - Cooperative Specialist (buy)
    - Motivation: Enjoys the social and cooperative aspects of multiplayer gaming.
    - Playstyle: Collaborative and task-oriented, often specializing in specific roles within a multiplayer setting.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Multiplayer enthusiast; Co-op player
    - Reference games: Terraria; RimWorld; Factorio
  - Strategic Manager (buy)
    - Motivation: Enjoys the strategic and management aspects of the game, such as automation and resource optimization.
    - Playstyle: Strategic and methodical, focusing on building and maintaining efficient systems.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Strategy gamer; Management enthusiast
    - Reference games: Factorio; RimWorld
  - Enthusiastic Advocate (buy)
    - Motivation: Enjoys the game and wants to share their positive experiences with others.
    - Playstyle: Enthusiastic and social, often recommending the game to others and engaging with the community.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Game enthusiast; Community supporter
    - Reference games: Terraria; Minecraft


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Blends popular game elements (weight 0.44): The game successfully combines elements from popular titles like Terraria, RimWorld, and Stardew Valley, creating a unique and enjoyable experience for fans of these games.
- Engaging boss fights (weight 0.34): The game features well-thought-out and challenging boss fights that are enjoyable and varied. Players appreciate the high-quality and interactive nature of these battles.
- Detailed NPC management (weight 0.31): The game features a robust NPC settlement system where NPCs can perform various tasks automatically. Players enjoy the interactions and management aspects of NPCs.
- Settlement management (weight 0.2): The game offers detailed and functional settlement management mechanics, similar to RimWorld. Players enjoy developing and managing settlements with limitless possibilities.
- Extensive automation features (weight 0.17): The game includes engaging automation features for resources, production, and settlement management. Players appreciate the ability to automate tedious tasks.
- Variety of equipment (weight 0.17): The game offers a wide variety of weapons, armor sets, and other equipment, adding to the diversity and enjoyment of gameplay.
- Abundant content (weight 0.15): The game provides a large amount of content, including quests and post-game activities, ensuring plenty to do for players.
- Variety of gameplay styles (weight 0.15): The game accommodates many different playstyles and offers a wide variety of gameplay modes, enhancing its appeal to a broad audience.
- Enjoyable multiplayer (weight 0.15): The game's multiplayer mode is highly praised, with players finding it very fun and enhancing the overall experience.
- Beautiful graphics (weight 0.13): The game features beautiful and visually appealing graphics, with lovely pixel art and a good soundtrack.
- World exploration (weight 0.13): The game offers a vast world for exploration, with freedom to explore and mine, adding to the overall enjoyment.
- Procedurally generated world (weight 0.13): The game features a procedurally generated world with unique biomes and points of interest, providing a vast and varied environment for players to explore.

Common complaints:
- Lack of content and depth (weight 0.25): Players frequently mention that the game lacks sufficient content, including surface content, endgame content, and challenging content. The game is also criticized for lacking originality, creativity, and plot or lore.
- Repetitive endgame content (weight 0.17): The endgame content is criticized for being repetitive and boring, with a repetitive grind that can be frustrating for players.
- Frustrating boss fights (weight 0.16): Boss fights are a common pain point, described as annoying, repetitive, and poorly designed. Players also note issues with boss balancing, making some battles overly difficult and frustrating.
- Game is too easy (weight 0.13): Many players find the game too easy and simplistic, leading to a lack of engagement. The overall difficulty and boss fights are criticized for being too easy, making the game feel empty and boring.
- Insufficient tutorial (weight 0.09): The tutorial is deemed insufficient and in need of improvement. Players suggest that it should be longer and more comprehensive to better guide new players.
- Comparison to Terraria (weight 0.09): Players frequently compare the game to Terraria, noting that it lacks the polish, enjoyment, and depth found in Terraria. The content is often seen as an inferior version of Terraria.
- Balancing issues (weight 0.09): The game suffers from weird and unclear balancing choices, leading to unbalanced gameplay. Players find the balance issues confusing and detrimental to the overall experience.
- Limited and similar biomes (weight 0.07): The game's biomes are criticized for being limited and similar to each other, contributing to a lack of diversity and exploration incentive.
- Clunky and overwhelming UI (weight 0.07): The user interface is described as clunky and overwhelming, making it uncomfortable and difficult to navigate.
- Inventory management difficulties (weight 0.07): Players report issues with inventory management, finding it time-consuming and difficult to manage items effectively.
- Limited weapon variety (weight 0.07): The game's weapons are described as limited and uninteresting, lacking variety and creativity.
- Game feels tedious (weight 0.07): Players find the game tedious and bareboned, with some gameplay elements contributing to a lack of enjoyment.
- Shallow NPC automation (weight 0.07): NPC automation is criticized for being shallow, finicky, and pointless, lacking depth and meaningful interaction.
- Melee combat limitations (weight 0.07): Melee combat is described as weak and imbalanced, with limitations that detract from the overall combat experience.

Gameplay feedback:
- Colony management and combat (weight 0.54): Gameplay involves managing a colony, fighting enemies, and surviving in a crafted world. This includes base building, resource gathering, automation, and encounters with hostile flora.
- Exploration and world generation (weight 0.33): Players highlight the importance of exploring a procedurally generated world. This includes the freedom to explore new areas, world expansiveness, and procedural generation mechanics.
- Boss fights and progression (weight 0.24): The game features boss fights, combat mechanics, and progression systems. Players enjoy the challenges posed by bosses and the progression tied to these encounters.
- Multiplayer capabilities (weight 0.15): The game supports multiplayer aspects, including cooperative play and PvP modes. Players appreciate the ability to play with others in various multiplayer modes.
- Upgrade systems (weight 0.13): Players can upgrade their equipment, weapons, and gear. This includes various upgrade systems that enhance gameplay and character progression.
- Villager jobs and automation (weight 0.11): Villagers can perform different jobs and use machines, adding depth to the worker/villager system. Players appreciate the automation and usefulness of villagers.
- Variety in builds and play styles (weight 0.11): The game offers a variety of weapons, items, and build options. Players enjoy the different play styles and build variety available.

Performance notes:
- Performance and optimization issues (weight 0.21): Players report poor optimization and performance issues, including memory leaks, heavy CPU load, and stuttering. These problems occur even on lower-end PCs and in single-player mode.
- Visual and display issues (weight 0.09): Visuals could be improved, and there are reports of screen flickering and screen tearing. Brightness issues are also mentioned, affecting the overall visual experience.
- Lag spikes and rubber banding (weight 0.08): Frequent and occasional lag spikes are reported, along with rubber banding issues. These problems affect the gameplay experience significantly.
- Controller and Steam Deck issues (weight 0.08): There are reports of controller support issues and specific bugs on the Steam Deck, including sound bugs. These issues affect the gameplay experience on certain platforms.
- Movement and world size (weight 0.05): Players report low movement speed and an infinite-sized world. These aspects of the game affect the overall gameplay experience.
- Technical details and requirements (weight 0.04): The game is written in Java and has specific requirements for different configurations. Some players mention that it runs well even on potato PCs.
- Computer lock-ups (weight 0.03): There are reports of computer lock-ups, which significantly impact the gameplay experience.

Recommendations:
- Recommended for Terraria fans (weight 0.28): This game is highly recommended for fans of Terraria and similar games like Core Keeper, Starbound, and Minecraft. It offers a familiar experience with survival, crafting, and base-building elements.
- Highly recommended game (weight 0.14): The game comes with strong recommendations, especially for veterans and those who enjoy sandbox survival games. It is praised for its exploration, adventure, and combat elements.
- Positive player experiences (weight 0.12): Many players have had very positive experiences with the game, calling it a hidden gem, exceeding expectations, and even labeling it as their favorite game.
- Desire for more content (weight 0.09): Players express a desire for more DLC, expansions, and additional content such as new mobs, enhanced map modifications, and more places to explore.
- Gameplay suggestions (weight 0.09): Suggestions include bringing settlers to boss fights, starting with a group, and adding features like crafting blank items with currency and gaining XP on kills for progression.
- Multiplayer and co-op (weight 0.08): The game is recommended for both solo and multiplayer experiences. The co-op mode is particularly noted for being fun and enjoyable with friends or family.
- Building and managing a village (weight 0.03): The game is recommended for those who enjoy building and managing a village, adding a layer of strategy and management to the gameplay.
- Supporting developers (weight 0.03): Players encourage supporting the developers by purchasing the Supporter Pack DLC, showing appreciation for the game and its creators.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.16): Players are frustrated due to a variety of gameplay issues, including difficulty spikes, repetitive mechanics, and technical problems. Boss fights and enemy encounters are particularly problematic, with complaints about unfair design, lack of mechanics, and excessive grinding. Additionally, performance issues such as frequent crashes, poor controller support, and UI/UX problems contribute to the frustration.
- Excitement (weight 0.14): Players are excited about the engaging and challenging gameplay mechanics that combine elements from popular games like Terraria, Rimworld, and Corekeeper. The variety of content, enjoyable multiplayer experiences, and the potential for future updates and additions contribute to this excitement. Boss fights, raids, and the overall addictive gameplay loop are also significant factors.
- Enjoyment (weight 0.12): Players enjoy the fun and engaging gameplay mechanics, including colony management, village building, and automation features. The variety of activities, such as dungeon delving, boss fights, and exploration, along with the enjoyable multiplayer experiences, contribute to their overall enjoyment. The game's depth, variety, and the ability to play with friends are also highlighted as key factors.
- Satisfaction (weight 0.12): Players are satisfied with the game's depth, variety, and balanced mechanics. The combination of crafting, farming, and adventure elements, along with the well-designed progression system and engaging gameplay loop, contribute to their satisfaction. The game's unique settlement system, automation features, and the overall quality of the gameplay experience are also appreciated.
- Disappointment (weight 0.09): Players express disappointment due to the game's lack of depth, innovation, and meaningful content compared to similar games like Terraria. Repetitive gameplay, artificial difficulty, and combat balance issues are significant contributors to this disappointment. Additionally, the lack of meaningful NPC interactions and the game's failure to deliver unique and engaging experiences are noted.
- Joy (weight 0.08): Players find joy in the fun and enjoyable multiplayer experiences, the variety of gameplay options, and the engaging combat and trap mechanics. The game's atmosphere, humorous elements, and the freedom it offers contribute to their joy. Playing with friends, managing NPCs, and the overall positive experiences with the game's mechanics and features are also highlighted.
- Excited (weight 0.06): Players are excited about the game's unique blend of elements from popular games like Terraria, RimWorld, and Stardew Valley. The variety of items, weapons, and detailed world, along with the engaging gameplay loop and the potential for future updates, contribute to their excitement. The game's solid gameplay, reasonable difficulty scaling, and the variety of combat styles and settlement building are also significant factors.
- Happy (weight 0.04): Players are happy with the game's development, mechanics, and the constant updates and fixes by the developers. The game's atmosphere, freedom of choice, and the variety of weapons and armor contribute to their happiness. Playing with friends and family, exploring a large world, and the overall enjoyable concept and thrilling progression are also highlighted.
- Frustrated (weight 0.03): Players are frustrated with the game's performance issues, including crashes, poor controller support, and multiplayer problems. The lack of distinct sound effects, high latency, and difficulty in getting refunds contribute to their frustration. Additionally, unbalanced gameplay, overpowered enemies, and the lack of in-game explanations for certain mechanics are noted.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's variety of activities, equipment, and the deep customization options. The enjoyable multiplayer experiences, the game's style, updates, and the unique NPC management system contribute to their enthusiasm. The detailed gameplay mechanics and the positive comparison to other games are also significant factors.
- Satisfied (weight 0.02): Players are satisfied with the game's development, mechanics, and balance. The seamless map updates, the ability for villagers to perform tasks, and the enjoyable NPC management and automation features contribute to their satisfaction. The game's overall quality, features, and the developer's communication are also appreciated.
- Hope (weight 0.01): Players have hope for the game's future improvements and updates. The belief in the game's potential to stand out with more development and the expectation of future updates improving the game contribute to their hope. The potential for future development and the desire for more content in the future are also highlighted.
- Surprise (weight 0.01): Players are surprised by the game's unexpected difficulty and unique enemy encounters. The game's ability to exceed expectations and the positive gameplay experiences and attention to detail contribute to their surprise. The intense emotional reaction to the game's music is also noted.
- Appreciative (weight 0.01): Players appreciate the game's accommodation of different play styles and goals, as well as its value and content compared to AAA titles. The inclusion of Turkish language support, seamless mod support, and the visually appealing graphics and NPCs contribute to their appreciation. The ability to delegate tasks to NPCs is also highlighted.
- Hopeful (weight 0.01): Players are hopeful about the game's potential to become a representative of the genre and its potential for future improvements. Suggestions for game improvements and skill progression branches contribute to their hope. The game's potential for future development is also a significant factor.
- Boredom (weight 0.01): Players experience boredom due to the lack of content and the predictable, linear gameplay. The game feels boring from the start due to the lack of skill leveling and repetitive monsters, contributing to their boredom.
- Disappointed (weight 0.01): Players are disappointed with the unclear balance changes, excessive weakening of a class, and the misleading information about server locations and poor customer service. The game's limited content and the need for more development contribute to their disappointment.
- Nostalgia (weight 0.01): Players feel nostalgia due to the game's familiarity with Terraria and the comparison to Terraria. The game's reminiscent of childhood gaming experiences contributes to their nostalgia.
- Relaxed (weight 0): Players feel relaxed due to the game's good and relaxing gameplay. The ability to enjoy the game in different ways contributes to their relaxation.
- Love (weight 0): Players love the game's design and details, quickly becoming obsessed with it. The overall enjoyable and engaging gameplay experience contributes to their love for the game.}