Info about Orbital Bullet – The 360° Rogue-lite:

Official game description:
The Save the World Edition includes **Orbital Bullet** and the game’s official booming soundtrack. In addition, Assemble Entertainment donates **10% of the revenues of this edition to the non-profit organization Ocean Cleanup which develops advanced technologies to rid the oceans of plastic**. This is the best option for all those who would like to support the work of the developer of **Orbital Bullet** even more and do something good at the same time.
**KILL. DIE. MODIFY.**
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**Orbital Bullet** is a fast paced **360° action-platformer** with **rogue-lite elements**, where all actions take place in a circular pattern. Fight your way through a variety of procedural planets and use body modifications, crafting, upgrades and heavy weaponry.
**TRIGGERFINGER LICKIN’ GOOD ROGUE-LITE ACTION**
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**360° hard-boiled gunplay**: Projectiles traverse in a 360°-degree pattern allowing for a new **unrivaled gunplay** feeling.
**“Just one-more-run”**: Procedurally generated planets, mean enemies, bad-ass bosses, a diverse weaponry and game changing upgrades guarantee **addictive gameplay**.
Make the most satisfying **long-range curved snipes** you have ever done or **blast and shred** enemies with a load of your hyper shotgun. Or are you more of a rocket launcher fella?
**Fast paced unrelenting** pixel style-action: each death is permanent, but let’s be honest, **dying is part of the fun**.
**A DEATH-DEFYING PROGRESSION SYSTEM**
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Having a hard time making progress? Don’t worry, we got you covered! After each death you will be able to spend **Nanobytes** to receive permanent **upgrades and skills**.
How about a bigger **Medi-Backpack** or extra **Shield** to last a little bit longer?
Or activate the **Combo System**, to tremendously increase the pacing of the game and receive certain multipliers to currency drops and EXP.
 Don’t like your starting weapon? Unlock a new **more powerful** one right from the start and get your revenge.
**UNLIMITED FRAG-TASTIC REPLAYABILITY**
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Build your own custom skill tree with our **Dynamic Skill Trees**! Make clever decisions to empower skills and reach new power spikes while the tree changes every time you play.
“We need guns, lots of guns.” Unlock, find, or buy more than **42 different guns**, **weapon upgrades** and various **power-enhancing perks** that will change the way you’ll play.
Unlock **four different classes** to choose from, like the turret-carrying Engineer or the fire-fueled Hellion, each with a different skill tree.
Are you the type of person who enjoys some good ol’ pain? Good, because we got a **Streak System** that will make the game considerably more difficult (coupled with a few other surprises) with each completed run, until your streak ends. **Don’t worry though, you will have plenty opportunity to die.**
**A HEAD-BLASTING SOUNDTRACK**
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Orbital Bullet features a **pounding electronica soundtrack** composed by Juha Korpelainen & Niilo Takalainen. If you die a lot, at least you can listen to some catchy tunes.

Release date: Mar 21, 2022

Categories: Roguelite, 360° Action-Platformer, Procedural Generation, Run 'n' Gun, Meta-Progression, Character Progression, Weapon Customization, Arcade

Feature scans:
- Proton/Linux: score 10; verdict: Works well; summary: The game demonstrates strong Linux/Proton compatibility, as evidenced by positive Steam Deck reports and a Platinum rating on ProtonDB. The only criticism is the absence of an official Steam Deck verified badge, which does not reflect actual technical performance. No Linux-specific issues such as crashes, stutter, or anti-cheat blockers were mentioned.
- Steam Deck: score 10; verdict: Seamless on Steam Deck; summary: The game runs flawlessly on Steam Deck despite being officially listed as unsupported. Users report no technical issues, with ProtonDB Platinum rating and positive experiences. The only concern is the lack of official verification, but it does not affect gameplay.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The community overwhelmingly values this game only at deep sale prices, with many paying under $2 at 90% off, implying a base price around $20 that they consider too high. Explicit statements that it is not worth full price, combined with praise for the sale price, suggest the fair base price should be much lower. While a few reviews say it is worth full price, the majority sentiment points to a range of $5-10 as a reasonable base price that would make the game a fair value even without discounts.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 5.5h
  - Session length: 0.3h
  - Endgame: 50.0h
  - Reasoning: The 10-hour quote directly reports time to finish the game, supporting gameCompletion. The 5-6 hour quote indicates main story completion time, supporting storyCompletion. The 15-minute quote shows typical short session length, supporting sessionLength. The 50-hour quote indicates extensive endgame content, supporting endgame.
- Time-to-fun:
  - Summary: Orbital Bullet is fun from the start, with addictive fast-paced action and meaningful progression. Early frictions like initial art-style discomfort and perceived lack of depth resolve quickly as players discover the game's depth and variety.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Initial discomfort with pixel art and BGM; Perceived lack of depth in first hour; Tutorial pop-ups
  - Unlock drivers: Continued play reveals depth and variety; Getting used to the pixel art and BGM; Tutorial pop-ups appear less often or can be toggled off
  - Conditions: Player tolerance for difficulty; Player tolerance for repetitive early levels; Player tolerance for boring boss fights; Player luck with item drops; Player familiarity with pixel art style; Player preference for fast-paced action
- Player Archetypes:
  - Roguelite Enthusiast (buy)
    - Motivation: To experience the satisfying meta progression and replayable run-based gameplay typical of the roguelite genre.
    - Playstyle: Adapts to randomized weapons and mods, experiments with different classes and skill builds, and embraces the 'one more run' loop.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Dead Cells; Resogun
  - Casual Arcade Player (buy)
    - Motivation: To relax and have fun in quick, addictive sessions with great music and an arcade-like atmosphere.
    - Playstyle: Plays in short sessions, often on Steam Deck, focuses on the rhythm and flow rather than deep optimization.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: non-sweaty gamer
    - Reference games: N/A
  - Grind-Averse Critic (no buy)
    - Motivation: They want a fair progression system without excessive grinding; they play to enjoy the core gameplay but are turned off by the meta grind.
    - Playstyle: May skip meta progression, use cheats, or play only for a short time before giving up.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Nostalgic Retro Fan (buy)
    - Motivation: To relive nostalgic gaming experiences through the retro art style and familiar mechanics.
    - Playstyle: Plays for the aesthetic and vibe, enjoys the visual and audio presentation, may not focus on deep meta.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Metal Slug; Dead Cells; Curse of the Dead Gods; Nebulus; Contra


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Extensive weapon variety (weight 0.33): The game offers a wide arsenal of weapons, with over 20 types, and abundant weapon variety that keeps gameplay engaging. Players appreciate the diverse selection and the distinct feel of each weapon.
- Game is fun and addictive (weight 0.32): Players consistently describe the game as fun, entertaining, and addictive, with satisfying gameplay that hooks them from the start. The game is also considered good value for its price.
- Fast-paced and engaging gameplay (weight 0.27): The gameplay is described as fast-paced, frantic, and satisfying, with smooth controls and agile action. Players find the pace exhilarating and the overall experience dynamic and engaging.
- Rewarding progression system (weight 0.25): The level-up and progression systems are satisfying, with upgrades and skill trees that make players want to replay. Dying allows for further character improvement, giving a constant sense of progression.
- Great concept and execution (weight 0.21): Players praise the game's interesting concept and clever idea, noting that it is well executed with rock-solid gameplay. The game's premise is considered cool and engaging.
- Unique 360-degree mechanic (weight 0.21): The 360-degree level rotation is a standout feature, described as fun, unique, and inventive. Players find it adds depth and excitement to the gameplay, making it more exhilarating than typical 2D action games.
- Appealing art style (weight 0.2): Players love the art style, which is described as great, retro-inspired, and visually appealing. The pixel art and 8-bit characters are particularly praised for their charm and vibrancy.
- Solid roguelike experience (weight 0.17): The game is considered a solid and interesting roguelike, offering a fresh take on the genre. Players enjoy the roguelite elements and find it a decent addition to the genre.
- Innovative and creative ideas (weight 0.14): The game is praised for its innovative and creative ideas, offering a unique style that stands out in a saturated genre. Players appreciate the fresh and novel gameplay concept.
- Runs flawlessly on Steam Deck (weight 0.14): The game runs perfectly on the Steam Deck, with no issues out of the box. Players find it ideal for the handheld device, providing a smooth experience.
- Simple and easy to understand (weight 0.13): The game is simple and easy to grasp, with straightforward mechanics that become clear after a run or two. Players appreciate its simplicity and accessibility.
- Great soundtrack and music (weight 0.13): The game's soundtrack is praised as great and addictive, with music that suits the mood. Players find the audio enhances the overall experience.
- Smooth and easy controls (weight 0.11): Controls are fluid, easy to learn, and excellent, contributing to the game's satisfying gameplay. Players find the controls responsive and intuitive.
- Varied enemies and bosses (weight 0.11): The game features a decent amount of enemies and bosses, with varied scenarios that keep gameplay interesting. Players find the enemy and boss designs well done.
- Balanced and fair difficulty (weight 0.09): The game offers balanced difficulty that is tough but fair, providing a moderate challenge. Players find the difficulty curve satisfying and not overly punishing.
- Procedurally generated levels (weight 0.06): Levels are randomly generated in a fresh and unique way each time, providing high replayability. Players appreciate the variety and unpredictability this brings to the game.
- Deep combat mechanics (weight 0.06): Combat is deeper with enemies and attacks on multiple planes, adding strategy and depth. Players find the combat satisfying and engaging.
- Multiple classes and skill trees (weight 0.06): The game offers four classes with dynamic skill trees, providing high freedom in builds and different approaches. Players enjoy the customization and replay value this brings.

Common complaints:
- Bugs and technical issues (weight 0.67): Numerous clusters report game-breaking bugs, including save file corruption, softlocks, progression blockers, and crashes. These issues severely impact the experience and can make the game unplayable.
- Difficulty spikes and unfairness (weight 0.54): Many reviews mention sharp difficulty increases, especially in later stages, with enemy spam, high damage, and RNG-heavy encounters. This can feel unfair and frustrating, particularly without proper upgrades.
- Repetitive gameplay loop (weight 0.5): Many reviews note that the game becomes repetitive quickly, with similar levels, enemy types, and runs that feel identical. The lack of variety in content and strategies reduces long-term engagement.
- Progression is too grindy (weight 0.47): Players consistently complain that meta progression, weapon unlocks, and upgrade points require excessive grinding, with slow growth and high costs. This makes the game feel tedious and unrewarding over time.
- Lack of content and variety (weight 0.46): Players note that the game has limited stages, bosses, weapons, and enemy types, leading to a short and shallow experience. The 360-degree ring gimmick is not fully utilized, and content feels sparse.
- Poor controls and feel (weight 0.4): Controls are described as stiff, unresponsive, and poorly mapped, with issues like forced shooting direction, awkward weapon switching, and lack of hit feedback. This reduces the overall combat satisfaction.
- Poor UI and interface (weight 0.4): The user interface is frequently criticized as unpolished, confusing, and difficult to navigate. Issues include unclear weapon selection, poor map readability, and rough menus that detract from the experience.
- Lack of meaningful upgrades (weight 0.3): Upgrades and perks often feel insignificant or poorly designed, with little impact on gameplay. This reduces the incentive to engage with the progression system.
- Enemy visibility is poor (weight 0.3): Multiple clusters report that enemies blend into the background due to similar colors, making them hard to spot and leading to unfair damage. This issue is especially problematic on certain color filters and dark scenes.
- Weapon balance issues (weight 0.29): Certain weapon types, especially explosives and submachine guns, are overpowered, while others are useless. This limits build variety and makes some runs trivial or frustrating depending on drops.
- Translation and localization issues (weight 0.19): Several clusters report poor translations, garbled text, and untranslated content, particularly in Turkish and Japanese. This can confuse players and reduce immersion.
- Class system is ineffective (weight 0.18): Classes feel similar and don't significantly change gameplay, with weak abilities and poor explanations. This reduces build diversity and strategic depth.
- Boss fights are tedious (weight 0.17): Bosses are criticized for being either too tanky, too weak, or requiring specific strategies that feel disconnected from the rest of the game. This makes boss encounters boring or frustrating.
- Map and navigation confusing (weight 0.17): The map system is hard to understand, and the circular layout can cause disorientation. Players struggle to find their way and track missed items, leading to frustration.
- Dizziness and motion sickness (weight 0.13): The rotating cylindrical arena and 360-degree movement cause dizziness and nausea for some players, making the game uncomfortable to play.
- Sound and audio issues (weight 0.11): Sound effects are lacking or poorly implemented, with issues like missing hit sounds, loud unfitting music, and audio bugs. This reduces the game's polish and feedback.
- Endgame content is weak (weight 0.11): Endless mode and later stages are criticized for simply increasing enemy stats, leading to repetitive and uninteresting challenges. This reduces replayability.
- Lack of story and world building (weight 0.09): The game has minimal narrative and throws players into arenas without context, making the experience feel shallow and unengaging.
- Limited healing options (weight 0.09): Healing is scarce, making runs feel punishing and forcing players to rely on luck. This contributes to the game's high difficulty and frustration.

Gameplay feedback:
- 360-degree level design (weight 0.53): The game features levels that wrap around the player in a full 360-degree field, creating a unique circular or cylindrical arena. This design is central to the gameplay, with multiple clusters highlighting the 360-degree aspect.
- Roguelike with arcade action (weight 0.53): The game is consistently described as a roguelike or roguelite with fast-paced, arcade-style action. This genre blend is a core identity, with several clusters emphasizing the roguelike elements and the arcade shooting gameplay.
- Variety of weapons and skills (weight 0.46): Players have access to a wide arsenal of weapons and skills that can be unlocked and upgraded. The game offers many gun types, weapon blueprints, and a skill tree system, providing extensive customization and progression.
- Meta progression outside runs (weight 0.18): The game features meta progression that persists between runs, including a permanent skill tree and base upgrades. This allows players to improve their character and unlock new items over time.
- Endless and harder modes (weight 0.17): The game includes an endless mode with difficulty selection, as well as later modes that are harder. There is also an Eternity Tower and an Eternity Endless mode, offering extended challenges beyond the main campaign.
- Multiple character classes (weight 0.16): The game features four distinct character classes, each specializing in a different damage type and having unique skill trees. Each class also has three additional perks to unlock, adding depth to character builds.
- Run and gun gameplay (weight 0.13): The core gameplay is running and gunning, with jump and run mechanics. It is a fast-paced, side-scrolling action shooter with a 360-degree battlefield.
- Ammo management and limited weapons (weight 0.1): Ammo is limited and must be picked up, and the character can only carry a couple of weapons at a time. This forces players to manage resources and make strategic choices.
- Platforming and enemy clearing (weight 0.09): The game includes action platformer elements, with platforms where you eliminate enemies to advance. This combines shooting with platforming challenges.
- Stomping enemies to defeat (weight 0.09): Enemies can be defeated by stomping on them, especially when ammo runs out. This mechanic provides an alternative combat option and adds a platforming element to the gameplay.
- Circular map design (weight 0.08): The game features a small circular map design, which is a key visual and gameplay element. The arena is a circle, and the map is circular, reinforcing the 360-degree theme.
- Procedurally generated levels (weight 0.06): Level design is randomly generated, ensuring each run is different. This procedural generation contributes to the roguelike replayability and variety.
- Rolling with invincibility frames (weight 0.06): The rolling mechanic provides a long invincibility window, allowing players to pass through attacks. This is a key defensive tool in combat.
- Permadeath and restarting (weight 0.06): The game has permadeath, requiring players to restart from the beginning upon death. This is a classic roguelike feature that heightens the stakes of each run.
- Boss fights at biome ends (weight 0.06): Each biome ends with a tough boss fight, providing a challenging climax to each area. These encounters test the player's skills and build.
- Enemies attack from multiple planes (weight 0.06): Some enemy attacks can hit on multiple planes, adding a layer of complexity to dodging and positioning. This is a unique challenge in the 360-degree environment.
- Multiple ring layers per level (weight 0.06): Each level has two rings or multiple layers of rings, expanding the play area and offering more strategic options. This design is part of the cylindrical battlefield.
- RNG and random talents (weight 0.06): The game has lots of RNG, including random talents, which adds unpredictability to each run. This can be both exciting and frustrating for players.
- Unlockable content and tech tree (weight 0.05): The game has unlockable content, including a collection and tech tree elements. This provides long-term goals and incentives for repeated play.
- Core gameplay loop with leveling (weight 0.05): The level-up system is part of the core gameplay loop, with players gaining experience and improving skills. This loop is central to the roguelite progression.

Performance notes:
- Steam Deck performance praised (weight 0.12): Multiple reviewers report the game runs flawlessly on the Steam Deck, with no issues out of the box. This indicates strong compatibility and optimization for the handheld platform.
- General optimization praised (weight 0.09): Several reviewers note the game runs fine with no optimization issues, no errors, and good overall performance. This suggests the game is well-optimized for most systems.
- Eternity Endless mode crashes (weight 0.07): The game crashes in Eternity Endless mode when all perks are maxed out, likely due to excessive on-screen effects. This is a specific and reproducible issue that affects late-game content.

Recommendations:
- Recommended on sale (weight 0.4): Many reviewers recommend buying the game when it is on sale, emphasizing its value at a discounted price. This sentiment appears across multiple clusters, indicating a common consensus that the game is worth purchasing at a lower cost.
- Good for roguelike fans (weight 0.26): The game is frequently recommended to fans of roguelikes, roguelites, and similar titles like Dead Cells and Gunfire Reborn. This suggests the game fits well within the genre and appeals to players who enjoy these mechanics.
- Overall positive recommendation (weight 0.23): A significant number of reviewers give a straightforward positive recommendation, stating the game is worth buying or playing. This indicates general satisfaction with the game's quality and experience.
- Wait for improvements (weight 0.06): A few reviewers advise waiting to see if the developers will improve the game before purchasing. This indicates some uncertainty about the game's current state and future support.
- Great on Steam Deck (weight 0.06): The game is highlighted as a perfect Steam Deck game, indicating it runs well on the handheld device and is well-suited for portable play. This is a specific positive point for Steam Deck owners.
- Gameplay tips provided (weight 0.05): Some reviewers offer gameplay advice, such as focusing on one class or unlocking the leveling tree after the first run. This suggests the game has depth and strategic elements that can enhance the experience.

Other player notes:
- Steam Deck compatibility is good (weight 0.22): Multiple reviewers report the game runs perfectly on the Steam Deck despite being listed as unsupported. ProtonDB rates it Platinum, and forums confirm it works fine on handheld SteamOS.
- Frequently compared to Dead Cells (weight 0.18): The game is repeatedly compared to Dead Cells for its level flow, progression, and tight timed chests, with some saying it could be on par or better. It is also compared to The Binding of Isaac and Gunfire Reborn.
- Good value when on sale (weight 0.18): Several reviewers mention getting the game on sale and finding it good value for the price. The game goes on deep discount relatively often, and the price is appropriate during sales.
- Early access with ongoing content (weight 0.14): Reviewers note the game is in early access with content being added over time, and some had noticed it during that period. Updates have added content since a bare-bones near-release state.
- Compared to classic games (weight 0.13): The game is compared to classic titles like Contra, Mario, and 2D side-scrolling shooters, with one reviewer saying it improves upon their formula. It is also compared to Metal Slug and Sonic levels.
- Compared to Enter the Gungeon (weight 0.11): The game is compared to Enter the Gungeon and Nebulus, with one reviewer also comparing it to Resogun. These comparisons highlight its roguelike and shooter elements.
- Limited current content (weight 0.11): The game currently has 3 bosses, 3 biomes/planets, and 3 stages with a boss. This limited content makes it feel like a prototype stage of development.
- Short playtime for completion (weight 0.11): The game is short, under 5 hours for several playthroughs, and can be completed on the first try if the player is skilled. The final boss was defeated after the second run, and all upgrades were collected after three hours.
- Works on various hardware (weight 0.1): The game works on Retroid Pocket 6, VR headsets like Meta Quest 3, and concave monitors. It also supports 3D via the Geo-11 mod for DX11 games.
- Low price point praised (weight 0.09): Reviewers note the game costs less than a single microtransaction in other games and has a cheap price. This is seen as a major advantage alongside gameplay.
- Developer support is inconsistent (weight 0.09): One reviewer notes developers responded to a bug report with a generic reply but haven't fixed it as of 2026, while another says support is consistent with hot patches. Forums suggest fixes are few and far between.
- Anticipation for full release (weight 0.06): Some reviewers are looking forward to the full release and waiting for the full release update. This suggests the early access version shows promise but is incomplete.
- Preferred over Hades by some (weight 0.06): One reviewer enjoys this game more than Hades, while another compares it to Hades' weapon encouragement system. This indicates it competes with top roguelikes.
- Potential for mobile port (weight 0.06): A reviewer suggests the game would do well with a mobile port, similar to Soul Knight. This indicates the gameplay is suited for mobile platforms.
- Trailer misrepresents gameplay (weight 0.04): One reviewer states the trailer shows speed and good visuals, but the in-game experience does not match. This discrepancy can lead to disappointment.
- Game cannot be completed (weight 0.04): A reviewer reports the game cannot be completed, which is a critical issue. This may be due to a bug or incomplete content in the current version.
- Compared to Rogue Legacy negatively (weight 0.04): One reviewer compares the game to Rogue Legacy, noting Rogue Legacy got away with the upgrade system but this title does not. This suggests the upgrade system is poorly implemented.

Emotions:
- Frustration (weight 0.25): Players are frustrated by poor visual clarity, with heavy effects, dark scenes, and enemies blending into backgrounds causing unavoidable damage. The game is also criticized for excessive grinding, a punishing meta progression, and numerous bugs including softlocks, progression blockers, and crashes, which disrupt the experience.
- Enjoyment (weight 0.17): Players enjoy the addictive movement, fast-paced gameplay, and the unique 360-degree platforming mechanic. The pixel art, music, and randomly generated levels contribute to high replayability, making the game fun and engaging for short bursts.
- Satisfaction (weight 0.14): Players are satisfied with the responsive controls, smooth performance, and the satisfying combat loop. The 360-degree gimmick is well-implemented, and the game offers a fair difficulty with rewarding customization and build variety, providing a strong roguelite experience.
- Disappointment (weight 0.11): Players are disappointed by the game's repetitive nature, poor balance, and lack of content after initial runs. Issues like stiff controls, terrible UI, and a corrupted save file further diminish the experience, making the game feel mediocre despite its promising concept.
- Excitement (weight 0.07): Players are excited by the non-stop action, adrenaline-pumping gameplay, and the innovative rotating structure. The fast-paced rhythm and fluid combat provide a dopamine rush, keeping players hooked and eager for more content.
- Surprise (weight 0.03): Players are surprised by how much they enjoyed the game, exceeding initial low expectations. The unique level concept and unexpected depth and variety kept them engaged for longer than anticipated.
- Appreciation (weight 0.02): Players appreciate the excellent controls, optimization, and the interesting 360-degree level design. The core gameplay loop is praised for being fluid and enjoyable, with a unique style and good music enhancing the experience.
- Addiction (weight 0.02): Players find the gameplay loop addictive, with a strong 'one-more-go' feeling that makes it hard to stop playing. The game effectively sucks up time, keeping players engaged for extended sessions.
- Confusion (weight 0.02): Players are confused by the map system and the lack of innovation in the ring arena. Bugs like inability to fire at level start and inconsistent collision damage add to the confusion, making the game feel unpolished.
- Annoyance (weight 0.02): Players are annoyed by stiff character movement, mosaic-like graphics, and an auto-popping Discord invite. The loud heavy metal BGM that doesn't fit the game and enemies with AOE bombs also contribute to the annoyance.
- Dizziness (weight 0.02): Players experience dizziness due to the cylindrical rotating structure and circular movement of the game. The ring arena and constant rotation make it uncomfortable to play for extended periods.
- Dissatisfaction (weight 0.01): Players are dissatisfied with the roguelite progression, feeling it is not satisfying to play. The first playthrough to the final boss is long and tedious, and the visual detail, hit feedback, and gameplay are lacking.
- Love (weight 0.01): Players love the game despite its issues, appreciating the art style and the level curve that makes it better and unique. The game holds a special place for them, even with its flaws.
- Anger (weight 0.01): Players are angry about a known bug that disables rolling, which has remained unfixed for years. Additionally, a teleporting enemy that can hide behind rocks and a boss with a single-shot damage cap are frustrating design choices.
- Boredom (weight 0.01): Players get bored after a few runs as the novelty of the 360-degree levels wears off, making all levels feel the same. Boss fights are also boring with a 'my turn, your turn' pattern and lots of waiting, and early stages are repetitive.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game as a great run and gun with a twist, especially at a significant discount. The 360-degree mechanic is well implemented and underused in other games, making it a standout feature.
- Approval (weight 0.01): Players approve of the game's good implementation and overall quality. The game is considered good, with positive feedback on its execution.
- Nostalgia (weight 0.01): Players feel nostalgic as the game brings back good memories of a 360-degree game on PSVita and reminds them of childhood memories with Nebulus. The unique perspective triggers fond recollections.
- Anticipation (weight 0.01): Players are looking forward to seeing the rest of the game's development, believing it has everything it needs to become a great game. The potential for future content excites them.
- Waste (weight 0): Players feel that after a few runs, the game becomes a huge waste of time. The repetitive nature and lack of lasting content lead to a sense of wasted effort.}