Info about Trepang2:

Official game description:
**BE THE ULTIMATE BADASS**  
**You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.**  
**FEATURES:**
EXPLOSIVE SINGLE-PLAYER STORY CAMPAIGN
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A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
NEXT LEVEL SUPER-POWERS
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Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.  
BRUTAL MELEE COMBAT
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Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
END NOTE
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Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We're always listening!

Release date: 21 Jun, 2023

Categories: First-Person Shooter, Single-player Story, Real-time Combat, First-Person Melee Combat, Action Horror, Stealth Gameplay, Weapon Customization, Movement-based Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional Fun & Quality (weight 0.87): Players overwhelmingly praise the game for its exceptional fun factor, addictive gameplay, and overall high quality. Many consider it one of the best FPS games they've played, highlighting its dynamic, fast-paced, and satisfying nature. The game's value for money is also frequently mentioned.
- Satisfying & Punchy Gunplay (weight 0.38): The gunplay is consistently lauded as tight, punchy, and incredibly satisfying, with weapons feeling impactful and responsive. The shotgun, in particular, receives high praise for its power and effectiveness, often compared favorably to iconic FPS titles like F.E.A.R.
- Varied Gameplay & Replayability (weight 0.37): The game offers a variety of tools and mechanics that support diverse playstyles, from stealth to aggressive gunplay. It provides good replayability through modes like sandbox and combat simulators, along with a decent selection of weapons and customization options. The story, while not always the main focus, is generally considered interesting and adds depth.
- F.E.A.R. Spiritual Successor (weight 0.3): The game is widely recognized as a spiritual successor to F.E.A.R., successfully capturing and enhancing its core elements like bullet time, intelligent AI, and intense gunplay. Reviewers often compare it favorably to F.E.A.R., Doom, and Max Payne, noting its unique blend of classic and modern FPS mechanics.
- Effective Action-Horror Blend (weight 0.3): The game effectively blends intense action with well-executed horror elements, creating a unique and often terrifying atmosphere. Level design is praised for its variety, thoughtful layouts, and ability to build tension, contributing to both the action and horror aspects.
- Fast-Paced Movement & Abilities (weight 0.24): The game excels in its fast-paced, movement-based gameplay, featuring well-implemented mechanics like bullet time (slow-motion), sliding, and cloaking. These abilities allow for stylish, strategic, and exhilarating combat encounters, making players feel powerful and agile.
- Outstanding Soundtrack & Sound (weight 0.22): The soundtrack and sound design are consistently praised as outstanding, perfectly complementing the intense action and enhancing the game's atmosphere. The music is described as adrenaline-pumping, dynamic, and a significant contributor to the overall immersive experience.
- Engaging & Deep Story (weight 0.16): The story is frequently described as surprisingly good, engaging, and deeper than initially expected, with interesting twists and emotional moments. It successfully keeps players invested without being overly complex or intrusive to the action.
- Intense Gore & Sword Combat (weight 0.11): The game features intense gore and violence, with detailed dismemberment and blood effects that enhance the visceral combat. The addition of a sword via DLC is particularly highlighted as a fun and impactful weapon that further amplifies the chaotic and brutal gameplay.
- Top-Tier Voice Acting (weight 0.1): The voice acting is consistently lauded as top-tier, often described as amazing, over-the-top, and incredibly funny. Reviewers appreciate how the voice actors bring personality to characters and enhance the combat chatter, especially for an indie title.
- Impressive Visuals & Graphics (weight 0.1): The game's graphics and visual design are generally well-received, with many praising the stunning visuals, particle effects, and lighting. Despite being an indie game, the graphics are often compared to AAA titles, contributing to an immersive experience.

Common complaints:
- Short campaign, repetitive side missions (weight 0.5): Players frequently criticized the game's short campaign length (around 5-10 hours) and the repetitive, uninspired nature of its side missions, which often felt like simple wave defense. This significantly impacts replayability and overall content value.
- Inconsistent, bland level design (weight 0.47): Many players found the level design inconsistent, with some areas feeling generic, visually bland, or like 'copy-pasted' assets. Issues like excessive darkness, visual clutter from effects, and poor navigation also detracted from the experience.
- Unfair, frustrating difficulty spikes (weight 0.26): The game's difficulty, especially on higher modes like 'Rage Mode,' was widely criticized for being unfair and frustrating. Players reported bullet-sponge enemies, excessive grenade spam, instant enemy reactions, and disproportionate damage, leading to frequent, unrewarding deaths.
- Weak, confusing story (weight 0.17): The game's story was largely deemed forgettable, short, and often confusing. Players felt it lacked depth, coherent plot points, and meaningful character development, serving primarily as a thin excuse for combat.
- Poor ammo economy (weight 0.11): A major point of frustration was the game's ammo economy. Players consistently ran out of ammunition for preferred weapons, forcing them to scavenge for inferior guns or rely on specific weapon types. This limited strategic choice and disrupted gameplay flow.
- Fails to emulate F.E.A.R. (weight 0.08): Many players felt the game failed to live up to its inspirations, particularly the F.E.A.R. series. They noted a lack of comparable horror, atmosphere, story depth, and refined mechanics, leading to disappointment for fans of the genre.
- Disappointing, tedious boss fights (weight 0.08): Boss fights were a common source of disappointment, described as tedious bullet-sponges lacking interesting mechanics or strategic depth. Many felt they were poorly designed and often exacerbated by frustrating save points.
- Inconsistent, punishing autosaves (weight 0.06): The autosave system was frequently criticized for being poorly implemented. Players reported being soft-locked in unwinnable situations, saving at inopportune moments, or losing progress due to inconsistent save points, leading to frustration and forced restarts.
- Underdeveloped stealth mechanics (weight 0.05): The stealth mechanics were largely seen as underdeveloped and ineffective. Players found the cloak duration too short, silenced weapons pointless, and stealth generally unviable for more than a few initial enemies, making it a wasted feature.
- Frustrating stamina system (weight 0.05): The stamina system was a significant point of contention, with players finding the sprint duration too short and quickly depleting. This often led to awkward, slow movement during fast-paced combat, hindering the desired 'super-soldier' feel.
- High price for content (weight 0.04): Many players felt the game's price was too high for the amount of content and overall experience offered. They suggested it would be more appropriately priced during a steep sale.
- Lacks 'Aim Down Sights' (weight 0.04): A common complaint was the absence of a standard 'aim down sights' (ADS) feature for most weapons. This was seen as a significant design flaw, especially given the need for accuracy in mid-to-long range combat.
- Poor weapon balance (weight 0.04): Weapon balance was criticized, with many players finding only a few weapons (like the shotgun or SMG) consistently effective, especially on higher difficulties. Other weapons were deemed useless due to low damage, high recoil, or scarce ammo.
- Ineffective horror elements (weight 0.03): The game's attempts at horror elements were largely unsuccessful and felt out of place. Players found them unconvincing, not scary, and often disruptive to the core gameplay experience, leading to boredom rather than dread.
- Visual clarity issues (weight 0.03): Visual clarity issues were reported, with the game often being too dark or having excessive muzzle flash and particle effects that obscured enemies and made combat difficult to follow.

Gameplay feedback:
- Varied difficulty and replayability (weight 0.29): The game offers a wide range of difficulty levels, from Easy to 'Rage Mode,' which significantly increases challenge and alters gameplay to a stealth-survival style. Higher difficulties and collectibles encourage replayability, with cheats unlockable upon completion.
- Key abilities: slow-mo, cloak (weight 0.22): Core gameplay mechanics include a slow-motion 'Focus' ability that recharges with kills, and a temporary 'Cloak' for invisibility. Players can also slide, dual-wield weapons, and utilize environmental elements like throwing enemies or using them as human shields.
- Fast-paced action FPS (weight 0.22): The game is primarily a fast-paced, action-oriented first-person shooter, emphasizing aggressive run-and-gun combat. It features intense, chaotic gunfights with elements like slow-motion, melee attacks, and environmental interactions, often compared to titles like DOOM and F.E.A.R.
- Strong F.E.A.R. inspiration (weight 0.21): The game is heavily inspired by classic shooters, particularly the F.E.A.R. series, incorporating its slow-motion mechanics, enemy AI, and horror elements. It also draws comparisons to DOOM and Crysis for its fast-paced combat and superhuman abilities.
- Satisfying gunplay and customization (weight 0.11): The game features a solid arsenal of firearms with satisfying gunplay and customizable attachments. While weapon selection is not vast, each weapon feels impactful, and customization options allow for varied tactical approaches.
- Play as Subject 106 (weight 0.09): Players control Subject 106, a superhuman soldier with amnesia and supernatural abilities like slow-motion and cloaking. The story revolves around his escape and subsequent mission with Task Force 27 against the Horizon Corporation.
- Short campaign, extended playtime (weight 0.08): The main campaign is relatively short, typically ranging from 5 to 10 hours, depending on difficulty and engagement with side content. Side missions and additional modes extend the overall playtime.
- Linear level design (weight 0.07): Levels are generally linear, arena-like kill-boxes with frequent checkpoints. While mostly action-focused, some levels incorporate horror elements or unique setpieces, and enemies drop health and armor.
- Dual-wielding weapons (weight 0.06): The game allows players to carry two weapons and features a dual-wielding system for most firearms. This mechanic adds to the chaotic combat, though some weapon combinations may be less effective.
- Sparse, mission-based storytelling (weight 0.06): The story is presented through mission briefings, environmental storytelling, and collectible intel rather than extensive cutscenes. It's a mission-based structure, allowing for some non-linear progression.
- Combat simulator mode (weight 0.06): A 'Combat Simulator' mode offers additional replayability with various challenges, including wave-based survival and sandbox options. While some aspects are criticized, it provides a space to test skills and unlock rewards.
- Aggressive enemy AI (weight 0.05): Enemies are aggressive and intelligent, utilizing tactics like flanking and cover. They come in various types, including armored units and special enemies, and are the primary source of ammo and armor drops.
- Features boss battles (weight 0.04): The game includes several boss fights, often against super-soldiers or unique entities. While some are praised, others are described as bullet sponges or annoying, requiring specific tactics to overcome.
- Use enemies as grenades/shields (weight 0.03): A unique mechanic allows players to grab enemies and use them as human shields, execute them, or even attach grenades to them and throw them at other foes, adding a brutal and creative element to combat.

Performance notes:
- Excellent overall performance (weight 0.14): Many players report excellent overall performance, even on older or less powerful hardware like the Steam Deck and ROG Ally. The game maintains high frame rates and runs smoothly across various configurations, with some minor fluctuations in specific areas or on older systems.
- Minimal bugs and glitches (weight 0.03): The game is largely stable with very few bugs reported. Some players noted minor visual glitches or an occasional enemy getting stuck, but these issues are not game-breaking.
- Instantaneous loading times (weight 0.02): Loading times are exceptionally fast, often described as instantaneous. This significantly improves the flow of gameplay and player experience.
- Good Linux and Steam Deck compatibility (weight 0.01): The game runs well on Linux using Proton 7 and is fully loadable and playable on the Steam Deck, indicating good compatibility with non-Windows platforms.
- Customizable visual effects (weight 0.01): Players appreciate the option to disable motion blur and camera shake, and the absence of chromatic aberration, allowing for a cleaner visual experience.
- Perfect ultrawide support (weight 0.01): The game offers perfect support for ultrawide monitors, ensuring a great visual experience for players with such setups.
- Wonky object physics (weight 0.01): Some players observed wonky physics, where objects would unexpectedly shuffle or flip when interacted with or walked past.
- High settings increase fan noise (weight 0.01): Playing the game on high settings can cause some computers to become very loud, suggesting increased fan activity due to resource usage.
- Manageable game size (weight 0): The game's installation size is considered manageable by players, not taking up excessive storage space.
- Underutilized Unreal Engine 4 (weight 0): One reviewer noted that despite using Unreal Engine 4, the game does not seem to fully utilize its capabilities.
- Playtime reset bug (weight 0): A specific issue was reported where the game inexplicably reset the player's accumulated playtime.
- Quick boot-up time (weight 0): Despite some reported crashes, the game generally boots up quickly.

Recommendations:
- Highly Recommended Game (weight 0.34): The vast majority of players highly recommend the game, often giving it high scores (9/10 or 10/10) and praising its overall quality and value for money. Many express strong enjoyment and consider it a must-play.
- Ideal for FPS Fans (weight 0.29): The game is consistently recommended for fans of fast-paced, action-packed first-person shooters, especially those who enjoyed titles like F.E.A.R., DOOM, Ultrakill, and Half-Life. It's seen as a spiritual successor to these classic shooters, offering intense gunplay and a feeling of power.
- Buy on Sale (weight 0.11): While many find the game worth its full price, a significant number of players recommend purchasing it during a sale due to its perceived length or to get better value, especially for the deluxe edition or with DLC.
- Limited Replayability/Niche Appeal (weight 0.07): Some players found the game enjoyable for a few hours or a single playthrough, while others did not recommend it due to perceived limitations, lack of replayability, or not fitting their preferences for realism or story.
- Bladekisser DLC Recommended (weight 0.05): Players strongly recommend purchasing the 'Bladekisser' DLC, noting that it significantly expands the game with new weapons and interesting levels, enhancing the overall experience.
- Desire for Sequel/More Content (weight 0.05): Many players express a strong desire for a sequel or additional content from the developers, indicating satisfaction with the current game and excitement for the future of the franchise.
- Difficulty Recommendations Vary (weight 0.04): There's mixed feedback on difficulty. Some recommend playing on harder difficulties for a challenge and replayability, while others advise starting on lower difficulties or avoiding 'Rage Mode' for a first playthrough due to its extreme challenge.
- Varied Playstyle Advice (weight 0.04): Players offer diverse advice on how to approach the game, including ignoring the story, focusing on movement, supporting the developers, or playing blind. There's also a specific recommendation to avoid Rage mode for a first playthrough.
- Play the Demo First (weight 0.03): Players frequently advise trying the free demo before purchasing the game. The demo provides a good representation of the full game's experience, helping potential buyers decide if it aligns with their preferences.
- Support Indie Developers (weight 0.02): The game is praised for its quality, especially considering it was made by a small team. Players encourage supporting the developers and note its broad appeal.
- Excellent Bullet Time Mechanics (weight 0.02): The game is specifically recommended for its excellent bullet time mechanics and fast, flashy FPS gameplay, appealing to fans of movement shooters.

Other player notes:
- Strong FPS genre comparisons (weight 0.12): Players frequently compare the game to classic and modern FPS titles, especially F.E.A.R., citing similar atmospheric and gameplay elements. While some see it as a spiritual successor, others note its unique blend of influences from games like Doom, Max Payne, and Ultrakill, suggesting it carves its own niche.
- Impressive indie development (weight 0.08): The game is highly praised for its impressive quality, especially considering it was developed by a small indie team of only four people. This achievement is often highlighted as a testament to the developers' talent and dedication, with many reviewers expressing surprise at its polished feel.
- Desire for more content (weight 0.07): Players express a strong desire for more content, including DLC, new missions, and expansions, indicating high engagement and enjoyment. Many have completed the game on various difficulties, including the hardest, and are eager for additional playtime and challenges.
- Unclear identity/polish (weight 0.04): Some players find the game's identity unclear, describing it as a 'jumble of purchased assets' or a 'fever dream' with unpolished elements. While enjoyable for fans of certain genres, its initial hours can feel underwhelming, suggesting a lack of cohesive vision for some.
- Story is secondary (weight 0.04): The game's story is generally considered secondary to the gameplay, with many players finding it 'okay' or ignorable. While present, it serves more as a backdrop for the action rather than a central compelling narrative.
- Killer soundtrack and atmosphere (weight 0.02): The game's soundtrack receives high praise for its quality, featuring a powerful mix of industrial metal, dark ambient, and electronic beats. This contributes significantly to the gritty and intense atmosphere of the game.
- Great value for money (weight 0.02): Reviewers generally agree that the game offers excellent value for its price, especially when purchased on sale. Many consider it a 'god' or 'excellent work' given its cost, highlighting its affordability relative to its quality.
- Demand for mod support (weight 0.02): There is a strong community desire for Steam Workshop support to enable modding. Players believe this would significantly enhance the game's longevity and replayability, and developers have reportedly expressed interest in implementing it.
- Uncertain future content (weight 0.02): There's mixed information regarding post-launch content; some players note active updates and DLC, while others mention developers stating no further content is planned. This creates some confusion about the game's future support.
- SCP-like lore and setting (weight 0.01): The game's setting and lore are frequently compared to the SCP Foundation, often described as an SCP-like organization owned by a megacorp. This theme contributes to the game's unique blend of supernatural horror and modern technology.
- Broad audience appeal (weight 0.01): The game is considered suitable for a wide range of players, from casual to hardcore gamers, and is deemed appropriate for teens and adults. It is generally seen as providing hours of fun for its target audience.
- Accessible PC requirements (weight 0.01): The game has decent PC requirements and does not take up excessive storage space. This makes it accessible to a wider range of hardware configurations.
- Technical system details (weight 0.01): Some reviews include detailed technical specifications of the reviewer's system and how they acquired the game. While specific, this information is not broadly applicable to game quality or player experience.

Emotions:
- Satisfaction (weight 0.35): Players felt satisfied due to the game's high overall quality, particularly its engaging gunplay, fluid movement, and challenging yet rewarding combat. The game's strong resemblance to the F.E.A.R. series and its effective blend of action and horror elements also contributed significantly to player enjoyment and a sense of value for money.
- Excitement (weight 0.18): Excitement stemmed from the game's fast-paced, brutal, and stylish combat, often enhanced by bullet-time mechanics and powerful player abilities. The unexpected inclusion of horror elements and the overall high quality of gunplay and movement further amplified the thrilling experience, making players eager for more content.
- Disappointment (weight 0.09): Disappointment was primarily caused by the game's short length, inconsistent visual quality, and a perceived lack of depth in the story and horror elements. Players also expressed dissatisfaction with underutilized mechanics, repetitive side missions, and technical issues like clunky movement or unpractical features.
- Frustration (weight 0.08): Frustration arose from challenging difficulty spikes, particularly in Rage mode, and issues with resource management like ammo and stamina. Poor level design, technical glitches, and frustrating save systems also contributed to a negative experience, making certain sections or achievements feel unfair or tedious.
- Joy (weight 0.06): Joy was derived from the game's fun and engaging gunplay, often enhanced by specific mechanics like flinging enemies or bullet time. The overall high quality of the game, including its immersive story, atmospheric design, and effective use of humor and gore, contributed to a purely enjoyable and mood-refreshing experience.
- Enjoyment (weight 0.04): Players found enjoyment in the game's addictive core gameplay loop, fast-paced and gory combat, and the variety of playstyles offered. The strong atmosphere, engaging soundtrack, and well-implemented mechanics like reflexes and invisibility further enhanced the overall fun and replayability.
- Surprise (weight 0.02): Surprise was frequently expressed due to the game's unexpected high quality, especially given its small development team or initial low expectations. Plot twists, unexpected genre shifts (particularly into horror), and unique levels like 'The Backrooms' also contributed to a sense of pleasant astonishment.
- Admiration (weight 0.02): Admiration was directed towards the game's overall quality, particularly considering it was developed by a small indie studio. Players praised the high quality of voice acting, soundtrack, and the game's successful design in balancing complexity with a fast pace, often seeing it as a worthy successor to F.E.A.R.
- Appreciation (weight 0.02): Players appreciated the developers' evident effort, dedication, and passion, especially for an indie team. This extended to the game's originality, its successful homage to the F.E.A.R. series, and specific design choices like dynamic gameplay, adaptable difficulty, and lack of predatory monetization.
- Amusement (weight 0.02): Amusement stemmed from the game's over-the-top violence, exaggerated physical effects like ragdoll physics, and humorous elements, including enemy screams and specific cheats. The chaotic and unique gameplay scenarios, often described with hyperbolic or dark humor, also provided significant entertainment.
- Desire (weight 0.01): Players expressed a strong desire for more content, including longer campaigns, additional levels, and multiplayer modes. The perceived shortness of the game and the absence of features like workshop support or universal weapon sights fueled this longing for expansion.
- Confusion (weight 0.01): Confusion arose from the game's unclear story presentation, inconsistent plot points, and a lack of clear guidance within levels. Players also noted confusion regarding the game's genre, stealth mechanics, and inconsistent enemy AI behavior.
- Fear (weight 0.01): Fear was primarily caused by the game's effective horror elements, including creepy moments, unexpected scary experiences in side missions, and unsettling sound design in horror levels. These elements successfully evoked a sense of dread and reluctance to progress for some players.
- Awe (weight 0.01): Awe was inspired by the game's exceptional sound design, immersive atmosphere, and cinematic quality of its missions. The harmonious integration of various game elements and the feeling of being a powerful super soldier also contributed to a sense of profound wonder and admiration.
- Hope (weight 0.01): Players expressed hope for future improvements, additional content, and the continuation of the story in potential sequels. The desire for mod support, co-op updates, and the overall future development of the game and its community also fueled this emotion.
- Anticipation (weight 0.01): Anticipation was driven by the desire for more content, new features, and future games from the developers. Players also looked forward to potential workshop support and the release of the game itself, indicating a strong eagerness for what was to come.
- Love (weight 0.01): Love for the game stemmed from its overall high quality, including excellent animations, engaging NPCs, and satisfying weapons. Players expressed deep appreciation for the entire game experience, often ranking it highly in their personal preferences.
- Anger (weight 0.01): Anger was primarily caused by the game's perceived poor quality, especially when contrasted with positive community reception, leading to a feeling of being misled. Specific frustrations included bad aim on high difficulty, perceived laziness in design choices, and issues with Rage mode difficulty and fatal errors.
- Nostalgia (weight 0): Nostalgia was strongly evoked by the game's significant similarity and resemblance to the F.E.A.R. series, particularly its classic style and gameplay. Players felt a deep connection to older games, with the game successfully reminding them of beloved past experiences.
- Empowerment (weight 0): Empowerment was felt through the player's powerful abilities and the freedom to annihilate enemies, leading to a feeling of being an unstoppable force. The game successfully conveyed the fantasy of being a super soldier or even a monster, giving players a strong sense of control and lethality.}