Info about Voidtrain:

Official game description:
Roadmap
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About the Game
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You are an engineer thrust into the strange and mysterious Void, a world with its own history, rules and future. Build and upgrade your own train, craft powerful weapons, fight various enemies and survive the surreal landscapes of the Void alone or together with friends.  
**EXPLORE THE VOID**  
Explore a vast ever-changing world full of mysteries and unique places. Discover floating islands with puzzles and dangerous fauna. Make your way through minefields and visit depots. Meet adorable Rofleemo and make them part of your crew. The Void has much to offer for those seeking adventure, so get ready to accept its challenges!  
**BUILD YOUR TRAIN**  
You won't simply expand the train, but you'll build it yourself from scratch. Start with an empty trolley and develop it into a proper train with multiple wagons and an advanced engine. Customize the look of your train and fill it with all sorts of objects: from storages and workbenches to decorations and tables for mini games.  
**FIGHT TO SURVIVE**  
The Void is a dangerous place, and you’ll face a variety of enemies on your way: from regular soldiers to bloodthirsty sharks. Craft and customize your weapons and equipment, escape from being chased, stand against multiple enemy waves in the arenas, clear outposts and be prepared to constantly fight for your life.

Release date: 9 May, 2023

Categories: Survival, Base Building, Crafting, Cooperative Multiplayer, Resource Management, Weapon Customization, Exploration, Creature Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Enjoyable & Unique Experience (weight 0.9): Players overwhelmingly praise the game as fun, engaging, and a unique take on its genre. The co-op experience is frequently highlighted as enhancing the enjoyment, making it a great title for both solo and group play. Many consider it a hidden gem and worth the purchase.
- Innovative Void Setting & Atmosphere (weight 0.26): The game's unique concept of traveling through a 'Void' on a train is highly praised, offering a fresh twist on the survival genre. The Void itself is described as visually stunning, mysterious, and creating a deeply immersive, often calming yet sometimes eerie, atmosphere that sets the game apart.
- Compelling Story & Rich Content (weight 0.19): Reviewers appreciate the game's impressive and intriguing storyline, which adds significant depth to the survival experience. The narrative progression keeps players hooked, providing ample content and things to do that prevent the game from feeling dull.
- Excellent Narrator & Voice Acting (weight 0.14): The game's narrator is a standout feature, praised for their charismatic voice, humor, and engaging commentary. The overall voice acting quality is consistently high, particularly the Russian localization, greatly enhancing the story and atmosphere.
- Stunning Visuals & Art Style (weight 0.13): The game receives widespread acclaim for its beautiful graphics, unique art style, and overall aesthetic appeal. Players find the visuals pleasing, stylish, and effective in conveying a sense of awe and scale within the game's world.
- Charming Rofleemo Companions (weight 0.11): The Rofleemos are consistently highlighted as adorable, useful, and adding significant charm to the game. These cute companions assist with various tasks like gathering resources and defending the train, becoming an indispensable and much-loved part of the journey.
- Superior to Raft-like Games (weight 0.09): Many players favorably compare the game to Raft and similar survival titles, often stating that it offers more content, better graphics, unique mechanics, and a fresh take on the genre. It's seen as a more advanced or evolved experience within the survival builder category.
- High-Quality Animations & Cinematics (weight 0.06): The game is praised for its well-done, numerous, and often amusing animations, especially weapon reloads and character movements. The impressive cinematics and seamless cutscenes further enhance the overall polish and immersion.
- Captivating Initial Engagement (weight 0.06): The game is frequently praised for its strong start, with many reviewers finding the initial hours captivating, fun, and promising. The unique premise, visuals, and atmosphere create an immediate hook, drawing players in from the very beginning.
- Stable Performance & Developer Support (weight 0.05): Even in early access, the game is lauded for its stable performance, with minimal bugs or crashes reported. Players appreciate the developers' responsiveness to community feedback and their continuous efforts in polishing and adding quality-of-life features.
- Immersive Soundtrack & Sound Design (weight 0.05): The game's soundtrack and ambient sound design are consistently noted as excellent, contributing significantly to its immersive atmosphere. The music is described as epic, serene, and perfectly fitting, enhancing key moments and the overall contemplative mood.

Common complaints:
- Game feels unfinished and repetitive (weight 1): Many players found the game to be boring and repetitive after only a few hours, lacking significant content or depth. Despite a long Early Access period, the full release didn't introduce enough new features or polish, leading to a strong sense of unfulfilled potential and disappointment regarding its value.
- Weak, incoherent story and rushed ending (weight 0.35): The narrative is widely seen as poorly written, incoherent, and lacking depth or engaging characters. The omnipresent and often annoying narrator further detracts from immersion, while the ending is consistently described as rushed, unsatisfying, and leaving too many questions unanswered.
- Poor combat and enemy design (weight 0.31): Combat is frequently described as clunky, unengaging, and inconsistent, with players often struggling with janky gunplay and poor hit feedback. Enemy AI is criticized for being either too easy or having 'aimbot' accuracy, with very limited variety and predictable behaviors, making fights often feel like a chore.
- Tedious resource and crafting (weight 0.31): Players are frustrated by the restrictive inventory system, small stack sizes, and the constant, manual, and unrewarding process of gathering and sorting resources. Crafting is similarly tedious, requiring too many clicks and often lacking clarity on weapon parts and effects, making item management a chore.
- Repetitive train journey and limited world (weight 0.28): The core gameplay loop involving the train is criticized for being overly linear, slow, and repetitive, with little meaningful exploration or variety in events at stations. Train upgrades often feel useless, customization is limited, and elements like the persistent 'shark' add more annoyance than challenge.
- Significant technical and multiplayer issues (weight 0.16): Many players reported severe issues with multiplayer connectivity, lag, and constant disconnections, rendering co-op unplayable for some. Beyond multiplayer, the game also suffers from frequent crashes, freezes, input unresponsiveness, and inconsistent frame rates.
- Cumbersome tutorial and poor onboarding (weight 0.07): The game's tutorial is often described as excessively long, unskippable, poorly timed, and lacking clear guidance for new players. Unskippable animations and an overall clunky user experience further contribute to frustration during the initial hours.

Gameplay feedback:
- Core Train-based Survival Crafting (weight 0.51): The game's fundamental premise revolves around building, customizing, and defending a train that functions as a mobile base. Players extensively gather resources from a mysterious 'Void' environment, craft upgrades, and research new technologies, drawing strong inspiration from 'Raft'-like survival mechanics.
- Linear Progression and Grind (weight 0.32): Players noted a linear, 'on-rails' progression as the train travels from station to station, which can lead to feelings of monotony. The gameplay involves a significant amount of grinding for resources, with typical story completion times ranging from 5 to 25 hours.
- Modular Weapon Customization and Combat (weight 0.14): The game features a detailed modular weapon crafting system, enabling players to customize firearms using various parts and attachments found in the world. Combat encounters with different enemies, including a unique 'shark' foe, occur periodically, with customizable difficulty settings available.
- Enhanced by Cooperative Play (weight 0.09): While the game is playable solo, many reviewers emphasized that the experience is significantly more enjoyable and efficient when played cooperatively with friends. Co-op allows for effective task division and a more engaging journey through the Void.
- Useful Grappling Hook and Rofleemos (weight 0.06): Players can craft and utilize a grappling hook to quickly collect resources and undertake limited exploration away from the train. Additionally, 'Rofleemos' are friendly creatures that serve as train crew, offering passive bonuses and assignable tasks to aid in gameplay.

Performance notes:
- Variable Performance and Optimization (weight 0.12): Player experiences with game performance and optimization are highly mixed, ranging from stable 60+ FPS on high settings with modern hardware to significant frame drops, memory leaks, and crashes for others. While some praise the overall stability and quick bug fixes, issues like inconsistent frame rates and poor optimization on specific GPUs (e.g., 1650ti) are frequently mentioned, suggesting inconsistent performance across different systems. There are also mentions of DLSS needing updates and powerful hardware idling, indicating potential optimization areas.
- Persistent Minor Gameplay Bugs (weight 0.07): Players report a variety of minor bugs that impact the user experience, including UI and resolution issues such as screen resets, misaligned mouse pointers in fullscreen, and an unresponsive interface. Other common complaints involve unresponsive controls, object loading problems like disappearing trains or 'rofilims', and players getting stuck in environmental textures. While developers have shown quick responsiveness in fixing some issues (like view bobbing), a range of these smaller, persistent bugs affect gameplay flow, including non-functional crossplay and the game remaining active on Steam after exiting.
- Co-op and Multiplayer Instability (weight 0.06): While many players report smooth co-op experiences with minimal bugs, others encounter notable issues such as frequent reconnections to the host, problems joining games via the 'Play' button, and specific bugs like being unable to interact after certain events. Player feedback suggests that the host's computer and internet quality significantly impact desynchronization issues. Some specific instances of co-op bugs have also been reported.

Recommendations:
- Game value debated; best on sale. (weight 0.38): Player opinions on the game's value are highly polarized, with many recommending purchase only on deep discount or during a sale, citing it's not worth full price in its current state. A significant portion advises against buying it or suggests playing other games, indicating dissatisfaction with the content or gameplay loop.
- Many players enjoy and recommend. (weight 0.2): Despite mixed feedback, a strong segment of the player base thoroughly enjoys the game, giving it high ratings and recommending it as a fun, engaging, and worthwhile experience. Some even suggest it's worth its full price, praising its unique qualities and aesthetic.
- Appeals to survival/train fans. (weight 0.18): The game is particularly recommended for fans of survival and crafting genres, especially those who enjoy games akin to 'Raft' for its building and resource management loop. Its unique 'train' and 'steampunk' aesthetic, combined with a relaxing atmosphere, are strong selling points for this niche audience.
- Co-op essential for enjoyment. (weight 0.05): A consistent theme is that the game is significantly more enjoyable and recommended when played in co-op with friends. Many reviewers explicitly advise against playing solo, indicating that the game's design or experience falls short without multiplayer interaction.

Other player notes:
- Mixed sentiment, some disengaged (weight 0.09): While some players are hopeful, a significant portion expresses disappointment, regret purchasing the game, and has uninstalled it. This disengagement is often linked to the perceived lack of content, persistent bugs, and the lengthy Early Access period.
- Desired QoL and specific features (weight 0.05): Players have provided numerous specific suggestions, including advanced train customization options (e.g., rail switches, multiple locomotives), improved inventory management (e.g., item sorting, better storage), and quality-of-life additions like a photo mode or customizable HUD.
- Frequent 'Raft' comparisons (weight 0.02): Many reviewers draw strong parallels between this game and 'Raft,' often describing it as a 'Raft-like' survival game centered around a train. This comparison is used to frame both its strengths and weaknesses.

Emotions:
- Disappointment (weight 0.2): This emotion primarily stems from the game failing to deliver on its promising concept and not meeting player expectations, often due to an unfinished or rushed story with a disappointing ending. Players also express frustration with repetitive gameplay, a lack of meaningful content and depth, persistent bugs, and clunky, unengaging combat mechanics. Many feel the game did not improve sufficiently from early access or provide good value for its price.
- Satisfaction (weight 0.2): Players are generally satisfied with the game's unique concept, immersive atmosphere, and high-quality voice acting, particularly for the narrator. Enjoyment often comes from the core gameplay loop of building, crafting, and exploration, especially when playing with friends, and a feeling that the game is technically polished and provides good value. The sense of progression, customization options, and charming creature designs also contribute to a positive experience.
- Frustration (weight 0.2): This emotion arises from a combination of repetitive and tedious gameplay loops, including boring combat and resource management, alongside persistent bugs and technical issues, especially concerning multiplayer connectivity. Players also express annoyance with clunky UI, unresponsive controls, confusing design choices, and an intrusive narrator, often leading to a feeling of wasted time or an inability to progress.
- Joy (weight 0.07): Players experience joy from the game's fun and engaging gameplay, particularly when playing with friends, and appreciate its unique humor, charming narrator, and delightful animations. The creative aspects of train building, the presence of adorable Rofleemo companions, and the game's overall atmosphere and music contribute to a highly positive and immersive experience, often leading players to call it a favorite.
- Excitement (weight 0.06): This emotion is generated by the game's engaging story, unique mechanics, and the thrill of exploration in its distinctive world, often drawing comparisons to other beloved survival games like Raft. Players are excited by the potential for future content and improvements, enjoying the co-op experience, and appreciating the quality and originality of features like train building and character customization.
- Boredom (weight 0.05): Players frequently report boredom due to the game's highly repetitive gameplay loop, which often includes monotonous resource gathering, unvaried stations, and unengaging combat. A lack of diverse content, exploration, and meaningful progression causes the game to quickly feel stale, with players noting that the core experience becomes dull after only a few hours.
- Enjoyment (weight 0.04): General enjoyment stems from the game's fun gameplay, particularly in cooperative mode, and its ability to maintain player engagement through a compelling story, interesting monster encounters, and satisfying crafting mechanics. Players appreciate the game's unique visuals, appealing music, and overall relaxing atmosphere, which combine to create a positive and immersive experience.
- Hope (weight 0.03): This emotion arises from players' strong desire for future content, including new chapters, features, and greater variety in gameplay elements like stations and mechanics. There is a general hope that ongoing development will lead to significant improvements, bug fixes, better optimization, and a more balanced and engaging overall experience.
- Anger (weight 0.02): Players express anger primarily due to the game's severe technical issues, including game-breaking bugs, co-op unplayability, and perceived developer neglect in addressing reported problems. Frustration also arises from poor design choices, such as an intrusive narrator, unskippable tutorials, inconvenient interfaces, and a general feeling of being cheated or that the game is of low quality, especially when losing progress.
- Annoyance (weight 0.01): This emotion is often triggered by the game's perceived high price relative to its quality, along with persistent bugs and performance issues. Players are annoyed by repetitive elements like train riding and the constant commentary from the narrator, as well as clunky gunplay, slow animations, and inconvenient manual inventory management.
- Appreciation (weight 0.01): Players appreciate the evident effort and care put into the game's development, including the work of artists, composers, and programmers, resulting in beautiful visuals, excellent sound design, and good optimization. The game's unique identity, compelling story, extensive weapon customization, charming creature designs, and quality voice acting are also highly valued.
- Anticipation (weight 0.01): This emotion reflects players' eagerness for upcoming game releases, specifically for the full launch, and a strong desire for future content, including new chapters and specific game features. There is also an anticipation for continued improvements and polishing, driven by the game's perceived potential.
- Amusement (weight 0.01): Players find amusement in the game's quirky and bizarre nature, particularly through humorous interactions, unexpected janky moments, and the whimsical behavior of creatures like the Rofleemos. The narrator's funny comments and unique voice acting also contribute significantly to lighthearted enjoyment and laughter.
- Confusion (weight 0.01): This emotion often arises from unclear narrative elements, especially towards the game's ending, and poorly explained game mechanics, such as Rofleemo functions or crafting resource identification. Players also experience confusion from a mismatch between genre expectations and actual gameplay, a perpetually "neverending" tutorial, and a general lack of clarity in objectives or in-game systems.
- Desire (weight 0.01): Players express a strong desire for more content, including new weapons, Rofleemos, and customization options for their train, to enhance the overall experience. There's also a wish for quality-of-life improvements like interactive furniture, fast travel, and clearer progression, often motivated by the idea that these additions would make the game more enjoyable, especially with friends.
- Surprise (weight 0.01): This emotion stems from unexpected positive aspects, such as a surprisingly deep story or a high level of quality and content for an Early Access title, which often exceeds players' initial expectations. Unusual in-game events or system behaviors, like the game remaining active on Steam after closing, also contribute to this feeling.
- Relaxation (weight 0): Players experience relaxation primarily through the game's calm and unhurried gameplay, which, combined with its unique atmosphere of flying in the void and a pleasant soundtrack, provides a chill and serene experience. The ability to progress at one's own pace and engage in casual play also contributes to this tranquil feeling.
- Relief (weight 0): Relief is felt when players are finally done with a game they found frustrating or when significant issues like lag or game-breaking glitches are resolved. It also occurs when the game surprisingly proves enjoyable despite initial negative reviews or when a long-awaited story conclusion is finally delivered.
- Curiosity (weight 0): This emotion is driven by the game's unique concept, such as a Raft-like experience set in space, and its mysterious world and intriguing lore. Players express curiosity about the game's background, its future updates, and the potential for new content like DLCs, seeking to uncover more about its distinctive universe.
- Love (weight 0): Players express strong affection for the game stemming from its overall positive experience, which includes a deep appreciation for the ability to customize and enhance their train. The charming Rofleemo companions, engaging story, and satisfying combat mechanics also contribute significantly to this profound enjoyment.}