Info about Book of Travels:

Official game description:
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About the Game
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Ready your pack, grab your walking stick and step into a world of mystery and legend in _**Book of Travels**_. Craft a unique character and immerse yourself in the enchanted lands of Braided Shore. Set your own goals and adventure alone or together with Travellers you meet on the road.
_**Book of Travels**_ is a serene RPG adventure that sets you adrift in a fairytale world without the restraints of linear missions and plotlines. 
**_Book of Travels_** is all about the journey, not the destination. Explore the wilds and visit the cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel its many mysteries. There is no overarching goal and no real beginning or end.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between, so your chance encounters will be something special. Choose to collaborate with other players or to travel alone.
Take note: This is a game for wayfinders and wanderers and your route is not pre-destined. Instead, it will be up to you to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to Book of Travels.
*   **Roleplaying and individual playstyles**  
    Pick one of 12 different Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
*   **A narrative that won’t hold your hand**  
    Your travels will present you with randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover a deep fairytale world.
*   **TMO – Tiny Multiplayer Online**  
    Other players are few, but your paths will cross – it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
*   **A beautiful world of uncertainty**  
    An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Intricate event chains unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
*   **Communicate using symbols**  
    Learn to use a unique set of symbols to communicate with other players.
*   **Innovative RPG systems**  
    Define your character by unlocking and mastering 100+ abilities, magical skills and passive feats that will have a huge impact on your character and open different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
*   **The world is a hand painted diorama**  
    Experience a unique game view perspective ‘painted’ in a richly detailed art style. Click to walk like old school RPGs, but in scenes with 3-dimensional depth.  
Quotes:
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**_Book Of Travels' online cRPG world may be the cure for my break-up with MMOs_**  
_"I believe \[creative director Jakob Tuchten\] understands, and maybe relates to, why I've broken up with MMOs, which is why I have faith (and even ten hours in, it is still faith) that Book Of Travels is the match I'd been waiting for._" - Rock, Paper, Shotgun
**_Book of Travels Preview: Building Folklore In Multiplayer_**  
_"Book of Travels creates a unique take on the multiplayer experience, with an atmospheric and beautiful game made for smaller groups of players._" - ScreenRant
_"Feels like a Shakespearean sonnet written in code – a love letter to a genre that's become diluted with vapid quests, superficial choices and ostentatious combat._" - Edge magazine
Awards
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**Massively OP’s 2019 Awards:** Most Anticipated MMO
”Book of Travels, the only game on Kickstarter I backed all year. I was dead serious when I said I wanted to play something weird and unique, something that pushes the boundaries of what MMOs are supposed to be, and it helps that it’s super pretty too.” – Brianna Royce  
**Massively OP’s 2020 Awards:** Most Anticipated MMO
”Book of Travels was the game that stole my heart in 2019 with its Kickstarter campaign and wildly different and creative premise. A serene MMO? Sure, I’m up for that!” – Justin Olivetti

Release date: Oct 11, 2021

Categories: Exploration, Character Customization, Role-Playing Game, Cooperative Multiplayer, Narrative-driven Gameplay, Relaxing Gameplay, Tiny Multiplayer Online, Emote-based Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning visuals and art (weight 0.79): The game features magnificent and gorgeous visuals with a unique and beautiful art style. Players appreciate the charming, elegant, and breathtaking scenery.
- Captivating music and soundtrack (weight 0.52): The game's music is highly praised for being splendid and on point. The soundtrack contributes significantly to the game's atmosphere and overall experience.
- Relaxing and therapeutic experience (weight 0.45): The game provides a relaxing and unhurried gameplay experience, described as therapeutic and meditative. It is ideal for players looking for a peaceful and laid-back atmosphere.
- Unique and immersive gameplay (weight 0.31): The game offers a unique and refreshing gameplay experience that is not a copy of other games. It includes challenging and unique exploration RPG elements with online components.
- Innovative and engaging concepts (weight 0.3): The game introduces innovative ideas and an experimental design that players find engaging and interesting. This includes unique pacing and an emote-based communication system.
- Encourages exploration and discovery (weight 0.26): The game encourages natural curiosity and player-driven storytelling. It offers a sense of adventure and focuses on exploration and discovery.
- Deep lore and engaging stories (weight 0.19): The game features deep lore and engaging stories that players find interesting. This includes good background stories and interesting interactions with NPCs.
- Potential for future updates (weight 0.1): Players recognize the game's potential for exceptional gameplay with future updates. They believe it has the potential to become a great game in the future.
- Immersive character creation (weight 0.07): The game features an immersive character creation system that players appreciate. This adds to the overall immersion and roleplay experience.

Common complaints:
- Game Abandoned by Developers (weight 0.59): Many players feel that the game has been abandoned by the developers. There are numerous reports indicating that the development has stalled, and the game is not being updated or completed as promised.
- Numerous Bugs and Technical Issues (weight 0.53): The game is reported to have many bugs and technical issues that affect gameplay. These include combat bugs, server issues, and general instability.
- Language Barrier and Localization (weight 0.22): Non-English speakers face difficulties due to language barriers and lack of localization. The game lacks support for multiple languages, including Chinese and Russian.
- Lack of Clear Progression and Objectives (weight 0.19): The game lacks clear objectives, goals, and a sense of progression. Players find it difficult to understand what they need to do to advance.
- Inventory and UI Issues (weight 0.19): The inventory system and UI have significant issues. Players report bugs and a poorly executed inventory patch that has made the game more difficult to play.
- Server and Connection Issues (weight 0.16): Players experience frequent server issues and connection problems. This affects the overall gameplay experience negatively.
- Combat System Needs Improvement (weight 0.16): The combat system in the game is reported to be buggy and not enjoyable. Players feel that it needs significant fixing.
- Limited Communication Options (weight 0.15): The game has limited communication options, both with other players and NPCs. This includes a lack of icons and voice acting.
- Day/Night Cycle Issues (weight 0.1): The day/night cycle tied to the server locale can be inconvenient for players, requiring them to be online at specific times to interact with certain NPCs.
- Lack of Quality-of-Life Features (weight 0.08): The game is missing several quality-of-life features that players expect, affecting the overall enjoyment and convenience of gameplay.
- Limited Map Size (weight 0.07): The game's map is considered too small by players, limiting exploration and overall gameplay experience.
- Lack of Quest Tracking (weight 0.07): The game lacks a proper quest tracking system, making it difficult for players to keep track of their objectives and progress.

Gameplay feedback:
- Exploration-focused gameplay (weight 0.34): The game encourages exploration of its open world, historical sites, and interaction with the environment.
- NPC interactions and dialogues (weight 0.31): The game world is filled with interactive NPCs, encouraging players to engage in dialogues and cooperative activities through emotes.
- Emote-based communication system (weight 0.29): The game features a unique communication system where players interact using emotes instead of traditional voice or text chat.
- Slow-paced and relaxing gameplay (weight 0.19): The game offers a relaxing and unhurried gameplay experience, which can also be challenging at times.
- Real-world time-based cycles (weight 0.19): The game features day and night cycles tied to the server's locale, impacting gameplay and NPC behaviors.
- Skill learning system (weight 0.19): Players can learn and improve various skills, including life skills like fishing.
- Tiny Multiplayer Online RPG (weight 0.14): The game is described as a Tiny Multiplayer Online RPG (TMORPG), indicating a small-scale multiplayer experience.
- Atmospheric and immersive gameplay (weight 0.14): The game offers an atmospheric and immersive experience with a sense of mystery and discovery.
- Permadeath mechanics (weight 0.13): The game features a permadeath system, where players can use life petals.
- Unique questing system (weight 0.13): The game features a unique questing system with side quests and mainline exploration.
- Combat system overhaul (weight 0.13): The game has undergone a combat system overhaul, introducing new mechanics where enemies may flee if the player is too strong.
- Character customization and roleplaying (weight 0.13): Players can customize their characters with bios and engage in roleplaying.
- Cooperative multiplayer gameplay (weight 0.11): The game supports cooperative gameplay, allowing players to work together in various activities.
- Weighted inventory system (weight 0.1): The game includes an inventory management system that considers the weight of items.
- Variety of player activities (weight 0.08): Players can engage in various activities such as gathering, trading, combat, and discovering hidden objects.
- Passive combat mechanics (weight 0.08): Combat in the game is passive and can be avoided with the right gear and skills.
- Small server sizes (weight 0.07): Servers in the game have a maximum of seven players, indicating small and intimate multiplayer sessions.
- No in-game notebook or quest log (weight 0.07): The game lacks an in-game notebook or quest log, requiring players to remember their objectives.

Performance notes:
- Numerous bugs affecting gameplay (weight 0.28): The game is reported to have a high number of bugs, ranging from minor issues to significant problems that affect the overall gameplay experience. These bugs include technical issues at launch, bugs affecting quality of life, and various other glitches.
- Server connection issues (weight 0.23): Players frequently report problems with server infrastructure, including disconnections and accessibility issues. These problems are particularly noted during initial connections and in multiplayer modes.
- Feature implementation issues (weight 0.19): Several features are reported as not fully implemented or functional, including afterlife features, personality traits, combat abilities, and bug report features on Linux.
- Inventory and storage issues (weight 0.17): Players have reported bugs related to pockets and storage, including the lack of an option to sort inventory. These issues cause inconvenience and affect the overall user experience.
- Performance issues (weight 0.12): The game has performance problems, including crashing, lagging, and needing restarts. These issues significantly impact the gameplay experience.
- Quality of life features missing (weight 0.11): The game lacks several quality-of-life features that players expect, leading to a less enjoyable gaming experience. These missing features contribute to various inconveniences.
- Loading times and delays (weight 0.11): Players have reported long loading times during certain actions and interactions, including endeavors and initial logins, which can be frustrating.
- Movement and desync bugs (weight 0.08): Frequent movement issues during map transitions and bugs causing desync have been reported, leading to disruptions in gameplay.
- Combat mechanics issues (weight 0.08): Combat mechanics are reported as buggy, and group combat can be overwhelming, leading to a less enjoyable experience.
- Time synchronization problems (weight 0.08): There are inconsistencies with server times and time zones, leading to confusion and disruptions in gameplay. Players have noted offsets in the time of day and server time.
- User interface bugs (weight 0.08): Several bugs related to the user interface have been reported, including disappearing interface elements and specific UI bugs that hinder navigation and gameplay.
- Unfair character death (weight 0.05): Bugs causing unfair character death have been noted, which frustrates players and affects the overall gaming experience.
- Transportation and GUI bugs (weight 0.05): Bugs related to transportation and the graphical user interface have been reported, causing inconveniences and disruptions.
- Communication and NPC issues (weight 0.05): There are communication issues with NPCs, which can hinder gameplay and interactions within the game world.
- Economy and vendor problems (weight 0.05): Issues with the in-game economy and vendor supply have been reported, affecting the gameplay experience.
- Translation and language support (weight 0.05): The game lacks certain translations, such as Chinese, which can limit accessibility for non-English speaking players.
- Control scheme limitations (weight 0.05): The game's control scheme is reported as tedious, particularly with mouse-only controls, which can affect the overall user experience.
- System requirements (weight 0.04): The game requires a PC with at least an I3/I5 and RX 580, which may limit accessibility for players with lower-end systems.

Recommendations:
- Not recommended at full price (weight 0.33): Many reviewers advise against purchasing the game at its current full price, suggesting it is not worth the cost in its present state.
- Recommended for relaxation and slow pace (weight 0.14): The game is recommended for players who enjoy a slower pace and relaxing gameplay, often compared to reading books.
- Worth the money for exploration and music (weight 0.11): Players who enjoy exploring beautiful worlds and relaxing music find the game worth their time and money.
- Try before it's gone (weight 0.04): Some reviewers recommend trying the game before it is no longer available, indicating a sense of urgency.
- Avoid future games from the studio (weight 0.04): A few reviewers express dissatisfaction with the studio and advise avoiding future games from them.
- Buy to support the studio (weight 0.04): Some players encourage buying the game as a way to support the development studio.
- Recommended for fans of specific games (weight 0.04): The game is recommended for fans of other games like Journey, Kentucky Route Zero, or Proteus.
- Worth buying if you enjoy challenges (weight 0.04): The game is considered worth buying for players who enjoy challenging gameplay.
- Recommended despite bugs (weight 0.04): Some reviewers recommend the game even though it has bugs, indicating that the overall experience is still enjoyable.
- Wait for future updates (weight 0.04): Reviewers suggest waiting for future updates and more content to be unlocked before purchasing the game.
- Join community groups (weight 0.04): Players are encouraged to join community groups, such as QQ groups, for discussions and better gameplay experience.
- Choose server based on availability (weight 0.04): Reviewers advise choosing a server based on the availability of playtime, indicating the importance of server selection.
- Offline single-player mode needed (weight 0.04): There is a suggestion to make the game work in an offline single-player state, indicating a desire for more gameplay options.
- Give it a chance if it speaks to you (weight 0.04): Reviewers suggest giving the game a chance if the vibe of the game appeals to you personally.

Other player notes:
- Development issues and abandonment (weight 0.12): The development of the game has faced significant challenges, including the team being laid off and the game being put on life support, leading to perceptions of abandonment.
- Data collection concerns (weight 0.05): There are concerns about extensive data collection and sharing practices associated with the game.
- Game as a passion project (weight 0.04): The game is noted to be a passion project, indicating a personal investment from the developers.
- Game received as gift (weight 0.04): Some players received the game as a gift, which might influence their perception and reviews.

Emotions:
- Disappointment (weight 0.3): Players feel disappointed due to the game's perceived abandonment by developers, lack of updates, and unfinished mechanics. The game's stalled development, numerous bugs, and the studio's shift in focus have left players feeling that the game's potential was not realized.
- Frustration (weight 0.23): Players are frustrated with the game's numerous bugs, technical issues, and lack of user-friendly gameplay. The day/night cycle tied to server locale, frequent movement issues, and game-breaking bugs have negatively impacted the gameplay experience.
- Joy (weight 0.12): Players experience joy from the game's beautiful visuals, relaxing gameplay, and unique charm. The game's atmosphere, soundtrack, and the sense of adventure it provides contribute to a positive and enjoyable experience.
- Hope (weight 0.06): Players express hope for the game's future, believing in its potential to become a great game. They wish for the developers to continue working on the game and hope that it will live up to its potential someday.
- Excitement (weight 0.04): Players are excited about the game's unique approach to MMORPGs, novel social interactions, and rewarding multiplayer experiences. The game's potential and innovative design generate a sense of excitement.
- Enjoyment (weight 0.04): Players enjoy the game's relaxing atmosphere, engaging stories, and cozy gameplay. The beautiful visuals, unique design, and heartwarming events contribute to an immersive and enjoyable experience.
- Anger (weight 0.04): Players are angry due to the perceived financial mismanagement, lack of updates, and the development team moving on to new projects. The lack of progress and updates has left players feeling frustrated and angry.
- Nostalgia (weight 0.02): Players feel nostalgic as the game reminds them of classic RPGs and childhood memories. The game evokes a sense of nostalgia, making players feel like they are reliving past experiences.
- Interest (weight 0.02): Players are interested in the game's unique concept, interesting spell system, and world-building. The game's innovative mechanics and positive vision for the future generate interest.
- Sadness (weight 0.01): Players feel sad due to the game's development status, lay-offs, and unfulfilled potential. The game's current state and the lack of progress have left players feeling disheartened.
- Love (weight 0.01): Players love the game's art style, music, and overall atmosphere. The deep appreciation for the game's unique qualities and relaxing experience generates a sense of love.
- Amazement (weight 0.01): Players are amazed by the game's beautiful art and world design. The stunning visuals and unique gameplay experience contribute to a sense of amazement.
- Confusion (weight 0.01): Players are confused by the game's inventory update and lack of clear roleplaying elements. The game's identity crisis and recent changes have left players feeling uncertain.
- Curiosity (weight 0.01): Players are curious about the game's variety of activities and exploration opportunities. The unique mechanics and world-building generate a sense of curiosity.
- Admiration (weight 0.01): Players admire the game's beautiful graphics, relaxing atmosphere, and unique character customization. The game's artwork and overall design generate a sense of admiration.
- Surprise (weight 0.01): Players are surprised by the game's unique and contemplative experience. The game's innovative approach and unexpected elements generate a sense of surprise.
- Regret (weight 0.01): Players regret backing an abandoned game. The lack of progress and updates has left players feeling regretful about their support.
- Empathy (weight 0.01): Players feel empathy towards the developers, acknowledging the challenges and hardships they faced. The understanding of the developers' struggles generates a sense of empathy.
- Criticism (weight 0.01): Players criticize the lack of healthy communication from the developers. The absence of clear and effective communication has left players feeling critical.
- Gratitude (weight 0.01): Players express gratitude towards the developers for their work. The appreciation for the developers' efforts and contributions generates a sense of gratitude.}