Info about ICARUS:

Official game description:
Over Four Years of Free Weekly Updates
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_The base game contains plenty of content to experience on its own. If you enjoy your experience we have crafted a series of major expansions. This content is released with Free Updates that add many mechanics to the base game. We have also made a series of cosmetic content packs for those who want to support our development._
About the Game
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**ICARUS is a PvE survival game with both Mission-based and persistent Open World modes for up to eight co-op players.**
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Endure a savage wilderness on Icarus, an Earth-like terraformed planet now considered humanity’s greatest mistake. From their orbital station, prospectors drop to the planet surface to explore, harvest, craft and hunt while seeking their fortune.  
Confront and conquer a brutal PvE world determined to wear you down
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From toxic atmosphere to savage wildlife, apex predators to destructive storms and forest fires, Icarus is a planet with a temper. Preparation and planning are everything, whether it’s to find a source of oxygen, stalk your next meal or stockpile supplies for a long journey into the wilderness.  
Go at it alone, invite up to 8 Steam friends to join your game or play on dedicated servers. Dedicated servers are free to run and are recommended for Open World sessions.  
Tame the wilderness
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Icarus is wild but it doesn't have to stay that way. Hunt down creatures native to the planet or bring animals down from Earth, earn their trust and hone their skills. Tame mounts to traverse the terrain or protect you, breed animals to pass down favorable traits, equip and train companions through their own talent trees, and establish farms to supply and sustain your operations.  
Master three separate tech trees: planetary tech, player talents and the orbital workshop
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*   Unlock four tiers of technology from hand-crafted to advanced composites and electronics, plus 8+ different building materials.  
*   Choose from over 100 talents as you specialize your character in exploring, building, farming, hunting, taming, fighting and more.  
*   Return to the orbital workshop to exchange exotic matter for advanced tech and items with unique properties, which may give you an advantage on your next drop.
Narrative questlines in a Survival Game
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You can experience narrative quests directly in Open World as "Operations", or in a episodic way as "Missions". The content is the same either way, but it is your choice with the experience you want to have.
Three Game Modes: Open World, limited-time Missions, or creative Outposts
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However you want to experience Icarus, you can.  
*   Forge your claim in Open World, battling the elements and apex predators for survival and testing the limits of your survival instincts. You can complete missions as "operations" in this mode, allowing you to experience narrative quests fully despite being in Open World.  
*   Accept timed Missions to mine exotics and earn Ren as you complete tasks for the power brokers overseeing the planet. Drop down to the planet with nothing, establish a base from scratch and escape in time. This allows you to play mission content in isolation, rather than chained together like as operations in Open World.  
*   Let your creative mind run wild in the Outpost regions with regenerating resources and safe environments.
About the world of Icarus
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Icarus was once destined to be a second Earth, but when terraforming collapsed - the air turned toxic and humanity’s hopes of colonizing a new world died. Icarus became a joke, a symbol of humanity reaching for the stars and failing. The xeno-engineers salvaged what they could, released modified embryos and halted the terraforming process.  
Yet when they discovered the cause of the failure - exotic matter - new interest was ignited. Valuable beyond reckoning, these ‘exotics’ sparked a gold rush and fueled political tensions back on Earth.  
Prospectors flocked to Icarus to complete contracts to extract exotics and conduct research for various factions. Those that survive return to orbit as seasoned veterans, converting their exotics into advanced technology, and taking on ever more challenging drops. Those that get left behind... are lost forever.  
_ICARUS is being made by a team of survival game veterans at RocketWerkz in beautiful Auckland, New Zealand._

Release date: Dec 3, 2021

Categories: PvE, Survival, Open-World Exploration, Cooperative Multiplayer, Base Building, Character Progression, Resource Management, Crafting

Feature scans:
- MTX: score 20; verdict: DLC-Heavy Monetization; summary: The game's monetization is heavily criticized for its excessive and expensive DLCs, many of which lock essential content like the campaign, maps, and features. The base game feels incomplete, and the total cost of all DLCs far exceeds the base game price, leading to accusations of greed and deceptive marketing. However, there are no in-game microtransactions (consumables, loot boxes, or pay-to-win elements), only traditional paid expansions.
- Wiki: score 50; verdict: High Wiki Dependency; summary: The game suffers from poor onboarding and obscure mission design, forcing players to rely heavily on external wikis, maps, and guides to understand systems, complete quests, and navigate the world. While crafting and recipe information gaps exist, the primary barriers are instructional and exploratory data dependencies, making external resources feel mandatory.
- Proton/Linux: score 70; verdict: Barely Playable; summary: The game has significant Linux/Proton compatibility issues, particularly severe performance degradation on Nvidia GPUs and frequent crashes. While some users can play with AMD GPUs or after switching to DX11 and specific Proton versions, many find it unplayable. Multiplayer and server setup add further friction. The overall experience requires tinkering and is barely playable for a substantial portion of Linux users.
- Steam Deck: score 75; verdict: Unstable with Barriers; summary: The game suffers from frequent crashes, severe performance drops, lack of native controller support, and an unadjustably small UI text. On Steam Deck, it requires extensive tinkering (graphics tweaks, FSR, Proton workarounds) and even then may experience crippling frame stuttering. The combination of instability and poor input support makes it a high-friction experience.

- Hardware Profile:
  - Summary: Most hardware cohorts report significant performance issues including stuttering, severe FPS drops, memory leaks, and poor optimization, while lower-end Windows setups show inconsistent results with some players achieving acceptable frame rates.
  - Sample size: 830 (5% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 8-11GB VRAM (negative, 192 reports): Players with 8-11GB VRAM experience severe stuttering, memory leaks, and frequent FPS drops, often requiring workarounds like limiting build size and increasing pagefile.
  - Windows <8GB VRAM / <16GB RAM (mixed, 160 reports): Performance is inconsistent; some players report stable 60fps while others face crashes, memory errors, and severe frame drops.
  - Windows <8GB VRAM / 16-31GB RAM (negative, 159 reports): Players with <8GB VRAM and 16-31GB RAM note poor optimization, frequent stutters, crashes, and severe FPS drops, especially in bases or with RTX enabled.
  - Windows 12-15GB VRAM / 16-31GB RAM (negative, 138 reports): Even with 12-15GB VRAM, players report poor optimization, stuttering, and severe FPS drops, with VRAM filling up and frametime spikes.
  - Windows 12-15GB VRAM / 32GB+ RAM (negative, 71 reports): High-end hardware still struggles with poor optimization: multiplayer lag, freeze-ups, and FPS drops to single digits during storms; only a few find it acceptable.
  - Windows 16GB+ VRAM (negative, 65 reports): Even with 16GB+ VRAM, the game uses excessive VRAM and suffers from stuttering, low GPU utilization, and severe frame drops, especially in bases and storms.
  - Caveats: 830 of 15378 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $3.00 - $10.00
  - Reasoning: The vast majority of reviews indicate that the base game is only worth purchasing at a deep discount, typically under $5-10. Many explicitly state that the full price of $34.99 is not justified due to limited content, bugs, and the need for expensive DLCs. The fair price range reflects the price point where the community feels the base game offers good value, which is between $3 and $10.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 5.0h
  - Endgame: N/A
  - Reasoning: The evidence shows that game completion is extremely long and undefined: after 27 hours only 6 out of 170 units are done, and 200 hours are insufficient for advanced building. Session length is directly indicated as 5-6 hours per sitting. No clear values are given for story completion or endgame duration, so those are set to null.
- Time-to-fun:
  - Summary: Icarus has a slow start that can turn enjoyable over time, especially in co-op, but repetitive missions, slow progression, and steep grind cause many players to lose interest after the initial hours.
  - Stance: Clicks after
  - Anchor: Playing cooperatively or unlocking meaningful tech tier upgrades
  - Time to anchor: N/A
  - Friction: slow leveling and grind for materials; repetitive mission objectives; steep learning curve with poor tutorial; solo play feels punishing; tech tree lacks continuity between tiers; early-to-mid game gear choices can severely delay progression
  - Unlock drivers: cooperative multiplayer with role division; persistent workshop meta-progression; open world mode with no mission timer; unlocking technology tiers for better equipment and comfort
  - Conditions: play with friends for better pacing and role specialization; use open world mode to avoid timed mission pressure; tolerate a grind-heavy progression loop; focus on crafting and base building for self-driven goals
- Player Archetypes:
  - Co-op Social Survivor (buy)
    - Motivation: Social bonding and shared survival through cooperative role specialization
    - Playstyle: Plays in a group of 2-8, dividing tasks like building, hunting, and combat. Relies on teamwork to overcome grind and difficulty. Enjoys the chaos and stories that emerge from multiplayer sessions.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: co-op player; group player; social gamer
    - Reference games: Ark: Survival Evolved; Rust
  - Grind-Tolerant Builder (sale)
    - Motivation: Long-term progression and base building satisfaction
    - Playstyle: Methodical, spends hours gathering resources, building elaborate bases, and slowly climbing the tech tree. Enjoys the loop of mining, crafting, and expanding. Often plays in open world mode.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: survival enthusiast; builder; grinder
    - Reference games: Valheim; Ark: Survival Evolved
  - Mission-Oriented Progression Seeker (sale)
    - Motivation: Completing missions and earning permanent meta-progression rewards
    - Playstyle: Focuses on mission objectives, extracts exotics and currency, and invests in orbital workshop items. Alternates between drop-in missions and open world sessions. Values the sense of constant advancement.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: mission player; progression-focused; extraction survival fan
    - Reference games: Deep Rock Galactic; Hunt: Showdown


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Good graphics and visuals (weight 0.17): Multiple reviews highlight the nice visuals, good graphics, and beautiful world, though some note it looks better when standing still.
- Fun and enjoyable gameplay (weight 0.14): The game is described as fun, enjoyable, and good overall, with several players expressing they liked playing it.
- Great concept and style (weight 0.13): Players frequently praise the game's core concept and visual style, calling it cool, interesting, and attractive.
- Base building is fun and easy (weight 0.09): Building is described as snappy and easy, with cool possibilities like hollowing rocks and cutting trees anywhere for bases.
- Detailed and polished experience (weight 0.09): Attention to detail, good sound, understandable interface, and working tools/weapons contribute to a polished feel.
- Good early game and potential (weight 0.08): Several reviews mention the base game is great initially, with balanced early grind and potential for future improvements.
- Lots of content and depth (weight 0.07): Players enjoy the elaborate tech tree, many things to craft/research, lots of creatures, and good ideas in skill trees, bestiary, and quests.
- Unique and dynamic weather (weight 0.06): The weather system is noted as unique and great, with dynamic effects that can destroy houses, adding to immersion.
- Good value and developer effort (weight 0.06): Reviews note the game is fairly priced (especially on sale), and the dev team is making efforts to fix issues, which is appreciated.
- Stable and bug-free experience (weight 0.04): Some players report the game does not crash constantly and they didn't run into many bugs, indicating decent stability.
- Friendly community (weight 0.02): The community is described as mostly friendly, which enhances the overall experience for players.
- Combat is acceptable (weight 0.02): Combat is noted as fine, not a standout feature but functional enough for gameplay.
- True free exploration (weight 0.02): Players appreciate the open-world design that allows true free exploration without linear restrictions.

Common complaints:
- DLC pricing is exploitative (weight 0.24): Players report that the total cost of DLCs can exceed $200, with many feeling the pricing is predatory and a cash grab. The abundance of expensive DLCs locks significant content behind a paywall.
- Content locked behind DLCs (weight 0.24): Essential features, missions, trailers, crafting items, and even the main campaign are locked behind paid DLCs. Players feel the game is intentionally cut into pieces to sell separately.
- Base game feels incomplete (weight 0.19): Many reviews state the base game is empty, boring, and lacks content without purchasing expensive DLCs. It is described as a tech demo or early access product that requires extra payments to feel complete.
- Poor optimization and performance (weight 0.18): Many players report bad optimization, stutters, lag, FPS drops from 100 to 20-30, and poor performance even on low settings. The game runs poorly especially in multiplayer or with many objects.
- High cost for limited content (weight 0.17): The full game with DLCs costs significantly more than $70 AAA titles, yet offers limited content. Players feel the price is unjustified, especially when the base game is on sale for $6 but DLCs push the total to over $150.
- Graphics are blurry and ugly (weight 0.12): Complaints include blurry graphics even at maximum settings, grainy visuals, poor draw distance, and jaggies on lower settings. The visual quality is considered unappealing and not matching the hardware requirements.
- Buggy gameplay and crashes (weight 0.11): Reports of frequent bugs, crashes, visual glitches, and graphics driver issues that prevent gameplay. Some bugs persist for years without being fixed, giving the impression of an unpolished product.
- Skill trees have useless perks (weight 0.09): The skill tree is described as having noob traps, niche abilities, and bland perks with mismatched level requirements. Some necessary perks are required and the tree is hidden until side-scrolling, causing players to miss it until later levels.
- No proper tutorial or guidance (weight 0.08): Players note the lack of a tutorial or interactive guidance, with no introduction to crucial mechanics. The game fails to explain basic features, leaving newcomers confused about how to play effectively.
- Falsely advertised as full release (weight 0.08): Despite being in early access since 2021, the game is marketed as version 1.0. Players feel misled, as the product still has bugs, lacks content, and feels like an early access title rather than a finished game.
- Building system is clunky (weight 0.07): The building system requires crafting each piece individually, carrying them in inventory, then placing in an active slot, which is cumbersome and tedious. It feels simplified compared to other games like Medieval Dynasty.
- Combat has hitbox issues (weight 0.07): Animal combat animations are clunky, hitboxes are buggy (enemies hit outside range), and animals are always faster. This leads to frustrating and unbalanced combat experiences.
- DLCs not worth buying (weight 0.06): Reviews express that buying DLCs for everything is not fun and the DLCs are a trap, not worth the money. Players feel they are paying for content that should be part of the base experience.
- Cave systems have unfair debuffs (weight 0.04): Caves impose health and stamina penalties like alien diarrhea, vomiting, and stamina drops. The same worm enemy appears, and there is a risk of pneumonia, making exploration unenjoyable.
- Quests are boring and repetitive (weight 0.04): Quests are described as boring and grindy, such as collecting 300 ores. The tasks lack variety and fail to provide meaningful engagement or narrative depth.
- No Turkish or Italian language support (weight 0.04): Some players note the absence of Turkish and Italian language options, which limits accessibility for those audiences.
- Poor controller support (weight 0.04): Controller support is reported as poor, making the game uncomfortable for console players or those with hand issues. The controls are not well-adapted for alternative input methods.
- Lack of meaningful purpose (weight 0.04): Some reviews mention there is no sense of purpose or direction in the game, leaving players without a clear goal or motivation to continue playing.

Gameplay feedback:
- Survival crafting with multiplayer (weight 0.14): The game is described as a survival crafting experience with open world co-op, missions, and building. Players explore, gather resources, and build bases in various modes.
- Skill and tech tree progression (weight 0.12): Players progress through branched skill trees and a tiered tech tree. Unlocking skills and technology is a core loop for advancement.
- DLC content locking features (weight 0.12): Significant content like bosses, creatures, and crafting items are locked behind DLC. The base game lacks boss content without purchasing additional content.
- Dynamic weather and base damage (weight 0.1): A dynamic weather system includes storms that can damage player-built structures. This adds a survival challenge beyond enemy threats.
- Resource gathering and physics (weight 0.09): Resource gathering involves rocks breaking into parts and trees falling with chopping mechanics. Slope physics can cause unintended sliding.
- Taming and breeding animals (weight 0.08): Players can tame creatures by killing parents and adopting young, and also breed animals. The creature variety is limited without DLC.
- Mission-based and timer modes (weight 0.08): The game features mission-based rounds with timers and a survival mode where players last as long as possible. An outpost mode allows peaceful building.
- Base building with structural limits (weight 0.07): Base building requires extra supports for vertical structures and is tied to player level progression. Storms can damage bases, adding risk.
- Space station or hostile planet setting (weight 0.06): The game is set on a hostile planet or space station with toxic air and environmental dangers. Players must manage survival mechanics like air quality.
- ARK and Rust similarities (weight 0.06): The game feels like a mix of ARK: Survival Evolved and Rust, with grindy progression, taming, and base building. Roguelike elements are also noted.
- Difficulty and map markers (weight 0.06): Players can adjust difficulty settings and use map markers to navigate. An AI system highlights dangerous areas.
- In-game wiki and bestiary (weight 0.04): An in-game wiki provides information on items and resources, and a bestiary unlocks slowly over time. This helps players learn the game world.
- Gardening with bee pollination (weight 0.02): Gardening mechanics include bees and pollination, adding a farming subsystem to the survival loop.
- Large map with impassable mountains (weight 0.02): The map is large but features impassable mountains that restrict exploration and movement.

Performance notes:
- Frequent crashes and freezes (weight 0.22): The game crashes often, including full system freezes, crashes on map launch, during storms, and after save restore, persisting even after lowering graphics.
- Poor optimization across hardware (weight 0.21): General complaints about terrible optimization, with low FPS on recommended hardware, memory leaks, and performance not improving over time.
- Severe stuttering on high-end hardware (weight 0.19): Players report unplayable stuttering even on top-tier GPUs like RTX 4090 and RTX 4080, with VRAM overflow and frame drops from 300 to 1 during storms.
- Memory leaks and VRAM issues (weight 0.1): Memory leaks cause VRAM overflow and crashes, with the game using too much memory and running out of VRAM on high-end cards.
- FPS drops during storms (weight 0.09): Storms cause severe FPS drops, from 300 to 1 with many building pieces, or down to 10-12 FPS, with GPU usage plummeting.
- Crashes on DX11 and DX12 (weight 0.08): Both DX11 and DX12 modes cause crashes or inoperability, with DX11 showing low FPS and DX12 having stutters and high GPU usage.
- Multiplayer performance issues (weight 0.08): Multiplayer and co-op modes suffer from especially bad performance, with FPS drops to 15-20, lag when hosting, and unreliable hit detection.
- Poor optimization for AMD GPUs (weight 0.08): AMD Radeon GPUs like RX 6600 and RX 5700XT experience unplayable performance, with freezes on lightning strikes and inability to run at medium settings.
- Performance degrades over time (weight 0.06): The game becomes laggy after 30 minutes of play, with updates degrading performance and no improvement over time.
- FSR and DLSS reliance issues (weight 0.06): Performance issues are partly due to reliance on AI frame generation and DLSS, with FSR missing or causing blurriness in performance mode.
- Lighting and shadow problems (weight 0.06): Lighting problems, contrast and shadow issues, and graphics issues from older games like Fallout 3 are still present, affecting visual quality.
- Low FPS on lowest settings (weight 0.05): Even on the lowest settings, players experience low FPS, with some reporting 5 FPS with any light source other than the sun.
- CPU and GPU utilization issues (weight 0.05): Single-core CPU usage hits 99% while other cores idle, and GPU usage drops from 80% to 10-15% during storms, indicating poor optimization.
- High GPU temperatures (weight 0.04): High settings cause GPU temperatures to reach 83°C, with computer fans spinning loudly, indicating thermal stress.
- Dedicated server stutter (weight 0.04): Dedicated servers stutter when loading maps and buildings, despite high-end hardware, indicating server-side optimization issues.
- Crashes on joining fresh world (weight 0.04): The game crashes when joining a fresh world, and crashes persist after downscaling graphics, making it unplayable for some.

Recommendations:
- Aggressive DLC monetization (weight 0.34): Players criticize the game for locking core content behind expensive DLCs, making the full experience feel incomplete and overpriced.
- Not worth buying (weight 0.27): Many players strongly advise against purchasing the game, especially at full price, and recommend waiting for a deep sale or avoiding it entirely.
- Base game feels incomplete (weight 0.21): The base game is described as lacking content and feeling unfinished, with predatory DLC practices that force additional purchases for a complete experience.
- Technical issues and bugs (weight 0.18): Players report poor optimization, crashes, and game-breaking bugs that make the game unplayable or frustrating, especially on weaker hardware.
- Only worth on deep sale (weight 0.17): Some players suggest the game is only acceptable at a very low price, such as 90% off or under $10.
- Wait for fixes or sale (weight 0.16): Some reviewers suggest waiting for technical issues to be resolved or for a significant discount before considering a purchase.
- Base game lacks content (weight 0.14): The base game is criticized for having insufficient content, forcing players to buy expensive DLCs for a complete experience.
- Better alternatives exist (weight 0.12): Reviewers suggest playing other survival games like Valheim, Deep Rock Galactic, ARK, Enshrouded, or Planet Crafter instead of this title.
- Not recommended in current state (weight 0.12): Players advise against buying the game until major issues like bugs, crashes, and missing features are fixed.
- Avoid all DLC (weight 0.12): Players warn against purchasing any DLC due to overpricing and the feeling that content should be part of the base game.
- Better survival games available (weight 0.11): Reviewers recommend alternative survival games such as Valheim, Enshrouded, Planet Crafter, and Deep Rock Galactic as superior choices.
- Refund or avoid entirely (weight 0.09): Several players have refunded the game or strongly recommend others to do the same, citing regret and wasted money.
- Poor optimization (weight 0.09): The game suffers from poor optimization, causing crashes and performance issues, especially on weaker hardware.
- Repetitive missions (weight 0.07): The mission structure is criticized as repetitive, making the game boring after early stages.
- Not for console or controller (weight 0.05): The game lacks controller support and is not recommended for console players or those with hand issues.
- Not for multiplayer (weight 0.05): Playing with friends is not recommended due to issues like losing progress on public servers or poor multiplayer design.
- Boycott the studio (weight 0.04): Some players express anger toward the developers, calling for a boycott due to greedy monetization and poor quality.
- Unplayable endgame (weight 0.02): Endgame building and content are described as unplayable due to bugs or lack of polish.

Other player notes:
- Unable to post negative review (weight 0.02): Players are unable to submit negative reviews on Steam, which restricts their ability to express dissatisfaction through the review system.

Emotions:
- Frustration (weight 0.43): The dominant cause is poor performance and optimization, with frequent crashes, low FPS, and stuttering even on high-end hardware like RTX 3060. Additionally, aggressive DLC practices locking core content behind paywalls and expensive expansions (e.g., $200 for a single game) significantly compound player annoyance.
- Disappointment (weight 0.25): Players feel let down by the stark contrast between promising gameplay and the reality of buggy performance, lack of polish, and excessive DLC reliance. The base game feels like a demo, with essential features locked behind paywalls, and developers prioritizing paid content over fixing longstanding issues over years.
- Anger (weight 0.14): Anger stems from perceived developer greed and deception, including endgame content paywalled without indication, bait-and-switch with DLC containing promised base game content, and unplayable bugs persisting on high-end hardware. Griefers on public servers and unfair mechanics like hitbox issues further intensify this emotion.
- Boredom (weight 0.04): Players report a slow, uninspiring progression before level 20, with repetitive missions like collecting 300 ores and a world that becomes familiar and empty of meaningful content. The survival aspect feels too easy, leading to monotony and lack of engagement.
- Confusion (weight 0.02): The game lacks tutorials and provides an overwhelming introduction, leaving players without direction or purpose. Technical issues like blurry visuals at max settings further disorient players.
- Annoyance (weight 0.02): Intrusive monetization, such as half the game locked behind DLC and arbitrary level locking, frustrates players. Broken AI and stupid animal behavior add to the irritation.
- Regret (weight 0.01): Players regret purchasing the game even at a discount, citing wasted time and money, with some spending over $100 and feeling like they were tricked.
- Disgust (weight 0.01): Players express disgust at the DLC pricing exceeding $150 USD and the greedy integration of microtransactions, as well as ugly character design choices.
- Hope (weight 0.01): A small subset of players hope for future improvements, such as enabling controller support or seeing the development team actively fix issues.
- Amusement (weight 0.01): Some players find amusement in absurd moments, like being killed by a horse and its baby, or the ridiculous full price despite discounts.
- Absurdity (weight 0.01): The game presents illogical scenarios, such as killing a bison with a wooden spear or an oxygen system that conflicts with a green environment, striking players as absurd.
- Desperation (weight 0): A sense of desperation emerges from players who are simply unable to play the game due to persistent technical failures.
- Caution (weight 0): Players warn others about poor controller support, which may render the game unplayable for certain users.
- Outrage (weight 0): Outrage is directed at the predatory DLC selling system, which is seen as exploitative and unfair.
- Contempt (weight 0): Players feel contempt for the developers, accusing them of robbing players through expensive DLC practices.
- Sadness (weight 0): Sadness arises from the feeling that the game is a scam, betraying the expectations of those who hoped for a quality experience.
- Dislike (weight 0): A general dislike is expressed by players who did not like anything about the game, from mechanics to design.
- Dissatisfaction (weight 0): Dissatisfaction stems from the game's reliance on excessive DLC to deliver meaningful content, leaving the base experience shallow.
- Sarcasm (weight 0): Sarcastic remarks highlight the absurdity of a $171.55 full price for a game that compares poorly to AAA titles costing $70.
- Disapproval (weight 0): Disapproval is directed at the expensive pricing model, which players view as exploitative and unjustified by the game's quality.}