Info about Wild Terra 2: New Lands:

Official game description:
Play your role in the life-filled medieval world controlled by players. MMORPG full of details that create a unique immersion and the spirit of adventure!
Huge selection of crafts. Attention to details
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Become the best builder, blacksmith, fisherman, healer, alchemist, baker, sailor, tanner, trader, farmer, jeweler and anything else. But getting the Master's Mark requires perseverance and knowledge. In Wild Terra, you cannot create equipment in one click.
Pets
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Catch, tame and grow rare species of animals. As they level up, pets receive random bonuses. It will take luck or hard work to put together the perfect combination.
Raids and Solo play
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Join groups, create guilds, or play solo. Hunt huge bosses and explore dark dungeons! Build, evolve and travel to PvP and PvE zones. Or you can challenge and go to mysterious continents with a variety of biomes, inhabitants and conditions, for example, to an Plague Island.
Leveling and combat system
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Whatever you use, the skill level of that increases. The game has many non-combat and battle skills, a variety of melee and ranged weapons, each with its own active and passive abilities. There are no pre-selected classes in Wild Terra. What you have in your hands determines your role in combat. And thanks to the non-target combat system, your skill is as important as your equipment.
Only your choice
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You decide whether to risk your loot or stay in safe zones. Also, in any dungeon, you can choose the difficulty from Easy to Nightmare. The rewards justify the risk, but the decision is yours!

Release date: Nov 10, 2022

Categories: MMORPG, Sandbox, Crafting, Survival, Open-World, Base Building, Player-Driven Economy

Feature scans:
- MTX: score 85; verdict: Predatory / Casino; summary: The game combines an expensive cash shop with packs up to $300,000-equivalent giving extreme advantages, pay-to-win mounts and items, currency obfuscation, and a grind clearly designed to push players into purchases. While some players argue it's not pay-to-win, the weight of evidence points to aggressive and predatory monetization.
- Wiki: score 50; verdict: Moderate Wiki Tax - External dependency driven by missing instructional data.; summary: Primary complaint is the lack of clear in-game explanations and a poorly maintained wiki, forcing heavy reliance on external resources for learning systems and mechanics. Secondary issues involve spatial confusion and bugs.
- Proton/Linux: score 20; verdict: Works well with minor performance quirks; summary: The game shows basic compatibility on desktop Linux (no tweaks mentioned) and is playable on Steam Deck, though with some lag. The only Linux-specific complaints are minor performance issues on Deck and lack of official support, without any evidence of crashes, anti-cheat blocks, or required workarounds.
- Steam Deck: score 55; verdict: Tinkering Required - Playable with adjustments; summary: Users report a mixed Steam Deck experience: while some find it playable with control adjustments, common issues include overly small UI text, lack of native controller support, performance lag, network instability requiring accelerators, and occasional black screens. The game runs but requires tinkering to mitigate these barriers.

- Hardware Profile:
  - Summary: For Windows hardware with under 8GB VRAM, the game functions well with only server-related drawbacks. For Windows 12-15GB VRAM, stability issues dominate due to server disconnections and crashes.
  - Sample size: 73 (3% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 34 reports): Both snippets are recommended and frame server lag, not hardware, as the main issue. No performance complaints are tied to VRAM limits, suggesting the game runs adequately on this hardware.
  - Windows 12-15GB VRAM (negative, 15 reports): Both snippets are not recommended and describe server disconnections, crashes, and material loss, indicating significant stability problems for this cohort.
  - Caveats: 73 of 2406 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The community overwhelmingly considers the current $39.99 price too high. Explicit suggestions like 'Don't pay more than $15' and that 33€ (~$36) is 'definitely too expensive' indicate a cap around $15. The Chinese review stating the game is not worth 179 yuan (~$25) further supports a lower price. The 50% sale threshold implies $20 is borderline, but the direct $15 cap is more frequent. A fair price range is therefore $5-$15, reflecting that many would only buy at a deep discount or free, but some value is acknowledged.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: 3000.0h
  - Reasoning: Based on the provided reviews, the most specific playtime metric is from a player reporting 3000 hours played, though mostly AFK, representing endgame investment. Session length is commonly reported as around 1 hour, with many players spending that time trying to claim land. No reliable evidence supports game or story completion hours.
- Time-to-fun:
  - Summary: The game's slow, multi-hour tutorial on a crowded starter island, combined with real-time crafting timers and grind-heavy progression, creates a high-friction start that blocks many players from reaching the more open and enjoyable content on İtara Island.
  - Stance: The game has a mismatched time-to-fun where the tutorial and early progression are painfully slow and often blocked by server overcrowding, but those who survive to the second island or play with friends find the deeper sandbox rewarding.
  - Anchor: Learning the buttons, crafting on the first island and escaping the starter island
  - Time to anchor: 8h 0m
  - Friction: boring, slow tutorial that cannot be skipped; server overcrowding prevents building on starter island; progression bottlenecked by land claiming; unclear UI and crafting direction; real-time crafting timers cause long waits; repetitive grind with low positive feedback
  - Unlock drivers: completing the first island tutorial chain; finding a free plot to place the dominium; teaming up with other players for specialization; escaping the starter island to İtara
  - Conditions: server overcrowding blocks building on starter island; no free land to place dominium during tutorial; progression locked until base is built; hunger and exhaustion slows movement; cannot skip the multi-hour tutorial; crafting processes tied to real-world hours; UI and crafting directions unclear; die and lose inventory in high-level zone right after tutorial
- Player Archetypes:
  - Casual Peaceful Progression Seeker (sale)
    - Motivation: Relaxation, creativity through territory decoration, and immersive craft/gathering loops without PvP stress.
    - Playstyle: Prefers PvE-only servers, enjoys slow-paced gathering, crafting, and base-building, often plays solo or with a small group, values a non-toxic, helpful community.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: chill; peaceful; casual; builder
    - Reference games: None; Albion Online; Wild Terra 1
  - Hardcore Ganker / PvP Dominator (buy)
    - Motivation: Competitive thrill, dominating other players, and controlling high-value PvP zones to secure exclusive resources.
    - Playstyle: Seeks full-loot PvP adrenaline, thrives in contested resource zones, forms or joins organized guilds to control territory and gank players, embraces the grind to gain power.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore; ganker; clan player
    - Reference games: Albion Online; Fractured Online
  - Frustrated Newcomer / Review Bomber (no buy)
    - Motivation: Initial curiosity about the genre or the specific game, quickly replaced by frustration and a sense of wasted time.
    - Playstyle: Tries the game (often for free), but immediately hits brick walls: no land to claim, full servers, punitive death mechanics, and toxic PvP ganking before being able to learn.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: None
  - Old School / Grind Tolerant Enthusiast (deep sale)
    - Motivation: Deep immersion in a persistent world where player skill and patience matter more than handholding; nostalgic for older MMOs.
    - Playstyle: Willing to invest 50+ hours for incremental progress, appreciates non-handholding, old-school sandbox design, but eventually hits a grind wall or performance/lag issue that causes burnout.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: old school; hardcore; sandbox; patient
    - Reference games: Ultima Online; Titan Quest


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall game is great (weight 0.21): Multiple reviews describe the game as great, cool, and enjoyable overall. Players find it engaging with good graphics and gameplay.
- Nostalgic like old-school MMOs (weight 0.13): The game evokes nostalgia by reminding players of classic MMOs like Ultima Online and Runescape. It successfully combines their feel with modern graphics and controls.
- Game has great potential (weight 0.09): Many players see significant potential in the game, noting its solid foundation and promising core ideas. They believe it can become even better with future development.
- Variety of activities and exploration (weight 0.09): The game offers numerous activities and places to explore, keeping players engaged. The variety ensures there is always something new to do or discover.
- Early game and tutorial praised (weight 0.09): The early game and tutorial island are considered fun and complete, providing a strong start. Some players spent significant time enjoying the tutorial.
- Graphics and music are praised (weight 0.09): The graphics are described as good and beautiful, while the music is considered incredible. These aesthetic elements contribute to the overall positive experience.
- Pet taming is well-received (weight 0.07): Players enjoy the pet taming mechanic, praising the variety of pets with useful perks. The system is seen as a cool and effective feature.
- No pay-to-win model appreciated (weight 0.07): Players are pleased that the game has no pay-to-win elements, with purchases limited to cosmetic or convenience items. This fair monetization is positively highlighted.
- Content includes PvE and PvP (weight 0.06): The game offers a good amount of content for both PvE and PvP players, including dungeons and server choice. This diversity satisfies different playstyles.
- Friendly PvE community (weight 0.05): Players highlight the helpful and non-toxic community on PvE servers. This positive social environment greatly enhances the gameplay experience.
- Classless progression system appreciated (weight 0.04): Players like the classless, usage-based progression system that depends on equipment. This offers flexibility and a unique sense of character development.
- Movable base building is convenient (weight 0.04): The ability to move the camp or base at a low cost eliminates the need to rebuild from scratch. This mechanic is seen as a convenient and player-friendly feature.
- Engaging for long play sessions (weight 0.04): Players report that the game remains engaging for hundreds of hours. Its depth and variety keep them coming back for extended play sessions.

Common complaints:
- High latency issues (weight 0.16): High latency and rubber banding are common, especially for non-US players. This makes combat and overall gameplay unplayable.
- Server overload problems (weight 0.16): Servers were overloaded at launch, causing login failures, crashes, and persistent lag. Infrastructure is insufficient for the player count.
- Excessive grinding (weight 0.12): Players must grind extensively to progress, with many repetitive tasks. The grind is described as pointless and endless.
- No building space (weight 0.11): Players cannot place their first building because the starter island is full of junk structures. This soft-locks progression in the tutorial.
- AI art in UI (weight 0.06): Loading screens and news announcements appear to use AI-generated art without disclosure. Players dislike this lack of transparency.
- Full loot on death (weight 0.05): In red areas, players lose all items on death except equipped gear. If the corpse cannot be retrieved, everything is permanently lost.
- Broken pet leveling (weight 0.05): Pets cannot gain XP if the enemy is too high or too low level. The requirement to kill enemies 5+ levels higher makes leveling impossible.
- Clunky controls (weight 0.05): Controls feel clunky and unintuitive, compared to early 90s games. Attack mechanics are especially frustrating.
- Low server population (weight 0.05): Many servers have very few active players, leading to low population. This can make the game feel empty.
- Few PvE servers (weight 0.05): There are very few PvE servers, especially outside of the Asia-Pacific region. European PvE servers have low population.

Gameplay feedback:
- Complex player-driven crafting (weight 0.27): The game features an extensive, multi-step crafting system where players must create everything themselves. It includes detailed professions like forging, jewelry, leatherworking, and carpentry with long processing times and probability-based outcomes.
- Grindy gameplay and progression (weight 0.19): The gameplay is described as grind-heavy and slow-paced, with progression tied to farming and effort. Players experience slow, grindy skill leveling across separate categories.
- Survival crafting MMO (weight 0.18): The game is a hardcore, open-world survival/crafting MMO with a medieval fantasy sandbox setting. It combines resource management, base building, and clan management in a top-down isometric view.
- PvE and PvP zones (weight 0.16): The game offers separate PvE and PvP servers, with PvP zones featuring full loot drop in high-risk areas. A three-zone system provides safe PvE, mixed PvE/PvP without loot loss, and full loot PvP.
- Tutorial island introduction (weight 0.07): New players start on a tutorial island that guides them through the game's basics before entering the full world.
- Meditative slow-paced gameplay (weight 0.07): The gameplay is described as meditative, calm, and slow-paced, offering abundant content for relaxed play.
- Resource gathering mechanics (weight 0.07): Gathering resources like animals and plants is required to create armor, weapons, and other items. Hunting and gathering are integral to the crafting loop.
- Multiplayer online features (weight 0.06): The game is multiplayer-oriented, supporting both co-op and MMO-scale interactions.
- Boss encounters and world bosses (weight 0.06): Players can fight world bosses and dungeon bosses, providing challenging PvE content.
- Skills and professions leveling (weight 0.06): Skills level up separately within their own categories, requiring dedicated time to improve each profession.
- Base building with deeds (weight 0.06): Players can build houses and bases using a deed system ranging from small to large structures. Base building is a core activity tied to the survival and crafting loop.
- Diverse weapon types (weight 0.06): The game includes multiple weapon types such as swords, axes, maces, daggers, bows, crossbows, and throwing weapons, each with different advantages.
- Animal taming system (weight 0.06): Players can tame and level animals as pets, adding a companion layer to the survival MMO experience.
- Solo and co-op play (weight 0.05): The game supports solo and co-op play options, allowing players to enjoy the content alone or with others.
- Player-driven economy (weight 0.04): The game features a player-driven economy where crafting and trading are central to progression.

Performance notes:
- High ping and lag (weight 0.19): Players frequently report high ping (often 300ms or more) and inconsistent latency, which makes combat feel unresponsive and unfair.
- Server overload and crashes (weight 0.18): Servers are often overloaded, leading to crashes, disconnects, login failures, and progress rollbacks, especially at launch or peak times.
- General lag and stutter (weight 0.15): Many players experience general lag, rubberbanding, freezes, and unresponsive gameplay across different servers and regions.
- Poor optimization issues (weight 0.08): The game suffers from poor optimization, causing low FPS on both high-end and low-end hardware, and high system load for its graphical quality.
- Frequent crashes to desktop (weight 0.08): Players report frequent crashes to desktop, system lockups, and the need to reboot the game or PC regularly.
- FPS drops during combat (weight 0.06): In combat, FPS can drop drastically (e.g., from 144 to single digits), making fights unplayable and frustrating.
- Direct connection problems (weight 0.04): Direct connection to the game often fails, requiring alternative connection options to log in.
- Server bloat and sync issues (weight 0.04): General server bloat and synchronization problems contribute to lag, rollbacks, and inconsistent gameplay.
- Some hardware runs well (weight 0): Despite issues, the game runs smoothly on certain devices and configurations, showing potential for better optimization.
- Server disconnects in dungeons (weight 0.02): Disconnections occur during solo dungeons, leading to lost progress and wasted time.
- Need for daily server reboots (weight 0.02): Servers appear to degrade over time and require daily restarts to function properly, indicating memory or stability issues.
- Server queue and lockout issues (weight 0.02): When servers are full, there is no queue system, so players are locked out and must repeatedly spam login attempts.
- Character binding to servers (weight 0.02): Characters are permanently bound to specific servers, preventing players from switching to less crowded or more stable ones.
- VPN or accelerator required (weight 0.02): Some players find that a VPN or game accelerator is necessary to maintain a stable connection, indicating routing or regional issues.
- Screen freezes with input methods (weight 0.02): Using certain input methods (like Wubie) causes the screen to freeze, affecting a specific subset of players.
- Long loading times (weight 0.02): Loading times are excessively long, impacting the overall experience and accessibility for players.
- Game fails to start at launch (weight 0.02): On launch, the game may not start at all for some players, likely due to server or client initialization issues.
- Linux support missing (weight 0.02): Linux is not officially supported, alienating a segment of the player base who use that OS.
- Desire for more graphics settings (weight 0.02): Players want additional graphics options (e.g., resolution scaling, shadow quality) to better optimize performance on their hardware.
- Ping affects combat directly (weight 0.02): High ping makes combat feel unfair because actions do not register in real time, giving unpredictable outcomes.

Recommendations:
- Not worth buying (weight 0.29): Multiple players strongly advise against purchasing this game, citing it is not worth the money or time. The general sentiment is to avoid the game entirely.
- Only for grinding fans (weight 0.12): Several reviews recommend the game specifically for players who enjoy extensive grinding, crafting, farming, and gradual progression. It is not a game for those seeking quick action.
- Only for casual players (weight 0.1): The game is considered suitable for players who are relaxed, patient, and enjoy slow-paced, solo, or meditative gameplay. It is not recommended for action-oriented players.
- Only for masochists (weight 0.1): The game is recommended only for players who enjoy suffering, extreme grind, and challenging progression. It is not suitable for the average player.
- Mixed recommendations (weight 0.09): A few reviews offer a general recommendation or a hard pass, reflecting divided opinions about the game's quality and value.
- Play with friends (weight 0.09): The game is significantly better when played with a group of friends, and several reviews discourage solo play. Playing with 4-5 friends is ideal.
- Buy only on sale (weight 0.08): A consistent recommendation is to purchase the game only when it is on sale, as the full price is considered too high for the experience offered.
- Not worth even free (weight 0.06): Some reviews state that the game is not worth playing even if it is free, indicating a very negative overall impression.
- Not recommended currently (weight 0.05): Some players advise against playing the game in its current state, suggesting waiting for improvements or a better experience later.
- Try it yourself (weight 0.05): A few reviews encourage ignoring negative feedback and trying the game personally to form an opinion, suggesting it may appeal to some despite criticism.
- Play alternative MMOs (weight 0.04): Some players suggest avoiding this game entirely and instead playing Albion Online or RuneScape, which offer similar experiences.
- Good for old school players (weight 0.04): Senior or old-school players who miss challenging, traditional game designs are likely to enjoy this game. It is highly recommended for that audience.
- Free but not pay-to-win (weight 0.03): The game is free to play but not considered worth paying for; however, it does not require pay-to-win elements.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.45): Players express overwhelming frustration due to severe server issues including crashes, lag, high ping, and overcrowding preventing login or progression. Additionally, excessive grind, long crafting times, failed crafting despite high probabilities, and inability to place buildings due to land claim overcrowding are core mechanical frustrations. The lack of guidance, poor UI, buggy combat, and unfair PvP or moderation further compound the negative experience.
- Disappointment (weight 0.16): Players are disappointed by a lack of meaningful content, poor execution of promising concepts, and developer neglect with rare updates. Issues like low population, grindy progression, building resets, low FPS, AI-generated art, and high monetization contribute to a sense that the game is not worth the price.
- Anger (weight 0.13): Anger stems from perceived developer dishonesty, such as using AI art without disclosure, misleading monetization, and ignoring critical bugs. Specific triggers include inventory loss on login, inability to place a mandatory starting building due to full servers, toxic PvP with no consequences, pay-to-win mechanics, and unfair moderation.
- Satisfaction (weight 0.11): Players feel satisfied with the deep crafting system, rewarding progression, and non-predatory monetization. The sense of accomplishment from gradual growth, a friendly community, and responsive developers who fix issues contribute to positive sentiment.
- Enjoyment (weight 0.06): Enjoyment arises from fun gameplay loops, a great community, and the freedom to pursue various activities like crafting, building, and roleplay. The game's addictive nature and satisfying progression despite slowness are frequently mentioned.
- Excitement (weight 0.04): Excitement is driven by the game's deep sandbox systems, wide array of skills, non-target combat, and rewarding long-term progression. The potential for building, taming, and guild creation, along with a friendly community and lack of pay-to-win, generates positive anticipation.
- Annoyance (weight 0.02): Annoyance is caused by unresponsive controls, janky building mechanics, excessive food consumption, frequent server restarts, and lag. Enemies teleporting or running away and slow health regeneration further detract from the experience.
- Nostalgia (weight 0.02): Players feel nostalgia as the game evokes memories of classic MMOs like Ultima Online and Wurm Online, with a late 90s or early 2000s vibe. The familiar yet more convenient gameplay reminds players of past struggles and achievements.
- Boredom (weight 0.02): Boredom results from spending too long in starting areas, a tedious early game, repetitive dungeons, and a slow, monotonous pace. The game's music and focus on farming contribute to a lack of engagement.
- Relief (weight 0.02): Relief comes from updates that fix critical issues like the inability to place dominium or land claims. Players express gratitude for workarounds and improvements that finally allow progression.
- Relaxation (weight 0.01): Players find relaxation in the low-stress gameplay, describing it as calming meditation with building, monster killing, and chat. The game is compared to 'Animal Crossing where you can die' for its chill, sandbox experience.
- Confusion (weight 0.01): Confusion arises from unclear mechanics, poorly maintained official resources, and localization issues. The tutorial and starting island lack direction, and bugs like NPC dialogue mismatches prevent quest completion.
- Disgust (weight 0.01): Disgust is triggered by clunky combat with teleporting enemies, inappropriate sexual content at the start, poor ground textures, and an extremely simple UI. Connection issues compound the negative impression.
- Appreciation (weight 0.01): Appreciation is directed at the fantastic sound design, moveable dominium, friendly community, and unique group play requiring cooperation. The deep sandbox mechanics and crafting system are also praised.
- Hope (weight 0.01): Players express hope that performance issues will improve with fewer players and new servers. They wish for developer attention to resolve problems and prevent the game from dying due to its difficulty.
- Exhaustion (weight 0.01): Exhaustion stems from the punishing hunger system that requires constant gathering, full inventory drop on death in PvP zones, and the overall grind that feels like a second job.
- Sarcasm (weight 0.01): Sarcastic comments mock the game's high-priced donation packages, like a $299,000 tier, and the need to wander aimlessly while starving. Reviewers sarcastically suggest claiming the free game and playing something else.
- Engagement (weight 0.01): Engagement is high as players find the game addictive despite negative reviews, with always something to do. The building and survival aspects fill a lot of time, keeping players hooked.
- Joy (weight 0.01): Joy is expressed through the freedom and variety in building and gameplay. Players describe the game as very fun, with one mentioning spinning around in excitement.
- Surprise (weight 0.01): Surprise comes from the unexpected quality of a small indie studio and the game not being pay-to-win as assumed. Players are pleased to find much more content after the tutorial.}