Info about Overthrown:

Official game description:
You play as a Monarch in possession of an ancient soul-stealing crown with magical abilities. With its power, establish a kingdom in a perilous wilderness and defend it from mutants and bandits roaming the land.
Build, gather resources, farm the land and more to turn your fledgling realm into a commanding, self-sustaining kingdom. As your fame grows, more will flock to your banner – but so will those who have come to overthrow you.
**BUILD ANYWHERE**
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Construct a kingdom from scratch and transform the wilderness into a developed community. Decide which buildings go where, and then manage your citizens to automate everything from there! Don’t like where you placed something? Just pick it up and toss it somewhere else!
**LIFT ANYTHING**
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Throw whole trees at the sawmill to make planks or run through the forest carrying your sawmill to absorb trees along the way! Resource gathering is fun and easy thanks to your crown’s power. Or maybe you have too many enemies around. Pick up monster nests and place them near bandit camps to have them fight each other instead (and obtain free loot!).
**FIGHT LIKE AN ANIME PROTAGONIST**
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Villagers being eaten by mutants? Run across a lake at 100 km/h to rescue them in time! Being shot at by outlaws up in the hills? Spin-attack so fast that you take off like a helicopter and descend on them from the skies!
**SURVIVE THE SEASONS**
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Manage resources and stockpile enough food to last the winter. Guard your farmlands (and peasants) from hungry mutants while waiting for your crops to grow. Keep polluting workshops away or see the land turn barren. Ultimately, keep your people happy or see them desert you for the outlaws.
**PLAY WITH YOUR FRIENDS**
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Overthrown can be played offline in single player, or with a group of up to six friends in online co-op!

Release date: Mar 18, 2026

Categories: City Builder, Base Building, Survival, Resource Management, Cooperative Multiplayer, Action Combat, Sandbox Creation, Physics Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: The evidence suggests that users find the current price of around $25 to be too high for the amount of content provided. Several reviews indicate that the game is not worth its current price and suggest waiting for a deeper discount or more content to justify the cost. One review specifically mentions that a price around $20 would be more appropriate. Additionally, a review in Chinese suggests a price around $40 is reasonable, but this seems to be an outlier compared to the other reviews. Overall, the sentiment leans towards a lower price range, indicating that the community considers a fair base-game price to be lower than the current $24.99.
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence suggests that the game can be fully experienced within a short time frame, often within an hour or two. This indicates that the game completion time is relatively short. The session length is mentioned to be a few minutes to a couple of hours, depending on the player's engagement level. There is limited evidence regarding the story completion and endgame content, suggesting that these aspects might not be extensively developed or are not the primary focus of the reviews.
- Time-to-fun:
  - Summary: The game has a steep initial learning curve due to the lack of tutorials, but it becomes enjoyable once players understand the basic mechanics. The fun starts after a few clicks and some experimentation.
  - Stance: Clicks after
  - Anchor: Understanding basic mechanics
  - Time to anchor: 0h 30m
  - Friction: Lack of tutorial; Inadequate tooltips; Slow beginning; Multiplayer bugs
  - Unlock drivers: Experimenting with mechanics; Understanding tool functionality
  - Conditions: Co-op play; Short sessions; Exploring mechanics
- Player Archetypes:
  - Supportive Early Adopter (sale)
    - Motivation: Supporting the development and future potential of the game.
    - Playstyle: Patient and supportive, willing to overlook current flaws for future improvements.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: Early adopter; Supporter
    - Reference games: Minecraft; Stardew Valley
  - Critical Evaluator (no buy)
    - Motivation: Seeking a polished and complete gaming experience.
    - Playstyle: Critical and evaluative, focusing on the game's flaws and potential improvements.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: Critic; Experienced gamer
    - Reference games: Animal Crossing; ECO
  - City-Building Enthusiast (buy)
    - Motivation: Enjoying the city-building and management aspects of the game.
    - Playstyle: Focused on building and managing their city, enjoying the strategic and creative aspects.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: City-builder; Farming sim fan
    - Reference games: MySims; Animal Crossing; Stardew Valley


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay mechanics (weight 0.78): The gameplay mechanics are widely praised for being fun, engaging, and innovative. Players find the combat system, cooperative gameplay, and specific mechanics like throwing barrels and shooting with a mortar particularly enjoyable.
- Positive overall game experience (weight 0.5): Players generally have a positive impression of the game, describing it as nice, cute, interesting, and a real gem. The game is seen as having potential and being worth the price.
- Enjoyable and smooth movement mechanics (weight 0.46): The movement mechanics are frequently highlighted as enjoyable, smooth, and fluid. Players appreciate the satisfying and detailed movement, as well as the parkour elements.
- Visually appealing graphics and art style (weight 0.42): The game's graphics and art style are praised for being visually appealing, excellent, and distinct. Players enjoy the beautiful and polished art style, as well as the enjoyable artwork.
- High potential for future development (weight 0.33): Many players believe the game has a lot of potential and could become a work of art with future updates. They are excited about the game's promising future.
- Enjoyable sandbox experience (weight 0.29): Players appreciate the sandbox elements of the game, including the ability to pick up and move objects, as well as the building and terraforming mechanics.
- Simple and relaxing building mechanics (weight 0.26): The building mechanics are noted for being simple, easy to understand, and relaxing. Players appreciate the straightforward and enjoyable building aspects of the game.
- Cooperative and multiplayer features (weight 0.23): Players enjoy the cooperative gameplay and multiplayer functionality, which allows them to play with friends and engage in co-op city building.
- Well-designed combat system (weight 0.21): The combat system is described as well-thought-out, comprehensive, and surprising. Players find the combat mechanics enjoyable and challenging.
- Ambitious and cool concept (weight 0.1): The game's concept is described as ambitious and cool, with players appreciating the innovative and unique ideas presented in the game.
- Superb physics and interactions (weight 0.1): The game's physics and object interactions are praised for being superb and well-implemented, adding to the overall enjoyment of the gameplay.

Common complaints:
- Lack of guidance and tutorials (weight 0.54): Many players have reported that the game lacks clear instructions, objectives, and tutorials. This makes it difficult for new players to understand the game mechanics and progress through the game.
- Performance and technical issues (weight 0.29): The game suffers from various performance issues, including frequent crashes, loading problems, and severe frame drops. These issues significantly impact the overall gaming experience.
- Lack of content (weight 0.29): There is a significant lack of content in the game, with many players feeling that it is more like a demo than a full game. This is particularly noted in the beta version.
- Unsatisfactory combat mechanics (weight 0.28): Players find the combat system to be wonky, sluggish, and lacking depth. The combat experience is often described as uninspired and not enjoyable.
- Empty world and maps (weight 0.28): The game world and maps are described as feeling empty and too small. This contributes to a lack of immersion and engagement.
- NPC pathfinding problems (weight 0.21): There are frequent issues with NPC pathfinding, where NPCs and villagers often bug out and exhibit unintelligent behavior, affecting gameplay.
- Incomplete research tree (weight 0.21): The research tree is reported to be incomplete and inaccessible, with many players noting that not even half of the researches are available.
- Limited enemy variety (weight 0.17): The game has a limited variety of enemies, which makes combat repetitive and less engaging. Players have noted a lack of combat options and few types of enemies.
- Game feels shallow (weight 0.17): Many players feel that the game lacks depth and is not very engaging. It is often described as bland and shallow.
- Presence of bugs (weight 0.16): Players have reported various bugs, ranging from minor to more significant issues, which affect the overall gameplay experience.
- UI needs improvement (weight 0.12): The user interface is reported to be inconsistent and needs significant work to improve usability and overall experience.
- Underdeveloped game (weight 0.11): The game is often described as underdeveloped and not sufficiently fleshed-out, contributing to a feeling of it being slightly undercooked.
- Repetitive gameplay (weight 0.11): The gameplay, particularly in the early stages, is reported to be repetitive, which can make the game less enjoyable over time.
- Enemy difficulty and performance (weight 0.1): Enemies are often reported to be too hard and also suffer from lag, which affects the combat experience.

Gameplay feedback:
- City building with combat (weight 0.23): The game features city-building mechanics integrated with combat elements, allowing players to build and defend their fantasy cities.
- Research and building mechanics (weight 0.15): Players can engage in research through research trees and utilize various building mechanics to enhance their city.
- Combat system details (weight 0.15): The combat system involves various weapons and mechanics for fighting enemies.
- Building and terraforming mechanics (weight 0.15): Players can build structures and terraform the environment, adding depth to the city-building aspects.
- NPC pathfinding and behavior (weight 0.14): The game includes NPCs with pathfinding and behavior mechanics, which can sometimes be problematic.
- Enemy difficulty and raids (weight 0.14): Enemies and raids are a significant part of the gameplay, with some players finding enemies too challenging.
- Resource gathering mechanics (weight 0.14): Players can gather materials and resources, which is a core part of the gameplay loop.
- Movement and combat integration (weight 0.14): Movement mechanics are integrated with both combat and building systems, affecting the overall gameplay loop.
- Map generation and interface (weight 0.14): The game features map generation with varying sizes and content, accessible through a map interface.
- Graphics and visual style (weight 0.14): The game has a distinct graphical style and aesthetics that contribute to its visual appeal.
- Co-op gameplay mode (weight 0.11): A cooperative gameplay mode allows players to build and play together.
- Sandbox content and mechanics (weight 0.11): The game offers sandbox content with various building and resource management mechanics.
- Artwork and sound design (weight 0.1): The game features unique concept artwork and a well-designed music and sound system.
- Character designs and abilities (weight 0.1): Characters in the game have unique designs and abilities that enhance gameplay.
- Responsive controls (weight 0.1): The game offers responsive and deep control mechanics, improving player experience.
- Dynamic content updates (weight 0.1): The game receives regular content updates, adding new features and improvements.
- Developer responsiveness (weight 0.1): The developers are noted for their responsiveness and interaction with the player community.
- Assigning tasks to villagers (weight 0.1): Players can assign specific tasks to villagers, adding a layer of management to the gameplay.
- Bandit attacks and bases (weight 0.1): Bandits can attack player settlements and establish bases, adding a layer of challenge.
- Building placement mechanics (weight 0.09): The game features mechanics for picking up and placing buildings, often on a grid-based system.
- Terraforming with tools (weight 0.09): Players can use tools like shovels to terraform the environment.
- Interacting with large trees (weight 0.09): Players can interact with large trees, including moving or punching them down.

Performance notes:
- Optimization issues (weight 0.26): The game suffers from poor optimization, leading to various performance problems. Players have noted that the game runs poorly even on high-end systems like the 3700X and Steam Deck.
- FPS drops and stuttering (weight 0.22): Players encounter sudden and severe FPS drops, as well as stuttering, particularly in multiplayer mode. These issues make the game choppy and less enjoyable.
- Laggy world and map generation (weight 0.19): Players report significant lag during world and map generation, particularly in the mornings. This issue affects the overall gameplay experience by causing delays and interruptions.
- Crashes and freezes (weight 0.13): Some players experience occasional crashes and freezes. While not extremely frequent, these issues can disrupt gameplay and require reloading the game.
- Input and movement issues (weight 0.13): Players report input response issues, delayed terrain reflection, and janky movement. These problems affect the overall control and smoothness of gameplay.
- Performance issues with constructions (weight 0.11): The game's performance degrades as more constructions are added, leading to heavy lag and poor gameplay experience. This issue is particularly noticeable in small to medium cities.
- Season change lag (weight 0.1): Heavy lag occurs during season changes, affecting gameplay fluidity. This issue is linked to broader optimization problems with seasonal transitions.
- Population and job bugs (weight 0.1): There are bugs related to population and jobs, where citizens may stop moving or disappear. These bugs affect gameplay mechanics and player immersion.
- Ineffective graphics settings (weight 0.06): Lowering graphics settings does not significantly improve performance, indicating deeper optimization problems. Players find this frustrating as it limits their options to improve gameplay smoothness.
- Frequent errors (weight 0.06): The game has frequent errors that disrupt gameplay. These errors contribute to the overall instability and poor performance of the game.
- Multi-image issues (weight 0.05): There are issues related to multi-image rendering, which affect the visual quality and performance of the game.

Recommendations:
- Unique blend of genres (weight 0.07): The game is recommended for its unique combination of fighting and city-building elements, appealing to fans of both genres.
- Need for better guidance (weight 0.06): Players feel that the game could benefit from improved user guidance and tooltips to enhance the gaming experience.
- Desire for future boss fights (weight 0.06): Players express interest in having more boss fights in future updates or versions of the game.
- Appeal to specific fanbases (weight 0.06): The game is recommended to fans of Stardew Valley or Animal Crossing, indicating it has elements that appeal to these audiences.
- Peaceful gameplay option (weight 0.06): Players appreciate having a gameplay option where they are not attacked by enemies.
- Multiplayer challenge system (weight 0.06): There is a mention of an MP challenge system, indicating players are interested in multiplayer challenges.
- Console commands for research (weight 0.06): Some players suggest using specific console commands to unlock all research and ignore resource costs.
- Recommend after improvements (weight 0.06): Some players suggest waiting a year or two for the game to improve before playing it.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.23): Players are frustrated primarily due to performance issues, including FPS drops, stuttering, and crashes, particularly in multiplayer mode. The lack of tutorials and unclear game mechanics also contribute significantly to this frustration, as players struggle with understanding the game's rules and progression. Additionally, various bugs and repetitive gameplay elements further exacerbate the negative experience.
- Disappointment (weight 0.19): The main cause of disappointment is the perceived lack of content and limited gameplay variety. Players feel that the game is overpriced for its current state and lacks meaningful progression and purpose. Performance issues and the absence of clear guidance or tutorials also add to the disappointment.
- Excitement (weight 0.15): Players are excited about the game's potential and the promise of future updates. The unique gameplay mechanics, particularly the movement and combat systems, are highly praised. The anticipation for new playable characters and upcoming improvements also contributes to this excitement.
- Enjoyment (weight 0.08): Enjoyment stems from the game's addictive and innovative gameplay mechanics, including movement and combat. Players appreciate the charming elements, good character designs, and the fun cooperative gameplay. The responsive controls and physics-based interactions also enhance the overall enjoyment.
- Joy (weight 0.07): Joy is derived from the fun gameplay mechanics and the enjoyable art style. Players find the mix of city building and PVP, along with the building process and movement, particularly delightful. The well-thought-out combat system and the overall fun sandbox experience contribute to this joy.
- Hopeful (weight 0.06): Players are hopeful due to the game's potential and the expectation of future updates. They believe that the developers can address current issues and improve the game significantly. The active development and the promise of new content and features contribute to this hopefulness.
- Hope (weight 0.06): Hope is driven by the expectation of future improvements and updates. Players hope for the addition of more content, features, and cross-play functionality. The potential for the game to become a highly regarded title with developer fixes and updates fuels this hope.
- Satisfaction (weight 0.04): Satisfaction comes from enjoying the game's chill and build aspects, as well as the graphics and planned features. Players appreciate the fluid movement and appealing graphics, and they look forward to future updates. The overall gameplay and potential of the game contribute to this satisfaction.
- Love (weight 0.01): Players love the game's aesthetic, vibe, and world interaction. The smooth gameplay and the movement system are particularly praised. The overall enjoyment and the feeling of being immersed in the game world contribute to this love.}