Info about EVERSPACE™ 2:

Official game description:
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About the Game
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EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
EMBARK ON AN EXCITING JOURNEY
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Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
LET THE LASERS DO THE TALKING
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Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
EXPLORE THE GALAXY
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Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems. and shape your legacy among the stars.
HAVE IT YOUR WAY
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Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
SEEK OUT SECRETS
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Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
EPIC LOOT AWAITS
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Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
LET THE HUNT BEGIN
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Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.

Release date: 6 Apr, 2023

Categories: Single-player, Space Combat, Looter Shooter, Action RPG, Exploration, Ship Customization, Puzzle Solving, Endgame Content


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning Visuals & Polished Gameplay (weight 0.92): Players consistently praise the game's stunning visuals, high-quality graphics, and impressive art direction, noting significant improvements over its predecessor. The overall gameplay experience is described as captivating, fun, and highly polished, offering substantial content and replayability.
- Engaging Space Combat & Dogfights (weight 0.77): The game excels in its space combat, offering engaging dogfights that are fast-paced, fluid, and satisfying. Players enjoy the arcade-style action, diverse weapon options, and the feeling of power from ship upgrades, often comparing it favorably to classic space shooters like Freelancer and Galaxy on Fire.
- Deep RPG & Customization Systems (weight 0.38): The game offers robust RPG elements, including a satisfying loot and progression system, extensive ship customization, and a wide variety of weapons and equipment. Players enjoy experimenting with different builds and playstyles, finding the upgrade loop addictive and rewarding.
- Addictive & Accessible Fun (weight 0.36): Players find the game highly addictive and enjoyable, often losing track of time while playing. Its accessible nature, easy-to-learn controls, and balanced difficulty make it suitable for both casual and dedicated players. The game also incorporates humor and a relaxed atmosphere, contributing to a pleasant overall experience.
- Spiritual Successor to Freelancer (weight 0.14): Many players consider the game a true spiritual successor to beloved classic space games like Freelancer and Privateer. It successfully captures the nostalgic feel and core gameplay loop of these titles while modernizing the experience.
- Major Improvement Over Predecessor (weight 0.13): The game is widely regarded as a significant improvement over its predecessor, Everspace 1, in almost every aspect. Players appreciate the shift from a roguelike to a story-driven RPG, along with enhanced mechanics and content that build upon the original's strengths.
- Diverse & Expansive Exploration (weight 0.1): The game features a vast array of beautifully designed and varied locations, encouraging extensive exploration. Players enjoy discovering secrets, solving environmental puzzles, and appreciating the diverse and detailed scenery.
- Engaging Environmental Puzzles (weight 0.09): The game includes well-designed and enjoyable puzzles that provide a satisfying break from combat. These puzzles are often integrated into the environment, encouraging exploration and adding another layer of engagement.
- Quality Voice Acting & Sound (weight 0.08): The voice acting is generally solid, with many players highlighting the charming and often humorous interactions between characters, particularly the protagonist and the ship AI. The sound design for weapons, ships, and environments also contributes to immersion.

Common complaints:
- Repetitive & Unengaging Story/Puzzles (weight 0.99): Player feedback consistently highlights that the story is unengaging, generic, and often feels like filler. The narrative is linear with no player choices, and characters are perceived as bland. A significant portion of the game's content, including main and side quests, is dedicated to repetitive and unrewarding puzzles, which players feel are forced and detract from the core gameplay experience. This design choice is seen as an artificial way to extend game length rather than providing meaningful content.
- Unrewarding Progression & Loot (weight 0.51): The game's progression and loot systems are heavily criticized for being tedious and unrewarding. Enemy scaling with player level makes upgrades feel pointless, as players are constantly grinding just to keep pace. The lack of meaningful ship and weapon variety, coupled with a cumbersome upgrade system, further contributes to a sense of stagnation and a lack of satisfying progression.
- Poor Controls & Motion Sickness (weight 0.3): Many players report significant issues with controls, particularly for mouse and keyboard, describing them as clunky, wobbly, and poorly implemented. This often leads to frustration and difficulty with precise aiming and movement. Additionally, the game's 3D navigation and camera movements frequently cause motion sickness and dizziness for a notable portion of the player base, making extended play sessions uncomfortable or impossible.
- Ineffective Crafting System (weight 0.1): The crafting system is widely considered useless and poorly designed. Players find it overly complicated, requiring too many resources, and often yielding items inferior to those found through drops. This makes crafting feel like a waste of time and effort, lacking any real benefit or excitement.
- Excessive Loading & Tedious Travel (weight 0.1): Frequent and lengthy loading screens between locations and during FTL jumps severely break immersion and make travel a tedious chore. The large, often empty maps, combined with a lack of effective fast travel, result in excessive and boring travel times, further contributing to a sense of monotony.
- Technical Issues & Crashes (weight 0.09): The game is plagued by frequent crashes, freezes, and various bugs, leading to lost progress and an overall unstable experience. Players also report significant optimization issues, including severe frame rate drops and stuttering, even on high-end systems, which severely impacts playability.
- Inconsistent Difficulty Spikes (weight 0.06): The game exhibits inconsistent and sometimes brutally punitive difficulty spikes, particularly in the early game and on higher settings. Players report feeling overwhelmed by overpowered enemies or specific missions, leading to frustration and a lack of clear progression understanding.

Gameplay feedback:
- Space ARPG Looter-Shooter (weight 0.45): The game is primarily a space looter-shooter with strong Action RPG (ARPG) elements, often compared to Diablo in space. It features an open world with exploration, puzzles, and a significant shift from the roguelike mechanics of its predecessor, Everspace 1, to a more persistent RPG experience.
- Diverse & Customizable Spaceships (weight 0.31): Players control various spaceship types, each with unique abilities, playstyles, and customization options. The game features an arcade-style flight model with 6-axis movement, focusing on dogfighting rather than realistic simulation. Ships can be extensively upgraded and visually customized, with different rarities and tiers affecting attributes and combat roles.
- Extensive Story & Side Content (weight 0.28): The game offers a substantial main story (around 40-50 hours) complemented by numerous side quests, random events, and procedurally generated jobs, providing hundreds of hours of content. While some players find the gameplay loop repetitive, the difficulty scales with player progression, and grinding is present but often optional.
- Robust Gear & Progression Systems (weight 0.16): The game features a deep equipment system with various weapons, shields, and components, all with rarity tiers, levels, and modifiers. Players can upgrade items, collect set bonuses, and utilize a perk/talent system for character and companion progression, allowing for diverse builds and playstyle customization.
- Prominent Puzzle Mechanics (weight 0.1): Puzzles are a core and frequent element of the gameplay, often integrated into exploration and missions. These environmental puzzles involve manipulating objects, finding power sources, and navigating tight spaces, often rewarding players with valuable loot.
- Fast-Paced Arcade Combat (weight 0.07): Combat is fast-paced, arcade-style space dogfighting against varied enemy types, including swarms and larger ships. The endgame introduces high-difficulty 'Ancient Rifts' and 'Incursions' that challenge players to optimize their builds and tactics.

Performance notes:
- Strong overall performance (weight 0.12): Many players report excellent overall performance, with the game running smoothly on a wide range of hardware, including mid-range PCs, Steam Deck, and Mac. Frame rates are generally stable, and the game is well-optimized for various configurations.
- Performance dips in specific areas (weight 0.06): Despite generally good performance, several players noted significant FPS drops and lag in specific areas, especially on planets, during large battles, or in locations with many ambient details. This suggests some optimization challenges, potentially linked to the Unreal Engine.
- Frequent game crashes (weight 0.04): Some players experienced frequent crashes, particularly after a recent update or during specific game events like loading post-mission videos or respawning. Troubleshooting steps often did not resolve these issues, though one user noted an outdated BIOS as a cause.
- Mixed loading screen experience (weight 0.02): Player feedback on loading times is mixed; some report minimal and fast loading screens, while others find them frequent and potentially indicative of optimization issues.
- Variable high-end GPU performance (weight 0.01): Players with high-end GPUs like the RTX 3070 and GTX 1070 report varying performance at max settings, with some unable to achieve stable high frame rates, while others run the game flawlessly.
- Request for FPS lock slider (weight 0.01): A suggestion was made for a more flexible FPS lock slider instead of predefined presets, as some players had to manually adjust to specific frame rates like 75 FPS.
- Excellent HDR implementation (weight 0.01): The game's HDR implementation is praised for its vibrant colors and depth, enhancing the visual experience.
- Inverted throttle control bug (weight 0): A specific bug was reported where the throttle control remains inverted regardless of the user's settings.
- Minor TrackIR bugs (weight 0): Minor bugs related to TrackIR functionality were noted, specifically occurring in larger game areas.
- Space combat feels okay (weight 0): The overall feel of space combat is described as adequate, without strong positive or negative sentiment.

Recommendations:
- Highly Recommended Game (weight 0.35): Many players highly recommend the game, praising it as a solid, enjoyable, and worthwhile purchase. They express strong satisfaction and consider it a great addition to their game library, often giving it high ratings.
- Ideal for Space Shooter Fans (weight 0.34): The game is strongly recommended for fans of space combat, looter-shooters, and especially those who enjoyed classic titles like Freelancer or Galaxy on Fire. Players appreciate its arcade-style dogfights, exploration, and RPG elements.
- Better Value on Sale (weight 0.11): While generally recommended, many players suggest purchasing the game during a sale due to concerns about its full price. They feel it offers excellent value at a discount, but some find the base price too high for the content provided.
- Desire for More Content (weight 0.03): Players are eager for more content, specifically expressing strong interest in future DLCs and a potential third installment of the game. They hope for continued development and expansion of the game's universe.
- Requests for Multiplayer (weight 0.01): There's a notable desire among players for multiplayer or co-op modes, with some believing such features would significantly enhance the game's appeal and longevity. This is a common request for future iterations.

Other player notes:
- Extensive Playtime & Value (weight 0.16): Players report significant playtime, ranging from 30 to over 150 hours, for completing the main story, side content, and achieving 100% completion. Many feel the game offers good value for its price, especially considering ongoing developer support and content updates.
- Desire for Future Content (weight 0.1): Players express strong interest in future content, including more DLCs, story expansions, and a potential Everspace 3. There's also a desire for new features like multiplayer/co-op modes, more RPG elements, and a rogue-lite mode, indicating a wish for continued development and expansion of the game's universe.
- Spiritual Successor to Classics (weight 0.09): The game is frequently compared to classic space combat and exploration titles like Freelancer, Wing Commander: Privateer, and Galaxy on Fire. Players often seek a modern successor to these games, and Everspace 2 largely fulfills that desire, though some note it doesn't fully match the depth of more complex sims like Elite Dangerous or No Man's Sky.
- Minor Bugs & Future Potential (weight 0.06): Some players encountered minor bugs or crashes, but these generally did not hinder gameplay. There's a sentiment that the game, particularly in early access, still has untapped potential and will improve further with future patches and its final release, though a few found it mediocre or unfinished.
- Broad Audience Appeal (weight 0.01): The game is considered suitable for a broad audience, including teens and adults, and is described as generally accessible and not overly stressful, making it a 'kidney-protecting' experience.
- Minor Feature Requests (weight 0.01): Players expressed minor quality-of-life wishes, such as the ability to name vehicles, aim at teammates in multiplayer (if implemented), and retain unlocked cosmetics across new runs. Some also felt the characters were not particularly memorable.

Emotions:
- Satisfaction (weight 0.32): Players felt satisfied by the game's overall high quality, including its engaging gameplay loop, impressive visuals, and extensive content. The game's ability to fulfill a desire for a 'Freelancer-like' experience, coupled with robust customization and progression systems, significantly contributed to this positive emotion. Developer support and continuous improvements also enhanced player satisfaction.
- Frustration (weight 0.17): Frustration primarily stemmed from poorly designed and excessive puzzles, which many players found tedious and out of place in a space shooter. Other significant causes included repetitive travel, grindy progression, and technical issues like game crashes and performance drops. Difficult or unfair enemy scaling and unclear mechanics also contributed to player annoyance.
- Disappointment (weight 0.16): Disappointment arose from the game not meeting expectations, often due to a perceived lack of depth, repetitive content, or a weak story. Players were also let down by the prevalence of puzzles, which detracted from the expected combat focus, and issues like poor optimization or unrewarding endgame activities. Comparisons to other games, especially its predecessor or 'Freelancer', often highlighted these shortcomings.
- Excitement (weight 0.1): Excitement was generated by the game's high-quality, action-packed combat and engaging exploration. Players were thrilled by the addictive gameplay loop, stunning visuals, and the promise of future content and improvements. The game's ability to deliver a thrilling space adventure, often compared favorably to classic titles, also fueled this emotion.
- Enjoyment (weight 0.04): Players experienced enjoyment from the game's core gameplay, including satisfying space combat, engaging exploration, and a compelling story. The game's visuals, audio, and ship customization options further enhanced this enjoyment. Overcoming early challenges and the overall fun factor of flying and fighting in space were also key contributors.
- Joy (weight 0.03): Joy was derived from the game's fun and fluid gameplay, engaging story, and overall high quality. Players particularly enjoyed the accessible piloting, humorous character interactions, and the game's performance on platforms like the Steam Deck. The game's ability to evoke nostalgia for beloved space titles also brought a sense of joy.
- Boredom (weight 0.03): Boredom was a result of repetitive side missions, monotonous gameplay loops, and an uninteresting story. Players found the constant travel, grindy progression, and excessive, uninspired puzzles to be tedious. The lack of variety in combat and environments also contributed to a feeling of monotony over time.
- Anger (weight 0.02): Anger was primarily triggered by frustrating game design choices, particularly the prevalence and poor implementation of puzzles. Players felt disrespected by these design decisions, which often led to wasted time, lost progress, or an inability to enjoy the core combat experience. Technical issues and perceived developer dishonesty also fueled this anger.
- Admiration (weight 0.02): Admiration was directed towards the game's exquisite graphics, stunning visuals, and seamless transitions during gameplay. Players were impressed by the technical prowess, detailed world-building, and the developers' talent and transparency. The game's quality as a re-imagination of classic space titles also garnered significant admiration.
- Appreciation (weight 0.02): Players expressed appreciation for the game's polish, approachability, and high design quality. The immersive environments, varied gameplay, and perfect ship controls were highly valued. The developers' dedication, including regular updates and attention to detail, also fostered a strong sense of appreciation.
- Nostalgia (weight 0.01): Nostalgia was a strong emotion, frequently triggered by the game's similarity to classic space games like 'Freelancer' and 'Galaxy on Fire 2'. Players enjoyed the game for replicating the feeling and experience of these beloved childhood titles, evoking fond memories of past gaming experiences.
- Annoyance (weight 0.01): Annoyance stemmed from repetitive puzzle mechanics, tedious leveling, and unhelpful UI design. Players were also bothered by obnoxious character dialogue, constant enemy spawns, and long, unskippable loading screens or travel times. These minor but frequent irritations detracted from the overall enjoyment.
- Surprise (weight 0.01): Surprise arose from the unexpected depth, complexity, and overall high quality of the game, often exceeding initial expectations. Players were pleasantly surprised by the engaging story, the game's size, and its polished feel, especially if they had not heard much about it beforehand or disliked the first game's genre.
- Desire (weight 0.01): Desire was expressed for more content, such as additional DLC, new features like seamless maps or character combat, and multiplayer/co-op support. Players also wished for specific gameplay elements like VR support or a New Game Plus mode, indicating a longing for further expansion and evolution of the game.
- Hope (weight 0.01): Hope was tied to the anticipation of future content, bug fixes, and desired features. Players expressed hope for continued developer support, including optimization, new scripted events, and specific localizations. The potential for a sequel or workshop support also fueled this optimistic outlook.
- Anticipation (weight 0.01): Anticipation was driven by the expectation of future DLCs, updates, and the game's full release. Players looked forward to new content, improvements, and the game's potential to become a leading title in the space shooter genre. The promising early access state and announced expansions also built this excitement.
- Confusion (weight 0.01): Confusion primarily arose from unclear combat mechanics, how ship builds and effects worked, and unexplained game systems. Players also felt disoriented while navigating or experienced a discrepancy between reviews and the game's actual nature. Level scaling and initial complexity without sufficient guidance also contributed to this confusion.
- Relief (weight 0.01): Relief was felt when technical issues were resolved by updates, or when the game proved playable on specific platforms like the Steam Deck. Players also experienced relief from adjustable difficulty settings, the absence of significant bugs, and the game not being a 'cash grab', allowing for a less stressful experience.
- Love (weight 0): Love for the game stemmed from its open world, extensive customization options, and overall high quality. Players deeply appreciated the game's world, characters, and significant improvements over its predecessor. Various aspects like controls, graphics, voice acting, and weapon variety contributed to this strong positive emotion.
- Disgust (weight 0): Disgust was primarily caused by tedious and unrewarding puzzles, especially when they felt out of place in a combat-focused game. Excessive grinding, disturbing content in specific quests, and perceived poor design choices also evoked this strong negative emotion.}