Info about Landlord's Super:

Official game description:
More From MinskWorks
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About the Game
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**Landlord's Super**, is a First-Person Life-Simulation set in the murky midlands of the British Isle during the polarising years of the 1980s. Build stuff, get drunk, build stuff while getting drunk. Your choice.  
*   **Explore the fictional county of West Berklands.** Interact with a diverse cast of characters, during the polarising years of the 1980s. An honest insight into 'English Culture'.  
*   **The Quintessential Construction Simulator.** Order supplies! Mix your own cement! Assemble scaffolding to reach high places! Build walls brick by brick! The most ambitious construction gameplay seen before!  
*   **Plan & Execute** your actions around the time of day, weather, seasons, world events, union interference and your own well-being. Some days it's better to soak yourself down the pub than risk working in the rain  
*   **Stay out of trouble!** The police are always poking around so stay out of trouble, or just don't get caught..
*   **Speak the Queen's English!** The game is localised in both American English and British colloquialisms.
**Landlord's Super. Good things come to those who graft.**

Release date: 25 May, 2023

Categories: Life Simulation, First-Person Perspective, Construction Simulation, Resource Management, Job Simulation, Management Simulation, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and charming gameplay (weight 0.82): Players consistently praise the game for its initial enjoyment, unique charm, and addictive qualities. Many find it a relaxing and fun experience, especially for casual play, with some noting its improvement over time.
- Authentic 1980s UK setting (weight 0.37): The game excels at capturing the authentic atmosphere of 1980s Britain, including its unique humor and social nuances. This setting resonates strongly with players, particularly those familiar with the era, offering a nostalgic and immersive experience.
- Satisfying and realistic building mechanics (weight 0.36): The building mechanics are a standout feature, offering a satisfying and realistic hands-on experience, especially the brick-by-brick construction. Players appreciate the freedom and detail in the building system, finding it rewarding and well-implemented.
- Superior to other renovation games (weight 0.11): Many players consider this game superior to other house renovation simulators like House Flipper, citing its deeper engagement with a single property and greater potential for a rich, immersive experience.
- Minimal bugs and quick fixes (weight 0.08): Players report a largely bug-free experience, with no major game-breaking issues. The developers are also noted for their responsiveness in quickly addressing any minor bugs that do arise.
- Appealing retro art style (weight 0.07): The game's unique and retro art style, characterized by low-poly models and an old TV blur effect, is widely appreciated. This aesthetic contributes significantly to the game's overall charm and atmosphere.
- Fantastic and fitting soundtrack (weight 0.07): The game's soundtrack receives consistent praise for being fantastic, catchy, and fitting the game's atmosphere perfectly. The music enhances the overall player experience.
- Passionate developer vision (weight 0.07): Players recognize the clear vision and passion of the developers, noting that the game is being developed with love and care. This dedication contributes to the game's perceived massive potential.
- Good value for money (weight 0.07): Players feel that the game offers good value for its price, especially when discounted. They believe the content provided justifies the cost, making it a worthwhile purchase.

Common complaints:
- Insufficient and repetitive content (weight 0.97): The game is criticized for its significant lack of content, leading to repetitive and unengaging gameplay. Players quickly run out of meaningful activities after building the first house, and the promised gameplay loop of managing multiple properties is absent, making the game feel unfinished and shallow.
- Numerous game-breaking bugs (weight 0.42): Players report a high number of bugs and glitches, ranging from minor UI issues to game-breaking problems that cause loss of progress or soft-locks. Some specific examples include missing floors, character spinning, and objects disappearing or glitching.
- Developer abandonment concerns (weight 0.26): Many players believe the game has been abandoned by its developers, citing a lack of updates and unaddressed issues. This leads to a perception that the game is unfinished and will not reach its full potential.
- Poor in-game instructions (weight 0.14): Players find the game lacks clear instructions and guidance, making it difficult to understand objectives and mechanics. This absence of 'hand-holding' leads to confusion, especially at the start of the game.
- Frustrating wheelbarrow mechanics (weight 0.09): The wheelbarrow mechanic, crucial for material transport, is widely criticized for being clunky, difficult to use, and time-consuming. Issues include awkward item placement and a lack of upgrade options.
- Problematic tenant damage system (weight 0.06): The tenant system is a major source of frustration, as tenants cause excessive and often unfixable damage to properties. This makes the rental aspect unprofitable and tedious, turning it into a 'torture' for players.

Gameplay feedback:
- Core House Building & Renovation (weight 0.48): The core gameplay loop involves starting with nothing, acquiring a dilapidated property, and then renovating or building a house from scratch. Players must earn money through various means to fund their construction projects and eventually rent or sell the property.
- Limited Job & Income Sources (weight 0.25): Players can earn money through various jobs around town, such as handyman tasks or collecting and selling scrap. While these jobs provide initial income, the limited variety and repetitive nature of repeatable tasks can become monotonous.
- Landlord & Property Management (weight 0.23): The game's landlord mechanics involve renting out properties and managing tenants. However, a significant limitation is the inability to own multiple properties simultaneously, requiring players to sell or delete existing ones to start new projects.
- Unique Life Simulation Mechanics (weight 0.21): The game incorporates unique life simulation elements, including managing personal needs like hygiene and bladder, and engaging in activities like gambling or claiming benefits. Players also start with significant debt, adding to the challenge.
- Tenant Damage & Repairs (weight 0.07): A recurring issue is that tenants, particularly low-income ones, frequently damage the rented property, necessitating constant repairs and maintenance from the player.
- Save & Reset Bugs (weight 0.04): Players have reported issues with game saves causing objects to reset incorrectly, and certain in-game situations (like falling into a loft) requiring a game reset, indicating potential bugs.
- Cumbersome Energy Mechanics (weight 0.04): Early game mechanics for energy replenishment were cumbersome, often requiring players to drink alcohol at the pub, which could lead to in-game drunkenness while working.

Performance notes:
- Technical issues and bugs (weight 0.04): Players are experiencing various technical issues, including noticeable frame rate drops during gameplay and specific environmental bugs like traffic freezing during snowfall. These issues detract from the overall experience.
- Frequent bug patching (weight 0.02): The development team is actively releasing patches to address reported bugs. This indicates a commitment to improving game stability and responsiveness to player feedback.

Recommendations:
- Highly Recommended Game (weight 0.38): Many players highly recommend the game, praising its unique qualities and potential. They find it enjoyable for extended periods and believe it offers good value, especially for those who appreciate its specific niche or are looking for something different.
- Buy On Sale (weight 0.33): A significant portion of the feedback suggests that the game is best purchased during a sale due to its current state or price point. Some players cannot recommend it at full price, while others advise waiting for bug fixes before buying.
- Good For Builders (weight 0.05): The game is recommended for players who enjoy building, resource management, and problem-solving. It appeals to those who like the idea of being a builder or landlord, despite some initial caveats.
- Hope For Future Content (weight 0.04): Players express a positive outlook on the game's future, hoping for continued developer support, bug fixes, and the addition of more diverse content. They are eager to see how the game evolves.
- Humorous Niche References (weight 0.03): These points appear to be humorous or niche references, likely inside jokes or specific cultural references related to the game's theme, and do not provide constructive feedback.

Other player notes:
- Early Access feel, high potential (weight 0.19): Players frequently mention that the game, despite being released as version 1.0, feels like an early access or alpha build. They see significant potential for growth and expect future content additions and improvements to flesh out the experience.
- Empty, barren game world (weight 0.08): A common criticism is the emptiness of the game world. Players note the small, barren play space, the lack of NPCs, and the feeling of the town being a 'ghost town,' which detracts from immersion.
- Developer's small team, past issues (weight 0.04): Players acknowledge the developer's small team size and past projects, suggesting that resource limitations might contribute to the game's current state and the perceived 'jankiness' of their titles.
- Open to modding community (weight 0.02): Some players suggest that the developer should open the game to the modding community to help complete or expand the game, implying a belief that external contributions could enhance its development.
- Request for development roadmap (weight 0.02): Players are looking for a clear roadmap from the developers, outlining future updates and planned content, to better understand the game's development trajectory.
- Translation issues, mod support (weight 0.02): The lack of official translation is noted, with players mentioning that community-made mods can partially address this issue.
- Difficulty with roof repair (weight 0.02): One player mentioned difficulty in progressing past the roof-fixing stage, indicating a potential point of confusion or lack of clear guidance within the game's mechanics.
- Purchased on sale (weight 0.01): A player noted that the game was purchased on sale, which might influence their perception of its value or current state.
- Potential interest bug (weight 0.01): A potential bug was reported where the player did not incur any interest, which could impact the game's financial simulation aspect.
- Collectible cassette soundtracks (weight 0.01): The game features collectible cassette tape soundtracks, adding to the immersive experience and providing in-game rewards.
- Disliked new character textures (weight 0.01): A specific negative comment was made regarding the new character textures, indicating a dislike for recent visual updates to characters.
- Includes car stealing ('twocking') (weight 0.01): The game includes 'twocking,' a British slang term for stealing cars, which is a specific gameplay element noted by a reviewer.
- Good for background listening (weight 0.01): One player found the game suitable for background activity, suggesting it's good for listening to audiobooks or podcasts while playing.
- Community guides for measurements (weight 0.01): Community guides are available to help players with specific in-game measurements, indicating a need for external resources for certain mechanics.
- Bugs fixed by reloading (weight 0.01): A common workaround for bugs is to reset the game state by quitting to the desktop and reloading, suggesting a need for more stable in-game bug resolution.

Emotions:
- Frustration (weight 0.19): Players experienced frustration primarily due to numerous technical issues, including game-breaking bugs, persistent glitches, and performance problems like frame dips. Additionally, issues with core gameplay mechanics such as fiddly building systems, unintuitive UI, and repetitive or tedious tasks contributed significantly to this emotion. The perceived lack of developer support and missing quality-of-life features exacerbated these problems.
- Disappointment (weight 0.19): Disappointment stemmed from the game's perceived unfinished state, a significant lack of content and progression after initial stages, and unfulfilled expectations regarding its potential. Many players felt the game was abandoned by developers, leading to a flat, empty, and unpolished experience with limited depth and impact on the game world.
- Satisfaction (weight 0.17): Satisfaction was largely driven by the well-implemented core house building mechanics, the sense of accomplishment derived from construction and progression, and the game's unique atmosphere and aesthetic. Players appreciated the detailed building options, the freedom in design, and the overall immersive experience, especially when the game met their expectations and provided value.
- Enjoyment (weight 0.08): Enjoyment was derived from the game's charming atmosphere, unique mechanics, and the freedom offered in building and exploration. Players found pleasure in the chill gameplay, the recreation of the 80s era, and the various small, rewarding activities, often appreciating the game's humor and overall vibe.
- Appreciation (weight 0.06): Players expressed appreciation for the developer's efforts, the game's distinctive art style, charm, and unique setting. The attention to detail, atmospheric elements, and the inclusion of British humor and accurate dialects were also highly valued.
- Amusement (weight 0.05): Amusement arose from the game's quirky features, unique jankiness, and humorous elements. Players found entertainment in absurd actions, cultural references, and specific character AI, as well as the game's realistic yet often comical depiction of certain scenarios.
- Hope (weight 0.05): Hope was primarily focused on the game's future, with players expressing a strong desire for more content, significant updates, and quality-of-life improvements. There was a clear anticipation for the game to reach its full potential through continued development and bug fixes.
- Joy (weight 0.04): Joy was experienced through the overall immersive game experience, particularly the freedom in building and the engaging atmosphere. Early game activities and the combination of gameplay and aesthetic elements contributed to a sense of pure fun.
- Excitement (weight 0.03): Excitement was generated by the game's overall quality, its unique gameplay mechanics, and the immersive 80s feel. Players also felt excitement regarding the game's future potential and anticipated updates.
- Acceptance (weight 0.02): Players showed acceptance towards the game's known bugs, minor glitches, and rough edges, often tempering their expectations. This emotion reflects a willingness to overlook certain imperfections and limitations in activities.
- Admiration (weight 0.01): Admiration was directed towards the developers for their ambition despite limitations, the quality of the game design, and the overall execution. The game's quality and potential for future improvements also inspired admiration.
- Anger (weight 0.01): Anger was primarily caused by perceived developer negligence, accusations of the game being a 'cash grab,' and the high price point relative to the content provided. This emotion often indicates a strong negative reaction to business practices or perceived lack of effort.
- Boredom (weight 0.01): Boredom set in due to repetitive money-grinding mechanics, the quick onset of repetitiveness in gameplay, and a lack of clear guidance or sufficient content to maintain interest.
- Confusion (weight 0.01): Confusion arose from unclear game objectives, ambiguous messages, and a general lack of guidance, particularly after completing initial tasks like building a house, leaving players unsure of how to progress.
- Annoyance (weight 0.01): Annoyance was caused by various tedious mechanics, such as limited transportation options and repetitive money-making activities, in addition to general bugs that hindered gameplay.
- Anticipation (weight 0.01): Anticipation was focused on future content and improvements, with players looking forward to new features and the opportunity to replay the game with updates.
- Love (weight 0.01): Love for the game was expressed as an overarching positive sentiment, indicating a deep affection for the game as a whole.
- Sadness (weight 0.01): Sadness stemmed from the game's unfulfilled potential and a significant lack of content, leading to a feeling of disappointment over what the game could have been.
- Engagement (weight 0.01): Engagement was driven by the initial appeal of the game, particularly the home improvement aspects and the unique atmosphere of the British era malaise.
- Interest (weight 0.01): Interest was sparked by the game's unique setting, premise, and its inherently interesting nature, drawing players in with its core concept.}