Info about Atrio: The Dark Wild:

Official game description:
  
Atrio is a survival game set in a cyberpunk inspired post-apocalyptic world. Bend nature to your will by capturing and exploiting the creatures and environment to help you survive at all costs. The many threats and challenges you will face are too difficult to handle on your own, you must build, automate and optimize your systems to keep the world at bay to stay alive.  
You are a nameless android tasked with restoring Station 3. Where are all the humans? What is your real purpose? What are these giant statues? The only way to know is to head into the dark wild.  
Build huge, efficient automation systems to keep your base alive while you explore the world.  
Hunt down and catch creatures in the wild.  
Every captured creature has a unique role to play in your assembly line.  
FEATURES
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**Hand Crafted Open World** - Explore a beautiful and unique world, shaped by the contrast of sharp neon lights and darkness, while you fight to turn the lights back on.  
**Witty Story**\- Unravel the real reason that you’ve been sent to the surface in this witty narrative experience.  
**Sandbox Mode** - Want to just relax? Sandbox mode lets you get creative in the safety of your own simulation.  
**Unique Creatures** - A roster of unexpected, half robot, half organic creatures wait for you on the surface.  
**Pooping Deer?** - That’s right! Something as unusual as deer poop may be the key to your survival.
ABOUT US
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The makers of Disjoint! We’re a small, three-man team from Canada who love survival and automation games.  
Stephen is a former Microsoft Program Manager turned game designer; Kyle is a former Aerials Olympic Athlete, and François currently has a beard that is 2ft ear to tip (only 15ft 6in to go until he breaks the world record)!
OPEN DEVELOPMENT
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With monthly vlogs on YouTube, you will always know what’s happening with Atrio. See what the development team is working on and give feedback from inside the game.

Release date: Jan 10, 2023

Categories: Automation Game, Survival, Factory Building, Resource Management, Story-driven Gameplay, Creatures in Production, Third-Person Perspective, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: Multiple reviews suggest that the game is worth purchasing only when it is on sale, indicating that the current price may be considered too high by the community. One review explicitly mentions that the game would be worth the full price of $20 if certain bugs were fixed, suggesting that $20 is a fair price point if the game were in a more polished state. Additionally, the positive comments about the game's appearance and enjoyment suggest that there is value in the game, but the consensus seems to be that this value is only realized at a discounted price.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 2.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides several direct mentions of playtime metrics. The first quote suggests a core content length of about 2 hours, but with additional padded content. The second and third quotes both mention a total playtime of around 20 hours to complete the game. The fourth quote indicates a playthrough time of about 25 hours, which aligns closely with the other mentions of total playtime. There is no specific evidence provided for session length or endgame content, so those fields are marked as null.
- Time-to-fun:
  - Summary: The game is initially fun and engaging, but enjoyment tends to drop after a few hours due to various friction points.
  - Stance: Fun then drops
  - Anchor: Completion of initial tutorial and early story missions
  - Time to anchor: 2h 0m
  - Friction: Quality of life issues; Bad design choices; Repetitive missions; Power constraints; Inconsistent production rates; Tedious resource routing
  - Unlock drivers: Creative problem-solving; Experimentation; Story progression
  - Conditions: Solo play; Engagement with the story; Willingness to experiment; Patience with early limitations
- Player Archetypes:
  - Newcomer Explorer (sale)
    - Motivation: Exploring the automation genre.
    - Playstyle: Casual and exploratory, focusing on understanding core concepts.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: newcomer; casual player
    - Reference games: Forager; Dyson Sphere
  - Genre Veteran (buy)
    - Motivation: Seeking a fun and engaging automation experience.
    - Playstyle: Experienced and strategic, focusing on optimizing and expanding factories.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran; genre fan
    - Reference games: Factorio; Mindustry
  - Story-First Casual (deep sale)
    - Motivation: Enjoying the story and humor.
    - Playstyle: Casual and narrative-focused, prioritizing story over mechanics.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: casual player; story lover
    - Reference games: Portal


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and humorous story (weight 0.67): The game features a compelling and enjoyable story with a good sense of humor. Players appreciate the dark humor and witty writing that keeps them engaged throughout the game.
- Factorio-like automation gameplay (weight 0.51): The game is inspired by Factorio and offers excellent automation gameplay. It scratches the Factorio itch while providing a slightly different experience.
- Unique and appealing art style (weight 0.32): The game has a good and unique art style that players find satisfying and visually appealing. The charming art direction and animations enhance the overall experience.
- Rewarding exploration mechanics (weight 0.28): Exploration in the game is rewarding and engaging. Players enjoy the mechanic of exploring in the dark, which adds to the game's appeal.
- Potential and promise (weight 0.26): The game shows great promise and potential. Players believe it has a lot to offer and can be engaging for long periods.
- Interesting progression and mechanics (weight 0.2): The game offers good and interesting progression mechanics. Players find the mechanics of production novel and fun.
- Unique and dark setting (weight 0.17): The game features an amazing and unique setting with a dark atmosphere. The concept and idea are appreciated by players.
- Well-paced gameplay (weight 0.11): The game offers well-paced gameplay that keeps players engaged and entertained.
- Original resources and buildings (weight 0.11): The game features original resources and buildings, adding to its uniqueness and appeal.
- Creature integration in assembly lines (weight 0.11): Players enjoy capturing creatures and integrating them into assembly lines, which feels like solving a living puzzle.
- Complementary soundtrack (weight 0.11): The game's soundtrack perfectly complements the atmosphere, enhancing the overall experience.
- Enjoyable and well-developed characters (weight 0.11): The game features well-developed and enjoyable characters that add depth to the story and gameplay.
- No need for base redesign (weight 0.1): Players appreciate that there is no need to redesign the entire base, making the gameplay more convenient.
- Unique animal machine designs (weight 0.1): The game includes interesting and cute animal machine designs that players find unique and appealing.

Common complaints:
- Lack of automation depth (weight 0.44): The game does not focus enough on automation and lacks the tools and depth found in similar games, making it less appealing to players seeking complex automation mechanics.
- Clunky and poor design (weight 0.4): The game suffers from clunky mechanics, poor design choices, and overall feels underbaked, leading to a frustrating player experience.
- Numerous bugs and issues (weight 0.38): Players encounter a variety of bugs, including game-stopping and game-breaking bugs, which significantly hinder the gameplay experience.
- Fast travel issues (weight 0.36): Fast travel mechanics are problematic, including issues with item drops, inventory not being transported, and being cumbersome due to character death.
- Game feels unfinished (weight 0.34): Many players report that the game feels deeply unfinished, unpolished, and lacking in content, suggesting it was released prematurely.
- Poor translations (weight 0.29): The game has poor and incomplete translations, particularly noted in Korean and Russian, which affects the understanding and enjoyment of the game for non-English speaking players.
- Gameplay becomes tedious (weight 0.26): Players find the gameplay repetitive and boring, often feeling like a chore rather than an enjoyable experience.
- Misleading crafting and collection (weight 0.2): The crafting system and collection mechanics are misleading and poorly implemented, often resulting in player frustration.
- Combat mechanics are poorly developed (weight 0.2): The combat in the game is underdeveloped and often feels forced and uninteresting, detracting from the overall experience.
- Inventory and backpack issues (weight 0.18): Players experience issues with inventory size and backpacks not spawning correctly, which can hinder gameplay.
- Limited key binding options (weight 0.16): The game lacks custom key binding options, which limits accessibility and customization for players.
- Resource management issues (weight 0.16): The game has limiting mechanics and poor resource management, which can make progression difficult and tedious.
- Abandoned by developers (weight 0.12): There are reports that the developers have stopped working on the game, leaving it in an unfinished and unsupported state.
- High price for limited content (weight 0.12): The game is perceived as overpriced given the limited amount of content and unfinished state.
- Building and rotation limitations (weight 0.11): Players are frustrated by the inability to build behind certain objects and the lack of rotation options for all buildings.
- Misleading store page content (weight 0.11): The images and videos on the store page are from an old version of the game, which can mislead potential buyers.

Gameplay feedback:
- Factory mechanics central (weight 0.45): The game heavily focuses on factory mechanics, including building, construction, and managing various components. Players frequently mention the depth and engagement of these mechanics.
- Automation systems (weight 0.4): Automation is a key feature, with players discussing various automation mechanics and systems. This includes mechanical automation and logistics.
- Resource management challenges (weight 0.26): Players highlight the importance of resource management, including collection, limited resources, and inventory management. Power management is also a significant aspect.
- Story-driven gameplay (weight 0.24): The game includes story-driven elements that guide players through factory building and other mechanics. This adds a narrative layer to the gameplay.
- Creatures in production (weight 0.24): Captured creatures play roles in the production line, acting as tools in the factory. This unique feature is highlighted by players.
- Survival elements included (weight 0.23): Survival and rogue-like elements are mentioned, adding a layer of challenge and replayability to the game.
- Defensive structures (weight 0.18): Attack towers and defensive structures are part of the game, adding a strategic element to the gameplay.
- Third-person perspective (weight 0.15): The game features a third-person perspective with camera movement and an isometric view, which players find engaging.
- Crafting menu organization (weight 0.11): Players mention the crafting menu and its organization, indicating it as an important aspect of the gameplay.
- Lighting mechanics (weight 0.1): Light bulbs and power lines are used to light up the world, adding a layer of depth to the game's mechanics.
- Fast travel mechanic (weight 0.1): The game includes a fast travel mechanic, which players find convenient for navigating the game world.
- Click-to-move controls (weight 0.1): Players use map clicking and click-to-move controls for navigation, which are mentioned as intuitive and user-friendly.
- Action minigames (weight 0.1): The game features action minigames and tower defense elements, providing variety in gameplay.
- Key binding customization (weight 0.1): Players appreciate the ability to customize key bindings, enhancing the game's accessibility and user experience.

Performance notes:
- Frequent bugs and crashes (weight 0.42): The game is plagued by numerous bugs that significantly impact gameplay, including consistent crashes and freezing issues.
- Performance issues in mid-late game (weight 0.22): Players experience significant slowdowns and lag, especially in the mid to late stages of the game, which affects the overall gaming experience.
- Items and backpacks disappearing (weight 0.17): Players report that placed items and backpacks randomly disappear, which is a significant issue affecting gameplay.
- Annoying gameplay mechanics (weight 0.12): Certain gameplay mechanics, such as the placement of lightbulbs and issues with automated systems, are found to be particularly annoying by players.
- Power restoration problems (weight 0.07): There are issues with restoring power in the game, which can disrupt gameplay and cause frustration.
- Battery life and resolution (weight 0.07): The game has low resolution and consumes about 5 hours of battery life, which may be a concern for some players.

Recommendations:
- Highly recommended by players (weight 0.27): Many players have expressed strong positive recommendations for the game, suggesting it is enjoyable and worth playing.
- Wait for a sale (weight 0.12): Several reviews suggest that the game is best purchased during a sale or at a discount, indicating that the full price might not be seen as good value by all players.
- Wait for updates and bug fixes (weight 0.07): Some players recommend waiting for a few months before purchasing the game to allow time for bugs to be fixed and more content to be added.
- Recommended for specific genres (weight 0.07): The game is recommended for fans of survival and automation games, indicating it fits well within these genres.

Other player notes:
- Discord requirement criticism (weight 0.07): Players expressed dissatisfaction with the need to join Discord in order to voice complaints or feedback.
- Developer incentives for playtesters (weight 0.06): The developers provided Steam gift cards as incentives for playtesters, which was noted in the feedback.

Emotions:
- Enjoyment (weight 0.3): Players enjoy the game due to its unique blend of automation, rogue-like survival elements, and charming gameplay. The engaging story, appealing art style, and innovative mechanics contribute to a fun and addictive experience.
- Frustration (weight 0.29): Frustration stems from the game's numerous bugs, crashes, and unfinished state. Players also find certain mechanics like constant clicking in crafting menus, mandatory combat, and awkward building mechanics annoying and tedious.
- Disappointment (weight 0.15): Disappointment arises from the game feeling unfinished, abandoned, and lacking in content. Players also express dissatisfaction with clunky automation, repetitive gameplay, and game-breaking bugs.
- Joy (weight 0.07): The game's story and concept bring joy to players, who find it hilarious, enticing, and charming. The rich and detailed world, along with the entertaining narrative, contributes to a positive experience.
- Excitement (weight 0.04): Players are excited about the game's future updates and content, as well as the prospect of exploring new mechanics and story chapters. The blend of addictive automation and survival elements also generates excitement.
- Satisfaction (weight 0.03): Satisfaction comes from the game's ability to fulfill the desire for Factorio-like gameplay and its fun story. Players find the game worth their time and appreciate its hidden tech.
- Annoyance (weight 0.02): Annoyance is caused by inventory management issues and the placement of lightbulbs, which interfere with building and gameplay.
- Happiness (weight 0.01): Players are happy with the game's story and humor, finding it lovable and entertaining.
- Amusement (weight 0.01): The game's humorous story brings amusement to players, making the experience enjoyable.
- Attraction (weight 0.01): Players are attracted to the game's art style and atmosphere, which they find appealing and unique.}