Info about Yes, Your Grace:

Official game description:
In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...
*   Listen to petitioners each turn and decide who needs your support.
*   Aid your family with their personal problems and decide upon their fate.
*   Hire Generals, Witches and Hunters to aid your efforts.
*   Prepare for battle and make alliances by satisfying the whims of lords and kings.
*   Follow the stories of the quirky and determined characters that visit your halls.
_Yes, Your Grace_ tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy...

Release date: Mar 6, 2020

Categories: Choice-based Narrative, Resource Management, Political Simulation, Character Interaction, Moral Choices, Narrative-driven Gameplay, Point-and-click, Medieval Setting

Feature scans:
- Wiki: score 50; verdict: Needs Improvement in Instructional Design; summary: The primary user complaints revolve around the game's complex mechanics and unclear quest outcomes. Many users feel compelled to use external guides or walkthroughs to progress through the game and achieve their desired endings. This dependency on external resources highlights significant issues with the game's inherent instructional design and user experience.
- Proton/Linux: score 10; verdict: Works Well; summary: The game appears to be compatible with Linux systems, as indicated by a user who successfully played the game on a Linux Ubuntu 24.04 LTS laptop.
- Steam Deck: score 30; verdict: Playable with Minor Issues; summary: The overall experience of playing the game on Steam Deck is positive, with users recommending it for long trips. However, there are minor technical issues such as inaccurate recording of playtime and a need for quality of life improvements and better controller support. These issues do not significantly detract from the gameplay experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.00 - $10.00
  - Reasoning: The majority of the reviews suggest that the game is worth purchasing when it is on sale, indicating that the full price might not be considered fair by the community. Many users mention that they enjoyed the game but recommend waiting for a discount to buy it. This sentiment is consistent across multiple reviews, suggesting a fair price range that is lower than the current base game price.
- Playtime Metrics:
  - Game completion: 9.0h
  - Story completion: 9.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided includes direct mentions of playtime durations and emotional investment in the story. The first quote mentions a playthrough lasting a little over 9 hours, which is a clear indicator of the game completion time. The second quote highlights the emotional investment in the story, suggesting a significant time spent on the main narrative. The third and fourth quotes emphasize the immediate attention and emotional investment, which are indicative of a compelling story that players are likely to engage with for a substantial amount of time.
- Time-to-fun:
  - Summary: The game starts fun with an intriguing story and engaging decision-making, but the repetitive gameplay loop and lack of meaningful choices can lead to a decline in enjoyment over time.
  - Stance: Fun then drops
  - Anchor: Completion of the tutorial and introduction to the main story
  - Time to anchor: 0h 30m
  - Friction: Repetitive gameplay loop; Lack of meaningful choices; Tedious resource management
  - Unlock drivers: Engaging story; Intriguing decision-making mechanics
  - Conditions: Short play sessions; Focus on narrative and characters; Interest in political intrigue
- Player Archetypes:
  - Chill Narrative Relaxer (sale)
    - Motivation: Relaxation and light engagement
    - Playstyle: Casual and relaxed, enjoying the game in short sessions.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: casual gamer; relaxation seeker
    - Reference games: Reigns
  - Emotional Story Seeker (buy)
    - Motivation: Emotional engagement and narrative depth
    - Playstyle: Immersive and emotionally invested, focusing on the story and characters.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: story lover; emotional gamer
    - Reference games: The Life and Suffering of Sir Brante
  - Achievement Hunter (buy)
    - Motivation: Exploration of different outcomes and achievements
    - Playstyle: Strategic and completionist, aiming to unlock all achievements and explore various endings.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist; achievement hunter
    - Reference games: The Life and Suffering of Sir Brante
  - Critical Story Skeptic (deep sale)
    - Motivation: Value for money and accurate game representation
    - Playstyle: Analytical and critical, focusing on the game's mechanics and story impact.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: critical gamer; value seeker
    - Reference games: The Life and Suffering of Sir Brante


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Impactful decision-making (weight 0.58): Players are faced with a variety of decisions that have significant consequences, affecting the story and gameplay. These choices require careful thought and add a layer of depth to the game.
- Engaging and emotional story (weight 0.53): The game features a captivating and emotionally rich narrative that keeps players engaged from start to finish. The story is well-paced, with interesting mysteries and dramatic plot events.
- Beautiful art and soundtrack (weight 0.48): The game is praised for its beautiful pixel art style and haunting soundtrack. The graphical and musical design contribute to an immersive and enjoyable experience.
- Fun and enjoyable gameplay (weight 0.48): The gameplay is described as fun, tense, and enjoyable, providing a pleasant and entertaining experience. It is simple to learn and short enough to complete in about 6 hours.
- Well-made and detailed (weight 0.35): The game is noted for its attention to detail and well-crafted atmosphere. It is made with care, contributing to a memorable and unforgettable experience.
- High replayability (weight 0.22): The game offers high replayability due to its non-linear gameplay and multiple endings based on player choices. This encourages multiple playthroughs with different decisions.
- Plot twists and dynamics (weight 0.18): The game features a variety of plot twists and well-written dynamics that keep the story interesting and unpredictable. These elements add to the overall enjoyment and engagement.
- Resource management challenges (weight 0.13): The game includes challenging resource management mechanics that require intelligent planning and decision-making. This adds a strategic layer to the gameplay.

Common complaints:
- Limited meaningful choices (weight 0.47): Players express frustration over the lack of impactful choices, with many decisions feeling trivial or inconsequential. The game often forces decisions or presents an illusion of choice without real impact.
- Linear storyline (weight 0.3): The game's story is perceived as overly linear, with a predictable and straightforward plot. Despite attempts to disguise it as open, the narrative remains confined to a single path.
- Family deaths impact story (weight 0.14): The death of family members, such as the daughter and wife, is a significant and emotional aspect of the story. These events are pivotal but can also be distressing for players.
- Repetitive gameplay mechanics (weight 0.12): Gameplay is often described as repetitive and boring. The mechanics do not offer enough variety, leading to a monotonous experience.
- Translation problems (weight 0.11): There are complaints about bad translations and minor bugs in the translation, particularly noted in the Italian translation.
- Navigation and control issues (weight 0.07): Players report poor navigation and unfriendly controls. These issues can hinder the overall gaming experience.
- Game length and tone (weight 0.07): The game is considered too short and overly depressing. The brevity and tone may not appeal to all players.

Gameplay feedback:
- Narrative-driven and choice-based gameplay (weight 0.81): The game is heavily focused on narrative and storytelling, with gameplay mechanics driven by player choices. These choices influence the story and lead to multiple narrative paths and endings.
- Kingdom management and resource balancing (weight 0.49): Players manage a medieval kingdom, balancing resources, handling daily troubles, and preparing for war. This includes managing gold, supplies, and the well-being of the kingdom's subjects.
- Moral dilemmas and decision-making (weight 0.38): Players face moral dilemmas and must make decisions that have significant consequences. These choices can lead to different outcomes and affect the story and characters.
- Family dynamics and interactions (weight 0.18): The game features complex family dynamics, where players must manage family affairs, happiness, and conflicts. These interactions add depth to the storyline and gameplay.
- Medieval setting and political intrigue (weight 0.16): The game is set in a medieval soft fantasy world with political subplots, diplomacy, and strategic thinking. Players must navigate alliances, diplomatic interactions, and military strategy.
- Character development and storylines (weight 0.08): Characters in the game have their own development and storylines, influenced by player decisions and actions. This adds depth and engagement to the narrative.
- Point-and-click and visual novel mechanics (weight 0.08): The game features point-and-click mechanics and elements of a visual novel, making it accessible and engaging for players who enjoy narrative-driven experiences.
- Simple yet engaging gameplay (weight 0.06): The gameplay is simple to understand but remains interesting due to its focus on decision-making, resource management, and strategic thinking.

Performance notes:
- Unfriendly controls (weight 0.09): Players find the controls unfriendly and difficult to use, impacting gameplay enjoyment.
- Poor macOS optimization (weight 0.04): The game has poor optimization specifically on macOS, leading to performance issues.
- Technical execution issues (weight 0.03): The game lacks good technical execution, which affects the overall gaming experience.
- White screen bug (weight 0.03): Some players have encountered a bug that results in a white screen, disrupting gameplay.

Recommendations:
- Worth buying on sale (weight 0.26): Several reviews suggest that the game is worth purchasing, especially when it is available at a discounted price.
- Great for story lovers (weight 0.21): The game is highly recommended for those who enjoy deep storylines, impactful narratives, and non-linear gameplay.
- Highly recommended game (weight 0.17): Many players are highly recommending the game to everyone, especially those who enjoy engaging and well-crafted experiences.
- Medieval fantasy fans (weight 0.12): The game is recommended for fans of medieval and soft fantasy settings, appealing to those who enjoy such themes.
- Relaxing and engaging (weight 0.08): Players recommend the game for its relaxing and simple gameplay, noting that the creators put effort into making it engaging.
- Sequel anticipation (weight 0.08): Players are looking forward to the sequel, indicating a strong interest in the continuation of the game's story or mechanics.
- Worth playing at least once (weight 0.06): Many reviews indicate that the game is worth playing through at least once, suggesting it has a unique experience to offer.
- Mechanics and world-building improvements (weight 0.06): Some feedback highlights the need for improvements in game mechanics and enhanced world-building.
- Worth full price (weight 0.03): Some reviews suggest that the game is worth purchasing even at its full price.
- Considered one of the best indie games (weight 0.03): The game is considered one of the best indie games, highlighting its quality and appeal within the indie game community.
- Diplomacy system mentioned (weight 0.03): The game includes a diplomacy system, which is noted in the feedback.
- Fans of specific games (weight 0.03): The game is recommended for fans of games like Papers, Please and Not Tonight, suggesting similar gameplay or themes.
- Support the developers (weight 0.03): Players encourage supporting the developers, indicating a positive reception and appreciation for their work.
- Recommended for Windows (weight 0.03): The game is recommended for Windows players, indicating better compatibility or performance on this platform.
- Pixel art appreciation (weight 0.03): The game is recommended for fans of pixel art, indicating a visually appealing style.
- Makes you feel like a king (weight 0.03): The game is recommended for those who want to feel like a king, suggesting a unique and immersive experience.
- Not recommended by some (weight 0.03): A few reviews state that the game is not recommended, though specific reasons are not provided.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.17): Players appreciate the game's management strategy gameplay, art style, and soundtrack, which create an immersive atmosphere. The engaging story, well-developed characters, and the impact of decision-making contribute significantly to the overall enjoyment. Additionally, the game's unique experience, multiple endings, and the emotional impact of choices enhance the gameplay experience.
- Disappointment (weight 0.1): Players feel disappointed due to the lack of meaningful choices and the linear narrative, which make decisions feel pointless. The game's short length, repetitive gameplay, and predictable story also contribute to this sentiment. Furthermore, the inability to impact the main story and the lack of replay value add to the disappointment.
- Frustration (weight 0.08): Players are frustrated by the lack of meaningful choices and the linear narrative, which limit their agency. High costs, poor optimization, and the inability to save characters or change outcomes also contribute to this frustration. Additionally, repetitive gameplay and the inability to skip final credits add to the overall frustration.
- Joy (weight 0.08): Players find joy in the game's engaging story, characters, and art style, which create a captivating and immersive experience. The enjoyable gameplay mechanics, humorous elements, and the emotional impact of decisions contribute to this positive emotion. Additionally, the game's beautiful visuals, music, and the overall fun experience enhance the sense of joy.
- Excitement (weight 0.07): Players are excited by the game's engaging story, unpredictable plot twists, and the impact of their decisions on the narrative. The rich world, beautiful art style, and the anticipation of different outcomes contribute to this excitement. Additionally, the game's fast-paced gameplay, emotional journey, and the desire to replay for different endings enhance the overall excitement.
- Satisfaction (weight 0.06): Players feel satisfied with the game's impactful decision-making, which leads to meaningful outcomes and a sense of accomplishment. The enjoyable story, successful completion of the game, and the ability to correct mistakes contribute to this satisfaction. Additionally, the game's high replayability, touching moments, and the overall completeness of the experience enhance the sense of satisfaction.
- Engagement (weight 0.05): Players are engaged by the game's emotional story, moral dilemmas, and the impact of their decisions. The rich medieval storytelling, unique character interactions, and the blend of resource management and storytelling contribute to this engagement. Additionally, the game's emotional narrative and the genuine situations presented keep players deeply involved.
- Happy (weight 0.03): Players feel happy due to the game's well-written characters, emotional impact, and the enjoyable gameplay experience. The interesting story, beautiful pixel art, and the combination of decisions, management, and emotional moments contribute to this happiness. Additionally, the game's positive impressions and the sense of meaningful progress enhance the overall feeling of happiness.
- Sadness (weight 0.03): Players experience sadness due to the emotional attachment to characters and the touching story. The inability to save certain characters and the heart-wrenching aspects of the narrative contribute to this sadness. Additionally, the personal cost of tragic events and the gloomy story elements evoke a sense of sadness.
- Disappointed (weight 0.02): Players feel disappointed due to the limited free will and inconsequential choices, which waste the game's great potential. The linear story, slow map movement, and unrealistic requests also contribute to this disappointment. Furthermore, the lack of richness during subsequent playthroughs and the unavailability of the sequel in certain languages add to the overall disappointment.
- Surprise (weight 0.02): Players are surprised by the unexpected enjoyment and the amount of time spent playing the game. The random events and the emotional impact of the yes/no simulator catch players off guard. Additionally, the game's ability to hook players instantly, despite not being into strategy games, contributes to this sense of surprise.
- Appreciation (weight 0.02): Players appreciate the game's unique visual style, graphical and musical design, and the impact of player choices on the story. The incredible soundtrack, cute art, and the well-crafted game elements contribute to this appreciation. Additionally, the game's translation quality and charming experience enhance the overall sense of appreciation.
- Love (weight 0.02): Players express love for the game's beauty, story, and characters. The journey with the characters and their stories, as well as the overall game experience, contribute to this love. Additionally, the emotional connection to the game and its characters enhances the sense of love.
- Excited (weight 0.02): Players are excited by the game's great story, interesting and unpredictable plot, and the weight of decisions. The fun gameplay, managing a kingdom, and the anticipation of different outcomes contribute to this excitement. Additionally, the game's story progression and the planning to buy the second game enhance the overall excitement.
- Anger (weight 0.01): Players feel anger due to specific situations in the game, such as the pet fox being killed and character betrayals. The forced plot, inability to make real choices, and the forced despair and tragedy in the narrative contribute to this anger. Additionally, the unfair treatment of characters and the lack of meaningful choices evoke a sense of anger.
- Engaged (weight 0.01): Players are engaged by the game's interesting story, weighty decisions, and character development. The family dynamics, war mechanics, and the depth of the story contribute to this engagement. Additionally, the impactful choices and the engaging narrative keep players deeply involved.
- Empathy (weight 0.01): Players feel empathy towards the characters and their struggles, as well as the emotional engagement with the story. The weight of responsibility and the emotional impact of decisions contribute to this empathy. Additionally, the touching plot and the challenges faced by the characters evoke a sense of empathy.
- Interest (weight 0.01): Players are interested in the game's story, plot twists, and the weight of decisions. The interesting characters, storyline, and heavy moral choices contribute to this interest. Additionally, the game's narrative and the impact of player choices keep players intrigued.
- Admiration (weight 0.01): Players admire the game's unique take on governance, beautiful artwork, and deep narrative tension. The game's script, characters, and overall design, as well as the beautiful pixel art style, contribute to this admiration. Additionally, the heart put into the game and its unique visual style enhance the sense of admiration.}