Info about Gedonia:

Official game description:
Gedonia is an open world roleplaying game, inspired by oldschool classics. Become a simple traveller and adventure seeker, explore huge world of Gedonia, progress your character any way you want, discover hidden treasures and mysteries and fight vast array of enemies.  
The vast world of Gedonia is a beautiful place with a lot of unexplored areas, and you are just a simple adventurer, who leaves their home village in search of a better life. But no matter which faction you join, you start to notice strange events happening, that might bring something very bad to this world.  
*   Complete freedom of building a character in any way. You can be a powerful mage, strong warrior, agile assassin, charismatic leader, skillful crafter or anything in between.  
*   Join different factions with their own lore, characters, stories and quests.  
*   Explore and conquer scary and mysterious dungeons, find rare loot, defeat powerful bosses.  
*   Find and recruit unique allies to your party.  
*   Uncover mysteries, solve puzzles and complete platforming challenges in the world.  
*   Multiple ways to complete one quest! Use raw strength, charisma or stealth skills to complete the objectives.  
*   Build and decorate your own house, plant and gather plants, farm animals.

Release date: Oct 14, 2022

Categories: Exploration, Character Customization, Crafting, Base Building, Puzzle Solving, Faction System, Skill Tree Progression, Single-player

Feature scans:
- Proton/Linux: score 96; verdict: Broken / Unsupported; summary: Based on the sole user review, the game is reported as unplayable on Steam Deck (SteamOS/Linux) despite being marketed as compatible. The performance parity between desktop and Deck implies the issue is not performance-related but likely a launch or software blocker. This points to a severe Proton/Linux compatibility problem, consistent with a 'Broken' rating.
- Steam Deck: score 75; verdict: Broken; summary: The game is reported as unplayable on Steam Deck, with specific bugs (guard speaking despite voice toggle off) and misleading full controller support. The overall experience is broken, not meeting the advertised 'Playable' status.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.00 - $12.00
  - Reasoning: The community is divided but generally feels the game offers good value. A positive review suggests the price is around $9-10, while a negative review calls $15 overpriced. Another review considers full price a steal, implying the game is worth more than its current cost. The fair base price range likely sits between these points, balancing the developer's effort and the game's rough edges.
- Playtime Metrics:
  - Game completion: 60.0h
  - Story completion: 2.0h
  - Session length: N/A
  - Endgame: 50.0h
  - Reasoning: The first quote directly states the game is a '60 hour game' with 80 hours played by one user, suggesting typical total completion time is around 60 hours. The second quote explicitly reports main story/campaign completion at only 2 hours. The third quote confirms 50+ hours of diverse content, supporting the game completion estimate. The fourth quote (64 hours) aligns with full completion including side content, reinforcing that the typical game completion time is 50-60 hours. No evidence for typical single-session length was found. For endgame, the main story being only 2 hours implies the vast majority of playtime (50+ hours) is spent on post-story content, side quests, and endgame activities, making endgame a substantial portion of the overall experience.
- Time-to-fun:
  - Summary: Gedonia has an immediate hook for some but frequently feels boring and directionless at first; the fun typically clicks once players learn the mechanics, unlock the ability to fly, or push through the early learning curves.
  - Stance: Clicks after
  - Anchor: Ability to fly
  - Time to anchor: N/A
  - Friction: no tutorial; boring initial impression; steep learning curve for dungeons; tutorial death resets progress
  - Unlock drivers: unlocking the ability to fly; mastering the dungeon mode; mechanic finally clicks; game opens up after story quests
  - Conditions: patience with the learning curve; willingness to explore and do side quests; adjusting to a viable build
- Player Archetypes:
  - Nostalgic Explorer (sale)
    - Motivation: Reliving the exploration and world of classic open-world MMOs and RPGs
    - Playstyle: Prioritizes free-form exploration over linear progression, values hidden secrets and environmental storytelling, often avoids the main quest to roam the world.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: old school RPG fan; MMO nostalgia seeker; exploration enthusiast
    - Reference games: World of Warcraft; Skyrim; Elder Scrolls; Gothic; Risen
  - Build Tinkerer (buy)
    - Motivation: Optimizing and experimenting with character builds to create devastating ability combos
    - Playstyle: Spends significant time theorycrafting, testing different skill distributions, and replaying to master various build archetypes. Often seeks out the most rewarding and powerful combinations.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: build crafter; min maxer; theory crafter
    - Reference games: Elder Scrolls; Valheim; Gothic; Risen
  - Solo Dev Appreciator (deep sale)
    - Motivation: Supporting and admiring the ambitious achievement of a solo developer
    - Playstyle: Engages with the game's wide content scope while excusing technical flaws. Shows optimism for future updates and respects the developer's dedication, often measuring the game against the solo dev constraint.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: solo dev supporter; indie game fan; hidden gem seeker
    - Reference games: Enshrouded; Valheim
  - Value Hunter (deep sale)
    - Motivation: Maximizing content per dollar spent, waiting for deep discounts
    - Playstyle: Closely monitors sales and discounts, purchases only at very low price points, and evaluates gameplay quality against the price paid. Often defers purchase until the game is heavily marked down.
    - Experience: newcomer
    - Purchase stance: deep sale
    - Labels: bargain hunter; budget gamer; patient gamer
    - Reference games: Enshrouded; Valheim


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Solo developer effort praised (weight 0.23): Players consistently highlight that the game was developed by a single person, which is seen as exceptional and impressive given the scope and quality of the content. This is a recurring theme across multiple clusters.
- Meaningful choices in quests (weight 0.18): Side quests and sub-quests are noted for offering multiple endings, moral choices, and consequences based on player decisions, enhancing replayability and engagement. This feature is well-received for adding depth to the gameplay.
- Excellent skill tree systems (weight 0.17): The skill tree systems are praised for being well-designed, engaging, and allowing for diverse character customization with multiple class options. Players find the progression rewarding and flexible.
- High replayability and fun (weight 0.17): The game is described as incredibly fun and replayable, with great replay value due to engaging gameplay and meaningful choices. This makes it consistently enjoyable for multiple playthroughs.
- Classic RPG feel praised (weight 0.16): Many reviews appreciate the classic RPG experience, noting it as chill, cute, and reminiscent of old-school games like Zelda, while offering modern engaging systems. This nostalgic feel is a common positive point.
- Developer is responsive (weight 0.13): The developer is noted as active and responsive, willing to fix issues and committed to improving the game, which fosters community support. This responsiveness is appreciated by players.
- Dungeons with puzzles (weight 0.12): Dungeons are praised for their interesting puzzles and good loot, with well-designed themes that add variety to the gameplay. This enhances the exploration experience.
- Crafting variety is excellent (weight 0.11): The crafting system is praised for its diversity, including weapons, armor, clothes, jewelry, food, and potions, which complements combat and base building. This adds depth to the gameplay loop.
- Side quests are well-written (weight 0.09): Side quests are noted as fun and interesting, despite their abundance, and are well-written with enjoyable narratives. This contributes to the overall positive reception of the game's content.
- Great value for price (weight 0.09): Players emphasize that the game offers excellent value for its price, being cheap and providing a lot of content, making it a worthwhile purchase. This is a key factor in positive reviews.
- Exploration is rewarding (weight 0.07): Exploration is consistently rewarded with interesting content, making it a satisfying aspect of the game that encourages curiosity. This is a highlight of the open-world design.
- Open world is huge (weight 0.07): The open world is described as huge with many zones and great content, providing a vast and immersive environment for players to explore. This scale is a key selling point.
- Level design is top notch (weight 0.07): Level design, both in the overworld and dungeons, is considered excellent and well-crafted, contributing to the overall quality of the game. This is a universal positive point.
- Dragon riding is great (weight 0.06): The ability to ride a dragon is highlighted as a fun and memorable feature, adding to the game's appeal and sense of adventure. This is a niche but praised element.
- Magic combinations are fun (weight 0.06): Magic is described as fun and capable of interesting combinations, enhancing the gameplay with creative possibilities. This feature is appreciated for its depth.
- Skills have synergy (weight 0.06): Skills are noted to have surprising synergy with each other, allowing for effective character builds and making the life-skilling aspect enjoyable. This adds complexity to the system.
- Multiple game modes included (weight 0.06): The game offers multiple modes, including open world, dungeon, survival, and arena, which provide variety and replayability. This is a standout feature for content diversity.

Common complaints:
- General jank and bugs (weight 0.19): The game is described as janky in every aspect, full of bugs, and rough around the edges. This covers overall polish issues and lack of refinement.
- Poor voice acting quality (weight 0.18): Voice acting is widely criticized as being below average, often too quiet, and uneven. Multiple reviews mention it as terrible or weak, with specific complaints about volume issues.
- Buggy and unclear quests (weight 0.16): Quests are buggy with misleading markers, inaccurate waypoints, and issues like achievements not working. Lack of polish and structure is noted, including missing quest logs.
- Clunky and janky combat (weight 0.15): Combat is frequently described as not crisp, clunky, janky, and lacking a good feel. Reviews note that it is boring, difficult, and glitchy, with weak overall performance.
- Cutscene skipping issues (weight 0.14): Cutscenes have issues like hanging, being agony to watch, and exposing jank. Skipping problems and poor animations contribute to the negative experience.
- Uninteresting open world (weight 0.09): The open world is uninteresting, turning into a wasteland with no reason to explore. It is described as 60% empty and bland, with poor presentation.
- Subpar graphics quality (weight 0.09): Graphics are described as not much to look at, with visuals leaving much to be desired. The game is not graphically impressive or prioritized.
- Unfinished development state (weight 0.07): The project is described as unfinished, with many areas lacking completion or polish. This affects overall quality and player experience.
- Poor optimization performance (weight 0.07): Optimization is terrible, with leaves much to be desired. General performance issues, including FPS drops, are tied to poor optimization.
- Lack of control polish (weight 0.07): Controls lack polish and feel janky, with minor control issues. This contributes to the overall janky experience and lack of refinement.
- Dysfunctional companions (weight 0.07): Companions do not function properly, not attacking or getting lost, and failing to follow attack commands. This negatively impacts gameplay.
- Average story and plot (weight 0.07): The plot is ordinary and not gripping, with the story described as average. This indicates a lack of engagement or originality in the narrative.

Gameplay feedback:
- Class and skill system flexibility (weight 0.3): Players enjoy a classless or hybrid skill system that allows them to create customized builds, such as mixing warrior, archer, or mage traits. This flexibility supports diverse character specializations and encourages experimentation.
- Faction-driven quests with choices (weight 0.25): Multiple faction quest lines are available, some mutually exclusive, each with their own rewards. Players highlight the ability to complete quests in multiple ways, adding replayability and player agency.
- Expansive open world exploration (weight 0.23): Players consistently praise the open world, which offers freedom to explore diverse zones and environments from the start. Some feedback notes that while the world is large, certain areas can feel sparse or empty.
- Deep and varied skill trees (weight 0.23): The game features multiple skill trees with vertical and horizontal progression, offering many skills (e.g., 177 total) across categories like combat, crafting, and magic. Players appreciate the synergy and customization options this provides.
- Single-player MMO-inspired experience (weight 0.18): The game is consistently compared to massive multiplayer online role-playing games (MMOs) like World of Warcraft and Runescape, but designed as a single-player experience. It captures the grinding, progression, and nostalgic feel of those games without requiring multiplayer interaction.
- Puzzles and secrets in dungeons (weight 0.16): Dungeons feature puzzles, hidden bosses, and fixed loot, providing a mix of combat and problem-solving. Players appreciate the inclusion of world events and secrets that encourage exploration.
- Character progression and skills (weight 0.15): Character progression is driven by a well-structured skill and ability system, with both vertical (power increases) and horizontal (new options) growth. Players find the progression rewarding and meaningful.
- Indie open world RPG identity (weight 0.15): The game is consistently described as an indie open-world RPG with fantasy elements, offering combat, exploration, and character customization. It is seen as a blend of classic RPG mechanics and modern sandbox design.
- Build variety and freedom of choice (weight 0.14): Players highlight the many options for building a character, whether through skills, classes, or starting stats. This freedom is seen as a core strength of the game, encouraging multiple playthroughs.
- Companion and NPC interaction systems (weight 0.14): The game includes companion recruitment that is influenced by the player's charisma stat, with different NPCs offering unique interactions and quests. This social layer adds depth to the world.
- Old school and classic RPG inspiration (weight 0.14): The game is frequently compared to classics like Zelda, Gothic, or Elder Scrolls, with a mix of modern convenience. This nostalgic style appeals to players seeking a traditional RPG experience.
- Mount system with dragon riding (weight 0.13): Players can ride and tame various mounts, including a dragon, which adds a sense of wonder and freedom to exploration. Some feedback also mentions flying and exotic mounts as part of the system.
- Comprehensive crafting system (weight 0.12): The crafting system covers weapons, armor, potions, food, jewelry, and alchemy, with many recipes available. Players find gathering and crafting to be a rewarding part of the gameplay loop.
- Multiple game modes available (weight 0.09): The game offers several distinct modes: an open world mode for exploration, a dungeon mode for focused challenges, a survival mode, and an arena mode for combat tests. This variety adds long-term replayability.
- Real-time combat with broad swings (weight 0.08): Combat is real-time and involves wide melee swings or specializations, with some players noting it requires good timing and reaction. Different classes offer varied approaches to combat.
- Horse riding and fast travel (weight 0.08): Players can ride horses to traverse the world, and fast travel via teleporters is available to reduce backtracking. Both methods are appreciated for improving exploration efficiency.
- Base building with resource generation (weight 0.08): A manor or building system allows players to construct bases that generate resources automatically, adding a strategic layer to the game. This is often linked to the crafting and progression loops.
- Achievement and controller support (weight 0.07): The game has Steam achievement integration and controller support, which are noted as quality-of-life features that enhance the user experience. These are common expectations but still valued by players.
- Low poly visual style appeal (weight 0.05): The game uses a low-poly art style that some players find charming and reminiscent of older titles, while others may prefer more detailed graphics. It is a noticeable aesthetic choice that fits the indie scope.
- Single developer project (weight 0.05): The game is developed by a single person, which many reviews note as an impressive achievement. This context may also influence expectations for content volume or polish.

Performance notes:
- Poor cutscene performance (weight 0.16): Multiple players report that cutscenes run at very low frame rates, ranging from 5-30 FPS, making them unwatchable and a significant issue.
- Severe FPS drops overall (weight 0.16): Players experience frequent FPS drops to 15-30 FPS in many areas, including cutscenes, combat, and open world, indicating poor optimization.
- General optimization issues (weight 0.13): The game is described as poorly optimized with high GPU usage and high temperatures, requiring frame rate limits and causing crashes or stuttering.
- Long loading times (weight 0.12): Loading screens and transitions take 1-2 minutes, with additional pop-in and waiting after teleporting, breaking immersion.
- World pop-in issues (weight 0.11): After teleporting, world objects and characters pop in slowly, taking over 2 minutes to fully load, disrupting gameplay.
- Stuttering and hitches (weight 0.08): Constant stuttering and FPS hitches occur during combat and other gameplay, affecting the smoothness of the experience.
- High GPU demands (weight 0.05): GPU usage stays above 95% constantly and temperatures run high, making the game demanding even for its graphical output.
- Mediocre graphics vs high cost (weight 0.05): Graphics are considered mediocre for the performance required, with FPS only reaching 50-90 at QHD, making optimization seem wasteful.
- Low animation frame rate (weight 0.03): Animations run at 20-30 FPS while the world runs at 60 FPS, creating a disjointed visual experience.
- Frequent game crashes (weight 0.03): The game crashes often, adding to the instability and poor optimization issues.
- Terrain and falling bugs (weight 0.03): Players report falling through terrain, indicating game stability and physics issues.
- Similar performance on all devices (weight 0.03): Performance is nearly identical on Desktop and Steam Deck, suggesting no scaling advantage for different hardware.
- Poor LOD system (weight 0.03): The level of detail system is poorly implemented, causing visual pop-in and rendering issues.
- Display fitting issues (weight 0.02): Some players encounter display fitting problems, likely related to resolution or aspect ratio.
- Lag during travel (weight 0.02): Lag occurs when traveling or loading, adding to the general loading and performance woes.
- Small game size complaint (weight 0.02): One player mentions small size, possibly referring to content or install size, but not a major complaint.
- Works on older hardware (weight 0.02): A single player reports the game works on old PC, offering a rare positive note on optimization.
- Good optimization outlier (weight 0.02): One player claims good optimization, but it contradicts the majority of reports about poor performance.

Recommendations:
- Highly recommended for RPG fans (weight 0.23): Many reviews strongly recommend this game to fans of RPGs, especially those who enjoy classic, medieval, or action-oriented open-world RPGs. It is seen as a must-try for traditional and old-school RPG lovers.
- Recommended for classic RPG fans (weight 0.23): Many reviews recommend the game to fans of classic or old-school RPGs, emphasizing its traditional style and systems. This is a key selling point.
- Recommended for open-world RPG fans (weight 0.18): The game is particularly praised for fans of open-world RPGs, including those who love exploration, deep customization, and character building. It is compared to titles like Oblivion, Fallout 3, and New Vegas.
- Worth full price (weight 0.16): Several reviews state the game is worth its full price, offering good value for money and justifying a purchase at the standard cost. Players feel the content justifies the expense.
- Best bought at a discount (weight 0.13): Some reviews recommend waiting for a sale or heavy discount before purchasing, suggesting the game is not worth its full price but is a good deal when reduced. This includes advice to buy at 90% off or only during promotions.
- Recommended for WoW and Skyrim fans (weight 0.11): The game appeals to fans of MMORPGs like World of Warcraft and single-player RPGs like Skyrim, as well as those who enjoy Fable or Kingdoms of Amalur. It offers a familiar experience for these audiences.
- Support developer with purchase (weight 0.09): Some reviews encourage buying the game to support the developer, hoping for better updates or a sequel. This is seen as a way to show appreciation and fund future work.
- Not recommended in current state (weight 0.08): A few reviews advise against buying the game now due to bugs or incomplete features, recommending players wait for fixes or a full release. The current version is seen as unready.
- Buy to give it a chance (weight 0.06): Some suggest buying the game to try it, as it is worth a shot even if unsure. This is a soft recommendation for cautious players.
- Strongly recommended (weight 0.06): A few reviews give a general strong recommendation without specifics, indicating high overall satisfaction. This is a broad positive endorsement.
- Recommended for exploration lovers (weight 0.05): The game is praised for fans of exploring and discovering new places, with a focus on open-world discovery. This appeals to those who value adventure and curiosity.
- Recommended for MMO-like single player (weight 0.05): The game is recommended for those who enjoy MMO-style gameplay in a single-player setting, like Ultima Online. It caters to fans of solo experiences with MMO elements.
- Not worth the price (weight 0.05): A few reviews find the game overpriced and request refunds, stating it does not meet expectations for its cost. This contrasts with other positive value assessments.
- Good value at low price (weight 0.05): Reviews suggest the game is a good deal when purchased cheaply, such as at a low price or on sale. It is seen as a gem for its cost.
- Not for completionists (weight 0.04): Some advise against buying if you expect a finished or complete experience, as the game may feel incomplete. This targets players who want polished content.
- Wait for sale (weight 0.04): A few suggest waiting for a sale or checking back later, as the game may improve over time. This advises patience before purchasing.
- Wish for sequel (weight 0.04): Some express hope for a sequel, showing long-term interest in the game's world or mechanics. This indicates potential for continued support.
- Great for controller users (weight 0.04): A few reviews highlight that the game works well with controllers, suggesting a positive experience for those who prefer this input method.

Other player notes:
- Game is modding sandbox (weight 0.04): The game is perceived as a platform primarily designed for modders, with integrated tools that support modifications.

Emotions:
- Frustration (weight 0.21): The primary causes for Frustration are pervasive bugs, technical issues like janky physics and animations, and poor game design including unclear quests, unbalanced late-game enemies that are damage sponges, and restrictive progression systems. The game's lack of polish and incomplete features such as broken quests and achievements, alongside performance issues like lag and poor optimization, significantly detract from the experience.
- Satisfaction (weight 0.14): The main reasons for Satisfaction are the deep and rewarding skill tree system, meaningful character progression through upgrades and gear, and the abundance of interesting content to discover in the open world. Players also express satisfaction with the game's overall value for money, the variety of builds and exploration it offers, and the developer's continued support.
- Disappointment (weight 0.11): The central causes of Disappointment stem from the game feeling unfinished and unpolished, with shallow mechanics, generic quests, and an unengaging main story that suffers from poor execution. Players are let down by the weak combat, lack of depth in world design, and uninteresting post-game content, as well as the developer's abandonment of the project for a sequel without fixing the first game's issues.
- Excitement (weight 0.08): Excitement is primarily generated by the classic open-world adventure feel, the freedom of exploration and dragon riding, and the discovery of deep build variety and hybrid class systems. Players are particularly thrilled by the rich content, rewarding endgame, and the potential for future updates and expansions, as well as finding creative playstyles like the bard class.
- Admiration (weight 0.05): Admiration is overwhelmingly directed at the solo developer's passion and dedication, with players consistently highlighting the impressive fact that a single person created such a large, ambitious project with soul and effort. The game's scope and the labor of love from its creator are the core reasons for this emotion.
- Enjoyment (weight 0.04): Enjoyment is driven by the sheer fun of the gameplay loop, including the large open world with quests, dungeons, and factions, as well as the rewarding magic and skill systems. Despite its flaws, players find the game relaxing and engaging, particularly enjoying the freedom to explore and build unique characters.
- Appreciation (weight 0.03): Appreciation stems from recognizing the attention to detail, rewarding exploration, and the abundance of mechanics, especially noting the quality and heart put into the game by a solo developer. Players value the developer's passion, community engagement, and the core design being good despite flaws, as well as the effort to create a content-rich world.
- Surprise (weight 0.03): Surprise is mainly due to the game exceeding low expectations, particularly the unexpected depth of its build system and the vastness of the world map with many unexplored areas after the main quest. Players are also surprised by the quality of functional features like inventory and crafting, and the sheer enjoyment found despite initial skepticism.
- Hope (weight 0.02): Hope is driven by the optimistic view of the game's future potential, with players looking forward to Gedonia 2 becoming a masterpiece or being inspired to create their own game. The main reason is the perceived potential for improvement and the hope that the sequel will not be undercooked.
- Gratitude (weight 0.02): Gratitude is expressed towards the developer Oleg for creating a magical world, providing good controller support, and for their hard work and humble nature. The core reason is thankfulness for the game's existence and the developer's efforts in creating a fantastic experience.
- Amazement (weight 0.02): Amazement arises from the impressive feat of a single person creating a game with such a large amount of content, featured by incredible magic systems and a vast open world. Players are amazed at the hidden gem quality and what one developer can achieve.
- Love (weight 0.01): Love is felt because the game feels full of passion and effort, with an excellent soundtrack and a world that gets better over time. Players love the flawed gem because of its great systems and world that are very enjoyable.
- Nostalgia (weight 0.01): Nostalgia is triggered by the game's ability to remind players of classic RPGs like World of Warcraft, Gothic, and Oblivion, as well as the solo MMO atmosphere and the feeling of exploring Elwynn Forest for the first time. The main cause is the evocation of fond memories from older games.
- Pleasure (weight 0.01): Pleasure is derived from the enjoyment of the game's quality, the lovely character building tree, and the ease of picking up and exploring the world. The core reason is the fun and satisfaction from playing a game that reminds them of Zelda.
- Frustrated (weight 0.01): The main causes for Frustrated are bugs and crashes that plague the experience, along with an empty world and specific button and UI issues. These technical and design flaws are the primary source of this emotion.
- Excited (weight 0.01): Excited is driven by the promising future, the vast world to explore with many features, and the addition of an arena mode. The core reason is the anticipation and enthusiasm for the game's potential.
- Boredom (weight 0.01): Boredom stems from the game's primitive story and quests, along with a combat system that is both boring and difficult. The main cause is the world feeling empty and the gameplay devolving into a pointless grind after a short period.
- Amusement (weight 0.01): Amusement is caused by the fun of creating nonsense builds and the game's jankiness, as well as the humorous comparison of all the game's similarities to Elder Scrolls. The core reason is the enjoyment of an offline MMORPG-like grind game.
- Respect (weight 0.01): Respect is given for the solo developer's effort in creating the game, with the core reason being the admiration for the amount of work put in by a single person.
- Anger (weight 0.01): Anger is driven by the perception that the game's pricing is too high for its quality, combined with disappointment in the game's state. A specific cause is anger over a quest where dialogue assumes you killed a family without buildup, as well as a feeling that the game was made without love.}