Info about Crime Cities:

Official game description:
25th century, Pandemia System. Law and order have been swallowed by a tidal wave of crime and terror. After its top man disappears while trying to infiltrate the criminal underworld, the Human Federation sends in another undercover agent, Garm Tiger, disguised as a convict in one of Pandemia’s prison cities.  
Revisit Crime Cities, a revolutionary cross between a shooter and a futuristic vehicle simulator, originally published in 2000. Immerse yourself in the dense atmosphere of a grim future, as you follow a complex plot and complete a variety of deadly, unpredictable missions. You’ll quickly realize that speeding in a futuristic vehicle through a city of myriad skyscrapers is the easy part of the job.  
*   Total freedom of movement in a 3D environment  
*   Fast-paced tactical gameplay  
*   Over 100 branching missions  
*   50 unique futuristic vehicles to choose from, each with a wide array of modifications  
*   More than 20 different weapons  
*   4 distinct cities  
*   Varied enemy AI
Please note, multiplayer mode is not supported anymore.

Release date: Oct 1, 2019

Categories: Vehicle Combat, Open-World Exploration, Flight Simulation, Cyberpunk, Mission-based Gameplay, Third-Person Shooter, Vehicle Customization

Feature scans:
- Steam Deck: score 80; verdict: Broken; summary: Audit of Steam Deck experience reveals critical stability issues with frequent crashes during key progression moments, along with widely reported clunky controls and a broken interface. These factors classify the game as Broken, requiring significant fixes to be playable on Steam Deck.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $1.99 - $2.99
  - Reasoning: The reviews directly anchor $4 USD as too expensive for an old, poorly modernized abandonware title. Positive sentiment is strongest when the game is free or bought at a deep discount, while only one review broadly accepts the full price. This suggests the community fair base-game price sits below $4, with the most plausible range around $1.99 to $2.99 for an ancient, flawed port.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 0.3h
  - Endgame: N/A
  - Reasoning: Only the first quote gives a concrete in-game duration: about 15 minutes (0.25 hours) spent flying around and doing early jobs, which is used as a weak sessionLength signal. The half-hour quote describes troubleshooting before gameplay, not in-game session length, so it is not counted. The Spanish quote confirms finishing the game but provides no hours, so gameCompletion remains null. The Polish quote says the game can absorb players for long hours but gives no numeric value, so it cannot support gameCompletion or storyCompletion. No quote provides hours for story completion or endgame, so those metrics are null.
- Time-to-fun:
  - Summary: Crime Cities opens with a learnable but noticeable barrier (learning curve, awkward controls), and reviewers indicate the core experience becomes recognizable only after clearing the introduction. Others report that repetitive missions and limited narrative depth keep it from sustaining fun.
  - Stance: Clicks after
  - Anchor: Getting past the introduction
  - Time to anchor: N/A
  - Friction: Learning curve described as a barrier to accessibility; Awkward controls; Repetitive missions; Limited narrative depth; Crashes at progression-critical points
  - Unlock drivers: Progression system with loadout customization that rewards experimentation; Demo video and tutorial level teaching flying, fighting, email and missions
  - Conditions: Very Easy difficulty lets players skip purchases and undermines intended progression; Stability varies by platform, with crashes observed on both Windows and Linux; Onboarding perceived as either a mild intro or a real accessibility barrier
- Player Archetypes:
  - Retro Cyberpunk Nostalgia Hunter (buy)
    - Motivation: To relive the feel of classic future-crime and cyberpunk games from earlier eras, with flying cars, mafia themes, and decaying neon cities.
    - Playstyle: Roams large open maps, compares the world to fondly remembered classics, and plays for atmosphere and setting rather than modern polish.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Bounty Hunter; GTA2; G-Police
  - Story Mystery Seeker (buy)
    - Motivation: To follow the crime-boss narrative and uncover the mystery and unexpected twists the plot delivers.
    - Playstyle: Progresses through the story missions to see how the plot unfolds, tolerating thin gameplay in exchange for intrigue.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Mission Grinder Vehicle Upgrader (buy)
    - Motivation: To complete missions, earn money, and steadily upgrade their vehicle.
    - Playstyle: Works through the mission list methodically, saving currency to buy upgrades rather than prioritizing exploration or story.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Jank-Tolerant Old-School Adventurer (sale)
    - Motivation: To enjoy an imperfect retro experience, sticking with it despite crashes, technical issues, and dated presentation.
    - Playstyle: Adapts to quirks such as low resolutions and unstable builds, plays patiently in long sessions, and relies on workarounds like cloud saves.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Superb cyberpunk atmosphere (weight 0.57): The cyberpunk atmosphere, with neon, towering architecture, and moody lighting, is consistently described as strong and immersive. Multiple reviewers compare it to Blade Runner, and it is considered a defining feature.
- Interesting story and premise (weight 0.4): The story premise of being a supposed crime boss or undercover cop is simple but engaging. It features mystery, unexpected endings, and world-building through missions.
- Memorable and excellent soundtrack (weight 0.33): The music is frequently highlighted as brilliant, memorable, and perfectly fitting the cyberpunk mood. It enhances both atmosphere and combat intensity.
- Excellent audio design (weight 0.26): Sound effects are spectacular for the time, and the voice acting is excellent. Ambient audio enhances the cyberpunk mood.
- Varied and original missions (weight 0.21): Mission variety includes combat, transport, and faction objectives, with some original tasks. They are praised as sources of world-building.
- Impressive graphics for its time (weight 0.21): The scenery and cities are cool for a 2000s game, with beautiful art and enormous megacities. Graphics are outdated but still look great and atmospheric.
- Cool intro and cutscenes (weight 0.2): The intro video and cutscenes are beautifully made in the style of old Blizzard cinematics. The starting cutscene is excellent and explains the setting.
- Fun open-world carnage (weight 0.2): The open-world gameplay allows for carnage fun similar to getting 5 stars in GTA. Frantic action and spectacular enemy destruction add to the enjoyment.
- Simple yet effective mechanics (weight 0.2): Controls are not too hard to get used to, and mechanics are simple and easy to learn. The game throws a lot at you but you get the hang of it.
- High-quality cyberpunk game (weight 0.16): Several reviewers consider it one of the best cyberpunk games ever, praising its fun, atmospheric, and dystopian qualities. It is described as a high-quality experience.
- Engaging vehicle upgrade system (weight 0.16): The vehicle upgrade system, including weapons, defenses, and performance enhancements, encourages experimentation. Missions earn money for these upgrades, adding progression.
- Ambitious genre blending (weight 0.15): The game's ambitious genre blending and use of vertical space were ahead of their time. It retains value as an interesting piece of gaming history.
- Complex and enjoyable gameplay (weight 0.15): The complexity of the game is found enjoyable, with a variety of weapons and a decent assortment. Mechanics are simple but engaging.
- Engaging after initial learning curve (weight 0.15): The game is incredibly engaging once players spend time getting into the atmosphere. The tutorial and demo video help learn the basics.
- Nostalgic for demo players (weight 0.14): The game is highly nostalgic for those who played the demo. It retains a classic vibe that appeals to long-time fans.
- Single-player focus (weight 0.08): The game is single-player focused, which is noted as a positive feature. It allows for an immersive experience without multiplayer distractions.

Common complaints:
- Frequent crashes and freezes (weight 0.64): Players report the game freezing or crashing when accessing shop menus, during main menu navigation, at crucial progression points, and with OpenGL rendering. Many cannot find a fix, preventing completion.
- Unintuitive clunky controls (weight 0.58): Controls are not intuitive and feel unwieldy in tight spaces and combat. Default keyboard settings require numpad keys absent on modern laptops, sensitivity is hyper-reactive and unchangeable, and no controller support is listed despite the design.
- Weak and disconnected story (weight 0.56): The story is minimal, predictable, and mostly unrelated to the main plot. About 70-75% of missions have nothing to do with the storyline, and the ending is abrupt with hanging threads.
- Dated and shallow gameplay (weight 0.48): Gameplay execution feels dated, repetitive, and not deep, involving buying weapons and killing flying cars repeatedly. Missions become repetitive over time, and content lacks modern variety.
- Broken widescreen support (weight 0.43): The HUD is cut off, stretched, or completely off-screen on widescreen and ultrawide monitors, with maximum playable resolution limited to 1280x1024 or 4:3 aspect ratio.
- Unfinished and broken missions (weight 0.43): Numerous missions are uncompletable due to missing quest objects, endless loops, or always-fail conditions. Some quests hang, lock the player without objectives, or fail regardless of actions.
- Low replayability and niche appeal (weight 0.43): Replayability is low, suitable mainly for retro enthusiasts or nostalgic players. The game is not worth it for modern audiences and is relatively expensive for its age.
- Missing tutorials and guidance (weight 0.37): The game drops players into chaos without any tutorial, explanation, or control key display. Objectives are often unclear, causing confusion and poor mission communication.
- Poor enemy AI and combat (weight 0.36): Enemies follow relentlessly and spin constantly, making them hard to hit. Small stationary guns deal excessive damage and are difficult to target. Boss fights are too easy when circle-strafing accurately.
- Outdated graphics and visuals (weight 0.32): Textures are muddy, low-resolution, and models primitive. Graphics reflect early 3D limitations with blocky angular objects, poor draw distance, and sparse assets.
- Poor presentation and polish (weight 0.3): The presentation lacks polish expected from modern titles, with dated visual effects, adequate but not futuristic VFX, and little appreciable diversity. The game feels rough and unpolished.
- Poor economic balance (weight 0.27): Mission earnings are often consumed by repair costs or shield recharges, with repairs exceeding rewards. Vehicle upgrades reset on new planets, forcing repeated grinding for minimal benefit.
- Unoptimized dated interface (weight 0.26): The user interface is clunky, functional but not optimized for modern resolutions, making text barely readable and ship interiors hard to navigate. Textures and models are primitive.
- Audio and volume issues (weight 0.25): Music is unmemorable, voice acting limited and dated, and volume controls do not work, requiring community fixes to adjust audio. Music volume cannot be lowered during play.
- World interaction issues (weight 0.25): No walking pedestrians exist on streets, only textures in windows. Civilian vehicles follow set courses and do not deviate, ramming the player if in the way. Map shows very little, and there are no endless low-risk delivery jobs.
- No modern resolution support (weight 0.22): The game lacks support for modern gaming display resolutions, and the HUD is cut off on widescreen monitors. Maximum resolution is limited to 1280x1024.
- Technical problems with LAN and Steam Deck (weight 0.2): The game cannot be played on Local Area Network (LAN) to find players, and it does not launch on Steam Deck. Many players could not get it to work at all.
- Lack of localization support (weight 0.2): The game is not available in Russian or Spanish, requiring a good level of English to understand the story.
- Radar and scanner issues (weight 0.2): The onboard scanner is half-covered, making it unplayable, and the radar is set too low, causing frustration as players must constantly look down or at the map.
- Weapon imbalance and issues (weight 0.15): Few good energy weapons exist, while many secondary weapons are mediocre and rarely used due to poor cost-effectiveness. Secondary weapon damage seems too low for stats, and damage radius may not function.

Gameplay feedback:
- Cyberpunk flying car combat (weight 0.64): Players engage in vehicular combat using flying cars in a cyberpunk urban setting. This core gameplay involves piloting an armed flying vehicle to shoot enemies and complete missions.
- Open-world city exploration (weight 0.46): The game features open city environments across multiple planets that players can explore. Driving the flying car is the primary way to interact with the world.
- Controls and interface (weight 0.43): The game features customizable controls and resolution settings. Various keys are used for navigation and menus, such as WASD for movement, Tab for map, and Enter for ship menu.
- Varied missions and side quests (weight 0.4): The game offers a mission-based structure with a main plot thread and side quests from radical zealot groups, criminals, and weirdos. Some missions require using a radar or specific weapons.
- Mission-based progression and upgrades (weight 0.38): Players earn money by completing missions which is then used to upgrade the vehicle with new weapons, defenses, and performance enhancements. This creates a progression loop that drives the gameplay.
- Classic early 2000s game (weight 0.36): This game was released in the early 2000s, specifically in 2000, and was the first game created by Techland. It is considered a classic cyberpunk-themed game, though some find it outdated.
- Ship menu and shops (weight 0.3): Players can access a ship menu that includes flyer status, weapon shop, gear shop, and mission menu. Shopping systems allow buying weapons, equipment, and a new ID if the cops are angry.
- Undercover cop story (weight 0.27): The narrative follows an undercover operative navigating factions and power struggles in a crime noir thriller. The plot involves a missing person on a prison planet and conflicts with gangs and corporations.
- Money management and repairs (weight 0.21): Money must be managed carefully as it is limited and required for repairs at repair centers, which can be costly. Shields must be recharged at repair centers for a hefty cost, adding a strategic layer.
- Vehicle upgrades and customization (weight 0.2): Players can improve the speed and armor of their vehicle, and purchase an arsenal of high-tech weapons. Upgrades reset when progressing to a new planet.
- Combat against varied enemies (weight 0.2): Players engage in combat against a variety of enemy types, including erratic-moving foes. There can be up to 20+ enemies on screen plus neutral and guard vehicles.
- Living city details (weight 0.2): The cities are detailed with traffic, signs, floating billboards, and sound clips triggered by proximity to certain buildings. This creates a living, immersive environment.
- Faction system and reputation (weight 0.14): A faction system is present where players navigate power struggles and can gain reputation. This affects missions and interactions within the game world.
- Introduction and story setup (weight 0.14): The game includes an introduction video and backstory about a pandemic on different planets. The story is a crime noir thriller full of gangs and evil corporations.
- Dodging and arcade action (weight 0.14): Side-to-side dodging is immediate and useful, contributing to the arcade-style action. The gameplay is described as terribly frantic.
- Soundtrack and audio (weight 0.13): The game has a soundtrack that enhances the cyberpunk atmosphere. Sound clips triggered by proximity to buildings add to the immersion.
- Boss fights (weight 0.08): The game features boss fights that provide challenging combat encounters. These are likely key moments in the story progression.

Performance notes:
- Frequent crashes on modern systems (weight 0.33): Reviewers report crashes on both Windows and Linux, freeze-ups when accessing shops, and occasional crashes severe enough to require a PC reboot. These stability problems appear across several different system configurations.
- Poor widescreen and ultrawide support (weight 0.28): Multiple reviewers report missing support for modern widescreen and ultrawide resolutions, with the HUD stretching or being pushed off-screen and hiding key information like shield status and ammo. The game has not been modernized for current display standards.
- Terrible port with many errors (weight 0.22): The port is widely described as poor, producing numerous errors and requiring extensive troubleshooting, including roughly half an hour just to get it working. Some users report the game simply does not run or function at all.
- Strange behavior on new hardware (weight 0.21): Some users report the game runs strangely on modern hardware and has not been updated to run smoothly on current gaming PCs. This suggests ongoing compatibility issues beyond simple crashes.
- OpenGL renderer crashes and instability (weight 0.2): Reviewers note that the game only runs properly via OpenGL despite advertised 3Dfx renderer support, and that the OpenGL path frequently crashes and freezes. Uncertainty exists about whether OpenGL and 3dfx Voodoo perform the same.
- Mixed stability reports (weight 0.19): While many users report problems, a few say the game usually runs stable and installs with very few issues. These positive experiences are less common but show that the game can work for some configurations.
- Freezing and stuttering issues (weight 0.16): Reviewers describe the game freezing during play and constant stuttering even when the FPS is acceptable. These performance problems hurt overall playability.
- No Steam Deck compatibility (weight 0.09): The game does not work on the Steam Deck, limiting its availability on portable hardware. This is a notable problem for users who rely on that platform.
- Dated visuals reflect early 3D limits (weight 0.08): The performance and visual fidelity are described as reflecting the limitations of early 3D development. This is expected for an older title but still affects the experience for some players.

Recommendations:
- Positive recommendations for target audience (weight 0.44): Several reviewers recommend the game for those who enjoy classic games, retro enthusiasts, or the specific cyberpunk setting. They suggest giving it a chance as it can draw you in for long hours.
- Appeal limited to retro enthusiasts (weight 0.41): Many reviewers emphasize the game is only for old-school players, retro cyberpunk enthusiasts, or fans of classic games. Several note it is not for everyone and those seeking modern standards should look elsewhere.
- Unfixable technical issues block recommendation (weight 0.28): Multiple reviewers state they cannot recommend the game until crashes and technical problems are fixed. One notes positive review is impossible due to unfixable technical issues, and another would recommend it if the crash issue were resolved.
- Negative recommendations outweigh positives (weight 0.27): A significant number of reviewers give negative recommendations, stating the game is not worth it, not recommended, or impossible to recommend. Even retro lovers may find it painful and unpleasant.
- Mixed feelings with reservations (weight 0.2): Some reviewers recommend the game but with many reservations, acknowledging it may not hold up as a consistently enjoyable modern experience. It offers a glimpse into early 3D game design for those willing to engage with its quirks.
- 4:3 resolution recommended for HUD (weight 0.15): Reviewers suggest playing in 4:3 resolution without stress to avoid HUD issues. This specific resolution setting appears to resolve interface problems.
- Controls require checking for normal play (weight 0.08): One reviewer advises players to check the controls to play normally. This suggests the default control scheme may need adjustment.

Other player notes:
- Cult Classic Retro Sci-Fi (weight 0.6): The game is frequently compared to classic sci-fi films like The Fifth Element and Blade Runner, and its atmosphere draws from classic science fiction. These comparisons highlight its strong retro-futuristic tone despite dated visuals.
- Extremely Old and Dated (weight 0.52): The game is repeatedly described as very old, ancient, and outdated in all parameters. Numerous comments emphasize that it released in 2000 or early 2000s and that game design standards have since changed.
- Comparisons to Other Games (weight 0.41): The game is compared to Descent, Forsaken, G-Police, Battlezone, Quarantine, Blade Runner, and Cyberpunk 2077. Some say it would be better as a fast-paced spaceship shooter like Forsaken, while others note Battlezone is better in all aspects.
- Nostalgic but Obscure Techland Debut (weight 0.39): Developed by Techland as their debut title, without this game later hits like Dead Island or Dying Light might not exist. However, it remains an obscure, forgotten title that sits on Steam for intellectual property protection.
- Technical and Compatibility Issues (weight 0.35): The game lacks 16:9 support, requiring 4:3 resolutions like 1024x768 or 800x600. It would benefit from DirectX 8 or updated DirectX 9.0c 64-bit support, and has freezing issues fixed by restarting the computer. It also lacks dedicated servers and a server browser list.
- Positive Nostalgic Experiences (weight 0.27): Some reviewers have fond memories, such as the demo being one of the first games they played, keeping music tracks as MP3s for years, and replaying it about 10 times. They wish for a remaster or spiritual successor.
- Poor Modern Player Count (weight 0.22): The game has almost no active players, with only 0 at review time and an all-time peak of 8 players. Activity occurs only once or twice a month, making it essentially dead.
- Repetitive Mission Structure and Combat (weight 0.2): Mission structure is repetitive, consisting of kill, fetch, protect, and defuse objectives. Combat flying adventure is relatively short, and controls and gun options felt bad compared to modern games.
- Questionable Steam Presence (weight 0.2): Some reviewers believe the game was put on Steam as a nostalgia gouge or cash grab to profit from abandonware. It competes with over 11,000 free games on Steam, many far better, and has only a -80% maximum discount.
- Visual Style and Tone (weight 0.18): Visuals are dated by modern standards but convey a distinctive tone. Cutscenes are in the style of old Blizzard cinematics, and sci-fi character portraits pop up beside emails.
- Technical Compatibility and Fixes (weight 0.18): The game works out-of-the-box on modern systems and uses OpenGL, which helps with compatibility. Setting resolution to 1280x1024 and windowed mode prevents picture stretching.
- Mixed Critical Scores (weight 0.14): The game received a rating of 6/10 from one source and a total score of 4.6/10 from another, indicating generally mixed to negative critical reception.
- Potential for Retro Sci-Fi Resurgence (weight 0.14): The game has potential due to the retro sci-fi theme resurging, and may interest people who want to play something old and unsophisticated.
- Language and Localization Gaps (weight 0.13): The game is not available in Spanish and lacks Russian localization, requiring good English to understand the story.
- Cinematic and Story Elements (weight 0.13): A cinematic goes in completely unexpected directions, possibly setting up a sequel or larger game. The story is inspired by Blade Runner-esque narratives.
- Lack of Achievements and Difficulty (weight 0.11): The game has no achievements. A Very Easy difficulty exists, which may make it accessible but also less challenging.
- Only Disliked Techland Game (weight 0.08): Compared to other Techland products, this is the only one the reviewer outright disliked, suggesting it is an outlier in the developer's catalog.
- Mature Themes Warning (weight 0.07): The game contains mature themes such as a Red Light District, which is worth considering if buying for a young one.
- Accusations of Fake Reviews (weight 0.06): One reviewer claims the peak player count was inflated by Russian fake review accounts paid by the developer. This is a specific but unverified allegation.

Emotions:
- Frustration (weight 0.28): Players are frustrated by severe technical issues such as game crashes and freezing, particularly when accessing the shop menu, and by clunky, non-customizable controls. Additionally, broken missions, unclear objectives, and poor performance on modern systems further aggravate the experience.
- Disappointment (weight 0.23): Disappointment stems from weak storytelling, repetitive missions, and outdated gameplay that fails to meet modern standards. Many players also cite unresolved technical problems and a lack of localization or polish, which prevent the game from being enjoyable or recommendable.
- Appreciation (weight 0.09): Players appreciate the game's immersive cyberpunk atmosphere, great soundtrack, and unique vibe. Despite outdated graphics, the cohesive world and ambient audio create a memorable experience that stands out even years later.
- Excitement (weight 0.04): Excitement comes from the thrilling fantasy of piloting a flying battle car through vertical, populated cyberpunk cities and engaging in frantic combat with spectacular effects. The engaging atmosphere quickly draws players in.
- Confusion (weight 0.04): Confusion arises from the lack of tutorials and clear objectives, as the game throws players into action without explanation. Many find it hard to understand what to do or how to progress.
- Enjoyment (weight 0.04): Players enjoy the fun and ambitious combat flying adventure, particularly the enjoyable flights through futuristic cities. The relatively short experience provides a great time for those who appreciate the concept.
- Nostalgia (weight 0.03): Nostalgia is triggered by childhood memories of playing the demo or the full game, and by its evocation of classic cyberpunk stories like The Fifth Element and Blade Runner. The game reminds players of a long-forgotten era.
- Annoyance (weight 0.03): Annoyance is caused by tiny, hard-to-read text that conveys important mission information and by enemies that constantly spin, making them difficult to shoot.
- Boredom (weight 0.03): Boredom results from repetitive gameplay and quests that lack variety, leading to a monotonous experience.
- Fondness (weight 0.01): Fondness is felt for the fiddly and very in-universe email and shopping systems, which add charm and immersion despite their quirks.
- Disgust (weight 0.01): Disgust is directed at the game's apparent reliance on nostalgia and fake reviews, making it feel like a cash grab rather than a genuine experience.
- Love (weight 0.01): Love is expressed for the crime boss or mafia story premise and the Blade Runner-like world design with flying cars, which resonate with players.
- Satisfaction (weight 0.01): Satisfaction comes from finally playing a game that players have wanted to experience since childhood, fulfilling a long-held desire.
- Amazement (weight 0.01): Amazement is sparked by a spectacular story with an unexpected ending that leaves a strong impression.
- Admiration (weight 0.01): Admiration is felt for the beautiful art featuring megacities and atmospheric effects, as well as for the game being one of the best cyberpunk games ever released.
- Happiness (weight 0.01): Happiness results from finally finishing the game after having it pending for a long time, providing a sense of accomplishment.
- Mild disappointment (weight 0.01): Mild disappointment is caused by the absence of walking pedestrians and by civilian vehicles that ram the player, which detracts from the immersion.
- Amusement (weight 0.01): Amusement is derived from unwinnable missions and a weird advertisement system, which provide unintentional humor.
- Indifference (weight 0.01): Indifference stems from the game being outdated and only appealing to those seeking old unsophisticated games, resulting in a lack of engagement.
- Regret (weight 0.01): Regret is felt because the game had potential with its atmosphere but is unplayable due to technical issues, and it may be overlooked amid new releases.}