Info about MO:Astray:

Official game description:
features
--------
\[/h2\]\[/h2\]\[/h2\]\[/h2\]*   Utilise sticking, ramming, parasitic takeover and memory recall to navigate the otherworldly, sci-fi environment.  
*   A meticulous pixel art style accompanied by super-smooth animation, effects and immersive soundtrack.  
*   Use your mind: Wait, observe, plan out your path and use special abilities wisely. Find a way out.  
*   MO: Not just any jelly-like organism! Use MO to the fullest to survive in this sinister environment.  
*   Unlock the story: Collect key materials to delve deeper into the world and unravel the mystery...  
    Stick: Utilize the character's special trait to clear all the tricky traps  
    Skill: Use your enemies to dodge attacks  
    Challenge: Exciting Boss battles  
    Jump: Feel the sense of speed as you dash through the air  
    Change: A control experience that changes according to the level
    background story
    ----------------
    Through the moist, pitch-black darkness the eerie sounds of giant machinery can be heard. In an advanced facility that has been invaded by otherworldly beasts and local inhabitants, the fully-automatic system controlled by the main computer is still operating like a mad man. Awakening inside an abandoned laboratory, the green, ambiguous lifeform MO discovers that it not only has to face an extremely hostile and sinister environment, but it also must face humans who, having been taken over by alien parasitic plants, are now stuck in the endless limbo between death and rebirth.  
    What's more, there seems to be an eerie presence that's watching all of this from the shadows.  
    After groping around for clues, MO gradually becomes aware that it is responsible for a mission of immense importance. Under the guidance of the mysterious mutterings in its ear, MO is able to overcome one obstacle after another.  
    Who caused this disaster? And on this path that leads to answers for every unsolved riddle, what sorts of trials and tribulations lie ahead?
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Release date: Oct 24, 2019

Categories: 2D Platformer, Puzzle Platformer, Boss Rush, Metroidvania, Action Horror, Atmospheric Horror, Collectibles, Multiple Endings

Feature scans:
- Wiki: score 10; verdict: Tourist Default - No Wiki Tax Evidence; summary: The reviews discuss boss difficulty, narrative clarity, and a PC audio settings workaround. None of the feedback explicitly requests or complains about missing external data for farming, drop rates, loot tables, inventory management, crafting, quest outcomes, builds, hidden secrets, or complex mechanics. The strongest issues are narrative information disclosure and a technical workaround, neither of which meets the strict Tier 1-3 criteria.
- Proton/Linux: score 5; verdict: Works Well; summary: The available feedback is uniformly positive for Linux/SteamOS and Steam Deck compatibility. Users report perfect performance, flawless playthroughs, and beautiful operation on Steam Deck, with no Linux-specific launch, stability, or tinkering issues mentioned.
- Steam Deck: score 5; verdict: Seamless; summary: The sampled reviews are uniformly positive about Steam Deck performance. Users report flawless OLED playthroughs, excellent Linux/SteamOS compatibility, and no need for tinkering or workarounds. No technical barriers such as external launchers, small text, anti-cheat errors, or crashes are mentioned.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews consistently treat this as a low-priced indie puzzle/platformer that is fair at its normal price and especially strong value on sale. One buyer explicitly says the 50% sale price would have been worth the full price, suggesting a full-price expectation near twice a typical sale price, while another calls a very cheap sale purchase extremely worthwhile. These signals support a fair base-game range of roughly $5 to $10, with reviewers clearly expecting discounts to make it an even better deal.
- Playtime Metrics:
  - Game completion: 9.0h
  - Story completion: 9.0h
  - Session length: 4.0h
  - Endgame: 20.0h
  - Reasoning: The reports cluster around roughly 7-12 hours for a normal run, so gameCompletion is set to 9 hours as a representative value. The same single-playthrough range supports storyCompletion at about 9 hours for the main narrative. The completionist report of over 20 hours for all achievements supports an endgame/100% estimate of 20 hours. One player finishing in two sessions totaling 8 hours implies about 4 hours per session, so sessionLength is set to 4 hours.
- Time-to-fun:
  - Summary: Reports point to early pacing and control friction, followed by a noticeable improvement after Chapter 3, though some players instead describe a strong start and a disappointing later decline.
  - Stance: Clicks after
  - Anchor: After chapter 3
  - Time to anchor: N/A
  - Friction: sluggish and boring opening chapters; Chapter 3 pace feels like a slog; control learning curve and picky jump inputs; puzzles that require waiting or slow movement; checkpoint setbacks that erase progress; repetitive boss patterns
  - Unlock drivers: story and gameplay ramp up after Chapter 3; getting used to the controls; generous save points; platforming builds on a solid foundation each chapter
  - Conditions: after Chapter 3; once the controls are learned; tolerance for early chapter pacing; save point generosity; platforming quality
- Player Archetypes:
  - Genre-Literate Platforming Veteran (buy)
    - Motivation: Testing and enjoying a stylish puzzle-platformer through the lens of established platforming and Metroidvania design.
    - Playstyle: Plays for precise platforming, puzzle-solving, boss set pieces, and world discovery, while comparing controls and structure to touchstones like Metroid, Celeste, and Hollow Knight.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: platforming veteran
    - Reference games: Metroid; Celeste; Hollow Knight
  - Atmospheric Sci-Fi Story Seeker (buy)
    - Motivation: Being immersed in MO's dark science-fiction world, cute protagonist, lore, and emotional narrative.
    - Playstyle: Explores at a contemplative pace, reads creature memories and environmental lore, and values art, music, and story presentation over difficult combat.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: sci-fi fan
    - Reference games: Rain World
  - Relaxed Budget Puzzle Player (sale)
    - Motivation: A low-cost, low-pressure way to enjoy cute puzzles and share a short game with family.
    - Playstyle: Plays on easy or adventure difficulty, in short sessions or with a child, and waits for discounts; values simple fun and atmosphere over challenge.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: fan of easy modes
    - Reference games: N/A
  - Action-First Combat Skeptic (no buy)
    - Motivation: Finding satisfying action combat, responsive controls, and meaningful challenge in a game that promises both action and puzzles.
    - Playstyle: Evaluates boss design and game feel closely; expects skill-based combat and tight platforming rather than turn-based exchanges or loose controls.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Dandara


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Challenging and creative boss fights (weight 0.5): Boss battles are highlighted as challenging, inventive, and epic, with unique attack patterns and satisfying difficulty, often praised for their creative use of gameplay mechanics.
- Beautiful pixel art and animation (weight 0.5): The pixel art and animations are frequently commended as gorgeous, detailed, and charming, with a refined style that creates a vivid world.
- Excellent soundtrack and music (weight 0.45): Reviewers consistently praise the music and soundtrack as enjoyable, fantastic, and perfectly complementing the atmosphere, adding depth and emotion to the experience.
- Clever and varied puzzles (weight 0.3): The puzzles are described as imaginative, unique, and well thought out, with a huge variety that challenges players to think creatively.
- Solid and fun platforming (weight 0.29): Platforming sections are well made, smooth, and satisfying, with mechanics like wall-sticking and double jump that build progressively and remain enjoyable.
- Unique and varied gameplay mechanics (weight 0.28): The game features unique mechanics for a platformer, with gameplay that stays fresh and varied, never becoming boring or repetitive.
- Clever and challenging level design (weight 0.27): Levels are cleverly designed and well thought out, offering compelling challenges without becoming frustrating, and maintaining a fair difficulty curve.
- Well-balanced platforming and puzzles (weight 0.19): The blend of puzzle and platforming elements is well balanced, creating a fun and engaging experience that appeals to fans of both genres.
- High-quality and beautiful game (weight 0.19): Overall, the game is described as high-quality, beautiful, and close to perfect, with excellent game quality and wonderful art style.
- Well-crafted and engaging story (weight 0.17): The narrative is praised as great, well-told, and fantastic, with information dripped out effectively to keep players engaged.
- Good atmosphere and art style (weight 0.16): The atmosphere is well crafted and brilliant, complemented by an appealing art style that enhances the overall experience.
- Tight and comfortable controls (weight 0.15): Controls are described as tight, smooth, and comfortable, working well throughout the game and contributing to a satisfying experience.
- Adorable character MO (weight 0.12): MO is repeatedly called incredibly cute and fun, with jumping around adding charm to the game.

Common complaints:
- Poor keyboard and mouse controls (weight 0.26): Many reviewers report that keyboard and mouse controls feel bad, uncomfortable, and lower effective actions per second compared to a controller. A controller is strongly recommended, and playing without one is described as painful.
- High difficulty and unfair bosses (weight 0.21): Even on low difficulty the game can be hard, with action sections being particularly challenging. Some boss fights feature insta-kill moves or feel unfair and protracted, leading to frustration.
- Predictable and cliché story (weight 0.19): Reviewers consistently describe the story as ordinary, melodramatic, and relying on clichés that are predictable from early chapters. Filler text and forced story beats further weaken the narrative.
- Unusual controls take time to learn (weight 0.19): Several players find the control scheme unusual and requiring time to get used to, and some say even a controller feels uncomfortable. This learning curve contributes to frustration and clunky game feel.
- Tedious sections and poor level design (weight 0.16): Certain sections feel very tedious, and level design along with game feel is described as poor and hard to put into words. This contributes to an overall clunky experience.
- Disappointing true ending (weight 0.15): The true ending is called lackluster, predictable, and adding nothing new, with a silly resolution that deducts from the overall score. Requiring all memory fragments for it adds to the frustration.
- Memory fragment grind for ending (weight 0.07): Gathering all memory fragments is required to unlock the true ending, which some players find excessive. Unskippable cutscenes make the process even more tedious.
- Game drags and overstays welcome (weight 0.07): The game is considered too long for the gameplay it offers, with the middle section dragging noticeably. Pacing issues reduce enjoyment for some players.
- Unclear story explanations in-game (weight 0.06): Some story fragments are not properly explained in-game, leaving parts of the narrative unclear to certain players. This can make the plot harder to follow.
- Unvoiced monologues hard to read (weight 0.06): Dialogues and monologues during platforming are unvoiced and difficult to read and comprehend while performing precision jumps. This distracts from the action and hampers immersion.
- Chapter five feels dissonant (weight 0.06): Chapter five is said to have a sense of dissonance with parts of the first four chapters, going a bit off the rails. This narrative shift feels jarring to some players.
- Lacks Russian language support (weight 0.06): The game does not support the Russian language, which is a notable omission for Russian-speaking players. This limits accessibility for that audience.
- Poor marketing makes game unknown (weight 0.06): Marketing is considered terrible, resulting in the game being almost unknown. This lack of visibility may have hurt sales and community awareness.

Gameplay feedback:
- 2D side-scrolling puzzle platformer (weight 0.97): The game is consistently described as a 2D side-scrolling puzzle action platformer. It combines platforming challenges with environmental puzzles and action elements.
- Boss fights with unique patterns (weight 0.53): Boss battles are a major feature, with multiple phases and attack patterns themed around character traits. They function as unique mini-games that require learning and creative use of gameplay elements, often appearing at the end of each chapter.
- Unique slime protagonist and mechanics (weight 0.27): Players control a round slime protagonist that flings itself around and sticks to surfaces. The game features unique movement mechanics including slingshot-style movement, dashes, and wall-sticking.
- Multiple difficulty settings (weight 0.22): The game offers several difficulty modes, including Adventure (hard) mode with generous checkpoints, as well as Easy and Normal. A later Disaster mode is also mentioned.
- Memory fragments unlock true ending (weight 0.21): Collecting all memory fragments is required to achieve the true ending. The game has both a normal ending and a true ending, with memory collection being a key gameplay element.
- Progressive ability unlocks expand movement (weight 0.14): Abilities such as double jump and dash jump are unlocked as the game progresses, with precise jump available after the first chapter and double jump in Chapter 2. These unlocks expand the player's platforming capabilities.
- Chapter-based structure with boss fights (weight 0.12): The game is structured in chapters, with each chapter ending in a boss fight. This stage-based progression organizes the gameplay into distinct segments.
- Enemy memory-reading mechanic (weight 0.11): Players can grab enemies by the head to read their memories and control them. This unique mechanic involves attaching to infected heads and reading thoughts.
- Instant-death hazards common (weight 0.09): Many maps feature instant-death spikes and pitfalls that require careful navigation. These hazards add challenge to the platforming sections.

Performance notes:
- Mixed performance and optimization (weight 0.12): Feedback is split between players reporting smooth, well-optimized performance on modest hardware and others citing poor optimization and fluctuating frame rates on capable GPUs. The inconsistency suggests performance varies significantly by system configuration.
- Start screen and boot issues (weight 0.06): The game can get stuck on the start screen after a forced shutdown and also lacks sound on the start screen with no prompt to enter the game. These startup problems prevent players from reaching gameplay.
- Excellent Steam Deck and Linux support (weight 0.04): The game reportedly runs perfectly on Linux and SteamOS on a Steam Deck OLED, even when loaded from a microSD card. This indicates strong compatibility for portable Linux-based platforms.
- PS5 controller aiming arrow jitter (weight 0.04): The aiming direction arrow shakes when using a PS5 controller, which negatively impacts aiming accuracy. This is a specific input-related issue affecting controller users.
- Controller lag and disconnection (weight 0.04): Players report the controller suddenly lagging and becoming unresponsive during play. This input reliability issue can disrupt gameplay significantly.

Recommendations:
- Specific audience recommendations. (weight 0.44): Reviewers recommend the game to specific groups: fans of precision platformers, players who tolerate difficulty and pixel art, those who enjoy cute protagonists in dark worlds, and fans of games like Rain World, Hollow Knight, and Celeste.
- Highly recommended overall. (weight 0.41): Numerous reviewers strongly recommend the game, with many calling it highly recommended or definitely recommended. The game is widely praised and considered a must-play by many.
- Great for platformer fans. (weight 0.35): The game is highly recommended for fans of 2D side-scrolling platformers, action platformers, and puzzle platformers. It is considered a must-play for genre enthusiasts.
- Worth full price. (weight 0.3): Reviewers consistently state the game is worth buying at full price, offering good value for money. Many mention it is a fair deal and worth every dollar.
- Controller strongly recommended. (weight 0.24): Multiple reviewers advise playing with a controller for a better experience, with some saying not to play without one. A few note keyboard and mouse are playable but less ideal.
- Buy on sale or discount. (weight 0.21): Several reviewers suggest buying the game at a discount or historical low price, or if the art style or preferences match. Some say it's a fair deal especially on sale.
- Mixed or negative reviews. (weight 0.21): A few reviewers cannot recommend the game due to issues like bare-bones experience, bugs, or not meeting expectations. Some warn action game beginners to choose carefully.
- Underrated indie gem. (weight 0.15): Some reviewers describe the game as an underrated gem that deserves more attention and praise it as one of the best indies, needing more love.
- Great story and atmosphere. (weight 0.14): Reviewers recommend the game for its heartfelt story and fantastic plot, and suggest paying attention to the story. The atmosphere appeals to some buyers.
- Adjust difficulty for enjoyment. (weight 0.14): Some suggest playing on easy difficulty to enjoy puzzles and ignore combat, or using easy settings to alleviate difficulty spikes. Others recommend persisting through difficulty spikes.
- Tips for achievements and endings. (weight 0.11): Reviewers provide specific tips: do not collect all memory fragments on first clear for the false-ending achievement, leave one memory uncollected to see the first ending, and see the bad ending first for 100% completion.
- Play on Disaster difficulty. (weight 0.1): Some reviewers suggest playing on Disaster difficulty or at least Adventure mode for the best experience, with Adventure mode unlocking Easy and Normal achievements.
- Good for short play sessions. (weight 0.09): The game is suitable for players who enjoy a short game length or want to chill and play for short sessions. It is also recommended for teens and adults.
- Not for combat seekers. (weight 0.06): One reviewer says do not buy if you want a 2D combat experience, and another says if you want refreshing action, buy a different game.
- Mixed feelings on value. (weight 0.06): One reviewer says would easily recommend if the game were half as long, and another says consider before buying at full price.
- Good entry point for newcomers. (weight 0.06): One reviewer says it is very suitable for people who don't play many games as an entry point, while another warns newcomers to think carefully.
- Support the developers. (weight 0.04): Some reviewers recommend buying the game to support the developers, praising their work.
- Persist through early game. (weight 0.04): One reviewer says not to let the underwhelming first one to two hours make you reconsider the journey.
- Buy the music pack. (weight 0.04): One reviewer suggests buying the music pack together with the game on discount for great value.
- Watch gameplay before buying. (weight 0.04): One reviewer advises watching a short gameplay video if unsure what the game is like.

Other player notes:
- Short game length (weight 0.38): Reviewers report completion times ranging from about 5 to 16 hours, with most citing 8-12 hours for a single playthrough. Completionist runs take around 20 hours.
- Frequent comparisons to other indie games (weight 0.28): Reviewers compare the game to numerous titles including Celeste, Carrion, Ender Lilies, Nine Sols, GRIS, and Rain World. These comparisons highlight its art style, storytelling, and gameplay elements.
- Developed by Rayark and students (weight 0.28): The game was developed by Rayark, a rhythm game company, in collaboration with a Taiwanese student team from Southern Taiwan University of Science and Technology. It began as a graduation project and was polished into a commercial title.
- Compared to Hollow Knight and Ori (weight 0.28): Reviewers frequently compare the game to Hollow Knight, Ori and the Blind Forest, and Rain World, noting similarities in atmosphere, platforming, and visual style. Some describe it as a blend of elements from these titles.
- True ending requires memory fragments (weight 0.24): Collecting all memory fragments or bubbles is necessary to unlock the true ending, and a false-ending achievement is tied to fragment count. Thirty fragments are specifically required.
- Hidden gem overlooked by many (weight 0.23): Multiple reviewers describe the game as an overlooked gem that deserves more recognition and popularity. It received little attention from players and critics, with zero critic reviews on Metacritic shortly after release.
- Localization limited and uneven (weight 0.2): The game supports English, Japanese, and Korean, with the Korean translation well done and the Japanese mostly readable. Russian is not officially supported, though a Spanish mod exists.
- Difficulty levels and updates (weight 0.17): Three difficulty levels, including an easy mode, were added after release. Updates also introduced Disaster mode, save points in boss fights, and a per-chapter memory fragment display.
- Comics add story context (weight 0.15): Each chapter ends with a comic that provides backstory and helps players understand the narrative. The game also includes a gallery mode with art and comics.
- Steam Deck and Linux compatible (weight 0.15): Reviewers report the game runs well on Steam Deck OLED and Linux/SteamOS, including from a microSD card. It also supports Xbox and DualShock 4 controllers.
- Rich sci-fi story told in fragments (weight 0.15): The narrative has a strong sci-fi flavor and is delivered through memory fragments and flavor text scattered around the map. The story involves Mandis, WB.lab, origin fluid, AI Dylan, and a post-apocalyptic Earth.
- Mature content not for children (weight 0.12): The game contains gore and mature themes, leading reviewers to strongly advise against it for children. The gore is rendered in detailed pixel art.
- Innovative puzzle-platformer with biotech setting (weight 0.11): The game is described as an innovative puzzle-platformer in the spirit of Limbo and INSIDE, with a brutal biotech disaster setting. Its movement mechanic is compared to Yoku's Island Express and Dandara.
- Niche appeal and low visibility (weight 0.11): The game is somewhat niche and went under the radar, likely due to lack of communication and presence at major events. It had little useful YouTube coverage and received little attention from Russian players.
- Soundtrack lacks memorable tracks (weight 0.1): The music contributes to atmosphere but is considered less expressive than in Ori or Hollow Knight, with few memorable tracks aside from the main theme. The music pack contains around 30 tracks.
- Store tags and trailer misleading (weight 0.1): Reviewers note that the action and metroidvania tags are not accurate, and the trailer is misleading. The store page description does not reveal the full picture.
- Reasonable price and content value (weight 0.1): Reviewers find the price appropriate and the content length suitable, offering a lot for a reasonable price. The game had a permanent price reduction.
- Positive review scores around 9/10 (weight 0.1): Reviewers gave high scores such as 9.5/10 and 9/10, praising the game's overall quality. One reviewer scored it 7 out of 10.
- Completion advice and guide recommended (weight 0.06): For 100% completion, a guide is advised. One tip suggests saving one memory fragment until after finishing the game to avoid missing the true ending.
- Good performance and no bugs (weight 0.05): Reviewers report no bugs and smooth performance. The game supports full achievement and 100% completion.

Emotions:
- Frustration (weight 0.15): Players cite infuriating difficulty spikes, punishing checkpoints, and instant-kill mechanics that force repeated retries. Controls often feel imprecise and unresponsive, and puzzle sections demand precision without adequate tolerance for error. Technical issues like frame rate drops and controller lag further compound the aggravation.
- Admiration (weight 0.11): The game's pixel art, animation, music, and atmospheric world design are consistently praised as stunning and masterful. Reviewers highlight the clever level design, engaging puzzles, and a well-told story that elevates the experience. The final boss and the overall artistic vision are often called among the best in the genre.
- Satisfaction (weight 0.09): Smooth platforming, satisfying puzzle solutions, and well-balanced difficulty provide a fulfilling experience. Defeating challenging bosses after many attempts yields a strong sense of achievement. The rich story, varied levels, and excellent audio-visual presentation make the journey rewarding.
- Disappointment (weight 0.09): Many feel the game starts strong but falters with a confusing, fragmented story and an unsatisfying true ending. Gameplay is sometimes seen as a watered-down mix of other titles, with poor optimization and awkward menus. The lack of a sequel and unresolved plot points leave players let down.
- Enjoyment (weight 0.07): Reviewers find the platforming, puzzles, and boss fights genuinely fun and engaging. The unique mechanics, smooth controls, and well-crafted world keep players entertained. The blend of action and story, along with a pleasant difficulty curve, makes for an enjoyable experience.
- Annoyance (weight 0.04): Poor mouse controls, tedious collectible hunting, and time-constrained puzzles are common irritants. A constantly talking companion with no mute option and repetitive music loops add to the annoyance. Instant-death traps that reset progress and unclear hazard visuals further frustrate players.
- Enthusiasm (weight 0.04): The combination of platforming, puzzles, and a rich sci-fi narrative excites players. The game's visuals, soundtrack, and boss fights are frequently highlighted as standout features. Innovative mechanics and a tragic, engaging story keep enthusiasm high throughout.
- Appreciation (weight 0.03): Reviewers value the deep story about humans and ideals, along with the detailed pixel art and mecha design. The constant progression and surprising situations show sincere level design and excellent music. The overall passion in development is evident and appreciated.
- Boredom (weight 0.02): Sluggish pacing, especially in early chapters, and repetitive boss fights lead to boredom. Many puzzles feel padded and tedious, while the story becomes fragmented and unengaging. The game often feels like a slog with recycled mechanics.
- Excitement (weight 0.02): Major improvements in level design, puzzles, and animation from chapter three onward generate excitement. Aha moments from evolving puzzles and inventive boss battles keep players thrilled. Unique mini-game style boss fights and intense chase sequences add to the thrill.
- Surprise (weight 0.02): The game often exceeds low expectations, revealing itself as a hidden gem despite initial doubts. Enjoyment persists even for those fatigued with the genre, and difficulty proves more moderate than trailers suggested. High-paced, enjoyable boss battles catch players off guard.
- Love (weight 0.02): Players deeply love the game's lore, art style, and atmosphere, often noting growing enjoyment with each play. The contrast between the cute slime protagonist and the gory world is captivating. Near-perfect level design, excellent music, and a fantastic story cement this affection.
- Amusement (weight 0.02): Invading minds and reading thoughts provides funny, entertaining moments. The absurd humor of being a slime, planting onions, and feeding a family is delightful. Guiding enemies into traps and the sexy narrator voice add to the amusement.
- Immersion (weight 0.02): The soundtrack and sound effects deepen the atmosphere, making the experience elevating with headphones. The well-crafted story and presentation draw players in, especially through memory fragments and chapter comics. Gradually piecing together the narrative enhances immersion.
- Confusion (weight 0.01): Puzzles are sometimes unclear about objectives, and story fragments can be ambiguous. The ending feels confusing and clashes with the established style, while the fragmented plot and timeline leave many unresolved holes. Inconsistent character portrayals add to the bewilderment.
- Anger (weight 0.01): Malicious level design and infuriating higher difficulty provoke anger, especially with useless health upgrades and one-shot hazards. Dying repeatedly in chase sections and boss fights creates a feeling of knowing what to do but being unable to execute. The game can make players want to throw their controller.
- Dissatisfaction (weight 0.01): Keyboard and mouse controls feel bad, and poor game feel with sticky jumping and bad hit detection frustrate. Fragmented collectibles and scattered memory reading make progression unsatisfying. The story explains events but not the aftermath, and the true ending feels hollow.
- Mild frustration (weight 0.01): Controls become less responsive toward the end during quick movements, and some sections are very tedious. Easy mode is already quite difficult for platformer novices, and the unusual controls take time to get used to. These small issues add up to mild frustration.
- Nostalgia (weight 0.01): The game reminds reviewers of Ori games and Made in Abyss, evoking fond memories. Treasuring awesome moments like the final boss fight brings back emotions. Completing World of Goo in childhood is also recalled, creating a nostalgic feeling.
- Curiosity (weight 0.01): A non-straightforward story invites exploration to uncover what is happening. The fragmented narrative and memory reading build the world and its truth, sparking curiosity. Rayark's first platformer attempt and PV showing possible ability unlocks also intrigue players.}