Info about The Room VR: A Dark Matter:

Official game description:
Fireproof Games continue their award winning game series, _The Room_, with _The Room VR: A Dark Matter_.  
The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion. Designed from the ground up for the unique capabilities of virtual reality, players can inhabit the spine-tingling world of The Room and interact with its strange contraptions in this compelling new chapter.  
Fireproof Games are a small independent team working in Guildford in the UK. We self-published our first game The Room on iPad in September 2012 and were stunned with both the critical success and our new-found fan-base, not to mention multiple international awards. The Room games have since changed our lives and we hope you enjoy our Virtual Reality take on the series.

Release date: Mar 26, 2020

Categories: Puzzle Solving, VR Gameplay, Point-and-click Adventure, Atmospheric Horror (Light), Interactive Environments, Escape Room Puzzle, Supernatural Elements, Narrative Adventure


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and satisfying puzzles (weight 0.96): The puzzles are well-designed, varied, and satisfying to solve. They range from simple to complex, offering a good balance of challenge and enjoyment.
- Immersive VR experience (weight 0.95): The game offers a highly immersive VR experience with detailed environments, atmospheric music, and intuitive controls that enhance the sense of presence.
- Beautiful graphics and atmosphere (weight 0.9): The game features stunning visuals and a richly atmospheric setting that draws players in. The detailed environments and realistic textures contribute to the overall aesthetic appeal.
- Great addition to The Room series (weight 0.06): The game is a great addition to The Room series, maintaining the high standards of puzzle mechanics and offering a compelling escape room experience.
- Effective use of teleportation (weight 0.05): The game uses teleportation mechanics effectively to reduce motion sickness and guide players through relevant areas, enhancing the VR experience.
- User-friendly for new players (weight 0.04): The game is suitable for casual players and VR newcomers, offering a user-friendly experience with satisfying interactions and flexible movement options.
- Worth the purchase (weight 0.03): The game is recommended for purchase, offering good value for money and a satisfying experience even at full price.
- Well-balanced difficulty (weight 0.03): The game features a well-balanced difficulty curve, making it accessible to a wide range of players while still offering a challenge.
- Multiple language support (weight 0.03): The game supports multiple languages, including Russian, Japanese, and Chinese, making it accessible to a global audience.
- Enjoyable first few levels (weight 0.03): The first few levels of the game are particularly enjoyable, with engaging puzzles and immersive environments that draw players in.
- Callbacks to earlier games (weight 0.02): The game includes delightful homages and callbacks to earlier games in the series, adding depth and nostalgia for long-time fans.
- Detailed room designs (weight 0.02): The game features detailed and exciting room designs with intricate touch interactions that enhance the overall puzzle-solving experience.
- Helpful hint system (weight 0.02): The game includes a well-implemented hint system that provides helpful tips on demand, ensuring players can progress without frustration.
- Satisfying haptic feedback (weight 0.02): The game offers satisfying clicky sounds and haptic feedback, enhancing the tactile experience of solving puzzles in VR.
- Smooth performance (weight 0.01): The game runs smoothly at 90fps on the highest settings, providing a perfect gameplay experience for its genre.

Common complaints:
- High price for limited content (weight 0.53): Many players feel that the game is overpriced for the amount of content it offers. The high price point, combined with the short gameplay duration and limited replay value, led to dissatisfaction.
- Short game length (weight 0.53): The game is criticized for being too short, with a playtime of around 2-4 hours. Players feel that the game does not offer enough content for its price, leading to disappointment.
- Weak and unclear story (weight 0.48): The story is criticized for being vague, nonsensical, and poorly constructed. Players felt that the narrative was incomplete and did not live up to the standards set by previous games in the series.
- Lack of replay value (weight 0.46): The game is seen as having little to no replay value, with puzzles and content that do not encourage repeated playthroughs. This, combined with the short length, makes the game less appealing.
- Puzzles lack depth and clarity (weight 0.31): Many players found the puzzles to be either too easy or too confusing, with hints that were not helpful. Some puzzles felt disconnected from the story and repetitive, leading to a less engaging experience.
- Technical issues and bugs (weight 0.28): Players encountered various technical issues, including occasional crashes, tracking issues causing nausea, and specific bugs in certain levels. These issues detracted from the overall enjoyment of the game.
- VR mechanics and issues (weight 0.13): The VR implementation is criticized for its lack of innovation and precision. Issues such as teleportation discomfort, imprecise hand tracking, and the inability to move freely around the environment were noted.
- Limited movement options (weight 0.1): The game relies heavily on teleportation-based movement, which many players found restrictive and dated. The lack of smooth locomotion and free movement options detracted from the overall experience.

Gameplay feedback:
- VR interaction and immersion (weight 0.44): The game leverages VR to create an immersive experience with tactile interactions and hands-on puzzle solving. Players can use both hands in VR to interact with objects, enhancing the sense of presence and engagement.
- Puzzle mechanics and variety (weight 0.42): The game features a wide range of puzzle mechanics, including inventory puzzles, object manipulation, and escape room-style puzzles. Players can interact with the environment to solve puzzles, which are designed to be challenging yet approachable.
- Hint system integration (weight 0.37): The hint system is well-integrated into the game, providing successive hints that are accessible via inventory. This helps players when they are stuck on puzzles without breaking the immersion.
- Teleportation-based movement (weight 0.06): The game uses teleportation mechanics for movement, which affects the player's viewpoint and restricts movement to specific locations. This system is designed to be VR-friendly and reduce motion sickness.
- Supernatural and atmospheric themes (weight 0.06): The game features a supernatural detective story with a Lovecraftian atmosphere. The narrative involves mysterious and magical tools, creating a dark and immersive storyline.
- Controls and aesthetic (weight 0.04): The game is praised for its fantastic controls and wonderful aesthetic. The atmosphere and soundtrack contribute to the overall immersive experience.
- Increasing difficulty and multiple levels (weight 0.03): The game offers multiple levels with different themes and increasing difficulty. The narrative is conveyed through environments, providing a varied and engaging experience.
- Nostalgia and comparison to mobile versions (weight 0.02): Some players feel nostalgia for The Room mobile games and compare the VR experience to the mobile versions. The game includes homages to previous games in the series.
- Predefined standing spots and mechanics (weight 0.02): The game features predefined standing spots and immediate but intelligent mechanics. Players can interact with gears, knobs, and other objects to solve puzzles.
- Unique VR experiences (weight 0.02): The game offers unique VR experiences, such as changing size and entering objects to work on their internal components. These mechanics add to the game's innovation and immersion.

Performance notes:
- Impressive graphics with occasional issues (weight 0.09): Players praised the game's detailed and beautiful graphics, noting that the PC version offers more details like smoke, shadows, and rays compared to other platforms. However, some experienced occasional crashes, image juddering, and tracking issues on higher graphics settings.
- Good performance on Oculus Quest (weight 0.02): The game runs well on Oculus Quest 2 and Oculus Quest 1 with Virtual Desktop, indicating good performance and compatibility with these devices.
- Controller and add-on issues (weight 0.02): There are reported issues with Index controllers and conflicts with the space calibrator add-on, which may impact the gameplay experience for some users.
- Bug in the fourth section (weight 0.01): Some players encountered a specific bug in the fourth section of the game, which could affect gameplay and user experience.

Recommendations:
- Highly recommended for VR puzzle enthusiasts (weight 0.25): The game is frequently praised for its intricate mechanical puzzles and immersive VR experience. Many players consider it a must-have for fans of puzzle games and VR escape rooms.
- Wait for a sale (weight 0.25): Numerous reviews suggest waiting for a discount before purchasing the game. Players feel the game is worth the price but recommend buying it on sale for better value.
- Play other 'The Room' games (weight 0.19): Players recommend experiencing the entire 'The Room' series for a full understanding and enhanced enjoyment of the game. It is suggested for fans of the series and VR escape room puzzle games.
- Desire for more content (weight 0.18): Players express a strong desire for more content, including sequels, regular DLC, or player-made content to expand the game's experience.
- Consider Ghost Town as an alternative (weight 0.16): Some players recommend checking out FireProof's other VR title, Ghost Town, as an alternative or additional experience to this game.
- Use headphones for immersion (weight 0.05): For the best experience, players suggest using headphones to fully immerse themselves in the game's atmospheric mysteries and intricate puzzles.

Other player notes:
- Russian localization requested (weight 0.01): Players have expressed a desire for the game to be localized in Russian, indicating a significant player base or interest from Russian-speaking regions.

Emotions:
- Satisfaction (weight 0.19): Players feel satisfied due to the game's well-integrated and enjoyable puzzles that are balanced in difficulty and make good use of VR mechanics. The atmosphere, graphics, and overall immersive experience, combined with the lack of technical issues, contribute to a highly satisfying gameplay experience.
- Disappointment (weight 0.13): The primary causes of disappointment are the game's short length and high price, which players feel does not match the amount of content provided. Additional frustrations include limited movement options, a rushed ending, and a lack of innovation compared to previous entries in the series.
- Joy (weight 0.11): Players experience joy from the fun and diverse puzzles, immersive VR experience, and beautiful visuals and atmosphere. The enjoyment of the game's environments, puzzles, and overall experience, along with the high immersion in VR, contribute to this positive emotion.
- Enjoyment (weight 0.11): Enjoyment stems from the cool and well-constructed puzzles, immersive atmosphere, and engaging gameplay. The beautiful visuals, great sound effects, and intuitive VR controls enhance the overall fun puzzle game experience.
- Excitement (weight 0.09): Players are excited by the cool and unique puzzles, immersive story, and amazing gameplay. The VR-specific puzzle mechanics, intense immersion, and the prospect of a sequel also contribute to this excitement.
- Frustration (weight 0.08): Frustration is caused by unclear hints, difficult puzzles, and technical issues such as VR hand tracking problems and crashes. Limited interaction with objects and movement issues, including the teleportation system, also add to player frustration.
- Satisfied (weight 0.05): Players feel satisfied with the well-balanced difficulty, high-quality puzzles, and creative use of VR. The enjoyable experience, intuitive controls, and good value for money also contribute to this satisfaction.
- Nostalgia (weight 0.02): Nostalgia is evoked by the game's reminders of late 90's and early 00's adventure games, as well as the homages to previous games in the series. Completing the series and reflecting on the journey also brings about this feeling.
- Fear (weight 0.02): Fear is induced by the game's horror elements, high volume, and tense, immersive atmosphere. Some stages with scary bugs and the overall scary nature of the game contribute to this emotion.
- Disappointed (weight 0.02): Disappointment arises from the game's short length and the lack of smooth locomotion, which players feel detracts from the overall experience.
- Awe (weight 0.01): Players feel awe due to the stunning visuals, especially in the last half of the game, and the realistic VR experience that immerses them in a fantasy world.
- Frustrated (weight 0.01): Frustration is caused by convoluted puzzles and tracking issues that lead to nausea. The teleportation mechanics also cause discomfort and add to the frustration.
- Engaged (weight 0.01): Players feel engaged by the fun and complex puzzles, slightly creepy atmosphere, and intricate level designs. The dark secret story and engaging puzzles keep players invested in the game.
- Immersed (weight 0.01): The VR immersion and the experience of being completely immersed in a fantasy world contribute to this feeling of being deeply engaged and present in the game's environment.}