Info about Double Spoiler:

Official game description:
ゲーム概要
-----
・ゲームの目的  
　天狗の新聞記者「射命丸文」を操作し、幻想郷に住む  
　妖怪、人間等を激写して精神的ダメージを与えるゲームです。  
・ルール  
　敵弾や被写体に当たらないように文を操作しボスを撮影します。  
　ボスを規定枚数撮影すればミッションクリアです。  
　クリアできなかった場合はハイスコアには残りません。
基本技術　操作編
--------
・操作方法  
　撮影ボタン（キーボードはZ）  
　　　写真を撮影（フィルム装填100％時）  
　　　押し続けると撮影箇所を操作出来ます。  
　低速移動ボタン（キーボードはShift)  
　　　押し続けると文の移動速度が遅くなります。  
　撮影と低速移動ボタン同時押し  
　　　超精密移動、及び高速フィルム巻き  
　回転ボタン（キーボードはX）  
　　　カメラの向きを縦横切り替える。  
　決定　　　　　　撮影ボタン（Enterボタン）  
　キャンセル　　　低速移動ボタン or 回転ボタン（Escボタン）
基本技術　撮影編
--------
・フィルム装填率  
　ファインダーの近くに表記してあります。  
　100%時のみ写真が撮影可能です。  
・通常フィルム巻き  
　何もせずとも時間で徐々に回復し、100%になれば撮影可能です。  
・高速フィルム巻き  
　撮影ボタンと低速移動ボタンを同時押しすると、通常より  
　かなり早くフィルムを巻きます。  
　この時間は超精密移動になります。  
・ファインダーモード  
　撮影ボタンを押しっぱなしにすると一定時間ファインダーモード  
　になります。この時は、プレイヤーではなくフォーカスフレーム  
　を操作し、少し離れた場所を撮影することが可能です。  
　＊ただし、時間と共にフォーカスフレーム（撮影有効範囲）が小さくなり、  
　　一定時間でフィルムが感光（無条件撮影失敗）してしまいます。
基本技術　写真編
--------
・有効写真と無効写真  
　ボスが写真に収まっていると撮影成功です。  
　失敗した場合はカウントされません。  
・シュート・ザ・ブリット  
　弾幕を撮影すると、写した弾幕を消すことが出来ます。  
　この時、その美しさで写真の評価点が決まります。  
・決定的瞬間  
　最も評価点が高かった写真は「決定的瞬間写真」として  
　文の手帖に残ります。  
・撮影時の注意  
　撮影するときは低速移動ボタンを離して撮影ボタンを  
　押さないと撮影出来ません。  
　しっかり撮影ポイントに移動してから撮影しましょう。
基本技術　評価点編
---------
・写真の評価点  
　敵弾を多く撮影するとその写真の評価点が高くなります。  
　ボスを写真の中央に収めるほど点数が高くなります。  
　（また、様々な条件により点数が加算されます）  
・ナイスショット  
　「カツッ」という効果音と共にボスの周りに大きな円が  
　現れることがあります。  
　この時に撮影するとボーナスが入ります。  
・主なボーナス評価点  
　Boss Shot　　ボスを写真に収めた（中心の方がより良い）  
　Two Shot 　　プレイヤーとボスの二人を写真に収めた  
　Risk Shot　　危機的状況で撮影した  
　Macro Bonus　ボスを接写した  
　Angle Bonus　写真の辺が短い方を向けてボスを撮影した  
　Clear Shot 　ボスの姿をくっきり写した  
　等々、他にもたくさんあります。
基本技術　小ネタ編
---------
・失敗写真のススメ  
　失敗写真でも敵弾は消せます。  
　あえて被写体を狙わずに分厚い弾幕を撮影することで、  
　ピンチを切り抜けることも可能です。  
　また、失敗写真は手帖には収めず捨ててしまうので、  
　次の撮影までのブランクが短くなります。その為、無理して  
　被写体を撮影しない方が有利になる場合もあります。  
・フォーカスフレームの色  
　ファインダーモード時のフォーカスフレーム内に  
　ボスが入っている時は、フレームが赤くなります。  
　この時に撮影すれば撮影成功です。  
・フォーカスフレームの初期位置  
　フォーカスフレームの初期位置はファインダーカーソルの  
　位置です。ファインダーカーソルは、  
　高速移動時は移動方向に振れ、低速中はボスの方向を向きます。
応用技術　撮影編
--------
・ボスの撮影不可能状態  
　ボスが消えていたり、画面外にいたり、半透明になっていたり、  
　別の物に変形している時は撮影しても必ず失敗します。  
・フォルムが感光するまでの時間の目安  
　フォーカスフレームの中心にある大きな円が完全に消えると  
　感光（失敗）します。  
・ファインダーカーソルの狙い  
　高速でボスに近づいたときは、ファインダーカーソルがボスを  
　向いていない事があります。この時、  
　低速移動ボタンを一瞬押すとボスに合わせることが出来ます。  
・写真の向き  
　基本的に縦向きの方が遠くまで撮影でき、攻略に有利です。  
　慣れるまでは縦向きメインで行うといいでしょう。
小ネタ　決定的瞬間写真編
------------
・決定的瞬間写真のロック  
　被写体選択で、キーボードのLキーを押すと写真の上に鍵が  
　表示され、そのシーンの写真が上書き禁止にされます。  
　以降、より点数が高い写真が撮れても更新されません。  
・決定的瞬間写真の手動更新  
　ステージクリア画面（及びゲームオーバー画面）で写真が表示  
　されているとき、左右で写真を切り替えキーボードのＳキーを  
　押すと保存することが出来ます。  
　＊ロックしていても強制的に更新します。

Release date: 2 Aug, 2019

Categories: Bullet-hell, Photography Gameplay, Single-player, High Score Chasing, Character Collection, Skill-Based Mastery, Boss Rush


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and Fun Gameplay (weight 0.99): Players find the game to be a significant improvement over its predecessor, offering an enjoyable challenge for both experienced players and newcomers. Its short play sessions and unique bullet pattern challenges contribute to its appeal.
- Unique Touhou Experience (weight 0.42): The game is considered a unique and valuable addition to the Touhou series, offering a distinct photography-based gameplay style. It's also seen as a good entry point for Touhou fans to practice basic STG skills.
- Well-Designed Bullet Patterns (weight 0.41): The game features well-executed and creative bullet pattern designs, which are a highlight for many players. While some patterns are tough, the overall difficulty is considered acceptable and engaging.
- Flexible Progression System (weight 0.38): The game allows players to tackle individual spell cards and skip challenging ones, making progression less strict and more accommodating than previous titles. This flexibility enhances player experience and reduces frustration.
- Appealing Character Focus (weight 0.37): The game's focus on characters like Aya and the introduction of Hatate add significant nuance and appeal. The presence of characters like Orin and Kogasa also enhances the player's enjoyment.
- Excellent Music Score (weight 0.25): The game's soundtrack is consistently praised for being fantastic and not becoming tiresome, with specific tracks like 'Youkai Mountain ~ Mysterious Mountain' and 'Bell of Avici' receiving special mention.
- Helpful In-Game Features (weight 0.13): Small but impactful design choices, such as interesting in-game tips and a 'take a break' message on the quit button, contribute positively to the player experience.
- Successful Photography Achievement (weight 0.05): One player noted successfully photographing 107 scenes, indicating a sense of accomplishment within the game's core mechanic.

Common complaints:
- Extreme Overall Difficulty (weight 0.95): Many players found the game exceptionally difficult, even compared to other Touhou titles. This high difficulty level, present from the start and escalating in later stages, makes it challenging for both casual players and those familiar with the series, often leading to frustration and inability to progress.
- Frustrating Luck-Based Spellcards (weight 0.42): Several spellcards are perceived as overly reliant on luck due to random bullet patterns, leading to repeated deaths and significant frustration. Specific stages and spellcards, such as 'Recalling the Golden Pavilion' and 'Dragon Palace's Messenger Swimming Bullet', were highlighted as particularly problematic.
- Hatate Unlock & Treatment Issues (weight 0.32): The unlock conditions for the character Hatate are considered too strict, making it difficult for players to access her. Additionally, Hatate receives poor official treatment within the game, including a lack of a dedicated background music, which negatively impacts her character recognition.
- Accessibility and Technical Issues (weight 0.14): A few players reported being unable to play photography-based games or experiencing technical issues, such as the game not running on their laptops. There were also mentions of being unable to unlock content, likely due to the high difficulty.
- Calm BGM Clashes with Gameplay (weight 0.14): The calm background music (BGM) is noted to clash with the intense bullet-dodging gameplay. This mismatch can flatten the mood and contribute to player fatigue after clearing stages, making the difficult experience less engaging.
- Repetitive Gameplay Structure (weight 0.13): Some players found the requirement to complete each stage twice less enjoyable compared to previous titles in the photo-taking series. This repetitive structure, combined with fast bullets, detracted from the overall fun.

Gameplay feedback:
- Unique Photography Gameplay (weight 0.69): The game is a photography-based Touhou title where players capture images of attacking bosses to progress, rather than using traditional attacks. It blends bullet hell mechanics with a Pokemon Snap-like photo scoring system, requiring a specific number of photos to clear stages.
- Unlockable Character Hatate (weight 0.4): Hatate is an unlockable character with her own distinct gameplay style and camera mechanics, contrasting with Aya. Unlocking her requires significant progress, including clearing specific 'EX' levels and a high number of scenes.
- Vertical Camera Mechanic (weight 0.32): A key feature is the ability to rotate the camera between horizontal and vertical orientations. This vertical view is often beneficial for telephoto shots and specific bullet patterns, adding a strategic layer to gameplay.
- Short, Intense Sessions (weight 0.31): The game is designed for quick play sessions, often less than a minute per attempt, due to its immediate boss battles and instant retries. Each stage requires multiple completions with varied approaches.
- Quirky Bullet Patterns (weight 0.09): The game features unique and challenging bullet patterns, particularly from characters introduced after Subterranean Animism, which often require specific strategies and timing to photograph effectively.
- Spoiler Stage Mechanics (weight 0.08): The 'Spoiler' stage introduces an opponent who also uses photography alongside traditional danmaku, adding a unique twist to the combat encounters.

Performance notes:
No performancepoints

Recommendations:
- Aimed at experienced players (weight 0.83): This game is highly recommended for players who are already familiar with Touhou bullet hell games, especially those who have cleared previous titles like 'Shoot the Bullet' or can handle Lunatic difficulty. It is not suitable for beginners or casual players due to its high difficulty.
- Successor to Shoot the Bullet (weight 0.47): Double Spoiler is seen as a continuation for fans of 'Shoot the Bullet,' offering more of the puzzle elements of capturing bullet patterns and expanding on Gensokyo's lore. However, one reviewer still preferred the predecessor.
- Support the game (weight 0.06): One player purchased the game specifically to support its development, indicating a level of fan loyalty.

Other player notes:
- More Touhou games on Steam (weight 0.33): Players are eager for more Touhou titles, specifically mentioning Imperishable Night and Undefined Fantastic Object, to be released on Steam. They are willing to purchase these games to support the developer.
- Secret Sealing Club difficulty (weight 0.08): One player noted that Secret Sealing Club Nightmare Diary is considered the easiest entry in the photo-taking series. This provides a specific observation about game difficulty.
- Hatate eats salamanders (weight 0.05): This point is based on very limited and non-substantive feedback, likely a joke or meme. Its relevance to game analysis is extremely low.

Emotions:
- Satisfaction (weight 0.24): Players felt satisfied by the game's expanded mechanics, deeper strategic gameplay, and improvements over its predecessor, including more relaxed progression and the ability to skip spell cards. The challenge of the bullet patterns, combined with the novelty of the photography genre and the quality of the music and boss designs, also contributed to a sense of accomplishment and enjoyment for experienced players.
- Frustration (weight 0.22): Frustration primarily stemmed from the game's high difficulty, particularly specific challenging stages and 'trash' spell cards with super fast bullets and one-hit deaths. Players also expressed frustration with strict unlock conditions for certain characters and the necessity of completing stages multiple times, which amplified the difficulty.
- Excitement (weight 0.15): Excitement was generated by the improved gameplay mechanics, the unique twist on bullet hell, and the engaging blend of bullet hell and photography. The presence of favorite characters, lore, and the unmatched exhilaration upon clearing difficult sections also contributed to a strong sense of excitement.
- Disappointment (weight 0.07): Disappointment arose from the game's extreme difficulty, which prevented many players from unlocking content. Other causes included the perceived poor official treatment of the character Hatate, the lack of a dedicated BGM for her, and technical issues preventing the game from running on some systems.
- Admiration (weight 0.07): Admiration was directed towards the character Hatate, particularly her cuteness, and the overall quality of the game's music. Players also admired the developer's creativity and the design of other characters like Aya.
- Enjoyment (weight 0.06): Players enjoyed the solid danmaku photo gameplay, the engaging music, and the puzzle-like nature of the bullet patterns. The game's suitability for short play sessions and the tension inherent in bullet hell mechanics also contributed to overall enjoyment.
- Anger (weight 0.03): Anger was reported due to the perceived unfairness of certain stage designs and the immediate consequence of getting hit and dying, leading to a sense of injustice in gameplay.
- Anticipation (weight 0.03): Anticipation was expressed by players eagerly awaiting more games from the developer, particularly other Touhou titles, to be released on Steam.
- Confusion (weight 0.01): Confusion arose from the game's title 'Double Spoiler' when only the character Aya was initially available, leading players to question the meaning behind the title.
- Love (weight 0.01): Players expressed love for the game due to its fun factor and the novelty of its new gameplay mechanics, indicating a strong positive emotional connection.
- Fatigue (weight 0.01): Fatigue was experienced as an emotional flattening after successfully clearing difficult sections of the game, especially when accompanied by calm music, suggesting a mental exhaustion after intense gameplay.
- Humor (weight 0.01): Humor was derived from self-deprecating descriptions of dying in the game, indicating players found amusement in their own struggles and failures.
- Nostalgia (weight 0.01): Nostalgia was triggered by memories of playing the game in the past, specifically recalling experiences from fifth grade, evoking a sentimental feeling for earlier times.
- Conviction (weight 0.01): Conviction was expressed by players who believed the game served as evidence to disprove a particular statement, indicating a strong belief in the game's ability to support their argument.
- Caution (weight 0.01): Caution was advised due to the game's high difficulty, particularly for new players, suggesting a warning about the challenging nature of the gameplay experience.
- Comparison (weight 0.01): Comparison was made regarding the game's difficulty in relation to other games, indicating players were evaluating its challenge level within a broader gaming context.}