Info about RPG Maker MZ:

Official game description:
Sample Games
============
Sample games made in MZ are available for FREE
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The project data for those samples are also available in the Workshop. Feel free to take inspiration and reuse any part that you like!  
What is RPG Maker?
==================
No programming knowledge required!
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If you love games, surely you've thought at least once, "I wish I could make a game myself." Programming, however, is a huge obstacle that stands in your way. Coming up against such a challenge, perhaps most people have given up due to the difficulty involved.  
That becomes quite a loss for the entire game industry, because from among the ideas discarded, there's bound to be creations that could lead to huge, earth-shattering hits.  
The RPG Maker series was created to answer the wishes of all kinds of people who have found themselves saying, "I want to make a game without learning programming," or "Could anyone really make a game?"
A Tool Designed to Make Games
-----------------------------
RPG Maker is known in Japan as "RPG Tsukūru." "Tsukūru" is a coined term that, in a literal sense, combines the Japanese words for "make" and "tool." This signifies that RPG Maker is a tool that is designed to make games. Within RPG Maker, we have already programmed the basic operations that support RPGs. Making an RPG is as easy as putting in the stats for your heroes and villains, drawing up some maps, and using a simple eventing system to drive the story to it's finale!
Create an Original Game with Ease!
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Included with RPG Maker MZ, we have prepared a wealth of resources consisting of the visual art and music that are needed to make games. All you need to focus on is giving shape to your own ideas. On top of that, for anyone looking for something beyond the materials that are already provided, we have a vast collection of additional downloadable content intended for the RPG Maker series.  
By using these assets in combination with your ideas, you can unleash your creativity on the gaming world.
About the Software
==================
**The RPG Maker Series' Newest Offering: RPG Maker MZ**  
With new features and enhancements to older features, this RPG Maker is set to become the best RPG Maker to date!  
Map Editor
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With RPG Maker's map editor, you can create maps with ease. Pick the tiles you want to use, and “paint” them on to your maps. With powerful enhancements from the previous RPG Maker’s map editor, and a large collection of new tiles, you can build countless towns and dungeons for your players to explore!.  
●Tile size can be selected from "16x16", "24x24", "32x32", and "48x48".  
The new tile resolution options facilitate the use of RPG Maker VX and VXAce tile sets (32x32) and custom assets.  
**● The Layer Function Returns!**  
An incredibly missed feature from RPG Maker XP returns with MZ! Map layer control has returned. You can now select which of the four map layers you are drawing onto, or leave it on Automatic to keep the behavior from MV. This gives you more control to make your maps look the way you want to, as well as speeding up the map creation process: No more having to redo an entire tile because you messed up one layer or want to change the base layer!  
**●Shadow pen rectangle mode for wide-area manipulation**  
Holding down the Shift key when selecting a shadow pen allows you to switch to rectangle mode, which manipulates a wide area.  
**● Map Trees can be Rearranged**  
You can now rearrange the Maps in the editor Map Tree even on the same tree level, making it easier than ever to organize your project for maximum efficiency.
Character Generator
-------------------
Not only can you use the included characters or import your own made completely from scratch, you can also create your own original characters using component pieces using the built in Character Generator! Combine hairs, eyes, clothes, accessories, and more. Recolor them to match your vision.  
● Adjust Component Positioning  
You can now use the offset feature in the Character Generator to adjust the placement of generator pieces, giving you greater control over the look of your heroes, villains, and NPCs!  
● Add New Color Palettes  
You can now go beyond the existing color palettes: add your own palettes for recoloring hair, clothes, and more!  
A Trove of Assets Included
--------------------------
From face graphics, character sprites, to map chips, character generator components, music, and sound effects, and more, RPG Maker MZ boasts the largest collection of assets out of the box than any RPG Maker in the series history!  
**● Graphics  
　Animations: 120  
　Battle Background 1: 51  
　Battle Background 2: 50  
　Character Sprites Sheets: 44  
　Character SV Battlers: 40  
　Face Graphic Sheets: 15  
　Character Busts: 120  
　Character Full Art: 120  
　Enemy Battlers: 105  
　Enemy SV Battlers: 105  
　Tileset Sheets: 31  
　Parallaxes: 21  
　Title Screens: 20  
● Sound  
　BGM：48  
　BGS：29  
　ME：27  
　SE：345  
●Sample map data（dlc\\RemakeMapResourcePackFolder）  
　Sample map data of RPG Maker VXAce 117  
　Sample map data of RPG Maker MV 104  
　\*See readme in the same folder for usage instructions**
Database
--------
The database is where the heart of your RPG Maker game resides. Here you store the information defining your characters, their skills, equipment, classes, but also their foes! Also in the database will be where you define many things about your game, like the names of stats, what conditions your characters can be afflicted with, battle animations, and more.  
●Maximum number of major database entries can be changed to 9999  
The maximum number of Actors,Classes, States, Skills, Items, Weapons, Armors, Enemies, Troops, and Common Events can now be set to 9999.  
This allows you to realize the game you want to create, such as a game with a wide variety of items.  
●Copy and paste tileset settings  
Passage, Passage (4 dir), Ladder, Bush, Counter, Damage Floor, and Terrain Tag setting can now be copied and pasted to other tileset pages.  
This makes it easier to set up alternate tilesets.  
**● New Battle System Added!  
With RPG Maker MZ, in addition to the front and side-view options that existed in previous RPG Makers, we've added a brand new option!  
The Time Progress Battle System will unchain your game from traditional turns, allowing every character to act at their own speed based on their stats and conditions.**  
Events
------
The Event system covers all the many NPCs, treasure chests, puzzles and everything else your players will interact with in your game. Using a simple system of menus, you can create a complex series of events that will drive your game to its conclusion. All with no programming knowledge required!  
**  
● We have added an "Quick Setting" feature that allows you to specify coordinates from the preview screen in the picture (image) settings. This makes setting up images simple and intuitive.  
● We have added a "Quick Access" that allows you to instantly access your favorite maps. This enables you to quickly find maps you frequently use.  
● Switch to event mode to display the event list  
Selecting an event on the list will select the corresponding event on the map. You can also open the event editor directly from the list.  
● More Powerful and Extensive Event Commands!  
Through the addition of elements including control characters for text displays, picture movement settings and status determination for buttons used during conditional branching, we've augmented and expanded event commands.  
●Toggle Skip" to disable a specified range of event command  
With the execution selected, \[Skip\] is created by using the shortcut key Ctrl+/ or the context menu \[Toggle Skip\] operation. This is useful when searching for the cause of a bug or testing the direction, since the event commands contained in \[Skip\] to \[End\] are not executed.  
● Preview Added for Movement Route Settings!  
When setting up events, now you can check movement routes using a preview.**  
Animation
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●Particle animation with enhanced 3D expression  
With RPG Maker MZ, our Animations function has been completely revamped. Easily create huge fireballs, dynamic sword slashes, or freezing winds for your characters to unleash… and suffer.  
Due to popular demand, we have now included support for particle effects using Effekseer\*, an open source particle effect creation tool!  
With this new feature, you can create magnificent 2D and 3D animations without having to use clunky spritesheets, making it infinitely easier to make extremely dynamic battle animations!  
●RPG Maker MV compatible animation editing function  
Cell animations prior to RPG Maker MZ can be set by selecting \[Create MV-Compatible data\] from the animation context menu.  
Plugins
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Sometimes, you want to go beyond what is easy to do with eventing alone. That is when Plugins come in! Plugins are bits of code that can change almost anything in your RPG Maker game. Learn to code enough to make some yourself, or find ones made by others to bolster your game. Adding an existing plugin can be as easy as plugging it in!  
● Revamped Plug-in Commands  
It's now possible to select a plug-in name and command name from a pull-down menu rather than having to enter it from text. Additionally, you can easily pass parameters to the Plugin Command requires with a simple menu system.  
● Plugin Management Made Even Easier  
Turn Plugins On/Off from the base Plugin Manager Screen, Easily find the plugin creator's website with the new URL field in the Edit Screen, and be sure that your plugins have all the requirements and are in the correct order with the new error messages.  
Playing a Game
--------------
RPG Maker MZ makes it much easier for users to play games!  
**● Auto-save Function Added  
Auto-save and separate auto-save slots have been added to the default functionality of the Engine! This option can be turned on and off in the Editor for your game.  
● Better UI For Mouse and Touchscreeens  
The UI has been completely revamped to more comfortable and more intuitive for mouse and touchscreen control!**  
Other updated features  
● Sub folder asset organization  
Subfolders created under audio, img, and plugins can now be referenced from the editor. This is a useful feature for material management.  
\*Some plugins may behave differently when stored in a subfolder

Release date: Aug 27, 2020

Categories: Game Development Tool, 2D Game Creation, No-Code Development, Scripting Support, Customization, Plugin Support, Drag-and-drop Coding, Mod Support

Feature scans:
- MTX: score 85; verdict: Predatory Monetization; summary: The user reviews for RPG Maker MZ highlight significant concerns regarding its monetization practices. The most frequent and impactful complaints revolve around the excessive and overpriced DLCs, which are often redundant or misleading. Users feel that essential content and tools are locked behind paywalls, making it necessary to spend a considerable amount of money to access basic features. Additionally, there are concerns about false advertising, as the game is marketed as accessible to everyone, but in reality, users need to purchase DLCs to create unique games. The overall sentiment is that the game's monetization practices are predatory and exploitative, detracting from the user experience.
- Proton/Linux: score 80; verdict: Barely Playable; summary: The software faces significant compatibility and performance issues on Linux. Users report difficulties in running the software smoothly, often requiring extensive tweaks and workarounds. There is a notable lack of native Linux support, which was previously available in the older version (MV). Additionally, users express frustration over the software barely working on Linux and the absence of features like one-click export to Linux game versions.
- Steam Deck: score 75; verdict: Tinkering Required; summary: The analysis of user feedback reveals significant issues with the software's compatibility and support for Linux. Users frequently encounter difficulties in running the software on Linux, often requiring workarounds such as using Proton or Wine. The lack of native Linux support and the manual effort required for porting and deployment are major pain points. Additionally, the inability to export to Linux directly from the deployment options adds to the overall friction. These issues collectively result in a less-than-optimal user experience for Linux users.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: The evidence suggests that the community finds the game worth purchasing at a discounted price, typically around $15 to $20. Many users mention that the full price is not justified, especially if they already own a previous version like MV. The value is seen more in the context of sales and upgrades from previous versions rather than the full price.
- Playtime Metrics:
  - Game completion: 1000.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 1000.0h
  - Reasoning: The evidence provided includes several direct mentions of playtime dedicated to RPG Maker MZ and its predecessors. The quotes indicate significant time investments, ranging from hundreds to thousands of hours, which helps to establish a clear picture of the typical playtime metrics. The reasoning for each metric is as follows: game completion is inferred from the extensive hours dedicated to game production and development; story completion is not explicitly mentioned, hence it is marked as null; session length is not explicitly mentioned, hence it is marked as null; endgame is inferred from the extensive hours dedicated to game production and development.
- Time-to-fun:
  - Summary: The game has an initial learning curve and adjustment period, but once players get past this phase, they find it enjoyable and fun.
  - Stance: Fun then drops
  - Anchor: Completing the tutorial and initial adjustment period
  - Time to anchor: 1h 0m
  - Friction: Laggy tutorial; Need to create new projects for each tutorial feature; Learning curve for new features
  - Unlock drivers: Completing the tutorial; Familiarity with game mechanics
  - Conditions: Patience to go through the tutorial; Willingness to learn new features
- Player Archetypes:
  - Beginner Game Developer (sale)
    - Motivation: Ease of use and accessibility for creating games.
    - Playstyle: Uses built-in tools and plugins to create simple games without deep coding knowledge.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: beginner; newcomer
    - Reference games: RPG Maker MV; Scratch
  - Veteran RPG Developer (no buy)
    - Motivation: Advanced customization and deep knowledge of the engine.
    - Playstyle: Extensive use of plugins and scripts to create highly customized games.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: hardcore developer; veteran
    - Reference games: RPG Maker MV; RPG Maker VX Ace
  - Creative Hobbyist (sale)
    - Motivation: Creative expression and sharing games with friends and family.
    - Playstyle: Focuses on creating enjoyable and functional games using built-in tools and some plugins.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: hobbyist; creator
    - Reference games: RPG Maker MV; Scratch


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- User-Friendly and Easy to Learn (weight 0.77): The software is praised for its ease of use, intuitive interface, and comprehensive tutorials, making it accessible for beginners and those without programming knowledge.
- Great for RPG Development (weight 0.4): The software is highly regarded for creating RPG-style games, offering tools and features that cater specifically to RPG development.
- Superior to Previous Versions (weight 0.37): The software is considered an improvement over older versions like MV, with better performance, fewer limitations, and more advanced features.
- Rich Plugin System (weight 0.24): The software supports a wide array of plugins, including third-party options, which enhance its functionality and fix many shortcomings.
- Strong Community Support (weight 0.2): The software benefits from a large and supportive community, providing resources, plugins, and assistance to users.
- No Coding Knowledge Required (weight 0.16): The software is recommended for those with limited or no programming knowledge, making game development accessible to a broader audience.
- Better Optimization and Stability (weight 0.16): The software offers better optimization, stability, and performance, ensuring smooth game running.
- Improved Movement Route Preview (weight 0.15): The software includes an improved system for previewing movement routes and animations, enhancing the development process.
- Good for Indie and Hobbyist Developers (weight 0.12): The software is well-suited for indie game developers and hobbyists, providing tools that facilitate game creation without extensive coding.
- Enhances Creativity (weight 0.11): The software allows for creativity to flow, enabling users to create modern and creative works, including amazing masterpieces.
- Comprehensive Game Development Toolkit (weight 0.09): The software is praised as an incredible framework and toolkit for game development, offering a wide range of capabilities.
- Adjustable UI and Font Settings (weight 0.09): The software includes built-in settings for adjusting font and UI window sizes, as well as screen size and resolution.

Common complaints:
- High plugin costs and reliance (weight 0.51): Many users find the prices of plugins to be too high and feel that the software relies too heavily on plugins, many of which are paid and not worth the cost.
- Compatibility issues with MV (weight 0.29): There are significant issues with plugin compatibility and project migration between MV and MZ, making transitions difficult and limiting the use of existing MV plugins.
- Lack of native features (weight 0.25): The software lacks many built-in features that users expect, requiring additional plugins and workarounds for basic functionality.
- Steep learning curve (weight 0.24): The software requires significant scripting knowledge and understanding of JavaScript, presenting a steep learning curve for new users.
- Software limitations and constraints (weight 0.16): Users find the software to be very limiting with several constraints that hinder the development process.
- Time-consuming and overwhelming (weight 0.16): The software can be overwhelming at first and requires a lot of time and effort to master, which can be daunting for new users.
- Display and usability issues (weight 0.15): There are issues with the software's display on Windows and overall user-friendliness, making it less intuitive to use.
- No Linux or Mac support (weight 0.12): There is a notable lack of support for Linux and Mac OS, which limits the accessibility for users on these platforms.
- Plugin functionality issues (weight 0.09): Plugins occasionally have synchronization issues and may not work properly, adding to the frustration of users.
- Complex plugin customization (weight 0.09): MZ plugins are often convoluted, confusing, and require coding knowledge, making them less accessible for users without programming skills.
- Animation system learning curve (weight 0.08): The new animation system requires learning a whole other engine, presenting an additional learning curve for users.
- Limited default assets (weight 0.08): The software comes with a reduced number of default materials and assets, which can be limiting for users starting new projects.

Gameplay feedback:
- Extensive plugin support (weight 0.35): The game engine supports a rich plugin system that allows for extended functionality and customization. Plugins can fix many shortcomings and add advanced features.
- Beginner-friendly development (weight 0.33): The engine is designed to be easy to use for beginners, allowing for game creation without advanced programming knowledge. It includes tutorials and a well-organized database.
- Gameplay elements and editor (weight 0.21): The reviews highlight various gameplay elements such as the character generator, tilesets, map editor, and plugin commands. These tools are essential for creating and customizing game content.
- Turn-based combat system (weight 0.17): The game features a turn-based combat system, which is a core mechanic for many RPGs. This includes both traditional turn-based and active time battle systems.
- JavaScript support (weight 0.16): The engine supports JavaScript for advanced features and original code, allowing for greater customization and functionality through scripting.
- Event system for scripting (weight 0.15): The built-in eventing system allows for scripting gameplay logic and includes features like collapsing conditionals in the event editor. This system is crucial for creating interactive and dynamic game experiences.
- Game development learning (weight 0.13): The engine is suitable for learning game development and basic programming logic, making it a valuable tool for educational purposes.
- Character generator features (weight 0.12): The character generator includes improved features and movable elements, making it easier to create and customize characters for the game.
- Map creation and editing (weight 0.11): The engine provides tools for map creation and editing, including tile picker and layer control, essential for building game environments.
- Layer system for maps (weight 0.1): The layer system allows for detailed map making with additional layers, providing more control over the map editing process.
- RPG and 2D game engine (weight 0.09): The engine is specifically designed for creating story games, RPG games, and 2D games, providing tools tailored for these genres.
- Character and gameplay customization (weight 0.09): The engine offers extensive customization options for characters and gameplay, allowing for unique and personalized game experiences.
- Tile-based map creation (weight 0.09): The engine supports tile-based map creation with a fixed tile size, providing a structured approach to map design.
- Animation and collision editing (weight 0.09): The engine includes tools for animation mixing, performance, and collision editing, enhancing the visual and interactive aspects of the game.
- Battle animations system (weight 0.06): The engine includes an editor for battle animations, allowing for detailed customization of combat visuals.
- RPG maker engine (weight 0.06): The engine is specifically designed for creating RPG games, providing a comprehensive set of tools for RPG development.
- Compatibility between versions (weight 0.06): The reviews mention differences and resource compatibility between different versions of the engine, highlighting the evolution and improvements in the toolset.
- Character movement limitations (weight 0.06): The engine has some limitations on character movement and direction restrictions, which can affect gameplay design.
- Window resizing (weight 0.06): The engine includes features for easier window resizing, improving the user interface and development experience.

Performance notes:
- Stability and performance improvements (weight 0.32): There is a demand for a more stable engine and better performance optimizations to enhance the overall experience.
- Frequent crashes (weight 0.2): The game experiences frequent crashes, which significantly impact the user experience and stability.
- Resolution and upscaling issues (weight 0.12): Players report various problems related to screen resolution options and upscaling, causing display issues.
- Poor performance on Linux (weight 0.09): The game has performance issues on Linux, including problems with running the game and menu/window issues.
- Pixi engine upgrade issues (weight 0.07): Upgrading the Pixi engine has introduced several bugs and performance problems.
- Application hangs and crashes on launch (weight 0.04): The application frequently hangs and crashes upon launch, causing frustration among users.
- FPS issues and crashes (weight 0.04): Players report FPS issues and frequent crashes, impacting the overall gaming experience.
- Multiple resolution and platform support (weight 0.04): There is a need for better support for multiple resolutions and platforms to improve accessibility.
- Single-threaded engine with poor GPU utilization (weight 0.04): The game's engine is single-threaded and does not utilize the GPU effectively, leading to performance issues.
- Frequent freezing and data loss (weight 0.04): The game frequently freezes and results in data loss, which is a significant issue for players.
- Crashes at inopportune moments (weight 0.04): The game crashes at critical moments, causing frustration and disrupting gameplay.
- Slowdown with large maps (weight 0.04): Players experience slowdowns when dealing with large maps, affecting gameplay.
- Performance issues due to JavaScript (weight 0.04): The game may experience slow performance due to the use of JavaScript.
- Projects disappearing (weight 0.04): Projects disappear when opening directory files, leading to data loss.
- Graphics card rendering problems (weight 0.04): There are rendering problems related to graphics cards, affecting visual performance.
- Buggy Android port (weight 0.04): The Android port of the game is buggy and requires third-party software to function properly.
- Bugs in deployed games (weight 0.04): There are bugs present in deployed games, affecting the overall quality and player experience.
- Bugs introduced in the new version (weight 0.04): The new version of the game has introduced several bugs that need to be addressed.
- Right-click functionality bugs (weight 0.03): There are specific bugs related to the right-click functionality that need to be addressed.
- Process management issues (weight 0.03): There are issues with process management that affect the game's performance and stability.
- Overheating problems (weight 0.03): The game causes overheating issues on some devices.
- Performance issues with 3D particles on mobile (weight 0.03): 3D particles cause performance issues on mobile devices, affecting gameplay.
- Black screens (weight 0.03): Users encounter black screens, which disrupt gameplay and need to be fixed.
- Extreme lag spikes with custom menus (weight 0.03): Custom menus cause extreme lag spikes, affecting the game's performance.
- Random crashes if not installed on C: drive (weight 0.03): The game experiences random crashes if not installed on the C: drive, causing inconvenience for users.
- Software not displaying properly (weight 0.03): There are issues with the software not displaying properly, affecting the user interface and experience.
- Supports multiple animations without FPS drop (weight 0.03): The game supports up to 13 animations simultaneously without an FPS drop, improving performance.
- Heavy load on the computer (weight 0.03): The game puts a heavy load on the computer, affecting overall system performance.
- Issues with Qt5Qml.dll (weight 0.03): Specific issues related to the Qt5Qml.dll file affect the game's performance.
- Laggy tutorial (weight 0.03): The tutorial is reported to be laggy, impacting the learning experience for new players.

Recommendations:
- MZ preferred for professionals (weight 0.36): MZ is often recommended for professional and serious game developers due to its advanced features and incorporated plug-in functions.
- Good for beginners and indie developers (weight 0.35): The software is highly recommended for beginners, indie game developers, and those interested in creating 2D games due to its accessibility and ease of use.
- MV for flexibility and cost (weight 0.25): MV is suggested for those who want more flexibility with available plugins and are not willing to spend extra money or learn JavaScript.
- Not recommended for those with older versions (weight 0.17): If you already own another version of RPG Maker, upgrading might not be recommended unless you can get MZ at a steep discount.
- Wait for sales (weight 0.16): Many recommend waiting for a significant price drop before purchasing the software, as it is often not considered worth buying at full price.
- Consider other engines (weight 0.14): For serious game development, other engines like Unreal, Unity, or Godot might be preferred for more flexibility and control.
- Good for RPG style games (weight 0.09): The software is highly recommended for creating RPG style games despite some limitations.
- Check reviews and alternatives (weight 0.09): It is suggested to check older and total reviews, not just recent ones, and consider alternatives like Gamemaker or other free programming tools.
- Try before buying (weight 0.07): It is recommended to try the free trial version of MZ to experience the improved engine and features before making a purchase.
- Avoid unnecessary DLCs (weight 0.06): It is advised to only buy necessary DLCs and avoid getting involved with unnecessary ones.
- Technical improvements needed (weight 0.06): Users hope for better map blocks and fixes for the NWjs version in future updates.
- Use additional resources (weight 0.04): Using resources on platforms like YouTube, Discord, and forums can enhance the experience and enjoyment of using the software.
- Not recommended due to bugs (weight 0.03): Some users do not recommend purchasing the software due to the presence of bugs.

Other player notes:
- Technical Improvements (weight 0.1): Several technical improvements have been made, including resolving database issues, allowing MZ to run without Steam, and rewriting the underlying codebase.
- Community and Support Resources (weight 0.09): There are various community resources available for users, including QQ discussion groups for custom plugins and forums for further assistance.
- Impact on Game Perception (weight 0.07): Using RPG Maker MZ can change your perspective on video games, making you more aware of shortcuts and lazy efforts in other games.
- Suggestions for Additional Materials (weight 0.07): Users suggest adding basic game mapping materials, common tile materials, and more options for map functions and character movement modes.
- High Cost of DLCs (weight 0.04): The cost of purchasing all DLCs for RPG Maker MZ is noted to be very high, around 200,000 yen.
- Advancements in AI Technology (weight 0.04): AI technology has advanced, making plugin development and game creation easier for users.
- Marketing Criticism (weight 0.04): There is a lack of useful information in the marketing for RPG Maker MZ, which can be misleading for potential users.
- Warning About Fake Reviews (weight 0.03): Users warn about the potential for fake positive reviews, which can mislead new users about the quality and features of the software.

Emotions:
- Frustration (weight 0.25): Players are frustrated due to a combination of technical issues, such as frequent crashes, bugs, and performance problems, along with design limitations like the need for plugins, lack of native features, and poor localization. Additionally, misleading marketing, high costs for plugins, and the overwhelming number of options contribute to the frustration.
- Satisfaction (weight 0.18): Users express satisfaction with the software's ease of use, versatility, and capabilities, which allow them to create complete and functional games. The positive experiences are often highlighted by the software's suitability for RPG development, smooth performance, and the ability to express creativity without boundaries.
- Disappointment (weight 0.1): Disappointment stems from the high cost of plugins and the lack of significant improvements in the new version. Users feel that the software does not meet their expectations due to limited features, compatibility issues, and the need for additional purchases to achieve basic functionality.
- Positive (weight 0.05): Users find the software interesting, user-friendly, and easy to understand. They appreciate the comprehensive features, community support, and the software's suitability for creating RPG-style games, which contribute to a positive overall experience.
- Frustrated (weight 0.04): Users feel frustrated due to the software's limitations, bugs, and the need for plugins to achieve basic functionality. High costs, performance issues, and the time-consuming nature of the software also contribute to this frustration.
- Excitement (weight 0.04): Excitement is generated by the software's capabilities, such as JavaScript support, improved layers system, and the potential for AI assistance in game development. Users are also excited about the wide array of plugins, premade assets, and the fun experience of making games.
- Satisfied (weight 0.03): Users are satisfied with the software's simplicity, community support, and overall positive experience with its flexibility and ease of use. The ability to create complete adventures and the improved performance on computers also contribute to this satisfaction.
- Appreciation (weight 0.03): Users appreciate the software for its suitability for creative users, ease of using JavaScript, and the supportive community. Frequent sales, improvements, and the flexibility of the software are also highly valued.
- Nostalgia (weight 0.02): Nostalgia is evoked by memories of past RPG Maker versions and their capabilities. Users often reflect on their long-term experience with the software and their personal journey in game development.
- Happy (weight 0.02): Users are happy with the convenient features added in recent updates and the overall positive experience with the application. The ease of use and the ability to create games also contribute to this happiness.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the possibilities of using the software with advanced tools like ChatGPT, the significant improvements and capabilities of the new version, and the engaging and creative learning experience it provides.
- Gratitude (weight 0.01): Users express gratitude for the software's role in helping them understand game development and for the positive impact it has had on their lives. The supportive community and the software's capabilities are also appreciated.
- Hope (weight 0.01): Hope is inspired by the potential for creating amazing games despite the software's limitations. Users are hopeful about the future popularity and support for the software, as well as the potential for creating high-quality games with effort.
- Happiness (weight 0.01): Happiness comes from the ability to create games and the presence of tutorials that make the process easier. The support for web technology and the overall ease of use also contribute to this happiness.
- Hopeful (weight 0.01): Users are hopeful for additional features that could enhance the software, such as automatic damage calculation and animation color adjustment. They also hope that the new version will become more attractive and popular than the previous one.
- Encouraging (weight 0.01): Users encourage others by emphasizing the importance of learning and taking time to develop skills. They wish good luck to others taking on the challenge of game development.
- Excited (weight 0.01): Excitement is generated by the high completion degree of the software and the enjoyable experience of creating games. Users are excited about the possibilities and the fun they have while working on their projects.
- Joy (weight 0.01): Joy comes from the fun of making games and the satisfaction of seeing friends and family play the created games. The creative process and the ability to share their work bring joy to users.
- Curiosity (weight 0.01): Users are curious about the possibilities of connecting different plugin communities and publishing games on various platforms. They are interested in exploring new ways to enhance their game development experience.}