Info about SONG OF HORROR COMPLETE EDITION:

Official game description:
  
The famed writer Sebastian P. Husher has gone missing, along with his entire family. Worried, his editor sent an assistant to his house in order to look for him – but he never came back... These disappearances spark a set of events that will soon reveal something dreadful: **a nameless, dark entity known only as The Presence seems to be responsible.**  
Song of Horror offers a truly dynamic terror experience: its antagonist, the supernatural entity known only as The Presence, is controlled by **an advanced AI (Artificial Intelligence) that adapts to your actions and decisions.** Experience unbearable fear as this otherworldly being responds to your way of playing and hunts you down in unexpected ways, offering a unique experience to every player and gameplay where tension builds up naturally instead of coming from scripted sequences.  
As a player, you will live this story through the eyes of a varied set of characters related to the story in their own way. Every character is different, and brings their unique point of view to the investigation, allowing them to approach clues and items differently. Their actions and decisions will shape the world: some of them will know more or less of certain aspects of the story; some will be more effective against supernatural manifestations, but all of them can die if the Presence gets to them – and **death is permanent.** If they die, you will have to pick the story up with another one, and continue the investigation so their deaths are not in vain.  
A mysterious antique shop, a forgotten abbey, an abandoned mental hospital... Each location in Song of Horror is **inspired by the classics of the genre.** Explore and investigate these haunted places to gather clues and items that will help you solve challenging puzzles while enduring the agonizing tension of the game's atmosphere.

Release date: Oct 31, 2019

Categories: Survival Horror, Fixed-Camera Perspective, Point-and-click Adventure, Puzzle Solving, Permadeath, Multiple Playable Characters, Lovecraftian Horror, Investigative Gameplay

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student; summary: The reviews consistently describe a puzzle-driven game where progress requires consulting external walkthroughs and guides because puzzles are illogical or obtuse, and because failure carries heavy consequences such as character death, chapter restarts, and no manual save slots. No user feedback references farming, drop rates, loot tables, inventory management, crafting requirements, blueprints, or navigation/bug issues. The dominant Wiki Tax is instructional and mechanical in nature, aligning with TIER 3 (The Student).
- Steam Deck: score 70; verdict: Broken / Requires Workaround; summary: User feedback shows a split Steam Deck experience. The game can run well with default controls and graphics once launched, and some users find the controls intuitive. However, multiple reports describe launch failures that require manual launch options or community fixes, and the official rating is only Playable rather than Verified. Gamepad controls also sometimes malfunction in minigame events and can cause fatal issues.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: The reviews are split, with one reviewer saying the game is recommendable at full price, but the more specific price feedback rejects the $30 price point and repeatedly advises waiting for a sale or buying only on sale. The translated Portuguese review says only dedicated fans would pay full price, and the translated German review says the reviewer only noticed it during a sale. Together, these comments suggest the community's fair base-game range sits below $30, with strongest support around a mid-tier price of roughly $15-$20.
- Playtime Metrics:
  - Game completion: 22.5h
  - Story completion: 13.3h
  - Session length: N/A
  - Endgame: 100.0h
  - Reasoning: The 20-25 hour playtime report and the five-chapters-over-20-hours report support a gameCompletion estimate around 22.5 hours. The per-episode first-time clear times sum to about 13.25 hours, which is the best evidence for storyCompletion. The player reporting over 100 hours and still discovering new parts supports a long-tail endgame/replay estimate of 100 hours. No review gives a clear average continuous session length, so sessionLength is null.
- Time-to-fun:
  - Summary: Players often enjoy the presentation and opening episode, but many report the horror loop turns into a tedious slog as repetitive QTEs, backtracking, and obscure puzzles erode the fun after early chapters.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Awkward controls; Frustrating QTE sequences; Punishing permadeath with repeated progression; Tedious backtracking; Obscure or obtuse puzzles; Boring mini-games
  - Unlock drivers: Removing boring mini-games; Co-op or streaming with a friend for puzzle-solving
  - Conditions: Expecting regular combat or constant action may reduce enjoyment due to deliberately slow pacing; Tolerance for repeated actions is required; Enjoyment of puzzles without hand-holding helps; Co-op or streaming with a friend can improve puzzle enjoyment; Steep combat learning curve may affect enjoyment
- Player Archetypes:
  - Classic Survival Horror Veteran (buy)
    - Motivation: To relive the methodical puzzle-solving and fixed-camera tension of classic survival horror.
    - Playstyle: Careful exploration, item and inventory management, puzzle solving, and avoiding threats rather than fighting.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Resident Evil fan; hardcore Resident Evil and Silent Hill fans; horror fans who loved the puzzle elements; fans of puzzle-solving survival horror
    - Reference games: Resident Evil; Silent Hill; Alone in the Dark
  - Atmosphere-Driven Horror Immersion Seeker (buy)
    - Motivation: To feel vulnerable, tense, and fully immersed in a frightening atmosphere.
    - Playstyle: Slow sensory exploration, hiding or fleeing, avoiding combat, and letting sound and environmental dread build tension.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: horror enthusiasts; horror fans
    - Reference games: N/A
  - Cautious Guide-Dependent Horror Player (sale)
    - Motivation: To experience the horror and puzzles without unfair losses or excessive frustration.
    - Playstyle: Uses walkthroughs and lowest difficulty, disables or works around permadeath, avoids instant-death traps, and plays cautiously.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Resident Evil
  - Replayability and Adaptive AI Experimenter (buy)
    - Motivation: To explore replay value, achievements, and the game's adaptive AI across multiple runs.
    - Playstyle: Multiple playthroughs with different characters, experimenting with The Presence's learning, and pursuing achievements.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent atmosphere and ambience (weight 0.37): The game's atmosphere, ambience, and setting receive widespread acclaim, with players describing it as top-notch, fantastic, and excellent. This atmosphere is often highlighted as a key strength.
- Creative and well-designed puzzles (weight 0.34): Players consistently praise the puzzles as clever, creative, and requiring thought, with many finding them enjoyable and rewarding. A few note that some puzzles are challenging but still solvable.
- Unique characters with distinct personalities (weight 0.29): Each playable character has unique personalities, reactions, and backstories, leading to different interactions and insights. This diversity is appreciated for adding depth and replay value.
- Strong visual presentation and graphics (weight 0.26): Graphics and visuals are frequently praised as excellent, stunning, and full of charm, with detailed environments enhancing the overall experience.
- Permadeath adds tension and stakes (weight 0.25): The permadeath mechanic is highly valued for adding genuine consequences, tension, and narrative weight, making players feel vulnerable in a way that enhances the horror experience.
- Fun and enjoyable gameplay (weight 0.2): Many players describe the game as fun, delightful, and great overall, recommending it for its engaging gameplay and near-perfect execution.
- Effective horror experience (weight 0.14): The game is praised as a great horror experience with a decent story, satisfying ending, and hardcore elements that make it a standout in the genre.
- Fixed camera angles add tension (weight 0.12): The fixed camera angles are generally well-received, adding a classic feel and enhancing tension, though some find them merely okay.
- Scares through atmosphere, not jumpscares (weight 0.11): The game relies on subtle, creeping tension and atmosphere rather than predictable jump scares, allowing players to form their own scary images. This approach is highly praised.
- Genuinely creepy and scary moments (weight 0.11): The game delivers truly creepy and scary moments, with players finding it super creepy and effective at building fear.
- Exploration and puzzle-solving focus (weight 0.1): Exploration and puzzle-solving are central to the experience, with fair and simple challenges and independent world exploration featuring unexpected puzzles.
- Interesting and impressive story (weight 0.1): The narrative is described as interesting, surprising, and impressive, with a story that keeps players engaged.
- Balanced puzzle difficulty (weight 0.1): Puzzle difficulty is well-balanced, not too hard or too easy, with each puzzle having its own degree of challenge. Some players use walkthroughs when stuck.

Common complaints:
- Obscure and confusing puzzles (weight 0.54): Many players report that puzzles are often too cryptic, lacking sufficient hints, and sometimes require looking up guides. This leads to frustration and breaks immersion.
- Punishing permadeath mechanics (weight 0.45): The permanent death system forces players to restart entire chapters or episodes upon losing all characters, which can be emotionally difficult and tedious. Many find it frustrating and poorly implemented.
- Clunky controls and movement (weight 0.3): Controls are often described as janky, unresponsive, and stiff, with clumsy character movement. This affects overall playability and enjoyment.
- Annoying and poorly designed QTEs (weight 0.23): Quick Time Events are frequently criticized for being frustrating, unintuitive, and disrupting the game's rhythm. They often feel punishing and detract from the overall experience.
- Slow and tedious gameplay (weight 0.17): The game is criticized for being slow, tedious, and overly long, with excessive backtracking. This makes the experience drag and feel boring.
- Game-breaking softlocks (weight 0.16): Players encounter persistent softlocks that cannot be resolved by restarting, starting a new save, or reinstalling the game. This issue appears to be permanent once triggered.
- Inconsistent and unfair instant deaths (weight 0.14): Instant death traps, often marked with '?', are inconsistent and frustrating, killing players without warning or clear context. This feels unfair and punishing.
- Lack of language support (weight 0.14): Players report missing Russian, Ukrainian, and Chinese language support, with some unable to continue past the first chapter due to localization issues.
- Unsatisfying story ending (weight 0.13): The conclusion of the game leaves many plotlines unresolved and feels unsatisfying. Players express disappointment with how the ending was staged.
- Confusing minigame tutorials (weight 0.1): Minigame explanations are vague and cryptic, providing insufficient feedback on mistakes. This leads to confusion and frustration during minigames.
- Poor character models and animations (weight 0.08): Character models and facial animations are outdated, with robotic expressions and clumsy movements. This reduces immersion and visual appeal.
- Weak character development (weight 0.08): Characters lack depth and charisma, often feeling like tools rather than fully realized individuals. This diminishes emotional investment in the story.
- Heartbeat mechanic causes random death (weight 0.08): The heartbeat mechanic frequently results in death even when players perform correctly, making it a deal breaker for many. It adds unpredictable difficulty.
- Uneven voice acting (weight 0.08): Voice acting quality varies, with some performances feeling lackluster and uneven. This affects the overall narrative delivery.
- Not scary due to puzzle difficulty (weight 0.08): The high difficulty of puzzles and tedious mechanics make the game feel more frustrating than frightening, diminishing its horror aspect.
- Missing inventory and resource management (weight 0.06): The absence of an inventory system or healing/ammo management simplifies gameplay but may reduce depth and tactical options.
- Mediocre writing (weight 0.05): The writing is considered mediocre, affecting the quality of the narrative and character interactions.
- Minor bugs and glitches (weight 0.05): Some players encounter small bugs and glitches that can detract from the experience, though they are not game-breaking.
- Permadeath is a superficial gimmick (weight 0.05): Some feel the permadeath mechanic is superficial and should not be a headline feature, as it doesn't add meaningful depth.
- Difficulty settings are annoying (weight 0.05): Playing on harder difficulties is described as annoying rather than rewarding, with the game being too hard for some players.

Gameplay feedback:
- Permanent character death system (weight 0.83): Characters die permanently, often serving as lives, and the game restarts the chapter or episode if all are lost. The lowest difficulty can disable permadeath for accessibility.
- Puzzle-solving core gameplay (weight 0.45): Puzzles are a central element, ranging from clever to extremely cryptic and obtuse. Some puzzles can be completed out of order and require logical thinking.
- Multiple playable characters (weight 0.33): Players can choose from a roster of characters with unique skills and quirks. Each episode offers a selection of 3 to 4 characters.
- Horror adventure without combat (weight 0.32): This is a horror adventure and investigative game with no weapons or combat. It focuses on exploration, puzzles, and sound mechanics.
- Quick time events in combat (weight 0.29): Quick time events (QTEs) are used in action sequences and encounters, and failing them can result in instant death.
- Fixed camera survival horror (weight 0.26): The game uses fixed cinematic camera angles similar to classic Resident Evil, which can limit visibility. It is a third-person survival horror adventure.
- Jump scares and horror (weight 0.1): The game features dynamic jump scares and horror manifestations as part of its scary atmosphere.

Performance notes:
- Steam Deck Compatibility and Performance (weight 0.16): The game is officially rated Playable on Steam Deck and runs successfully with default controller and graphics configurations. Controller icons are appropriately displayed, though some in-game text can be small and external controllers may need manual selection.
- Severe Frame Rate Drops (weight 0.15): Many players report constant frame drops, with FPS plunging to 10 and capping at 30, often during specific events or in later episodes. The frame rate can tank to unplayable levels, especially in episode 4.
- Launch Failures and Workarounds (weight 0.13): The game fails to launch without specific system environment variable workarounds, such as setting OPENSSL_ia32cap to ~0x20000000 on Windows 10 or higher. Some players experience no response after clicking start, and reinstalling the game or OS does not fix the inability to launch.
- Game Crashes and Soft-Locks (weight 0.13): The game experiences one or two crashes, sometimes tied to specific haunts, and can soft-lock at random points. Serious freezing problems also occur, such as when the character is surrounded by tiny wind-storms.
- Graphics Settings Ineffective (weight 0.1): Graphics settings don't seem to do much of anything, as the same framerate is observed at 720p as at 4K. Optimization leaves a lot to be desired, with bad graphics integration despite being playable.
- High-End Performance Success (weight 0.1): On modern hardware like an RTX 4070 Super, the game runs cleanly at 4K with maxed-out settings at around 120 FPS. However, some systems lock at 60 or 62 FPS without tinkering.
- Fatal Errors After Localization Update (weight 0.04): After the Chinese localization update, fatal errors occur at several interaction points, causing the game to close. This is a critical issue that prevents progression.
- Issues on New Hardware (weight 0.03): Some players report issues running the game on new hardware, indicating potential compatibility problems with newer systems. This may be related to other launch or performance issues.
- Occasional Frame Drops Blamed on Hardware (weight 0.03): Occasional frame drops were reported, but the reviewer attributes them to their own hardware rather than the game. This suggests that for some, performance is acceptable.

Recommendations:
- Positive overall recommendation (weight 0.37): Despite flaws, many reviewers still recommend the game overall, calling it a gem or worth the time. It is often described as a clear buy or a title worth experiencing.
- Classic survival horror recommendation (weight 0.24): Reviewers recommend it to fans of classic survival horror games, including old-school titles with fixed cameras and psychological pressure. Comparisons are frequently made to Resident Evil, Silent Hill, and Alone in the Dark.
- For horror fans (weight 0.22): Many reviewers strongly recommend the game for horror enthusiasts, especially those who enjoy suspense and classic horror titles. It is often described as a must-play for anyone who loves the genre.
- Wait for sale or discount (weight 0.22): Many suggest buying only on sale or not paying full price, as the game is not worth the full cost for some. A common recommendation is to wait for a discount or buy at a lower price.
- Not recommended for everyone (weight 0.2): Some reviewers cannot recommend the game, citing that it is not fun to play, leading to refunds or uninstalls. Reasons include glitches, control issues, and the developers' attitude toward bugs.
- Atmospheric and psychological horror (weight 0.2): Reviewers highlight the game's tense atmosphere, slow-burn psychological horror, and eerie setting. It delivers a memorable experience for fans of retro-inspired survival horror.
- Permadeath and difficulty advice (weight 0.2): Players suggest starting on lower difficulties or adjusting settings to avoid frustration. Permadeath can be disabled, and some advise trying it with permadeath active first to see how it feels.
- Use a guide for puzzles (weight 0.2): Due to puzzles with insufficient hints and frustrating difficulty, many suggest using a guide or walkthrough, especially for key sections. Playing without a guide is not recommended unless on easy mode.
- Not for casual or impatient players (weight 0.18): The game is not recommended for casual horror fans or those without patience for its challenging and sometimes unfair mechanics. It requires patience, immersion, and tolerance for frustrating moments.
- Play with headphones or controller (weight 0.16): Reviewers recommend using headphones and a controller to enhance immersion and horror atmosphere. Playing with a headset makes the game scarier, and a controller provides a better experience.
- Good story and puzzles (weight 0.15): The game is praised for its engaging story and well-designed puzzles, making it appealing to those who enjoy narrative-driven experiences. Fans of mystery and puzzle-solving will find it highly rewarding.
- Unique and underrated experience (weight 0.14): Some reviewers find the game incredibly underrated and a unique horror experience worth trying, even if it differs from typical Resident Evil or Silent Hill. It should be taken on its own merits.
- Mixed or average reception (weight 0.12): Some reviewers find the game decent but not exceptional, noting that its execution may not be fully there. Others mention it is worth playing but nothing amazing.
- Comparison to other horror games (weight 0.11): Reviewers compare it to Outlast, Fall Guys, Tormented Souls, and older Alone in the Dark, with varying opinions on its worth. Some suggest playing inspired games instead.
- Technical issues and glitches (weight 0.1): A few reviewers mention glitches and technical problems that detract from the experience, leading to negative recommendations. Some suggest waiting for patches or improvements.
- Worth full price for fans (weight 0.08): Some reviewers confidently recommend at full price, especially for hardcore fans of the genre. It is considered a mandatory purchase for those seeking real fear.
- Character choice matters (weight 0.08): Advice includes selecting characters strong in strength and serenity for better survival, and avoiding Alexander due to his fearfulness. Starting with least favorite characters is also suggested.
- Localization and language issues (weight 0.07): Players note that understanding English is important, and a Ukrainian localization can be sought from fan communities. Switching to English or using a walkthrough is advised for key sections.
- Multiple playthroughs recommended (weight 0.07): The game is noted as worth multiple playthroughs, though it is not explicitly recommended or discouraged. Some suggest stopping after chapter 3 without missing much.
- Specific gameplay warnings (weight 0.05): Warnings include not looking through the peephole in Episode 2 and making backup saves on higher difficulties. These are spoiler-free tips to avoid frustration.

Other player notes:
- Resident Evil and Silent Hill comparisons (weight 0.41): Many reviews compare the game to classic survival horror titles like Resident Evil and Silent Hill, often noting inspiration from PS1-era games. This highlights the game's strong resemblance to genre classics.
- Episodic structure with five episodes (weight 0.29): The game is divided into five episodes or chapters, originally released independently. Each episode offers specific achievements and content.
- Lovecraftian influences and references (weight 0.16): The game draws heavily from H.P. Lovecraft's works, with direct references and inspirations noted by multiple reviewers. This Lovecraftian theme is a key part of its horror identity.
- Chinese localization missing on PC (weight 0.12): PC version lacks Chinese language support, which is exclusive to consoles. Only the first chapter has Chinese localization, and patches for other chapters are unavailable.
- 20-25 hours playtime (weight 0.1): The game offers about 20-25 hours of gameplay, with each chapter lasting 2-3 hours. This provides substantial content for players.
- Russian localization issues (weight 0.08): There is a lack of Russian localization, with some players noting missing phrases or absence of full support. This limits accessibility for Russian-speaking players.
- Spanish language support (weight 0.08): The game supports Spanish, including Spanish text and English voice acting. This makes it accessible to Spanish-speaking audiences.
- Survival horror without weapons (weight 0.06): The game is a survival horror experience where players cannot use weapons, akin to classic Resident Evil without guns. This design choice emphasizes evasion and puzzle-solving.
- Underrated gem (weight 0.06): Reviewers consider the game severely underrated, praising its quality despite limited recognition. This sentiment is shared by multiple players.
- Edgar Allan Poe and Lovecraft difficulties (weight 0.06): The game offers multiple difficulty settings, including an easy mode called Edgar Allan Poe mode and a harder Howard Phillips Lovecraft mode. This adds replayability and thematic depth.
- Permanent death toggle (weight 0.06): Players can toggle permanent death at the start or disable it in options. This feature allows for customizable challenge.
- Kickstarter completion despite failure (weight 0.06): The developers completed the game despite not reaching their Kickstarter goal. This demonstrates dedication and perseverance.
- Alone in the Dark comparisons (weight 0.06): The game is compared to Alone in the Dark (2001) for its lighting mechanics and overall style. This comparison is noted alongside other classic horror titles.
- Developed by Protocol Games (weight 0.05): The game is developed by Protocol Games, a studio based in Madrid. This information is consistently noted in reviews.
- Outlast comparison (weight 0.05): Some reviewers compare the game to Outlast, stating that Outlast offers superior horror. They rate this game lower than Outlast in terms of scare factor.
- Deeper and longer story (weight 0.05): Reviewers compare the game to other horror games, noting it has a deeper and longer story. This suggests a more narrative-driven experience.
- Soundtrack by Atrium Carceri (weight 0.05): The game's background music is composed by Atrium Carceri. This artist is known for dark ambient music, fitting the horror theme.
- Spanish review: graphics and music (weight 0.05): A Spanish review praises the game's good graphics and music. This highlights the audiovisual quality of the game.

Emotions:
- Frustration (weight 0.19): Players experience frustration due to obscure puzzles with insufficient hints, unfair instant-death traps, and punishing quick-time events that frequently kill characters. Permadeath forces replays of entire chapters and episodes, compounded by bugs, soft-locks, and poor controls that make progress feel arbitrary and tedious.
- Disappointment (weight 0.11): Disappointment stems from an unsatisfying and incoherent ending, underdeveloped story and characters, and gameplay that becomes a tedious slog with instant-death mechanics. Many also cite technical issues like game-breaking bugs, poor animations, and the permadeath system ruining an otherwise promising horror experience.
- Fear (weight 0.07): Fear is primarily generated by the game's terrifying atmosphere, unpredictable AI entity known as The Presence, and effective sound design that creates constant dread. Jump scares, creepy environments like the mansion, and the permanent death mechanic contribute to a feeling of vulnerability and tension throughout.
- Enjoyment (weight 0.07): Players enjoy the game's immersive horror atmosphere, engaging story with cosmic horror elements, and the tension of keeping characters alive. Exploration, puzzle-solving, and varied minigames are fun, especially after patches removed perma-death and fixed QTEs, making the overall experience frighteningly entertaining.
- Annoyance (weight 0.05): Annoyance arises from intrusive gameplay interruptions, repetitive QTEs and minigames, and tedious backtracking. Clunky controls, poorly explained mechanics, and technical issues like freezing and bugs further irritate players, while jump scares and declining quality in later chapters add to the frustration.
- Tension (weight 0.05): Tension is created by the permadeath system, random enemy encounters, and an oppressive atmosphere that keeps players constantly on edge. The unpredictable Presence, timed chases, and sound design indicating danger contribute to a gripping sense of dread and anxiety during exploration.
- Appreciation (weight 0.04): Appreciation is driven by the game's exceptional atmosphere, detailed art and sound design, and clever puzzles that respect the player's intelligence. The developers' responsiveness to feedback and the inclusion of optional permadeath also earn praise for creating a memorable horror experience.
- Love (weight 0.03): Love for the game stems from its original Lovecraftian story, atmospheric horror, and unique AI-driven scares. The detailed environments, lack of hand-holding, and nostalgic homage to classic survival horror make it a favorite among fans of the genre.
- Boredom (weight 0.03): Boredom results from repetitive mechanics like listening at doors, tedious minigames, and slow, puzzle-heavy gameplay that feels like a walking simulator. Replaying unchanging sections and a lack of engaging events contribute to a dull experience.
- Excitement (weight 0.03): Excitement is fueled by the engaging story, dynamic scares from the AI Director, and high-pressure moments that keep players hooked. Discovering new spatial performances and risk/reward mechanics, such as listening through doors, add to the thrill.
- Anger (weight 0.02): Anger is provoked by permadeath causing loss of progress, poor quality and bugs, and unexplained quick-time events that kill characters unfairly. The inability to refund after two hours and deliberate traps that punish players further incite rage.
- Satisfaction (weight 0.02): Satisfaction comes from solving vague puzzles, replayability through character choices, and completing a unique horror experience. The game's atmosphere and Lovecraftian madness provide a fulfilling and memorable journey with replay value.
- Admiration (weight 0.01): Admiration is earned through the game's solid story, art, and atmosphere, as well as its innovative approach to horror. The detailed characters and ambitious design make it one of the best horror games in recent years.
- Stress (weight 0.01): Stress is caused by the permadeath system and unpredictable supernatural encounters, with no manual saving. The constant threat of losing characters makes it one of the most stressful games players have experienced.
- Amusement (weight 0.01): Amusement arises from misreading prompts and accidentally killing characters in humorous ways, as well as failing to pick up on subtle hints. The classic horror tropes leading to permanent death also provide moments of dark comedy.
- Delight (weight 0.01): Delight is found in the beautiful and random horror effects that surprise and entertain. The game's charming scares and overall experience, especially when obtained for free, bring joy to players.
- Irritation (weight 0.01): Irritation stems from the mirror minigame on higher difficulties, awkward controls, and punishing permadeath that forces replaying entire episodes. The heartbeat quick-time event and frustrating QTEs further sour the experience.
- Dislike (weight 0.01): Dislike is directed at abrupt camera angle changes, annoying back-and-forth sections, and unlikable protagonists like Daniel. Specific episodes and sections, such as the third episode's ending, are particularly disliked.
- Anticipation (weight 0.01): Anticipation is felt for future episodes, with players eager to see if quality is maintained and looking forward to new content as it releases. The desire to play the last episode drives continued interest.
- Anxiety (weight 0.01): Anxiety is induced by the permadeath mechanic that can wipe an entire chapter's progress, as well as being chased in certain sections. The Presence and random events create a sense of impending doom.}