Info about Rogue Glitch Ultra:

Official game description:
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About the Game
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Overview
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Rogue Glitch Ultra is packed with unlockable items, characters, and cosmetics to make every run a worthwhile one.  
Worry less about aiming with auto-targeting and more about landing your jumps and building the best loadout - throwing sponges at your foes, using a minion pistol to summon little helpers, firing projectiles from another dimension, or any of the other 150+ weapon options to advance in this hostile universe! By using the currency known as Malbytes, you’ll be able to transform your existing characters into more powerful glitched evolutions as you proceed deeper into the unknown and meet an ominous being who wants to make a deal...  
Features
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*   Play solo or with up to 6 players online  
*   Collect and evolve 150+ unique weapons and powerups that offer radically different playstyles  
*   Embody 18 character variants, each with upgrading stats and skins  
*   Auto-targeting lets you focus on platforming finesse and the perfect loadout  
*   Complete events to unlock a narrative about a video game world that is starting to glitch  
*   Experience the ultimate version of Rogue Glitch with Rogue Glitch Ultra, which features reworked graphics, all-new content, items, and boss fights

Release date: Mar 10, 2021

Categories: Roguelite, Action Platformer, Cooperative Multiplayer, Auto-targeting Combat, Item Synergy System, Procedural Generation, Character Unlock and Progression

Feature scans:
- MTX: score 45; verdict: Monetization with Feature Gating; summary: The game offers a free or base version but locks online multiplayer behind a paid DLC, which has drawn criticism from players expecting inclusive co-op. Additional content DLCs are viewed positively. The overall monetization is moderately aggressive due to the online paywall.
- Proton/Linux: score 0; verdict: Works out of the box; summary: Based on a single user review, the game runs beautifully on Steam Deck, suggesting excellent Linux/Proton compatibility with no friction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $0.00 - $5.00
  - Reasoning: The community considers the base game fair when it is free or very cheap. The mention of 48 yuan (~$6.6) being a bit expensive indicates an upper bound, while praise for the free-to-play model and $1 sale price suggests the lower bound is $0. The fair price range thus lies between $0 and approximately $5, below the perceived expensive point.
- Playtime Metrics:
  - Game completion: 12.0h
  - Story completion: N/A
  - Session length: 0.3h
  - Endgame: N/A
  - Reasoning: The 12-hour claim from one player directly supports game completion time. The 5-hour claim provides a lower bound for casual play. The 10-30 minute run duration indicates average session length around 20 minutes (0.33 hours). No reliable data for story completion or endgame playtime.
- Time-to-fun:
  - Summary: Player reports are split: many find the game immediately fun and addictive, while others experience fatigue and decreasing rewards over time, with a minority noting improved enjoyment after skill unlocks.
  - Stance: Mixed
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: motion sickness from camera shake for some players
  - Unlock drivers: N/A
  - Conditions: solo vs multiplayer play; skill unlock progression; content exhaustion after many hours; motion sickness susceptibility
- Player Archetypes:
  - Cooperative Social Player (buy)
    - Motivation: Playing with friends and sharing the experience
    - Playstyle: Cooperative, specializing in roles, item sharing
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Roguelike Enthusiast (buy)
    - Motivation: Challenge and mastery of roguelike mechanics
    - Playstyle: Solo, strategic, high skill, aiming for long runs
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Binding of Isaac; Super Meat Boy
  - Price-Conscious Bargain Hunter (sale)
    - Motivation: Getting maximum value for minimal cost
    - Playstyle: Casual, trying free content, waiting for sales
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Coop Critic (no buy)
    - Motivation: Frustration with coop design and monetization
    - Playstyle: Cooperative but dissatisfied, avoiding the game
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and addictive gameplay (weight 0.77): Players consistently describe the gameplay as engaging, satisfying, and addictive. The quick-paced action and fun mechanics keep players coming back.
- Excellent visual style (weight 0.57): The game's pixel art and overall graphics receive consistent praise. The cute, stylized, and visually refreshing presentation is a major positive point.
- High replayability and content (weight 0.5): The game offers substantial replay value through unlockable items, characters, mechanics, and randomized levels. Long playtime is common.
- Great for multiplayer fun (weight 0.49): The co-op and multiplayer modes are highly enjoyed, with players noting that fun is multiplied with friends. The cooperative element enhances the experience.
- Satisfying audio design (weight 0.45): The soundtrack and sound effects receive high marks for quality and fitting the game's arcade style. Audio enhances the overall experience.
- Tight and smooth controls (weight 0.41): Controls are consistently praised as tight, smooth, and responsive. The auto-attack and jump mechanics are particularly satisfying.
- Good value for price (weight 0.4): Many players highlight the game's low price or free availability as a strong positive. The quality received for the cost is considered exceptional.
- Diverse character roster (weight 0.37): With many unique characters, each with distinct abilities, players enjoy the variety in playstyles. This contributes to replayability.
- Unique roguelike experience (weight 0.35): Players note the game offers a refreshing and unique take on the roguelike genre, with innovative mechanics that set it apart. The platforming twist is especially highlighted.
- Rewarding item synergies (weight 0.32): The synergy system is a standout feature, with items combining to create powerful and varied effects. This adds depth and encourages experimentation.
- Good developer support (weight 0.32): Players appreciate the developer's continued support and updates, which have improved the game over time. The responsiveness and dedication are noted.
- Challenging but fair difficulty (weight 0.31): The game offers appropriate difficulty that rewards skill without relying on luck. This balance keeps gameplay rewarding and avoids frustration.
- Interesting and diverse bosses (weight 0.24): Boss fights are described as interesting, adding significant challenge and variety to the gameplay. They are a highlight for many players.
- Suitable for solo or co-op (weight 0.23): Player feedback confirms the game is enjoyable both alone and with others. Options for solo play and cooperative multiplayer cater to different preferences.
- Positive impact on players (weight 0.21): Some players mention the game inspired real-life positive actions or provided stress relief, indicating a meaningful emotional impact.

Common complaints:
- Uneven pacing and boss design (weight 0.9): Pacing is uneven with extreme parkour difficulty, second and final bosses are very hard, and timer-based rewards conflict with map exploration. Final boss one-shots and spawns extra waves without warning.
- Localization issues and missing languages (weight 0.84): Multiple reviews report that Chinese, Spanish, and other language settings are advertised but missing in-game. One reviewer notes they must buy DLC for Chinese support.
- Paywalled and broken multiplayer (weight 0.76): Co-op and online modes require DLC that is no longer available, removed from Steam, or lacking content. The developer removed remote play together and combined free/paid versions, causing refund issues.
- Controls, enemies, and character design (weight 0.72): Cannot rebind controls, cannot actively attack, enemies are highly mobile and chase across rooms, and World 4 forces excessive wall-jumping. Glitchpixel character has 1 HP with unavoidable damage. Light-damage visual clutter appears.
- Item design and drop issues (weight 0.68): Items are boring, poorly designed, and some are not worth picking up. Unique item drop rate is too low, and later runs rely on luck due to item pool dilution.
- Frustrating mechanics and co-op (weight 0.56): Chest item selection is hijacked by a vote system, enemy vote mechanism is unclear, and multiplayer becomes overly complicated with too many items. Contact damage feels unfair, and co-op has resource conflicts.
- Technical bugs and crashes (weight 0.49): Wireless controllers disconnect frequently, driver crashes occur, keyboard bugs cause automatic movement, and lag is present on level 6-6. A bug causes character disappearance after disconnect.
- UI and sound quality issues (weight 0.44): Windows font scale bug occurs after exit, app sound is too low, keyboard bugs cause automatic movement, and auto-collect coins at stage end is missing. Range is limited by automatic shooting.
- Overpriced for current quality (weight 0.43): The price of 48 yuan is considered too high for the quality, with one reviewer noting the game went from free to expensive. Another advises waiting for a sale.
- Unfair difficulty and permadeath (weight 0.43): Difficulty increases permanently without resource scaling, and dying resets all progress. Once a zone is beaten, difficulty is irreversible.
- Corrupted items and synergy issues (weight 0.42): Corrupted items are the only useful synergy but rarely obtainable, and synergies overall are useless or harmful. Players feel forced to take corrupted items, which is frustrating.
- Camera and motion sickness issues (weight 0.42): Camera problems cause characters to go off-screen, and the zoom slider doesn't auto-fix. Final stages cause motion sickness due to screen shake, rotations, and flashes, with overly bright colors.
- Co-op balance and vision issues (weight 0.39): Healing is not shared in co-op, stacking items on one player is the best strategy, and two-player scaling is not adjusted for item drops and coins. Multiplayer lacks shared vision.
- Art style and visual downgrade (weight 0.38): Art style in the Ultra version is disliked for being too smooth, with a downgrade in quality. Attack projectiles changed from squares to circles, and the color scheme is less clean.
- Wrong version loads on startup (weight 0.35): The game opens as Rogue Glitch instead of the Ultra version, and there is confusion about how to access Ultra via online mode.
- Exploit and self-damage problems (weight 0.33): A bomb exploit via item converter allows infinite bombs, but own explosive items hurt players. The Omega slime boss is too hard.
- Unfinished content and bugs (weight 0.32): Story is unfinished with bugs, bosses don't take damage during phase transitions, and there's a fault room with random high-frequency bombardment.
- Update erased all progress (weight 0.26): An update at the end of 2023 wiped save data, resetting unlocked characters and upgrades for players with hundreds of hours.
- Boring level variety (weight 0.23): Levels are linear with no variation, and map generation makes it easy to get lost. All room variations can be seen in one run.

Gameplay feedback:
- Roguelike and roguelite genres (weight 0.84): The game is frequently described as a roguelike or roguelite with pixel graphics, platforming elements, and randomly generated levels, often compared to titles like Risk of Rain or Binding of Isaac.
- Action platforming mechanics (weight 0.58): Platforming is a core gameplay element, including stomping enemies, dodging, and dynamic movement, blending action and platforming mechanics.
- Retro and pixel visuals (weight 0.56): Visual style is described as simplistic retro or pixelated, with glitchy neon effects, projectile shapes being squares or circles, and characters leaving light trails while jumping.
- Cooperative gameplay support (weight 0.52): Multiple reviews highlight cooperative gameplay as a key feature, mentioning co-op mode availability and shared resources like cash and items.
- Extensive item synergies (weight 0.52): Players praise the extensive system of item synergies, modifiers, abilities, and weapons, noting tons of perks and a robust synergy system that encourages experimentation.
- Multi-phase boss fights (weight 0.43): Boss fights are noted for multi-phase attacks, such as a dragon-head boss slamming the ground or bosses with three barriers and minions, providing challenging encounters.
- Procedural levels and secrets (weight 0.41): Procedurally generated levels and interactive rooms, including hidden rooms, provide variety and replayability, with nonlinear level path selection.
- Auto-shooting mechanics (weight 0.32): Auto-shooting or auto-aim mechanics are present, with descriptions of bullet-heaven style and automatic attacks, simplifying combat for players.
- NPCs and unlock systems (weight 0.32): NPC interactions offer healing, items, and challenges, alongside an item unlock system and achievement-style challenges that reward progression.
- High difficulty scaling (weight 0.32): Difficulty scaling is present, with permanent difficulty increases and overall hard difficulty, challenging experienced players.
- Minion and resource sharing (weight 0.3): Minions can be picked up and shared between players, with multiplayer item sharing and resource sharing enhancing cooperative play.
- DLC impact and options (weight 0.23): DLC is mentioned as significantly changing the game, including an option to switch back to the original art style, indicating substantial content additions.
- No death penalty in co-op (weight 0.23): Co-op mode has no penalty for dying and includes resource sharing such as life, equipment, and items, making it more forgiving and cooperative.
- Balanced power-up system (weight 0.23): Random power-ups include reroll and trader mitigations, and progression is described as well-balanced, providing fair difficulty.
- Shop and item interactions (weight 0.22): Unique features include shop robbing and item descriptions displayed when standing under items, adding strategic depth to exploration.
- Nonlinear level paths (weight 0.22): Nonlinear level path selection and procedural generation allow players to choose their routes, enhancing strategic decision-making.
- Projectile-based weapons (weight 0.22): Projectile-based weapons are emphasized, with players emitting small squares while hopping around enemies to attack.
- Run duration and localization (weight 0.22): Runs last 10-30 minutes with a save option, and full Chinese localization is available, improving accessibility.
- Resource management and stats (weight 0.22): Resource scarcity and character stats are noted, requiring careful management of limited resources and strategic stat building.
- Character forms and themes (weight 0.21): Players can switch between forms, and characters are themed after Among Us, adding variety and cosmetic appeal.

Performance notes:
- Driver crash issue (weight 0.15): A user reported that the game's driver crashes, indicating a stability issue that prevents normal play.
- Steam Deck runs well (weight 0.14): A player found that the game runs smoothly on the Steam Deck, suggesting good compatibility and performance on this platform.

Recommendations:
- Strongly recommend the game (weight 0.44): Many players strongly encourage others to try the game, calling it a 'masterpiece' and giving high scores like 9.5/10. The feedback is universally positive and enthusiastic.
- Great value for free (weight 0.35): Multiple users note the game is free, which makes the high quality and enjoyment even more impressive. They see it as a risk-free opportunity worth taking.
- Ideal for roguelike fans (weight 0.33): Fans of roguelike and platformer genres, especially those who enjoy hits like Risk of Rain, find the game very appealing. The pixel art style is also praised for its nostalgic charm.
- Wait for sale or base (weight 0.33): Some players suggest waiting for a sale or playing the base game first before buying the DLC. A price around $15 is considered fair, but the DLC may not be essential immediately.
- Good for short sessions (weight 0.3): The game is enjoyable for short sessions, around a couple of evenings, and worth trying if it looks even mildly fun. It's not a long-term commitment.
- Great with friends (weight 0.23): The game is recommended for playing with friends despite some gameplay quirks, such as a reset mechanic. The social experience is a major positive aspect.
- Ultra version worthwhile (weight 0.22): The 'Ultra version' is recommended for better value, and the game is rated 10/10 for its price point. Upgrading is seen as worthwhile.
- Glitches need patching (weight 0.14): Technical glitches are noted, and players recommend using a third-party patch to fix them. This indicates unresolved bugs that could affect the experience.
- Motion sickness warning (weight 0.13): The game may cause motion sickness for some players. This is a specific health-related warning that prospective buyers with sensitivity should consider.
- No longer support dev (weight 0.12): Some players have stopped supporting the developer, possibly due to changes in the game or company decisions. This reflects a loss of trust or satisfaction.
- Heavy not recommend (weight 0.12): One player strongly advises against buying the game, offering a counterpoint to the majority of positive feedback. The reason is not detailed but is firm.
- Offline version valued (weight 0.12): The offline version is so valuable that one player would pay full price for it, indicating strong satisfaction with offline play features.
- Anticipating updates (weight 0.11): A positive outlook exists for future updates, suggesting the game is still developing and players are optimistic about upcoming content.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.17): Players are disappointed due to uneven pacing, lack of build variety, and a price increase from free to expensive. Additional complaints include low community activity, motion sickness from final stages, and technical glitches that undermine an otherwise good game.
- Frustration (weight 0.15): Frustration stems from technical issues like wireless controller disconnections, font bugs, and inability to rebind controls. Game design problems such as forced waiting for chests, overly difficult parkour levels, and save data loss after updates further aggravate players.
- Enjoyment (weight 0.1): Players enjoy the interesting boss designs, gameplay variety, and progression system. The auto-shooting bullet-heaven style with platforming, rewarding smart play, and smooth mechanics contribute to a fun experience.
- Satisfaction (weight 0.08): Satisfaction is derived from stylized visuals, tight mechanics, and long playtime for a low cost. Powerups are impactful, controls are smooth, and the game receives favorable ratings for its engaging content.
- Excitement (weight 0.06): Excitement arises from the unique and refreshing roguelike experience with a platforming twist. Discovering new items and mechanics each run, along with creative community feats like winning 2 million mangos, fuel this emotion.
- Annoyance (weight 0.04): Annoyance is caused by useless synergies and poorly designed items in single-player. In multiplayer, the lack of shared vision and too many items in chests create waiting and complexity issues.
- Joy (weight 0.04): Joy comes from cooperative play with friends and the core gameplay loop, featuring item synergies and secrets that enhance the shared experience.
- Pleasure (weight 0.04): Pleasure is felt as the game runs beautifully on Steam Deck and is well-balanced with many weapons and abilities, providing a smooth and varied gameplay experience.
- Anger (weight 0.04): Anger is directed at the removal of remote play and misleading advertising about co-op and Spanish language support, which players perceive as deceptive practices.
- Confusion (weight 0.04): Confusion results from inability to find the Chinese language setting, understand how to enter Rogue Glitch Ultra, and unexplained mechanics like item and enemy voting.
- Mild frustration (weight 0.02): Mild frustration is expressed due to some synergies feeling broken, disrupting the expected balance and fun of the game.
- Exasperation (weight 0.02): Exasperation stems from bomb exploits that reveal coding flaws, indicating poor game design and balance issues.
- Happiness (weight 0.02): Happiness is derived from the high quality and enjoyment of the game, which has blossomed under continued development over time.
- Amusement (weight 0.02): Amusement is experienced by players who enjoy watching others play more than playing themselves, finding entertainment in spectator value.
- Difficulty (weight 0.02): Difficulty arises from the lack of upgrades and equipment in the early game, making initial progress challenging for players.
- Admiration (weight 0.02): Admiration is felt for the visual style, particularly the glitchy neon aesthetic that players find amazing and visually appealing.
- Disgust (weight 0.02): Disgust is triggered by perceived dishonesty in advertising and unfair refund policies, damaging trust in the developers.
- Recommendation (weight 0.02): Recommendation is given based on more content and challenging gameplay, which players find worthwhile for those seeking difficulty.
- Displeasure (weight 0.02): Displeasure is caused by the attack projectile shape change from squares to circles, which players find visually unpleasant and less appealing.
- Dissatisfaction (weight 0.02): Dissatisfaction results from the color scheme after an update becoming less clean, detracting from the game's visual clarity and enjoyment.}