Info about Chicken Police - Paint it RED!:

Official game description:
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Buzz
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About the Game
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Chicken Police - Paint it RED! is a narrative-driven noir adventure with a complex interrogation system and mystery-solving detective gameplay.
KEY FEATURES:
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*   A thrilling, rich storyline with a classic film-noir twist
*   Professional voiceover with more than 8 hours of spoken dialogue!
*   A carefully crafted, unique, and "colorful" world
*   A complex interrogation system
*   30 fully voiced characters
*   A cinematic film noir experience with more than 20 cutscenes!
*   Lots of clues, information, and collectibles to find
*   And a beautiful original soundtrack
_A mysterious Dame..._
_A strange case..._
_and the wildest cops of the Wilderness!_
MEET THE CHICKEN POLICE
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Sonny Featherland and Marty MacChicken were once a legendary detective duo, the Chicken Police. But that was almost a decade ago, and time had passed them by... Now, Sonny is just a semi-alcoholic wreck of a bird on his paid leave, while Marty still hides behind the facade of a star detective.
During their last case, they nearly killed each other, and they haven't spoken ever since...
Now Sonny and Marty are forced to work together on a case that's weirder and wilder than anything they've ever encountered before!
NARRATIVE-DRIVEN, DETECTIVE GAMEPLAY
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Chicken Police is a story-rich, dialogue-heavy adventure, combining elements of the visual novels and classic adventure games.
The game features more than 30 characters to interact with, some of whom require serious interrogation.
Collect tons of clues, evidence, and highly sensitive personal information from the shady characters of Clawville to use ruthlessly against them!
EXPLORE THE CITY OF CLAWVILLE (again, and again...)
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There are more than 30 places to visit, and some of them will change several times during the story.
You can return to previous locations on several occasions to find hidden secrets, meet new characters, or gather information about the world and its inhabitants.
A CINEMATIC EXPERIENCE
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Chicken Police features a visually stunning style crafted from real photos and photo-realistic 3D backgrounds, inspired by classic film noir movies like The Big Sleep, Double Indemnity, or Gilda, as well as games like Grim Fandango, Policenauts, Snatcher, L.A. Noire, Aviary Attorney, and the Tex Murphy series. The game was also heavily influenced by animated features like Porco Rosso, Fantastic Mr. Fox, and the series BoJack Horseman.
An original musical score enhances the noir mood, backed up by professional voice acting from the studio that brought you the voices of **The Wolf Among Us**, **Horizon Zero Dawn,** and **Warhammer: End Times - Vermintide 2**.
The game is 100% voice-acted, featuring more than 8 hours of spoken dialogue.
CLAWVILLE NEVER SLEEPS
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_"This city never sleeps - they say._
_Maybe that's why it is so cranky all the time."_
The city of Clawville was built as an Edenic place, where predators and prey can live in peace. But the dream remained just a dream while Clawville slowly became the darkest corner of all the Wilderness.
Chicken Police is a satire, which recalls the mood and atmosphere of the 40's film-noir classics, and as the best noirs and hardboiled detective stories, it's so gritty and hopeless, that it can only be served with a lot of cynical humor...
QUOTES ABOUT US
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**FORBES:** _"It's also clear from the trailer that its dark story will be pretty funny, with plenty of scope to establish it as one of the more unique releases in its genre. Needless to say, there'll be absolutely nothing like it released during 2020, and hopefully, it'll be as brilliant as it is different."_
**DESCTRUCTOID:** _"I know I mostly cover animal-based games, but few have ever stopped me dead in my tracks like this one. I mean, did you hear that song in the trailer? That's original music, baby! I'm a sucker for games with quirky themes and original music, so of course, I took notice to this one straight away. Mix that with the animals-as-people motif and spot-on detective visuals, and yeah I didn't really stand a chance."_
**ROCK PAPER SHOTGUN:** _"Fortunately I’m batting my jet-lagged eyes at Chicken Police, an upcoming noir detective adventure with grizzled chickens and a very good raccoon. It’s a point and clicker, which means I’ll almost certainly never play it. But I’d still like you to revel in this trailer with me. It’s a cinematographic masterpiece."_
**ALPHA BETA GAMER:** _"It really nails the film noir vibe it’s going for. Meanwhile, the voice acting is excellent throughout, the story is interesting and the writing is very witty, packed full of cynical humor and animal-based puns. A ridiculous and riveting hardboiled detective adventure that will give you a clucking good time."_

Release date: Nov 5, 2020

Categories: Point-and-click Adventure, Visual Novel, Detective, Noir, Interactive Fiction


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: Multiple reviews affirm that the game is worth its full price of $19.99 (often cited as '$20' or 'full price'), while also noting that buying on sale offers better value. This suggests the community considers $19.99 the upper bound of a fair price, with a sale-priced range (e.g., around $10–$15) acceptable. The lower bound is inferred from the frequent recommendation to wait for a discount, typically implying a 50% or similar reduction, resulting in a fair range of approximately $10–$20.
- Playtime Metrics:
  - Game completion: 9.0h
  - Story completion: 6.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple player reports provide direct completion times ranging from 9.8 to 10.2 hours for full game completion, including achievement hunting. Another review mentions an 8-10 hour playtime for the immersive story. For story completion, the developer cited approximately 6 hours, and a separate review indicated a main story rush of 4-6 hours. No reliable evidence was found for session length or endgame content, as reviews focused on linear story progression without post-game activities. Therefore, gameCompletion is estimated at 9 hours (midpoint of reported values), storyCompletion at 6 hours (developer statement and rush estimates), and sessionLength and endgame are null due to insufficient data.
- Time-to-fun:
  - Summary: Chicken Police has a slow start with an unenjoyable first hour due to odd pacing and tropey dialogue, but becomes fun after that initial period, offering a unique noir point-and-click experience with deep worldbuilding and memorable animal characters.
  - Stance: Clicks after
  - Anchor: After the first hour of playing
  - Time to anchor: N/A
  - Friction: slow and tropey dialogue in the first hour; odd pacing attributed to bugs; repetitive location revisits causing boredom; worldbuilding side content not strictly necessary for plot; tedious achievement completion
  - Unlock drivers: persistence through the slow start; engagement with the carefully constructed animal world; enjoyment of character depth and voice acting; appreciation of the weirdness and unique humor
  - Conditions: patient mindset to endure slow start; interest in noir tropes and point-and-click genre; willingness to explore worldbuilding side content; tolerance for repetitive environments
- Player Archetypes:
  - Story & Atmosphere Enthusiast (buy)
    - Motivation: Immersive storytelling and atmospheric noir experience
    - Playstyle: Leisurely reading, exploring dialogue trees, and appreciating the visual and audio design. Minimal gameplay focus; they value the narrative above all.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: noir enthusiast; visual novel fan; story-driven gamer; indie game lover
    - Reference games: Blacksad; The Long Goodbye; Ace Attorney
  - Humor & Character Lover (buy)
    - Motivation: Humorous dialogue and charming character dynamics
    - Playstyle: Casual play, focusing on character interactions and humorous moments. They may not care much about deep gameplay mechanics.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: character-driven gamer; humor lover; Bojack Horseman fan; animal character enthusiast
    - Reference games: Bojack Horseman; Disco Elysium; Ace Attorney
  - Detective Adventure Veteran (buy)
    - Motivation: Investigative puzzle-solving and classic detective narrative
    - Playstyle: Methodical exploration, clicking on everything, interrogating characters, and piecing together clues. They enjoy the challenge of solving the case.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: point-and-click veteran; detective game enthusiast; adventure game fan; old-school gamer
    - Reference games: Ace Attorney; Kathy Rain; Tangle Tower; Norco; This Is the Police


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent voice acting praised (weight 0.64): Players consistently praise the voice acting as top-notch, amazing, and fully voiced, with performances that bring characters and the noir atmosphere to life. Many highlight the full voice-over for every character and the polished delivery.
- Great noir atmosphere (weight 0.42): Reviewers love the strong film noir vibe, from the detective tone to the classic aesthetic, often describing it as authentic and well-crafted. The atmosphere is a key reason players enjoy the game.
- Engaging story with twists (weight 0.34): The story is frequently described as entertaining, engaging, and full of twists that keep players hooked. It is considered a strong narrative that supports the noir detective theme.
- Beautiful and unique art style (weight 0.34): The art style is widely praised as beautiful, striking, and unique, with many noting the black-and-white aesthetic with occasional red pops and realistic animal heads. It stands out as a visual masterpiece.
- Well-developed characters (weight 0.34): Characters are described as unique, diverse, memorable, and dynamically developed, with distinct personalities and good growth. The world-building also contributes to making characters feel real.
- Excellent jazz soundtrack (weight 0.29): The soundtrack, especially the jazz music, is praised as magnificent, fitting perfectly with the noir atmosphere and enhancing the overall experience. Players enjoy both the music and sound design.
- Clever and witty writing (weight 0.28): The writing is described as clever, sharp, funny, and full of humor, including animal-themed jokes that match the anthropomorphic setting. Dialogues are lively and well-written.
- Great world-building and lore (weight 0.27): The world is well-constructed and richly detailed, with immersive world-building that makes the setting feel fleshed out and believable. This blends well with the story and characters.
- Replayable interrogations feature (weight 0.12): The ability to replay interrogations and witness questioning is appreciated, making the detective gameplay more flexible and enjoyable. It adds replay value to the experience.

Common complaints:
- Weak gameplay and interactivity (weight 0.35): The game is described as more of a visual novel than an adventure game, with very light gameplay, monotonous interactions, and a lack of challenge or meaningful puzzles. Some say gameplay is barely existent, involving endless clicking with little investigation or reasoning.
- Unsatisfying and rushed ending (weight 0.21): The ending is widely seen as rushed, anticlimactic, and leaves many loose ends and unresolved plot threads. The simplicity of the ending adds to the overall disappointment.
- No manual save and save issues (weight 0.18): The lack of a manual save feature and saving indicators is highlighted as a frustration. The relentless autosave prevents backtracking after mistakes, and there is no dialogue history or log.
- Unintuitive interrogation mechanics (weight 0.14): The interrogation system is criticized for being unintuitive, with unclear connections and unhelpful hints, often relying on luck or simple scoring mechanics rather than actual detective work.
- Text skip and dialogue issues (weight 0.11): The text skip button skips entire blocks and does not allow reviewing skipped text. There is also no dialogue log, making it easy to miss important information.
- Weird animal head art style (weight 0.09): The art style featuring realistic animal heads on human bodies is described as slightly unnerving or weird by multiple reviewers, which may detract from immersion.
- Game-stopping bugs (weight 0.06): At least one bug prevents progression through the game, which is a critical issue for players.
- Not worth full price (weight 0.06): Some players feel the game is not good value at full price, considering its short length and lack of gameplay depth.

Gameplay feedback:
- Point-and-click investigation gameplay (weight 0.51): The game is primarily a point-and-click detective investigation experience, involving puzzle solving, clue gathering, and interrogation mechanics. This is the core gameplay loop described by many players.
- Visual novel hybrid style (weight 0.47): The game blends point-and-click adventure with visual novel elements, featuring text-heavy storytelling and interactive hotspots. Many players note it feels more like a visual novel with light gameplay than a full detective sim.
- Interrogation with personality traits (weight 0.27): The interrogation system uses suspect characteristics, psychological states, and timing to select questions, making it a strategic puzzle rather than simple dialogue. This is a standout mechanic for many reviewers.
- Detective noir narrative style (weight 0.25): The game presents a hardboiled noir detective story with a moody atmosphere and codex entries, appealing to fans of the genre. The story is a main draw for players.
- Interrogation mini-game impact (weight 0.22): There is an interrogation mini-game that affects case difficulty or achievements, though some feel it is more decorative than essential. It is a notable but sometimes shallow feature.
- Varied mini-games included (weight 0.21): The game contains additional mini-games such as vehicle chases and shooting practice, adding variety beyond the core point-and-click and interrogation mechanics.
- Linear investigation structure (weight 0.14): The gameplay is mostly linear with limited branching, focusing on a set story path rather than open-ended investigation. Some players desire more freedom.
- Deduction board clue linking (weight 0.07): A deduction board allows players to connect clues systematically, which is appreciated as a logic puzzle element. It supports the investigative feel.
- Simple puzzle difficulty (weight 0.06): Puzzles are described as light or simple, which may disappoint players seeking challenging logic puzzles but suits those wanting a narrative-driven experience.
- Achievement completion focus (weight 0.06): Some players engage with the game for achievements, and the interrogation mini-game is tied to achievement completion. This adds replay value for completionists.

Performance notes:
- Excellent performance across devices (weight 0.13): Multiple reviewers report smooth performance with no visual, audio, or bug issues on Steam Deck and mid-range PC specs (i5-9400, 16GB RAM, RTX 2060). The game runs reliably and without technical problems.

Recommendations:
- Recommended for genre fans (weight 0.43): The game is strongly recommended for fans of visual novels, detective games, point-and-click adventures, and noir mysteries. Players highlight it as a must-play for those who enjoy these genres.
- Best purchase on sale (weight 0.3): Multiple players suggest that the game provides good value, especially when purchased at a discount. Many comments mention that it is worth buying on sale or at a reduced price.
- General high recommendation (weight 0.29): Many reviewers give a general, enthusiastic recommendation without specific qualifiers, stating they would recommend the game to anyone. This indicates broad appeal.
- Noir atmosphere praised (weight 0.14): Players specifically appreciate the film-noir style plot, setting, and witty dialogue, making it a strong recommendation for fans of noir aesthetics and storytelling.
- Great for newcomers (weight 0.09): The game is recommended for people who do not usually play visual novels, as it may appeal to a broader audience and serve as a good entry point to the genre.
- Try the demo first (weight 0.09): Several players advise trying the available demo before making a purchase to see if the game suits your taste. This is seen as a helpful tip for undecided buyers.
- Worth the full price (weight 0.06): While many suggest buying on sale, some players feel the game is worth paying full price for, indicating high perceived value.
- Good for casual play (weight 0.06): The game is highlighted as a perfect choice for casual gaming sessions, suggesting it is relaxing and easy to pick up.

Other player notes:
- Telltale-style interactivity (weight 0.04): A comment likens the game's interactivity to that of Telltale games, emphasizing choice-driven narrative and limited gameplay mechanics.
- Comparison to Blacksad (weight 0.04): The game is compared to Blacksad, likely in terms of art style, tone, or narrative approach, suggesting it appeals to fans of similar noir detective stories.
- Animal heads, not furry (weight 0.03): Player notes that the game features characters with animal heads but does not classify itself as a furry game, suggesting a stylistic choice rather than thematic focus.
- Needs achievement guide (weight 0.03): A review requests a detailed guide for achievements, specifically covering interrogation dialogue choices, indicating that some unlocks are obscure.
- Meristation review reference (weight 0.03): A player references a review from the Meristation website, possibly to support or counter their own opinion, though no specific content is provided.

Emotions:
- Enjoyment (weight 0.23): The overwhelming positive feedback highlights the game's rich narrative, charming characters, superb voice acting, and atmospheric music, which together create an immersive and entertaining noir detective experience.
- Disappointment (weight 0.16): Players were disappointed by the game falling short of expectations due to a cliché plot, rushed ending, lack of actual gameplay depth, and shallow investigation mechanics, making it feel more like a visual novel than a detective game.
- Frustration (weight 0.12): Frustration arose from game-breaking bugs, unclear progression, lack of quality-of-life features like manual saves and dialogue logs, and tedious mechanics that broke immersion and hindered completion.
- Appreciation (weight 0.1): Players appreciated the high-quality voice acting, stunning art style, deep world-building, and the game's successful evocation of a hard-boiled noir atmosphere, along with thoughtful details like auto-play and localization.
- Satisfaction (weight 0.09): Satisfaction came from the complete story, engaging characters, smooth gameplay with good puzzles and voice acting, and the overall quality of the experience meeting or exceeding expectations.
- Admiration (weight 0.09): Players admired the outstanding audiovisual production, sharp writing, masterful dialogue, and how the game perfectly captured the noir style while delivering a high-quality, polished experience.
- Amusement (weight 0.06): Amusement stemmed from the clever humor, animal puns, hilarious stereotypes, and the absurdity of noir tropes applied to a world of anthropomorphic animals, which consistently made players chuckle.
- Surprise (weight 0.06): Players were pleasantly surprised by the game exceeding low expectations, transforming from a seemingly silly or gimmicky concept into a serious, well-crafted narrative with engaging gameplay and depth.
- Excitement (weight 0.04): Excitement was sparked by the clever writing, immersive world-building, and the desire to replay for different choices, with many players eagerly anticipating a sequel or prequel.
- Confusion (weight 0.04): Confusion arose from unclear puzzle mechanics, an abrupt plot twist without proper buildup, and a lack of clear instructions for the interrogation system, leading to frustration and trial-and-error gameplay.
- Love (weight 0.03): Players fell in love with the game's cohesive art style, captivating story, well-developed characters, and the flawless integration of music and atmosphere, making it a highly cherished experience.
- Slight disappointment (weight 0.03): Mild disappointment was felt due to the game overselling itself as a deep detective experience, while offering only simple puzzles, a short length, and a lack of genuine challenge despite its polished presentation.
- Boredom (weight 0.02): Boredom arose from repetitive clicking, a monotonous narrative, and the lack of engaging gameplay mechanics, making the game feel more like a passive visual novel than an interactive detective story.
- Impressed (weight 0.02): Impression was strong due to the unexpected quality of the production, including the narrative depth, voice acting, and how well the animal theme was integrated into a serious noir setting.
- Anticipation (weight 0.02): Anticipation was high for a sequel or prequel, driven by the satisfying conclusion and the desire to explore more of the richly built world and characters introduced in the first game.
- Interest (weight 0.02): Interest was piqued by the unique art style, noir atmosphere, and the clever combination of detective gameplay with a retro aesthetic, drawing players in despite any initial genre skepticism.
- Annoyance (weight 0.01): Annoyance arose from clunky minigames, poor text display options, forced clichés, and a lack of polish in some interface elements that broke the otherwise smooth experience.
- Satisfied (weight 0.01): Players felt satisfied with the complete narrative arc, beautiful art direction, and the game's overall value as an engaging piece of interactive fiction that delivered on its promises.
- Anger (weight 0.01): Anger was directed at problematic content like a poorly designed dress-zipping minigame, story progression bugs, and what some perceived as insensitive or regressive portrayals of sensitive topics.
- Nostalgia (weight 0.01): Nostalgia was evoked by the black-and-white visual style and jazz soundtrack, which successfully recreated the feel of classic film noir detective movies from the 1940s and 50s.}