Info about Command: Modern Operations:

Official game description:
**THE KING IS BACK.**  
The first release of Command rocked the foundations of modern PC wargaming, steamrolled its way into the Pentagon and won numerous "Wargame Of The Year" awards. Now, the restless rascals at WarfareSims are back at it with a vengeance! The already legendary game of modern cross-domain operations returns with an all-new UI, even more refined simulation mechanics and a host of new features and content to engross you into the challenges of warfare post-WW2 and in the 21st century. Are you **ready**? Are you **up to it**?  
No man, and no armed service, is an island. Aircraft, ships, submarines, ground forces and installations, satellites and even strategic weapons are at your disposal. You are given the forces and their hardware; but you have to direct them wisely.  
You asked for a faster, smoother earth-globe interface with richer, even more detailed map layers - and you got it! Over half a terabyte's worth of satellite imagery and terrain elevation combine to deliver an unprecedentedly crisp battlefield for your forces to roam.  
Command's new slick, dark-themed UI slams you right into the seat of a modern-day military command center and never lets go. Play in desktop-standard window or gamelike full-screen mode. Arrange your secondary info windows just how you like them - or park them into extra monitors. Customize your map and info windows to perfection to suit your play style.  
Hundreds of changes and additions to gameplay based directly on user feedback means the game is now yours more than ever. Minimaps? Check. Quickly load recent scenarios or saves? Yup. Real-time dynamic ORBATs of both friendly forces and known contacts? Yessir. Time-step sim execution to prevent “runaway sim”? Can do. Glorious victories or crushing defeats have never felt so easy to experience.  
Don’t spend too long gawking at the pretty maps, because the battlefield is even more alive and ready to crush you! Expanded ground ops let you take advantage of distinct terrain types (desert, forest, urban, swamps etc.) for mobility, weapon effects and visibility. Enhanced AI routines for dogfights and even more technical factors make your grip on air superiority more tenuous. The groundbreaking features of the “Chains Of War” campaign are now standard: Disrupt your enemy’s communications to isolate his units (but watch out for your own), perform scriptless amphibious, airdrop or pickup operations, watch as aircraft limber back shot almost to pieces and marvel at exotic new weaponry.  
Even at the dawn of unmanned systems, combat is not a dry hardware comparison. Your war machines are crewed or remote-controlled by human beings: people trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The deadliest combat units are only as sharp as their crews.  
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian & Chinese periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond, in more than 600 official and community scenarios. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?  
The new “Quick Battle Generator” lets you quickly get into the action without worrying about wider strategic or political complexities. Or use the ultra-powerful scenario editor to put together your own dream battle just the way you want it. Enhanced scripting capabilities through the built-in Lua engine mean you can even create your own combat AIs. Think you can create your own WOPR/Joshua? Prove it!  
All the original Command official scenarios remastered from scratch by professional scenario designer Rory Noonan (author of the “Silent Service” scenario set), plus brand-new official and community scenarios to quench your wargaming appetite. Updated cold-war and modern-day databases with the latest in hardware and systems mean you’ll never run out of setups to try out. Seamlessly import and use your existing Command scenarios, saves, .inst files and more!  
**_Command: Modern Operations. Just when you thought it cannot get any better._**  
**FEATURES**  
\* Revised user interface, based on dark theme and with lots of tweaks for improved gameplay.  
\* Completely re-written map engine, enabling fast and lag-free zoom & pan operations.  
\* New spectacular high-resolution map layers  
\* Support for real-time Tacview 3D view (NOTE: separate purchase of Tacview Advanced edition required)  
\* Numerous new UI & gameplay features such as hover-info databox, time-step mode, colored datablocks, minimaps, "recently loaded" scens/saves etc.  
\* Massive boost in simulation performance/scalability.  
\* Automatic on-demand remote fetching of platform images (Players no longer need to manually download and install the database image packs)  
\* Message Log 2.0: A radically improved message reporting system.  
\* New game mode: Quick Battle Generator  
\* New line-of-sight (LOS) tool  
\* New ScenEdit feature: Merge scenarios  
\* New sim features:  
\- Customizable aircraft formations  
\- Terrain type affecting movement, vulnerability and detectability of ground forces  
\- New cost-based pathfinder engine  
\- Realistic sub comms  
\- Patrols with customizable movement pattern  
\- Vastly improved aircraft flight model  
\- Improved dogfight AI  
\- Aircraft crew G-tolerance  
\- Radar frequency agility  
\- Explicit Doppler-notching  
\* Renewed emphasis on overall gameplay experience:  
\- Additional and expanded tutorials  
\- Stylized map icons by default  
\- The "Chains Of War” previously-exclusive features (cargo & amphib ops, aircraft damage, comms disruption and advanced weapon types) are now standard.

Release date: Nov 14, 2019

Categories: Military Simulation, Real-time Strategy, Naval Combat, Air Combat, Scenario Editor, Cold War Setting, Modern Warfare Setting, Sandbox

Feature scans:
- MTX: score 15; verdict: Fair - standard DLC model, no predatory monetization; summary: The user reviews focus on the DLC-heavy model of Command: Modern Ops, with mixed opinions on value. Some praise the pricing and free community content, while others criticize the number and cost of DLCs and the perceived lack of base-game updates. There is no evidence of microtransactions, pay-to-win mechanics, gacha, loot boxes, or currency obfuscation. All monetization complaints relate to traditional DLC and base price concerns, which fall outside the predatory monetization scope.
- Wiki: score 10; verdict: Low priority technical issues; summary: The user feedback focuses on alt-tab and launcher bugs that disrupt the experience. No complaints reference farming, inventory, crafting, quests, or navigation data, indicating the external data dependency is low and centered on technical stability.
- Proton/Linux: score 90; verdict: Broken / Unsupported on Linux/Proton; summary: The dominant evidence indicates that this game has no Linux support whatsoever; the developer explicitly declined Linux viability as unprofitable, and multiple users report that Steam Proton/Linux runs are not functional. Only one isolated user claims to have gotten the game running well, which does not change the consensus that Linux/Proton compatibility is effectively non-existent.
- Steam Deck: score 85; verdict: Broken; summary: User feedback indicates a severely unstable game on Steam Deck, with frequent crashes, freezes, and launch bugs. The game has no official Linux support, forcing players to rely on Proton workarounds with mixed results. Additionally, the UI suffers from poor DPI scaling and graphical glitches, making text readability a challenge. These issues combine to render the game mostly unplayable without extensive tinkering.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $40.00 - $60.00
  - Reasoning: The community generally considers the current full price (likely $80) overpriced. One reviewer explicitly suggests $40-60 as reasonable, with $60 as the upper boundary. Others indicate that even discounted prices around $30-32 are only acceptable for uncertain buyers, suggesting the base price should be lower. Combining these, a fair base price range of $40-$60 captures the majority's sentiment.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The selected evidence provides cumulative playtime hours (178, 50, 16, 38) but none specify the time required to complete the entire game, story/campaigns, or a typical session length. No review states a definitive completion time for the main game or story, nor an explicit length of a single play session. Therefore, all four playtime metrics are set to null due to insufficient evidence.
- Time-to-fun:
  - Summary: Command Modern Operations has a very steep learning curve that blocks early enjoyment, but most players report that once they grasp the tutorials, menus, and platforms the game becomes deeply fun and rewarding. A minority never reach that point and find it boring or impenetrable.
  - Stance: Clicks after
  - Anchor: Mastering the learning curve, i.e., becoming comfortable with the core menus and platforms after working through the tutorial missions
  - Time to anchor: N/A
  - Friction: very steep learning curve; clunky and inscrutable UI with dense menus; unclear order in which to play tutorial missions; prerequisite knowledge of military SOP required; repetitive scenario setup and management tasks; weapons failing to launch due to complex settings
  - Unlock drivers: completing a few tutorial missions; becoming comfortable with the few important menus; watching community video tutorials; gaining understanding of platforms and what they do best; taking time to repeat tutorials until the mechanics sink in
  - Conditions: having general military knowledge helps; being a dedicated wargame enthusiast; persisting through frustrating early points; choosing scenarios that match the player's current skill level; being willing to invest many hours in the learning process
- Player Archetypes:
  - Hardcore Military Sim Veteran (buy)
    - Motivation: Deep immersion in realistic military simulation and the intellectual challenge of mastering complex systems.
    - Playstyle: Methodical planning, heavy research into unit data, sensor management, and long-term strategic thinking.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: military geek; hardcore wargamer; CMANO老玩家
    - Reference games: Harpoon; Jane's Fleet Command; CMANO; Sea Power
  - Disillusioned Veteran (no buy)
    - Motivation: Seeking meaningful improvements over previous titles, but frustrated by what they see as a re-skin with high cost.
    - Playstyle: Compares systems in detail, checks for new features, and evaluates content value versus DLC.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: CMANO老玩家; Harpoon background
    - Reference games: CMANO; Harpoon
  - Overwhelmed Newcomer (no buy)
    - Motivation: Interest in military topics but seeking a more accessible or entertaining experience.
    - Playstyle: Attempts to engage but quickly feels lost and gives up due to complexity.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: noob; casual gamer
    - Reference games: Sea Power; CMANO
  - Sandbox Simulation Enthusiast (buy)
    - Motivation: Enjoying realistic military sandbox creation and the satisfaction of tactical problem-solving.
    - Playstyle: Creates custom scenarios, experiments with different weapon/sensor combinations, and plays at their own pace.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: military simulation fan; military geek
    - Reference games: Harpoon; CMANO; Cold Waters


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly realistic simulation (weight 0.25): The game is lauded for its meticulous realism and depth, simulating warfare with exceptional detail and accuracy. Reviewers note it's the deepest and most realistic military simulation available, covering sea, air, and land operations.
- Editors are top-tier (weight 0.22): The scenario and mission editors are repeatedly highlighted as powerful tools for creating custom content, with users appreciating the extensive unit database and real maps. This feature is a major draw for creative players.
- Strong community and scenarios (weight 0.19): A vibrant community provides thousands of high-quality, free scenarios via the Steam Workshop, greatly extending replayability. Players appreciate the community's contributions and the availability of interesting scenarios.
- Game is outstanding (weight 0.18): Players consistently praise the game as exceptional and highly engaging, with multiple reviewers calling it incredible and truly outstanding. This high-frequency positive sentiment indicates strong overall satisfaction.
- Massive database of units (weight 0.14): The game boasts a gigantic, encyclopedic database of military units, weapons, sensors, and vehicles, including historical and hypothetical systems. This depth allows for simulating virtually any modern conflict scenario.
- Addictive and fun (weight 0.13): Many players describe the gameplay as addictive and fun, noting it becomes very enjoyable once mastered. The combination of strategic depth and engaging mechanics keeps players coming back.
- Strategic challenge offered (weight 0.13): Reviewers highlight the game's unique complexity and strategic challenge, offering a great strategic experience. It requires thoughtful decision-making and rewards careful planning.
- Smooth performance improvements (weight 0.1): Recent optimization improvements have made the game run smoothly, enhancing the overall gameplay experience. Players note the game engine has been refined for better performance.
- Extensive content and depth (weight 0.09): The game is praised for its rich content and immense depth, with an exceptionally detailed world that offers vast possibilities. Players appreciate the sheer scale and thoroughness of the simulation.
- Excellent naval and air simulation (weight 0.09): Specific praise is given for the simulation of sea and air warfare zones, considered the best in the market. The game provides an excellent platform for modern naval and air combat simulation.
- Worth the price (weight 0.09): Multiple reviewers state the game is worth every cent, considering its depth, content, and replay value. Despite any learning curve, the overall experience justifies the cost.

Common complaints:
- Steep learning curve (weight 0.32): The game is widely reported to have a very steep learning curve, requiring many hours of study and practice. This is a major barrier for new players.
- Expensive DLC policy (weight 0.18): DLCs are considered overpriced, and much of the game's content is locked behind them. The base game is seen as limited and not worth its initial price.
- Outdated and inaccurate tutorials (weight 0.16): Tutorials are outdated and no longer match the current menus, making them inaccurate and unhelpful. This exacerbates the steep learning curve by failing to properly guide new players.
- Dated and clunky UI (weight 0.16): The user interface is described as dated, clunky, and unintuitive, with many submenus. This adds to the difficulty of learning and navigating the game.
- Paid 3D view via Tacview (weight 0.16): The in-game 3D view is actually a shortcut to Tacview, a third-party program that requires a separate purchase (Advanced edition) to function. This is not clearly stated, leading to player frustration.
- No Linux or Steam Deck support (weight 0.13): The game does not run on Linux or the Steam Deck, and there is no official support. This restricts the game to Windows only, which is a major issue for those users.
- Lack of language support (weight 0.1): The game lacks Chinese language support and has an English-only UI with no translated manual, making it difficult for non-English speakers to learn and play.
- Tacview integration issues (weight 0.09): Tacview integration is not set up properly on first install and lacks useful tools. This compounds the issue of requiring a separate paid program for a core feature.
- High time commitment (weight 0.07): The game requires a significant time commitment, often 30-50 hours of manual reading and tutorials to learn. This is a barrier for players with limited time.
- Frequent bugs and glitches (weight 0.06): Players report the game is full of bugs and glitches that affect gameplay. This lowers the overall experience quality.
- Poor DPI scaling and blurry text (weight 0.06): Windows scaling causes text to appear blurry or the font to be too small, leading to a broken layout. This affects readability and usability.
- DLC availability issues after purchase (weight 0.06): Some players purchased an older version of the game and found that the intended DLC was no longer available, leaving only the tutorial. This suggests a lack of clarity or broken promises regarding DLC access.

Gameplay feedback:
- Deep military simulation game (weight 0.44): The game is widely described as a comprehensive military simulation and wargame, not a casual RTS. It models fictional modern warfare with thousands of units and emphasizes realism.
- Naval and anti-submarine focus (weight 0.31): A significant portion of feedback emphasizes naval, anti-submarine, and air/naval combined operations. The simulation includes realistic naval combat and submarine warfare mechanics.
- Extremely complex mechanics (weight 0.19): The gameplay mechanics are described as extremely complex, in-depth, and strategically challenging. The depth is presented as both a strength and a barrier to entry.
- Realistic doctrine simulation (weight 0.18): Simulates realistic weapons, doctrines, and combined operations in a modern environment. The engine models joint air/naval operations with high fidelity.
- Extensive tutorial system (weight 0.17): The game includes extensive tutorials and an in-game tutorial designed to teach important mechanics. Tutorials are highlighted as a way to overcome the initial learning curve.
- Scenario and mission editors (weight 0.15): The game includes both a scenario editor and a mission editor with a workshop for community-built content. Players can create and manage all sides involved in any scenario.
- Diverse unit types (weight 0.14): The game includes aircraft, ships, ground units, and their weaponry across multiple domains. Players have access to diverse naval, air, and ground assets.
- Accurate modern weapon systems (weight 0.13): The simulation models modern weapon systems, sensors, platforms, and delivery systems in detail. It covers post-war era to today's equipment with apparent accuracy.
- Command AI-controlled units (weight 0.1): Players command a command center controlling air, land, sea, and infantry forces, issuing orders to AI-controlled units. Tactical decisions are made at the operational level.
- Broad era coverage (weight 0.08): The simulation covers equipment and scenarios from post-World War II through the Cold War to modern day. This wide era range is considered a major feature.
- Full simulation not game (weight 0.08): Players emphasize this is a simulator rather than a traditional game, allowing simulation of almost any situation. It is positioned as a tool for realistic military scenarios.
- Realistic tactical planning (weight 0.06): Gameplay involves planning patrols, managing detection, and coordinating strikes. Players assign patrol routes, launch recon drones, and coordinate fighter CAPs.
- Large mission repository (weight 0.06): There is a large repository of free player-generated missions and campaigns available. The community creates extensive content for diverse scenarios.
- Scenario quality dependent (weight 0.06): Overall experience depends heavily on whether scenarios are well-built. Poorly designed scenarios negatively impact the gameplay quality of the simulation.
- Broad conflict coverage (weight 0.06): Covers anti-submarine warfare, air combat, anti-ship, and underwater warfare. The game includes systems for submarine detection and attack operations.
- Real-time strategy elements (weight 0.06): The game is a real-time strategy title with units based on real-world counterparts. It merges RTS mechanics with deep simulation features.
- Operational command simulator (weight 0.06): The game is from the Command series and functions as a real-time operational command simulator. It focuses on strategic and tactical military decision-making.

Performance notes:
- Crashes occur frequently (weight 0.22): Multiple reviewers experienced crashes at mission start, on specific branches, or with error messages. Some crashes are tied to specific missions or engine simulation stops.
- Performance problems are common (weight 0.18): Many players report poor performance, including stuttering, lag, and low frame rates. These issues appear across various hardware configurations and are often linked to high unit counts or large scenarios.
- Hardware requirements are high (weight 0.16): The game demands powerful hardware, with reports of melting high-end computers and poor performance on old PCs or integrated graphics. Updated versions are even more hardware-intensive.
- UI and interface issues (weight 0.15): Users report non-responsive buttons, buggy UI, DPI scaling problems, and laggy interfaces even on good hardware. These issues affect usability and are not tied to performance.
- Optimization varies by configuration (weight 0.13): While some players find the game well optimized, others report poor optimization on specific platforms like Steam Deck or with certain CPU/GPU combos. Adjusting graphics settings often does not help.
- Large scenarios cause slowdowns (weight 0.11): Performance degrades with many units or in large scenarios, especially when warships fire. Asset counts and simulations become a bottleneck, leading to severe slowdowns and lag.
- Loading and streaming issues (weight 0.11): Long load times and severe pop-in are noted, particularly with the satellite map and on systems like i5 Coffee Lake. The satellite map streaming may be tied to an unreliable server.
- CPU utilization is low (weight 0.06): The game may not use enough CPU cores, leading to lag with 300 or more units. Only 1-2 cores are used, causing performance bottlenecks.
- Recurring bugs persist (weight 0.06): Some patches introduced bugs like broken submarine sensors, while other recurring bugs make the game unplayable. These issues undermine long-term stability.
- Special display issues (weight 0.06): There is a rare white screen with a red cross, and flickering info windows. These are likely graphics or driver-related bugs.
- Engine improvements help some (weight 0.04): A few players noted that engine improvements resolved frequent crashes present in the previous title. However, this is not universal and some still face issues.
- External tools may not help (weight 0.03): Tacview does not noticeably improve performance and might negatively affect the experience. This suggests the game's bottlenecks are internal.
- Laptop-specific problems (weight 0.03): Performance conflicts with laptop sound card drivers were reported. This is a niche hardware interaction that may cause lag or stutter.

Recommendations:
- Recommended for wargame enthusiasts (weight 0.22): Multiple clusters strongly recommend the game for dedicated wargame, military technology, and simulation fans. It is seen as a comprehensive and detailed simulation experience.
- Not for casual players (weight 0.14): Several clusters note that the game is not suitable for casual gamers, ordinary players, or those expecting an arcade experience. It requires significant time and learning investment.
- Steep learning curve (weight 0.14): The game is described as extremely complicated and difficult for beginners, especially those unfamiliar with similar simulations like Harpoon or Fleet Command. Tutorials and manuals are essential.
- Not recommended in current state (weight 0.14): Some reviewers cannot recommend the game in its current state due to bugs, UI issues, or other problems, and advise waiting for fixes or a price drop.
- Not for everyone (weight 0.14): The game is strictly for military simulation enthusiasts and not suitable for general audiences; many reviewers advise steering clear unless you know you'll like it.
- Price considered high (weight 0.13): The $80 price is often seen as overpriced, with many suggesting waiting for a sale or a discount, recommending a price range of $40-60.
- Wait for sale before buying (weight 0.12): Many reviewers suggest waiting for a sale before purchasing, especially for new players, as the price is high and the game may not be worth full price initially.
- Watch tutorials on YouTube (weight 0.11): Reviewers recommend watching YouTube tutorials, including specific content creators like P Gatcomb, and Chinese creators on Zhihu and Bilibili for a quicker start.
- Not for impulse buyers (weight 0.11): The game is not an impulse buy; reviewers advise caution and recommend only purchasing if you are sure you will enjoy the simulation genre, and refund if not satisfied.
- Recommended for Harpoon fans (weight 0.09): Fans of Harpoon and Janes Fleet Command are likely to enjoy this game, as it is a spiritual successor, but those new to such simulations may find it overwhelming.
- Base game limited without DLC (weight 0.09): Some reviewers feel the base game is limited and that DLC may be necessary for full content, while others criticize the DLC policy.
- Tacview add-on pricey (weight 0.08): The Tacview integration is seen as beneficial but costly, and some recommend waiting for a price drop or buying only if budget allows given its current instability.
- Not for those expecting action (weight 0.06): The game is described as not for players who expect high-fidelity explosions or arcade action; it's more about abstract blips and naval/air operations.
- Compared to other wargames (weight 0.06): The game is compared to Fleet Command, Harpoon, and Seapower, and is seen as more complex than Paradox games, appealing to those who find those too simple.
- Requires English proficiency (weight 0.06): The game is noted as requiring good English skills, especially for non-native speakers, and Chinese players may need to rely on dictionaries and research materials.
- Potential refund if unsatisfied (weight 0.06): Some reviewers plan to refund the game if it doesn't meet expectations or if issues persist, indicating a lack of confidence in the current product.
- Community support available (weight 0.03): The community is helpful, and reviewers recommend engaging with them for tips and strategies, though not explicitly stated in clusters, it's inferred from tutorials and content creators.

Other player notes:
- High cost and DLC model (weight 0.59): Players frequently mention the high base price and additional costs for DLCs and Tacview, which can exceed $100. This is a major point of contention, especially for those who feel content is paywalled.
- Rich content and scenarios (weight 0.37): The game offers a vast amount of scenarios, campaigns, and community-created content, providing hundreds of hours of gameplay. The extensive database and detailed simulations are praised.
- Tacview integration issues (weight 0.3): Tacview, a third-party add-on, is required for 3D views, but it is expensive and must be purchased separately. Some users find it not worth the price, and its advanced features require paid versions.
- Comparison to Harpoon and predecessors (weight 0.27): Many reviewers compare the game to classic naval wargames like Harpoon, CMANO, and Jane's Fleet Command, noting it as a worthy successor with modern improvements.
- Comparison to other games (weight 0.26): Frequent comparisons are made to other games like Sea Power, DCS, Paradox titles, and others, with some players preferring alternatives for graphics or accessibility.
- Active development and updates (weight 0.25): The developer continues to update the game years after release, adding new features, technologies, and DLCs. This is appreciated by long-time players and seen as a positive aspect.
- Steep learning curve (weight 0.23): Many reviews note the game's complexity and steep learning curve, making it more of a simulator than a casual game. New players often require significant time investment and external resources to master it.
- Lack of Chinese localization (weight 0.21): Multiple clusters highlight that the game lacks Chinese language support for UI and content, despite some manuals being in Chinese. This is a significant barrier for Chinese-speaking players and a common request.
- DLC and content compatibility (weight 0.2): DLCs from the predecessor CMANO are compatible with the new game, and owners receive discounts. This is appreciated, but some feel the new game is just an upgrade or reskin.
- Multiplayer and community features (weight 0.18): The game includes multiplayer and a Steam Workshop, but some users note that community content is not well-organized, and multiplayer was added instead of an open database. There is also a lack of active mission creation by players.
- Nostalgia and spiritual successor (weight 0.16): For many, the game evokes nostalgia for classic titles like Harpoon and Jane's Fleet Command, serving as a spiritual successor. This is a key selling point for veteran players.
- Performance and technical issues (weight 0.15): Some users report technical issues like text display problems, compatibility bugs, and crashes, though others note the game runs on almost any hardware. Updates sometimes introduce new issues.
- Community and modding (weight 0.15): There is a strong modding community with thousands of community-built scenarios and mods, which are well-catalogued. However, some content is scattered across forums and Discord, making it hard to find.
- High value for military enthusiasts (weight 0.15): The game is considered a unique and comprehensive military simulator, valuable for military personnel and enthusiasts. It offers a detailed database and realistic scenarios, making it a reference in the genre.
- Documentation and manuals (weight 0.13): The manual is comprehensive but sometimes incomplete, with a more up-to-date version on forums. Some users request translated manuals for non-English speakers.
- Price fairness and value (weight 0.13): Opinions are split on pricing: some find it worth the money given the depth, while others think it is overpriced. Discounts during sales are mentioned as a good entry point.
- Time commitment and dedication (weight 0.12): Players note the game requires a significant time commitment to master and enjoy, and it's likely to cause procrastination. With over 1000 hours possible, it's not for casual gamers.
- Ground combat limitations (weight 0.1): The game focuses on air and naval operations, with ground combat less in-depth. Developers plan to work on ground combat in the future, but it's currently minimal compared to other aspects.
- No multiplayer or limited features (weight 0.09): Some reviews point out the lack of multiplayer in certain versions or the absence of certain features like an open editable database, which could be a downside for some players.

Emotions:
- Frustration (weight 0.26): Players experience frustration due to numerous bugs, crashes, and performance issues that impede gameplay, including problems running on specific hardware. The complex interface and steep learning curve, alongside issues with AI behavior and unresponsive controls, add to the annoyance. Additionally, deceptive promotional materials and required paid add-ons like Tacview contribute to a sense of dissatisfaction.
- Disappointment (weight 0.12): The game fails to meet expectations due to missing features, a high price requiring additional DLCs, and poor performance in large scenarios. Issues such as unrealistic unit data for key aircraft and unaddressed long-standing problems lead to a sense of letdown. The lack of full language support, especially Chinese, further compounds the disappointment for some players.
- Appreciation (weight 0.06): Players appreciate the game's deep simulation, extensive database, and realistic tactical possibilities, which offer immense depth and detail. The meticulous attention to authenticity and the wide range of scenarios and missions are highly valued. The game is seen as a comprehensive and accurate representation of modern warfare, earning respect from its audience.
- Satisfaction (weight 0.06): Satisfaction arises from the rewarding experience of mastering complex mechanics and successfully executing intricate plans, leading to a sense of accomplishment. The game fulfills strategic and tactical fantasies, providing a deep and engaging simulation. Players find the game worth the effort due to its depth and the satisfaction of overcoming challenges.
- Excitement (weight 0.05): Excitement stems from the game's immersive and tense real-time strategic operations, particularly in anti-submarine warfare and large-scale battles. The mission editor and potential future content generate enthusiasm, as does the ability to control advanced weapon systems in realistic scenarios. The scale and detail of the simulated conflicts evoke a strong sense of thrill.
- Admiration (weight 0.03): The game is admired for its unmatched depth, realism, and strategic complexity, often described as the pinnacle of operational command simulators. The extensive database and careful design across all aspects demonstrate a high level of craftsmanship. The in-game tutorials are particularly praised for their quality and effectiveness in teaching players.
- Enjoyment (weight 0.03): Enjoyment is derived from the engaging and challenging gameplay, particularly through scenario creation and varied playthroughs. The game offers a unique combination of realism and fun, with mechanics that can replace real-world stress. Positive experiences are enhanced by its depth and the ability to explore countless strategic possibilities.
- Enthusiasm (weight 0.03): Enthusiasm is fueled by the game's addictiveness and comprehensive collection of weapon systems, sensors, and platforms, making it a dream for military enthusiasts. The ability to recreate historical missions and use the mission editor's unlimited potential adds to the excitement. Reviewers strongly recommend the game, praising its detail and replayability.
- Love (weight 0.02): Players express love for the game as a top-tier theater-level simulation with gameplay that allows for any kind of battle. The intellectual challenge and deep tactical thinking involved are particularly appealing. Even without full understanding, the game's potential and technology are cherished.
- Fun (weight 0.02): Fun is experienced once the learning curve is overcome, with players enjoying commanding large-scale operations and watching countless units execute coordinated attacks. The game offers significant enjoyment as a tactical/operational commander, and tutorials help ease new players into the simulation, making it accessible and entertaining.
- Annoyance (weight 0.02): Annoyance arises from the lack of Linux support, which is seen as a significant oversight given the game's high price. Repetitive quality-of-life tasks, slow map loading, and poorly implemented Steam Workshop integration add to the frustration. Additionally, minor UI quirks and outdated tutorials contribute to the sense of irritation.
- Anger (weight 0.02): Anger is triggered by what some perceive as misleading technical specifications and unrealistic fictional data, undermining trust in the simulation. The high base price combined with additional DLC costs feels like a scam, especially when tutorials are inaccurate. These factors lead to strong negative emotions among players.
- Confusion (weight 0.02): Confusion is caused by a lack of clear imagery for identifying items, such as missiles, and by videos and screenshots that do not match the actual gameplay. The game's outdated version number and lack of updates add uncertainty about its current state. Many players report having no clue how to play even after many hours, indicating a steep and poorly conveyed learning curve.
- Awe (weight 0.02): Awe is inspired by the game's position as the pinnacle of strategy games, with a staggering scale of wargaming that closely mirrors real-world operations. The realism and depth of the simulation leave players amazed, as they experience a comprehensive command experience unlike anything else. The game is described as completely blowing away expectations.
- Relief (weight 0.02): Relief comes from clarifying misconceptions about the game being purely a simulation tool, discovering it is not as intimidating as it initially appears. It is seen as a worthy successor to classic titles like Harpoon, allowing players to retire older games. Despite its complexity, some find it more accessible than online reviews suggest.
- Regret (weight 0.01): Regret is felt when players question the value for money, especially if they could have spent it on other games. The high price is hard to justify unless one plans to sink hundreds of hours into it. Some also regret purchasing again at a higher price, leading to a sense of wasted money.
- Amusement (weight 0.01): Amusement arises from humorous moments, such as the absurdity of needing a PhD to start playing or watching a unit drop a nuke and then get targeted by torpedoes. Sarcastic jokes about giving China outdated weapons also provide amusement. These light-hearted moments contrast with the serious gameplay.
- Happiness (weight 0.01): Happiness is driven by game engine improvements that resolve stability issues from previous titles, making the experience smoother. The ability to apply learned strategies against opponents is also satisfying. Some players feel happy they discovered the game despite initial skepticism from overly positive reviews.
- Concern (weight 0.01): Concern arises from tutorials not being kept up to date, potentially leading to player confusion and frustration. Some scenarios have broken functionality due to script changes, which could be seen as a lack of seriousness. The high price for new players and the lack of discounts are also worrying, as is the potential for certain weapon systems to overperform compared to reality.
- Surprise (weight 0.01): Surprise is expressed at the amount of tutorials still being read even after a long time, indicating the game's depth. Additionally, the game's presence on Steam despite being more than a game is unexpected for some. These elements contribute to a sense of astonishment.}