Info about Biped:

Official game description:
Two little bipedal robots, Aku and Sila, will walk side by side and embark on a fun and bonding journey.
**MASTER INNOVATIVE AND SIMPLE CONTROLS**
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You control the robot's two legs using two sticks or left and right mouse buttons. This allows you to perform various moves—from simple walking and sliding to more advanced actions, like operating machinery or cutting wood.
**CONQUER TWO-PLAYER CO-OP**
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Enjoy the adventure solo or grab a friend or a family member and have a blast together in co-op mode. Communicate and coordinate to conquer challenges together and find out how good a pair you truly are.
**EXPLORE FUN ENVIRONMENTS**
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Your adventure will take you to many beautiful and mysterious location on the planet. Explore secrets in forests, valleys, waterfalls and icy mountains and find your way through the puzzling paths that lead to the planetary beacons.
**PAIR YOUR LOOKS**
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Collect treasures and buy a goofy hats! Dress up your biped the way you like. Better yet, match your partner’s look and become the most dazzling adventurers in this epic quest.
**CREATE YOUR OWN ADVENTURE**
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You have passed all the levels already and want more? Create your own levels using Steam Workshop, share your levels with the community and try the others' ones. Nothing is impossible with Biped.
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Release date: Mar 26, 2020

Categories: Cooperative Multiplayer, Puzzle Platformer, Physics-based Gameplay, Steam Workshop Integration, Character Customization, Local Co-op, Online Co-op

Feature scans:
- Proton/Linux: score 30; verdict: Minor Tinkering Possible; summary: User feedback contains only one Linux/Proton-specific report: a SteamOS user experienced two consecutive crashes. No other Linux/Proton complaints or positive reports exist. The game may require minor tweaks to avoid launch failures, but the evidence is too sparse to conclude widespread incompatibility.
- Steam Deck: score 55; verdict: Playable with Significant Caveats; summary: Biped is praised for its lightweight resource usage and controller-friendly design, making it a good fit for Steam Deck in principle. However, user feedback reveals significant stability issues (crashes on Steam OS) and severe performance drops in later levels, along with broken online multiplayer connectivity. These problems require tinkering or workarounds, preventing a seamless experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews indicate the game is short, with many recommending purchase on sale. Sale prices like $1.79 are considered a steal, while $20+ is clearly not worth it. A Chinese review regards the full price of $8 (58 yuan) as unsuitable, and a Portuguese review says it is only worth under $2 (R$10). Although a few find the game worth full price, the majority suggest a fair base price should be lower, likely between $5 and $10, where it offers reasonable value without needing a deep discount.
- Playtime Metrics:
  - Game completion: 8.8h
  - Story completion: 4.0h
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The game completion time of 8.8 hours is directly stated by a player who finished all co-op and single levels. Story completion is supported by a Chinese review reporting approximately 4 hours for the main story campaign (co-op), and another review noting 1.5 hours for single-player story; the longer 4-hour figure is used as it represents the typical co-op experience. Session length is drawn from a player who explicitly played for three hours straight in one session. No reliable evidence was found for endgame time (e.g., pro levels or completionist extras), so it is left null.
- Time-to-fun:
  - Summary: Players often find Biped enjoyable initially but the main stages become repetitive and frustrating, leading to a drop in fun. Control issues and difficulty spikes create early friction, though playing with friends can mitigate the decline.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: laggy buttons and slow controls; tedious movement system (separate leg controls); sudden difficulty spikes; not beginner friendly learning curve; frustration from repetitive stages
  - Unlock drivers: N/A
  - Conditions: playing with friends; co-op mode; controller usage; patience with controls; expectation of short duration; avoiding repetitive main stages; online co-op requires beta switch
- Player Archetypes:
  - Co-op Duo Enthusiast (buy)
    - Motivation: Enjoying cooperative gameplay and strengthening friendships.
    - Playstyle: Plays with a partner, focuses on communication and coordination, tolerates awkward controls for the sake of fun.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: It Takes Two; Portal 2
  - Completionist Achievement Hunter (buy)
    - Motivation: Achieving 100% completion and proving mastery.
    - Playstyle: Methodical, repeats levels, collects all coins, attempts time trials and pro levels, works with a partner for co-op achievements.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: 成就党
    - Reference games: N/A
  - Casual Family Player (sale)
    - Motivation: Light-hearted bonding and easy fun with family or friends.
    - Playstyle: Plays with children or non-gamers, takes it slow, enjoys cute aesthetics and simple controls.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall fun and engaging (weight 0.37): The game receives praise for being entertaining, enjoyable, and well-made, with engaging gameplay and a cheerful atmosphere. Many reviewers simply state that it is a good or very fun game.
- Great with friends and family (weight 0.34): Players find the game enjoyable when playing with friends, family, or partners, often leading to laughter and fun moments. It is suitable for casual sessions with close companions.
- Cute and adorable style (weight 0.22): The game's cuteness is a standout feature, with adorable characters and charming graphics that appeal to players. The visual style contributes to the overall enjoyment.
- Laughter and funny moments (weight 0.17): The game is noted for providing lots of laughs and humorous moments, especially when played with others. It guarantees entertainment and joy through its silly gameplay.
- Appropriate difficulty levels (weight 0.14): Levels are not too difficult, making them accessible, but they still offer a fun challenge, especially in later stages. The balance between ease and challenge is appreciated.
- Simple and easy to learn (weight 0.14): Controls and gameplay are described as simple, intuitive, and easy to pick up, making it accessible to a wide range of players. This simplicity does not reduce the fun.
- Nice graphics and sound (weight 0.13): The graphics and soundtrack receive positive feedback, with pleasant visuals and music that complement the gameplay. The audio and visual elements enhance the overall experience.
- Engaging puzzle mechanics (weight 0.12): Puzzles are considered interesting and creatively designed, offering a satisfying challenge without being overly difficult. They are simple but not mindless, keeping players engaged.
- Co-op is the highlight (weight 0.1): Cooperative play is singled out as the heart of the experience, well-executed and fun, especially with a friend or partner. It is a key reason to recommend the game.
- Good value on sale (weight 0.09): The game is considered a good purchase when on sale, offering good value for the price. Many reviewers recommend buying it during discounts.
- Unique control mechanics (weight 0.06): The game features an original control scheme where each leg is controlled by a joystick, which is fun and challenging. This unique mechanic adds to the game's charm and replayability.
- Coordination challenges (weight 0.05): The game provides satisfying coordination challenges that are fun and engaging. Players must work together to succeed, adding depth to the gameplay.
- Clever and charming adventure (weight 0.05): The game is described as a clever cooperative puzzle platformer with charming co-op adventure elements. It combines creativity with enjoyable gameplay.

Common complaints:
- Controls are awkward and unintuitive (weight 0.26): Players frequently report that the controls feel awkward, uncomfortable, and counterintuitive, especially on keyboard and mouse. Some find them wonky at first, while others describe them as frustrating or even unplayable.
- Game length is short (weight 0.23): Many players note that the game is very short, typically completed in one to two hours. This brevity is often mentioned alongside concerns about value for money and limited content.
- Online multiplayer is broken (weight 0.18): A significant number of players report that online multiplayer fails to connect or work, including issues with room codes and connection errors. Many spent considerable time troubleshooting without success.
- Controller support has issues (weight 0.15): Multiple controller-related problems are reported, including controllers disconnecting, two controllers controlling the same character, and mouse cursor snapping to center when a controller is used. Some issues persist even with Steam Input disabled.
- Keyboard and mouse controls are poor (weight 0.14): There is a recurring theme of keyboard and mouse controls being particularly poor, with mouse control being tiring or causing finger pain. Players report the game is not friendly to keyboard and mouse users and recommend a controller.
- Some levels are frustratingly difficult (weight 0.14): Several players found certain levels to be very difficult, requiring multiple attempts and causing frustration. This is especially noted in advanced levels and the final levels.
- Solo mode is boring (weight 0.13): Players report that solo play is not interesting or fun, and that the solo campaign is weaker in scale and challenge. The game seems designed primarily for co-op, making solo mode less appealing.
- Co-op mode is non-functional (weight 0.12): Some players report that co-op mode does not work at all, with issues like 'error connecting to the internet' and inability to join rooms. This makes the game unplayable for those expecting co-op functionality.
- Co-op can strain friendships (weight 0.08): The game is noted to be extremely frustrating when playing with friends, potentially straining or even destroying friendships. This is likely due to the difficulty and uncooperative mechanics.
- Price is not justified (weight 0.08): Players feel that the game is not worth its original price due to its short length and limited content. The experience is considered too brief for the money paid.
- UI is poor (weight 0.04): The user interface is criticized as terrible or not perfect, but specific details are lacking. It may contribute to confusion during gameplay.
- Boat controls are bad (weight 0.04): The boat and steering mechanics are reported as uncontrollable and unpredictable, making certain segments frustrating.
- Game requires friends to enjoy (weight 0.04): The game is less fun if you don't have friends to play with or if friends can't buy the game. This makes the experience heavily dependent on having a co-op partner.
- Achievements unfriendly to solo players (weight 0.04): Players note that some achievements are missing or unfriendly for solo players, potentially reducing replay value for those who play alone.

Gameplay feedback:
- Co-op and solo modes (weight 0.72): The game offers both cooperative and single-player modes, with co-op featuring extra levels and different maps. This flexibility is a core feature highlighted by many players.
- Unique leg control scheme (weight 0.3): Players control each leg of a robot using separate analog sticks or joysticks, creating a distinctive and challenging control mechanic. This is a defining feature of the game.
- Co-op requires coordination (weight 0.17): Cooperative play demands high coordination, teamwork, and communication between players to progress. This is a central gameplay element that shapes the experience.
- Puzzle-based cooperative gameplay (weight 0.15): The game features puzzle mechanics that require cooperation and teamwork to solve, blending puzzle-solving with cooperative play. This is a key aspect of the gameplay loop.
- Pro levels offer high difficulty (weight 0.12): The game includes Pro levels that are extremely challenging, providing an additional difficulty tier for experienced players. These levels are separate from the main campaign.
- Online multiplayer support (weight 0.09): The game supports online multiplayer, including remote play together and cross-platform play, allowing players to enjoy co-op with friends over the internet.
- Cooperative adventure platformer (weight 0.06): The game is described as a cooperative puzzle platformer and physics-based adventure, emphasizing teamwork and environmental interaction. This genre blend is a key selling point.
- Short game length (weight 0.05): The game is relatively short, with a brief overall playtime. This may be a point of criticism for players seeking a longer experience.
- Adorable robot characters (weight 0.05): Players control cute, agile robots, and can interact with them by knocking them off cliffs. The charming robot design is a positive aspect noted by players.

Performance notes:
- Runs well on various hardware (weight 0.13): The game performs well on Steam Deck, low-spec computers, potato laptops with old integrated AMD graphics, and via Steam Link, indicating low system requirements and good optimization on diverse setups.
- Network and server issues (weight 0.11): Several players encountered network problems, server issues preventing lobby creation, connection problems, and high ping in multiplayer, pointing to unreliable online infrastructure.
- Frequent crashes and instability (weight 0.08): Multiple reports of crashes, including on Steam OS, consistent crashes at a specific point, and occasional hangs, suggest stability issues that disrupt gameplay and frustrate players.
- Minor technical issues (weight 0.06): Other technical issues include subtitle bugs, screen tearing, and controller compatibility issues with PC, which are less frequent but noticeable.
- Mouse movement causes lag (weight 0.05): Mouse movement leads to significant lag and stuttering, even in the main menu, making the game feel like a slideshow. This is a specific and high-frequency issue reported by multiple players.
- Stuttering on weak PCs (weight 0.03): The game stutters on weak PCs, suggesting that while it runs on low-spec hardware, it may not always provide smooth performance under such conditions.
- Input speed too demanding (weight 0.02): The game requires input faster than possible with a mouse, which is a design or control issue that can hinder player performance.

Recommendations:
- Buy on sale (weight 0.26): A significant number of reviewers advise purchasing the game at a discount rather than full price, suggesting it is better value when on sale. This is a common sentiment across multiple clusters.
- Good with friends (weight 0.25): The game is recommended for playing with friends, partners, or family, with several reviewers noting it's perfect for social play. Some suggest it's not ideal solo.
- Highly recommended for co-op (weight 0.2): Many reviewers recommend the game for co-op play with friends or partners, emphasizing it as a fun couch co-op experience. It is especially praised for two-player sessions.
- Worth buying (weight 0.09): A few reviewers strongly endorse the game as worth the price, with phrases like 'definitely recommend buying' and 'well worth it'. This indicates a positive overall value perception.
- Use controller (weight 0.08): Reviewers advise using a gamepad or controller instead of keyboard and mouse, as it enhances the experience and may be necessary for easier control. A good joystick is recommended.
- Good for couples (weight 0.08): Several reviewers specifically recommend the game for couples or playing with a girlfriend, highlighting its romantic suitability. It's seen as perfect for two-player dates.
- Beginner friendly (weight 0.04): Reviewers mention the game is accessible for players of any experience level, including beginners. It's recommended for those new to gaming.
- Good for children (weight 0.04): The game is recommended for playing with young children, suggesting it's family-friendly and enjoyable for kids.
- Avoid online play (weight 0.04): Some reviewers suggest the game is not worth it for online play with random people, implying the online mode may have issues or be less enjoyable. It's better experienced locally.
- Not recommended (weight 0.04): A small number of reviewers do not recommend the game, indicating it may not meet expectations for some players. This is a minority opinion.
- Short sessions (weight 0.04): The game is suitable for a few evenings with a friend, indicating it has limited replay value but is fun for short bursts. It's good for a couple of sessions.

Other player notes:
- Short playthrough, few hours (weight 0.36): The game can be completed in a short time, typically around 2-4 hours, and sometimes even in one sitting. This is a common observation across several clusters, emphasizing the brevity of the experience.
- Game is cheap and often discounted (weight 0.31): The game is frequently sold at a low price or heavily discounted during sales, making it an affordable purchase. This is mentioned in multiple clusters, indicating it's a key selling point.
- Co-op requires purchase or friend pass (weight 0.15): Playing co-op requires both players to own the game, but a friend pass option exists for the second player. Online co-op may have regional or version requirements, and connectivity issues can be fixed by adjusting settings.
- Sequel anticipated and expected (weight 0.13): Reviewers express anticipation for an upcoming sequel, with some noting its scheduled release. There is also criticism that the developer is focusing on a sequel rather than updating the current game.
- Compared to It Takes Two (weight 0.13): The game is often compared to It Takes Two, being described as cheaper, easier, and lighter in story and level design, but still offering co-op fun. It's also seen as a low-budget alternative that holds up in some aspects.
- Steam Workshop support valued (weight 0.13): The game has Steam Workshop support, allowing users to create, upload, and download custom levels. Some users note that many workshop levels are 'free coins' to quickly earn achievements, but overall it adds replayability.
- Achievements present but not grindy (weight 0.12): The game includes achievements, some of which require earning in-game currency or completing specific tasks, but they are not considered grindy or difficult. There are no missable achievements, and some are tied to level progression.
- Base game content separate from DLC (weight 0.1): Reviews clarify that comments apply only to the base game, and there is additional content beyond it sold separately. This indicates a modular approach to content distribution.
- Game size is small and old-fashioned (weight 0.09): The game's overall size is described as small and old-fashioned, likely referring to its file size and scope. This is seen as a minor drawback but not a major issue for players.
- Controller recommended over keyboard (weight 0.08): Reviewers recommend using a controller instead of keyboard and mouse, noting better comfort and experience. The game even warns about gamepad usage at startup.
- Compared to Dark Souls and Elden Ring (weight 0.06): The game's difficulty is compared to that of Dark Souls and Elden Ring, with some stating it is harder. This suggests a challenging experience that may appeal to hardcore players.
- Online co-op has regional issues (weight 0.06): Online co-op requires players to select the same test version and China Mainland region, with setup steps to improve connectivity. Connection issues can be fixed by changing region settings.
- Offers solo and co-op levels (weight 0.05): The game includes both solo and co-op levels, with solo stages being adapted from co-op sections. Co-op mode also includes extra levels.
- Compared to Overcooked (weight 0.04): The game is compared to Overcooked, but focuses more on cooperation than mutual torment. It also shares developer practices of releasing sequels instead of DLC, which is criticized.
- Progress saving tied to host (weight 0.04): Progress saving is tied to the host player, which may affect co-op play. Choosing 'Continue Game' instead of 'New Game' prevents progress deletion.
- Supports Remote Play together (weight 0.04): The game can be played with a friend via Steam Remote Play, allowing cross-device co-op. This is a feature that enhances accessibility.
- Frustrating waterfall section exists (weight 0.03): The game includes a frustrating waterfall section that some players may find annoying. This is a specific gameplay criticism that could affect enjoyment.

Emotions:
- Frustration (weight 0.21): Players frequently cite high difficulty, especially in advanced and pro levels, combined with unresponsive or awkward controls, leading to repeated failures and a sense of being stuck. Technical issues such as soft locks, controller disconnections, and persistent online connectivity problems force restarts and wasted time, compounding the frustration. The game's demanding coordination and lack of accessibility options further alienate less skilled or solo players.
- Enjoyment (weight 0.15): The game is widely praised for its fun and engaging co-op experience, with players enjoying the fast-paced, fluid multiplayer interactions and the unique two-stick walking mechanic. Playing with friends, family, or partners is highlighted as a source of laughter and shared fun, even when levels are challenging. The cute robot characters and creative level design contribute to an overall pleasant and entertaining experience.
- Joy (weight 0.1): Players experience joy primarily through shared moments with friends and family, such as laughing at coordination failures and celebrating successful level completions together. The game's cute characters, funny animations, and the ability to interact playfully (like kicking each other) create a lighthearted and joyful atmosphere. The sense of accomplishment from overcoming challenging levels with a partner also brings happiness.
- Amusement (weight 0.1): The game's humorous and chaotic co-op gameplay, where players often fail in funny ways, leads to lots of laughter and amusement. The clumsy robot animations, the ability to push or kick friends off cliffs, and the absurdity of simple tasks becoming difficult all contribute to a comedic experience. Players find the game entertaining even when it is frustrating, as the shared mishaps become memorable and funny moments.
- Satisfaction (weight 0.07): Players feel satisfaction from overcoming the game's challenges, especially when mastering the unique controls and completing difficult levels or achieving 100% completion. The game's good value for its price, cute art style, and well-designed puzzles also contribute to a positive overall experience. The sense of accomplishment from progressing through the game, both solo and with a partner, is a key source of satisfaction.
- Fun (weight 0.05): The game is consistently described as fun, particularly in co-op, where players enjoy the playful interactions, such as kicking friends or pushing them off cliffs. The unique control scheme, which requires coordination, adds to the fun by creating humorous failures and shared laughter. Playing with friends, family, or a partner is highlighted as the main source of enjoyment, making the game a great choice for social play.
- Disappointment (weight 0.05): Players express disappointment over the game's short length, lack of story content, and the need to purchase a separate sequel instead of receiving updates. Technical issues like crashes and connection problems, especially in co-op, also detract from the experience. The game's high difficulty and repetitive puzzles, along with a lack of solo-friendly achievements, further contribute to a sense of letdown.
- Delight (weight 0.03): Players are delighted by the game's cute and charming presentation, including adorable robot characters, colorful visuals, and a pleasant soundtrack. The original gameplay mechanics and the fun of interacting with friends, such as pushing them off cliffs, add to the delight. The overall aesthetic and lighthearted atmosphere make the game a joy to experience.
- Anger (weight 0.03): Anger arises from frustrating gameplay elements, such as difficult levels like the waterfall section, and technical issues like network problems and unresponsive controls. The game's high skill requirements in co-op can lead to disputes with friends, and the lack of checkpoints or save points can force full restarts, causing rage. The developer's failure to fix long-standing bugs also contributes to player anger.
- Excitement (weight 0.03): Players feel excitement about the game's potential, often looking forward to sequels or updates, and enjoying the challenging yet rewarding gameplay. The anticipation of playing with friends or family, and the promise of new content, generates enthusiasm. The game's ability to strengthen friendships and provide an unforgettable adventure also adds to the excitement.
- Happiness (weight 0.02): Happiness is derived from playing the game with others, leading to lots of laughs and positive shared experiences. The game's cute and charming presentation, along with its fun and funny gameplay, contributes to a joyful mood. Players also feel happy about the game's low price and the ability to enjoy it with friends or family.
- Admiration (weight 0.02): Players admire the game's original and creative control scheme, which uses two joysticks to simulate walking, and the well-designed coordination challenges. The beautiful and varied universe, along with excellent graphics and sound, earns praise. Some consider the game a masterpiece, appreciating its unique mechanics and overall polish.
- Happy (weight 0.01): Players report feeling happy when playing the game, especially in co-op with friends or family, where the experience is filled with laughter and fun. The game's cute and charming nature, along with its enjoyable puzzles, contributes to a positive emotional state. The shared moments of success and failure with a partner enhance the happiness.
- Confusion (weight 0.01): Confusion arises from unclear controller detection and setup issues, where the game may not recognize controllers properly or both controllers control both characters simultaneously. The level editor is also confusing to some players, and the controls can feel wonky at first. These technical and interface problems lead to a lack of clarity for players.
- Boredom (weight 0.01): Boredom is experienced when playing solo, as the game is designed primarily for co-op and feels empty or monotonous without a partner. The repetitive nature of certain levels, like the snow mountain, and the lack of engaging solo content contribute to this feeling. Players also find the game less fun when friends cannot join, leading to a dull experience.
- Amused (weight 0.01): Players are amused by the cute and funny robot characters, as well as the humorous interactions with friends during gameplay. The game's festive and fun nature makes children laugh and play happily, and the ability to knock teammates off platforms or hit them with barrels adds to the amusement. The overall lighthearted and comedic tone of the game is a source of amusement.
- Annoyance (weight 0.01): Annoyance is caused by various gameplay and technical issues, such as being hit with barrels and losing coins, mouse lag, and the need to purchase a separate sequel. Advanced stages are less fun, and achievement grinding requires repeated replays, which can be tedious. Playing with an unskilled friend also makes the game harder and more annoying.
- Affection (weight 0.01): Players feel affection for the game due to its cute characters and charming atmosphere, often gifting it to loved ones. Playing with a partner and feeling in sync, or creating treasured memories with a child, fosters a sense of fondness. The game's positive and heartwarming nature contributes to this emotional attachment.
- Regret (weight 0.01): Regret is felt when players waste time on a game they perceive as bad, or when they accidentally delete their save file. The game's short length and lack of content can make it feel not worth the cost, leading to regret over the purchase. Even with a discount, some players feel the time spent was not justified.
- Disappointed (weight 0.01): Players are disappointed by the game's short length and the co-op design philosophy, which may not appeal to solo players. The single-player mode is not as engaging, and the game's brevity leaves players wanting more. The lack of content and the focus on co-op can be a letdown for those expecting a fuller experience.}