Info about The Procession to Calvary:

Official game description:
_A time to love, and a time to hate; a time for war, and a time for \[just one more murder…\] -Ecclesiastes 3:8_
Story
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Huzzah! The holy war is over! Your oppressors have been vanquished, the churches of the Old God lay in ruin and thousands of innocent people have been murdered! But it's not all good news; the tyrant Heavenly Peter has escaped your clutches, and you have been tasked with the mission of finding him...
Your journey will take you through a richly detailed landscape built from hundreds of different Renaissance paintings. You will steal a ship, feed a donkey, compete in a talent contest, assist an inept street magician, sing, dance, play the (magic?) flute, poke a man's face, hunt for treasure and have a chat with Our Lord God Almighty... But will you find Heavenly Peter? And if you do, how will you take your revenge!?
Features
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*   **Pointing and Clicking** – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items.
*   **Renaissance Artwork** – Paintings by Rembrandt, Botticelli, Michelangelo and many more are brought together into one consistent world, in a way that is also as sympathetic as possible to the original works.
*   **Classical Music** – a soundtrack selected to fit with the style of the artwork. Music from classical composers such as Vivaldi, Bach and George Frideric Handel will accompany you on your journey.
*   **Standalone Story** – The Procession to Calvary is set in the same world as Four Last Things, but its story can be played independently.
*   **Optional Murder** – You will be equipped with a sword. This will become useful in a number of different situations, but you will be strongly discouraged from using it on people. Ignoring this advice – and murdering anyone who stands in your way – will serve as a useful method of skipping any puzzles you don't like. But be warned; your actions might come back to haunt you...
*   **Nonsense** – A style of humour reminiscent of the surreal, anarchic comedy of Monty Python. Lofty subject matter is treated with refreshing flippancy. Gags about butts are taken very seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
*   **Moments of Surprising Profundity** – Actually, no... Don't read too much into it.
Special thanks to SUPERHOT PRESENTS, whose support made this project possible.

Release date: Apr 9, 2020

Categories: Point-and-click Adventure, Puzzle Solving, Narrative-driven Gameplay, Choice-based Narrative, Dark Humor, Historical Simulation, Interactive Fiction

Feature scans:
- Wiki: score 50; verdict: Needs Improvement in Guidance; summary: The analysis of user feedback reveals that the primary issues revolve around the complexity of game mechanics and the difficulty of puzzles. Many users feel compelled to use walkthroughs to progress, which detracts from the overall gaming experience. Specific puzzles, such as the Satanic sacrifice riddle, are noted as particularly challenging. The game's stability and quality-of-life features are praised, but the need for external guides remains a significant barrier.
- Proton/Linux: score 15; verdict: Works Well; summary: The game generally has strong compatibility with Linux and Proton, with most users reporting a smooth experience. Some minor tweaks may be required for optimal performance, but overall, the game runs well on Linux.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence indicates that users find the game enjoyable and worth the full price, suggesting that the community considers the base game price to be fair. The reviews mention positive aspects such as gameplay duration, multiple endings, good soundtrack, humor, and overall fun experience, which support the notion that the game is valued at its full price. Additionally, one user explicitly states that the game is worth the full price, reinforcing the idea that the community finds the base price acceptable.
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: 3.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides multiple direct references to the playtime for 'The Procession to Calvary.' The first quote mentions completing the game in 3 hours, while the second quote indicates a playtime of a little under 4 hours. The third quote suggests a typical playtime range of three to four hours for most players. The fourth quote mentions a first playthrough lasting about five and a half hours, which could be considered an outlier or a more thorough playthrough. These quotes collectively support the extracted values for game completion and story completion times.
- Time-to-fun:
  - Summary: The game starts off boring and tedious but can become enjoyable once players appreciate the art style and story.
  - Stance: Clicks after
  - Anchor: Appreciation of art style and story
  - Time to anchor: 1h 0m
  - Friction: Trial-and-error mechanics; Backtracking; Mild pacing issues
  - Unlock drivers: Art style; Dialogue; Story progression
  - Conditions: Patience to overcome initial tedium; Appreciation for artistic style; Engagement with the story and dialogue
- Player Archetypes:
  - Art Enthusiast (buy)
    - Motivation: Appreciation for art and dark humor
    - Playstyle: Explores the game to enjoy the visual art and historical references.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: art lover; history buff
    - Reference games: Four Last Things
  - Comedy Fan (buy)
    - Motivation: Enjoyment of Monty Python-style humor
    - Playstyle: Plays the game to experience the comedic elements and humor.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: comedy fan; Monty Python enthusiast
    - Reference games: Monty Python games
  - Point-and-Click Enthusiast (buy)
    - Motivation: Enjoyment of point-and-click gameplay mechanics
    - Playstyle: Focuses on solving puzzles and engaging with the game's dialogue.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: point-and-click fan; puzzle solver
    - Reference games: Four Last Things; other point-and-click games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Humorous and irreverent dialogue (weight 0.87): The game is known for its humorous and often irreverent dialogue, which includes dark comedy and politically incorrect humor. This style of humor is refreshing and adds to the game's unique charm.
- Use of Renaissance and Baroque art (weight 0.85): The game incorporates Renaissance and Baroque art and music, providing a learning experience and a visually stunning environment. This use of classical art and music adds to the game's unique aesthetic and atmosphere.
- Beautiful and unique art style (weight 0.75): The game's art style is highly praised for its creativity and beauty. It stands out for its unique and interesting visuals, inspired by Renaissance and Baroque art, which are both stunning and fascinating.
- Engaging and well-designed puzzles (weight 0.62): The game features a variety of puzzles that are logical, humorous, and well-designed. Players appreciate the balance between challenge and straightforwardness, making the puzzles enjoyable and thought-provoking.
- Enjoyable and relaxing gameplay (weight 0.57): Players find the game enjoyable and relaxing, with simple and intuitive gameplay mechanics. The overall experience is fun and engaging, making it a highly regarded point-and-click adventure.
- Engaging and unique storyline (weight 0.4): The game's plot and characters are engaging and unique, providing an interesting and memorable experience. The storyline is praised for its creativity and humor.
- Classical music soundtrack (weight 0.4): The game features a classical music soundtrack that enhances the atmosphere and is well-regarded by players. The use of classical music adds to the game's unique and enjoyable experience.

Common complaints:
- Controversial and offensive themes (weight 0.37): The game contains anti-religious themes, gory content, and potentially offensive humor, which may not appeal to all players.
- Confusing and unclear instructions (weight 0.28): The game was described as confusing with unclear instructions, leading to excessive running around and randomness.
- Short gameplay duration (weight 0.23): Several players noted that the game is quite short, offering a brief experience.
- Limited appeal and traditional concept (weight 0.15): The game may not appeal to those who do not enjoy its art style and was criticized for being too traditional within its genre.
- Language limitations (weight 0.15): The game is currently only available in English, with no voiceovers, which may limit its accessibility.
- High reading comprehension required (weight 0.11): The game requires a significant level of reading comprehension and prior knowledge, which may be a barrier for some players.
- Achievements require guides (weight 0.1): Many achievements in the game are difficult to obtain without referring to external guides.
- Slow walking mechanics (weight 0.1): The walking mechanics in the game were criticized for being too slow, affecting the overall gameplay experience.
- Negative consequences for actions (weight 0.1): Killing characters in the game can lead to negative consequences, including being removed from the main story.

Gameplay feedback:
- Classic point-and-click adventure (weight 0.74): The game features classic point-and-click mechanics, emphasizing puzzle-solving and adventure gameplay. It follows the traditional structure of the genre with modern enhancements.
- Unique gameplay mechanics (weight 0.39): The gameplay loop involves solving inventory and dialogue puzzles. Players can choose to solve puzzles with ingenuity or use violence to overcome obstacles, with the game penalizing easier paths by blocking certain achievements and story branches.
- Pacifist and violent gameplay options (weight 0.27): Players can choose between pacifist paths or using violence as a gameplay strategy, adding ethical ambiguity to problem-solving.
- Character interactions and humor (weight 0.24): The game features interactions with characters and a unique humor style, adding depth and entertainment to the gameplay.
- Fast travel and achievement system (weight 0.24): The game features a fast travel system and various achievements, including some that are missable based on specific actions.
- Interactive environment and storytelling (weight 0.21): The game features an interactive environment with various environmental interactions and interactive storytelling elements.
- Medieval theme and setting (weight 0.2): The game is set in a medieval theme and includes mechanics and controls similar to its predecessor, providing a familiar yet fresh experience.
- Bribery and assassination mechanics (weight 0.16): The game includes mechanics for bribing characters and assassinating a tyrannical holy leader, adding strategic depth to the gameplay.
- Combination of different game elements (weight 0.12): The game combines various elements such as puzzle-solving, combat options, and interactive storytelling, creating a rich and varied gameplay experience.
- Valkyrie protagonist and historical context (weight 0.12): The game features a Valkyrie protagonist and a story that involves historical figures and contexts, enriching the narrative and setting.
- Surreal and humorous elements (weight 0.12): The game combines surreal and humorous elements, creating a unique and entertaining experience.
- Fourth wall breaks (weight 0.11): The game includes elements that break the fourth wall, adding a layer of meta-humor and engagement.
- Story about transitioning from war to peace (weight 0.07): The narrative focuses on transitioning from a state of war to peace, providing a compelling backdrop for the gameplay.

Performance notes:
- Runs well on Linux (weight 0.12): The game runs flawlessly on Linux, with players reporting that the Linux version worked perfectly.
- Stable gameplay experience (weight 0.07): The game is reported to be stable with no crashing, indicating a smooth gameplay experience.
- High resolution and refresh rate (weight 0.06): Players are experiencing the game at a high resolution of 1440p and a refresh rate of 240Hz.
- SSD installation mentioned (weight 0.05): A player mentioned that they installed the game on an SSD, though no specific benefits or issues were detailed.

Recommendations:
- Highly recommended game (weight 0.39): The game is strongly recommended by numerous reviewers for its unique qualities and enjoyable gameplay.
- Play Four Last Things first (weight 0.37): Many reviewers recommend playing the prequel, Four Last Things, before starting this game as it enhances the overall experience.
- Recommended for point-and-click fans (weight 0.21): Fans of point-and-click games are likely to enjoy this game due to its similar mechanics and engaging gameplay.
- Recommended for unique humor fans (weight 0.16): The game is recommended for those who appreciate unique and humorous content, including those with a broken sense of humor.
- Recommended for fans of the first game (weight 0.15): If you enjoyed the first game in the series, this sequel comes highly recommended.
- Worth trying for its unique vision (weight 0.12): The game is praised for its fearless commitment to its own peculiar vision and is recommended for those seeking a different indie experience.
- Anticipation for developer's future projects (weight 0.11): Reviewers express enthusiasm for future projects by the developer, indicating a high level of satisfaction with their current work.
- Recommended for historical and religious themes (weight 0.06): The game is recommended for those interested in religious and historical themes, offering a unique perspective on these subjects.
- Consider buying on sale (weight 0.06): Some reviewers suggest purchasing the game on sale for better value, indicating it might be worth waiting for a discount.
- Recommended by Nota Bene (weight 0.05): The game has been specifically recommended by Nota Bene, which may influence potential buyers who trust this source.
- Values human creativity (weight 0.05): The game is noted for its high regard for human creativity, which is a unique aspect appreciated by reviewers.
- French recommendation (weight 0.04): A reviewer recommends the game in French, suggesting it is worth purchasing at its current price.

Other player notes:
- Chinese translation patch created (weight 0.08): A Chinese translation patch for the game has been created, addressing the needs of Chinese-speaking players.
- Ukrainian translation available (weight 0.08): The game now includes a Ukrainian translation, making it accessible to Ukrainian-speaking players.

Emotions:
- Amusement (weight 0.17): The game's humor is a significant source of amusement for players, with many drawing comparisons to Monty Python's style of comedy. The absurdity, dark humor, and unique puzzles contribute to a humorous and engaging experience.
- Joy (weight 0.13): Players experience joy from the game's humor, engaging story, and enjoyable gameplay mechanics. The unique blend of reality and abstraction, along with the game's art style and animations, also contribute to this positive emotion.
- Enjoyment (weight 0.1): The game's unique style, humor, and overall experience are highly enjoyable for players. The combination of dark humor, point-and-click gameplay, and the game's artistic and musical elements contribute to this enjoyment.
- Appreciation (weight 0.08): Players appreciate the game's strong artistic direction, unique style, and handcrafted details. The game's humor, reminiscent of Monty Python, and its philosophical musings and ethical ambiguity are also highly valued.
- Frustration (weight 0.05): Players feel frustrated due to the game's confusing nature, difficult puzzles, and user experience problems. Bugs preventing game completion and the need to check guides for achievements also contribute to this frustration.
- Disappointment (weight 0.05): Players express disappointment with the game's short duration, ease, and perceived mediocrity. The over-reliance on combat and the game being less enjoyable than its predecessor also contribute to this feeling.
- Excited (weight 0.04): Players are excited about the game's unique blend of puzzles, humor, art, and music. The gameplay mechanics and overall experience generate a sense of excitement and positive anticipation.
- Excitement (weight 0.04): The game's unique and engaging elements, including its art style, humor, and music, generate excitement. Players are also excited about the game's fresh ideas and engaging puzzles.
- Admiration (weight 0.04): Players admire the game's unique visual style, original classical music, and well-animated Renaissance aesthetics. The game's unconventional narrative structure and Joe Richardson's work are also highly admired.
- Satisfaction (weight 0.04): Players feel satisfied with the game's engaging story, puzzles, and aesthetic pleasure. The game's design, animations, and overall enjoyment contribute to this sense of satisfaction.
- Satisfied (weight 0.02): Players are satisfied with the game's comedy, puzzles, and overall content. Despite some complaints, the game's positive aspects, such as its puzzles and content, lead to a satisfying experience.
- Enthusiastic (weight 0.02): Players are enthusiastic about the game's humor, music, and overall experience. The game's art, music, and humor create an absolutely fantastic experience that players are eager to praise.
- Amused (weight 0.02): Players are amused by the game's art, music, and humor. The game's interactions and ridiculous story contribute to a seriously funny and enjoyable experience.
- Curiosity (weight 0.02): Players are curious about the game's references to Renaissance art and famous artworks. The game's absurd and ironic situations also pique players' interest and encourage them to learn more about art.
- Love (weight 0.02): Players love the game's unique style and production quality. The game's overall appeal and everything about the series contribute to this strong emotion.
- Surprise (weight 0.02): Players are pleasantly surprised by the game's quality and creativity. The game's involvement of Renaissance art and the thinking required for solving puzzles contribute to this sense of surprise.
- Interest (weight 0.02): Players are interested in the game's details and references to classical art and dark humor. The game's unique setting and characters also generate interest.
- Disappointed (weight 0.01): Players are disappointed by the game's boring, short, and uninteresting nature. The amount of torture and violence in the game also contributes to this feeling of disappointment.
- Anticipation (weight 0.01): Players are anticipating the next game in the series and the next installment. The excitement and eagerness for future releases generate a sense of anticipation.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's improvements and details from the Renaissance period. The game's unique atmosphere, humor, and puzzle systems contribute to this enthusiasm.}