Info about Pax Autocratica:

Official game description:
Roadmap
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About the Game
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Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.
Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.
Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
**THE STATE OBSERVES ALL**
How will history remember your reign?
**WARNING**
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This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.

Release date: Aug 10, 2026

Categories: Base Building, Colony Simulation, First-Person Shooter, Roguelite, Resource Management, Character Progression, Bullet-hell, Exploration

Feature scans:
- Proton/Linux: score 20; verdict: Works with minor tweaks; summary: Based on two Steam Deck (Linux/Proton) reviews, the game runs well with a minor graphical adjustment. No critical issues or heavy workarounds reported.
- Steam Deck: score 40; verdict: Playable with minor tinkering; summary: The game is playable on Steam Deck but requires adjusting shadow settings to low for consistent performance, and some users experience occasional crashes. Overall performance and controller support are positive, but tinkering is needed to avoid issues.

- Hardware Profile:
  - Summary: Overall, the game performs well across the reported Windows hardware cohorts, with most users reporting smooth or stable performance; occasional stutters are noted on mid-range VRAM systems and one crash report on the highest-end hardware.
  - Sample size: 70 (27% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 24 reports): Most users report good performance with some mentions of occasional stutters and need for further optimization.
  - Windows <8GB VRAM (positive, 19 reports): All reports indicate smooth performance with no crashes or major issues.
  - Windows 8-11GB VRAM (positive, 15 reports): Reports are positive, with users noting smooth gameplay and only minor concerns about power draw and future optimization.
  - Windows 16GB+ VRAM (positive, 11 reports): The game runs flawlessly on high-end hardware, with one user experiencing random crashes.
  - Caveats: 70 of 259 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The community sentiment is divided, with several reviews labeling the game a ripoff and not worth the current $29.99 price, especially when compared to similar titles. One review explicitly suggests the game is only worth buying on sale, implying the base price should be lower. However, a minority of reviews find it worth the current price, citing hours of fun. Based on these mixed signals, a fair base-game price range would be 15-25 USD, reflecting a compromise between the perceived overpricing and the positive valuation by some users.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: Multiple reviews report playing for approximately one hour per session, with one mentioning '90 minutes was not enough' suggesting a typical session of about an hour to an hour and a half. No evidence supports game completion, story completion, or endgame time.
- Time-to-fun:
  - Summary: Earth From Another Sun is immediately engaging with fast-paced combat and progression, though some players find base management tedious and repetitive after the initial hook.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: base building requires visiting each building individually; difficulty making ships after tutorial; repetitive environments; boring power meter minigame
  - Unlock drivers: capturing enemy bosses; tech tree progression; gear and weapon advancements; randomized team building
  - Conditions: early access; future co-op promised; content updates expected; tutorial easy to understand
- Player Archetypes:
  - Genre Fusion Enthusiast (buy)
    - Motivation: Enjoying the unique blend of rogue-like, shooter, base management, and creature collecting genres.
    - Playstyle: Experimenting with different builds and managing base between battles.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Palworld; Mount and Blade; Doom; Satisfactory; Helldivers 2
  - Co-op Future Buyer (sale)
    - Motivation: Waiting for cooperative multiplayer to play with friends.
    - Playstyle: Prefers social play; currently solo but anticipating co-op.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Early Access Supporter (buy)
    - Motivation: Supporting early access development with a positive, grind-free experience.
    - Playstyle: Progression-focused, enjoying steady advancement without grind.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Call of Duty
  - Skeptical Critic (no buy)
    - Motivation: Seeking a polished and original game; disappointed by lack of identity and AI content.
    - Playstyle: Not applicable; mostly critical or quick to drop.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and enjoyable (weight 0.53): Players consistently describe the game as fun, entertaining, and well worth playing. The gameplay is praised for being engaging and promising.
- Performance is smooth and optimized (weight 0.38): Gameplay is reported as well optimized, running smoothly without lag or frame drops, even on max settings. Performance is a strong point across various builds.
- Game is unique and different (weight 0.38): The game stands out as different, unique, and fresh, with new ideas and a distinct style. It is described as an incredible and impressive experience.
- Combat is fun and fast (weight 0.35): Combat is highlighted as simple, fast, and enjoyable, with special praise for FPS combat. Gunplay is noted as responsive and satisfying.
- Base building is engaging (weight 0.28): Base building and colony management are described as enjoyable, relaxing, and well-implemented, with many buildings to construct. The mechanics are praised for their depth.
- Graphics are beautiful (weight 0.27): The game is praised for its visuals, with players calling it beautiful and amazing. Graphics run well on high settings with no issues.
- Game offers good value (weight 0.24): Players feel the game is worth its price, offering plenty of content and a worthwhile grind. The price-to-content ratio is seen as very favorable.
- Gameplay loop is engaging (weight 0.16): The gameplay loop is described as engaging and having potential, with dynamic gameplay and style. It keeps players interested and invested.

Common complaints:
- Content is shallow and derivative (weight 0.39): The game is seen as a mishmash of other base builders and rogue-likes, lacking originality and depth, with only a few weapons and repetitive maps. It feels like a ripoff of Helldivers, Warhammer, and Palworld, with no clear identity.
- Capture mechanic is frustrating (weight 0.29): Capturing enemies is frustrating because teammates kill them, capture probability depends on health and ammo type, and aiming is obstructed. The system is not rewarding and often forces players to restart.
- Developer trust is questionable (weight 0.26): Some reviews highlight the developer's history of scummy behavior including NFT schemes, pay-to-win mechanics, deleting content creator keys, and using AI-generated content without disclosure. This undermines player confidence.
- Quality of life features are lacking (weight 0.26): Many quality-of-life features are missing, such as better base management options, automation in construction, and unclear explanations of systems. This makes the game less accessible and user-friendly.
- Weapon and combat depth is poor (weight 0.25): Weapons have almost no differences, rare ammo types are not stronger, and gunplay lacks variety. The combat feels stiff, with no recoil differences and limited weapon count.
- Lack of customization options (weight 0.23): Players cannot customize basic settings like hunger, work speed, or enemy strength, and lack character customization beyond meaningless gear. This limits player agency and replayability.
- AI is atrocious and broken (weight 0.23): Enemy and teammate AI are consistently criticized as laughably bad, with units walking into breathing distance, getting confused on geometry, and attacking low-health targets even after capture fails. This severely impacts gameplay.
- Game crashes frequently (weight 0.22): Multiple reviews mention sudden crashes during play, including one that crashed nine minutes into play, and performance issues like stutters and fans becoming loud. Stability is a significant technical concern.
- Rogue-lite progress resets are frustrating (weight 0.19): The rogue-lite mechanic resets all upgrades upon returning to base, making progress feel pointless and roguelike elements barren with no build diversity. Players dislike losing progress and seeing no cumulative benefit.
- Character aging and time mechanics are disliked (weight 0.19): Character aging and time passing are considered extremely uncomfortable and a negative addition, with characters aging unexpectedly by several years after short missions, including in prison. This system is frustrating and poorly balanced.
- Controls and interaction are janky (weight 0.18): Controls can be janky, especially when flying, and interactions require walking to specific buildings with no response when holding spacebar. The UI and base mechanics are unintuitive, making the game difficult to play comfortably.
- Sound design is poor (weight 0.18): Sound mixing is bad, with some sounds disgustingly quiet, explosions sounding awful, and voice acting being choppy. The audio experience detracts from immersion.
- No map or navigation aids (weight 0.15): There is no map to locate collectible items, and the sector map is unintuitive with no clear objectives. Players struggle to navigate and find objectives, hindering exploration.
- Missing multiplayer and content (weight 0.15): Multiplayer was not released with early access, and the game lacks co-op and sufficient content, resulting in a feeling of emptiness. Players expect more depth and features.

Gameplay feedback:
- Base building and management core (weight 0.6): The game heavily features base building, city building, and management mechanics. Players construct and upgrade structures while managing workers and upkeep.
- Genre blend of management and FPS (weight 0.43): The game uniquely combines colony management, base building, and roguelike elements with first-person shooter combat. This hybrid approach is frequently mentioned as a defining feature.
- Roguelike elements integrated (weight 0.41): Roguelike and roguelite mechanics are prominent, including randomized choices, passives, and ability customization. Death results in losing most loot, adding risk and replayability.
- Palworld-like capture system (weight 0.39): Players can capture enemies similar to Palworld and convert them into base workers or fighters. Captured enemies can also be indoctrinated or executed, adding moral choices.
- Mixed genres highlight (weight 0.27): Reviewers frequently note the game's combination of different game styles, from management to shooter. This blend is seen as a key strength and novelty.
- First-person shooter combat (weight 0.22): The game includes shooting opponents with ranged gun combat. FPS battles are a key component, especially in large-scale encounters.
- Colony simulation gameplay (weight 0.21): The game is often described as a colony sim, focusing on building and managing a settlement. It includes various building types and progression to unlock them.
- Combat against enemies (weight 0.19): Combat with NPCs is a core gameplay loop, involving direct confrontation with enemies. This is tied to the FPS and roguelike elements.
- Large-scale end battles (weight 0.17): The game features large-scale battles, often as climax events. Players progress from smaller skirmishes to massive conflicts, enhancing the sense of scale.
- Enemy indoctrination mechanics (weight 0.12): Captured enemies can be indoctrinated into the player's army through brainwashing or electroshock. This adds a dark thematic layer to the gameplay.
- Worker and soldier management (weight 0.1): Management extends to workers and soldiers, who are integral to base operations and combat. Players must assign and upkeep them effectively.
- Space exploration element (weight 0.09): The game includes exploration on a space map, adding a strategic layer beyond base building. This allows players to scout and engage with the wider world.
- Upgrade progression system (weight 0.09): Base building upgrades unlock and improve weapons, armor, and soldier capabilities. This progression system ties building directly to combat effectiveness.
- Authoritarian colony sim (weight 0.09): The game is noted as an authoritarian colony sim, where players have totalitarian control over their colony. This is combined with roguelike gameplay for a unique experience.
- Active roguelite shooter (weight 0.09): The game is described as an active roguelite shooter, emphasizing fast-paced FPS action with roguelike progression. This distinguishes it from slower strategy games.
- Progression from small to large battles (weight 0.09): Gameplay involves starting with smaller battles that build up to large-scale conflicts. This pacing gives players time to grow their forces and base.
- Roguelike choices and customization (weight 0.09): Expeditions feature roguelike choices that customize abilities and add passives. This allows for varied playstyles and builds across runs.
- Capturing enemies with projectiles (weight 0.09): Capture mechanics involve using projectiles to subdue enemies, similar to Palworld's approach. This adds a tactical element to combat.
- Creature collector feature (weight 0.09): Beyond enemies, the game includes a creature collector feature, allowing players to gather various beings. This expands the capture system's scope.

Performance notes:
- Performance is highly praised (weight 0.45): Many players report excellent performance with smooth frame rates and no crashes or significant drops, even on low-end systems like the Steam Deck.
- Frequent crashes reported (weight 0.19): A subset of players experienced frequent crashes, including after dialogue and on loading screens, with one crash occurring just 9 minutes into play.
- Upscaling quality is poor (weight 0.14): DLSS and FSR quality were criticized as blurry, with DLSS being outdated and frame generation not available.
- Electrocution sounds are off-putting (weight 0.06): A reviewer noted long, distracting moaning and choking sounds during electrocution scenes.
- Fan noise from performance (weight 0.06): Performance issues triggered noticeable fan noise in specific scenarios, affecting the experience.
- Frame generation broken (weight 0.06): Frame generation was reported as broken with visual artifacts.
- Lighting glitches severe (weight 0.06): Some players encountered severe lighting glitches on characters and objects.
- Base stutters on strong systems (weight 0.06): Occasional major stutters occur in the base even on solid system configurations.

Recommendations:
- Worth its price (weight 0.22): Multiple reviewers state that the game provides enough content for the price and is very much worth buying. They encourage supporting the developers, indicating good value for money.
- Genre-specific recommendations (weight 0.17): The game is recommended for fans of classic multiplayer shooters, strategy and action, and roguelike shooters with base management. It appeals to various genre preferences.
- Wait for updates (weight 0.1): Some reviewers recommend waiting for a few updates before buying the game, indicating that the current state may not be fully polished. They see potential for improvement.
- Try before buy (weight 0.09): Reviewers suggest trying the game first, possibly through Steam's refund policy, to see if it fits preferences. This practical advice is useful for potential buyers.
- Playable solo (weight 0.06): The game can be played solo already, which is appealing for players who prefer single-player experiences. This is a positive aspect noted by reviewers.
- Consider developer history (weight 0.06): Reviewers advise keeping the developer's history in mind before purchasing, suggesting that past actions may influence the game's future. This is a cautionary note.
- Roguelike perspective (weight 0.06): Reviewers suggest treating the game as a roguelike rather than a colony simulator, which may help set expectations. This framing influences overall recommendation.
- Borderline recommendation (weight 0.06): A reviewer gives a borderline recommendation, noting that the rating could change to negative if pay-to-win is reintroduced or if loot disappearance and customization issues persist. This is conditional.
- Potential best of year (weight 0.05): One reviewer considers the game one of the best games of the year so far, indicating high praise. This is a strong positive endorsement.
- Not for soldier characterization (weight 0.05): The game is not recommended for players expecting a focus on soldier characterization, as it lacks that element. This is a specific niche concern.
- Fun and loved (weight 0.05): The game is described as fun and loved by a reviewer, highlighting its entertainment value. This is a general positive sentiment.
- Refunded by one reviewer (weight 0.05): A reviewer refunded the game, indicating dissatisfaction. This negative experience contrasts with many positive recommendations.
- Interesting but not essential (weight 0.05): A reviewer finds the game interesting but is not ready to spread the need to buy it. This indicates cautious interest rather than strong advocacy.

Other player notes:
- Compared to Palworld and others (weight 0.95): Reviewers frequently compare the game to popular titles like Palworld, Helldivers, Satisfactory, Rimworld, and Mount & Blade, noting similarities in creature capturing, base building, and colony management. These comparisons help set expectations for gameplay mechanics.
- Promising roadmap with future updates (weight 0.51): The developer has a published roadmap that includes co-op mode, language support, relationship systems, and more content. Reviewers view the roadmap positively and are eager to see the game evolve during early access.
- Formerly Earth From Another Sun (weight 0.47): Several reviewers note that the game was previously titled 'Earth From Another Sun' (EFAS) and has gone through a rebranding. Some are aware of its seven-year development history and the removal of NFT/crypto elements.
- Early access expected to be unfinished (weight 0.39): Many reviewers acknowledge the game is in early access and therefore lacks polish, but they still enjoy the experience and see potential for improvement. They expect the developers to continue refining and adding content based on the roadmap.
- High potential and polish (weight 0.37): Reviewers see great potential in the game, describing it as a promising base with a bright future if the developers continue to update and refine it. Some report that the core experience already feels polished and complete despite early access status.
- Co-op mode planned (weight 0.28): Several reviewers mention that co-op mode is planned for future updates, and some are waiting to play until it is implemented. The promise of co-op is a key factor in their anticipation and continued interest.
- Lacks language support options (weight 0.27): The game currently does not support several languages, including Italian, Russian, and Portuguese, though some localizations are planned. Reviewers note that many texts remain in English despite partial translations, which is typical for early access.
- Unique blend of genres (weight 0.21): The game is described as a combination of elements from various genres, such as shooter, base-building, and management sims, which some compare to No Man's Sky for its ambition. However, some note that the mechanics may lack deep implementation.
- Potential for improvement and content additions (weight 0.18): Reviewers suggest improvements such as more mission variety, permanent upgrade systems, random planet generation, and expanded customization options. They also wish for additional content like new regions, weapons, and enemy types.
- Positive comparisons to classics (weight 0.17): Some reviewers compare the game to classic titles like Unreal Tournament, Tribes, and Battlefront in a positive light, praising its fast-paced combat and potential for epic battles. These comparisons evoke nostalgia and set high expectations.
- Price and value considerations (weight 0.17): The game is priced at $25, which some consider reasonable for the content offered, while others find it somewhat high. Reviewers mention that it works out of the box and provides a good experience for the price.
- Developers responsive and communicative (weight 0.14): The developers are praised for their communication with the community, including being reachable through various channels and having accessible feedback options in-game. This transparency is seen as a positive sign for the game's development.
- Uniqueness and originality (weight 0.13): Some reviewers praise the game for being unique and original, despite drawing from other titles. They acknowledge that it combines elements in a new way, which is refreshing compared to other games.
- Combat feels like classic shooters (weight 0.13): Combat is compared to fast-paced shooters like Unreal Tournament, Quake, and Deadzone Rogue, with some noting that it feels satisfying and action-packed. The movement and combat mechanics are a highlight for many.
- Concerns about reused assets (weight 0.1): A few reviewers note that the game may be reusing assets from the earlier EFAS title, and some suspect AI-generated art without disclosure. These concerns raise questions about originality and development effort.
- Developed by small team (weight 0.06): The game is developed by only two developers, which some reviewers find impressive given the scope and content. This fact is often cited to justify early access limitations and set expectations for updates.
- Developer warnings about unfinished state (weight 0.06): The developers include warnings in-game that the game is unfinished and may contain bugs, which reviewers see as honest and helps manage expectations. This transparency is generally appreciated.
- Potential for addiction (weight 0.06): The developer has stated a vision to make the game the most addictive open-world game, and reviewers note that the game has a strong hook that keeps them coming back. The combination of base building and combat is engaging.

Emotions:
- Enjoyment (weight 0.12): Players are having a blast with the game's unique blend of FPS combat, base building, and roguelite mechanics, often comparing it positively to Palworld and Helldivers. The engaging gameplay loop, satisfying gunplay, and variety of content keep them hooked for hours, with many noting the genre mash-up is fun and addictive.
- Excitement (weight 0.12): The game's promising start, feature-rich early access, and potential for future updates generate strong anticipation. Large-scale battles, unit upgrades, and the unique combination of roguelike FPS and colony sim elements are thrilling, with players eager to see the game's ongoing development and eventual co-op mode.
- Frustration (weight 0.1): Players are frustrated by numerous technical issues, including poor performance, crashes, and lighting glitches. The capture mechanic is poorly designed with low success rates and AI interference, while base management suffers from lack of QoL features like time acceleration and clear explanations, making tasks tedious and repetitive.
- Disappointment (weight 0.08): The game fails to excel in any of its genres, feeling underwhelming and underpolished. Lacking depth in customization and weaponry, with half-baked features and a general lack of identity, the title disappoints those expecting a more complete or different experience based on trailers or genre promises.
- Satisfaction (weight 0.08): Players find the game offers plenty of content for its price, with a solid gameplay loop and responsive, satisfying gunplay. The game runs well, has a clear tutorial, and delivers a rewarding experience, leading to high satisfaction and recommendations despite some rough edges.
- Amusement (weight 0.05): Players are amused by the game's shameless borrowing from other titles and its extreme control mechanics, such as whipping or electrocuting workers. The dystopian humor, playful imperial tone, and entertaining NPCs like the 'Swole sales person' contribute to a fun, comedic experience.
- Anticipation (weight 0.05): Players are looking forward to the full release and future updates, hoping for more content, multiplayer, and additional features like tanks and mechas. The game's base building and FPS action show promise, and the early access demo has hooked players who are eager to see the game's development progress.
- Love (weight 0.04): Players love the game's unique blend of genres, feeling it combines elements from Palworld and Helldivers seamlessly. The intense battlefields, fun base building, and the overall concept are highly praised, with reviewers describing it as the best game ever or simply expressing deep affection for all aspects.
- Annoyance (weight 0.03): Players are annoyed by the constant upkeep and babysitting required, along with management tasks that interrupt combat. They also find it frustrating that negative reviews from low-playtime players seem like bots or copy-pasted, and object to French being prioritized over other popular Steam languages.
- Approval (weight 0.02): Players approve of the game's value for money and the developer's efforts, describing it as a great crossover of multiple genres that manages its mechanics well. Despite being early access, the mix of roguelike, base building, and other elements is seen as a neat and appealing concept.
- Hope (weight 0.02): Players are hopeful that early access revenue will support future development and that multiplayer will arrive to play with friends. They see an amazing game beneath the current issues and believe it has a bright future if the developers continue their good work, even expecting success in Eastern Europe.
- Appreciation (weight 0.02): Players appreciate the game's charm, the love put into development, and the creative in-game salesman NPC. The stable performance, easy-to-learn colony management, and unique gameplay that keeps giving back are also valued aspects of the experience.
- Confusion (weight 0.02): Players are confused by unclear base management, the aging system that ages characters years after a five-day mission, and the game's identity as either a shooter or base-building sim. The sudden crashes and trouble with ship-building mechanics add to the frustration.
- Fun (weight 0.02): Players find the game very busy with many things to do, and the combination of various elements results in overall fun gameplay. The combat is particularly enjoyable, and the game is described as super fun.
- Joy (weight 0.01): Players feel the game is tailored specifically for them, providing the most fun they've had in a game this year. The enjoyment is so high that they love the game deeply.
- Admiration (weight 0.01): Players admire the game for running well on max settings without FPS drops or crashes, and for its great combination of genres that feels complete despite early access. The progress and premise of the game are impressive.
- Amazement (weight 0.01): Players are amazed at how many mechanics are tightly combined into one game, and at the overall quality and features. The improved graphics and huge fights are particularly stunning.
- Distrust (weight 0.01): Players distrust the developer due to past interest in NFTs and crypto, allegations of plagiarism and AI-generated content, and concerns about automatic data submission. The developer's previous NFT addition and unclear art sourcing fuel these suspicions.
- Concern (weight 0.01): Players are concerned about the game ending too soon, and about perceived scummy developer behavior including NFT sales and pay-to-win mechanics. Additionally, a colony member's high chance of going back to sleep each morning is a source of worry.
- Satisfied (weight 0.01): Players are satisfied that their main concern was addressed after returning, and that the game was bought at a low price yet is enjoyable. The game has more content than expected, making them firmly satisfied.}