Info about Rogue Masters:

Official game description:
ROGUE MASTERS COMMUNITY
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About the Game
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A civilization that lacks Willpower is doomed to collapse against Entropy, the force responsible for corrupting the universe. Cooperate with up to 6 warriors and use your Willpower to fight against waves of increasingly stronger creatures until you reach the Champion of Entropy, an extremely powerful foe you’ll prove your worth against.  
*   Fight Entropy with up to 6 players in a horde survival gameplay against increasingly powerful enemies.
*   Choose the right weapons for each situation and master the souls-like combat.
*   Build your character through a wide variety of equipments to suit your playstyle.
*   Customize your appearance through an extensive transmogrification system.
*   Host your own room or find one to join in the server list, along with the connection quality to the host (the game uses Peer-to-Peer connections so there are no dedicated servers).
*   Offline solo mode available so you can play however you want.
*   NO microtransactions - everything is acquired through gameplay.

Release date: Jan 10, 2026

Categories: Horde Shooter, Soulslike Combat, Cooperative Multiplayer, Character Progression, Weapon Customization, Character Customization, Wave-based Survival, Extraction Shooter


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.7): Players consistently highlight the game's fun and engaging nature, especially when played with friends. The simple controls and fair challenge contribute to its broad appeal.
- Extensive customization options (weight 0.41): Players value the robust character, weapon, and armor customization, including a well-received transmog system. This allows for highly personalized builds and appearances.
- High potential for growth (weight 0.33): Players recognize the game's potential, particularly in Early Access, and express optimism for future updates and improvements, including possible roguelike modes.
- Unique fusion of genres (weight 0.29): The game's blend of Souls-like combat with horde survival and wave-based mechanics is seen as innovative. Players appreciate its fresh take on familiar elements.
- PvP as a standout feature (weight 0.24): PvP is frequently cited as the game's highlight, offering a more ideal and enjoyable experience compared to other modes like horde survival.
- Innovative gem customization (weight 0.12): The gem system allows for diverse playstyles and adds depth to character builds, making it a standout feature for customization and strategy.
- Variety in enemies and maps (weight 0.12): Players enjoy the unique enemies, bosses, and map variety, which keep the gameplay fresh and engaging, especially in Early Access.
- Accessible low-poly graphics (weight 0.11): While the graphics are simple and low-poly, players find them acceptable and not detrimental to the gameplay experience. The art style and controls are still appreciated.

Common complaints:
- Severe lack of content (weight 0.72): Players report insufficient content, including few maps, bosses, enemies, and weapon variety. The game feels repetitive and shallow, with many describing it as more akin to a game jam project than a full release.
- Horde mode is unfair and repetitive (weight 0.64): Horde mode overwhelms players with excessive enemies, lacks defensive mechanics, and becomes tedious due to repetition. Solo play is particularly unenjoyable due to these issues.
- Unresponsive and sluggish combat (weight 0.61): Animations, dodges, and parries feel delayed or ineffective, especially against groups of enemies. Players often get stuck in animations, making combat frustrating and unreliable.
- Frustrating solo experience (weight 0.36): Solo play is tedious and unbalanced, with repetitive mechanics and difficulty finding lobbies. The game seems designed for groups, leaving solo players at a disadvantage.
- Glitchy enemy and camera behavior (weight 0.24): Enemies disappear, become invulnerable, or exhibit unrealistic AI behavior. Camera issues further disrupt combat, making attacks and dodges unreliable.
- Derivative of Dark Souls (weight 0.18): Players criticize the game for being a blatant clone of Dark Souls, with copied animations, mechanics, and systems that feel unoriginal and poorly implemented.
- Broken progression system (weight 0.15): Progression feels shallow or non-existent, with slow weapon/gear acquisition and excessive starting currency. Build diversity is limited, reducing long-term engagement.
- Abandoned in Early Access (weight 0.11): The game has seen little to no updates, and the player base has dwindled, making it difficult to find matches. The transition to free-to-play suggests a lack of ongoing support.

Gameplay feedback:
- Wave-based horde survival (weight 0.6): A core gameplay loop involves wave-based defense against hordes of enemies, with progression tied to in-game currency. Players compare it to Killing Floor, emphasizing resource management and final boss encounters.
- 6-player co-op and multiplayer modes (weight 0.59): The game is designed for cooperative play, supporting up to 6 players in PVE and PVP modes. Players highlight the AFK kick feature and the ability to team up with friends, though some desire more structured PVP gametypes.
- Blocking and parrying mechanics (weight 0.58): Blocking and parrying are key defensive mechanics, especially in boss fights, but players report issues with effectiveness against multiple enemies. Suggestions include refining parry timings and dodge-roll attacks.
- Weapon and enemy variety (weight 0.44): The game offers diverse weapons, armor, and enemy types, including unique movesets and bosses per map. However, players suggest expanding weapon types (e.g., staves, crossbows) for greater combat variety.
- Roguelike and dungeon modes (weight 0.44): The game includes roguelike elements and dungeon-crawling mechanics, with suggestions for boss rush modes and safe rooms. Players appreciate the fast-paced action but want more structured dungeon challenges.
- Character and weapon customization (weight 0.39): Players can customize characters, weapons, and armor, including transmog systems and build diversity. Upgrades between rounds and forge systems are noted, though some desire deeper progression trees.
- Progression and skill systems (weight 0.38): The game features a progression system with fast, generous rewards, including skill trees and level-ups. Players desire more depth, such as class-based progression and spell mechanics.
- PVP weapon balancing concerns (weight 0.37): PVP is a major focus, but players highlight imbalances in weapon viability and damage scaling. Some weapons are deemed overpowered or ineffective, impacting competitive play.
- Camera control issues (weight 0.11): Camera behavior is noted as affecting gameplay, particularly in fast-paced combat or multiplayer. Players suggest improvements for smoother control and responsiveness.

Performance notes:
- Severe performance optimization needed (weight 0.35): Players report consistent frame drops, stutters, and FPS below 30 in demanding scenarios or specific maps. Optimization issues are widespread but not universal across all hardware or areas.
- Hardware requirements and limitations (weight 0.18): While some players find the PC requirements reasonable, others with mid-range or notebook hardware (e.g., 12GB RAM) report heavy performance impacts. High RAM usage (7GB) is also noted.
- Multiplayer netcode and desync issues (weight 0.16): Players experience delays, desyncs, and disappearing enemies that become invulnerable, suggesting underlying netcode problems. Low-latency servers are recommended to mitigate these issues.
- Game crashes during online/offline play (weight 0.13): Frequent crashes occur when loading offline mode, hosting, or joining online games, as well as with Steam overlay interactions. Stability is a critical concern for many players.
- Freezes during gameplay (weight 0.05): Isolated reports of game freezes, though less frequent than crashes or performance issues, still impact player experience.
- Controller dead zones (weight 0.04): A niche but specific issue where controller dead zones affect gameplay, indicating potential input configuration or calibration problems.

Recommendations:
- Souls-like fans highly recommended (weight 0.3): The game is frequently recommended for players who enjoy Souls-like combat, PvP, and co-op experiences. It is positioned as a budget-friendly alternative with low-stakes challenges.
- Co-op enhances experience (weight 0.27): The game is praised for its co-op mechanics, with many players recommending it specifically for group play. Solo players often find it lacking or not worth the investment.
- Potential for future improvements (weight 0.23): Players see promise in the game’s foundation and express hope for future content updates, such as more bosses, progression modes, and enemy variety. Some are willing to revisit the game later.
- Negative reception in current state (weight 0.21): A subset of players strongly advises against purchasing the game due to bugs, lack of content, or poor balancing. Some uninstalled it within minutes of playing.
- Price concerns limit recommendations (weight 0.16): Many players feel the game is overpriced for its current content and state, with some suggesting it should be $10 or free. This significantly impacts its overall reception.
- Needs class and combat variety (weight 0.09): Players suggest improving class variety with unique mechanics (e.g., spells, dagger gameplay) and direct character improvements (e.g., speed, health) to enhance replayability.
- Free-to-play model praised (weight 0.09): The free-to-play model is seen as a positive, helping the game reach a wider audience and potentially increasing its player base and future updates.
- Appeals to rogue-lite fans (weight 0.08): The game is recommended for fans of rogue-lites looking for a fresh or unique experience, particularly in group settings.
- Wait for balance improvements (weight 0.05): Players recommend waiting for better balancing, particularly for ranged combat, before trying the game in small groups to avoid frustration.
- Supportive of developers (weight 0.05): Some players express willingness to purchase the game to support the developers, even if they don’t plan to play it immediately or find it fully polished.
- PvP interest exists (weight 0.05): Some players express curiosity or interest in trying the PvP aspects of the game, though this is often tempered by concerns about current balance or content.
- Suitable for teens and adults (weight 0.04): The game is considered appropriate for a broad age range, including teens and adults, though this is a minor point in overall feedback.

Other player notes:
- Developer inactivity concerns (weight 0.06): Players express worry about the lack of recent developer activity, fearing stagnation or abandonment. This is a critical factor for community trust and game longevity.
- Hope for future updates (weight 0.05): Many players remain optimistic about continued development, specifically mentioning events, patches, or seasonal content as desired improvements. This reflects a strong community investment in the game’s potential.
- Investor interest requires player numbers (weight 0.05): Reviewers note that the game’s long-term viability depends on attracting enough players to secure investor interest. This reflects concerns about sustainability and future updates.
- Offline PVE option available (weight 0.05): The inclusion of an offline PVE mode is praised for accessibility, allowing players to enjoy the game without relying on online connectivity or multiplayer interactions.
- Early Access pricing feedback (weight 0.05): The game’s Early Access pricing is a point of discussion, with players evaluating whether the current cost aligns with the content and development stage. This impacts initial purchase decisions.

Emotions:
- Frustration (weight 0.3): Players experience frustration primarily due to technical and gameplay issues, including poor optimization, frequent crashes, and bugs like hit registration problems or boss spawn failures. Repetitive and unbalanced gameplay mechanics, such as limited weapon variety, tedious enemy design, and unfair PvE or horde modes, further exacerbate the issue.
- Disappointment (weight 0.18): Disappointment stems from the game failing to meet expectations, particularly in content depth, originality, and balancing. Players note a lack of enemy and boss diversity, slow progression, and unfulfilled potential, with many feeling the game feels unfinished or overly derivative of other titles like Dark Souls.
- Satisfaction (weight 0.09): Satisfaction arises from the game's smooth execution, vibrant atmosphere, and engaging combat mechanics. Players appreciate the customization options, skill-based PvP, and overall fun experience, particularly in PvE modes, which meet or exceed their expectations.
- Hope (weight 0.06): Players express hope for the game's future, anticipating improvements through updates, balancing fixes, and additional content. The early access status and potential for investor-backed development fuel optimism for long-term success.
- Enjoyment (weight 0.06): Enjoyment is driven by the game's fun and challenging gameplay, particularly when played with friends. Players highlight the engaging combat, customization options, and overall enjoyable experience despite some technical or design flaws.
- Excitement (weight 0.06): Excitement is generated by the game's unique take on Souls-like combat, fluid mechanics, and cooperative multiplayer. Players enjoy the chaotic fun and fresh fusion of genres, which offers a novel and thrilling experience.
- Enthusiasm (weight 0.03): Enthusiasm is rooted in the game's Soulslike combat, genre fusion, and potential for future content. Players appreciate the indie charm and improved cooperative features, which enhance the overall experience.
- Hopeful (weight 0.03): Players remain hopeful about the game's potential if key improvements, such as balancing and content updates, are implemented. Many express a willingness to revisit the game if these changes are made.
- Disappointed (weight 0.02): Disappointment arises from boring combat loops, poor performance, and bugs that hinder enjoyment. Some players felt compelled to refund the game due to these issues or a lack of engagement from their peers.
- Impressed (weight 0.02): Players are impressed by the game's nuanced Souls-like combat, unique genre fusion, and visual polish. The customization options and attention to detail in mechanics also contribute to this positive sentiment.
- Frustrated (weight 0.02): Frustration is caused by sluggish movement and animations, unbalanced difficulty for small groups, and the game's high price for its early access state. These issues detract from the overall experience.
- Anticipation (weight 0.01): Players anticipate future content updates and improvements, which they believe could enhance the game's depth and replayability.
- Dissatisfaction (weight 0.01): Dissatisfaction stems from clunky controls, camera issues, and performance problems like frame drops, which negatively impact gameplay fluidity and enjoyment.
- Interest (weight 0.01): Interest is piqued by the game's co-op gameplay, Souls-like combat, and unique setting. Players appreciate the multiplayer mechanics and the potential for engaging experiences.
- Confusion (weight 0.01): Confusion arises from unclear region locking and difficulties in finding or joining friends' game sessions, which disrupts the multiplayer experience.
- Anger (weight 0.01): Anger is triggered by unavoidable deaths caused by flawed game mechanics or design choices, which create unfair and frustrating gameplay scenarios.
- Boredom (weight 0.01): Boredom results from repetitive gameplay loops and a lack of meaningful progression, which fail to sustain long-term engagement.}