Info about UNSIGHTED:

Official game description:
**Traverse Arcadia your way. Save your friends. Time is ticking.**  
Alma is an Automaton that awakens to a world in ruin after the war with the humans. Anima, the resource that gives Automatons sentience, is running out and turning Alma’s friends into mindless killing machines, the UNSIGHTED.  
UNSIGHTED invites you to master it over multiple playthroughs to find the real catharsis the game has to offer. Can you save everyone?  
**Key Features**  
*   **EXPLORE YOUR WAY** - The world of Arcadia is massive and ripe for exploration, with many shortcuts to discover and maps both above and below the surface of the world. When one path seems too tricky, find new uses for familiar weapons and tools.  
*   **RICH AND VARIED COMBAT** - Build your perfect loadout to suit your playstyle. UNSIGHTED allows players to equip weapons in various ways, from dual-wielding swords to shuriken and shotgun combinations. Alma will need to use perfectly timed combat actions to trigger faster reload speeds or a massively damaging parry to survive in the city.  
*   **CRAFT AND UPGRADE** - Upgrade Alma through an extensive upgrade tree via chips you’ll find throughout your journey. Chips can be crafted or discovered, and each offers different bonus effects. Experiment with nearly limitless builds from the fast and efficient to the powerful and stylish.  
*   **CHOICES MATTER** - Alma’s withering life force ticks away in real-time and is the driving factor in the story of UNSIGHTED. Tarry too long in one spot, and you may find that critical NPCs have already become Unsighted before you meet them. Save or drain other Automatons of their anima for your survival. The constant passage of time can result in vastly different endings and allows for further playthroughs to stay fresh and exciting.  
*   **HIGHLY REPLAYABLE + CO-OP** - In addition to the main story UNSIGHTED also features additional challenge modes, BOSS RUSH and DUNGEON RAID. You can also bring a friend along your journey through Arcadia through full-featured CO-OP.

Release date: Sep 30, 2021

Categories: Metroidvania, Action RPG, Character Progression, Exploration, Multiple Endings, Time-based Mechanics, Soulslike Combat, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Outstanding Metroidvania Design (weight 0.99): The game excels in map and puzzle design, offering interconnected areas, sequence-breaking, and rewarding exploration. Influences from classic Metroidvania and Zelda games are seamlessly integrated, creating a fresh and engaging experience.
- Polished and Well-Crafted Experience (weight 0.89): The game is highly polished, with fluid mechanics, responsive controls, and minimal bugs. Players consistently describe it as a passionately crafted and technically excellent title across all aspects.
- Rewarding Exploration and Secrets (weight 0.89): Exploration is a core and fulfilling aspect of the game, with richly detailed areas, hidden paths, and secrets. The interconnected world design and rewarding discoveries make it a highlight for players.
- Accessible Yet Challenging Difficulty (weight 0.35): The game offers configurable difficulty settings, including options to disable the time limit or enable invincibility. Boss fights and combat are balanced to be challenging but fair, with optional high-difficulty content for skilled players.
- Excellent Soundtrack and Audio Design (weight 0.17): The soundtrack is diverse, cohesive, and enhances the game's atmosphere. It is frequently praised for its quality, emotional impact, and ability to complement the gameplay and narrative.

Common complaints:
- Shallow and unappealing characters (weight 0.41): NPCs and main characters lack depth, charisma, and meaningful development. Dialogue is often repetitive or poorly written, reducing emotional attachment and the impact of narrative choices, including the time-limit mechanic.
- Over-reliance on parry/blocking mechanics (weight 0.38): Combat is heavily dependent on parrying and blocking, which simplifies gameplay and reduces variety. This mechanic often makes encounters too easy or frustrating, especially against groups or bosses that require it.
- Underwhelming boss design (weight 0.14): Bosses lack challenge, lore relevance, or aesthetic appeal. Some designs are described as odd or annoying, and encounters often devolve into repetitive parry-spam or endurance tests.
- Poor puzzle design and implementation (weight 0.12): Puzzles are criticized for being either too simplistic, overly hand-holding, or frustratingly unsolvable. Some mechanics, like puzzle-specific items, slow pacing and feel neglected in the overall design.
- Limited weapon and upgrade variety (weight 0.11): The chip and upgrade systems are underwhelming, leading to repetitive strategies. Key items take up slots, restricting build diversity, and secondary weapons often feel useless in combat.
- Confusing navigation and UI (weight 0.08): The isometric view, cluttered level design, and hard-to-read map make navigation frustrating. Players frequently get lost or struggle with pathfinding, detracting from the experience.
- Flawed movement mechanics (weight 0.07): Wall jumps and double jumps are poorly implemented, lacking responsiveness or clear guidance. These issues add unnecessary frustration during platforming sections.
- Incoherent stamina system (weight 0.06): The stamina system feels restrictive and inconvenient, particularly during exploration. Even with upgrades, players report fatigue and stress from managing it alongside other mechanics.
- Unclear or disappointing endings (weight 0.05): Endings are criticized for lacking narrative payoff, with conditions for the 

Gameplay feedback:
- Optional Time-Limit Mechanic (weight 0.79): The game features a toggleable time-limit system affecting both player and NPCs, creating urgency. Players can disable it or extend time using rare resources like Meteor Dust, balancing pressure and accessibility.
- Souls-like Parry Combat System (weight 0.52): Combat emphasizes precise parrying, dodging, and stamina management, inspired by Soulsborne games. Mechanics like reaction windows and animation cues reward skill, with optional blocking or turn-based elements.
- Puzzle-Integrated Map Design (weight 0.47): Dungeons and maps feature puzzles, hidden terminals, and shortcuts, requiring exploration and problem-solving. Some puzzles gate progression or unlock secrets, blending challenge with discovery.
- Chip/Weapon Customization System (weight 0.32): Players customize builds via chips, weapons, and elemental upgrades, enabling diverse playstyles (e.g., melee/ranged hybrids). Crafting systems (e.g., cogs) further expand loadout options.
- NPC Lifespan with Permadeath (weight 0.31): NPCs have limited lifespans tied to a global timer, creating emotional stakes. Players can extend lifespans using resources (e.g., Meteor Dust), but deaths are permanent, affecting late-game content.
- Boss Fights with High Difficulty (weight 0.31): Bosses emphasize parry mechanics, telegraphed attacks, and endurance, with optional modes like Boss Rush. Hidden bosses and sequence-breaking add replayability for advanced players.
- New Game+ and Replayability (weight 0.2): New Game+ modes (e.g., Dungeon Raid) encourage replayability with sequence-breaking, harder enemies, and unlockable content. Multiple difficulty settings cater to different playstyles.
- True Ending with NPC Revival (weight 0.08): A hidden true ending requires collecting materials and reviving NPCs, rewarding thorough exploration. Unmarked rooms and secret bosses add depth to completionist playthroughs.
- Pixel Art Aesthetic (weight 0.08): The game uses a top-down pixel art style with verticality, blending retro visuals with modern fluidity. The isometric or 2D design enhances exploration and platforming mechanics.

Performance notes:
- Co-op lag and performance (weight 0.05): Players report occasional lag in local co-op mode, which disrupts gameplay smoothness. This affects the experience for two-player sessions, as noted in multiple clusters.
- Save point placement impact (weight 0.04): The placement of save terminals influences gameplay flow, with players noting its effect on pacing and progression. This design choice is critical for immersion and challenge.
- Steam Deck FPS optimization (weight 0.02): The game is locked at 60 FPS on Steam Deck when using 6W TDP, ensuring stable performance on the handheld device. This is a key technical feature for portable play.
- Full controller compatibility (weight 0.02): The game supports various controllers, including DualShock 4, enhancing accessibility for players who prefer non-keyboard inputs. This broadens the audience for the game.

Recommendations:
- Highly recommended for genre fans (weight 0.41): The game is consistently recommended for fans of action, Metroidvania, and adventure genres, particularly those who enjoy parry mechanics or titles like *Hyper Light Drifter* and *Zelda*. Many reviews suggest it’s a must-play for these audiences.
- Worth buying on sale (weight 0.29): Many reviewers recommend purchasing the game during sales (e.g., at $15), emphasizing its value for money, especially for fans of the genre or those unsure about its mechanics.
- Unique mechanics and emotional depth (weight 0.18): The game stands out for its time-pressure mechanics, existential themes, and character-driven narratives. Fans of *Hyper Light Drifter* or *Nier Automata* are particularly encouraged to try it.
- Best played with time mechanics enabled (weight 0.15): Players debate the time-limit mechanic, with some advising to disable it for a stress-free first playthrough, while others argue it’s essential for the intended experience and replayability. Explorer mode is often suggested for beginners.
- Accessible and flexible difficulty (weight 0.06): Accessibility options, including difficulty modes (e.g., Explorer or Hard), make the game suitable for a wide range of players. Reviews highlight its adaptability to different playstyles and stress tolerances.
- Mixed reception on storytelling (weight 0.03): While some players appreciate the game’s narrative and themes, others find the storytelling weak or recommend it only to those who can tolerate its character design and plot.
- Supports developer loyalty (weight 0.03): A few reviews express strong support for the developer, encouraging players to buy the game again or pre-order future titles as a show of appreciation for their work.
- Go in blind for best experience (weight 0.02): Several reviews suggest playing the game without prior knowledge to maximize immersion and discovery, as its surprises and mechanics are part of its appeal.
- Minor gameplay tweaks suggested (weight 0.02): Some players recommend small improvements, such as removing post-craft animations to streamline the experience, though these critiques are niche.

Other player notes:
- LGBTQ+ robot characters (weight 0.09): The game features LGBTQ+ robot characters, particularly robot lesbians, which players describe as a unique and cute thematic element. This representation is frequently praised for its inclusivity.
- Brazilian studio cultural pride (weight 0.08): Players highlight the game's development by a Brazilian studio (Pixel Punk Studio), emphasizing its contribution to Brazilian game culture and creativity. Some also note the representation of trans developers as a point of pride.
- Post-apocalyptic machine uprising (weight 0.06): The game's setting involves a post-apocalyptic world where machines gain consciousness, leading to a war between humans and machines. A central tower covering the meteor that triggered this event is also noted.
- Early access mention (weight 0.02): Some players reference the game being in early access, though this is not framed as a critique or major point of discussion.

Emotions:
- Frustration (weight 0.18): Players frequently cite the game's reliance on time-limited mechanics as a major source of frustration, as it creates unnecessary pressure and undermines exploration and enjoyment. Combat and navigation issues, such as chaotic group fights, confusing dungeon layouts, and poorly telegraphed enemy attacks, further exacerbate the frustration, making progression feel punishing and tedious.
- Satisfaction (weight 0.13): The game's combat mechanics, particularly its parrying system, are widely praised for their fluidity and depth, offering a rewarding and engaging experience. Players also appreciate the game's unique time-based mechanics, well-balanced difficulty, and polished design, which contribute to a cohesive and enjoyable gameplay loop.
- Excitement (weight 0.1): The game's innovative blend of time-limited survival mechanics, fast-paced combat, and exploration generates significant excitement among players. Its unique atmosphere, creative encounters, and replayability, including speedrunning potential and hidden secrets, contribute to a highly engaging and fresh experience.
- Disappointment (weight 0.08): Players express disappointment with the game's underdeveloped narrative, shallow character interactions, and lack of depth in post-clear content. Some also feel that the game fails to meet expectations in terms of storytelling, boss design, and overall immersion, leaving its potential unfulfilled.
- Enjoyment (weight 0.06): The game's crisp combat, engaging exploration, and well-designed puzzles provide a consistently fun and entertaining experience. Players highlight the satisfying feedback from combat mechanics, creative level design, and the balance between action and resource management as key sources of enjoyment.
- Appreciation (weight 0.05): Players appreciate the game's attention to detail, strong immersion, and well-executed mechanics, such as its time-limited survival system and rewarding exploration. The game's influences from classics like Zelda and its accessibility options are also praised for enhancing the overall experience.
- Admiration (weight 0.05): The game's inventive design, flexible gameplay, and high-quality execution earn admiration from players, who commend the developers' passion and creativity. Its world-building, interconnected map design, and emotional depth are particularly noted as standout achievements.
- Joy (weight 0.03): Players derive joy from the game's satisfying parry-based combat, unique gameplay features like companion animals, and overall engaging exploration. The emotional payoff and polished experience contribute to making it a memorable and enjoyable favorite for many.
- Stress (weight 0.02): The game's time-limited mechanics, particularly the NPC lifespan system, create significant stress for players, as they feel pressured to optimize routes and complete objectives quickly. This urgency often conflicts with slower, more relaxed playstyles, adding unnecessary tension.
- Relief (weight 0.02): Players experience relief when they discover the option to disable the game's time limits, allowing for a more relaxed and enjoyable experience. This accessibility feature helps mitigate the stress caused by the timer mechanic, making the game more approachable.
- Urgency (weight 0.02): The game's time-limited mechanics, including NPC survival and impending threats, create a strong sense of urgency that drives players to act quickly. This tension is a core part of the gameplay, adding weight to decisions and actions.
- Indifference (weight 0.02): Some players express indifference toward the game's story, characters, and combat mechanics, finding them mediocre or unengaging. This lack of emotional attachment diminishes the impact of the game's time-limited gimmick and other features.
- Engagement (weight 0.02): The game's atmosphere, time-limited mechanics, and fluid combat keep players deeply engaged, as they are constantly challenged to adapt and optimize their strategies. The intriguing plot and moral dilemmas further enhance immersion and investment in the experience.
- Tension (weight 0.02): The game's time-based mechanics, such as NPC lifespans and stamina management, create a persistent sense of tension, as players must carefully balance exploration, combat, and resource management to succeed. This urgency adds weight to every decision.
- Enthusiasm (weight 0.01): Players express enthusiasm for the game's smooth combat, creative level design, and innovative mechanics, which offer a fresh and replayable experience. The anticipation for the developers' future projects is also a notable source of excitement.
- Pride (weight 0.01): Players take pride in the game's Brazilian development, highlighting its high-quality design, storytelling, and representation. The achievement of the development team, particularly its inclusivity and creativity, resonates strongly with many players.
- Anxiety (weight 0.01): The pressure to keep NPCs alive within the game's time limits creates significant anxiety for players, as they must constantly monitor progress and optimize their routes. This mechanic can make the experience feel overwhelming and stressful.
- Curiosity (weight 0.01): The game's non-linear progression, narrative depth, and moral choices spark curiosity among players, who are motivated to explore its world, uncover secrets, and understand the consequences of their actions. This drives engagement and replayability.
- Anticipation (weight 0.01): Players look forward to the developers' future projects, eager to see how the studio builds on the strengths of this game. The emotional impact of the narrative and the potential for sequels also contribute to a sense of anticipation.
- Surprise (weight 0.01): The game's well-designed map, rewarding combat, and innovative mechanics often exceed players' initial expectations, delivering a surprisingly polished and engaging experience. These elements contribute to a sense of delight and discovery.}