Info about Erannorth Reborn:

Official game description:
Erannorth Reborn is a hardcore sandbox Card Game that heavily emphasizes Deck-Building, Character Customization, and Moddability. Create unique characters with distinctive attributes, racial/class skills, and perks that affect your cards. Adjust and adapt your deck & equipment on the fly and create new cards using an innovative synergy mechanic. Mod everything to your liking by editing plain text files.
*   Go through progressively harder levels, outwit your enemies and defeat each stage Boss to earn Tokens & Mastery in deadly Ironman, Casual or fully custom Gauntlets.
*   Unlock new Races, Classes, and Master even more Skills to use as you Level Up. Use over 1985 unique and different cards that are constructed from a pool of hundreds distinctive keywords and effects.
*   Synergize new effects into your cards and unleash devastating combos.
*   Roam freely in a Sandbox Adventure mode. Choose which areas to explore and when in a merciless status quo world.
*   Purchase better equipment, actions and restock in towns.
*   Live a unique RPG experience within the ruleset of a complex (yet easy to understand) card game.
*   Adapt the game to your skills by making everything harder, more hardcore and rogue-like, or easier, casual and relaxing. Tweak, Mod and create your own game modes, worlds, events, enemies, cards, classes & races and more just by editing plain text files. Modding a game was never easier.
*   Craft hundreds of custom difficulties mods & ascensions and share them with your friends in Steam Workshop.
**Deep Character Customization**
Your character attributes matter and will affect your cards effectiveness, the damage you deal and other aspects of your build. Different races and classes have access to entirely different card sets, perks, equipment, resistances and damage affinities.
**No class/race combination will ever feel exactly the same**
*   Classes & Races each get access to a different Card Set called "Discipline'. That also contains different equipment, consumables and initial skills.
*   Their varied attributes & affinities will let you specialize in different types of Damage, affecting how well you can use the different types of cards.
*   You can acquire powerful passive bonuses and perks, that improve several aspects of your character. Each Class & Race has access to a variety of perks, that can add something unique in your build. Some classes can even gain access to additional card sets from other 'Disciplines' through perks, and further expand your tactical options.
**Build & Adjust your Deck freely**
*   Adjust your Deck anytime, freely. Add and Remove Racial & Class skills you learn and unlock as you play, unique Actions you find in Forgotten Grimoires as well as Consumable Items, and create the ultimate deck.
*   Experiment & use different Action Card combinations to overcome hordes of unique enemies. Each with different Damage type resistances, vulnerabilities and decision making.
*   Utilize hundreds of Action Cards composed from hundreds of unique effects of different philosophy & complexity. Each Race & Class combination will give you new and unique ways and game play options as you deal with your obstacles.
*   Add brand new effects into any card with the 'Synergy' mechanic & expand/adapt your tactics in ways you never thought possible in a computer card game.
*   Upgrade your Cards to stronger versions simply by using them.
**Grind that respects your time**
*   Earn incrementally more Tokens to Unlock new Races & Classes and Permanently gain Mastery with a Race or Class, each time you defeat a Boss in the Gauntlet modes or as you explore areas in the Adventure mode. Gain extra if you complete the run, and choose exactly which Classes or Races you want to unlock next.
**Full Modding Support**
*   Intuitive modding that doesn't require coding, programming skills or any special software.
*   Create custom Stages, Events & Game Modes.
*   Edit every Card, Enemy, Class & Race to your liking and even add your Own Enemies, Action Cards, Races, Classes, Skills & Perks and more!
*   Add Custom Avatars & Change every Card & Enemy artwork just by copying your own graphics in specific folders.
*   All the vanilla content is at your fingertips to use as an example, modify and learn.
*   Wonder how I made a certain class? Or its card set? Take a look at the definitions and create your own variation.
*   Whether you want to change a few things, or do a total conversion mod you can do it!
*   Install/Uninstall/Activate & Deactivate mods with the Built in Mod Manager.
*   Steam Workshop Support.
*   The Build-in Game Mode editor will allow you to customize your game experience by building the Game Mode mod for you in seconds. Whether you simply want your enemies tougher or easier, start at a different stage at a different level, or even change core game rules like permadeath or add a custom discard phase. You can do it in a user-friendly environment.

Release date: Oct 17, 2019

Categories: Deckbuilding, Character Customization, Mod Support, Roguelike, Card-based Gameplay, Turn-based Combat, Single-player, Progression System


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The evidence suggests that the game is considered a good value when purchased on sale. Multiple reviews mention buying the game on sale and finding it enjoyable and worth the time and money. The phrase 'Not too expensive' indicates that even at its regular price, it is considered reasonably priced. The Japanese review specifically mentions that the game was purchased because it was at a sale price, implying that the sale price was a significant factor in the purchasing decision. Overall, the sentiment is that the game provides good value, especially when bought at a discounted price.
- Playtime Metrics:
  - Game completion: 40.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 220.0h
  - Reasoning: The evidence provides direct statements about the playtime for Erannorth Reborn. The first quote mentions 'a few dozen hours' spent on the game, indicating significant playtime. The second quote explicitly states '220+ hours' of playtime. The third quote mentions '160 hours' of playtime including mods. The fourth quote suggests that the game can reach '100+ hours' and even '500+ hours' for dedicated players. These quotes collectively support the metrics for game completion and endgame playtime, highlighting the extensive replayability and depth of the game.
- Time-to-fun:
  - Summary: The game has a steep learning curve and initial frustration, but it becomes fun and engaging once players understand its mechanics and systems.
  - Stance: Fun then drops
  - Anchor: Understanding the game mechanics and systems
  - Time to anchor: 1h 0m
  - Friction: Steep learning curve; Poor initial interface and rules explanation; Overwhelming amount of information at the start
  - Unlock drivers: Dedicating time and patience to understanding the systems; Playing and failing until the concept clicks
  - Conditions: Willingness to push through the initial learning curve; Patience to understand complex mechanics; Enjoyment of deep character progression and strategic options
- Player Archetypes:
  - Strategy-Focused Optimizer (buy)
    - Motivation: Mastery of complex systems and strategic depth.
    - Playstyle: Deep analysis and optimization of game mechanics, enjoying the challenge of complex systems.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore strategy fans; deckbuilding enthusiasts
    - Reference games: Slay the Spire; Monster Train
  - Grind-Enjoying Collector (sale)
    - Motivation: Unlocking and collecting all available content through extensive gameplay.
    - Playstyle: Repetitive gameplay focused on unlocking and upgrading characters and cards.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: grinders; completionists
    - Reference games: Magic: The Gathering; Fantasy Grounds
  - Customization Enthusiast (buy)
    - Motivation: Creating and experiencing unique, personalized gameplay experiences.
    - Playstyle: Experimenting with different mods and customization options to create unique gameplay experiences.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: modders; customization enthusiasts
    - Reference games: Magic: The Gathering; Fantasy Grounds


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Extensive customization options (weight 0.56): The game offers a high level of customization and flexibility, with an enormous variety of choices in character creation and build variety. This includes high modding support and a deep range of customization possibilities.
- Excellent deck-building mechanics (weight 0.37): The game is praised for its deep and well-designed deck-building mechanics. It offers a fantastic experience for deck-building lovers with intuitive and clear explanations.
- Extensive modding support (weight 0.37): The game offers extensive moddability and modding support, making it easily moddable and modder-friendly. This includes a custom mod engine and active developer support.
- High replay value (weight 0.35): The game has a vast amount of content and replay value, offering much more replayability than many other games in its genre. This makes it incredibly complete and engaging for long-term play.
- Engaging roguelike mechanics (weight 0.32): The game features deep and engaging roguelike mechanics, blending card-based gameplay with old-school roguelike elements. This mix creates a unique and enjoyable experience.
- Unique and enjoyable gameplay (weight 0.31): The gameplay is described as interesting, fun, and unique, providing an engaging experience. It combines various elements to create a distinctive and enjoyable game.
- Passionate and responsive developer (weight 0.31): The developer is noted for being passionate, active, and responsive. They are dedicated to the game and always quick to respond to player feedback and issues.
- Blend of RPG and card game elements (weight 0.29): The game provides a rich blend of RPG and card game elements, balancing these aspects well. This combination creates a unique and engaging gameplay experience.
- Unique card mechanics (weight 0.22): The game features unique and interesting card mechanics, including a card leveling mechanic. These mechanics add depth and complexity to the gameplay.
- Large amount of cards (weight 0.14): The game features thousands of cards with layered interactions, offering a massive amount of cards and combinations. This adds depth and complexity to the gameplay.

Common complaints:
- Clunky and non-intuitive UI (weight 0.35): The user interface is described as clunky, bland, and non-intuitive, which detracts from the overall gaming experience.
- Minimal visual presentation (weight 0.27): The visual presentation of the game is described as dry and minimal, which may not appeal to all players.
- Confusing game mechanics (weight 0.27): The game mechanics are often not explained well, making it difficult for players to understand and enjoy the game.
- Lack of story content (weight 0.24): Many players have noted the absence of a cohesive story or lore, which makes the game feel shallow and less engaging.
- Poor tutorial design (weight 0.21): The tutorials are insufficient and not beginner-friendly, leading to confusion and frustration among new players.
- Steep learning curve (weight 0.17): The game has a steep learning curve, which can be challenging for some players and may deter beginners.
- Repetitive and boring gameplay (weight 0.16): The game is criticized for being dull, repetitive, and not very fun, leading to a lack of engagement.
- Overwhelming keyword complexity (weight 0.14): There are too many keywords to remember, which can be overwhelming and confusing for players.
- Questionable art style (weight 0.09): The art style of the game is questioned and may not appeal to everyone, affecting the overall visual experience.
- Imbalance in character classes (weight 0.09): There is an imbalance in character classes and races, which can affect gameplay fairness and enjoyment.
- Lack of tactical depth in enemies (weight 0.09): Enemies lack tactical depth and are described as boring and two-dimensional, making combat less engaging.
- Lack of animations (weight 0.09): The game lacks animations, which can make the visual experience feel static and less engaging.

Gameplay feedback:
- Card-based RPG mechanics (weight 0.97): The game combines card-based gameplay with RPG elements, featuring deck-building, turn-based combat, and card interactions. Players can customize their decks and engage in complex combat mechanics.
- Character customization and progression (weight 0.48): Players can customize their characters based on race and class, with a high degree of customization and progression options. This includes character creation, stat points, and various progression systems.
- Race and class selection (weight 0.39): Players can choose from a variety of races and classes, with unique combinations and synergies between them. This adds depth to character creation and gameplay.
- Variety in game modes (weight 0.3): The game features multiple gameplay modes, including gauntlet, adventure, and sandbox styles. This provides players with different ways to enjoy the game.
- Synergy and combo mechanics (weight 0.28): The game features complex combo mechanics and synergies between cards, races, and classes. This adds depth to the gameplay and encourages strategic planning.
- Mod support and tutorials (weight 0.26): The game offers extensive mod support, with tutorials and guides provided by the developer to help players create and customize their own content.
- Difficulty levels (weight 0.19): Players can choose from various difficulty levels, including casual, normal, and Ironman modes. This caters to different player preferences and skill levels.
- Tactical and strategic combat (weight 0.19): The game emphasizes tactical strategy and combat tactics, requiring players to think carefully about their moves and card interactions.

Performance notes:
- Bugs reported (weight 0.05): Players have reported encountering some bugs while playing the game.

Recommendations:
- Recommend trying the base game (weight 0.14): Many players suggest starting with the base game to get a feel for the gameplay before considering additional content or DLCs.
- Highly recommended for genre fans (weight 0.1): The game is highly recommended for fans of deck-building games, indicating it is a must-try for enthusiasts of this genre.
- Consider Chronicles for depth (weight 0.06): Players recommend the Chronicles DLC for those seeking a more complex and in-depth experience compared to the base game.
- Suggests buying DLC (weight 0.05): Some reviews mention that purchasing the DLC can provide additional content and enhance the overall gaming experience.
- Anticipation for future projects (weight 0.05): Players express excitement and anticipation for the developers' next projects, showing satisfaction with the current game.
- Replace the game's music (weight 0.05): A few players have suggested that replacing the game's music could improve the gaming experience, indicating a preference for customization.

Other player notes:
- Modification of unlock files (weight 0.05): Players have identified specific file paths that allow for the modification of unlock files, enabling customization or potential exploitation of game features.

Emotions:
- Satisfaction (weight 0.12): Players feel satisfied due to the game's rewarding progression system, strategic depth, and the ability to discover powerful combinations. The game's complexity, variety of content, and responsive developers also contribute to this sense of satisfaction.
- Excitement (weight 0.11): The game's complex and challenging gameplay, along with its deep roguelike mechanics and variety of fantasy races and classes, generate excitement. The large amount of content, upcoming DLC, and the depth of deck-building mechanics also add to the excitement.
- Enjoyment (weight 0.11): Players enjoy the game's variety and depth, finding the gameplay complex, rewarding, and well-designed. The rich mechanics and variety of classes and races enhance the overall enjoyment.
- Frustration (weight 0.09): Frustration stems from the game's steep learning curve, poor on-screen tips, and complicated rules. Issues with the save system, repetitiveness, difficulty, and lack of clarity in game mechanics also contribute to this emotion.
- Disappointment (weight 0.09): Disappointment is caused by the game's questionable art style, lack of consistency, and shallow experience despite its complexity. Generic cards, lack of story, and issues with graphics and UI also lead to disappointment.
- Appreciation (weight 0.05): Players appreciate the game's deep deck-building mechanics, balanced card game, and RPG elements. The responsive developer, modding support, and regular patches also contribute to this sense of appreciation.
- Excited (weight 0.04): Players are excited about the game's features, upcoming expansions, and the developer's frequent updates and improvements. The depth of the game and the introduction of new mechanics also generate excitement.
- Enthusiasm (weight 0.04): Enthusiasm is driven by the game's potential, blend of mechanics, depth, customization, and replayability. Continuous improvements and extensive gameplay also contribute to this enthusiasm.
- Frustrated (weight 0.03): Frustration arises from the game's poor tutorial, high initial difficulty, and lack of story. Difficulty understanding the interface and rules also adds to this frustration.
- Disappointed (weight 0.03): Disappointment comes from the game's repetitiveness, lack of excitement, and confusing mechanics. The lack of a cohesive story and poor animations also contribute to this feeling.
- Happy (weight 0.02): Players are happy with the game's variety, entertainment value, and continuous run mode with growing difficulty. The game's unexpected enjoyment and value for money also contribute to this happiness.
- Admiration (weight 0.02): Players admire the developer's dedication and passion, recognizing the game as a labor of love. The developer's responsiveness and continuous improvements also generate admiration.
- Overwhelmed (weight 0.01): The game's steep learning curve and complex mechanics can overwhelm some players, making it difficult to get into the game.
- Engagement (weight 0.01): The game's engaging mechanics and depth make it hard for players to put down, keeping them continuously involved and interested.}