Info about Hellsplit: Arena:

Official game description:
A VR horror-slasher in the dark fantasy world of the late Middle Ages filled with the undead. It is gruesome and realistic, with stabbing, cutting and blunt blows, grabs, kicks, and movement tactics — the outcome of each fight depends only on your skill and endurance.  
*   A unique gameplay in which you and your character are one and the same — a full-fledged avatar, precisely mimicking your movements.  
*   Physically realistic battles using the weapons and equipment of medieval warriors. The characteristics are as close as possible to real prototypes.  
*   Realistic body movements. A life-like injury system — superficial wounds, dismemberment.  
*   Intriguing campaign and additional modes. In-game achievement system.  
*   Full-fledged room scale VR experience — the game requires the player to be in a vertical position with the ability to move in real space over an area of ​​1.5 x 1.5 meters with support for VR controllers.  
*   High-quality graphics and sound.

Release date: Sep 9, 2019

Categories: VR Gameplay, First-Person Melee Combat, Physics Simulation, Realistic Combat, Action Horror, Dark Fantasy, Campaign Mode, Mod Support


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $14.99 - $19.99
  - Reasoning: The reviews show strong positive value at $19.99 when discounted and describe the game as worth the money and time, but they also explicitly reject pricing above $20. Advice to wait for a sale further suggests the community sees the base price as fair only below the $20 threshold, with a reasonable acceptable range in the mid-to-high teens.
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: 2.0h
  - Session length: 0.5h
  - Endgame: 60.0h
  - Reasoning: Game completion reports cluster around 3-5 hours, with the quoted 4-hour completion supporting a practical gameCompletion estimate of about 4 hours. The story is described as 'a couple of hours long,' so storyCompletion is set to about 2 hours. The sessionLength quote indicates that intense fighting leads to exhaustion after 20-30 minutes, giving a session estimate of about 0.5 hours. Finally, the reviewer reports about 60 hours in Hellsplit's free-play/training mode, which supports an endgame estimate of 60 hours.
- Time-to-fun:
  - Summary: Players often find the VR swordfighting fun immediately, but repetitive enemies and limited content make enjoyment fade quickly.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: No tutorial at all; the first few missions, SEVERAL OF THEM, repetitive nonsense; Fighting essentially the same 3 different enemies with various amounts of armour gets boring quite quickly; distinct lack of content; campaign being limited and the training mode being repetitive; all it is is Arena and it gets boring really quick
  - Unlock drivers: blocking is kind of intuitive anyway as the hitboxes are 1:1; Can get repetitive until you get new mods or play testing; this game has ACTUAL progression; providing a mode with progression
  - Conditions: If you have a short attention span you may be able to enjoy it; Can get repetitive until you get new mods or play testing; It might seem boring but I cannot stop playing the training gamemode.; i need to be in the right mood to play
- Player Archetypes:
  - VR Melee Combat Enthusiast (buy)
    - Motivation: To experience satisfying, physical VR sword combat with varied weapons.
    - Playstyle: Melee-focused and immersive; experiments with weapon matchups and physics.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: swords enthusiasts
    - Reference games: Blade & Sorcery
  - Hardcore Challenge Seeker (buy)
    - Motivation: To test mastery against punishing hardcore difficulty and smarter enemies.
    - Playstyle: Hardcore runs, optimized gear, and parry/block-focused combat.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore
    - Reference games: N/A
  - Value-Conscious VR Newcomer (sale)
    - Motivation: To find an accessible VR sandbox with mods at a fair price.
    - Playstyle: Casual sandbox play, mod exploration, and low-pressure fun.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: new to vr
    - Reference games: Gorn
  - Update- and Ethics-Conscious Critic (no buy)
    - Motivation: To support a well-maintained, ethical game that delivers on its promises.
    - Playstyle: Critical and cautious; monitors updates, developer history, and value before investing time.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Best VR combat experience (weight 0.34): Many players consider this the best VR combat game, praising the satisfying melee sword fighting and immersive fighting mechanics. It is frequently described as a must-have for VR enthusiasts who enjoy melee combat.
- Genuinely fun and enjoyable gameplay (weight 0.31): The core gameplay is repeatedly called fun, great, and exciting, with non-stop action. Many players simply enjoy the game's concept and find it consistently entertaining.
- Satisfying and fluid melee combat (weight 0.28): The melee combat is consistently praised for feeling satisfying, smooth, and fluid, with good crunch and tight responsiveness when it works. Combat is often highlighted as the best feature of the game.
- Weapons feel weighty and responsive (weight 0.24): Weapons are described as feeling fantastic to handle, with appropriate weight and balance. Heavier weapons like swords feel slower, and the handling is well polished without awkward movement.
- Outstanding graphics and lighting (weight 0.24): The game's graphics are frequently praised as amazing, beautiful, and detailed, with high-quality lighting and shadows. Some players rate them 10/10 and note significant improvement over other VR titles.
- Satisfying dismemberment and gore (weight 0.19): Cutting off limbs, shattering armor, and decapitating enemies feels extremely smooth and satisfying. Ripping off heads with bare hands and dismembering undead hoards adds to the power fantasy.
- Fun without mods, mods enhance (weight 0.16): The base game is enjoyable on its own, with many stating that no mods are needed. However, the modding support is excellent and mods can make the game even better with additional fun items.
- Vast weapon variety (weight 0.14): Players appreciate the wide selection of weapons, with distinct types that have different uses and feels. The variety is described as absolutely amazing, offering something for every taste.
- Better than Blade and Sorcery (weight 0.14): Several players compare this game favorably to Blade and Sorcery, citing superior unmodded experience, significantly better graphics, and more polish. Sword combat is considered ten times better.
- Excellent horse riding and combat (weight 0.13): Horse riding is considered cool and fun, with amazing horse combat. Players enjoy the ability to ride horses and engage in mounted fighting.
- Intelligent enemy AI (weight 0.12): Enemies are smart, reacting perfectly to attacks by defending, dodging, backpedaling, and blocking in specific directions. This makes fights feel intense and challenging.
- Great fighting and intense battles (weight 0.11): Fighting feels glorious and intense, often providing a great workout. Players describe the combat as exhilarating and physically engaging.
- Fun zombie and skeleton killing (weight 0.09): Killing zombies and skeletons is satisfying, and players enjoy being able to flip off the undead. This adds a humorous and enjoyable element to combat.
- Addictive and fun training mode (weight 0.07): The training mode is not boring and is highly addictive, providing fun and good exercise. Players find it a nice way to practice and stay active.
- Enjoyable campaign with challenge (weight 0.07): The campaign offers a challenge that players appreciate and find enjoyable. It adds a structured and rewarding experience to the game.
- Good sound design and voice acting (weight 0.06): The game features nice sound design and good voice acting. Audio elements enhance the overall immersion and quality.
- Fun boss fights (weight 0.06): Bosses are enjoyable and can be brutal, especially the third one encountered. Players find the boss battles a fun and challenging highlight.
- Includes guns and varied combat (weight 0.06): Pistols and rifles are available, adding ranged options to the melee-focused combat. This variety allows for different playstyles and approaches to fighting.
- Stable and bug-free experience (weight 0.06): Players report experiencing no bugs at all, indicating a stable and polished release. This contributes to a smooth and enjoyable gameplay experience.

Common complaints:
- Clunky and mediocre combat (weight 0.14): Combat is frequently described as clunky, sluggish, and mediocre, especially when compared to Blade & Sorcery.
- Missing physics compared to B&S (weight 0.07): The game lacks the brute force physics of Blade & Sorcery, making weapon physics feel simplified and boring.
- Awful blocking mechanics (weight 0.07): Blocking often fails, with opponent's swings going through shields, and the timing-based system is hard to figure out.
- Lack of open world (weight 0.07): The absence of an open world or explorable environment is a common complaint among players.
- Annoying armored enemies (weight 0.07): Fighting armored enemies is considered a chore and an annoyance by many players.
- Hardcore mode locks content (weight 0.07): A significant portion of fun content is locked behind completing hardcore mode, which players feel is not real content.
- Weapon handling issues (weight 0.07): Dropped weapons fly back into the player's hand before they can grab a new one, and weapons often fall out inexplicably.
- No replayability (weight 0.07): The game is not replayable, with no replayability in the campaign.
- Low-quality audio (weight 0.06): Some audio files are of low quality, and the music is not top-notch.

Gameplay feedback:
- VR Physics-Based Melee Combat (weight 0.43): The core gameplay is a VR melee combat system with physics-driven weapon handling and body movement. Players physically swing, block, dodge, and use environmental kills across roughly 30 campaign levels.
- Varied Enemy Types and Weaknesses (weight 0.31): The game features multiple enemy types such as skeletons, zombies, knights, and archers, each requiring different strategies. Specific weaknesses and resistances encourage varied weapon usage.
- Dismemberment and Decapitation Mechanics (weight 0.28): Combat includes gory dismemberment where players can decapitate, stab, rip off heads, and cut limbs. Some enemies continue fighting even after losing limbs.
- Campaign Mode with Progression (weight 0.28): A full campaign mode includes level progression, boss fights, cutscenes with images and voice acting, and arena combat. It offers about 30 levels of structured gameplay.
- Weapon and Armor Variety (weight 0.22): Players can use a range of weapons including swords, axes, maces, mauls, shields, and fists. Armor types and enemy weaknesses further diversify combat encounters.
- Gore and Combat Realism (weight 0.19): The game features gore and physics-based combat with stabbing, bashing, and cutting off limbs. This enhances immersion and feedback.
- Boss Fights and Enemy Encounters (weight 0.18): The game includes boss fights such as an ogre boss, as well as NPC and group encounters in arena settings. These fights test combat skills and strategy.
- Seated and Training Modes (weight 0.15): A sitting mode supports seated gameplay, and a training mode allows free play with selectable maps and weapons. These options improve comfort and practice.
- Weapon Handling and Strategy (weight 0.15): Weapon handling is a key feature, with different enemy types requiring specific strategies. Players must adapt their approach based on weapons and foes.
- Armored Enemy Combat Mechanics (weight 0.14): Armored enemies require blunt weapons or repeated strikes to break their armor. Hitting them in the face or using maces until armor breaks is a key combat loop.
- Hardcore and Normal Difficulty Modes (weight 0.13): The campaign offers normal mode and a hardcore one-life mode. Hardcore difficulty provides a more challenging experience for skilled players.
- Horseback Riding for Combat (weight 0.11): Players can ride horses and engage in combat while mounted. This adds a dynamic movement option to the melee-focused gameplay.
- Mod Support (weight 0.09): The game supports modding, including in testing mode. This allows for community-created content and extended replayability.
- Available on PC and Quest 2 (weight 0.07): The game is available on both PC VR and Quest 2 platforms. This ensures accessibility across major VR headsets.
- Leveling and Progression System (weight 0.07): A leveling system and progression mechanics are included. Players can upgrade or unlock abilities as they advance.
- Multiplayer Component (weight 0.06): A multiplayer component is present, mentioned from Discord leaks with a high rating. Details are limited but suggest online or co-op play.
- Physics-Driven Swing Power (weight 0.06): Swings have varying power that affects combat physics. This adds depth to melee interactions and enemy reactions.
- Blade and Sorcery Comparison (weight 0.06): Combat is similar to Blade & Sorcery but less sandbox-oriented. It offers a more structured campaign and progression compared to that title.
- Knocking Down Enemies (weight 0.06): Players can kick and knock enemies to the floor during combat. This provides tactical options and crowd control.
- Circular and Varied Arena Maps (weight 0.06): Arena maps are circular or square with similar space measurements but environmental variations. This affects combat flow and strategy.

Performance notes:
- Frequent crashes and boot failures (weight 0.24): Many users report the game crashes after short play sessions, on launch, or fails to boot with a black screen. Crashes occur constantly for some, including on Steam first launch or at specific points like boss fights.
- Runs on average PC specs (weight 0.14): Several users mention the game runs well on average or lower-end setups, and environments don't destroy the PC. FPS remains stable without random drops.
- Smooth performance on high-end systems (weight 0.1): Multiple users report smooth performance and good visuals on high-end hardware like i5 9600k with GTX 1070, Intel 6700K with RTX 3070, and i5 4690K with RTX 2080. Supersampling at 150% on max settings runs at constant 90 fps on Index.
- Runs well on mid-range GPUs (weight 0.07): Users with GTX 1050 and GTX 1060 report the game runs well or extremely smoothly. This indicates decent optimization for mid-range hardware.
- Visuals look impressive on high-end (weight 0.07): Users describe the game as looking jaw-dropping on high resolution and higher-end setups, and much better than Quest on medium to high settings. This highlights strong visual fidelity.
- High settings require powerful PC (weight 0.04): One user notes that max settings need a god-tier PC to run. This suggests high graphical settings may be demanding.
- Abysmal Valve Index support (weight 0.04): One user states that Valve Index support is abysmal, suggesting poor compatibility or optimization for that headset.
- Unreal engine crash error (weight 0.04): One user encountered a crash with an Unreal error, indicating an engine-level stability issue. This is a specific error type among the general crash reports.
- Better performance than Blade and Sorcery (weight 0.04): A user reports the game runs better than Blade and Sorcery on a decent desktop, indicating favorable performance comparison.
- Crash log window unresponsive (weight 0.03): A user reported that the crash log would not close, adding to the frustration after a crash. This suggests a secondary issue with error reporting.
- Troubleshooting steps ineffective (weight 0.03): One user noted that troubleshooting steps from discussions did not resolve their issue. This highlights the difficulty in fixing crashes for some users.
- Repeated audio issues (weight 0.03): A user experienced repeated audio issues that no other VR game had, indicating a potential audio bug. This is a specific problem reported once.

Recommendations:
- Positive general recommendations (weight 0.29): Many reviewers strongly recommend the game, saying it is fun, a great product, and worth buying, with some urging hesitant buyers to purchase immediately. It delivers what it promises and earns big thumbs up from several players.
- Compared to Blade and Sorcery (weight 0.26): Several reviewers explicitly compare the game to Blade and Sorcery, either recommending that game instead or noting that this title is not meant to be a clone. Some players report this game wins over Blade and Sorcery for them, while others say it is meant to be a different experience with different mechanics.
- Price and refund concerns (weight 0.25): Multiple reviewers question the value at the current price, considering it not worth more than $20 and better around $5 to $15. Some state they are refunding or wish to refund, and others say to wait for a sale before buying.
- Not recommended overall (weight 0.25): A number of reviewers cannot recommend the game, telling others not to get it, not to support the publisher, or not to buy on Steam. Reasons include bugs, AI use, dead updates, and overall dissatisfaction.
- Sword combat and genre fans (weight 0.18): Reviewers frequently recommend the game to fans of sword fighting, melee combat, and swords in general. It is described as the most satisfying sword fighting VR game to date and a must-have for VR fighters, with a medieval atmosphere and bloody combat.
- Must-have for VR players (weight 0.16): A recurring sentiment is that this is a must-play or must-have title for VR owners, especially those with a decent PC and headset. Multiple reviewers describe it as essential for VR enthusiasts and fighters.
- Updates and future potential (weight 0.13): Several reviewers mention waiting for updates or fixes before recommending, and some say the game will be pure gold in no time if issues are addressed. Others advise waiting for the developer's second game or for launch defects to be fixed.
- Recommendation for specific audiences (weight 0.13): The game is recommended for casual players, those seeking a challenge, players who enjoy medieval atmosphere and bloody combat, and looter game fans. It is also suggested for anyone new to VR who enjoys sandboxes or fighting games.
- Recommended with reservations (weight 0.13): Several reviewers recommend the game with caveats, such as being close to not recommended, or only worth buying if you have nothing else to play. Others still recommend it despite its cons, especially for fans of the genre.
- Hardware and space needs (weight 0.11): Reviewers warn that the game should not be bought if you have a standard Meta Quest, and they recommend ensuring enough space to avoid punching walls or furniture. Having more than 8 square meters of space is suggested, and using a link cable is recommended.
- Miscellaneous negative feedback (weight 0.1): A few reviewers give very specific negative advice, such as not to achievement hunt, not to give developers money, and that the game is only worth looking at if retracting support. One says do not buy if you have a standard Meta Quest.
- Not for VR beginners (weight 0.09): The game is explicitly not recommended for VR beginners, though it is considered among the best of its genre for VR. Reviewers suggest trying friendlier games first to adapt to VR before playing this title.
- Comparisons to Gorn (weight 0.09): Some reviewers suggest buying Gorn or Gorn 2 instead, calling them infinitely better, while others see this game as a good substitute for arena combat if Gorn is too cartoony. It is also recommended to try Gorn first to adapt to VR.
- Trial and training advice (weight 0.08): Reviewers advise trying the training mode first and playing the campaign for at least an hour before deciding to keep it. One reviewer plans to refund for now but may buy later after trying it.
- Play in short bursts (weight 0.08): The game is described as best played in shorter bursts and may only be enjoyable for those with a short attention span. However, it can also make you break a sweat and keep you entertained for hours.
- Lack of variety and replay (weight 0.06): Some reviewers note a lack of enemy variety and replay value until mechanics are smoothed and more enemy types are added. It is suggested that more variety would make it an easy recommendation.
- Mod support excitement (weight 0.06): A reviewer expresses excitement for mod support, believing the game will become pure gold in no time. This suggests that mods are a significant positive factor for some players.
- Objective comparison advice (weight 0.06): One reviewer notes that both this game and its competitor have pros and cons with no objective winner, advising viewers to watch videos and decide for themselves. Another suggests that this combat physics might suit some players better.

Other player notes:
- Constant Blade and Sorcery comparisons (weight 0.68): Many reviewers compare this game to Blade & Sorcery, with opinions split between favorable and unfavorable. Common themes include sword combat feel, sandbox vs campaign structure, and mod support.
- Game abandoned by developers (weight 0.38): Numerous reviewers state the developers have abandoned the game, stopped communicating, and moved on to a new project. This is a recurring and high-impact complaint.
- Mod support and reliance (weight 0.25): The game supports mods, but some reviewers feel it relies too heavily on mods rather than built-in content. Others appreciate the added content mods provide.
- Positive updates and developer support (weight 0.24): Despite abandonment claims, some reviewers note the game has received significant updates over time and the developers are active and responsive to feedback.
- AI-generated art controversy (weight 0.19): Multiple reviewers mention that the developers use AI-generated art, including cover art and assets in their games. Some find this problematic.
- Short campaign length (weight 0.19): Reviewers note the campaign is around 3 to 5 hours long, with limited content beyond it. Training mode is repetitive, and there is little replayability.
- PC version dropped for Quest (weight 0.16): Reviewers report that the developers prioritized the Quest version and dropped support for PC VR. Promised updates to match the standalone version were not delivered.
- Compared to Dark Souls and Gorn (weight 0.16): Some reviewers compare the game to Dark Souls for its combat and vibe, while others compare it to Gorn. These comparisons highlight different aspects of the game.
- Future potential with updates (weight 0.14): Some reviewers see potential for the game to become great with future updates, especially if flaws are fixed. A larger game from the developers is also desired.
- Combat praised over competitors (weight 0.12): Some reviewers praise the game's combat for being more active, polished, and having better enemy AI than Blade & Sorcery. Weapon drag implementation is also noted as superior.
- Bugs and unfinished state (weight 0.12): Reviewers report numerous bugs, save wipes, and an overall unfinished state, with some calling it early alpha at best. Mods can also break the game.
- Graphics and audio praised (weight 0.11): Reviewers frequently praise the game's beautiful graphics and good music. Visuals are considered among the best in VR games by some.
- Requires large play space (weight 0.11): The game requires a significant physical play area to play safely, which is a barrier for some players. More than 8m² is recommended.
- Mixed reception on Steam (weight 0.11): The game has mostly positive reviews on Steam but some reviewers feel it does not deserve negative reviews. Others find it overrated.
- Campaign offers challenge and structure (weight 0.09): Unlike sandbox competitors, this game offers a campaign with levels, boss fights, and rewards. Some appreciate the structured progression.
- Lack of RPG elements (weight 0.09): The RPG tag is considered inaccurate as there are basically no RPG elements, no character customization, and limited enemy variety.
- Price and value concerns (weight 0.08): Some reviewers feel the game offers less value compared to competitors at the same price. Others find the price reasonable.
- Translation and localization issues (weight 0.06): Some reviewers note weird translation at times and no Russian text localization. This affects the experience for some players.
- Hardcore mode requires replay (weight 0.06): Hardcore mode requires a new profile to replay, and the only post-completion unlock is a hardcore permadeath mode. This limits replayability for some.
- Accessible seated gameplay (weight 0.04): The game supports seated gameplay, making it accessible for disabled players. This is a positive feature noted by some.

Emotions:
- Disappointment (weight 0.26): Players report that combat feels poor compared to Blade & Sorcery, with unsatisfying sword handling and weapons that behave like blunt objects. The game is also criticized for being bare-bones, arena-only, and abandoned by developers who embraced AI-generated content and unfulfilled promises. Many feel the campaign is short, repetitive, and lacks the content and polish that was expected.
- Frustration (weight 0.2): Frequent crashes, including on launch and during boss fights, make the game unplayable for many. Combat issues such as weapons not dealing damage, armored enemies being damage sponges, and archers forcing specific playstyles add to the frustration. Developer abandonment and lack of updates for the PC version further exacerbate the negative experience.
- Enjoyment (weight 0.09): Players find the combat fluid, satisfying, and fun, with smooth sword fighting and gory dismemberment. The game is praised for its engaging gameplay, mod support, and stress-relieving violence, even without mods. Many consider it one of the best VR games due to its tight combat and challenging enemies.
- Excitement (weight 0.07): The visceral combat, including decapitation and dismemberment, keeps players on the edge of their seats. Dynamic enemy types, brutal boss fights, and the potential for future development generate excitement. The realistic melee combat and hidden interactions add to the thrill.
- Love (weight 0.05): Players express deep affection for the game's melee physics, gore, and enemy design. It provides a great workout and an immersive VR slasher experience with weighty weapons and challenging combat. The training mode and campaign content are also highly appreciated.
- Satisfaction (weight 0.05): Mastering the physics-based combat and performing smooth decapitations, parries, and combos is highly rewarding. The game runs well on basic hardware and offers balanced weapons for killing zombies and skeletons. The challenge of the campaign adds to the sense of accomplishment.
- Boredom (weight 0.03): Repetitive arena combat and long, tedious boss fights lead to boredom. The campaign is dull and must be replayed to unlock sandbox content, while armored enemies and mounted combat become chores. The lack of variety in enemies and environments makes the game feel stale quickly.
- Anger (weight 0.02): The use of AI art and the abandonment of the PC version by developers who took Quest money and ran provoke anger. Anti-consumer practices, broken promises, and the erasure of save files without prompt are also cited. The perceived laziness and misaligned priorities of the creators intensify the negative feelings.
- Appreciation (weight 0.02): Developers are praised for their involvement in the forum, quick patches, and responsiveness to feedback. Real-world weapon skills translate well into the game, and the team's dedication to improving the game is evident. This level of support and polish is highly valued.
- Fun (weight 0.02): The satisfying melee combat and intense fights are the main sources of fun. Dismemberment is responsive and entertaining, and killing mobs creatively adds to the enjoyment. Combat is consistently highlighted as the best feature.
- Annoyance (weight 0.02): The announcer and narrator's repetitive and cringy lines are irritating. Bugs that occur every fight and overly grindy achievements add to the annoyance. Armored enemies that are unkillable without many hits also frustrate players.
- Dissatisfaction (weight 0.01): Repetitive enemy attack animations and limited enemy variety make combat feel samey. Weapons behave identically against armor, reducing engagement and tactical depth. This lack of differentiation leads to dissatisfaction with the combat system.
- Desire (weight 0.01): Players want more content, such as harder bosses, a campaign, generated levels, and an endless mode. The desire for additional features and challenges indicates a strong engagement with the game. This suggests that while the core is enjoyable, players crave more to do.
- Impressed (weight 0.01): The realistic mechanics and impressive development work stand out, along with high-quality visuals, audio, and enemy AI. The gameplay and graphics are compared to AAA titles, leaving players impressed. This indicates that the game exceeds expectations in several areas.
- Disgust (weight 0.01): The use of AI-generated cover art and in-game images is seen as low-quality and distasteful. Some find the content to be weird gooner bait for children, which is off-putting. This disgust is directed at the artistic and ethical choices rather than gameplay.
- Awe (weight 0.01): The amazing and gorgeous graphics, combined with a dark, horror-inducing setting, evoke a sense of awe. The visual presentation creates a striking and immersive atmosphere. Players are impressed by the game's ability to create such a compelling world.
- Admiration (weight 0.01): Attention to detail, such as petting horses, fishing, and hidden features, is admired. The game is also praised for having the best sword-fighting combat in any current VR game. This admiration stems from the depth and quality of the experience.
- Amazement (weight 0.01): The great fighting physics and inclusion of guns, along with incredible physics and graphics, leave players amazed. The visual fidelity and interactive systems are particularly impressive. This amazement reflects the technical achievements of the game.
- Fear (weight 0.01): Fear arises from the anticipation of what the player will do to enemies, rather than what enemies will do to the player. The first undead enemy approaching also instills fear. This suggests that the game's horror elements and power fantasy create a unique kind of tension.
- Surprise (weight 0.01): Players are surprised to find the game extremely fun despite low ratings, and believe it is underrated. This positive surprise indicates that the game exceeds expectations set by its reception. It highlights a disconnect between critical scores and player enjoyment.}