Info about Flying Red Barrel - The Diary of a Little Aviator:

Official game description:
Special Offer
=============
All owners of Flying Red Barrel - The Diary of a Little Aviator will unlock a free bonus character in **100% Orange Juice** on Steam.
About the Game
==============
_"People flying in the air? What baloney! If God had meant man to fly, He would have given him wings."_  
As though no such thing had ever been uttered, mankind has now gained its wings.  
What people dreamed of as children is the reality of today.  
Everyone reaches out for the sky together, carrying their wishes upon their wings.  
With the rapid development of flight technology, an organization called the "Blue Sky Union" was established to maintain the order of the sky under law. People now call it "the Guild."  
Ten years have passed since, and the Guild is at last about to put an end to the prolonged anarchy of the sky.  
This is a story of one of the aviators living in that era.  
Flying Red Barrel ~The Diary of a Little Aviator~ is an old-school bullet hell/STG game with multiple endings based on actions you take.  
Features
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*   5 challenging stages  
*   3 difficulty settings  
*   Secret bosses  
*   Multiple endings  
*   An advanced scoring system
The Steam version has been remastered to 1280x960 resolution.

Release date: Jun 19, 2020

Categories: Bullet-hell, Vertical Shooter, Danmaku, Score Attack, Multiple Endings, Steampunk, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 3.0h
  - Story completion: 5.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The estimate '3 hrs. or more' suggests the base game completion time. The reviewer's report of 5 hours to achieve a first win directly supports story completion (beating the game once). Two separate mentions of 2-hour and 1-2 hour play sessions indicate typical session length, with the specific 2-hour session used as the metric. No evidence was found for endgame playtime (e.g., post-game routes or challenges).
- Time-to-fun:
  - Summary: The game initially seems bland and repetitive to players not engaged with its score-chasing mechanics, but becomes addictive and brilliant once they learn to play for score and manage the rocket gauge multiplier.
  - Stance: Clicks after
  - Anchor: Comprehending the rocket gauge score multiplier system and engaging in score chasing
  - Time to anchor: N/A
  - Friction: lack of powerups/vehicles/variance; repetitive enemies per level; not understanding score mechanics; not playing for score; initial blandness
  - Unlock drivers: learning the rocket gauge multiplier; adopting a score-chasing playstyle; chasing high scores
  - Conditions: player must like chasing score; player must understand the score mechanics; player tolerates repetitive gameplay for score depth; player may find immediate fun from retro visuals; players seeking variety may never enjoy it
- Player Archetypes:
  - Shmup Veteran Score Chaser (buy)
    - Motivation: Chasing high scores through mastery of the nuanced scoring system.
    - Playstyle: Optimizes score chains, uses rocket gauge for score multipliers, replays stages to maximize the bonus at 16, and seeks out hidden damage options.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Story Seeker (no buy)
    - Motivation: Enjoying the story and character content without extreme difficulty demands.
    - Playstyle: Plays on easy or normal difficulty, follows guides or YouTube walkthroughs, focuses on story and coin grinding, avoids bullet-hell challenge.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: casual scrub
    - Reference games: N/A
  - Franchise Fan (buy)
    - Motivation: Exploring lore of beloved characters from the developer's other games (100% Orange Juice).
    - Playstyle: Explores the game for its narrative ties to the 100% Orange Juice universe, appreciates old-school presentation, and likely plays on easier difficulties to enjoy the story.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: 100% Orange Juice


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Multiple endings add replay value (weight 0.87): Players frequently highlight the game's 18 different endings and branching story paths, which are determined by player actions during stages. This feature is considered a major source of replayability and a unique trait for a shoot 'em up game.
- Gameplay is fun and engaging (weight 0.69): Many reviews describe the core gameplay as fun, fast-paced, and entertaining. The combination of shooting, rockets, and coin collection creates an addictive loop that keeps players engaged.
- Charming presentation and art style (weight 0.66): The game's cute art style, charming characters, and cartoonish visuals are well received. Many players appreciate the unique aesthetic, which adds to the overall appeal.
- Rocket and bomb mechanics are unique (weight 0.64): The rocket and bomb combo system, which raises the score multiplier and drops coins, is frequently praised as a fresh and engaging mechanic. It encourages aggressive play and skillful use of resources, setting the game apart from other shooters.
- Good music and sound design (weight 0.57): The soundtrack is often highlighted as a standout feature, with memorable boss themes and appropriate background music. Sound effects, such as the clinking of coins, also contribute positively to the experience.
- High replayability with branching story (weight 0.57): Beyond multiple endings, the game offers many story paths and branching points, making each playthrough feel different. This branching narrative is a key factor in the game's high replay value.
- Dialogue is funny and detailed (weight 0.52): Character dialogue is praised for being humorous and well-written, with different lines for various situations like time attacks or specific enemy attacks. It adds personality to the game and motivates players to progress.
- Simple yet effective gameplay design (weight 0.51): The game's simple concept is well executed, with easy-to-understand controls and rules. Despite its simplicity, the gameplay remains deep and engaging, offering a good balance of challenge and fun.
- Difficulty is well balanced (weight 0.46): The game offers a reasonable difficulty curve across easy, medium, and hard modes, making it accessible to beginners while still challenging for veterans. Many players note the difficulty is fair and not frustrating.
- Score multiplier system is satisfying (weight 0.42): The score multiplier, which can reach up to x16, is a core mechanic that rewards using rockets and bombs effectively. Players find chasing high scores and seeing the multiplier increase to be very satisfying.
- Coin collection loop is addictive (weight 0.41): The mechanic of collecting coins from enemies to refill rockets creates an addictive gameplay loop. The visual and audio feedback of coins raining down is highly satisfying, adding to the fun.
- Story and theme are engaging (weight 0.31): The story, centered around a little biplane and its adventures, is described as simple yet coherent and heartwarming. The theme of the game is interesting and adds to the overall experience.
- Good technical performance and support (weight 0.29): The remaster is noted to be technically sound, with no performance issues and HD support. The developer, Fruitbat Factory, is responsive to fixing issues, adding to player satisfaction.
- Hidden elements and secret bosses (weight 0.26): The game includes hidden elements such as secret minibosses, additional boss phases, and a special boss for 1CC players. These hidden features add depth and replayability for dedicated players.
- Suitable for shoot 'em up fans (weight 0.26): Many reviews recommend the game to both fans of the genre and newcomers, praising its accessibility and enjoyable gameplay. It is considered one of the better bullet-hell games available.
- Appealing characters, especially Marc (weight 0.24): The character Marc is particularly appreciated, and the overall cast of characters is considered appealing. Their dialogue and interactions enhance the game's charm.
- Rocket types offer strategic depth (weight 0.22): The two rocket types (small and large) have different strengths and weaknesses, offering strategic choices for players. This adds depth to the gameplay beyond simple shooting.
- High value despite early stage grind (weight 0.21): Players find the game offers good value for money, with some noting the grind to unlock everything is worth it. The game provides many hours of entertainment and replayability.
- Achievements and extras for completionists (weight 0.2): The game provides achievements that can all be obtained on easy difficulty, and offers a bonus character for another game (100% Orange Juice). These extras add value for completionists and fans of the developer.
- Practice mode and replay memory (weight 0.08): The game includes a practice mode and the ability to save replays, which are useful for improving at the game. This feature is appreciated by players who want to master the game.

Common complaints:
- Difficulty too high overall (weight 0.99): Many players report the game is excessively hard even on Easy, with unfair spikes and enemies remaining heavy. The difficulty does not scale smoothly and punishes small mistakes, making it inaccessible for casual players and genre newcomers.
- Controls feel weird and uncomfortable (weight 0.54): Movement and shooting controls are criticized for odd diagonal acceleration, inconsistent speed levels, and awkward key mapping, with slow being too slow and fast being too fast. Players also report key jams and a lack of auto-fire, making the game physically uncomfortable to play.
- Difficulty too harsh for beginners (weight 0.52): The game is repeatedly described as a deceptive and ruthless experience for those new to bullet hells or STGs, with difficulty spikes that seem intentionally punishing. Even the beginner arcade mode cannot be cleared by casual players, and the game is not recommended as an entry point to the genre.
- Unfair continue and life limits (weight 0.36): The game imposes a limited number of continues without infinite retries and only provides three lives, forcing full replays after game over. This adds frustration for players struggling with the already high difficulty and prevents them from progressing through the content.
- No effective bomb mechanic (weight 0.35): There are no traditional bombs or defensive options; instead, the bomb acts as a superpowered shot that doesn't clear the screen or grant invincibility. Players can get trapped in unavoidable death situations even with full bombs, making survival feel more luck-dependent.
- Rocket resource system frustrating (weight 0.29): The game heavily depends on rockets whose misses break the multiplier and resource cycle, and they consume two charges for only a marginal multiplier increase. This punishes players for any mistake and requires memorizing enemy patterns, which feels overly demanding.
- Lack of tutorial and unclear mechanics (weight 0.28): The game does not teach key systems like rocket charging or scoring, leading to confusion, especially when ranking down to 1-star. Players must guess mechanics or seek external guides, which is a major barrier for beginners.
- Short and simplistic game length (weight 0.28): The game is quite short with only five levels and lacks complexity compared to other shoot 'em ups, leaving players wanting more variety and content. Boss fights are also simple, making progression feel underwhelming.
- Dialogue during gameplay problematic (weight 0.22): In-game dialogue is distracting and hard to read while dodging bullets, forcing players to choose between missing story or risking hits. This design hurts both narrative enjoyment and gameplay flow.
- Slow pacing and bland appearance (weight 0.21): Gameplay pacing feels very slow, and the game appears bland and boring if you don't engage with the scoring system. This can make the experience feel monotonous and uninviting.
- Progression and shop issues (weight 0.2): The prologue must be replayed every time before the menu, and trading cards were initially missing, adding needless friction. The game's price is also seen as high compared to similar titles.
- Technical and presentation issues (weight 0.19): The game resembles a flash game with simple art, and the OST is not sold separately, limiting enjoyment for fans. Some functionality like capture/video is also unclear.
- Bullet visibility and eye strain (weight 0.16): Enemy bullets are sometimes hard to see, and reading them while collecting coins can strain eyes, especially for older players. This reduces fairness and adds unnecessary physical discomfort.
- Practice mode restrictions harmful (weight 0.16): Practice mode requires clearing a stage first, and some route branches only appear in full runs, limiting players' ability to learn. This hinders improvement and adds unnecessary repetition.
- True boss locked behind no-continue run (weight 0.09): The true boss requires a no-continue clear of all five stages and demands extreme precision with 16x rockets, which is discouraging for most players. This content is effectively inaccessible to all but the most skilled players.
- Coin drops are too deliberate (weight 0.09): Coins from missile explosions fall in a way that feels too contrived, taking focus away from dodging and breaking the flow. Players must collect them to maintain score, but it feels forced.
- Story and character pack oddness (weight 0.08): The scenario for this character pack plays strangely, and the story is poorly integrated with gameplay. This detracts from the overall experience.

Gameplay feedback:
- Rocket chain multiplier up to 16 (weight 0.83): The scoring system heavily rewards chaining rocket hits, increasing the multiplier from x2 to x16. This core mechanic drives both score and coin accumulation, making rocket usage essential for high scores.
- Charged rocket uses extra missiles (weight 0.78): A charged rocket consumes two rockets but deals a larger, longer-lasting explosion, though it only adds one multiplier. This provides a strategic trade-off between raw power and multiplier progression.
- Coins replenish rockets automatically (weight 0.51): Collecting coins dropped by enemies refills the rocket gauge, creating a resource loop that encourages continuous rocket use. This mechanic ensures players can sustain their multiplier by staying aggressive.
- Classic shmup genre with bullet hell (weight 0.48): The game is a classic vertical shoot-'em-up with bullet hell elements, featuring dense enemy patterns and precise dodging. It offers multiple story routes and challenges typical of the genre, appealing to shmup fans.
- Multiple endings based on choices (weight 0.45): The game offers up to 18 endings, determined by player actions such as sparing or killing enemies. This branching narrative significantly boosts replayability, as each run can lead to different outcomes.
- Difficulty options vary intensity (weight 0.27): Players can choose from three difficulty levels, which affect bullet density rather than speed. Even on easy, the game remains challenging, catering to hardcore shmup enthusiasts.
- Steampunk and biplane theme (weight 0.25): The game is set in a steampunk world, with players controlling a young aviator in a tiny plane. The narrative includes dialogue boxes and character taunts during gameplay, adding charm.
- Resource loop converts to rockets (weight 0.24): The game forms a tight resource cycle: killing enemies yields coins, which refill rockets, and using rockets boosts score and multiplier. This loop snowballs, pushing players to maintain aggressive play.
- Combo system linked to rocket use (weight 0.24): Combos are built by using rockets to chain kills, which is central to scoring. Maintaining a combo requires consistent rocket hits and contributes to raising the multiplier.
- No defensive bomb options (weight 0.23): Unlike traditional shmups, the game lacks bombs that clear the screen or grant invincibility, forcing players to rely on rocket-based bullet clearing. This raises the skill ceiling, as players must be precise and proactive.
- Multiple routes and stage branches (weight 0.22): The game includes branching routes based on player performance, such as star ratings from stages, and decisions to spare mid-bosses. These branches affect the story and final endings, enhancing replayability.
- Machine gun as secondary weapon (weight 0.22): While rockets are the primary scoring tool, the machine gun serves as a secondary fire for finishing off enemies. This dual-weapon system adds tactical depth, requiring players to alternate between fire modes.
- Generous starting lives and continues (weight 0.21): Players get three lives and three continues, with continues resetting the score. This gives some forgiveness, though the game remains tough, and pure dodging is limited by lives.
- Number of stages and length (weight 0.2): The game features five stages with a notable difficulty curve. Completion can take around three hours, though mastering it may require more time.
- Controls: shoot and charge (weight 0.19): Simple two-button controls—shoot and fire/charge missiles—make the game accessible. Holding the fire button slows the plane slightly, aiding precise dodging.
- Hidden bosses and secret content (weight 0.16): Players can discover hidden bosses beyond the main stages, adding challenge and incentive for exploration. These secret encounters often tie into the multiple endings, rewarding thorough play.
- Endings require star ratings (weight 0.14): Certain endings, like ending 17, require a specific total star rating from the first four stages. Star ratings are earned based on performance, adding a layer of replayability for completionists.
- Score multiplier decays over time (weight 0.1): The score multiplier does not stay indefinitely; it decays if the player is not actively using rockets. This encourages continuous engagement with the rocket mechanic to maintain high scoring.
- Small hitbox at cockpit (weight 0.09): The player's hitbox is very small, located at the center of the aircraft. This allows for tighter dodging and more forgiving gameplay in dense bullet patterns.
- Practice mode for improvement (weight 0.08): A practice mode is unlocked as players progress, allowing them to refine stage strategies. This is beneficial for learning patterns and achieving higher ranks.

Performance notes:
- Black screen on startup (weight 0.1): The game black-screens on startup on Windows 10, preventing players from launching the game. This is a critical issue for affected users, though the frequency is limited.
- Occasional key jams reported (weight 0.08): Players occasionally experience key jams, which likely hinder gameplay input reliability. This appears to be an intermittent issue rather than a constant problem.
- OBS capture difficulty (weight 0.08): OBS has trouble capturing the game, and players recommend using Display Capture instead. This is a niche streaming-related issue that can be mitigated with a workaround.

Recommendations:
- Recommended for traditional STG fans (weight 0.54): Multiple reviews recommend the game to players who enjoy traditional shooting games, vertical shmups, and bullet hell challenges. These recommendations highlight the game's alignment with genre expectations.
- High difficulty may deter casuals (weight 0.35): Several reviews caution that the game is difficult and not suited for casual players or newcomers, especially those seeking an easy bullet-hell experience. The steep learning curve is a common point of concern.
- Recommended for Orange Juice fans (weight 0.23): Fans of 100% Orange Juice are encouraged to try the game to explore character interactions and the shared universe. This suggests the game offers lore and character depth appealing to that audience.
- Universal recommendation with caveats (weight 0.22): One review highly recommends it for everyone, while another calls it a must-have for genre enthusiasts. However, others advise against buying, so the recommendation is not unanimous.
- Caution advised before purchase (weight 0.16): A reviewer suggests watching a playthrough if interested, as the game lacks proper explanations for mechanics. Another advises buying with caution, emphasizing the need to research before committing.
- Buy only if dedicated fan (weight 0.16): One review recommends purchasing only for true fans, while another advises against buying at full price. This indicates hesitation about the game's value for non-enthusiasts.
- Bomb chains and scoring fun (weight 0.15): One review recommends using bomb chains on enemies like seagulls and highlights the fun of spamming bombs and scoring. This points to a specific gameplay mechanic that some players find enjoyable.
- Addictive mechanics praised (weight 0.15): The game is recommended for its addictive mechanics and for players who like spamming bombs and scoring. This highlights the core gameplay loop as engaging for certain playstyles.
- Relaxed casual play possible (weight 0.14): One review notes the game is fun for sitting back without much effort, and another says it is not crushingly difficult, making it accessible. This offers a counterpoint to the difficulty complaints.
- Best for veterans and score chasers (weight 0.1): The game is specifically recommended for SHMUP veterans and score chasers, indicating its depth and challenge appeal to experienced players. Casual players might not find it as rewarding.
- Not newbie friendly (weight 0.1): Lack of easily digestible information and harder beginner difficulty make the game unkind to new players, as one review warns. This reinforces the need for genre familiarity before playing.
- Other shmups take priority (weight 0.09): A reviewer suggests playing other shmups first if available, implying this game may not be a top pick. This reflects a lukewarm recommendation from an experienced player.
- Difficulty can be a plus (weight 0.08): The deceptively high difficulty may appeal to players seeking a challenge, as noted in one review. This frames the game's toughness as a potential selling point for hardcore fans.
- Value for money acceptable (weight 0.08): One review considers the pricing acceptable given the content, suggesting the game provides a fair amount of value. This addresses the cost-benefit aspect for potential buyers.
- Easy mode sufficient for story (weight 0.07): For players interested in story or coin-farming, Easy or Normal difficulty is sufficient, as one review notes. This guides players on how to approach the game for non-difficulty goals.

Other player notes:
- Crossover with Orange Juice games (weight 0.45): Players frequently mention that this game shares developers and characters with 100% Orange Juice and 200% Mixed Juice, and is part of the Orange Juice universe. Owning this game unlocks bonus content in 100% Orange Juice, which is a key incentive for purchases.
- Multiple endings and replay value (weight 0.34): The game features 18 different endings, which encourages multiple playthroughs. However, completing all endings is considered difficult, and some players note that the story paths are fairly similar despite the number of endings.
- Publisher and developer reputation (weight 0.31): Fruitbat Factory is recognized as the publisher, and reviewers mention that the developers are known for fixing issues. The game is a remaster of a 2007 Japanese title originally released at Comiket 73, later localized in English.
- Comparisons to Fruitbat titles (weight 0.27): Reviewers compare this game to other Fruitbat Factory games like QP, Sora, and Suguri. Some find it less polished than QP or less inventive than Sora, but others appreciate it for having fewer gimmick bullet types and less bullet spam than typical shoot 'em ups.
- Technical and performance aspects (weight 0.25): The Steam version offers enhanced graphics over the original and runs smoothly on low-performance PCs. However, there are quirks like the damage core display being off by default and turbo controllers potentially interfering with slowdown.
- Value for money (weight 0.25): Some players note that the game is the most expensive character card when considering the crossover bonus, but others feel it offers full-game value. Comparisons are made to QP Pursuit in pricing and content, and some bought it as part of a bundle.
- Short and simple game (weight 0.22): Many players note that the game is short and simple compared to other shoot 'em ups. It can be completed quickly, and the easy difficulty makes it accessible, with achievements obtainable on that setting.
- Music and sound design (weight 0.2): The soundtrack and sound effects are royalty-free but still fit the game's aesthetic, and most players find them acceptable. However, the OST is not purchasable separately, which is a minor drawback.
- Achievements and unlockables (weight 0.2): Achievements can be earned on easy difficulty, and there is a special performance after completing all endings. Trading cards were added later thanks to developer support.
- Difficulty and scoring system (weight 0.19): The game offers three difficulty levels, and stage evaluations affect progression. Some players find the scoring mechanics unclear, which can make the game feel bland if not understood, similar to Psyviriar.
- Niche audience and accessibility (weight 0.19): This game appeals to a niche audience of SHMUP veterans and score chasers. Newcomers to the genre or Orange Juice games may find it less accessible, but the official manual and Orange Wiki help with strategy.
- Historical release and localization (weight 0.19): Originally released in Japan in 2007, the game came to English in 2009. The remaster includes original Chinese language support, and it features all characters named after alcoholic drinks.
- Addictive nature and overall rating (weight 0.17): Some players compare the game's addictive quality to a slot machine, and one reviewer gave it a personal score of 70/100. The game is also compared to Ace Combat and Sky Crawlers: Innocent Aces in terms of feel.
- Story more involved than expected (weight 0.16): The story is praised for being more involved than typical for the genre, with branching dialogue compared to Undertale. Character interactions are also compared favorably to those in 100% Orange Juice.
- Art style and presentation (weight 0.14): The game has a storybook art style with different story routes. Although it lacks voice acting, the aesthetic is generally well-received.
- Unique chain mechanic (weight 0.09): Some players highlight the chain mechanic as unique, claiming they have never seen it used in another STG game. This adds a distinctive element that sets the game apart from other shoot 'em ups.

Emotions:
- Frustration (weight 0.21): Players consistently cite the steep difficulty curve, which punishes even minor mistakes and feels unfair on Easy and Normal modes. Missing enemies or rockets drains the multiplier, and cornered situations offer no defensive options, causing both frustration and physical strain.
- Satisfaction (weight 0.11): The rocket mechanic and coin-collection loop are the primary sources of satisfaction, with the shoot-down and explosion feedback feeling rewarding. Successfully chaining rockets and bombing enemies provides value, and accomplishments like Hard 1cc or completing achievements are highly gratifying.
- Enjoyment (weight 0.11): Players enjoy the core gameplay's fun factor, particularly the bomb-chain cycle and the satisfying clinking of coins gained at high multipliers. The tight controls, simple tools, and score-attack focus make for engaging sessions, with the soundtrack adding to the positive experience.
- Appreciation (weight 0.09): Appreciation stems from the game's innovative route and ending system, with 18 branching endings enhancing replayability. The polished gameplay, pleasant visuals, intuitive scoring mechanics, and unusually involved story for the genre are widely valued.
- Admiration (weight 0.06): The unique art style, adorable yet epic music, and interesting mechanics like the focus/hitbox system earn admiration. The gameplay and branching story set a high standard for other shmups.
- Excitement (weight 0.05): The thrill of turning the screen into a coin shower with proper rocket usage is exciting. Long-awaited Steam release and unexpected appearance with a favorite character also generate enthusiasm, alongside an addictive shoot-and-collect loop.
- Annoyance (weight 0.03): Coin drops feel overly deliberate and clutter the screen, while in-game dialogue distracts from dodging and can cause hits. These small irritations accumulate into annoyance.
- Surprise (weight 0.03): Despite initial cute looks, the game's difficulty far exceeds expectations, surprising players who anticipated an easier experience. Unexpected playability for a bundle-purchased game also surprises positively.
- Disappointment (weight 0.03): Players expecting an easy genre introduction find the high difficulty and lack of full-map bombs disappointing. Missing features like trading cards and purchasable OST initially also contributed to disappointment.
- Motivation (weight 0.01): The different dialogue responses triggered by various attack types create an incentive to continue playing, motivating players to replay and explore different play styles.
- Dislike (weight 0.01): The absence of auto-fire, problematic bullet visibility, lack of defensive options, and distracting in-game dialogue are key dislikes among players.
- Interest (weight 0.01): The unique linking of bomb and coin mechanics sparks interest, as players want to master this distinct resource-management system.
- Anxiety (weight 0.01): Missing a rocket shatters the resource cycle and wastes hard-earned points and coins, creating tension and anxiety during play.
- Engagement (weight 0.01): The unique missile-score-chain mechanic deeply engages players, offering a goal that drives play and encourages mastery of the scoring system.
- Concern (weight 0.01): Dense bullet patterns could strain eyes, and the large sprites initially made dodging seem impossible, causing concern about accessibility and comfort.
- Suffering (weight 0.01): The game's punishing difficulty makes it a torment to play, causing significant frustration and mental strain.
- Love (weight 0.01): The game is beloved when compared to other OJ titles, earning strong affection for its design and feel.
- Confusion (weight 0.01): A first playthrough can be disorienting even with friend recommendations, due to unclear mechanics and lack of instruction.
- Resignation (weight 0.01): A recurring black screen on some systems completely blocks play, leading players to give up in resignation.
- Boredom (weight 0.01): The gameplay flow feels extremely slow, sapping engagement and making long sessions feel tedious.}