Info about Shadow Corridor:

Official game description:
Now on Steam, revamped with brand new content! Immerse yourself in the latest chapter of the popular, Japanese indie horror title, Kageroh: Shadow Corridor.  
■ Traverse randomized dungeons.  
Navigate through dark foreboding corridors in traditional Japanese venues that change with every playthrough.  
Analyze every situation, using every resource at your disposal to find your own path to the exit. There is no one set route to take!  
■ Beware the curse of the Noh Mask that stalks you around every corner.  
Evade the menacing apparitions of the Noh mask as they use all their senses to ensnare you at every turn.  
Learn the characteristics of each of the corridors’ unique denizens, using different strategies to elude the evil that pursues you.  
■ Employ the use of various, novel items.  
Thoroughly explore the corners of every room, big or small, utilizing every item you find to prolong your life in the struggle for survival.  
■ Immerse yourself in the horrors of a completely new Kageroh: Shadow Corridor  
As originally a free indie title, enjoy the same gameplay as before, overhauled with a new story, additional gameplay mechanics, and an abundance of extra content. Enjoy more than ten times worth of additional content in the latest installment of Kageroh: Shadow Corridor!  
Whether you are a veteran of the previous game or a newcomer to the series, all can enjoy the delightful horrors that await in the world of the Shadow Corridor.

Release date: Mar 8, 2019

Categories: Psychological Horror, Stealth Gameplay, Survival, Procedural Generation, Multiple Endings, Japanese Mythology, Atmospheric Horror, Story-driven Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 60.0h
  - Story completion: 30.0h
  - Session length: 2.0h
  - Endgame: 30.0h
  - Reasoning: The evidence provides several direct mentions of playtime hours. '玩了将近90个小时' indicates a playtime of nearly 90 hours, suggesting a high level of engagement and likely game completion. '40小时全成就' and '本人玩了60小时' provide additional data points for playtime associated with achieving all in-game accomplishments and general playtime respectively. '一年くらい放置してましたが最近裏面もすべてクリアし' suggests a long-term engagement with the game, indicating a significant investment of time to complete all aspects of the game, including post-story content.
- Time-to-fun: No data
- Player Archetypes:
  - Completionist Challenger (buy)
    - Motivation: Achieving full completion and mastering the game.
    - Playstyle: Thorough and persistent, aiming to complete all aspects of the game.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: 挑戦者; Challenger
    - Reference games: バイオハザードシリーズ
  - Horror Enthusiast (buy)
    - Motivation: Experiencing fear and excitement from horror games.
    - Playstyle: Immersive and engaged, seeking out scary and thrilling moments.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: ホラーゲームに耐性はある; Horror game fan
    - Reference games: バイオハザードシリーズ; 午夜凶铃; 咒怨
  - Atmosphere Appreciator (sale)
    - Motivation: Enjoying the game's atmosphere and design.
    - Playstyle: Casual and appreciative, focusing on the game's aesthetic and environmental design.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Old-school player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and addictive gameplay (weight 0.51): The game offers enjoyable and addictive gameplay with high replay value. Players find the gameplay challenging, rewarding, and engaging, making it a fun experience overall.
- Good horror game experience (weight 0.3): The game is praised as a good horror game, offering a unique and thrilling experience. It is recommended for horror game enthusiasts and is considered worth the price for fans of the genre.
- Variety of enemies and items (weight 0.22): The game features a variety of wandering enemies and items, adding to the gameplay experience. Players enjoy the unique behaviors and designs of the monsters.
- Unique and immersive atmosphere (weight 0.22): The game offers a unique and immersive atmosphere with dark and oppressive elements. Players enjoy the atmospheric horror and mystery.
- Engaging and intriguing story (weight 0.2): The game has an intriguing and engaging story with weird and compelling themes. Players appreciate the well-structured and well-translated narrative.
- High replay value and multiplayer fun (weight 0.16): The game is praised for its high replay value and the fun it offers when played with friends. Players appreciate the depth and variety of gameplay elements.
- Unique Japanese elements (weight 0.16): The game features unique Japanese elements, including traditional locations and storyline. Players appreciate the Japanese-style maps and horror elements.
- Additional game modes and content (weight 0.16): The game features extra ghost outfits and a museum mode with animated traditional house museum and character backstories. Players appreciate the added stages and hidden elements.
- Improvements and updates (weight 0.15): The game has improved through updates and practice. Players appreciate the translation updates and quick bug fixes.

Common complaints:
- High difficulty and fear factor (weight 0.6): The game is considered too scary for some users and not scary enough for others. The difficulty is high, especially in later stages and hidden chapters.
- Bugs and technical issues (weight 0.32): The game has various bugs, including pathfinding issues, bugs in specific chapters, and technical problems like screen setting bugs and frequent crashes.
- Annoying enemy mechanics (weight 0.22): Enemies, particularly Wanderers, are criticized for their behavior and attacks, making the game more frustrating.
- Frustrating boss battles (weight 0.21): Intermediate stages and boss battles change gameplay significantly, making previous experience less useful. The hidden boss battle has rough sections such as getting stuck on lanterns during evasion and poor visibility of pillar attacks.
- Lack of beginner-friendly features (weight 0.2): The game is not beginner-friendly, with a steep learning curve and lack of features like mid-stage saves or a gentle difficulty mode.
- Stamina management issues (weight 0.17): Stamina management is stricter, with faster depletion and slower recovery, which adds to the game's difficulty.
- Motion sickness and fear (weight 0.13): The first-person view and camera movements can cause motion sickness. The fear factor, mainly from sound effects, can be intense and overwhelming.
- Pathfinding difficulties (weight 0.13): Pathfinding can be very difficult, and the game's complex maps add to the challenge, especially for those not good with directions.
- Disappointing story and cinematics (weight 0.13): The story is deliberately ambiguous and minimal handholding can be frustrating. The cinematics could use some polish.
- Unclear objectives and mechanics (weight 0.05): The game has unclear objectives and mechanics, which can be confusing and frustrating for players.
- Poor graphics and sound (weight 0.05): The game has poor graphics and sound, which can detract from the overall experience.

Gameplay feedback:
- Stealth and survival mechanics (weight 0.38): Players must hide from and defeat monsters in randomly generated corridors, involving a mix of stealth, survival, and strategic item usage.
- Japanese psychological horror game (weight 0.27): The game is a Japanese horror game that employs psychological horror elements and strategic gameplay mechanics, differing from typical horror games.
- Multiple difficulty levels (weight 0.27): The game offers various difficulty levels, including Beginner, Challenger, Hell/Hard, and Time Attack modes, catering to different player skills.
- Randomly generated maps (weight 0.23): The game includes Japanese-style maps and random map generation, adding variety and replayability to the gameplay.
- Story-driven gameplay experience (weight 0.19): The game provides a long, story-driven gameplay experience with a focus on exploration and survival elements.
- Multiple endings (weight 0.19): The game features multiple endings with varying difficulty levels, adding to its replayability.
- Maze-like level design (weight 0.17): The game features maze-like level designs that emphasize exploration and escape mechanics.
- Enemy behaviors and properties (weight 0.16): Enemies in the game exhibit specific behaviors and attacks, requiring players to learn and adapt their strategies.
- Wanderer mechanics and strategies (weight 0.16): Players must learn wanderer characteristics and develop strategies to counter them, adding depth to the gameplay.
- Increasing difficulty stages (weight 0.14): The game features multiple stages with increasing difficulty, requiring strategic planning and multiple retries to progress.
- Crawling and pathfinding mechanics (weight 0.09): The game includes crawling and pathfinding mechanics, requiring players to navigate through complex environments.
- Collect jewels to escape (weight 0.09): A basic rule of the game is to collect five curved jewels to escape, involving interactions with wanderers and collecting golden jewels.
- Survival and stamina mechanics (weight 0.09): The game features survival mechanics that are stamina-based, requiring players to manage their resources carefully.
- Character progression system (weight 0.09): The game includes a character progression system, allowing players to develop their characters over time.
- Item management (weight 0.09): The game involves collecting and using items strategically to attract enemies and survive.
- Extra modes and features (weight 0.09): The game features extra modes like the Hibana's Celebration Party and a museum mode with character backstories, adding to its content.

Performance notes:
- Various bugs and crashes (weight 0.18): Players report various bugs, including issues on the Devourer level, second chase level loading weirdly, and general game crashes. These bugs need to be addressed for a smoother gaming experience.
- Performance issues on low-spec PCs (weight 0.14): The game experiences significant lag and performance issues on low-spec PCs, including those worth tens of thousands of yen. This suggests a need for better optimization.
- High CPU usage and fan noise (weight 0.1): The game causes full CPU load on specific stages, leading to high fan noise that affects gameplay. This indicates a need for performance optimization.
- Graphics and sound issues (weight 0.1): There are reports of graphics and sound issues, as well as screen setting bugs. These issues detract from the overall gaming experience and need to be fixed.
- Mouse cursor and settings issues (weight 0.1): Some players have reported issues with the mouse cursor and graphic settings not alleviating performance issues. These are specific problems that need attention.
- Steam Deck compatibility (weight 0.05): There are mentions of the game in the context of Steam Deck, but the specific issues or feedback are not detailed. This point needs more information to be fully addressed.

Recommendations:
- Recommended for horror enthusiasts (weight 0.24): This game is highly recommended for players who enjoy horror games, especially those who like exploration and immersive, tense experiences. It is suitable for both beginners and experienced horror game lovers.
- Builds courage and resilience (weight 0.14): This game is recommended for players looking to build courage or those with strong mental resilience. It provides a healing gameplay experience for those who enjoy overcoming fears and challenges.
- Try the free trial first (weight 0.1): Players are advised to try the free trial version available on the developer's website before purchasing the full game to ensure it meets their expectations.
- Essential for genre fans (weight 0.06): This game is considered an essential title for fans of the genre, indicating it is a must-have for those who enjoy this type of game.
- Worth the price (weight 0.06): The game is considered worth the price for the experience it offers, suggesting that players will find value in their purchase.
- Preferred over ShadowCorridor 2 (weight 0.05): This game is recommended over ShadowCorridor 2 for first-time players, suggesting it may offer a better or more accessible experience for newcomers to the genre.
- Play with headphones (weight 0.05): For the best experience, it is suggested to play the game with headphones, likely to enhance the immersive and tense atmosphere of the horror game.
- Look for kokeshi dolls (weight 0.05): Players are advised to look for kokeshi dolls when in trouble, indicating these items may provide assistance or benefits during challenging parts of the game.
- Caution on paid DLC difficulty (weight 0.05): Players are cautioned about the difficulty of the paid DLC '外縁' (Outer Perimeter), suggesting it may be particularly challenging and not suitable for all players.

Other player notes:
- Game induces unique real-life behaviors (weight 0.05): Playing the game extensively can lead to players experiencing unique phenomena in real life, such as the urge to enter alleys, repeatedly open and close oil lighters, and feel fear towards specific objects and sounds.

Emotions:
- Frustration (weight 0.2): Players are frustrated primarily due to the game's high difficulty, particularly in specific chapters and segments like the 'Soul Collection Center' and 'Congregation of Souls' levels. Bugs, performance issues, and unclear objectives also contribute significantly to this frustration, along with the punishing mechanics such as losing items upon death.
- Enjoyment (weight 0.16): Players enjoy the game's horror atmosphere, engaging gameplay, and well-structured story. The stealth and action elements, along with the variety of Wanderers and high replayability, contribute to a fun and captivating experience.
- Excitement (weight 0.14): The game's horror elements, challenging gameplay, and engaging story create a thrilling experience for players. The unique mechanics and strategic gameplay, along with the immersive atmosphere, contribute to the excitement.
- Satisfaction (weight 0.13): Players feel satisfied with the game's balance of horror and difficulty, rewarding puzzle-solving, and exploration. The sense of achievement from completing the game and the overall value for money also contribute to this satisfaction.
- Fear (weight 0.1): The game's atmospheric horror, psychological tension, and scary elements such as the Wayne character and Wanderers induce fear in players. The dark atmosphere and jump scares add to the intense horror experience.
- Excited (weight 0.05): Players are excited about the game's story, gameplay mechanics, and horror elements. The unique blend of fear, storyline, and gameplay, along with the variety of enemies, creates an engaging and thrilling experience.
- Disappointment (weight 0.03): Some players find the game disappointing due to its lack of scariness and quick completion time. The replayability aspect and certain inferior elements compared to other indie games also contribute to this disappointment.
- Joy (weight 0.02): Players experience joy from completing the game and passing difficult chapters. The enjoyable character interactions and the overall fun gameplay contribute to this positive emotion.
- Immersion (weight 0.02): The game's immersive atmosphere and storytelling make players feel as if they are part of the game world. The protagonist's role and the game's impact on real life enhance this sense of immersion.
- Approval (weight 0.02): Players approve of the game's atmosphere, development, and design improvements. The acknowledgment of the game's fun aspects and overall quality contributes to this approval.
- Anticipation (weight 0.02): Players are looking forward to future developments such as sequels or additional content. The excitement for what's to come in the game series contributes to this anticipation.
- Surprise (weight 0.02): Players are surprised by the amount of content and the low price of the game. Unexpected scares and quick completion of certain areas also contribute to this surprise.
- Tension (weight 0.02): The game's oppressive and tense atmosphere, along with its immersive and hardcore gameplay, creates a sense of tension for players. The challenging and unpredictable nature of the game enhances this feeling.
- Love (weight 0.01): Players love the overall game experience, appreciating its unique blend of horror, storytelling, and gameplay mechanics. The engaging and immersive nature of the game contributes to this deep affection.
- Amusement (weight 0.01): Players are amused by the challenging aspects of the game and the unique sounds, such as the sound when detected by Wanderers. The game's fun and engaging elements contribute to this amusement.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's unique blend of horror and competition. The engaging and thrilling gameplay mechanics contribute to this enthusiasm.
- Nostalgia (weight 0.01): Players feel nostalgic while replaying the game, remembering past experiences and the unique elements that made the game memorable. The game's ability to evoke fond memories contributes to this nostalgia.
- Engagement (weight 0.01): The game's immersive storytelling and environmental design keep players engaged. The detailed and atmospheric world-building enhances this sense of engagement.
- Hope (weight 0.01): Players hope that the game will improve with bug fixes and future updates. The potential for the game to become even better contributes to this sense of hope.
- Frustrated (weight 0.01): Players are frustrated with specific gameplay mechanics such as pathfinding. The difficulty in navigating the game world and other challenging aspects contribute to this frustration.}